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To Slay A Beast: Citizens Divided



  • [The First Age; The Culling]

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    "In the beginning, there were people. But that didn't last long." -Finnegan Cossack, Weapons Specialist.

    Rennigar had always been a tough world. The Four Great Nations (Heinrel, Asteria, Kingid, and Lorera) had never been friendly with each other. Year after year, they continued to bicker and fight over resources and land. Despite the size of the world, they could never accept their differences, and what was once feud broke out into war. Violence exploded across the land, and no village had known peace. To top things off, humanity was still trying to make peace with the non-human races that populated the lands. Various species had existed alongside the humans of Rennigar, but no single intelligent species could name which one came first. There was constant aggression between humans and non-humans, which did not make matters any more comfortable for the Great Nations. The violence between nations and the rise of nationalism had grown so strenuous on the people that humanity did not notice when the first of the monsters appeared.

    Once a world full of great wonders and horrible tragedies, Rennigar fell to a great evil. Monsters and otherworldly beasts of all sorts rendered themselves tangible and violated a land once populated solely by the sentient species. Rural populations were forced to give ground to the exotic beasts, and they had no other choice but to retreat to urban centers. Expectedly, the governments of these cities could not handle the sudden change in population density and thus were unable to provide for their peoples. Combined with the new disparity of trade-routes, the massive loss of resources and technology, and the ever-increasing frequency of monster attacks along the cities borders, the known nations of the world collapsed. There was not a single army ready to defend its populace properly.

    Billions died in the culling, and it was foreseen that humanity's age had come to an end.

    This is not what happened.

    [The Second Age; A Faint Hope and the Great Loss]

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    "It is not the walls that keep us safe, but our willingness to hide behind them." -General Amir Relona, 3rd Age Hunter, 24th Battalion

    In a final attempt to preserve what was left of humanity, the greatest magicians came together with a masterful plan. I an single, unified effort, they gathered their magic together and formed high walls and barriers around the great nations of the world. The walls were massive, so much so that a person could not stand on one end and see the other side. Inspired by their gift, soldiers within their respective cities gathered together and drove away the monster hordes that had been trapped inside the gates. Over a short period of time, humanity had excised monsters from their own lands and had gained some footing to rebuild. But, the people knew their remaining weapons and forces would not be enough to purge the world of this evil.

    What's more, the Second Age brought about a terrible loss. The magic that had been used to construct the worlds' great walls had drained the lands of their essence. The sudden drain had caused many magicians to lose their lives, and those who survived suffered horrible illnesses. Magicians could no longer thrive or conjure magics in Rennigar, regardless of if they fended for themselves in the Lost World or were citizens of the Great Nations. Without essence, few magicians would ever be born again, and their power would be severely limited by the shortage. For humanity's safety, the magicians of the world sacrificed every resource at their disposal, and with it, new magicians became a legendary sight.

    Inspired by their sacrifice, the Great Nations gathered their leaders together and came to a truce. The warring ceased so that the nations of Rennigar could rebuild. Cityscapes were cleared of bodies and farmers returned to their sewing and reaping. For a time, order returned to the human lands. However, anxiety remained rampant among the populace of the nations, for there was fear that monsters could overwhelm their walls and invade again. The respite created by the magicians, they feared, was only temporary.

    [The Third Age; The Reconstruction]

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    "Rennigar will be ours again, but we must make it ours." -General Alistar Scarnin, 4th Age Heinrel Grandmaster, 58th Battalion

    It did not take long for humanity's warlords to realize that they were not fit to recapture the world. They knew a new kind of soldier was needed, not one bound by borders and nations, but one that fought for the good of humanity. From this enlightenment, world leaders and warlords came together in Lorera to form a new military, one called Slayers. Slayers were designed to be specialized soldiers trained in specialized academies spanning across the Great Nations. The Heinrel Hunters, The Alsterian Thresten, the Kingid Rel'ora, and the Loreran Zeri all follow the same creed, despite their differences. They are all trained for one single purpose; to dispose of monsters in the Lost World.

    Many nations were wary of creating borderless armies. Fears rose among politicians that the Slayers would be used for warfare, as their elite skills and tools would make them invaluable in battle. To prevent this, the Slayers developed a strict set of rules for their creed. Slayers would be borderless, and they would be forced to revoke their national identities for the sake of neutrality. They would be barred from politics, and they would be prevented the opportunity to partake in regular society. Slayers were forced, and constantly reminded, that they were not citizens of any country, and they would have to devote their lives to Slayerhood. Slayer Schools also permitted non-humans to join, which made them vile in the public eye.

    The strict creed played only a small role in Slayerhood selections. As Slayer Schools refined their skills, and suffered many embarrassments, they became much pickier about who could train to become a Slayer and even pickier about who would graduate. This strict regimen and selection made the appearance of true, full-blooded Slayers throughout the nation incredibly rare. This separation also made Slayers an outcasted class of people, and it is frequent that Slayers may find disrespect for their work. Despite the general hatred for Slayerhood, many people accept that Slayerhood is necessary for humanity to take back their own lands.

    [The Fourth Age, The Return]

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    "Now is the time to act. The hellish beasts will continue their assault, even if we delay ours." -Heinrel Councilman Obrum Edrigan

    Centuries have passed since the First Age, and humanity has grown restless. As Old-World Tech is found and new magicians are born again, the tensions between the Great Nations once again rise. The original truce is at risk of breaking, and there is fear among the populace that the Slayers will be involved in warfare. Monsters continue to bang and rattle the walls that protect humanity, and racial violence continues to grow among the Great Nations. To make matters worse, the Slayers are expected to begin their counterattack on the monsters so that Rennigar may return to glory. Despite all this demand for Slayer partisanship, Slayers are still not respected in the public eye, and the bad blood between common folk and Slayers continues to boil.

    It is uncertain how the Slayers will respond to the pressure, or what the next age for humanity may look like.

The Lore Page can be found here for more information on the world of Rennigar: Fantasy - To Slay a Beast | Lore Page

The Sign Up can be found here:Fantasy - To Slay a Beast | Characters

The Main Page can be found here: Fantasy - To Slay a Beast: Citizens Divided | Main Page
 
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How incredibly interesting. Color me intrigued. Could do with some back story on the races and stuff if you wouldn’t mind. Though you might be prepping that or have it already posted somewhere.
 
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How incredibly interesting. Color me intrigued. Could do with some back story on the races and stuff if you wouldn’t mind. Though you might be prepping that or have it already posted somewhere.
I do have it mostly prepared, I just didn't post it here. I'll get around to writing a lore page so more information is available
 
I've added a Lore Page: Fantasy - To Slay a Beast | Lore Page

I'll be updating it constantly as new information is uncovered in character, including more cultural information about the nations, any Non-human characters found, and a monster section. I'll also add a page for Magicians and Slayers another time. History will have to be mostly uncovered but I'll add more soon, this just took a while to get up.
 
Aaaah, this sounds interesting! I definitely look forward to this!
 
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The Magicians Grimoire has been added to the Lore Page to help any players interested in becoming magicians better understand the craft. I'll update it more as we move forward, but the basics are there. Slayer's Manual is coming next.
 
Positions are still available! I'm currently finishing the lore pages, and we'll be starting soon.
 

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