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Realistic or Modern тнє тняσηє σƒ ηιgнт (¢ѕ)

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Ayama

Enthusiast
Character Sheets
Welcome to the CS thread!

Once you've been directed here, the deadline to submit completed profiles is a week. If you need longer, please message us to request an extension.

You're welcome to make your CS(es) as extensive/in-depth or as basic/barebones as you'd like, as long as you provide the requested information.

You're also welcome to use a BBCode template, or not- we only request that, if you do choose to use code, you provide a plaintext spoiler to accompany it if someone requests it for any reason.

Please make separate posts for each of your characters- it makes it easier to track things as they're linked back to the roster.

We look forward to learning about your characters!
Template
Please include the following information:

-Full name
-Title(s)/alias(es)/nickname(s)
-Species
-Age
-Gender/pronouns

-Physical description (can include hair color/style, eye color/shape, skin, distinguishing features, piercings/tattoos, body type, clothing style, etc.)

-Personality (can include virtues/vices, likes/dislikes, hopes/dreams, doubts/fears, etc.)

-Background (their personal history- please include their primary goal/motivation, and the other members of their family/House)

-Other (abilities/powers, weaknesses/drawbacks, strengths/skills/talents/hobbies, habits/quirks, and anything else you'd like us to know)
For the dead travel fast...
"How blessed are some people, whose lives have no fears, no dreads; to whom sleep is a blessing that comes nightly, and brings nothing but sweet dreams."
code by Nano
 
Character Roster
This roster will be updated weekly and can be used as an easy reference to help keep track of the cast.
House Tepes
House Tepes was a family of undisputed power and renown, known and feared throughout the vampiric world. The power vacuum they left behind upon the death of Dracula threw all of arcane society into disarray as new families sought to take over and become its new leaders.

There can be no player characters in House Tepes, however historical, NPC members can be added.

Vlad Dracul
Moroi - Deceased
Played by: N/A (NPC)
House Bathory
House Bathory is an ancient, matriarchal clan that has always gotten ahead through scheming, seduction, and manipulation rather than outright and open hostility, though their ambition and iron resolve are nothing to be trifled with and their vengeance is notoriously terrible to behold.

Lady Alethea
Moroi - Head of House
Played by: N/A (NPC)

Lady Belladonna
Moroi - Advisor
Played by: N/A (NPC)

Lady Amaranth
Moroi - House Heir
Played by: Ayama Ayama

Darrius Lockhart
Werewolf - Bodyguard
Played by: Violetti Violetti
House Karnstein
The Karnsteins are a family of warriors. They can be ruthless, but they do have a strict code of honor which they are bound to follow and, no matter what life throws at them, they were built to endure.

Raziel Ruthven
Strigoi - The Defector
Played by: Israel Israel

Emmelia Renalgi
Witch - Head Maid
Played by: N/A (NPC)
House Ruthven
The members of House Ruthven are as twisted as they come, and nearly all are renowned throughout the vampiric world for their depraved experiments and sadistic tendencies. Most go out of their way not to catch the family's eye, lest they live to regret it.

Raghnall Ruthven
Moroi - Head of House
Played by: N/A (NPC)

Randall Ruthven
Strigoi - Representative
Played by: N/A (NPC)

Rivkah Ruthven
Moroi - The Diplomat
Played by: N/A (NPC)

Ramiel Ruthven
Moroi - The Soldier
Played by: N/A (NPC)

Rivaille Ruthven
Moroi - The Mad Scientist
Played by: Israel Israel

Rinah Ruthven
Moroi - The Serene Siren
Played by: N/A (NPC)

Romelo Ruthven
Moroi - The Barbarian
Played by: N/A (NPC)

Romina Ruthven
Strigoi - The Beast Tamer
Played by: N/A (NPC)
House Varney
The kindest and least ambitious of the five great Houses, the Varneys are all about decorum, elegant living, and polite society. They are concerned with maintaining and expanding their wealth, and are world-renowned patrons of the arts.

Klaus Varney
Strigoi - Financial Advisor
Played by: N/A (NPC)

Rennick Kaltenbrun
Werewolf - Bodyguard
Played by: Managarmrr Managarmrr

Anthea Nightshade
Witch - Head Practitioner
Played by: Ayama Ayama

Freya Stjernberg
Witch - New Addition
Played by: Violetti Violetti
House Wylde
Though far younger and initially less powerful than the other Houses, the Wyldes have quickly come up in the world due to a combination of ambition, ingenuity, and resourcefulness, and now stand on an even footing with them- enough to put forward a claim to the Throne. They are the only House in contention with non-vampire members.

Canir
Wendigo - House Spirit
Played by: N/A (NPC)

Viktor Wylde
Moroi - Former Head
Played by: N/A (NPC)

Godric Wylde
Moroi - Current Head
Played by: Soviet Panda Soviet Panda
Independants
Virelle Blackthorn
Născut - Information Broker
Played by: Violetti Violetti
For the dead travel fast...
"How blessed are some people, whose lives have no fears, no dreads; to whom sleep is a blessing that comes nightly, and brings nothing but sweet dreams."
code by Nano
 
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The Black Dahlia















B

asics.










name


Lady Dulcamara Amaranth, Viscountess of Bathory ('Lady Amaranth', 'Mara')







species


Moroi







age


222 (but looks about 22)







gender


Female (she/her)







appearance


With snow-white hair, amber eyes, and ivory skin, Mara's appearance is striking, to say the least. Rather petite, she stands at 5'4 and weighs 120lbs, and might best be described as 'dainty'.







attire


The vampiress favors frilly, girly clothing in the fashions of the late 19th and early 20th century- Victorian and Golden Age.
























B

ackground.










history


Amaranth was born to one of the oldest and most powerful vampire clans in the Court of Blood- the legendary Bathorys. As such, she grew up in the lap of luxury, but also with a great deal of expectations placed on her shoulders, for she would one day take over for her mother as councilmember and head of the family.

She was essentially a child when Lord Dracula was murdered, and tensions have been mounting around her in the century since. With all five families vying for the Throne of Night, all manner of upstarts weaving in and out and jockeying for position, and the increasing danger posed by the Harkers' league of monster hunters, the Court is in chaos, and Mara firmly believes she will be the one to restore order, power, and its former glory.







family


The Right Honorable Lady Alethea, Countess of Bathory (mother), The Honorable Lady Belladonna Bathory (aunt)







motivation


To claim the Throne of Night and restore power to the Court of Blood













B

onus.










powers


The usual vampiric gifts of strength, speed, agility, heightened senses regeneration, immortality, and mesmerism. Ancestral gift of telepathy.







drawbacks


Weak to garlic. Sunlight, fire, decapitation and wooden stakes are lethal.







personality


Amaranth is an interesting contradiction, in that she has a firm belief in both her species' and her family's superiority and exalted place in the world, and yet she genuinely likes people- from all walks of life-, and is surprisingly likeable herself in return. She enjoys scintillating conversation, and the fine art of flirtation.







virtues


Likeable, generous, kind







vices


Entitled, selfish, cruel







likes


Flowers, children, animals







dislikes


Upstarts, uncouth ruffians







habits


Plays with her hair when flirting







quirks


Eyes turn red when hungry







hopes/dreams


To claim the Throne of Night for the House of Bathory and rule the Court of Blood







doubts/fears


A takeover by the commoners, monster hunters, dogs of any kind







other


She has a pet mole snake called Archibald ('Archie', for short)













♡coded by uxie♡
 





















  • basic






























    History




    "The Tepeses fill their goblets with blood, it's their hounds who fill the streets."

    This fact was well known by all throughout the supernatural world; A Tepes spoke death, but their enforcers dealt in it. Whenever the Family of Night had less refined work that needed to be done, it was the dreaded Kaltenbrun pack—their loyal guard dogs—who got their hands dirty. Whether it was the not-so-subtle assassination of a meddling Strigoi, the backstreet ambush of a hunting party, or the simple protection of a valuable asset, the Hounds of Tepes carried out every order with ruthless efficiency, and for it they gained their prestigious position as the favored servants of the ruling family, along with all the boons such a position entailed.

    But alas, even the mightiest must one day fall, and not even the Tepes lineage lasted forever. When the last of Dracula's ilk had died out, the remaining Kaltenbruns found themselves cast back down the hierarchy of supernatural society, below even the pettiest vampire nobles. Their closest allies and status were gone, but luckily they still had their dire reputation. For the following century, they dug their heels into the Court of Blood as it's undisputed guardians and went back to their roots as the best Deathdealers around, all while trying to regain their lost position... and perhaps take a bit more as well.

    Rennick himself grew up like any other member of his family, training and taking on contracts so that he could live up to the family name and become an elite Deathdealer just like the rest of his lineage. Unlike the rest of them, however, he cares little for courtly intrigue and politicking as a way to restore the Kaltenbrun status back up to the top of the pecking order. Instead, he believes that actions speak louder than favors and flimsy alliances, and by all accounts, he aims to make all of his actions deafening.










    Motivations



    In the short term sense, all Rennick really wants is a good fight or two and a stiff drink at the end of the night. Long term, he strives to make every monster hunter the world over live every waking moment in fear that he could be coming for them next. But besides frivolous personal wants, his more serious aspirations align with his pack's wishes; he will do whatever possible and necessary to restore the Kaltenbruns back to their former power.










    Personality



    There are a number of words that have been used to describe Rennick—arrogant, brutish, bloodthirsty, raffish, mutt-like—and most of them are true to a degree. He is quite confidant in his combat ability and isn't known to hold his tongue thanks to it, even (and especially) when speaking to vampires and other supernaturals who technically outrank him. His attitude could best be described as overly casual and roguish even when not appropriate, whether that be in the midst of battle or at a noble's gathering. Like most of his kin, loyalty is highly important to him, not to those who pay for his service, but to those who have proven themselves as an ally either in combat or character. And perhaps above all else, he loves fighting, taking a special joy in bringing down strong opponents like hunters to raise his own reputation, seeing himself as somewhat of a champion of supernatural society.































basic



Extra



family








Rennick Kaltenbrun



Huntersbane
Hound








Gender



Male







Age



Appears ~26







Species



Lycan







Position



Deathdealer / Bodyguard
























♡coded by uxie♡
 

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