RobinDenstro
The Overseer
Treacherous Waters
It is the year 781, in the Age of Prosperity. In such a time as this, small factions don't exist. Only large and powerful nations have any say in this galaxy. The most powerful being the "Galactic Union." A vast and powerful nation, set on laws and morals that put them above the rest. With their control over the galaxy, thousands of patrols and law-officials now scatter throughout space, and collect on various planets; enforcing laws whom many find unfair.
Many other federations, however, have a lot less power and control over the various planets. Desperate for power, they turn to crime, against the will of the sovereign Union. Various leaders and nobles of such nations hire thugs, criminals, smugglers, and thieves to assist their cause.
You, a team of such criminals, are tasked with bringing very important cargo across the galaxy by the "Enox Syndicate". What this cargo is, you don't know. However, you do know that you will be paid a very handsome sum of credits for taking it secretly from point A to B.
But be wary. Every other passenger of this vessel are also criminals, each with their own goals and interests. Each member of this brigade of thugs have a bounty on their heads, and a rather shady history. Do not underestimate them.
Character Creation:
Unlike other Sci-Fi role-plays, the only race you can choose is human. However, there are an assortment of other options and details about your character.
Infamy: Choose one (or more) of the five factions listed below as factions that have a bounty on your head. In the role-play, you will want to stay as far away from members of this faction as possible, or you endanger both yourself and the members of the crew (note, all players are faction-less, and are working for the Enox Syndicate).
- Galactic Union (Most powerful federation of the galaxy; many find their laws and consequences very unfair, and many of their planets face minor riots and overpopulation)
- Iron Brigade (A small nation, fighting the Galactic Union however they can)
- Pirates of the Outer Reach (A distinguished army of pirates who lives in several vast ships and vessels rather than on planets; their tactic is to over-power and board other ships, and steal what they will)
- White Knights (Believe themselves to be truly lawful, but hardly follow the law at all. Justify any crime they make by stating "It's for the greater good")
- The Del'nari (A faction of humans living near the Outer Reach of the galaxy, believing themselves to be of higher intelligence then the rest of the galaxy)
Crime: Simply write down any crime(s) your character has committed. The higher the quantity and quality of crimes, the more respect you have from enemy criminals; but the more hated you are by the other factions (character must at least have one crime).
Sentiment: Everyone has a story to tell. And with that, everyone also has a soft spot. Write down a small bit of your character's history that makes them human; something that keeps them up at night (such as the death of a loved one, their devotion to curing a loved one, their pain or depression from their life/childhood, and so forth).
Rules:
1) No Godmodding! (Please, don't do anything that your character wouldn't realistically be able to do. This is Sci-Fi, surely, but they're still just human)
2) Ask permission before you kill another player. (You're a criminal. I understand if you want to kill another criminal. However, before you shoot him in the brain, you have to ask the permission of both me and the other player)
3) Please, no one-liners. This role-play has a two paragraph minimum.
4) Romance, violence, and language are all allowed. Just, please, keep it tame. Nothing more than PG-13.
5) No running with scissors! (The first person to run with scissors in the role-play gets a cookie)
My Character:
Name: Dorian Valkor
Age: 27
Gender: Male
Infamy: White Knights
Crime: Two accounts of murder, and many notions of being a spy
Sentiment: Born to a poor family, he was the only one able to really support and raise his younger sister. Later, she was taken by the White Knights. Though Dorian has little idea as to where she may be in this vast galaxy, he intends to find her.
Appearance:
Personality: Usually rather laid back, taking a rather careless persona. However, as soon as someone mentions either family (of any kind) or the White Knights, he becomes maliciously serious; down-right cold, even.
History: Born to a small family on a small moon harboring a planet inhabited by the notorious guild of White Knights, he spent most of his days seeking credits to support his hopeless family. Though his father had a job, he spent it almost always primarily on alcohol, and his mother spent most of her days simply moping from self-inflicted depression. Doing everything he could to support his younger sister, he did as many odd jobs as he could; but it never seemed to be enough.
At the age of 17, a member of the White Knights arrived at their door step, seeking recruits for their "noble" cause. Dorian was completely uninterested, until he heard the pay that would be involved. Hopeful and excited, he joined the faction right then and there, and was taken from the small moon to the adjacent planet; Jalkrov.
With the other recruits, he trained for three years, becoming one of many soldiers for this guild of self-proclaimed knights. The pay was good, and in time, he became a full-fledged knight himself. However, as the years passed, he himself found that the work they were doing was lawless; stealing, pillaging, slaughtering of innocents; all things that he found were not very knightly.
In time, he decided it would be best to take a break, and head back to his home for a while. They allowed it, and he boarded a military ship with other soldiers. However, upon returning to the small, vastly inhabited moon orbiting Jalkrov, he only found that it was being besieged by the Galactic Union. As soon as the ship landed, he fled to his home. But he was too late. It was destroyed, in a mass of fire, with a sobbing girl kneeling beside it. His sister, Aldora.
Running to her, he was stopped by five White Knights; allies of his, who had accompanied him on the vessel back to the moon. They were taking Aldora away, to an evacuation vessel. They were going to bring her to a "safe zone," which he already knew would be overpopulated and a horrible place to live. He tried to run past those stopping him, but they were too vigorous. Adrenaline pumping, he drew his knife, stabbing and fatally wounding one of the knights grabbing him.
Freeing his other arm, he ran to the others, wishing only to free her. Again, however, he was grabbed; now not as a friend, but as a criminal. Dragged away by one, he did everything he could to free himself. And that, he did; stabbing this knight as well, killing him. But by the time he tried to go back to his sister, it was already to late. Through her cries of fear, she was taken onto the vessel with the mass of others, guarded by several dozen soldiers. He knew it was too much.
Heading away, toward the city, he would become something he wished not to be. A criminal, riding alongside criminals, doing anything he could to free his sister. To bring her out of this world of madness.
Weapon: A knife: the same knife, in fact, that he used to kill the two knights those few years ago. Along with this, he always keeps a recently acquired blaster at his side, in case of any fire-fights that might unfold.
(Note: Dorian will be rather passive in the Role Play, as much of the Role Play has to do with your actions as a character. In most cases, I will also describe most circumstances, keeping the game rolling and what-not. Dorian will, in most cases, take the back-seat in this adventure, if not help to at least push it along from time to time)
Ship Specifications:
Name - Elision
Serial Number - ZK-14
Class - Enox Syndicate Light Army Carrier
Specifications;
Two Mounted Guns
One-Center Mounted Blaster, 360 degree turn radius, fires 12 light-ray streaks per second (6 per barrel)
One-Right Mounted Blaster (in case of strafing), 180 degree turn radius, fires 16 light-ray streaks per second (8 per barrel)
Interior -
Bay Holds 8 Passengers
Flying Requires 1 Pilot, and (though not necessary) 1 Navigator
Pilot of this Vessel - Chuck Kalrayus
Age: 21
Gender: Male
Summary: A young pilot, surely, though the only one suitable for a job such as this. Good enough to navigate while he flies, but this sometimes causes minor... accidents in flight. Though he usually has a very jovial and lighthearted demeanor, this can commonly be seen as disrespectful.
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