Name:
Hananya Thirío
Aliases:
Han, Beast (normally used as an insult) any other shorter variation of her name.
Age:
21
Gender:
Female
Race:
Kéwan.
The Kéwan are a more primitive and beast-like race who live off the land. Males are typically taller than females who typically hunt and tend to youngsters in the tribe, males are more solitary and some leave their home to meet others. Highly sociable, they live in tribes with a matriarch and are monogamous, mating for life. As carnivores, Kéwan typically hunt daily and need a large amount of meat to eat to survive. They are excellent fighters, primarily using strength, size and wit to overcome their enemies. But they can also use swords when the situation arises. Some could see the Kéwan as brutal or barbaric in their methods of hunting and how they are typically unwelcoming to other races in their territory, being highly protective of their clans. They can speak but mostly commumicate between themselves with grunts (Yes, I stole the sounds from Chewbacca)
Class:
Manakete
PERSONAL
Sexuality:
Bisexual but is not hopeful of pairing as it is unknown how many Kéwan there are left.
High Concept:
A stoic and quiet induvidual, Hananya is not one to seek people out or interact with them, however if one was to earn her trust and loyalty, they will have a fiercely protective and loyal friend though making her angry is still a dumb idea.
Character Alignment:
Chaos Neutral
Relatives:
Novak- Father (Status unknown)
Kensue- Mother (Status unknown)
Navid- Older Brother (Status unknown)
Mariam- Adoptive Mother (Alive)
Personality:
Uncommon to her species, Hananya is a reclusive individual who does not seek out company and seems unwilling to interact with others other than her adoptive mother, who she has undying loyalty towards and would protect with her life. Not much of a talker, she prefers her own space and does not wish to seek people out. At least that is what it seems. A lonely individual, Hananya does hold a desire for companionship but feels pressured by both her race and past which holds her back, leading her to have anxiety and depression. But if someone does earn her trust and loyalty, she will stand with them regardless of circumstances.
Despite her anti social and grumpy tenancies, Hananya is an avid fighter and can hold her own in a fight and her heightened sense of smell and hearing would make her vital for tracking or watching for predators. Hananya can be pretty snarky and will make sarcastic comments if annoyed or irritated by people. Though she will hold her tongue around her superiors. She does have a higher tolerance for younger or more innocent creatures, mainly becoming annoyed with ones who should know better.
Hananya loves nature and spends a lot of time outside in trees or wandering through the woods. She also has a love of flowers, having a patch of roses which she looks after religiously and will become angry if anything happens to them. She has a strong emotional connection with roses due to her past, something she gets upset over if it is brought up by anyone. She also has the red blanket that she was wrapped in as a baby, using it as a comfort object and will panic if she misplaces it.
Bio:
Hananya doesn't know much about her past. She does vaguely remember her parents and her tribe, but only just. The events of the first few months of her life are a blur and the only thing that is fully clear to Hananya is the strong scent of roses. This was because, when she was three months old, her tribe was hunted under the accusation of killing cattle from a nearby farm. To save Hananya, her mother had hid her in a patch of thornless roses wrapped in a red blanket before running away.
After some time, a wood-elf came across the young Hananya and, after being unable to find her family, took her in as her own. And while Hananya did have a nice childhood, her adoptive mother wouldn't let her leave the forest in worry that she'd get hurt, given what happened with her family, whose fate is still unknown. Although she was happy, it was a rather lonely existence with only her adoptive mother for company along with her pet cat.
Nowadays, Hananya lives alone in a forest, accustomed to being on her own. One thing that does worry her is that she hasn’t seen another of her kind after losing her parents, causing her to become worried that there might not be any others. She does venture into villages once in awhile but prefers to be alone.
PHYSICAL
Appearance Description:
9 ft (2.7m)
168kg (370 lbs)
Weapons & Armor:
Hananya does not have any armour besides a pair of silver shoulder blades and a plate that runs down her back, typically used while hunting to protect herself from anything that could be hunting her.
A long and silver sword
Items & Personal Belongings:
Han does not have many possessions apart from a blanket from home and her sword
Skills & Abilities:
Brute strength,
Strong hearing,
Has intense hearing and a natural intuition,
Unarmed weapons (claws, teeth),
Darkvision (can see in the dark as if it were light out for up to 60ft)
Weaknesses:
Inexperience with combat,
Solitary,
Low self-esteem,
Hair-trigger temper at times,
Can be impulsive,
Does not like being controlled,
Has a general distrust to humans or human like beings
FLUFF (Optional)
Hobbies:
Hunting,
exploring,
picking flowers (roses specifically)
stargazing
Quotes:
“...Y’don’t know anything, do you. What do you expect? Me to eat you? That’d be typical. Make our image worse. Cause that’s all you know and the thought of it being otherwise is scary so you want it confirmed. Typical.”
Theme:
Other:
Kylesar1
Appearance:
View attachment 379242
BASIC INFORMATION
Name: Ashlynn Somber
Aliases: The Poisoner, The Potion Maker, Ash, The Rogue
Age: 20
Gender: Female
Race: Corian, a race of animorphic humans that display physical and mental attributes of animals. They create their villages around nature weather in trees or in the ground.
Class: Rogue Potion Master
PERSONAL
Sexuality: Bisexual (leans towards lesbian but will date guys.)
High Concept: A potion Mater Rogue that has taken the burden of leading the surviving members of her tribe.
Character Alignment: Neutral Good
Relatives: Her family died when the old gods awoke.
Organizations\Affiliations: Affiliated with the Rogues Guild. A secretive guild that transports ingredients, people, and mostly anything for a price.
Personality:
Ashlynn is a lovable Corian, although she tries to act like she is tough. She is friendly and looks after those that she sees her as a friend. She loves to see others happy although she herself is miserable. I won't say why, but DONT ask for her mana vial.
Bio: Ashlynn was born in the treetop city of Garu, named after its founder Garu Himasha. In Corian tradition, she was introduced to nature since she was born. By the time she was 10, she already knew what plants could make what poisons. While the other Corian female children were learning to be healers, the elder saw Ashlynn was a more skilled huntress.
On her 15th birthday, she was brought with the Corian males to the initiation into manhood. The initiation was a massive hunt, releasing dangerous animals into the forest and allowing the children to hunt. Ashlynn was the first to come back victorious due to her lure potions and her poisoned weapons. She was respected as the first woman to become a huntress in their tribe.
The day the elder god's woke, she was out hunting. She felt the ground rumble and rushed back to her village. It was in complete mayhem. Houses had collapsed and crushed so many people. She took her men she was out hunting with and told them to help anyone they could. To their dismay, with their natural mana draining, there was little they could do.
With Garu in ruins, and the elders dead, everyone turned to Ashlynn for she had been the elders pupil. She stopped grieving her parents and turned to the remaining tribe. "We move to the sacred grounds... As far as we know, there should be enough natural mana for us to live off of, but not use magic..." everyone, young and old, followed her in the move and respected her as the new elder to their new home... Somber.
PHYSICAL
Appearance Description:
Different colored eyes one is Amber and the other is light blue.
Weapons & Armor:
Combat Axe's (in pic) and a crossbow. No armor
Items & Personal Belongings:
Various Potions on her belt and various ingredients in little bags around her belt. A Beast tooth necklace, celebrating her crossing into adulthood.
Skills & Abilities:
Excellent at sneaking. Master of Potion Making. Acrobatic
Spells & Magic:
Magic is what keeps her race alive, due to the race being created by magic. She does not have any magic herself, but keeps a small vial of mana by her side to keep her alive.
Weaknesses:
No Magic. She relies heavily on her potions and poison instead of her weapons.
FLUFF (Optional)
Hobbies: (What does the dark lord do in his free time, when not vying for supremacy over the world?)
Quote\s: (Notable things that the character has said, that may show off their personality or speech type)
Theme: (Musical theme)
Other:
Eira Mclaren
Basic InformationName: Pronounced Eye-Ra
Aliases: None
Age: 19
Gender: Female
Race: Human
Class: A Blue Mage
Physical AttributesAppearance: Approximately 5'2'' and weighs (Underweight)
Weapons & Armor: No armor other than summoned pieces of thick ice. Weapons include a small blade she keeps with her at all times, coating it ice to further protect herself.
Items & Personal Belongings: Besides the blade and the clothes on her back, nothing
Skills & Abilities:
-Pick Pocket successfully (9/10)
-Very stealthy and quiet due to years of sneaking around
-Very intelligent
Spells & Magic: As like most Blue Mages, Eira has picked up a few magical spells from beasts seen on her travels, but due to the lack of being able to replenish her mana, she isn't able to act upon most of them.
Seventh Sense -Allows the user to enhance all their sense past their normal limits; a good spell for security measures and needing to potentially escape enemies.
Ice Shield -Creating a wall of ice to protect oneself
Ice Traps -Small frosty patches on the ground that aren't noticeable right away until they're inches away from someone or being activated. These will temporarily freeze a person in place for up to two minutes max.
Invisibility - Self-explanatory and only lasts for as long as Eira can hold her breath.
Shard Rain -This is her most taxing spell in which a sudden magic circle will appear either in the sky, on a wall, or on the ground, and a barrage of ice shards will be hurled out at the nearest enemy. She only uses this if absolutely necessary.
Weaknesses:
-Anything that isn't an ice-based spell is considerably weaker for Eira to use and, because of her current living conditions, she's underweight and therefore doesn't have much energy to use more than one spell at best.
-Eira is very reserved and has rather large trust issues, therefore does not open up easily despite someone possibly attempting to help her.
-Has a fear of thunderstorms
-Those who have seen her classify Eira as a mute, but she can talk. It's just that she doesn't want to nor sees the reason as to why she needs to.
Personal QualitiesSexuality: Pansexual [she really doesn't care as long as you're nice]
High Concept: A quiet and fragile girl that needs someone to confide in, and once a sense of trust and security is formed, you can bet she will never betray you and remain at your side for as long as she's needed and relied on.
Character Alignment: True Neutral
Relatives: Older Brother [Deceased] Mother and Father [Alive]
Organizations/Affiliations: Occasionally hangs out with a group of thieves
Personality: Eira is extremely quiet and sheltered for someone her age due to a rather unhappy life with her "parents," and because of that, she has learned to live on her own on the streets all this time. Very rarely does she smile and crack a joke, having hardened her heart enough to protect herself, but not enough to harm people as she doesn't want anyone to have to go through any sort of pain if they don't have to. Despite this, she still keeps herself above others in terms of survival, but you can't blame her for how she had to raise herself honestly -this comes at a cost though as she can never open herself towards anyone she doesn't trust, which is everyone, yet she doesn't allow herself to get close enough to people to even allow that sense of trust to begin forming.
Bio:
The Mclaren family used to be a well-known family of high-class mages who specialized in Earth-based magic. Eira’s brother, Cephas, took after both their parents in the works of Earth magic, yet specializing more on the nurturing and healing portion similar to their mother, Darya. However, when Eira was born five years after Cephas, the family took notice of their new daughter's differences; how she was cold when she was born, how her hair was snowy white and her eyes an icy blue-grey. These were all the signs of someone tied closer to ice and water than the families Earth-based natures, and the parents didn’t like the sudden change within the family. As Eira grew older, so did her abilities. When she cried, frost would appear at her feet and cover the windows, sometimes it would snow in the house if she got excited, or ice shards would sprout up in the floorboards if she got angry. All of this plus the fact that she was different from all the other members in her family led to her mother and father locking her up in the attic and treating her as if she never existed in the first place. Cephas, on the other hand, would always go up to check on his baby sister, making sure she was fed and okay before having to quickly leave before the parents found out he was communicating with her.
After living in that attic for three years, Eira was now five and Cephas ten, the older brother snuck Eira out of the house and left with her; bringing nothing other than some money stolen off the parents and the clothes on their backs. Cephas had grown tired of how their mother and father treated Eira and thus planned on her escape route which was enacted that night. For the next two years, Eira and her brother lived together until Cephas fell I’ll. Not knowing what else to do, Eira went to fetch her parent’s hoping they would at least heal the son that they loved more than her, but to her dismay, both parents acted as if neither one of them existed, pretending not to know them and thus pushing them away. Due to this action, Cephas died a few days later and seven year old Eira was left alone in a cruel world. Three days later, magic was removed from the world.
Now at the age of 19, Eira wanders from city to city aimlessly, not caring where she’s headed as long as there’s food, water, and shelter. She has no friends, family, and no one to trust as her parent’s shattered that along with the years of being alone, harassed by strangers after her brother's death, and worse. A part of her hates humanity and the cruel fate of life for taking away the one person who treated her as, well, a person, yet she can’t hate humanity as they as a whole didn’t do this purposefully to her. No one other than her parent’s wished for ill fortune to fall onto her, so she cannot bring herself to hate others…..only being able to hate herself.
FluffHobbies:
-Likes to cook (did in the short time she was with her brother)
-Sleeping
-Stargazing
Quotes: Well she doesn't speak much, so it's not like she has one at the moment~
Theme: Silence by Marshmello Ft. Khalid
Appearance:
BASIC INFORMATION
Name: Sir Roy II Fortescue
Aliases: Fortress of Steel
Age: 21
Gender: Male
Race: Human
Class: Paladin
PERSONAL
Sexuality: Heterosexual (According to the church's ideals, but as he progresses in the story, his sexuality is subject to change)
High Concept: A knight of the church struggling to understand his own morality.
Character Alignment: Lawful Good (According to the church's ideals, but as he progresses in the story, his alignment is subject to change)
Relatives: Priestess Maria, his mother. Sir Roy I, his father and paladin mentor. Cleo, his younger sister. Roy III, his younger brother. He also has other relatives, but those are the important ones for now.
Organizations\Affiliations: Church - A church dedicated to the eradication of magic users.
Personality: Roy at his core is diligent, respectful, dutiful, and loyal; however, since the titan's awakening, he's grown skeptical of the church's methods in dealing with the threat. Outside of his job, many view him as a humble man, who's amicable and generous. Yet, behind closed doors, Roy displays stress and immense worries for his current future.
Bio: Born into a family that followed the church's teachings, he joined the church at a young age. At the age of ten, his father prepared Roy to become a paladin for the church. During his training, he was tasked to purchase a few pieces of equipment, while watching over his younger brother and sister. Although he was successful in procuring the goods, he lost his brother, presumably to thieves. From that day on, he vowed to never lose another comrade, whether family or friend. At the age of 14, he finished his basic training, and soon became a squire to his own father. He still blames himself for the lost of his brother, which furthers his need to serve the church in order to cleanse his sins.
When he finally reached the age of 18, he was fully accepted as a paladin of the church. He served them diligently on his missions to eliminate magic users; however, when the titans arose during his 21st year on the planet, his whole world shook. Now, from the current world's distress, he realized that magic was a necessary entity for the world. As a result, he spent multiple months questioning the church's teachings, even going so far as to learn about magic. Then, one day, a cloaked man appeared before Roy offering him a way to right the wrongs of the church. The man told Roy to work in secret for the church, by obtaining information on the titans due to the man knowing of Roy's previous curiosity with magic. Roy took the job, pledging to fix the issue, and mainly to see, if he could be lucky enough to learn more about his stolen younger brother.
PHYSICAL
Weapons & Armor: He wears a helmet that matches his attire in the picture, and the visor reveals his mouth, nose, and eye regions. He also carries a shield, longbow, and warhammer.
Items & Personal Belongings: Money, survival gear, journal, writing utensil, ink, documents, and the Church's badge.
Skills & Abilities: Religious - His reputation as a religious official allows him entry into restricted areas as well as an information network.
Resilience - He's more resilient than most, allowing him to withstand a multitude of attacks.
Blacksmith - He's skilled in forging weaponry and armor.
Diplomat - Before using his sword, he uses his words to fix issues.
Spells & Magic: Holy Magic - He doesn't know any spells currently, but once the seal is lifted and he figures himself out, he'll learn some new spells. Here's a list of spells that I want him to learn.
Holy Prayer - A healing spell.
Fortress of Justice - An endurance enhancing skill that buffs his whole party.
Bash - A skill that stuns then slows the enemy.
Divine Judgement: A holy blast of energy.
Weaknesses: Inadequacy - He feels that he's not doing enough for the church or his family.
Paranoia - He fears that his church's ways are wrong for dealing with the current issue.
Past Blame - He blames himself for the loss of his younger brother, who was stolen by thieves.
Lacking Strategy - He lacks the ability to think up great strategies.
FLUFF (I'll add stuff later as the RP progresses)
Hobbies: (What does the dark lord do in his free time, when not vying for supremacy over the world?)
Quote\s: (Notable things that the character has said, that may show off their personality or speech type)
Theme: (Musical theme)
Other:
Appearance:
BASIC INFORMATION
Name: Lawrence Primrose
Aliases: The Young Father, Father Primrose
Age: 23
Gender: Male
Race: Human
Class: Priest
PERSONAL
Sexuality: Bisexual, still fairly inexperienced and not sure what he's looking for in a partner.
High Concept: A friendly young priest, believes that humans are still worth saving even after their hubris removed the light of God from the world.
Character Alignment: Neutral Good (In the aftermath of the Ancient God's awakening, transformed his ruined church into a homeless shelter/orphanage, serving any and all without care for their past.)
Relatives: His uncle, Marcus Primrose, who did not opt to join the church, but continues to work tirelessly to support his nephew's endeavors.
Organizations\Affiliations: The Church of Divine Light, a religious organization that believed that the splendor of magic was a gift that God granted His children to prove his love, protecting and enriching their lives. With their entire doctrine lying in shambles, most have either turned to lives of simple crime or spend their days praying feverishly, hoping their faith will be enough to restore magic to the world.
Personality: Calm, collected, and always able to muster a warm smile and a firm embrace, Lawrence is fatherly and kind to all he meets. He is unable to turn away those in need, even as those who have become his new flock urge him to consider pragmatism and show a shred of caution towards potential wrongdoers. This naivete has earned him a shower of praise, which he abashedly accepts, and criticism, which he laughs off in good spirits.
He is a passionate learner, and it is through knowledge both new and old that he hopes to return magic to the world. The idea of confronting a Titan has crossed his mind, but it seems to him an impossible feat, far more likely to end in his death than his glorious return to his God's grace. Instead, he shifts through scrolls tirelessly, looking for a ritual, a spell, an answer of any ilk to make itself apparent. So far, nothing he learned shows much promise, but still he remains committed.
Bio: Lawrence led what most would consider a privileged life before the fall of magic, studying both the ways of holy spells and more mundane crafts from the safety of his father's church. The city of Heaven's Heart was all but enthralled by the wonders of Holy magecraft, the power of God being used for everything from feats of incredible strength to more mundane utilities such as to light and heat homes. However, none were more ubiquitous nor more beloved than the crystals. The were towering monoliths, shining so bright that the wandering tribes of the mountain could see their glory, feel awe and envy bubbling in their bosoms. Or so Lawrence had been taught.
On the day the Ancients woke, Lawrence's father bid him to sequester himself for prayer. On the surface, the man had said that his son's wayward and relaxed attitude worried him that he would never properly ascend to priesthood, but today the young man would say that his father must have had a premonition of what was to come, though not its severity. That day, the world rumbled, and the glowing diamonds that proved the love of God fell and shattered, all at once and with no warning. Heaven's Hart was now a ruin of shattered glass and ruined buildings,and Lawrence awoke, crying out in vein for a father that would never come.
As he wandered into the city proper, Lawrence saw horrific sights beyond what he'd ever imagined. Bodies lying mangled and crushed beneath brilliant structures, children begging desperately for parents to reawaken, and his fellow priests, oblivious to all the destruction, content only to sit on their knees and plead for forgiveness. The God's remained silent to their requests for aid, but Lawrence, feeling so grateful for his own life, did not sit idle. He gathered the children, giving them food from the Church's larder, lifting their spirits with stories and songs until smiles returned to a small few faces. He watched over those who prayed day in and day out, providing them blankets in the cold, reminded them of the value of their lives, and worked tireless until the ruined church was a safe haven for all those who needed succor.
Many months passed, and his little community was slowly recovering. Lost on where to proceed, Lawrence took to the texts and talked to other refugees from other lands, learning of the Titan and the folly that had cost them the love of their God. Rage quickly gave way to passion, and he now spends his downtime consuming ancient scrolls and consulting old mages, trying to find someway to convince the Holy god he loved to return.
PHYSICAL
Weapons & Armor: At the behest of his uncle, he carries a small steel dagger at all times, but would consider himself utterly ill-equipped to wield it.
Items & Personal Belongings:
A first aid kit, containing a variety of salves, needles, bandages, and many other small odds and ends that would be required for on sight wound care.
A small pendant, a tiny blue crystal hung on a simple bronze hook and hempen string. It belongs to one of the monoliths, and he can't bare to part from it, as it make him feel as though his old magic still thrums through his heart.
Skills & Abilities:
Charismatic - A handsome face and a genuine smile brings out the best in people, making cooperation and persuasion an easy task.
Medicine - Even before the fall of magic, Lawrence believed in the value of simple first aid, and he has only expanded his knowledge as medicinal skill became more and more valuable.
Learned - Lawrence can read and write in a small smattering of the world's languages, and considers himself to be well-versed in a few of wonders the world holds, despite never venturing to them himself.
Spells & Magic:
Holy Magic - Like most of his people, Lawrence was immensely skilled in Holy Magic before the Gods left. With that power sealed, he turned to other methods to heal and protect.
Water Magic - Considered nothing but a parlor trick before, his skill in water magic became his only strength after Holy Magic ceased to be.
Fluid Manipulation - Healing - A medicinal skill practiced and honed to precision. Lawrence is able to cease the flow of blood from wounds, and even separate foreign liquids from the bloodstream. This much focus leaves him magically drained, however, and with the current state of mana he would consider this a last resort. Additionally, this power requires sustained physical contact with a body to be effective, preventing him from practically using it as a weapon.
Fluid Manipulation - Offense - On the other side of the coin, pinpoint manipulation of water and other fluids can be used as a pseudo-blade, creating incredible cutting and blunt force in short bursts. At full power, this could easily smash even the largest man into the ground, but that much power is beyond him without mana recovery.
Weaknesses:
Inexperience - He has an open heart and an open mind, and even the most obvious threats will be ignored in favor of providing aid however he can.
Frailty - A lifetime of using magic for even simple tasks has left him unprepared for the sheer exhaustion of unsupported life. His physical strength is notable only in how lacking it is.
FLUFF (Optional)
Hobbies: Enjoys singing, even though he considers himself talentless. Also claims to be unbeatable at board games.
Quote\s: "I've thought of joining my brothers in prayer, but when the gods return, I'd like to show them how strong we've become in their absence. I want them to be proud of us."
Theme:
Appearance:"They saved us, they protected us, they cared about us. What did we do? Let them fight and let them die. Not once did we think about standing up for them and their families. Now they lie buried under the ground... alone.. with no one to love... No one visits or leaves a flower in their respect. You get to live your life...but what about those who were sent to the war and never made it back alive?"
Human form:
Vampire form:
Angel form:
BASIC INFORMATION
Name: Aradia Silvernight
Aliases: Angel.
Titles: Blessed of the Moon and Stars. Angel of the Void. Caesar of the NIght.
Age: 18
Gender: Male (Trap)
Race: Tredain
Tredain was once a powerful race that were well known for having multiple talents and were able to change themselves completely, mentally and physically. They were condemned by the gods for causing too much trouble since all Tredain look opposite of what their gender is. So many of them went into hiding due to many humans following their God's "will" and purging all that were evil.They are the mix of an angel and vampire that can transform into one or ther other, but they can appear as a human due to history of humans intermingling with the Tredain. Like their fellow Angel race, Tredain have wings that are made of crystals consisting of different colors. Each crystal have a different property of use and can sell for a high price, but for every crystal that is taken off of Angel wings causes him to grow weaker until the crystal grows back. If all of the crystals come off his wings, Angel will die. Angel is able to retract his wings.
When Angel transform into his vampire form, he loses the appearance of an Angel but instead grows very pale and even more beautiful. Like his fellow vampire race, Angel is dependent on blood in this form and cast no shadow or a reflection. Angel has sharp fangs that he can retract and replace with normal looking fangs. His fangs are made of crystals but serve no purpose. He is not able to charm people like other vampires nor does he have any hypnotic powers. Due to the Angelic side, Angel can't be killed by holy objects but he can be repelled by them. Like his fellow vampires, he is unable to enter a household until he is invited in.
When Angel is in his human form, he looks like any other human and losses the traits of his Vampire and Angel side.
Much of the Tredain died off with only a handful left. They were hunted down by "Heroes" for "killing" humans and were killed by "Priest's" because they were deemed as "monsters" and for "religious" purposes. Only ten Tredain were left before the God's went crazy.
Class:
Human form:
Bow and Blade Ranger/Beast master
Angel form:
Guardian/Skald
Vampire form:
Thief/Scout
PERSONAL
Sexuality: Demisexual
High Concept: A person seeking to find peace for the Tredain.
Character Alignment:
Human form:
Neutral good
Vampire Form:
Neutral evil
Angel form:
Chaotic good
Relatives: Most of his relatives are dead with only his mother and older sister alive.
Organizations\Affiliations: None
Personality:
Human form: When he is in his human form, Angel is happy and a go-with-the-flow type of person. He tends to smile benevolently a lot, but can be very serious when he needs to be. He is a very clever and observant person that he can figure out what type of person someone is and decided if their who they say they are. He likes to stay organized. His way of thought is everything has a purpose, it just all depends on your view.
Vampire form: When he goes into his vampire form, his personality changes. Instead of being a happy and at times a serious person, Angel is serious all the time. Angel completes whatever is asked of him with no hesitation. Thinking that is he is gullible when he is in his Vampire form should never happen again. Angel is very intelligent in this form and always analyzes a problem before taking action. Unlike most other vampires though, Angel is capable of feeling emotions though he will never show it.
Angel form: Angel in his Angelic form shows how he feels unlike his other two forms. Angel is very ebullient and somehow spreads a sense of protection and happiness to those around him. He loves talking to people and helping them if they have a problem. Unlike his vampire form, Angel is capable to feel compassion. He enjoys inspiring people by telling them stories or playing music for them. He iis willing to sacrifice his life for someone else own happiness. Unlike other Angelic races, Angel serves no god allowing him to act on his own free will.
Bio: Born and raised into the Tredain race, Angel lived a "normal" life. His father died in an accident before Angel was born making it hard for his mother to raise him alongside his sister. While growing up, Angel learned things pretty quickly. By the time he was 4 years old, he was able to speak a few sentences. When he turned 6 years old, his sister taught him about their family history and how unique he was. She trained him on how to transform into his different forms. After about a month of training, Angel mastered changing forms by the use willpower alone. Angel sister then had him learn different abilities and strengths in for each form. By the time he was 8 years old, he learned how to use those abilities in each form though at a cost. Due to him having different forms, each formed seemed to change him. That is the cost of being able to transform.
PHYSICAL
Weapons & Armor: WIP
Items & Personal Belongings: A ring
Skills & Abilities: WIP
Spells & Magic: WIP
Weaknesses: WIP
FLUFF
Hobbies: Drawing, dueling (sparring), horse back riding, and starring into the night sky.
Quote's:
Human form:
"This is it. Now the time has come to choose. DIe and be free of pain and sorrow, or live and face your sorrow. Your fate is in your hands not in the hands of destiny. Fight for your families, your future, your own salvation, and when the smoke clears and the sky shines bright, our own ascendance will begin. That is the day our future will shine."
Angel form:
"They had made it. All their pain, all their joy, all their work, and all their luck, had brought them to this final cataclysmic moment. The embers swirled around them, dancing in the breeze and biting at their hands and faces. They were here to finish what they started so many years ago. They drew their steel together, and aimed it at the heart of the Old God. They could only stand by leaning on each other, but it would only take one thrust. A single motion, and the war would end with them. It did not matter what happened now, because history would remember them as those who faced the gods. Will you be remembered as someone who faced a god with courage and bravery or will you be remembered as someone who backed down from achieving Freedom?"
Vampire form:
"There’s no hope on the battlefield. It has nothing but unspeakable despair. Just a crime we call victory, paid for by the pain of the defeated. Yet humanity has never recognized this truth. And the reason for that is, in every era, a dazzling hero has blinded people with their legends and prevented them from seeing the evil of bloodshed. The true nature of humanity has not advanced a step beyond the Stone Age."
Theme: WIP
Appearance: View attachment 379804
BASIC INFORMATION
Name: Kai Takeshi
Aliases: Hawk
Age: 19
Gender: Male
Race: Half Breed Human/Demon. His demon blood allows him to gain more strength then his body would usually be able to attain. He takes the form of a human because his mothers blood is stronger then the fathers.
Class: Magic Knight (Rune Knight)
PERSONAL
Sexuality: Straight
High Concept: A calm quiet man who is filled with empty rage.
Character Alignment: Chaos Neutral
Relatives: Mother: Yummi Takeshi, Brother: Rin Takeshi
Organizations\Affiliations: N/a (Organizations, or people the character is affiliated with)
Personality:
A very calm person who generally takes many things lightly. He rather not get involved with other peoples problems, he can be very selfish at times when he doesn't want to be bothered. Sometimes can be very self centered and self absorbed as Kai only thinks for himself most of the time. If you where to come to him and say hi he'd look at you to see if you're worth talking to. He genuinely hates drama and can not stand it at the upmost, but enjoys to fight. Showing stronger people his power enlightens him which makes him a very competitive person, and hardly ever ask for help. The more you get to know Kai the more comfortable he gets with you, he shows this goofy and completely different side of himself instead of being shallow.
The pursuit of power, difficult enough on its own, is something that Kai repeatedly struggles with. Whenever he meets new people, he makes an evaluation of their abilities: those he perceives to be weaker than himself he arrogantly disregards, giving them as little attention as possible so that they won't hold him back; those he perceives as stronger he fixates over and tries to surpass, especially when he believes he should be their equal. Kai initially set a no-kill policy for himself and his team against those unrelated to his revenge. This was dropped as his hatred increased: during his target for certain churches, he slaughtered numerous priest in cold blood.
When it comes to battling he's a whole another person. If the fight was serious and someone's life was on the line or even himself Kai turns serious most people who fought him spread rumors saying he's a demon or Satan's child. Kai performs his attacks with a sense of finesse and flamboyance. Willing to harm both his comrades and enemies should they get in his way. Kai seems to always manage to stay calm and never lose his composure, even when losing a battle. He refers to anyone he does not find interesting as "trash", and treats them as expendable. His trade mark is when he defeats an opponent that spiked his interested before he kills them he tells them his quote which reveals his true name before striking them down show a sign of respect.
Bio:
Kai was raised in a family with a mother and his older brother. His father was never around because of the simple fact he was a demon, and they didn't want to frighten the younger ones. Kai's mother raised them with no regrets alone as they both learned everything they know because of her. When Kai turned the age of 5 his mother would take him out every morning and night before his bed time and train him to become a strong fighter, incase he had to ever protect himself. Surprisingly the teachings from his mother, Kai took them in deeper then any other student would with their master. Then soon being founded by Yamma. Kai was around 16 going out on his own into the world leaving his mother and brother behind. He grabbed Yamma attention because his agile movements and being a very quick learner.
Soon leaving Yamma at the age of 18 Kai had left on a path of darkness after hearing his mother and brother gone missing. Word on the street the church got to them, for the women being a former church believer soon birthing a child of a demon.
PHYSICAL
- Weapons & Armor:
- Katana: A hand me down from Yamma himself.
- Magic scrolls that create daggers that he usually uses to throw at people.
Items & Personal Belongings:
Skills & Abilities:
- Bandages
- Jar that he usually keeps water in
- Random snacks
- x2 mana potions
- Money
Spells & Magic:
- Knowledge: Kai has a clear grasp of reading, writing and even fairy tales of the world.
- Master Swordsmen: Able to use his sword in a very skillful way.
- Hand to Hand combat: He is good at using his fist almost as well as he does with his sword.
- Flash Stepping:
User can perform a burst of speed that allows the user to move so fast it appears as if they have teleported (in some cases, the user actually does teleport short distances), many users can sustain only short dashes. In most cases the user is able to maneuver at the high speeds accurately and does not cause any shock or disturbance to the surface they stop on.
This technique is commonly used to dodge projectiles, move behind enemies, show off speed, get away from a fight, etc.
- Afterimage Creation: The user moves fast enough to leave an after image of themselves making it appear as if there are multiple of him or herself. The copies may appear stationary or be capable of taking action.
- Lightning/Electricity Magic: Lightning Magic is a branch of Elemental Magic that utilizes electricity, but more specifically, lightning, as a form of offense and defense. Mages who possess the ability to utilize such Magic are able to generate these elements from their bodies, and manipulate them.
- Lightning Blade: Creating electricity around his blade he uses it to enhance the damage of his slashes, or he can extend the electricity from the blade to use a ranged attack.
- Gentle Feet: Using electricity to keep him stable while walking on walls and such sorts.
- Thunder Clap: Creating a cloud out of concentrating his mana for a long amounts of time he can create a thunderstorm to crash down into the palm of his hands to use to pound down on his opponent.
- Dark Magic: Dark Magic is an extremely dangerous and evil type that is able to effect change by magical means. Dark Magic is an incredibly powerful form of witchcraft that draws on malevolent powers, and may be used for evil purposes that deliberately cause harm in some way. He can use it in numerous different ways but his main spell, would be the Kokkaku Heishi.
- Kokkaku heishi (骨格兵士), Skeletal Soldier: Has several developmental stages. Practiced users go through all the stages every time they manifest it, layering more advanced stages over earlier ones or stripping them away as is needed; they can choose to stop at any developmental stage. At its simplest level, users only manifest aspects of Kokkaku heishi skeletal structure, such as a ribcage for basic defense or an arm for interacting with the surroundings. Once a full skeleton is made, musculature and, later, skin forms until finally a complete humanoid is shaped. In these early stages, typically only the upper half of Kokkaku Heishi is materialized, with legs becoming common once it reaches its full humanoid form; however, not all Kokkaku heishi users can accomplish the latter feat.
Weaknesses:
Over confidence: Knowing that he is already strong, he sometimes leaves himself open without even noticing it.
Fears: Fears losing
Mental Issues: Being reminded of his family's missing.
FLUFF
Hobbies:
Quote\s:
- Enjoys laying in the grass watching the clouds go by
- Sitting under a waterfall
- Training
Theme:More around 0:54
- "I have long since closed my eyes... My only goal is in the darkness."
- "Let this thunder, herald your end."
- "Be gone with the thunderclap."
- "Finally... it's the day you'll take your final breath... Priest"
- "Let the darkness grow within your heart."
- "My name..... is Kai Takeshi, son of a human and demon remember the name before you is your final moments."
View attachment 380556
Name: Ire
Aliases: Elemental Lord of the Tide
Age: Thousands of years
Gender: Male (Presumably)
Race: Elemental (Lord)
Elementals are lords of their respective element, only second in power to that of the gods. Their physical form is usually their element, be it water or fire. The Elementals live on astral planes of their element. They can freely travel to and from their Elemental plane to the mortal world. An Elemental can only be truly killed in their plane. Elementals can be bound, however some are so strong that it takes a witch or wizards hundreds, or even thousands, of years of magical study and even then, getting a strong Elemental to bend to their every whim is really hard.
Class: Hydromancer
PERSONAL
Sexuality: Heterosexual
High Concept: A joker who likes to soak people and play pranks on others. He thinks he is fabulous.
Character Alignment: Ture Neutral
Relatives: God of Water (Creator)
Organizations\Affiliations: Elemental Plane of Water
Personality: He's a true jokster, an abnormal behavior for Elementals but he likes tricking the lesser races, and to some extent the greater beings. However, he can be quite serious and deadly when really pissed off. Despite being a jokster, he does keep to a set morals, like; 'Does this hurt my target physically?' and 'Wait, what happened to joke?'.
Bio: If you really wanna know the true backstory of this man... thing, you'd have to go back to the creation of the Elemental Plane of Water. The Plane of Water was created as a means to keep the water from getting to wild, the Elementals were created by the Gods to keep the plane in check and, in turn, they would also watch the water for the Gods. Ire was created thousands of years ago, when the Elemental Plane of Water was starting to weave and crash in torment. It was Ire who helped mend the plane and weaved the waters back into place, granting Ire the title, 'Elemental Lord of the Tide'. Elementals help not the humans or the gods, they serve the waters and do what the protect the waters.
PHYSICAL
Weapons & Armor: His body.
Items & Personal Belongings: None
Skills & Abilities: Puzzle-solving intelligence.
Spells & Magic:
Weaknesses:
- Jet Stream - A powerful stream of razor sharp water.
- Lesser Water Manipulation - Manipulates the waters around him. (Cannot manipulate User-created or already manipulated water)
- Greater Water Manipulation - The ability to manipulate user-created water spells (Not manipulated water spells)
- Tidal Wave - The user gathers waters around him and expels it outward in all directions in a huge tidal wave.
- Oceanic Strength - When near an Ocean or large body of water, the user can draw directly from the water to boost his water-based powers.
- Water Lance A created weapon made from water that can pierce steel.
- Water Teleport - The user "melts" themselves into a puddle of water on the ground to move around without being noticed. Movement speed is greatly increased.
- Aquatic Travel - When in water, the user melds themselves into the water to greatly increase water speed. User becomes a mini current and can carry one other person or a large ship.
- Water Whip - The user transforms his hand into water whips to whip the target at close range. Cannot cast other spells while this is active.
- Intense flames can nearly evaporate Ire. When evaporated, Ire is significant weaker.
- Ice cannot completely freeze Ire, but a competent Ice-user can slow Ire's movements.
- Water Lance and Tidal Wave can be blocked and dodged quite easily. If one times it well, one may be able to attack Ire in the short recovery period after he casts Tidal Wave.
- His Prankster nature might push others too far and incite a negative reaction.
- In the mortal realm, the Elemental's powers are weakened. In the Elemental Plane, their power is doubled.
FLUFF (Optional)
Hobbies: Prank people. Duh.
Quote\s:
Prankster and self-esteem quotes
Serious/Pissed off quotes
- "What? Oh! Come on! THAT was funny!"
- "You can't deny... I am FABULOUS!"
- "To prank or not to prank... THAT is the question..."
- "All these people and their edgy talk of 'Darkness consume you'. I say go fabulous or go home!"
- "Between you and me... these humans...they aren't half bad."
- "The other guys play their instruments fine, but next to me their looks are a crime."
Theme:
- "I'm one the few Elementals you actually don't want pissed off."
- "I would rather prank people, but instead i'm stuck fighting you. I'll make this quick."
- "Of all the Elementals, you picked me. Am I THAT fabulous?"
- "I'm a torrent of unstoppable rage and fury. Trust me, you WANT my other side."
- "I have a set morals but when I'm attacked, I throw those out the window and relentlessly unleash the fury and strength of the tide."
- "I. AM. UNBOUND. FEEL THE FURY OF THE WATERS!!"
- "You dare employ MY element against ME?! Pah! You will feel the results of your actions."
Other:
Voice Reference
BASIC INFORMATION
Name: Angus McFife
Age: 212
Gender: Male
Race: Hunger-Seed
Class: GunslingerHunger-Seed are those born with Oni blood in thier bloodine. Occasionaly the old blood will come up strong in a child, creating a Hunger-Seed. Oni crave power, money, fame, and any other earthly temptations. This "hunger" takes partial control of the mind of those infused with thier blood. Hunger-Seed typically become criminals, trying to reap as much as possible in the shortest amount of time. This often runs thier lives very short, although thier blood actually provides a life more than twice as long as normal humans. When a child is born of the blood, obvious signs are there from birth, but the exact manifestaion can range greatly. Horns, colored skin, fangs, overlarge body parts, strange eyes, and escpecially cold or warm skin all are possible indicators of a hunger seed. Other than that they live as human of lives as they can manage before burning themselves out.
PERSONAL
Sexuality: Heterosexual
High Concept: Burning passion, bubbling under the surface. A gunslinger walking the line.
Character Alignment: Lawful Evil
Relatives: Gregory McFife (Father), Teresa McFife (Mother), Rory McFife (Older Brother), Sarah McFife (Younger Sister), Norman McFife (Uncle)
Personality: Angus is torn up inside. He has a thirst for blood, power, sex, and money. He must suppress his urges. These are not feeling of a proper human. A deep hatred for his own blood is sunk into his very being. He does his best though. Killing when it might do some good. Taking money from those who do evil with it. He still enjoys company and speaking with others. He has a sense of humor, and can enjoy life, but never to it's fullest, because his body hungers for the thrills of life. That can always be seen if an observer pays enough attention. The twinkle in his eye is never as bright as others.
Bio: Angus was born into a respected noble family, the McFife's. The family held the position of Duke in a moderately sized town called Riftlodge. From birth it was clear something was wrong. Angus had stark white eyes as if his eyes were rolled back into his head. Angus also had a small set of small black horns seemingly made of bone pertruding from his forehead. The family was in a panic. What would the town think of this strange devil-child. They decided to raise him properly, announcing to the public that they should not be alarmed by thier son. As the family was a helpful, kind, and well respected authority in the city, they accepted Angus to some degree. This was tried and tested though, as Angus was a violent child. He would often get into fights, or break things around him for pleasure. He was heavily diciplined by his parents, not through punishment, but through kindness. Once while Angus was throwing a tantrum his brother came in and tried to stop him, but Angus's enhanced strength gave him the upper hand, and he ended up striking his brother. He felt a deep shame at this, for Angus loved his brother, and from that moment on Angus suppressed his urges as best he could.
As he grew, the hunger seemed to grow as well. Angus had a few close calls, nearly commiting a heinous act before coming to his senses and running away. An outlet. That was what he needed. He became a bounty hunter, using an axe to cut down bandits and brigands who threatened Riftlodge and the surrounding country. After each killing was complete though, the hunger roared at it's greatest. He got into a fight with one of his comrades after one such killing and broke his arm before being pulled off by the others. He needed a new solution, giving in just made it worse. His uncle was off researching a fairly new form of weapondry. Angus thought this may be the solutions and traveled to the city of Gormont to see his Uncle Norman. The city was noisy and the hunger was strong, but Angus was focused. If he could just find a solution. After meeting with his uncle and training in the way of the gun, Angus realized that this was probably his best bet. The gun was satisfying enough to sate his hunger, but detached enough to not stoke it. Angus then spent his days away from his family as to not cause them any trouble. He went back once to meet his grandchildren and see his family before they died, but he decided to lead a lonelier life. He swore off having any children as to not spread the seed of hunger. He roams, and waits for death.
PHYSICAL
View attachment 380615
Underneath his hat are two black horns around 4 inches long.
Weapons & Armor: Heavy leather jacket, pants, boots, shirt, and golves. Double barreled shotgun, carbine rifle, and two six-shooters. A handaxe.
Items & Personal Belongings: Powderhorns filled with gunpowder. Ammunition in bags and strapped on him. Food rations and a waterskin for journeying. A few maps. A red scarf his sister gave him. A medical kit filled with bandages, herbs, and sewing materials. A hunting knife.
Skills & Abilities: Tough skin, unusual strength, and quick reflexes granted by his Oni Blood. Angus is a craftsman when it comes to guns and leather. Good climber and distance runner. Is trained in medicine and can competantly do minor surgeries. Not a bad dancer.
Spells & Magic: His Oni blood keeps him from ever falling unconcious from physical damage, he fights until he dies. His Oni blood also grant him a very slightly faster natural ability to heal from wounds.
Weaknesses: Detailed heavily in Bio.
FLUFF
Hobbies: He makes small toys and reads.
Quotes "I'll pass today, I'm feeling... ill." "Stay Back! I don't want to hurt you!" "Good job out there, I enjoyed seeing your passion"
Name: Esther Ein Laplace
Aliases: Es, Hero of Halasia, Bane of Mana, Essence Addict, Spell Hunter.
Age: 26
Gender: Male
Race: Human
Class: Myrmidon and Hunter
PERSONAL
Sexuality:
Straight like a rapier
High Concept:
A Foreign Hero, who's selected to slay titans involuntarily but has no other choice.
Character Alignment:
True Neutral
Relatives:
Einberg Laplace (Father) Quia Elion Laplace (Mother) Renee Laplace (Older Sister) Edrich Laplace (Older Brother) Lufelia Ys Laplace (Younger Sister)
Organizations\Affiliations:
Kingdom of Halasia: Hero, Royal Knight
Laplace Queen's Guard: Substitute Guard
Personality:
Everyone's first impression of Esther is that he's just some stuck up and untalented noble brat, this is the result from his Sarcastic and Blunt personality, but he knows when he's at fault. He is also a guy who is straight to the point which can also be his downfall, he doesn't talk much but can reply in a quick manner if possible. He became Serious and Responsible, keeping his image as a hero which he doesn't like at all. Deep inside, he cares for those who are very important to him but tries not too depend too much since he believes that it will only make him weak. He is also easily pressured by peers which is why he tends not too go on parties or celebrations where the country's hero has to be present. All in all he's socially awkward.
In Battle, Esther is known for his resourcefulness but sometimes, he doesn't have the chance to present his ideas but, his presence alone can cause other soldiers to rejoice or fear as his enemies' mana will slowly diminish.
Bio:
The Laplace bloodline is filled with extremely multi-talented individuals, their diverse talents is what made them obtain fame in the Kingdom of Halasia, known for their innovative and masterful use of magic and powerful battle training and techniques gain them the favor of becoming one of the Queen's Guard. Years gone by and the next children to inherit the Laplace bloodline were born which is the older siblings, then the child who was born with no magic or blessings whatsoever, Esther wasn't hated, in fact he was loved by his Parents and siblings, especially his Mother, Esther's mother was a battle mongering lady which resulted to Esther going through spartan training at a young age. When he was 17, he joined the expedition forces of the ruins to test his skills, the spartan training paid off and was even able to fend off creatures by himself when he was lost during the expedition. This was also the moment where he found his weapon, Syringe.
3 years have passed and then the Kingdom of Halasia was invaded by a horde of unstable elementals. They were occupied for a week trying to fend them off till they send the heroes and famed families, this includes the Laplace Knights, the battle was still tough till the Head of the Laplace family, Einberg, suggested that Esther will fight to the front lines, his siblings were worried and objected but the majority didn't. The first time Esther stepped into the battlefield full of Elementals, only his weapon Syringe in his hand, he charged through the chaos and got to fight alongside the Heroes of Halasia, while handicapped of not being able to use magic, his skill was on a different level, on par with the seasoned heroes. The Battle ended with casualties that were not too heavy neither light. The Queen branded him as a Hero after the battle ended and was supposedly given a worthy celebration, but Esther rejected.
Fast forward to the time where magic was gone and Gods were angered, he spent most of his time studying and hunting till the Queen ordered to destroy the Titans but, the Heroes are unable to use their magic and they don't have the proper equipment against titans, and the only person, the perfect candidate for this mission is Esther. Before the Esther's departure to destroy the titans, he woke up in the morning from his workshop and hear people talking outside, as he opened his window, the sun's rays entered his workshop, and saw thousands of people outside as they joyfully chanted his name. His reaction was confused and just stared in disbelief not knowing that he will be soon leaving for an adventure.
PHYSICAL
Weapons & Armor:
Syringe - A Long Sword that he found in a ruins, it's special function is to absorb and siphon mana from anything. It has a gauge at the middle. Effective against Elementals.
Functions: Absorb - Absorbs mana from a target, done through physical means, faster if stabbed at the tip.
Extract - Extracts the contained mana inside the Long Sword for later use or for multiple purposes.
Empower - Engulfs the blade by continously consuming the currently contained mana.
Bullet-Barrage-Laser - Uses the contained mana to shoot projectiles, 1% if Bullet, 5% if Barrage, 10% if Laser
Elemental Pillar - The Sword will be stabbed through the ground and create a pillar line of the current element that reside withing the Syringe. It's very powerful that it has to deplete all mana in the blade. (This function can't be used if the Syringe's mana capacity is below 90%)
Buckler of Deflection - A small sized shield that can deflect or block attacks even the strongest impact, but due to it's small size, it's extremely unreliable at times.
Rapier of the Laplace Myrmidons - A Rapier used by his family knights.
Items & Personal Belongings:
5x Mana Potions (Even though he can't use magic himself)
5x Contained Fire, Water, Earth, Manas
A Bag full of Magical Accessories (Considered useless since Magic is pretty much gone)
Portable Cooking Kit (No Energy if Left Hungry)
Skills & Abilities:
Enhanced Abilities
Pretty Experienced - Joined in the front lines 3 times and a lot of solo expedition.
Knowledgeable - Through experiments and such
Weapon Adept - Although he's better with a sword, he can use multitudes of weaponry.
Cooking
Average Crafting
Spells & Magic:
None
Weaknesses:
Gear and Item Dependent
Sometimes have a one track mind
One of his weaknesses is in Personality
Human
FLUFF (Optional)
Hobbies:
Hunting
Collecting Elemental Manas
Quote\s:
"No Energy if Left Hungry"
"Why me!?"
Theme: (Musical theme)
Other:
HEY PEOPLE. First and foremost, Happy New Years. If I haven't accepted you yet, consider yourself accepted.
The thing I'm doing here is Roll Call. I need to know who's in and who's not. With the new year in and Christmas done, I'm planning for this RP to start up Full Steam, and I need to delete any CS of those who are no longer interested.
Also, I'm looking to start up some sideplots unrelated to the main group (and you people should start up some sideplots as well so I can join in on it). Plus, ALL HELL IS ABOUT TO BREAK LOOSE once the Nature Chapter starts
If you're in or no longer interested, tag me and tell me