Grey
Dialectical Hermeticist
Imeria is gone.
The homeworld is riotous with the remnants of the Magi and their golden age, and the war that ended it.
Thousands of years have passed, and you awaken without memory to an unfamiliar system.
You are Bandi; the warriors of the Magi. You are forever bound within your Soulcage - a suit of pseudo-living armour that contains and channels the terrible sorcerous energies that coruscate through your flesh. You are a master of gun, sword, and spell, and the Soulcage elevates your physical capabilities beyond mortal limits.
You are a free agent; your only guide is The Dreamer, a disembodied presence on your sensors.
He promises you that the system is full of enemies and chaos, and that your ancient duty is to maintain balanced.
How that balance is maintained is your choice.
The Soulcages
Wonders of biothaumatech, Soulcages are suits of armour bonded to their hosts that contain the power of the Bandi and channel to useful ends, while protecting and physically empowering them. There are 11 kinds of Soulcage, each corresponding to a different kind of Magic.
They channel the power of the Bandi into spells that can be turned on their enemies or more utilitarian effects.
Each is a tool with a different purpose, and a Circle of Bandi are incredibly devastating when their Soulcages complement each other.
Vala
The Flame of Justice
A solid all-round ‘cage, the Vala can project flames and increase their allies resistance to mind-altering effects.
Sarda
The Icy Grasp
An agile ‘cage, the Sarda can slow and freeze enemies with ice, and inspire fear.
Nabi
The All-Seeing
A fast but fragile ‘cage, Nabi can see and manipulate Fate.
Chaya
Death’s Shadow
Chaya is the stealthiest Soulcage, able to manipulate darkness and shadow.
Raksaka
The Glasswalker
Raksaka is a slow, tough ‘cage able to fold time and space.
Gaida
The Beacon of Hope
Gaida is a tough ‘cage that fires beams of light, can cloak itself, and inspire it’s allies.
Separa
The Red Talon
A versatile, bestial ‘cage, Separa can reshape itself, delivers deadly killing blows, and can envenomate targets.
Prem
The Thief of Thoughts
A light ‘cage able to probe and distort the minds of enemies.
Jadugara
The Soultaker
Jadugara is a much feared ‘cage, able to raise the dead and sunder souls.
Kampa
The Earthbreaker
Kampa is a very durable, strong ‘cage that can shape and shatter earth and metals.
Bijali
The Cleansing Storm
Bijali commands air, lightning, and magnetism.
Factions - The Demon Lords of Sol
The Jukari Empire
The Just Empire, The Holy Kingdom
Ruled by the Divine Juka Samrata, this sprawling empire is based on The Mother, one of the homeworld’s moons. It is mostly spread across various ships and space stations, as the Jukari seek to reclaim the homeworld from the corruption that consumes it.
The citizens of the Empire are almost uniformly soldiers, descended from Samrata herself. Generations of cloning have weakened the bloodline, and most current Jukari compensate with Hellforged cybernetics.
The Golden Spear
The Uprising, The Star of Glory
A small but influential mercenary company who believe they deserve to rule in place of the Empire. They reject augmentation, and more powerful members of the family will go into battle naked to demonstrate their prowess.
The Collective
The Cartel, The Machinists
The Collective worship the ancient machinery of the Magi - but not as much as they worship profits. Naturally predisposed towards engineering and receptive to augmentation, even their rank and file mortal agents are heavily modified and indoctrinated.
Iron Crescent
Retribution’s Blade
The Iron Crescent are a guerilla force of Demonkin who also fight against the Empire, but are more concerned with ending tyranny than ruling personally. They prefer to fight in melee, but also embrace weapons of mass destruction.
The New Flesh
The Infection, The Thinking Plague
What they cannot assimilate, they destroy. A hive-mind of contstantly mutating flesh, they are a threat to the whole system. Worse, they appear to have a guiding intelligence, and individual personalities sometimes manifest from the mass of writhing monsters.
The Sightless Eye
The Watchers
A sinister conspiracy of information brokers, the Sightless Eye also have the finest spies and assassins other than Chaya Soulcages. Their motives are unknown, and they often seem to be playing various factions against each other.
The Locust Crusade
Scythe of the Void
The Crusade are a dangerous, hateful family of Demonkin who seek not to rule, but to wipe all other life from the system. They’re willing to partner with others in the short term, and typically direct their efforts at the Empire as the largest target.
@Alad V @The Fuzz
The homeworld is riotous with the remnants of the Magi and their golden age, and the war that ended it.
Thousands of years have passed, and you awaken without memory to an unfamiliar system.
You are Bandi; the warriors of the Magi. You are forever bound within your Soulcage - a suit of pseudo-living armour that contains and channels the terrible sorcerous energies that coruscate through your flesh. You are a master of gun, sword, and spell, and the Soulcage elevates your physical capabilities beyond mortal limits.
You are a free agent; your only guide is The Dreamer, a disembodied presence on your sensors.
He promises you that the system is full of enemies and chaos, and that your ancient duty is to maintain balanced.
How that balance is maintained is your choice.
The Soulcages
Wonders of biothaumatech, Soulcages are suits of armour bonded to their hosts that contain the power of the Bandi and channel to useful ends, while protecting and physically empowering them. There are 11 kinds of Soulcage, each corresponding to a different kind of Magic.
They channel the power of the Bandi into spells that can be turned on their enemies or more utilitarian effects.
Each is a tool with a different purpose, and a Circle of Bandi are incredibly devastating when their Soulcages complement each other.
Vala
The Flame of Justice
A solid all-round ‘cage, the Vala can project flames and increase their allies resistance to mind-altering effects.
Sarda
The Icy Grasp
An agile ‘cage, the Sarda can slow and freeze enemies with ice, and inspire fear.
Nabi
The All-Seeing
A fast but fragile ‘cage, Nabi can see and manipulate Fate.
Chaya
Death’s Shadow
Chaya is the stealthiest Soulcage, able to manipulate darkness and shadow.
Raksaka
The Glasswalker
Raksaka is a slow, tough ‘cage able to fold time and space.
Gaida
The Beacon of Hope
Gaida is a tough ‘cage that fires beams of light, can cloak itself, and inspire it’s allies.
Separa
The Red Talon
A versatile, bestial ‘cage, Separa can reshape itself, delivers deadly killing blows, and can envenomate targets.
Prem
The Thief of Thoughts
A light ‘cage able to probe and distort the minds of enemies.
Jadugara
The Soultaker
Jadugara is a much feared ‘cage, able to raise the dead and sunder souls.
Kampa
The Earthbreaker
Kampa is a very durable, strong ‘cage that can shape and shatter earth and metals.
Bijali
The Cleansing Storm
Bijali commands air, lightning, and magnetism.
Factions - The Demon Lords of Sol
The Jukari Empire
The Just Empire, The Holy Kingdom
Ruled by the Divine Juka Samrata, this sprawling empire is based on The Mother, one of the homeworld’s moons. It is mostly spread across various ships and space stations, as the Jukari seek to reclaim the homeworld from the corruption that consumes it.
The citizens of the Empire are almost uniformly soldiers, descended from Samrata herself. Generations of cloning have weakened the bloodline, and most current Jukari compensate with Hellforged cybernetics.
The Golden Spear
The Uprising, The Star of Glory
A small but influential mercenary company who believe they deserve to rule in place of the Empire. They reject augmentation, and more powerful members of the family will go into battle naked to demonstrate their prowess.
The Collective
The Cartel, The Machinists
The Collective worship the ancient machinery of the Magi - but not as much as they worship profits. Naturally predisposed towards engineering and receptive to augmentation, even their rank and file mortal agents are heavily modified and indoctrinated.
Iron Crescent
Retribution’s Blade
The Iron Crescent are a guerilla force of Demonkin who also fight against the Empire, but are more concerned with ending tyranny than ruling personally. They prefer to fight in melee, but also embrace weapons of mass destruction.
The New Flesh
The Infection, The Thinking Plague
What they cannot assimilate, they destroy. A hive-mind of contstantly mutating flesh, they are a threat to the whole system. Worse, they appear to have a guiding intelligence, and individual personalities sometimes manifest from the mass of writhing monsters.
The Sightless Eye
The Watchers
A sinister conspiracy of information brokers, the Sightless Eye also have the finest spies and assassins other than Chaya Soulcages. Their motives are unknown, and they often seem to be playing various factions against each other.
The Locust Crusade
Scythe of the Void
The Crusade are a dangerous, hateful family of Demonkin who seek not to rule, but to wipe all other life from the system. They’re willing to partner with others in the short term, and typically direct their efforts at the Empire as the largest target.
@Alad V @The Fuzz