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Fantasy Titan's Lost Lore

Kylesar1

This is my loudest bork
Supporter
IMPORTANT LINKS
IC
OOC
CS
LORE

All the lore goes here. If your character comes from some place that needs to be described or you have world secrets to add, put it all here. It could be used in the RP
 
Kylesar1 Kylesar1

Hey, um, if it's not too much to ask, could you put some basic information about the Fokirk Woods that you mentioned in the IC for when our characters go to find the Titan.

Since Eira is a blue mage (that I picked from the link you provided in the CS), she learns magic from other people/beasts on her travels. So, could you maybe make like a really basic list of what creatures possibly lie within the woods just for the possibility of Eira learning another spell of some sort (but it won't be like she can use it right away)?

If not then I guess I could just wing it(?)
 
Kylesar1 Kylesar1

Hey, um, if it's not too much to ask, could you put some basic information about the Fokirk Woods that you mentioned in the IC for when our characters go to find the Titan.

Since Eira is a blue mage (that I picked from the link you provided in the CS), she learns magic from other people/beasts on her travels. So, could you maybe make like a really basic list of what creatures possibly lie within the woods just for the possibility of Eira learning another spell of some sort (but it won't be like she can use it right away)?

If not then I guess I could just wing it(?)
Can do. Give me like a day or so and I'll post it and tag you
 
Fokirk Woods
Population: 30 Corian; 3+ million animals
Magic: Nature, Water
Specialty: Nature Titan Sigil; Enchanted Wildlife

d3bbd6c6334a9e7caca0c5ee529e95d9.jpg fbb50364c600adf7036f57cfbe3687d9.jpg



A luscious deep woodlands located in the Corian Country of Kuflea remaining mostly undisturbed by human or human-like hands due to the Corian worship of nature, it's full of all kinds of wildlife...... Wildlife that's been enchanted due to it being so close to the Nature Titan's sigil. This wildlife can use magic with the blessing of the Ancient Gods and have been made immortal due to generations after generations of living near the Titan.

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Astral Deer- Like most deer, these are majestic and docile. What sets these apart is the mastery of Nature and Water Magic. These are extremely rare, elusive, durable, and powerful deer that have been raised extremely close in proximity to the Nature Sigil. It's been said that the essence of this deer can amplify one's magic to frightening levels if only temporary

c37e6631ea0b17879711d4376144ba66.jpg Tiger- Tigers with access to General Magic, making these tigers even faster and stronger than normal tigers

3878d79afb198696496bd072a46c3bdb.jpg Alpha Stag- The guardian of the Nature Sigil, these are the strongest Nature Magic users besides the Titan itself. The sigil can't be activated until the Alpha Stag is defeated. This 15 foot tall deer has control over every deer in the forest when confronted, so approach with caution


2d3c2e840d509e5de86bb1b39c457c73.jpg Rhino- Rhino with much higher strength than normal as well as the mutually beneficial relationship with fairies, making these gentle beasts have the power of numbers and external trickery protecting it

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Nature Nymph- Very tricky, mischievous and strong in stealth and Summoning magic, Nymphs can make an entire army attack each other thinking they're fighting the nymph

16b825e6cd5ea524cc200df7432c8f26.jpg Moss Golem- A docile creature standing at about 5'2", the moss golem typically stays to itself. If bothered though, it possesses incredible strength and defense. Being made of rocks, it's not affected much by fire and can grow by building its body with more rocks. The green gem somewhere on it's body is the only way to kill it

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Runed Stag- Stags with runes all over its body. It has access to powerful General Magic and typically uses this magic to increase its speed and momentum for its deadly horn charge
Elm Elm
 

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