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Fandom TRANSFORMERS: Adventures in Dysfunction Junction [Always Open!]

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Roleplay Type(s)
The crew of the Incriminating Evidence has hit a bit of a snag.
While transporting a group of Autobots on a quest of some sort (honestly, hardly anyone remembers what that quest is anymore), their ship, the aforementioned Incriminating Evidence, has run out of fuel, prompting them to make an emergency landing to refuel. Unfortunately for them, the spot that they've landed at is Dysfunction Junction, the one place in the galaxy where nothing seems to work properly at all. Least of all the refueling stations.
Honestly, it's kind of appropriate.
The Incriminating Evidence's ragtag crew of Autobots must now figure out what they're going to do while they wait to be rescued.
Hilarity and hi-jinks will most definitely ensue.

TRANSFORMERS: Adventures in Dysfunction Junction
Interest Group | Main Gameplay Thread | Character Factory | Chat Club

WELCOME:
Welcome to TRANSFORMERS: Adventures in Dysfunction Junction. I'm capMARVELOUS capMARVELOUS , your host and Game Master, and I'm proud to have you join our group of players.
This post will guide you through the basics of the game, as well as what exactly you can expect to experience during your stay here.

OVERVIEW:
Adventures in Dysfunction Junction is a sandbox-style roleplay, with elements of survival and choose-your-own-adventure added for good measure.
If you are playing as an Autobot stranded in Dysfunction Junction, your goal is simple: get something working so that you can get on with your quest. How you go about achieving that goal is up to you, and you can get as sidetracked in achieving it as you want.
If you are playing as a Decepticon aboard the Warworld, your goal will become clear in due time...

HOW TO PLAY:
This game works as a text-based roleplay. You will use text to describe your character's feelings, thoughts, speech, actions, and interactions.
You may write in first person or third person; we won't favor one method over another.
Should you choose to play multiple characters, please precede each character's actions with your character's name, for the convenience of the other players. If interacting with other players' characters, please tag them at the end of your interacting character's section of your post.
There is no required level of detail for posts; as long as what you write gets the point across, it's good. That being said, please try to hold the one-liners to a minimum.

OTHER RULES:
1.) All RPNation policies apply.
2.) Please keep all profanity light. No heavy swearing, please.
3.) Please keep all out-of-character interactions relatively civil.
4.) Have fun!

المحولات أكثر من يلتقي العين​
 
DYSFUNCTION JUNCTION
approximately February 2018
The Autobots of the Incriminating Evidence
Alarms blared through the whole of the Incriminating Evidence, alerting its Autobot occupants that something important was happening. A voice over the intercom struggled to make itself heard through the alarms: "Attention, all passengers, please assemble outside of the- dammit, Perceptor, turn down the alarm volume!" The alarms grew quieter, and the voice could be heard more clearly. "Thank you. Now- attention, all passengers, please assemble outside of the ship. Repeat, all passengers, please assemble outside of the ship and await further instructions."

Brightly colored robots of every occupation, shape and size milled throughout the halls, spilled down the boarding ramp, and pooled into one multicolored mass near the Incriminating Evidence's bow. Some appeared nervous, others excited, and a select few seemed completely uninterested in what was going on.

A pair of bots swaggered their way up to the front of the mass of crewmates, one standing atop the other's shoulders. The one on top was Rodimus, the ship's rather incompetent captain, and the one supporting him was Perceptor, a chief officer stationed on the bridge who was looking none too happy. Rodimus held in his hand a Cybertronian-sized megaphone, which he put up to his mouth. After a few seconds of very loud screeching, the megaphone projected Rodimus' voice to the crowd.

"OK, crew. I'm not going to mince words here. We're stuck. We're out of fuel, backup tanks included, and the one place we just happen to land at is Dysfunction Junction. The one spot in the galaxy where abso-frikkin'-lutely nothing works. So until we get something in this dump working, we're gonna be here a while. I suggest you all find some way to occupy yourselves, so you don't go mad with cabin fever. And if you have the initiative, I guess you can, I dunno, get to trying to fix something. Anything. That's all. As you were. Take me back, Perceptor."

And with that, the captain of this ragtag group of misfits retreated inside the defunct ship, leaving the Autobots outside to their own devices...


SPACE
approximately February 2018
The Decepticons of the Warworld
The shambling mass of the Decepticon Ship Warworld slogged through the expanse of space. From the outside, it didn't look like much, but on the inside... it also didn't look like much.

Within the cramped confines of this Decepticon ship, the small crew wandered about restlessly. They hadn't had much activity in the last few days, and it was starting to get to them. Much of this restlessness had produced a significant amount of pranks, though Deathsaurus, the crew's captain, had put a stop to that quickly. Now, it seemed as if there really was nothing left for them to occupy themselves with, what with the hum-drum of general ship maintenance becoming even hummier and drummier.

Rumors were stirring, however, that another wave of pranks was brewing over in Hab Suite 135...
DOCTOR'S NOTES
Hey ya! The game has officially kicked off! You are now free to do as you wish.
Before you get too far ahead, though, here's a list of locations that you can access throughout the game's course.

THE SHIPS:
While externally, the Incriminating Evidence and the Warworld are very different, internally, they share many common features.
The Bridge: The bridge is where the captain of your crew resides; in the Autobots' case, Rodimus, and in the Decepticons', Deathsaurus. Talk to your captain for updates to the main quest or advice on what to do next; or you can talk to the bridge crew for side quests.
The Bar: Each ship has a bar, where your characters can relax, have a drink, chat with other characters, and just generally goof off. They both even have a jukebox! (Though Getaway's tinkered with the Autobots' one to where it only plays 80s music.) The ship's bar is also a place where you can get more side quests; just talk to the bartender or one of the regulars.
The Engine Room: This is one of the ship's most dangerous rooms, where all the valuable machinery is stored. Be very, very careful in here.
The Hab Suites: The crew's bedrooms. You can go here to rest and recharge, or have secret meetings, but be wary; if you try to enter someone else's hab suite without permission, it'll take something real special to get on their good side again.
The Medibay: The medibay is where your crew's medical officers spend most, if not all, of their time. Come here if you need a checkup, you find yourself missing a limb, or you've got traumatic memories you need suppressed.

DYSFUNCTION JUNCTION:
The Refueling Station: A defunct spot that was intended for refueling spaceships. Like everything else, it's long been abandoned and doesn't work. Repairing this may or may not be a priority.
The rest of the Junction, you can make up on your own. The Refueling Station is really the only important part of this place.

One more note: if you're playing as a Decepticon, you won't be able to access Dysfunction Junction right away.
That comes later.
Abyss Abyss _Exodus_ _Exodus_
 
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First Aid was upset with Rodimus’ announcements. What has gone wrong, First Aid asks himself. It was up to him,one of the only medics onboard to figure out what had gone wrong.

First Aid marches into the ship and began to inspect everything. He wasn’t a mechanic, but a ship has to be a lot like a transformer right?

Chaindrive looks around him. The land was new. It didn’t look like Cybertron, it definitely was going to be a long journey. He transformed into his police car to scour the area for answer.

He had found the refueling station easily. After the station, he saw nothing, a complete desolation.
 
Frostbite

With the sudden meeting in the bridge ended as abruptly as it had had begun, Frostbite patrolled the corridors of the Incriminating Evidence in turbofox mode, her sensors primed and on high alert for any signs of suspicious activity. The saboteur felt uncommonly restless today, like she'd spent too much time in recharge and all her circuits were overflowing with energy. She knew it was irrational, but she was half-afraid that if she didn't do something to mitigate the need to move, she'd find herself waking up as pile of burnt wires and blown fuses.

Are you sure it isn't because you don't trust these 'bots? A traitorous voice that sounded much too familiar whispered.

Of course I trust them, we're all fighting for the same reasons. Frostbite's path was leading her deeper into the ship, to the less occupied levels where some of ship's more important components were stored. The kinds of things that she'd target if this were a mission on the Warworld (and she'd been on enough of those to know exactly where the Decepticons hid their vulnerables).

A 'bots on your side, till he ain't. A mech don't care who you are, unless you've got credits to give or a blade to his throat. The familiar echo of Prisma's favourite thing to say turned the coolant in Frostbite's lines to ice. She could still recall
him the first time, splattered with energon and surrounded by the slumped forms of a few lackies who'd tried their luck at challenging the rules of the game and lost. They shoulda known not to bet against the King.

This is different, we're here because we believe in a better future. The passage split: there was the shuffle of metal on metal from the hall branching out to the left, too irregular to be the ships internal systems and slow enough to suggest whoever it was didn't quite know what they were looking for. Frostbite assumed a low crouch, creeping forward towards the sound as silently as the shadows that hid her frame.

You can talk like them, tell yourself they need you but you'll nev—Frostbite rounded the corner to find her vision filled with white and red. "First Aid, what are you doing down here?" The saboteur eyed the small mech curiously; they were closer to the engine rooms than the medical wing, which was where she might actually expect to find a medic. Although maybe it was normal for First Aid to explore this area. It could just be Helios who decided to spend both his on and off duty hours locked away in a lab of one kind or the other.

_Exodus_ _Exodus_
 
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First Aid notices the bot enter. He was unsure of what she was doing here. Maybe she was also a suspect.
“I’m looking for anything to inform us of who sabotaged the engines, or if it was a malfunction,” First Aid answers.

He wasn’t much shorter than her. First Aid believed he was a normal sized, but he was a little small compared to other transformers. He hasn’t met Frostbite before this, outside of the medical lab that is.
Abyss Abyss
 
GETAWAY
Getaway shuffled back into the ship after the impromptu meeting and began to roam the corridors. He really had no interest in trying to remedy the predicament at hand, for two reasons: one, he didn't want to, and two, what could the ship's Chief Evacuation Analyst do in the ways of repairing a defunct settlement in deep space? The answer? Not much.

His wandering led him to Whirl's, the bar situated smack-dab in the very middle of the Incriminating Evidence. The usual suspects were there, nursing their drinks, and the jukebox was spouting the usual music. (He was still very pleased with his tinkering job on that.) He took a seat at the bar, and Whirl, the bartender, slid him a shot of Solar Power. He accepted gratefully and leaned back against the bar, concocting an excuse for whichever ship's officer happened to wander in here.
 
Frostbite

Frostbite transformed from turbofox to rootmode as she approached the medic; she was immediately aware of the suspicion in his optics.

Looks like they don't trust you either.

Ignoring the jab, Frostbite forced a smile, doing her best to try her hand at easing the air about them. "I suppose patching me up in the Medibay doesn't count as a proper introduction, does it? I'm Frostbite."

She turned to the engine in question and her smile turned genuine. "You know, I'm pretty experienced with this kind of thing myself, I can help you with your search if you'd like." Frostbite scanned the engine, searching for any of the telltale signs that someone had been tampering with the machinery. There was nothing on the surface to suggest that someone had meddled with anything, but she could tell that there were a few parts that would need to be replaced soon anyways. Still, not badly enough to cause the ship to breakdown.

"Everything looks to be more or less intact, I'm afriad." Like the engines surface, its internal components came back negative for any signs of 'bot inflicted damage or broken down parts; Frostbite turned her attention back to First Aid.

"Captain Rodimus stated that our fuel supplies have been depleted; is there any particular reason that you're worried about an issue with the engines? There could be an issue with some other part of the ship and it never hurt to double check, but what reason would there be for Rodimus to place the blame for their current situation on a lack of fuel rather than a malfunction? Either way and they were fragged for the time being. "Have you noticed anything strange onboard recently?"

_Exodus_ _Exodus_
 
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“I am First Aid, chief Medical Officer,” He announces.
He does a quick look around just Incase he missed something.

He turns towards Frostbite.
“It would be beneficial and help the search go smoother, and also it would be great to not have to do the search alone,” First Aid admits.
He always loved having company.

“The engines seem fine. There are rusted parts here and there, but they should not add to the problem,” First Aid notes, “Everyone seems to check our, but we could do interrogations.”
 
Riot
Riot liked his medbay. While he wouldn't say it was quiet, it was rather peaceful, and as of late it had been rather deserted. That was fine by him, however, as it gave him the chance to curl up in a dark corner and read some of his datapads. His twin had never understood his obsession with informative readings, but then, his twin wasn't Riot or medic. He would never understand Riot's thought processes, and Riot would never understand his. But Riot quickly nudged those lines of thought away - he didn't need to feel lonely. Last time he felt lonely on the Warworld, he'd tried to get a hug from the wrong comrade, who had tried to shove him out an airlock. Riot was still miffed about that. Yes, they were Deceipticons and they were tough and bla bla bla, but there had been no one else in the corridor and all Riot wanted was one fragging hug. Was that too much to ask for?

Great. Riot set his datapad down with a huff. Now he was semi-irritated and feeling lonely. For him, those were never good things, so he crossed to the medbay door and locked it. If anyone got injured through the pranks that seemed to be rising again or through random fights that tended to break out, they could wait outside the door. Maybe it would teach them not to be reckless.

...A moment later, Riot was unlocking the door. He couldn't do that, just because he was a little bit lonely - what if someone's main energon line was ruptured and they were offlined? It would be all his fault for being selfish. Besides, he'd have company if someone got injured. That would be nice. Not the injury, the company.

And so, the medic settled back down with his datapad and began reading once again.
 
CURBSTOMP
Thud, thud, thud, rang out Curbstomp's footsteps as the burly Decepticon marched down the halls of the Warworld. Other, smaller Decepticons stole nervous glances at him as he passed them by, but he payed them no heed. He was more focused on following the tiny red bot leading him to the medibay. Which apparently he needed to visit for some reason. Probably because his right arm was severed at the elbow. Which he cradled in his not-severed left hand.

Finally, the red bot stopped in front of a door and pointed to it. "Here," he said. "This door leads to the medibay. Knock on this door, and say that Scorch said you need your arm fixed." Curbstomp nodded a dull acknowledgement and dropped his arm to tap on the medibay door with his knuckles, leaving small dents in it.

"Scorch say Curbstomp am need get arm fixed," Curbstomp said rather stupidly, loudly enough for the whole hall to hear.
 
Riot
Riot dropped his datapad on his desk and rose, crossing fairly quickly to the dented medbay door - he'd need to bang those dents out when he was done with whoever was on the other side. He opened it and spent a moment gaping at the behemoth outside as he explained why he was there - and then he realized his arm was literally severed in half, and motioned him inside. "Yes, of course, I just need you to go sit over there and hold still," he instructed, gesturing to a medberth and scrambling out of the behemoth's way. He really didn't think that he would think of going around the small medic. "That arm does look terrible. Er, do you have.... the rest of it? If you don't have it, I might have a spare, but I might be able to use the original..."

If Riot was rambling while he found some of the tools he would need for the repair, well, he couldn't help it. He always got a little bit nervous around big brutes like the one who'd just come in, or a lot nervous. They were large, dumb, and he could never be sure if one of them would kill him if a repair got a little... intense.

Riot exhaled. He'd be fine, he had tranquilizers on hand for a reason.

capMARVELOUS capMARVELOUS
 
CURBSTOMP
Curbstomp obeyed Riot and sat on the medberth indicated. It started creaking under his weight. When the medic asked for the arm that needed reattachment, Curbstomp pointed to it, just outside the medibay door. He had carried it around long enough, both when it was attached and when it wasn't, to know that it belonged to him.

"Arm am there," he said loudly, before lapsing into childlike silence and looking around the medibay.

 
Nitro races along the road at Dysfunction Junction. It looked to be in a terrible condition. The roads seemed to weave everywhere he went.

The traffic lights didn’t work half of the time, causing nitro to personally slow down and let others go by.
 
Riot
Riot followed the line of the large Deceipticon's arm, and exhaled. Well, at least he didn't have to burrow into his replacement parts. He moved over to the door and retrieved the detached limb before making his way over to his patient. Once beside Curbstomp, Riot laid his tools out on the medberth beside the large Deceipticon and carefully placed the arm against Curbstomp's stump, wiggling and shifting it until he found the exact lines of detachment. With a hum, the medic set to work.

All in all, it didn't take him long to get the arm in place and the welds cooled enough to allow his patient to leave. Once finished, Riot stood in front of Curbstomp and reset his vocalizer, putting on his best Chief Medical Officer voice. "Okay, your arm is attached but you need to be careful with it for a while. That means no heavy lifting or hitting with it. Use your other arm for that. I don't want to have to repair it again because you did something-" he bit back the word stupid "-and strained the welds or something."

 
Roadrage

Roadrage was angry again. Why is it whenever I'm trying to get a drink in the bar some son of a glitch has to get in my face about being soft. he thought to himself as he walked down to the medbay, he had some scratches on his face an there was a nice dent on his cheek. The other Decepticon, however would be trying to Remember what happened after Roadrage grabbed his arm. After a few comments like "nice goin'" and "who were you fighting?" Did Roadrage get to the medbay. Roadrage keyed up the door and it opened. He saw a behemoth of a Decepticon, and Roadrage was pretty big, with an arm being re-attached and a medical officer working on him "This a bad time doc?" Roadrage asked quitely, he didn't need to startle him, if that happened the Warworld would probably need a new chief medical officer.
ProwlingJazz ProwlingJazz capMARVELOUS capMARVELOUS
 
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Riot
Riot turned to see the Deceipticon who had spoken and internally sighed. There was no rest for a poor medical officer like him ever, apparently. Mostly because the Deceipticons had bad tendencies to get into fights over everything. Well, at any rate, it didn't look like he'd gotten off too bad, so Riot silenced his internal complaints and answered the question he'd been asked. "Not a bad time at all, I was just getting done with... Curbstomp." Riot had had to wrack his memory for the large Deceipticon's name, and hoped he'd remembered it correctly.

Riot looked the other Deceipticon over and gestured to another medberth. "Sit down over there. What happened? No, let me guess. A fight," he groused. He patted Curbstomp on the arm and began putting away the things he'd gotten out for the arm's reattachment. "I'll be with you in a moment," he told the second 'con patient. "Just let me get these tools put away."

( capMARVELOUS capMARVELOUS Midrick Midrick )

((I'm sorry if I breached a protocol or an etiquette thing, but it's been a few days so I decided to make another post to move the rp along))
 
CURBSTOMP
Curbstomp flexed his newly repaired arm, bending it up and down at the elbow. It felt good to have his arm attached again. He listened to Riot's instructions and nodded dull agreement. "Right," he said. "No am lift or hit with new arm." He had not been instructed to leave the medibay, however, so he remained on his medberth, examining and flexing his fingers as the large newcomer entered. He observed the newcomer for a curious second, then went back to playing with his fingers.

 
Riot
Riot turned his helm toward Curbstomp and nodded. "Exactly. No lifting or hitting." Well... at least Curbstomp was simpler than other patients that the young medic had had in the past. He didn't protest and he didn't argue as to why he could use his arm when it had just been reattached. Ah, simplicity. It was amazing, in some instances. After a moment of thought, the medic turned toward Curbstomp again. "Make sure to tell your superior officer that you need to be put on light... well, relatively light duty, or just send them my way. I'll tell them personally." He turned back to Curbstomp, tools in hand. "Alright, then. Let's get you patched up."

( Midrick Midrick capMARVELOUS capMARVELOUS )
 
A little while later, Nitro had been through the town serveral times. He had seen the town from both the ground and an aerial view. He believed he could navigate it if needed.

It wasn’t such a bad place to hang around.m, if you are a junkion that is. Nothing seems to be quite right in the town. Their is always something going wrong with the machinery. Observing this, Nitro races back to the ship to inform to the captain.
 

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