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Fantasy Tomorrow Never Comes (Zombie Apocalypse) [Always Accepting]

Jazzy

Play It, Don't Say It.
Appearance [A picture or a detailed description]:


Name [Along with a nickname if you have one]:


Age:


Gender:


Personality:


Skills:


Alliance? [Keep in mind, this can form later in the storyline. At which point, it will be added to an alliance tally]:


Bio:


Backstory:
 
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Appearance:


<p><a href="<fileStore.core_Attachment>/monthly_2016_04/earendel_abby_realistic_purple_by_earendelart-d9xal2a.jpg.84421beac9f5d758eec1f226e7d8e7ae.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="120413" src="<fileStore.core_Attachment>/monthly_2016_04/earendel_abby_realistic_purple_by_earendelart-d9xal2a.jpg.84421beac9f5d758eec1f226e7d8e7ae.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Name: Lexi Swan. Nickname: Violet


Age: 16


Gender: Female


Personality: She's quite and focused, but sarcastic and a bit unstable mentally. She's a fan fan of killing and pushes people away easily because of her trust issues.


Skills: Martial arts, sharp shooting, lock picking, cooking, hand to hand combat


Alliance: With her sister.


Bio: Tbr


Backstory: Tbr


Appearance: Copper colored eyes


<p><a href="<fileStore.core_Attachment>/monthly_2016_04/57a8c95ad5959_images(4).jpg.c9141bd706f730ee2b7f19ca229bce6b.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="120421" src="<fileStore.core_Attachment>/monthly_2016_04/57a8c95ad5959_images(4).jpg.c9141bd706f730ee2b7f19ca229bce6b.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Name: Elisabeth Swan. Nickname: Lizzy


Age: 25


Gender: Female


Personality: Calm and straight forward. She's kind, intelligent, is protective over her younger sister Lexi, and doesn't like disrespect.


Skills: Military survival training, taekwondo, lock picking, sharp shooting


Alliance: With her sister.


Bio: Tbr


Backstory: Tbr



 

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Appearance: 5' 6" 100 lbs. Black hair. Brown eyes. Messy hair. Wears any clothes he can find, clean or not.


Name: Tim Blank, Nickname: Timmy


Age: 16


Gender: Male


Personality: Inquisitive, resourceful, unhygienic, childish, and friendly.


Skills: Scavenging/stealing, stealth, zombie disguise, and knife fighting.


Alliance: Zombies


Bio: Timmy is able to go undetected around zombies by covering himself in blood and gore which he does too often than is necessary. Even though he is alone most of the time he likes making friend.


Backstory: An orphan at the age of five, Tim lives alone.
 
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225081-anime-and-manga-anime-girl-with-gun.jpg



Name:
Yuki Akiko


Age:
17


Gender:
Female


Personality:
Yuki is a lonely girl ever since she was a child. Because of the rumors that were spread out about her, many people avoided talking to her. She shows no mercy to anyone who gets in her way and doesn't care about killing anyone.


Skills:
Gun Proficiency, Knife Proficiency, Acrobatics, Piloting or Driving and Scavenging.


Alliance?:
None at the moment...


Bio:
She was said to be born in a wealthy family wherein they were rumored to be participating in illegal activities. Her mother and father passed away when she was in middle school, leaving all the money and wealth into her hands. The only living family member she had was her grandfather, whom took the business of her deceased father. Yuki was also departed into whatever this place was to enroll into the schools. However the virus came and screwed that plan over.


Backstory:
TBR
 
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Name [Along with a nickname if you have one]: Necro. That's it.


Age: 19


Gender: Male


Personality: Quiet, Likes being alone, Wary of other people


Skills: Quiet assassination, Stealth, hand-in-hand combat, blade use, fast reflexes, sensitive hearing and sense of smell


Alliance? [Keep in mind, this can form later in the storyline. At which point, it will be added to an alliance tally]: No way.


Bio: Necro is mute, meaning he can't speak. This can be a real hassle when confronting other people. Which, thankfully, didn't happen often. As a mute, his senses are boosted. (Does it work like that?) While he doesn't have superhuman hearing, he's no average Joe. He can hear a zombie gurgle from up to 20 feet away. Plus, his sense of smell alerts him of nearby consumables/hazards.


Backstory: As a child, Necro was picked on a lot. Kids loved to pick on the fact that he couldn't speak. And he couldn't say anything back. His parents tried to pull him out and homeschool, but hey just weren't certified. And an online course would be too much money. So in school he was stuck. Until the virus hit of course. [The rest is tbr]
 
Appearance [A picture or a detailed description]:
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Name [Along with a nickname if you have one]: Carter "Squid" King


Age: 15


Gender: Male


Personality: Carter is a funny, outgoing guy, but in a fight that will all change


Skills: Marksmen, MMA training


Alliance? [Keep in mind, this can form later in the storyline. At which point, it will be added to an alliance tally]: None yet


Backstory: Born in a poor family, people never really talk to Carter. His best friend was killed by bullies when he was 12, causing him loads of stress. He wishes only to make it out of the country alive, and find a way to an island where the infection that is the zombies hasn't spread.
 
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KuroKami Ruler] [URL="https://www.rpnation.com/profile/33757-the-hidden-kracken/ said:
@The Hidden Kracken[/URL] is that an actual pic of you? approved. Go ahead and jump right in.
That isn't a pic of me, lol. It's a wrestler named Mike Bailey. I just thought the cockiness of him would match with the attitude of Carter.
 



  • vwIIMXv.jpg



    Known as the Checkerboard Syndicate, it was a rather well-known branch from a growing mafia group (criminal organization) with underground garrisons scattered in a few cities. The Checkerboard Syndicate contained a variety of methods to "divide and conquer" in comparison to other competing organizations. It was divided into 3 groups, all maintained by a few head members.


    "CHESSMASTERS" were what these head members were called. They didn't exactly have a specific role, rather they dabbled in all of them. They weren't proficient in any one in particular, they just had a little bit of skill in each, allowing them to fluently move between each role. Their weren't a lot, and they typically served to be the order-givers and strategizers.


    "KINGS" focused more on influence and typically creative connections with a variety of people. It was primarily through these secretive social networks where bribes took place, black market auctions, and anything involving a large amount of people. It also focused on covering up any noticed crimes, known as "framing". Able to use the concept of blackmailing to push blame onto someone else, fabricated friendships was what they were best at.


    "KNIGHTS" had the least amount of people, next to Chessmasters. They focused on spying and gaining intel, ironical to their title. Next to gaining information on a variety of people, a few typically dabbled along the medical field, serving to be some of the few important doctors of the syndicate. Of course, they had no where near as much skill as a normal doctor.


    "ROOKS" were the most popular group. They, don't particularly have a role, other than to be thugs and crudely follow orders. It was a rather large and carefree group of people, moreover considered delinquents by the general public. While having the same role, they typically had their own social system going on, having some informal scheduled games and matches with one another.


    Now, why did I tell you this? Because I felt like making a story. That's all. In fact, none of this will ever come to be of actual use in the future. All you need to know, is that leaders of each role are passed down from child to child. There are particular rules to all of it, though if a leader became a Chessmaster, it goes down to their eldest child.


    And these, right here, are a group of lead-roles who got scattered from a gang due to the apocalypse, and can no longer play Chinese Checkers on Friday nights.


    I'm a lazy nerd, so don't worry about mass characters. They're literally going to all have the same textpost, not 4 different ones. I just haven't roleplayed these kids in ages. I also have a backstory for them all, vaguely, don't worry. Uh, it's more of a TBR since I have plots and stuff, but not it actually, y'know, written down.


 
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Entarriance said:



  • vwIIMXv.jpg



    Known as the Checkerboard Syndicate, it was a rather well-known branch from a growing mafia group (criminal organization) with underground garrisons scattered in a few cities. The Checkerboard Syndicate contained a variety of methods to "divide and conquer" in comparison to other competing organizations. It was divided into 3 groups, all maintained by a few head members.


    "CHESSMASTERS" were what these head members were called. They didn't exactly have a specific role, rather they dabbled in all of them. They weren't proficient in any one in particular, they just had a little bit of skill in each, allowing them to fluently move between each role. Their weren't a lot, and they typically served to be the order-givers and strategizers.


    "KINGS" focused more on influence and typically creative connections with a variety of people. It was primarily through these secretive social networks where bribes took place, black market auctions, and anything involving a large amount of people. It also focused on covering up any noticed crimes, known as "framing". Able to use the concept of blackmailing to push blame onto someone else, fabricated friendships was what they were best at.


    "KNIGHTS" had the least amount of people, next to Chessmasters. They focused on spying and gaining intel, ironical to their title. Next to gaining information on a variety of people, a few typically dabbled along the medical field, serving to be some of the few important doctors of the syndicate. Of course, they had no where near as much skill as a normal doctor.


    "ROOKS" were the most popular group. They, don't particularly have a roll, other than to be thugs and crudely follow orders. It was a rather large and carefree group of people, moreover considered delinquents by the general public. While having the same role, they typically had their own social system going on, having some informal scheduled games and matches with one another.


    Now, why did I tell you this? Because I felt like making a story. That's all. In fact, none of this will ever come to be of actual use in the future. All you need to know, is that leaders of each role are passed down from child to child. There are particular rules to all of it, though if a leader became a Chessmaster, it goes down to their eldest child.


    And these, right here, are a group of lead-roles who got scattered from a gang due to the apocalypse, and can no longer play Chinese Checkers on Friday nights.


    I'm a lazy nerd, so don't worry about mass characters. They're literally going to all have the same textpost, not 4 different ones. I just haven't roleplayed these kids in ages. I also have a backstory for them all, vaguely, don't worry. Uh, it's more of a TBR since I have plots and stuff, but not it actually, y'know, written down.



  • Is this an application to join? Shouldve gone in char. sign-up
 



  • Memories of Courage


    <p><a href="<fileStore.core_Attachment>/monthly_2016_04/57a8c95e28535_TheTeam.jpg.bce23409610494813117dbd0631d815a.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="120543" src="<fileStore.core_Attachment>/monthly_2016_04/57a8c95e28535_TheTeam.jpg.bce23409610494813117dbd0631d815a.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>




    The Memories of Courage are a ragtag group of survivors who have left their former groups or communities for various reasons. Each of them wanted one thing, and that was for survival. Now at their lowest spirts they've decided to work together in order to survive the desolate remains of society. Using guns, knives, swords, deception, and anything at their disposal, they do anything to survive another day. They'd much rather settle matters between other survivors peacefully but if things go south, they're up for the challenge. With their diverse set of skills, they'll tackle any situation without falter.












 

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Kihara017 said:



  • Memories of Courage


    View attachment 268472




    The Memories of Courage are a ragtag group of survivors who have left their former groups or communities for various reasons. Each of them wanted one thing, and that was for survival. Now at their lowest spirts they've decided to work together in order to survive the desolate remains of society. Using guns, knives, swords, deception, and anything at their disposal, they do anything to survive another day. They'd much rather settle matters between other survivors peacefully but if things go south, they're up for the challenge. With their diverse set of skills, they'll tackle any situation without falter.


Ayyyyyy 4 group gangs with that one manipulator and one silent but deadly female character buddies!!
 
Entarriance said:
Ayyyyyy 4 group gangs with that one manipulator and one silent but deadly female character buddies!!
Maybe our groups will meet :3 Hopefully things don't go south though haha
 
Kihara017 said:



  • Memories of Courage


    View attachment 268472




    The Memories of Courage are a ragtag group of survivors who have left their former groups or communities for various reasons. Each of them wanted one thing, and that was for survival. Now at their lowest spirts they've decided to work together in order to survive the desolate remains of society. Using guns, knives, swords, deception, and anything at their disposal, they do anything to survive another day. They'd much rather settle matters between other survivors peacefully but if things go south, they're up for the challenge. With their diverse set of skills, they'll tackle any situation without falter.


Accepted. Sorry. Wasn't getting notifications.
 

Jinx.(League.of.Legends).full.1967031.jpg

Name: Jinx Valora

Age:16

Gender:Female

Personality: happy,kind,shy,scared,sometimes brave when needed she was also smart and clever well she is mute she cant talk

Skills: she can do park our and technology

Alliance? [Keep in mind, this can form later in the storyline. At which point, it will be added to an alliance tally]: none yet

Backstory: was place in the hospital becuz her family cannot take care of her and she cant talk and in the hospital there she learn how to hand sign language and go to school when she have seen some zombies... she thought life was getting better but it was getting worst she just hope there are humans when she get out of the hospital.


<p><a href="<fileStore.core_Attachment>/monthly_2016_04/upload_2016-4-27_4-58-38.jpeg.a096cb8c817e26123e7f230b21f3a541.jpeg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="120816" src="<fileStore.core_Attachment>/monthly_2016_04/upload_2016-4-27_4-58-38.jpeg.a096cb8c817e26123e7f230b21f3a541.jpeg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

 

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[QUOTE="Astaroth Suzumiya]


Jinx.(League.of.Legends).full.1967031.jpg

Name: Jinx Valora

Age:16

Gender:Female

Personality: happy,kind,shy,scared,sometimes brave when needed she was also smart and clever well she is mute she cant talk

Skills: she can do park our and technology

Alliance? [Keep in mind, this can form later in the storyline. At which point, it will be added to an alliance tally]: none yet

Backstory: was place in the hospital becuz her family cannot take care of her and she cant talk and in the hospital there she learn how to hand sign language and go to school when she have seen some zombies... she thought life was getting better but it was getting worst she just hope there are humans when she get out of the hospital.


[/QUOTE]
Taken mah idears. Ok. Accepted
 

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