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Fantasy To topple a empire cs page

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NeonFlow

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Heyo thanks for getting this far. Making a character should be easy enough, I don't need a huge amount to accept a sheet. You can add more if you like but everything i need is below just needed to be filled out. If you plan on making something other than human I'd appreciate if you pm me to find out more information as humans are the default easier to make from info given on the check and sheet. Half elves, dwarfs and beastkin of all sorts each have different things going on. Hit me up to find out or ill suggest a edit after I read your sheet. Either way I'm happy to answer questions and usually do so quickly.
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Name:
Race:
Age:
Appearance:
(Picture and brief description)

Gear:
(what they have on them when travelling or working. No video game logic here, you cannot carry 10 swords five axes three sets of armor aswell as all the tools and food a small restaurant would have. Be fair, cause if you write how your character pulls out a sword and it isn't listed in your cs then everyone else will treat said character as a insane person)

Talents: (things this person is good at be it learned or natural)

Flaws: (bad things about this person, be it a fear or phobia. Personality issue. Stunted mentally. Injury)

Mana: (most things have one mana type. List what it is and what kind of magic the character can use)

History: (be vague or not, just tell a bit of how said character joined a secret guild dedicated to murdering the most powerful family in all of Aerth. )

Extra: (this gets filled out in game over time or by asking me questions)
 
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Name: Yahno Naza
Race: Human with elf heritage.
Age: 30
Appearance:
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Yahno is 5ft10 with a athletic build, his pointed ears used to be the only sign of elf blood in the boy but his hair turning silver and his skin growing darker is obviously the physical traits of a dark elf. Pretend his eyes are normal black ones and ignore the face paint/tattoos.

Gear: his armor is basically in the picture, he has a sword, a dagger, three metal boomerangs and a exquisite bow considering his arrows are average. Carries a pouch for provisions and water skins, carries a pouch for runes, carries a slightly larger pouch for goodies.

talents:
Accurate, be it shooting a arrow or throwing a blade Yahno hits way more then he misses.
Naza warrior, trained to fight with many weapons and unarmed combat utilising his teleportation.
Knomage, having tremendous skill and knowledge of his own mana aswell as Runes which are solid crystals made of mana.
Sneaky, hunting in the wilds or stealing in the streets, practice makes close to perfect.
Charismatic, is probably to strong a word but Yahno can certainly leave a impression. His confidence, the dialect and his way of speaking has a certain charm. Not to everyone's taste...

Flaws:
Thalassophobia, is a constant and intense fear of deep water/drowning. Thanks to Farralie Draghart almost killing a seventeen year old Yahno with water magic.
Addict, Yahno has nightmares unless he drinks smokes or eats something to dull his mind.
Cocky, being able to instantly appear or disappear from most situations leaves one feeling kinda invincible.
Dark Elf, not particularly a flaw but elf features are easy to notice and remember in a world where most of the elves died 500 years ago...
Also seeing and hearing dead souls is unsettling.

Mana: warp mana allows a naza to teleport themselves or what they are touching anywhere they can see or picture clearly. The distance travelled is relative to the amount of mana used, while teleportation is a very powerful magic it is one that brings mana exhaustion easily.

History: born to a half elf mother and a Naza nomad, his father groomed Yahno to avenge his clan and oppose the Draghart family. Yahno was trained to be a assassin for most of his childhood and teenage life, Joining the Shadowhand at the age of sixteen Yahno has killed many for the shadows. What shot the young man up through the ranks was the assassination of royal princess Farralie Draghart, while he did manage to kill a draghart, she was in human form at the time...
Like any Naza to join the guild, Yahno became a crucial part of the Shadowhand moving between different chapters around Aerth and teleporting others.
At present time Yahno is a Finger, one of ten agents the guild relies on for difficult tasks and impossible odds.

Extra: Yahno ate the heart of a demon which granted him one of seven cursed eye powers known on Aerth as Aima Moshu. Ironically, be it luck or heritage Yahno's awoken power was "spirit eyes" which allows him to interact with and see spirits and souls, alive and dead.

While each aima moshu is powerful they always come with curses... pain and blindness being the most common. Thanks to this Yahno seldom uses this power. When spirit eyes are active the users eyes glow a pale blue.

The Shadowhand guild has chapters all across Aerth, some more established then others but they all stand against the Draghart empire. Whenever possible the guild will offer to empower members of their organisation. Most of these rituals is can be boiled down to eating something yuck and rare in hopes of gaining power instead of dying.

Souls and spirits generally appear as a pale blue flame of their living body, but cases vary.

Runes are crystals made of mana, the colour determines what magic the rune has in it. Most people know how to use a rune same way most people can make breakfast. But others can use runes akin to how chef's prepare delicious meals.
 
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ꪑ꠸ꪜꪖ ꪖ꠹ꪖ ᦓꪖ᥅ꪊꪀ

Name: Miva Aja Sarun
Race: Human
Age: 24
Appearance: Miva is 5'7" with bright almost white blonde hair, a family trait, that can typically be found pulled up and out of her face. Her face can almost always be found with a look of distain or boredom. With a deep set of dark grey eyes that look as though storms are trapped inside. Typically Miva dons a wardrobe of black and red, her mother's favorite colors, and not often can she be found wearing something outside this color palette.

Gear: For gear Miva usually carries two daggers and two long swords. She has one dagger strapped each thigh. For the long swords they are held on her back for easy access. This is the bulk of her gear as Miva likes to keep things simple.

Talents: Miva knows her way around a sword due to years of training . She also is known for her slight of hand, being able to pick just about anything from any unsuspecting victim.

Flaws: Miva is untrusting of the world. She is also impatient and slightly reckless with her decision-making. Miva is incredibly blunt which some could say is a flaw, but this "flaw" is something Miva takes pride in.

Mana: Miva was born with fire mana. As with many humans, in time she was able to control it. However with her temper it can at times get out of control.

History: Despite the grand tales of her upbringing that Miva has woven into the guild her childhood was not picturesque. A child born out of wedlock Miva grew-up with her mother and no father. Her mother always told her that her father was a solider killed in battle, however with the whispers and eyes that followed them when walking down the street Miva knew there was more to the story.

Unfortunately Miva would never learn of this alternative story to her mother's. Her mother passed when she was only ten. Being that her mother was the only thing keeping a roof over Miva's head she was cast out to the streets. Miva picked up the skill of pickpocketing and other tricks to stay alive. This was how the guild found her, six years later, after an attempt at pickpocketing a rather interesting man, this act turned into an offer over being turned in. Thus, Miva was taken in by the guild. There they taught her how to properly fend for herself and how to control her mana. Due to the guild taking her in Miva has a strong loyalty to them and the cause.


Extra: (this gets filled out in game over time or by asking me questions)
 
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Name: Sylqarin Thaeldrova

Race: Half-Elf (Human-Elf Hybrid)

Age: 26

Appearance: Sylqarin stands at 5'8" tall, with a slim yet athletic build, indicative of her nomadic lifestyle. Her brown hair flows just below her shoulders. Her almond-shaped elven eyes shine with a brown hue. Her heritage can be traced in her slightly pointed ears and the subtle glow of her fair skin. Her facial features, defined yet soft, often wear an affable smile that radiates her charismatic aura.

Gear: Sylqarin is usually seen with a robust yew longbow and a quiver full of arrows, along with a sleek elven shortsword for close combat. She carries a leather satchel containing personal items like a compass, detailed maps (not specifically of Baanwin), dried rations, and a flask of water. She also brings a light traveling cloak, a tent, and survival tools for her journeys.

Talents: Sylqarin shines in archery and has an eye for details. An adept strategist, she formulates detailed plans and executes them impeccably. She is also a persuasive speaker, with a gift for rallying others to her cause. As a half-elf, she has the rare ability to communicate with spirits, although it is somewhat challenging for her.

Flaws: Sylqarin's dedication to the rebellion can verge on an unhealthy obsession, blinding her to potential risks and neglecting her well-being. She grapples with the fear of falling to the darker aspects of her elf heritage, which can lead to hesitation and self-doubt in crucial situations.

Mana: Sylqarin is attuned with Air mana, inherited from her human father. She has honed this affinity to manipulate and control wind, using it for offensive, defensive, and traversal purposes. She can conjure gusts of wind, create air barriers, and enhance her speed and agility.

History: Sylqarin was born to a human father and an elven mother, raised in seclusion far from the oppressive gaze of the Dragon King's forces. When the Draghart Empire violently asserted their rule, her parents resisted and tragically lost their lives. Orphaned, she was found and taken in by the rebellion guild, far from Baanwin. Since then, Sylqarin's life mission has been to honor her parents' sacrifice and free the territories from the tyrannical reign of the Draghart family.

Extra: Sylqarin is a layered character, frequently surprising those around her. Her charisma and leadership skills have won her many admirers within the rebellion, yet she remains humble, with her eyes on the ultimate goal. Even amid strife and conflict, she holds a glimmer of hope and a belief in a better future—a sentiment she inspires in her comrades. Her heritage and the possibility of succumbing to her darker elf side add depth to her character, presenting a constant internal struggle.
 
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Name: Sylvius Elastine
Race: Half-Elf
Age: 27
Appearance: Standing 6'2" he's a tall, lean, thin but slightly muscular, guy. He has long black shoulder length hair, anber colored eyes, and usually wears a dark maroon colored tunic, with a black cloak with a hood on.

Gear: He usually carries a bow on a hanger on his quiver, filled with arrows. A sword in a sword hanger on his belt. And a small bag to place and keep his goods. Currently his goods are a few emeralds he would or could use for trades.

Talents: Very skilled at archery, he rarely missed his target. Mostly good at ranged combat, he will use his sword in ways that resemble ranged attacks, ex; swing his sword, throw his sword at the enemy. Other than combat skills, he's pretty good at settling for a camp, he can lit a fire, hunt for food, etc.


Flaws: He can be extremely impatient at times, expecially if he doesn't get what he wants. He is considered a bit too introverted and reserved, often misunderstood as cold and uncaring. He lacks experience in melee combat.

Mana: Sylvius has inherited fire mana from his human father, thus he'll able to control the element fire.

History: Living and growing with his elven mother his whole life, it wasn't long ago since he found out he wasn't completely elf, he was half human too. He had also recently found out after his mother was killed by the Dragharts, that his father had been killed by the Dragharts years back. Now he joined the hunters guild for revenge.

Extra: Too be added.

(Still kinda work in progress through.)
 
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Name: Ulrik Fafnir
Race: Beastman (Wolfman)
Age: Thirty Six
Appearance: Ulrik is average height for his race, standing at a staggering seven foot, three inches and weighing in at around 270 pounds of muscle and fur. He is pitch black in color and wears similar colored clothes, usually only a dark pair of pants to cover his lower half, golden yellow eyes that pierce the darkness, suitable for a predator his size. Razor sharp claws rest atop his fingers, used to rip and tear his enemies to pieces in a less than clean fashion.


Gear:
In terms of weapons, the only ones Ulrik feels he needs are his claws and teeth, prefering to use his own strength and speed for battle as it is the only fighting style he has grown to know.

Talents: Ulrik, compared to others of his kind, has an unnatural sense of hearing, smell and sight, picking up things that most others wouldn't and from a further distance away. He is a proficiant climber, ascending a wall as if it was second nature. Ulrik prides himself on his tolerance of pain, able to take hits without feeling the agony as much as the next person would.

Flaws: Ulrik isn't the most tactical creature, he prefers head on combat and loud battles, often taking the charge as if he was some sort of war god, which often leads to dangerous situations for both him and those around him. People often describe him as someone who's "Itching for a fight", an "Impatient brute" or something along the lines of "Wild mutt."


History: Ulrik once lived amongst his pack in the deep forests of Aerth, a general of his people, under the influence of his pack leader and brother in arms. But like many who had their homes ripped from beneath them, the dragons captured and killed his people, Ulrik being lucky enough to wake up under a mountain of his dead comrades. The ashes that were left of his village fueled the fire within him to take up arms against the dragons, even if it meant cooperating with other races with the same beliefs as him.

A few months later and his investigations led him to the very door steps of a secrative guild, one thats very purpose was the good riddance of the dragons.

Extra: (this gets filled out in game over time or by asking me questions)
 

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