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The Zemrati Chonicles

Klimino Zepehphor

Personal hackey sack to Newspaper weilders
IMPORTANT.


only the GM will be posting here, any Diplomacy between Factions/Players should be done through PM and/or the OOC thread!


After the Lore turn, Turns will be very week or so, to give the GM time to properly conduct everyones turn.


we will start with the LORE Turns, where resources and rules are much much losser.


ill be posting them in parts as i complete them, one post per Lore Order, thus 10, before we get to the true game, in which players will then work out and send me thier first set of orders.


so without further ado, lets get started.


@Nepty @Cashdash25 @Melissia @Anaxial @The Glass Ninja @admiral9


here is the first Lore order turn.


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>


LORE TURN


ORDER ONE:


(Gotterreich)


Manpower: 2000


the gotterriech form the First Riechtien army and move northward to claim the mountains iron. As they arrive though, they find strange, plant based people hastily forming up in the passage to block their advancement to the iron.


Lost: 800 Manpower


They met in battle with the Eltrai, but after a valiant effort were forced back.


(Eltrai)


Manpower: 2000


the eltrai form the first Armed force and march on the northern iron mines in the mountain, quickly and hastily attempt setting up a Fortified village at the river one, however the Gotterich show up, clearly prepared for battle.


After a long winding fight, the Eltrai barely force the Gottereich back, claiming their iron deposits, which they hastily fortify.


Lost: 750 Manpower


They then move eastward and claim the silver and gems there.


(Mal Empire)


Manpower: 2000


the mal raise a well trained army and march west, founding 2 Towns along the Forest edge as they reach the coast, founding a massive fortified port city.


They also send some people upward and found a port town on the gold and a village in the deep woods near the capital.


(The Drall)


manpower: 2000


marching northward with a Drall armed force, they settle a fortified city along the river with the gems, and and a small village next to the iron.


(Illitaria)


Manpower: 2000


after inexplicably relocating an entire city with ease, a feat they would never pull off again nor anyone else, the illitaria quickly expanded as fast as they could into the ands their neighbors had agreed to allow them. While not able to get everything they wish the lack of rivals made it short and easy work.


However, in the south, near the coast, a small lumber village is met by a dacian band. When both refuse the others claim to the small forest, the Illitarians surprise attack the Dacians, barely resulting in victory.


The resulting border wars sees neither side able to truly hold the forest, now known to many as the Bloodwoods.


Lost: 1000 Manpower(including border conflicts)


(khyzmri union)


Manpower: 2000


they make a lumber mill town. Really thats all they did.


(Ra'salm)


Manpower:2000


the Ra'salm use their current position to train and strengthen their city and men, becoming the first fully fledged out army, and at the current time making their city the most well defended and expansive.


(Dacia)


Manpower: 2000


spreading both north and south in order to gain wood, the Dacians meet the Illitarians in the north at the closest forest, a small shore patch.


They claim the forest is theirs, and attempt to let things be settled in an honorable fight on the nearby fields, however the Illitarians attack them, forcing them to retreat after a brutal battle.


The resulting border wars leaves the Forest Named the Bloodwoods, due to the color the stream was stained for years.


Lost: 1000 Manpower(including border conflicts)


(Kvakai)


Manpower: 2000


they too, spend many years building up the industry of their capital, Turing it into one of the biggest hubs in recorded history for the era.


Zemrati%20Lore%20Order%201.png~original



!!!MAJOR BATTLES!!!!


The Battle For the Iron Passes:


Gotterreich Vs Eltrai


having arrived first, the Eltrai were not able to prepare defenses as properly as they had liked, but prepared for battle as soon the the Gottereich army appeared, stopping them at a narrow passageway.


http://i1136.photobucket.com/albums/n481/lordklimino/Lore Order 1 Gotterich Vs Eltrai.png~original


quickly the Gottereich marched upon the Eltrai army, hoping to surround them using the accessible high ground to the sides and baiting them into the “bowl” they created, though the Eltrai held firm, and didnt not stop their advance in any form, nor did they enter the “bowl”


http://i1136.photobucket.com/albums/n481/lordklimino/Lore Order 1 Gotterich Vs Eltrai2.png~original


it was as the Eltrai forces were being surrounded that their reinforcements arrived, quickly riasing the Eltrai moral and catching the Gotteriech by surprise.


http://i1136.photobucket.com/albums/n481/lordklimino/Lore Order 1 Gotterich Vs Eltrai3.png~original


attempting to send men out to stop the Eltrai reinforcements only slows them down, however it does blunt the imcat it wouldve otherwise had on the exposed rear of the Gottereich. The eltrai use the distraction to pull some of their middle forces ot do their own wrap around on the gotteriech.


http://i1136.photobucket.com/albums/n481/lordklimino/Lore Order 1 Gotterich Vs Eltrai4.png~original


the gottereich last manuver to push straight through the Eltrais weakest points causes damage but they are unable to break them,only push them back. This marks the ned of the battle, as the Eltrai encircle the Gottereich on all sides, forcing them ot break and flee, which the Eltrai happily let them do.


http://i1136.photobucket.com/albums/n481/lordklimino/Lore Order 1 Gotterich Vs Eltrai5.png~original


ELTRAI COSTLY VICTORY


The Battle for BloodWoods/ Start of the First Dacian Illitarian Border War:


Dacia Vs Illitaria


it was a simple afternoon, sun up above, the Illlitarians busily working on finishing their village, when the sound of Wyvern screeching broke the calm.


The Dacian expansion Expedition had reached their small Village, an unexpected surprise, as the Illitarians and Dacians had discussed borders some time ago when they first met.


Both forces met and exchanged greetings, clearly neither wishing for battle, but neither un prepared.


Long, fruitless arguments were had between the two leaders, neither willing to budge or truly compromise.


It came down to, after hours, the Dacians telling the Illitarian forces to meet them tommorw on the open fields, so as no civilians may be harmed and so they could honorably decide who owns the lands.


The illitarians, however, were not going to play by others rules...


http://i1136.photobucket.com/albums/n481/lordklimino/lore order 1 Dacia VS illtaria .png~original


with a spark of his magic, the illitarian leader set the battle into motion, both sides jumping to react.


http://i1136.photobucket.com/albums/n481/lordklimino/lore order 1 Dacia VS illtaria 2.png~original


the battle quickly becomes a grind, lives lost by the handfuls, but neither side willing to budge.


http://i1136.photobucket.com/albums/n481/lordklimino/lore order 1 Dacia VS illtaria 3.png~original


the battle lasted long, both sides outplaying the other in many ways, but eventually, the Illitarians gained just the advantages they needed.


http://i1136.photobucket.com/albums/n481/lordklimino/lore order 1 Dacia VS illtaria 4.png~original


in the end, the Dacians were pushed back, but neither side had really lost. It was just a single battle, in what was now a war.


The blood for the years upon years to come over the forest would leave them known as the BloodWoods, claimed by neither, covered in bodies, the streams red.


ILLITARIAN COSTLY VICTORY*


*WAR CONTINUES WITH NO SIDES ADVANTAGE


And so concludes the First Era of Zemrati History...
 
LORE TURN


ORDER TWO:


(Gotterreich)


Manpower:4200


marching south, the Gotterich take to the plains, and sidestep into the silver in them mountains.


They then fortifiy their borders to help stem the Mal and Eltrai Advancements any further into lands they wish to claim.


(Eltrai)


Manpower: 5480


Expanding southward to the Gold and Iron Rich river, the Eltrai focus on setting up defenses in their current territory in the north.


However the Mal do a massive invasion into the mountain, which the Eltrai see themselves unprepared for and evacuate, giving them an easy victory.


Lost: 300 Manpower


(Mal Empire)


Manpower: 6890


without warning, the Mal launch a massive invasion into the Northern Tip of the mountian, laughing as the Eltrai dont even attempt to put up a fight, an easy conquest of necessary resources as far as their aware.


They otherwise claim the rest of their Plains and begin construction of a large fleet, to which its purpose is unknown.


(The Drall)


Manpower:


The Drall Expand Southward, fortifying a Gold Deposit and taking the southern tip of the Mountains, aswell as founding some much needed Farming Settlements.


(Illitaria)


Manpower: 7380


like always the Illitarians decide to go big or go home. Fortifying the HELL out of the Dacian border, they also expand within their own lands, and make the first ever recorded over seas expedition to the Eastern Island., or any other lands actually.


The expedition almost collapses due to heavy storms, however they are able to make their mark onto the lands.


Near the last 5o years of so though, tensions with Dacia rise once again over Dacian internal affairs.*


*Also, see Dacia turn for more details.


(khyzmri union)


Manpower:3370


the Khyzmri found a City upon the resource rich southern part of their mountain range.


(Ra'salm)


Manpower: 5000


the Ra'salm again focus on inward expansion, at this point their city is thriving like no other and near on their entire army is kept at that of elite status.


(Dacia)


Manpower: 8050


the Dacia expand their empire outwards quite successfully, building up their existing towns aswell.


However, tensions rise as twice within a twenty year period the leader of the royal family is assassinated, causing much distrust and anger as claws are pointed.


Eventually things appear to be calming down, until yet twenty years later the newest leader is found dead once again.


Fighting is only avoided when a small group of those who feel overly blamed splits off and heads into Illitarian territory, pledging loyalty to the king of kings in return for sanctuary and a village of their own.


They are accepted, causing massive tensions and renewed border skirmishes with Illitaria.*


*neither side loses enough numbers to be worth taking away.


(Kvakai)


Manpower: 5000


a Large prosperous Town is founded on the iron to the South.


uXa3j0N.png



!!!MAJOR BATTLES!!!!


there weren't any, a rather peaceful era one might say....


And so concludes the Second Era of Zemrati History...
 
LORE TURN


ORDER THREE:


(Gotterreich)


Manpower:12,510


the Gotterich heavily expand southward, claiming the last of their side of the mountain. Tensions run high as Military prescience along the Gotterich-Eltrai Border grow ever larger.


strange ships are also spotted off the northern coasts, though faction cannot be identified.


(Eltrai)


Manpower: 14,495


expanding south more to claim the last of the river and mountain Resources, they also recive an emissary from the Illitarians, though the details of the conversation are kept secret, this leads them to send an expedition to claim the eastern silver ore, and form a port.


The Gotterich-Eltrai border buildup continues on their side aswell


(Mal Empire)


Manpower: 17,735


the mal claim the rest of the forest, having many border skirmishes with the Eltrai, but not pressing the attack just yet it seems.


They send the worlds second expedition northward, this one also having the title of the worlds most successful, and claim some of the island above their lands.


They also do skirmish fighting with the Gotterich, but there too do not press the attack.


(The Drall)


Manpower: 16,235


the Drall expand east mildly, but quickly bottle up as the Dacian neighbors become suspicious in their movements over the years.


They receive an emissary from the illitarians, and after some negations they are left.


It is only a few years later that a Dacian Champion shows up to declare war upon their people.


The Drall laugh, as the Commander of the Gold Fort dawns a helm of Wyvern skull and wears the Champions head as a necklace.


“who are these cats, who clean with their tongue and rely on wold beasts to win their battles? No, they claim to be the ancestors of all yet are no more then kittens upon the grass, to be stomped on and out, for they march upon the Drall and the Drall do one thing well, we do not move for no one.”


and so the Golden War Started.*


see MAJOR BATTLES for more, though it is more a campaign then anything.


(Illitaria)


Manpower: 20,220


Dacians: 925


the Illitarians start building a large fleet, and send emissaries to the west and to the Drall.


While a run in with the Mal ends poorly, connections are made with the Eltrai, and eventually shakey ones with the Gotterich.


The Drall seem very cooperative too.


After years of planning, it appears the Illitarians are massing to invade kveki, as the Golden war starts below, drawing the entirety of the Dacian and Drall armies into war.*


*see MAJOR BATTLES for more, though it is more a campaign then anything.


(khyzmri union)


Manpower:12,535


the Union takes the last of its mountain with a well made port town.


They hear about the Golden War but it is of little concern to them.


(Ra'salm)


Manpower: 12,500


wanting to increase their stalling artistic nature, the Ra'salm expand into the mountain, founding a second city on the Gems and claiming the Iron nearby.


(Dacia)


Manpower: 18,721


the Dacians coffers run low, and as such they turn their sights to Drall lands, and their riches.


They spend twenty years studying the drall as best they can, but this proves as less use then they wished, the Drall not lacking in eyesight started to noticed and appeared to guess what the Dacians were up to.


However this hardly deterred the Dacians, as the Illitarians seemed busy expanding northward, the sent a Champion to honorably declare one, though he never returned they never planned to wait for him to attack.


Thus began the Golden Wars.*


*see MAJOR BATTLES for more, though it is more a campaign then anything.


(Kvakai)


Manpower: 11,165


expanding east, they claim the Gems located on the mountain.


Tensions rise when it appears the Illitarians are massing for invasion, but they soon leave, and word of the Golden War Arrives later.


TbL5BZK.png



!!!MAJOR BATTLES!!!!


The Golden War


Dacia Vs Illitaria, Eltrai, and The Drall


18,000 Vs 21,000, 3,000, and 16,000


At the onset of the Golden War, it was, simply put, an all out assault on the Drall. Dacian hordes swept out of the west, raiding and burning, seizing Drall lands for their own, and winning small victories of rewnown at Wyvern Point and the Golden Tusk. Soon though, the Dacians entered the mountains, reaving their way up into the passes…or so their chieftains planned.


The Drall had more than prepared themselves. Boulders rained down on foraging parties, and traps and ambushes were much in evidence. As the battles spilled over into the southern jungles, the Drall showed their worth as melee fighters. The huge warriors dominated the muggy jungle warfare in the southern theater, until a member of the royal family had his mages burn paths through the woods.


The issue at hand however remained. The Drall’s “Golden Fort” was well defended, and stocked for years of siege. They had planned to use it as a staging ground for westward expansion, but it soon proved its worth as a fortress.


Instead of the fast war that the Dacians had hoped for, the fighting bogged down into years and years of vicious fighting in rough ground and tough terrain, as the Drall began to use the logistical strategy of their northern neighbors, the Illitarians, to move troops quickly from one place to another over the rivers., allowing them to not only move men and supplies, but to set up ambushes.


In the fifth year of the war, as the fighting ground ever onwards, the northerners invaded –Illitarians marched south in force, with thousands of strange plant-beings from the west fighting in their vanguard, having entered the war on the side of the Drall. Perhaps this strategy was true altruism for their southern allies, or perhaps it was a thin veneer layered over a simple landgrab.


The Dacians withdrew their forces from their southern campaigns, striking north in a forced march. The Drall seized the opportunity, and began to fortify anew as they watched the Dacians leave from their mountain strongholds.


Their outriders arrived in their heartland to find their capital city, Dragonsforge, burning, its gates smashed from their hinges, fires roaring form the palace windows, Illitarian soldiers streaming through the streets, pillaging and looting wine, wealth and women. However, these northmen ceased their rampage when they caught wind of a large enemy army headed north to face them, and quickly began the trek home with their loot and spoils behind them.


When the enraged Dacians finally caught the Illitarians, some fifty miles north of the blackened shell of Dragonsforge, they found that the enemy had drawn up in their foreign battle array on a low hill. The Dacians too formed up, on the grassy plan below it.


12,000 Dacians Vs 15,000 Illitarians turned and faced each other, battle being inevitable.


The Battle of the Blaze


http://i.imgur.com/0Mw0JwQ.png


The battle began with the Illitarians refusing the southward portion of their line, their elite Silver Spear eunuch soldiers reforming the line out of the grass, screened by light cavalry. Once they reformed illitarian mages began to blow huge cones of fire into the tall, dry grass. Hundreds of dacian foot soldiers burned, and the wyverns were driven out in discomfort, forced to charge.


The Dacians advanced, and as they did, their Iron Priests held back, preparing some sort of spell. Their cavalry thundered forwards, as the Illitarian mages worked their magic to grow the grass some 20 meters before the illitarian lines to elephantine heights.


However, the elite cavalry of Dacia learned that day why it is a bad idea to charge a pike line. Those who avoided being skewered on the south flank limped back to their lines wisely decided not to charge once more.


On the north (or left) wing, the Dacian cavalry also charged, but the illitarian cavalry counter charged. Dacian swordsmen met illitarian phalanxes and were repulsed, unable to pierce those formation, and the steppe cavalry’s wyverns tangled with the gryphoths of the Hetairo in a bloody melee that saw far more dacian casualties than illitarian.


As all this happened, Illitarian Eagle Riders flew high above, dropping barrels of molten fire on the dacian reserves. It was a dark day, but there was one bright spot.


The illitarian infantry on the left flank suffered noticeable casualties as arrows from horse archers rained down among them. Though illitaria foot bowmen eventually drove them off, the horse archers had exacted a toll.


Frustrated, the Dacian commander, hearing the appalling casualty reports all along the lines orders his men to stop throwing themselves at the enemy. Instead, the Dacians retreat, falling back through the smoke and fire of the burning steppe. The exultant Illitarians watch them go, cheering, waving their weapons, exhorting their God and praising the name of their King of Kings, Ashel II.


The illitarians rolled their dead and that of the Dacians into the fires, to burn with the north steppe.


For the roaring fire that took miles of steppe as the fighting raged as hot as the flames, the encounter was given the name “The Battle of the Blaze”


http://i.imgur.com/BlSbSJP.png


Illitaria- 1120/ 15,000 losses


Dacia- 5635/ 12,000 losses


ILLITARIAN GREAT VITCORY!


Only a day and a half after the “Battle of the Blaze” the earth rumbled, and just south of the illitarian capital, a great new forest, fed by a great new river (The Elta) sprang for the earth. The river soon slipped its banks, and the northern steppe, much of it now ash from the Blaze became a submerged swamp. The charred bones of the dead of the Battle of the Blaze were lost to the new marshes.


This had been the Illitarians true plan. A new forest covering the north steppe. Too thick for Wvern-travel, and too thick to even raise towns in. Any army wishing to travel here would find itself forced to cross poison swamps, marshes, stinking bogs, rivers and miles and miles of rainforest. Beyond that, another river, and beyond that…Ashel’s Wall.


King of Kings, Ashel II had raised a Wall from the mountains to the sea, four hundred feet high and sixty thick, to guard against the Hordes of the South. A natural wall, and a true one, cutting the north off from the south.


As the illitarians made their way into the forest, the Dacians were forced to let them go as they united with the rest of their forces, already prepared to help cover the retreat north.


Meanwhile, the Drall had gotten their own revenge, driving off the populations of nearby Dacian settlements, with a message for the royal family.


“Bring another war whenever you please, Nothings as good a sport hunt as a Wyvern but a good intelligent cat.”


With this, the Dacians were forced to let the war close, in utter defeat.


Drall losses 4000/16,000


ILLITARIAN, ELTRAI, AND DRALL GREAT VICTORY.


*Golden War write-up courtesy of Nepty.


And so concludes the Third Era of Zemrati History...
 
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LORE TURN


ORDER FOUR:


(Gotterreich)


Manpower:20,241


after spending years strengthening their southern mountain bordered, they invade into Eltrai lands. However, they then come under invasion in the north by the Mal*


*see Mal Invasion War


(Eltrai)


Manpower: 22,931


the Eltrai expand southeast, filling in the forest and plains in the area.


Progress however is stalled due to the invasion of their lands by both the Gotterriech and Mal .*


*see Mal Invasion War


(Mal Empire)


Manpower: 31,865


the Mal conquer the rest of their Island, turning into the hub of their ship building.


Meanwhile though, they invade both their southern neighbors in a massed campaign.*


*see Mal Invasion War


(The Drall)


Manpower: 24,994


the Drall Expand northward to claim the lands promised to them by the Illitarians, the northern tip of the mountain and all the desert but the iron and lands under it. They meet a Dacian expedition at the mountain but it retreats with only minor conflict.


They also claim the southern desert and lands between it.


(Illitaria)


Manpower: 33,036


the Illitarians do what they appear to love, and mass expand. Settling inwards, they also expand their island claims, and take their chunk of the agreed upon desert territory with the Drall.


Their plans to let the Eltrai setting in their new Border Forest fall through, as the eltrai see no reason to relocate their entire populous, but do thank the Illitarians for the offer encase they need it. It wasnt much later however, that the Eltrai are invaded,and call upn the Illitarians for help, who agree to come to their aid as best they can*


It was later on however that Dacian Saboteurs were found going through the BloodWodds gulf and through the forest.


They were attempting to poison a river, but were caught with minimum casualties and damage, before being executed via being flung off the southern wall.


Dacia was informed of this and some talking took place.


*see Mal Invasion War


(khyzmri union)


Manpower:23,362


with the help of the Kvakai fleet, the Union fills up every ship they can and heads to the southern mountains, hoping to use the Dacians situation o beat them to the punch, which they very much do.


Landing at the secluded plains, they use their natural mountaineering skills to push their way forward, taking the entirety of them mountain coast.


It is then, before they have pushed inland, that the Dacians show up.


The negations were long, but eventually settled peacefully. The Dacians would leave the mountain alone in exchange for 20% off on silver from its mine, and the Union would stay out of the desert below the mountain.


(Ra'salm)


Manpower:24,110


food concerns grow as the population grows, leading to a expansion northward to create farms.


(Dacia)


Manpower: 18,844

Spearheaded by the surviving generals of the Golden War, the Dacian military underwent massive reformations in order to prepare a better defense against the bloodthirsty barbarian nation of forest bandits to the north. While some traditionalists opposed this reformation, they quieted down when it was pointed out how the previous combat doctrine caused such horrible losses.




the Dacians attempt to expand west to build up on the coast and east into the plains, however in many places the Drall show up, forcing them to rethink their positioning, as clearly the Drall do not wish for them to be within easy striking range of their Strongholds.


It was later that they built up a fleet and attempted to sail for the southern mountains, however upon arrival the Khyzmri Union has already setup shop, and the two met upon the eastward edge of the Mountain range.


The negations were long, but eventually settled peacefully. The Dacians would leave the mountain alone in exchange for 20% off on silver from its mine, and the Union would stay out of the desert below the mountain.


In light of the clear need to be able to travel faster to avoid future..altered expeditions, the Dacians look into new ways to transverse the seas.


Later still, they were informed by Illitaria that some of their people had attempted to poison a Illitarian river, but had been returned via being executed by throwing them off the border wall.


Some talks took place over the incident.


(Kvakai)


Manpower: 22,907


the Kvakai take up their coasts to increase their ability to trade and patrol their waters, aswell as intensive military training to ensure their ships are well protected in case of boarding actions.


They also lend the Khyzmri Union a large fleet for their expedition, in exchange for 30% of all resources from the new settlements.


When the Illitria sail for the Mal lands, they join as mercs.*


*see Mal Invasion War


Ys4ePek.png



!!!MAJOR BATTLES!!!!


::Mal Invasion War::


Mal Vs Gotterriech Vs Eltrai and Illitarians and Kvakai(later)


31,000 vs 20,000, vs 22,000 and 12,000 and 5,000(that they could send in time)


The War Begins much before the Mal ever started their Invasion, as the Built up tension between the Gotterreich and Eltrai in the South leads to an Invasion by the Gotteriech. Both sides did admirably, but only a year into the war is when the trouble started.


The Mal, spurred on by their spies, invaded both their southern neighbors, the Gottereich through a massed invasion by sea, the Eltrai by land.


Having aleady heard of the Eltrais contingency plan if this were to happen, they focused their forces on the Gottereich, sending only 8,000 men into Eltrai Territory.


In return the Eltrai sent 3,000 to keep their Capital under their control, letting the Mal Sweep through their northern territory, hoping to instead hold onto their more valuable southern Resources. In desperation, they called upon the Illitarians for aid, who would indeed come but in time.


The Gotteriech however, were in a pickle. With their forces south, they could only send their cavalry back to harass the well protected Mal Marching Formations, until they realized the Mal were making a Beeline for their capital.


Forced to abandon their southern expeditions, the Gotteriech marched Northward to the defense of their mighty capital.


By the time they arrived, the capital was well under siege and damaged, but at the same time this allowed for the Gotteriech army to better surround the Mal forces.


It was not long that the Mal army simple started falling back, for reasons the Gotterich could only guess, however the long march to catch up to the Mal had left the army exhausted and they could not properly pursue.


The reason for the Mals hasty Retreat was not perhaps they could not win, but because it was not worth the losses, as the Illitarian ships had been spotted off their islands coasts, forcing them to go northward.


NO VITCORY


Gotterich Losses-5,000/20,000


Mal Losses-6,500/31,000


Eltrai Losses-3,000/22,000


the two Armies Fleets met off the Mal island coast


http://i.imgur.com/TPV4NQj.png


the Illitrains and Kvakai caught the Mal offguard by going for a surrounding manuver supported by a ram through the middle, doing large sums of damage and throwing off the Mal, who were not good sailors.


http://i.imgur.com/5duDEG6.png


the Mal quickly were losing, but refused to go down without giving the enemy losses, suicide ramming enemy ships and sacrificing others to give their lead Mage ship more time


http://i.imgur.com/tl6JY2H.png


however they still did not hold out long enough, the Mage Ship only barely catching any Kvakai ships as it casted the spell into the water next to it.


http://i.imgur.com/9DKDd13.png


while the Illitarians and Kvakai had taken more losses then they expected, the Mal island fleet had been completely sunk, which was great news for the Alliance.


ILLITARIAN AND KVAKAI GOOD VICTORY


Mal losses- 2,500


Illitarian Losses- 1,000


Kvakai Losses- 1,000


with that though a Eltrai Scout ship met with the Illitarians and Kvakai, telling them of the second Mal fleet approaching with hordes of troops.


The Alliance was forced to instead of invade the island, only raid and burn what they could, before leaving.


This would leave the Mal weakened and having gone a long way for nothing, having wasted their time in the entirety of the war.


For this they closed down their invasion, but swore revenge upon the Eastern meddlers for this transgressions.


SOMEHOW, ILLITRAIAN AND KVAKAI ARE THE ONLY ONES WHO REALLY 'WON' DESPITE ONLY BEING HELP. THATS WAR I SUPPOSE.


Total Losses:


Mal-9,000


Grotterich- 5,000


Eltrai- 3,000


Illitraia- 1,000


Kvakai-1,000


And so concludes the Fourth Era of Zemrati History...
 
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LORE TURN


ORDER FIVE:


(Gotterreich)


Manpower: 24,884


The Gotterich after negotiations with the Illitarians, allow for the Eltrai migration though they were not fully informed of the Eltrais plan to sink the valley, a fact that left the deal sore and slowed their advances into the region.


This allowed the Mal to move in, who the Eltrai simply left to enter, clearly more then done with the whole situation, leaving the Gotteriech to deal with it themselves.


Both sides took large swaths of land, though despite being in eachothers way neither the Gottereiech nor Mal yet seemed to wish for full scale war, and so defenses were dug and tensions rose.


The gotteriech also founded a settlement on an upward island.


(Eltrai-Illtaria)


Manpower: 29,630


With the help of the Illitarians, the Eltrai make a Long awaited decision: they Retreat from their Mountain and head East across the mountains and deserts to claim more isolated and less sought after lands.


In exchange for becoming their protectorate, the Illitarians also expend mass vessel reserves to destroy the so sought after valley as the Eltrai burn down their old homes, leaving little for the Gotteriech or Mal to pick through.


The resulting magical sink holes turned the valley into a massive lake, sinking more then was expected into the abyssal waters, shaking the lands for miles upon miles around. But this was of little matter to the Eltrai, who quickly setup a new capital and a few meager villages within their new territory.


Another part of the deal was that a force of Illitarians and Eltrai would guard the area until the Gotteriech moved in from the Mal, however the Mal took notice of them migration, and as soon as they crossed the rive the meager Eltrai army simple marched away from the larger Mal Numbers, forcing the Illitarian forces to follow suit and leave the Mal and Gotteriech to their own devices.


It was was they were nearing the location of their new capital that their scouts reported a Dacian presence, though this did not stop them from marching forward to the area at all.


After surprisingly short negotiations, the Eltrai agreed to allow them a port city in exchange ofr the gems, and no bloodshed was had.


(Mal Empire)


Manpower: 39,776


The Mal Empire begins reconstructing its ravaged island and building up inside their own lands, until the earth shakes and their spies report the Eltrai abandoning their lands in am ass migration.


Not one to pass up opportunity, the march an army south, laughing as the Eltrai and Illitarians do not even attempt to stop their advance.


The Mal also come under raid by the Kvekai, though their own fleets prove useful in stemming the damage.


(The Drall)


Manpower: 46,093


the Drall expand a into the rest of their newer mountain and into the plains a bit, but otherwise simply focus on building up what they already own.


They also invite the Illitaitrian allies to a Small War, which the Illitarians agree to.


Drall Minor Victory


Lost 1500 ManPower


(Illitaria)


Manpower: 51,096


the Illitarians expand to take the Forest they long ago made, aswell as the last of the lands not claimed by the Drall.


They also send a long expedition the southern island, but a storm almost ruins it, until the Drall come to their aid with their own minuscule fleet, allowing them to still get a foothold on the land.


The Agreed to fight with the Drall was am amazing specticale, in which the Drall win but only barely.


Lost 2000 ManPower


*see Eltrai for their Western escapades


(khyzmri union)


Manpower:38,872


the khyzmri build up inward again.


(Ra'salm)


Manpower: 39,341


as resources dwindle, the Ra'salm do a large expansion and internal upgrading.


(Dacia)


Manpower: 32,509


the DAcia sends two expeditions west, to which the southern is successful but the northern runs into complications.*


however their mainland expansions work out, the Drall more then happy for a “bloodzone” as it becomes called, where they can fight freely any who enter the area.


Inwardly the Dacians expand upon their culture and education, causing a spike in new types of buildings called colleges, where people go to learn in depth about many subjects.


They sign a defensive treaty with the Kvekai against the Mal threat.


*see Eltrai Order for some bits


(Kvakai)


Manpower: 38,911


the Kvekai build a MASSIVE fort at their southern mountain pass, so large it becomes a city as people flock to it due to its location for over land trade and protection.


Lav3Ohe.jpg



!!!MAJOR BATTLES!!!!


no major battles hoho!


And so concludes the Fifth Era of Zemrati History...
 
LORE TURN


ORDER SIX:


(Gotterreich)


Manpower:39,200


*see Great Mal War


(Eltrai)


Manpower: 33,152


the Eltrai help out in the Great Mal War.


*see Great Mal War


(Mal Empire)


Manpower: 72,899


a sudden mass invasion by a large Alliance of Factions results in the Mal being forced to jump start their plans.


*see Great Mal War


(The Drall)


Manpower: 67,453


the Drall after hearing about the Alliance against the Mal, are a bit miffed they were not invited despite all that was at stake, and suddenly no one can make contact with them, any attempts being driven off.


Dacian and Illitarian councilors fear what this could mean.


*see Illitarian orders for more


(Illitaria)


Manpower: 70,060


(Dacian,25% from R4) 4,165


the Illitarians have a history of attempting to go big or go home, but their strategy of constantly stretching thin finally collapses in on itself.


With 30,000 troops sailing to help with the Mal*, several large expansions, and many projects, their manpower simply was spread too thinly, causing logistical nightmares and stunting them across the board.


Their attempts to expand upon the southern island is constantly berated by pirates to a unnatural degree, causing it to stagger, and with no Drall assistance travel time for supplies skyrockets.


Their other expansion is settled but then gets cutoff for years, almost falling into ruin before connections can be re-formed.


And their several projects magical and not simply come to a crawl, though they do see noticeable progress on expanding their rivers, before, suddenly, somehow the spell goes arry, somehow re-directing into Drall lands, which causes raids from them to start up and them to declare the Illitarian-Drall alliance over.


It is noted however, that Illitarian mages heavily suspect sabotage on the river project.


There is an incident where an Illitarian ship mistakes a Dacian one for pirates, but after getting the Dacians back to their homeland the event is settled without incident.


*see Great Mal War


(khyzmri union)


Manpower:60,451


*see Great Mal War


(Ra'salm)


Manpower::58,526


as the Ra'salm expand eastward to the river, they come across a Struggling port of “illitarians” who stand in their way of expansion. For now they watch from a distance.


(Dacia)


Manpower: 52,972


the Dacians expand upon their current borders aswell as attempting much internal improvements, however the resources sent to the war effort* slow progress down on all fronts.


Their attempts to settle the southeast Island fails when Illitarian ships mistake them for the pirates in the region, causing a major incident, though the Illitarian ships accept all they can and bring them back to Dacian lands safely.


A second attempt is then interrupted by the very pirates the Illitarians thought they were, and it appears their raiding of Illitaria has made them into practically a pirate fleet, making any business in the southern sea risky.


*see Great Mal War


(Kvakai)


Manpower: 57,076


*see Great Mal War


RWLWbwK.jpg



!!!MAJOR BATTLES!!!!


::Great Mal War::


Mal Vs Kvekai, Khyzmri Union, Dacia, Gotteriech, Illitaria, Eltrai-Illitaria, and Vili'ine


72,899 Vs Total of 259,000 (1 to 3.55 ratio)


Kvekai-55,000


Khyz-54,000 and 9,000


Dacia-44,000


Gotter-35,000


Illitaria-30,000


Eltrai-31,000


Vili'ine-10,000


it was some time ago, that in secret the Vili'ine had contacted the Kvekai, forming a bond through trade over the generations.


The Vili'ine had come to prevent anymore earth shattering magic, to which the Mal appeared to be planning.


Calling a congregation, they convinced many to join them and the kvekai causes to push the Mal in through total war to prevent their plans, though the Mal spies seemed to figure out, the Mal still were not fully prepared for such a massive onslaught.


http://i.imgur.com/hvjNCU6.png


while the attack in the south of the Mal homeland went well, pushing into their territory, the Island attack and the Khyzmri landing came to a halt, the Mal fleet being large enough to give a fight, compared to their lack of numbers on land.


Forces Left:


Mal-52,700/72,899


Kvekai-49,000/55,000


Khyz-53,500/54,000 and 9,000/9,000


Dacia-40,000/44,000


Gotter-30,000/35,000


Illitaria-27,000/30,000


Eltrai-31,000/31,000


Vili'ine-8,500/10,000


http://i.imgur.com/4AnKQBU.png


while the Northern fleet made slow progress, the southern got tied up, but started slowly working their way through the Mal fleet as the small but effective Gotteriech fleet hit the Mal from behind.


Meanwhile on the mainland, the mal had taken up two positions deep in their territory, one cut off by the Gotteriech army, stuck in a grind, while the other Mal forces defended the capital as Dacian and Eltrai forces came down on them


the kyzmri still could not force the Mal fleet apart, and their allies were currently too busy ot lend forces.


the problem of course, was the Mals magic an ferocity, more then willing to suicide bomb and revive piles of dead flesh to even out their numbers.


It became clear to everyone, the mal could not win, but were merely attempting to prolong the war...


Forces Left:


Mal-48,400/72,899 (numbers fluctuating due to magical boosts)


Kvekai-49,000/55,000


Khyz-53,000/54,000 and 9,000/9,000


Dacia-37,000/44,000


Gotter-27,000/35,000


Illitaria-27,000/30,000


Eltrai-28,000/31,000


Vili'ine-7,000/10,000


http://i.imgur.com/rB16JQU.png


with the Southern Mal fleet broken, the Alliance south fleet now had options on where to land their troops.


Meanwhile the North Mal fleet fell back, giving them time to reorganize, though the Alliance was hot on their tails.


On the Mainland, the Mal fell back and somewhat connected their lines, though this left them more vulnerable to reinforcements from the sea.


Forces Left:


Mal-34,200/72,899 (numbers fluctuating due to magical boosts)


Kvekai-45,000/55,000


Khyz-53,000/54,000 and 9,000/9,000


Dacia-35,000/44,000


Gotter-25,500/35,000


Illitaria-25,000/30,000


Eltrai-26,000/31,000


Vili'ine-6,300/10,000


http://i.imgur.com/xDOcr03.png


as the Illitarian and Kvekai forces stormed the island, they were met with massive amounts of traps and fortifications, turning the fighting around the Mal stronghold in the center into a slug fest.


The Mal northern fleet was broken, but without the aid of the Landing Ships it took much longer with many more casualties.


Meanwhile on the mainland, the gotteriech had pushed the Mal forces up against the sea, awhile they still seemed determined, it was clear it was only a matter of time before they were slaughtered to the last abomination.


With the help of the Gottereich fleet, the Khyz Union finally broke through, and was able to take the Mal Capital with the help of the Eltrai and Dacians.


It was then that a worrying thing was found, or perhaps, a lack of something.


The Capital was quite devoid of any Vessels of stored life energy, and no cataclysm catalysts could be found, no matter how destructive the searches were.


Word was quickly passed around the alliance that, in fact, the defense of the capital had simply been a ruse.


It was then that a Vili'ine ship came with the message: another Mal fleet had been spotted hold up in hiding behind the North Western Island, and the Vili'ine were moving in to engage.


Forces Left:


Mal-14,000/72,899 (mostly in the island)


Kvekai-43,000/55,000


Khyz-49,000/54,000 and 7,200/9,000


Dacia-33,000/44,000


Gotter-24,700/35,000


Illitaria-22,000/30,000


Eltrai-24,000/31,000


Vili'ine-5,000/10,000


http://i.imgur.com/uZRqfDi.png


with one final push, the Gotteriech finished off their engagement, and the Illitarians and Kvekai theirs.


It was in this time that the Khyzmri Union was,alone, in contact with the Mal Empress, a quite stunning and beautiful human upon a throne catalyst.


What went on within those doors is unknown, but the Khyzmri union suddenly comes out, spreading the word for everyone to leave the city unless they be destroyed, they themselves staying back to try and contain the spell.


Quickly the Dacians, after handing over most of their wyverns to help with the containment spell, flee, along with the Eltrai, via boat.


Everyone is informed, and breaths are held, as the Vili'ine and Kevkai are not able to yet catch the last Mal ships, nor have time to receive nor give word...


Forces Left:


Mal-220/72,899 (on boats)


Kvekai-41,000/55,000


Khyz-49,000/54,000 and 7,200/9,000


Dacia-33,000/44,000


Gotter-23,400/35,000


Illitaria-19,300/30,000


Eltrai-24,000/31,000


Vili'ine-5,000/10,000


(see Game Map for this Round)


it turned out, it was the Mal fleet that held the true catalyst, exploding a spell deep onto the ocean flood with such life energy as has never been used before.


The results were....devastating.


Truly and utterly.


Islands were blown apart, lands cracked and split, as mountains rose up like teeth from the ocean.


The loss of life was tremendous for all but the Khyzmri, whos location turned out to be the perfect location to take the least force, most likely the empresses planning.


The survivors have no idea what happened to the Mal, and upon meeting up at the Mal capital, the Empress was not found, the Khyzmri having been unable to contain her during the chaos.


Cursing, the Vili'ine asked for all to stay away from the dangerous crystals, and if given time, they would remove the threat they caused theses lands.


With this, everyone left limped home after signing off what they claimed as their, to be taken once wounds had been healed.


Forces Left:


Mal-???/72,899 (on boats)


Kvekai-12,000/55,000


Khyz-37,000/54,000 and 7,200/9,000


Dacia-9,000/44,000


Gotter-9,100/35,000


Illitaria-6,000/30,000


Eltrai-6,000/31,000


Vili'ine-200/10,000


NO VICTORY


And so concludes the Sixth Era of Zemrati History...
 

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