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Fantasy The Wolven Queen: A Northern Rebellion [CS]

Main
Here
OOC
Here
Lore
Here

idalie

ᴀʟʟ ᴏꜰ ʙᴀʙʏʟᴏɴ
Roleplay Availability
Roleplay Type(s)
If you'd like an Empire character, please ask me first! Empire characters aren't going to have many spaces!

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[Appearance - Factors often depend on Tribe]

Height:

Weight:

Name:

Nickname(s):

Age:

Sexuality:
(Same-sex relationships are a grey area in Northern society, usually depending on the chieftain's opinion of it. Go ahead!)

Tribe:
(Empire characters please ignore)
Damnonii - Famed for strength and prowess in battle, they’re far more hand-to-hand in combat and settle their differences through duels. They live within the mountain ranges of the far North, being hardy, broad and the tallest of the clans (Men being from 6’4” - 6’7”. Women being from 5’10-6’4”). Said to be descended from Ice Giants, these peoples are stubborn and prideful.
“Ice in heart, stone in fist.” [CHIEFTAIN: thebigbadwolfy thebigbadwolfy ]


Epidii - Famed for eye and aim, Epidii have steady hands for spears and archery. They do well with long-distance attacks as well as having an adept mounted division of bareback riders. Natives of the Grasslands, usually being small and slim but strong in build. Said to be descended from the fair-folk (elves). Arrogant yet loyal. (Men being from 5’5” - 5’8”. Women being from 5’0” - 5’6”).
“Sky above, breath within.” [CHIEFTAIN: Pavan Pavan ]


Vadinii - Famed for their connection to the Divine (producing the strongest seers) and quick on their feet to solve problems, excelling at using strategies in their favour. Vadinii are usually red-headed, with an slightly lighter build yet not as small as Epidii. Due to being nearest to the coasts, they have the best sailors and ships in the North. Said to be descended from Selkies which give Vadinii women terrible wanderlust during their youth. Quick to temper and hard to soothe. (Men being from 5’10” - 6’2”. Women being from 5’3 - 5’9”).
“Fire and Iron.” [CHIEFTAIN: idalie idalie ]
Role:
(What are you? Warrior? Druid? Wise-Woman? Chieftan? FOR MAGIC USERS; CHECK THE LORE.)

Weapon(s):
(Maximum of 3)

Personality:
(3-4 Lines please!)

Background:
(4-5 lines please!)

!!MAXIMUM AMOUNT OF CHARACTERS IS TWO!!
 
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Height:
5’7”

Weight:
160 lbs

Name:
Ailith Alvisdottir

Nickname(s):
The Wolven Queen

Age:
36

Sexuality:
Heterosexual

Tribe:
Vadinii

Role:
Chieftain

Weapon(s):
Shortsword and painted shield.

Personality:
Ailith is a stern patient woman, the sort to offer guidance and counsel to those who need it. A sympathetic shoulder to cry on, and a figure of great standing who commands respect even from the strongest of warriors. Once upon a time, even that of her husband. Ailith has gone through drastic change and bears the scars of it, by becoming closed off during talk of her personal life and withdrawing socially. Until recently a mother of daughters bearing ambition and tenacity, the Queen was famed for her protection and inspiration on the young girls of the tribe. Her husband had married the infamous shield-maiden for the righteous fury she possessed, and her will to speak her mind. Being stubborn, straightforward, and having little time to dance around the subject. Direct, plain, and firm. Nevertheless, since the loss of her daughters and husband, there has been an inevitable break. Her patience is thin, grim, and easier to shatter; no longer does she humour others, but remains sullen; no longer does she have mercy for those who cross her path. Her punishments grow wicked for there is a pain which becomes heavier by the day in her chest. Stringing up the dead bodies of Empire soldiers and ensuring they know what true agony is.

Background:
Ailith was raised a fighter within the tribe, being a shield-maiden beside three other younger brothers. Her own mother one of the strongest local seers -- who would go on to be blinded by her ability during older age. A power which wasn't passed down to any of her children, strangely enough, due to skipping a generation. Her father was close friends with the chieftain leading Ailith to be playmates with the chief's son. A boy trained to take the position of his father and a popular choice for the next in line. It was fate, it had to be, for they fell in love. Alvisdottir wed her husband in the summer, bearing children by winter. Two girls, both of whom had the gift of sight. Young, beautiful infants, swaddled in cloth who would grow to be fair and sweet with sharp tongues and sharper blades. They took after their mother of course. Redheads of fire and brimstone.

Then came the Empire. Greedy, thieving, wanting more. More than they could give. The chieftain stood up to them, denying the land and proclaiming the harvest that year wouldn't be enough to support the tribe. He was cut down. His daughters bedded and beaten, his wife molested and abused. Crops burnt and land abandoned by the soldiers as useless. Ailith mourned for three days and three nights; her daughters not making it past the second sunrise. Then she rose. Still blackened and bruised, the Queen brought a fist to the skies. A singular act of defiance. In the memory of those lost, in the memory of what she loved. They would no longer be trampled underfoot. They were Vadinii. Kings of the Seas. Descendants of Selkies. They were Northerners.

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Height:
6’7”

Weight:
250 lbs

Name:
Einar Ragnarsson

Nickname(s):
Bear

Age:
31

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Sexuality:
Heterosexual

Tribe:
Damnonii

Role:
Warrior/Berserker

Weapon(s):
- Two-handed axe.
- Singular seax.

Personality:
Unsurprisingly, Bear isn't the most intellectual man you'll meet and is safely remarked on as 'a bit dense'. Trying to drop subtle hints will often fly right over the top of his head. Nonetheless, Einar is a sweet, considerate man who does his best to help those in need; whether or not that being embraces or discussions. The people he cares about, he cares about intensely and is often extremely protective of those he's taken under his wing. Ragnarsson is the very essence of the quote: “There are three things all wise men fear: the sea in storm, a night with no moon, and the anger of a gentle man.” He is the sort of man to go to the ends of the Earth if it would make someone feel better, willing to sacrifice himself for the greater good of the North and ensure a safe future for the generations to come. His anger is something to be contended with, however, for when he gets into a rage there is nothing which can stop him; apart from perhaps a familiar face or two.

Background:
Bear was raised amongst eight children, being the third son. It was safe to say his father and mother were indeed, enthusiastic in their displays of affection. His youth is one of never being alone, developing playful defences and finding compassion for his siblings. Especially so when they were hurt by others. Einar was the sort of brother to make sure those who made you cry, would continue to regret the day they lay a finger upon his family -- which only served to have the boy seem a troublemaker in the eyes of the tribe, and yet he held promise. Balancing right from wrong, this Bear was good-natured. A heart of gold and hands of iron, as his mother would say. Ragnarsson is one of the tallest men in his tribe, which started from a young age. His touch seemed to break more things than he could count (including a few bones here and there when playtime got too rough), and from even his infantile years the boy was bigger than most.

His father, Ragnar, had been against Empire occupation since time in memorial and was one of the few men who were responsible for murdering pockets of the Empire who had taken liberties with women who refused, children who they'd smothered, men who they'd hung from the rafters of stables. In the end, Ragnar was caught and crucified for his misdeeds, dragged away by the Empire never to be seen again. Einar grew up with a hate in his gut; unhealthy for a child, but a hate nevertheless. It grew as did he, festering from a kindhearted Bear into one of anger. He would protect what he had. He had to. Einar was given his first tattoos at the age of fourteen, where he was fully indoctrinated as a man, swearing fealty to the chieftain. His years would be spent both training and helping mine the iron ore from the mountains whilst his sisters were either married off or found themselves a trade to subsist on. Some of them even joining him in the rocky earthern depths, helping to smelt and smith.

He never had enough time to search for a wife amongst dalliances. He itched for battle and with the rumours of Ailith and what tragedy had befallen the Vadinii, he saw it as a way to avenge the death of his own parent. As well as that of the very North itself.


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Height:
6’2”


Weight:
167lbs


Name:
Helle Bralisdóttir
Pronounced (hell-eh)


Nickname(s):
The Merciless Maiden of Damnonii


Age:
23


Sexuality:
Bisexual


Tribe:
Damnonii


Role:
Warrior


Weapon(s):
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Personality:
Helle is cold, calculating, aggressive, and bloodthirsty. At least, that’s how she appears in battle. Nicknamed “The Merciless Maiden of Damnonii”, Helle was raised by a respected and victorious Damnonii warrior named Bralis Keltisson. Bralis was a emotionless and battle-hardened man who wanted his offspring to be the same. So, when Helle was born, he trained her from a young age to kill and do little else. Off the battlefield, Helle is quiet and respectful of elders, yet standoffish. She is rough around the edges and has an exterior that is scarred and hard as ancient stone. However, on the inside Helle is lonely and longs for companionship and support she never got from her father.
She will never show this, though. She has never been allowed to show emotion, and especially not softness.


Background:
Helle was born to famed warrior Bralis Keltisson and his beautiful wife named Hilde Svenisdóttir. Bralis was renowned as a noble and bloody warrior for his tribe the Damnonii, and when his wife Hilde became pregnant he wished for a son to pass his legacy on to. Bralis and Hilde prayed and prayed for a son, but on winter’s morning Helle entered the world. Bralis was furious. He wanted a strong, sturdy boy he could chisel into the perfect warrior, not some dainty daughter. However, soon after Helle’s birth her mother died of illness and all Bralis had was Helle. So, not being one to yield to anyone (not even fate or the Gods), Bralis decided he would turn Helle into the warrior that would carry on his legacy. He trained Helle in swordsmanship, strength, hunting, and leadership, turning her into a bloodthirsty warrior who killed without flinching, spilled blood without batting an eye. By the time Helle reached her mid teens she has been in many battles and had more than once came home with blood smeared on her face and dried in her snowy-blonde hair. Helle became the perfect warrior prodigy that her father always wanted, but he still despised her for not being the son he wanted. Helle has always strived to prove herself to her father though, even if she dies trying.


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Height:
6'5"

Weight:
247lbs

Name:
Bralis Keltisson

Nickname(s):
The Golden-Maned Beast

Age:
56

Sexuality:
Heterosexual

Tribe:
Damnonii


Role:
Warrior, War Strategist, Battle Leader

Weapon(s):

A greatsword


Personality:
Bralis is as wise as he is heartless. You don't go into battle as much as he has, kill as much as he has, and survive without having a brain and no regrets. Bralis demands perfection from those below him and will not accept anything but perfection from himself. He is so quick to anger some say he has never not been angry, he came into this world with a scowl on his face. However unfriendly he is, he still respects those above him and those below him who earn respect. Respect is earned through blood and sacrifice, though, so you must have worked a great deal to earn Bralis's approval.

Background:

Bralis is the son of a notable warrior who was a great friend of a past Chieftain, so war and battle run thick through his family's veins. Bralis was raised with 3 other siblings, two older brothers (one 4 years older, one 2 years older) and a younger sister (2 years younger), so he always had to compete for his parents' attention. Bralis and his brothers were trained in battle from an early age, but Bralis showed the most promise right away. Bralis always wanted to be the son who carried on his father's great legacy, and when both of his brothers died when Bralis was 18 (one in battle, one from illness) he was truly the only one who could. His sister, a gentle woman, married a fellow warrior and had 3 children all before Bralis did. Bralis was often too focused on training, slaying, and strategising. However, eventually, he met a beautiful, feisty woman and immediately fell in love. Her name was Hilde, she was the daughter of a farmer. Eventually, the two married and Hilde became pregnant. Bralis wanted a son more than anything. A son that would be like him. A son that would bring honor to his name and to their tribe. However, when the child turned out to be a girl, Bralis was furious and ashamed. He decided to wait until the next child, surely a son, but his wife soon took ill and died. Only months after his daughter, Helle, was born. Bralis, heartbroken and bitter, decided he would mold his daughter into the warrior of an offspring he wanted. So, he did. Crafting her into a killing machine much like himself. He still cannot get over the embarrassment and heartbreak of the circumstance though, and every time he looks in his daughter's hazel eyes he can only see those of Hilde's staring back. It pains him, so he has always kept his daughter at arms length, only really communicating with her during training, battle, or when scolding her.
 
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SORCHA TULACH
BASICS

Age: 34 years

Gender: Female

Tribe: Epidii

Personality: ESTJ

Sexuality: Heterosexual

Role: Warrior

Weapons: A wrought iron spear with a deadly tip and a longbow with a quiver of large arrows.

Height/Weight: 5’5’’/136 lbs or 1.65 m/61.7 kgs
PERSONALITY

Sorcha is a natural leader, although she acts more like a worried mother when it comes to people she cares about. She’s bossy, sarcastic, and is a quick decision-maker, often going with the solution that offers most logical outcome. Practicality is her model, and she looks at everything through the straightest angle she can muster. She’s not a stranger to handling stress, and is able to juggle her work and personal life in a talented manner.

Every fiber of her being is devoted to the Epidii, and she has trained her whole life in order to reach the level of skill that she has. She has a sharp eye when it comes to hitting targets, and she prefers the spear to the sword. She feels most at home on the battlefield, although she does value the quiet life. Her tactical mind makes her a valuable member at tribe meetings, and she doesn’t hesitate to speak her mind when it comes to a matter of her people.


Virtues:

- confident

- ambitious

- quick-thinker

- dependable


Virtues:

-stubborn

-arrogant

-blunt

-impatient
BIO

A loyal Epidii, Sorcha was the daughter of a couple that had traveled from the far southlands. Since she was small, her stoic personality and skilled hands were apparent, and she began her warrior training with others her age. She was quick to earn respect, although she was quite rash as a younger woman. This flaw led to a nasty feud between her and an older warrior, who thoroughly taught her her place, leaving a thin scar on her left outer thigh. This she took with no small amount of humility, and her ways began to be more reserved and mature, even though she was still a natural leader.

Sorcha’s position toward the Empire is full of spite, as her oldest brother was taken from them as a young man. She sees nothing in the conquering manners of this nation and would attack single-handedly at a word from her chieftain. But no matter how strong her passions are, she understands the gravity of the Empire’s reign and knows that a full plan and larger forces are needed to take down the tyranny.

Code by JayeTheKat JayeTheKat





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BENNEIT LOGANACH
BASICS

Age: 27 years

Gender: Male

Tribe: Damnonii

Personality: INTJ

Sexuality: Heterosexual

Role: Druid

Weapons: A thick staff made from chestnut wood, and a gladius(short sword).

Height/Weight: 6’5’’/187 lbs or 1.96 m/84.8 kgs​
PERSONALITY

Like the rest of his druid kin, Benneit is a bit of an outsider, preferring the company of nature to that of other persons. He is respected for what he is, and while he’s not very good at conversing, his opinions are often full of practical wisdom and empathy. He is easily embarrassed, especially by the slight lisp he has, so he prefers to remain silent, assessing situations with his intelligence and doing what he can to help.

Benneit is often followed around by a large fox, which has come to be his familiar. The two are good friends, and the druid has been known to speak to the animal as if it was a brother. His influence over nature is much stronger when accompanied by the fox, which he has begun to refer to as Seòlta.

Virtues:

- honest

- sincere

- sympathetic

- creative

Vices:

-tense

-nervous

-cowardly

-insecure​
BIO

Benneit comes from a long line of prestigious druids, most of which have personally served the chieftain of Damnonii. However, due to his awkward nature and reserved speech, he has chosen to keep mostly to himself, serving his tribe through agriculture and livestock matters. He does, however, have a great pride toward his clan and wouldn’t hesitate to fight for it, if it ever came down to that.

His own past was a simple one - Benneit’s parents were thrilled that their second-born would carry on the tradition of druid, as their oldest had been taken away. His skill was clear even before he had made the choice, which he had no hesitation in giving. He trained under his father, who transformed into a giant oak not long after Benneit’s twentieth birthday. He was deeply affected by this, and yet accepted the sadness with the knowledge that his father had led a noble life.​

Code by JayeTheKat JayeTheKat
 
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[Appearance - Factors often depend on Tribe]
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Height:
6'2

Weight:
195 lbs.

Name:
Marcus Lanius Flavius

Nickname(s):
"The Fist of the Empire," "Marc" by his wife

Age:
33

Sexuality:
Heterosexual

Role:
Legatus of the Empire

Weapon(s):
Gladius gifted to him upon his promotion to centurion
Pilum
Shield with his legion's insignia painted on it
Personality:
On the surface, Marcus is a stoic, almost emotionless man. As a trueborn stoic, he takes life as it comes, and prefers to keep his emotions to himself. He is an incredibly brave man, fighting alongside his men in every battle. He deeply cares for his men, willing to do a thousand times for them. He is also a very family oriented man, punishing adulterers by having them branded as such forever, and punishing any rapists by castrating them before hanging them from a tree. He only shows much emotion when with his men or his family, though it's only brief smiles and frowns. He also cares for the people he conquers. He was once in their shoes, and any of his men who mistreat them are punished. He truly believes that the Empire is the lesser of a dozen different evils, and that they will bring order to a savage race.

Background:
Born with the name Gregor, Marcus was raised in a region ravaged by war. Feuding warlords fought for control, and he saw his entire family murdered and his mother and sister raped in front of him by this pointless war. Then the Empire came. They brought peace, order, stability. Sure, they raped and pillaged, but they actually brought peace. So, just after marrying his childhood friend, Aelia, joined the legion at the age of eighteen. Already a hardened man, he quickly rose up through the ranks, winning many battles and the title, "The Fist of the Empire." Now he is sent to the North, tasked with conquering it's people and forcing the She-Wolf to either bend the knee, or die.
 
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Frigg Arnesen


General

Name:
Frigg Arnesen


Nickname:
Grand Daughter Of Freya The Insightful


Age:
20 Years Old


Sexuality:
Heterosexual


Tribe:
Epidii


Role:
Witch


Weapon:
- Bow and arrow [The weapon of her choice. She rarely ever misses due to her charms]
- A dagger [The weapon she uses if she needed to protect herself in close range combat. She isn't an athletic or fit person so she's not as good as she is when she uses her bow and arrows]
- A wand [Made from the remains of her grandmother. She rarely ever casts any spells without it]

Physique​

Hair:
Grayish black. Reaches her chest. Not silky but not rough either.


Eyes:
Light black.


Skin:
Porcelain with light freckles. She also has red markings on her cheeks.


Height:
5"2 [160 cm]


Weight:
45 kg [99 lbs]


Others:
She has two piercing holes. One in each lobe.

Personal

Personality:
Frigg is a mature girl for her age. She is much calmer and thoughtful than the other kids when she was younger. Even now, she acts like an old woman. Frigg is good at giving advice and solutions though not always. There are times she might make mistakes but she would always make up for them in some way.


The fact of the matter is, Frigg is still young. There will be times she might behave rather childishly or rather stupidly. She might get mad at irrelevant things or she might get excited over little things. There's really no telling. Shs doesn't always display this kind of behaviour due to her heritage but it's not something rare either. She tries hard to suppress any childish or selfish feelings which only does more damage than good.

By refusing to acknowledge her own desires, it has caused her to be more stressed and it reflects in her work. As an Epidii, arrogance runs through her though she might not realize it or want to. Due to that trait, she doesn't consult anyone about how she feels, choosing to ignore. Even if someone were to advise her or scold her about it, she would just feign ignorance.

Even with those flaws, Frigg is a good kid with a good heart. She loves her tribe and would always do the best she can for it. After all, loyalty was another strong trait in her tribe.

Background:
If Frigg were to introduce herself, the first thing people would realize is that she's the daughter of Freya Arnesen. Freya was a wise woman of Epidii, known for her wise ways and strong charms. She had passed away a few years ago and her legacy was passed on to her granddaughter, Frigg. Freya's daughter, Unna, chose not to involve herself in witchcraft much to the former's dismay. However, Frigg took on that role instead.


As a child, Frigg was quite weak and ill which caused her to mostly stay at home. To past the time, she chose to learn more about witchcraft and as the years gone by, she developed a deep interest in being a witch much like her grandmother. When Freya passed, the people who looked up to her turned their attention to Frigg. Initially, it brought her pride and joy knowing so many were supporting her but as she grew older, things changed.

She still felt pride but instead of joy, worry seeped in. Knowing how great Freya was, Frigg did her best to be just as amazing as her. This caused her to forced herself to grow up with the thought that it was the only way for her to become a great Witch.

Still, aside from that, Frigg has led a pretty normal and fond childhood.

 
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latest


Height:
6’4”

Weight:
179lbs

Name:
William Caesarus Daemonis Augustino

Nickname(s):
The Emperor’s Eye
Demon Blade

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Age:
27

Role:
Royal Prince - Second Heir to the Throne
Legatus - Military General
Weapon(s):
1x Ornate Longsword
1x Ornate Royal Dagger

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Personality:
William is a man of intelligence, understanding and discipline, yet he is not without humour. His cunning and ability to plan is unparalleled, strategical thought only trumped by his tactical ability both in the present and in the bigger picture. Ever the one to joke around and act coy, William can also switch to his super serious, commanding leadership role to discipline or inspire those around him. Being a gentleman as well as royalty, he is well spoken, kind, honourable, dignified and understanding. Until it comes to the battlefield.

Background:
William was born royalty, second heir to the Emperor himself. His life was sheltered in the Empire as he was educated with the best the grand empire capital could supply. Royal etiquette, swordsmanship, strategy, academics, philosophy, politics - William had the full works, as was expected of the son second most likely to rule over the Empire. However, William did not want to go through the political system back home as the rest of the royalty did, content with their safety behind the city’s well fortified walls. No, William chose to put his formal military training to good use and joined the empire’s army, becoming a military general; a Legatus.

This immediate promotion might have seemed like royal nepotism, but the prince had not joined the military simply for the honours. William delivered victory after victory with his incredible strategies and dumbfounding ability to outsmart the empire’s enemies. Their expansion has been largely credited to his many military successes, both from conquering/subjugating new territories and quelling rebellions within the Empire to avoid destruction from within. William even delved into the scary world of politics, cutting off the ugly head of corruption in the senate at the base each time it appeared whenever he was home. A known fact is that William also has an avid interest in new technology, placing value in advancing their equipment and even rumoured to be one of the very few in the Empire to have an open mind on the topic of magic.

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*****

latest


Height:
6’5”

Weight:
184lbs

Name:
Kypher Hawthorne

Nickname(s):
The Useless Seer
Epidii’s Spear

Age:
20

Sexuality:
Heterosexual

Tribe:
Epidii (Previously Vadinii)

Role:
Warrior (Failed Seer)

Weapon(s):
Perforar - A long spear, sharpened at both ends. William gathered bones and, with the aid of a witch, magically fused them to forge a fine spear with its purpose engraved on it. Despite being made of bone, it is strangely as hard as iron.
1x Shortbow + Arrows
1x Shortsword

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Personality:
(3-4 Lines please!)

Background:
(4-5 lines please!)
 
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[class=notes] //so above is the background image// [/class]
[class=notes] //above is the white transparent background the "0.8" controls the opacity// [/class]
[class=notes] //The character image as well as the border for it// [/class]
Eòghan Roithridh

[class=notes] //The Name and the background for it// [/class]
Height: 5’8”

Weight: 140lbs

Nickname(s): Eog, Han, Ro, Roithridh, Oggis, Baby Face, Boy, Child-Healer, The Painkiller

Age: 27

Sexuality: Heterosexual

Tribe: Epidii

Role: Healer

Weapon(s): Bow and Arrow, knives (used more for medical purposes), bow staff


[class=notes] //the box around the accordions// //and in the slide title's I put a div around them to add the purple background// [/class]

Personality
Eoghan is a altruistic man, willing to lay his life down for those he cares about. Having to take care of his mentally ill sister for most of his life he’s taken to moving with a sort of delicacy and diplomacy when interacting with others, which is good for a Healer but poor for a warrior. Surrounded by those who are much stronger and fiercer than he, he often sees himself as inadequate and pours his insecurities into his work as a healer. He isn’t one to quit and it’s his creativity and tenacity that has made him quite a capable healer in Epidii. All be a bit arrogant at times when others think to criticize or get in the way. Often giving cruel looks or slapping a creeping hand away from his workstation. When working he is quite serious and isn’t afraid to give orders to even the most threatening of warriors.

The rumors spread about him and his sister are harsh but he chooses to avoid any confrontation over it. There is very little in this world that can provoke Eoghan to violence, he prides himself on his calm under pressure, however, there is one thing that when brought up caused him to lose his temper. So, he keeps his secrets and past close, only his mother and few of the elder members know and all keep it to themselves for the most part.

Biography
Eoghan was born to a Epidii woman of the forest named Cairistiòna and her warrior husband Aonghas Roithridh in the vast heat of summer. A cheerful and delicate boy, he was his mother’s heart and his father’s disappointment. He trained the boy as best he could, but Eoghan could never hold a candle to the other boys in the Epidii tribe. Instead he used the gift he was blessed with by the Sky Mother. Having known of his ability to heal others as a child Eogan didn’t just want to use his gift he wanted to learn of more ways to heal. So starting at the age of six he began to study and learn potions and salves from the tribe’s witches and Druids. Using both herbal and magical means to treat, clean and sustain wounds. Though hard at first over time Eoghan had learned much about the plant life and how it heals as well.

When Eoghan turned eight his family was blessed with another child a younger sister named Eilidh. Just like her brother Eilidh was cheerful and bright, however, much more carefree than her older brother. Eilidh enjoyed wandering off far and wide often being punished for coming home so late. She ignored all the stories and warnings of traveling too far off and one night did not return home. A search was made for her and Eoghan was reluctantly the one to find the injured remains of his sister torn and bloodied. Eoghan did everything in his power to pull his sister back from the plane of death. Somehow he did just that, but to some what he brought back wasn’t complete. Young Eilidh was suffering from a series of mental illnesses which often found her forgetting where she was and repeating herself. The family tried their best to care and hide the girl from the rest of the tribe, but often she would wander off without them knowing. One day it wasn’t her mother or brother that found her but her father. Taking her back was easy enough he’d done often enough, however, this time was different, this time she was carrying a knife. Eoghan ran towards the screaming only to see his father dead on the ground his sister covered in blood. He tried to bring his father back using almost his entire life force, to bring him from that plane like he did his sister.

It was the first time he lost someone. Reaching for his sister he vowed to take care of her and not lose a loved one again. Sadly some vows are not ones that can be kept. A year later he lost his sister and in his grief delved deeper into his work. Numbing his mind, body and soul with the pain, he began to heal any and all those without considering the repercussion to his own lifespan. Leaving the heart of his tribe to learn and grow on his own, he’s spent the rest of his years healing others and growing a name for himself, The Painkiller.
code by AgWordSmith AgWordSmith


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[class=notes] //The character image as well as the border for it// [/class]

Noelani

[class=notes] //The Name and the background for it// [/class]
Height: 5’7”

Weight: 139lbs

Nickname(s): La~lu, Mistress, Lady in the Fog, Death’s Mistress, Alluring Crone, Princess

Age: 22

Sexuality: Bisexual

Tribe: Vadinii/ Lost Isles

Role: Witch/ Lost Isles Ambassador

Weapon(s): Spear, Scythe, and Scimitar, both the spear and the scythe hold inside them wands


[class=notes] //the box around the accordions// //and in the slide title's I put a div around them to add the purple background// [/class]

Personality
Noelani is a carefree and adventurous girl, her wanderlust is insatiable which makes her a bit unreliable at times. Not afraid to use the teachings of her maternal family to her advantage she is quite the rouge. Cheating and lying come easily to the girl. She has great respect for those who can uncover the truth within lies with poise and intelligence. Along with a bit of a temper when she considers something unfair. Easily bored she plays tricks and games on everyone she meets until she gets bored and moves onto the next new and interesting adventure. Staying somewhere for too long makes her uncomfortable and she begins to fidget and wander off, which gets her into trouble.

Although technically still a member of the Vadinii tribe Noelani hasn’t been near the tribe ever. She is quite disjointed when it comes to tribe loyalty and helping others. However, the appeal of combat, chaos and adventure pull her into helping others with their troubles. Still young and a bit out of practice when it comes to interacting with others, Noelani is a bit dense when it come to being tactful in conversation. She only often understands bluntness when it comes to the matter of other people’s feelings. More often than not she is the type to punch someone than to deliver a sonnet.

Biography
Born and raised in the Lost Isles off the coast Noelani spent much of her life bored out of her mind listening and learning from her elders. Potions and charms were nice, but she knew she could do more and spent her time developing the more powerful side of herself. The only part of her life that entertained her was swimming and tricking sailors into danger. The comfort of the sea and the rush of danger that came from both kept her in place however she was often scolded by her elders for pranking sailors with no regard as to who they were. Noelani ignored their scoldings and punishments and spent her time practicing the powerful gift of illusion she was bestowed by her heritage. Using illusions to hide, confuse, scare or escape, she only got into even more trouble with those on the islands. Starting to steal and play crueler pranks they decided to put the girl into more serious activity so with the help of their most stoic warrior they began to train Noelani alongside teaching her witchcraft. The burden of having to juggle training her mind, body and power stopped her from pranking and left her exhausted yet capable. Albeit no master warrior but using her tricks alongside her growing skill she could hold her own. Once she was too antsy to stay any longer Noelani decided to lure a ship in and begin wandering the seas. Returning home every so often to recharge and catch up on the newest gossip, she spent her days on the waters. Becoming accustomed to this vast world even if it was only on the seas.
code by AgWordSmith AgWordSmith
 
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Appearance:

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Height: 5’10

Weight: 180lbs

Name: Titus Varus

Nickname(s): Reaper

Age: 24

Sexuality: Asexual

Role: Royal Bodyguard

Weapon(s):

Imperial Spatha (Longsword), Shield, and three Pilum carried on his back via a leather bag.

Personality:

Titus is cold and ruthless, with an impressive talent at killing fellow humans. He is the perfect soldier, following orders to the letter, no matter how brutal they may be. He firmly believes that the Empire’s destiny is to rule the world and he will do everything in his power to make that a reality. He possesses a love of battle that can cause him to lose himself in bloodlust. He is a man of few words and is extremely blunt, with no time for politicians. He respects the Prince he protects due to the man’s ability as a general. He cannot feel any sort of attraction to either gender, and the concept of love only confuses him. Religion also holds little meaning to him as he prefers to rely on the strength of his sword arm and the soldiers around him. He will gladly sacrifice his own life if it means the prince will live.

Background:

WIP.

Appearance:

0af3b52239b3e815392279abfb70a95d--character-concept-art-character-design.jpg

Height: 6’2

Weight: 162lbs

Name: Lucius Aelius

Nickname(s): The Phantom

Age: 27

Sexuality: Heterosexual

Role: Imperial Assassin

Weapon(s):

Throwing knives, bag of assorted torture devices and poisons, and long curved daggers.

Personality:

Lucius is a polite and well spoken person on the outside, yet is quite the opposite on the inside. Those unfortunate enough to be his targets are usually left in such a horrific state that those who discover the body or bodies will be unable to forget the sight for as long as they live. He carries within him a terrible urge to cause pain and suffering to as much people as possible. Only when his victims scream out in agony will he possess a genuine smile. He views his terrible acts as art.

Lucius is also vain and arrogant, thinking nearly all others are not worthy of his attention. The only person he respects is the Emperor. He also makes a great effort to hide the fact that he is afraid of failure.

Background:

Also WIP.
 
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Height: 5'11"

Weight: 175 lbs

Name: Gerulf Ariamirus

Nickname(s): The Avenger of Athair

Age: 26

Sexuality:
Heterosexual

Tribe:
Angrivarii (former), Vadinii (current)

Role:
Warrior and Huntmaster of the Vadinii, Self-Appointed Chieftain of the Angrivarii

Weapon(s):
Prefers to fight mounted, with a spear and shield. Also carries a sword for cqc.

Personality:
Gerulf tends to be more somber and reserved, preferring to keep minimal company. That being said, he can be a strong and charismatic leader when the time arises, and inspires complete confidence in his orders among men under his command. Gerulf is particularly attuned to nature, and is a master at using the terrain to his advantage in warfare, being especially adept in forests. He is deeply distressed by the manner in which the empire expands, clearing forests for paved roads and raising massive buildings and aqueducts at the expense of the forest. However, he is borderline incompetent at politics, and has trouble debating, haggling, or making any sort of diplomatic conversation. He would rather solve his problems in battle than in negotiations, and will make every attempt to resist stepping up to the table. He can be incredibly stubborn about his beliefs and ideals, making it hard to change his mind or sway his thoughts. While devoted to the cause of rebellion, his ultimate intentions lie with reclaiming his old territory, and his true allegiance to the other Northern tribes could come into question.

Background
The Angrivarii were once a proud tribe of warriors, renowned for their tactical prowess and use of terrain in waging guerrilla warfare campaigns that net them large amounts of territory. Located to the South of the Vadinii, the tribe was one of the first and most important foes of the fledgling empire. Gerulf was the youngest son of the old chieftain of the Angrivarii, Theodemir. Theodemir had sucessfully waged war against the neighboring tribes, and was a celebrated chieftain and military commander. Gerulf, being the youngest of 9 sons, immediately became a warrior, never expecting to hold a position of high leadership.

Initially, fighting was successful. The organized and formal military of the empire had trouble gaining ground against the guerrilla and hit-and-run tactics of the Angrivarii. Gerulf proved to be a more than competent soldier, rising through the ranks to become a cavalry commander by age 19. He later distinguished himself by carrying out many successful ambushes against empire forces attempting to gain ground in the forest. However, things were looking increasingly dire for the Angrivarii as a whole. Theodemir's eldest son was slain in battle, and the second son, Theodoric, defected along with a large number of warriors, with the promise of riches and territory provided by the empire. Eventually, an Empire assassin got to Theodemir himself. The resulting void of leadership threw the Angrivarii into chaos, and the Empire was easily able to sweep up the remains. Gerulf, along with his cavalry detachment, set up a resistance movement, and carried out raids against empire outposts and villages for years. A puppet state was created, with Gerulf's brother Theoderic ruling as imperial governor. Gerulf viewed this as treason of the highest order, and declared himself the rightful Chieftain. Upon hearing of Ailith's plans for rebellion, he saw a chance to reclaim his tribe's former land, and traveled north to join her retinue. Along with his personal cavalry detachment, he currently serves the Vadinii as Huntmaster.​
 

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Height: 6'0"

Weight: 171 lbs

Name:
Caoimhe Dubhshláine
(Pronounciation: Keeva Delaney)

Nickname(s):
Coward of Damnonii
Raven Banshee of the North

Age:
29 years old

Sexuality:
Gay

Tribe:
Damnonii

Role:
Chieftan

Weapon(s):
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Personality:
Caoimhe's appearance somehow absolutely encapsulates her personality, while also not representing it at all. She seems to retain a certain sort of naivete about the world, represented more accurately through her actions rather than her words. However, she speaks as though she is hardened, bitter and pessimistic. She's very independent, perhaps to the point of pigheadedness, often refusing advise or aid. Some may point this out as an unearned confidence and proudness (and they'd generally be correct). However, since taking on the title of Chieftan, Caoimhe has had to suppress this part of herself, and force herself to take other's opinions into account. Add on her impulsive nature, and Caoimhe really does not fit the image of a leader. She is an expert at commanding a small group of individuals, with a charismatic presence, but when it comes to large masses- such as a tribe -she's out of her comfort zone. While Caoimhe has tried her best to remain stoic and unaffected, she's a deeply compassionate individual who doesn't quite have the stomach for merciless killing- or at least, she doesn't anymore. Despite her many shortfallings, Caoimhe is trying her hardest to become a better person, and the leader that her tribe needs and demands.

Background:
Caoimhe was born the youngest daughter to the chieftan Connal, with two older brothers. Her father was well respected and loved: both a fearsome warrior and an adept leader. He was also very loving and caring, and Caoimhe would never deny looking up to him. However, she was the daughter, after all. She was expected to learn the ways of a woman with her mother Eachna. But much of that time spent learning to wash and sew fabric into clothes, or how to cook, was simultaneously spent hearing tales of her mother's time as a fierce warrior. Prior to her marriage, she was quite skilled, and the talk of the town. Caoimhe was wide eyed with wonder and wanted nothing more than to learn to fight, to defend herself and her family- maybe even be a hero. But that wasn't written in her future. As she grew, Caoimhe watched the Empire tear the North apart from the inside out. But it was when she watched her eldest brother- who had secretly been teaching her basic swordplay -slaughtered in front of her when something snapped. The teen vanished into the night. During this time, Caoimhe would spend her travels teaching herself how to fight and survive, eventually joining up with a travelling troupe of actors, and became a part of a swordplay act. The showboating wasn't exactly the best strategy to win a fight, but it certainly taught her a lot more than she ever knew before. Eventually, she joined a band of mercenaries, earning herself the nickname "The Raven Banshee of the North" for her particularly ruthless killings, despite appearing with a childlike naivete and innocence. Over time, Caoimhe grew sick of this sort of killing, and returned to her tribe. She was, of course, shunned, though begrudgingly accepted once more. She spent the next three years trying her hardest to make up for the lost time. When her father succumbed to disease, her other brother having also vanished during her adventures away, Caoimhe fought all those who opposed her taking on her father's title, ultimately becoming Chieftan of the tribe.
 
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[div class=taboutside style=width:100px;margin-top:65px;margin-left:-10px;][div class=tabs]home


[div class=tabs]requisite


[div class=tabs]persona[/div]

[div class=tabs]history[/div][/div] [div class=content][div class="tabsContent tabsContenthome" ]
Lucerzia Starlum
[/div][/div] [div class=content][div class="tabsContent tabsContentrequis" style=display:none]
I'd marry for your money in a minute
the requisite
full name
Lucerzia Starlum
age
23
gender
Female
sexual orient
Heterosexual
orientation
etc.
etc.
Height: 5'6 Weight: 53kg Role: Witch Tribe: Epidii
[/div][/div] [div class=content][div class="tabsContent tabsContentperson" style=display:none]
I've got blood on my name/font]
preferences
none
personality
Lucrezia is portrayed as being vengeful, ruthless, embittered, cold and calculating. Having turned against her closest friends and even her own family, Lucrezia zealously pursues what she believes to be right as well as the downfall of her enemies, even those she once cared about. She is a highly isolated and darkened character who resembles her biological father far more than she cares to admit since she, like her biological father, has suffered greatly on an emotional level and is unwilling to let go of past suffering. Additionally, Lucrezia seeks to avenge her losses but ultimately fails to achieve satisfaction, which dooms her to be perpetually unhappy. In spite of her apparent callous antipathy, on rare occasions, Lucrezia shows a sorrowful melancholy that she herself does not expect to feel when her father dies. Despite her vindictive and unforgiving personality, however, Lucrezia remains a powerful, arrogant, intelligent, overconfident, and ferociously determined individual. Her darker characteristics are largely the product of external influences while her truer nature was portrayed as one of immense compassion. This nature has arguably not disappeared due to the melancholy she sometimes showed and she does at times reveal a vulnerable side of herself, such as her shock and hurt on hearing of her father's death, her deep conflict, her fear at being rendered powerless and her elation.
dd
[/div][/div] [div class=content][div class="tabsContent tabsContenthistor" style=display:none]
Call it a curse. . .
When Lucrezia presumed father was away looking for work, her mother had a brief affair with a wealthy how you say noblemen and later gave birth to Lucrezia. As she was born in the house, no one doubted her parentage. Lucrezia also stated that as a child she used to help her father with his armor. She remained with her family until she was about ten years old. At that time her mother husband was killed by enemies because her real father failed to send his best friend the promised reinforcements. It was stated by himself that Lucrezia fought him from the beginning and was never afraid to speak her mind. As a young girl she often practiced swordplay with her childhood companion, and according to her, used to beat him with a sword, though he would later deny this.
. . . or just call me blessed
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[Appearance - Factors often depend on Tribe]
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Height:
5'7
Name: Gregor Bellthorn

Nickname(s): Gregor the Unworthy, The Bow of Bas

Age:
35
Sexuality:
Hetero

Tribe:
Epidii
Role:
Chieftan
Weapon(s):
Longbow
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Rope Dart
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Bolos
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The people come first. In every choice that comes before him Gregor will always do what is best for his people. He is loyal to his tribe first, his countrymen second, and himself last. He will do anything he can to prevent his clan from seeing a war with the empire, but that is becoming more impossible every day. The Damnonii always survived on the back of their warriors, The Vadinii on there mastery of sea and magic but the Epidii have always survived by avoiding conflict directly, Striking from the underbrush and the trees, and in private Gregor often wondered how they would survive in a fight with the empires legions.

Gregor was an adviser of the last chieftain Ronan Elthor. His cautious attitude and planning nature earned him the respect of the tribe as he kept the people from being found by the empire. While the chieftain led the warriors on raids of the trade routes Gregor would stay with the people and lead them through forests and caves to avoid the empire's counter attacks and patrols. His ability to plan ahead and outsmart his enemies made some believe he was a seer. Until the death of the chieftain. Every one knew the limit of his abilities that day. The chief had just returned from a raid. The warriors had fought well that day and the whole town celebrated the great victory. Gregor was distracted. He didn't see the Imperial officer that had survived the attack and followed to avenge his men. He stood next to the chieftain as the arrow struck him. The officer did not get the chance to fire again. As the chieftain lay dying he reached for Gregors hand. "I have no heir Gregor" He said. "You will lead my people. Protect them, and never bow to the emp..." And suddenly Gregor was responsible for the lives of his whole tribe. He was Chieftain of the Epidii. He only hopes he will someday be worthy of that title. Until then he will remain the man who let his chief die, Gregor the unworthy.

It has been many months since that night. The empire has pushed forward into the land and broken or burnt many tribes. The Epidii have survived like always. Hidden. But as the enemy closed in Gregor became more and more desperate. In he morning would travel to the nearest Imperial outpost where he would agree to the empires terms of surrender. That was until he received the message from Ailith of the Vadinni. She called for aid and his people would answer. His hope to protect his people without subjecting them to imperial rule was intoxicating. He would hear what the Wolven Queen had to say.
 
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Name:
Bronden Harlaw

Nickname(s):
Bron

Age:
25

Sexuality:
Bisexual

Height:
6’

Weight:
180

Tribe:
Vadinii

Role:
Seer

Weapon(s):
-Daggers, always on his person
-Sword, only used when he is traveling outside of the tribe, which is not often

Personality:
Bron is a complex individual and his emotion and personality mimic that of the weather. Different aspects are stronger on certain days. Some days he is cold and standoffish, his anger and temper getting the best of him. Other days he would sacrifice himself for a stranger passing by him. On any normal day, he is a relatively kind individual and has a friendly smile plastered on his face. On a day that he has had a vision, it’s best to stay out of his way.

Background:
Bron has lived in Vadinii his whole life and he has struggled with his visions his entire life. His first vision came when he was 10 and it was the vision of his father being killed in battle. Leaving him and his mother alone. It was this reason that Bron mother, requested he not become a warrior, she couldn’t bear losing another loved one to war. His mother runs a small clothing hut, where his mother repairs and make clothing for the tribe. When he isn’t helping his mom sew and repair clothing, he is out on the ships, helping his uncle.

Things haven’t been the easiest, but they have been manageable. The hardest time they have ever faced was when Bron was 17 and he had a particularly strong vision that left him blind in his left eye. Since then, Bron has gone through extensive training in order to learn how to suppress and control his visions, he typically has one every could of weeks, and they are usually pretty simple.
 
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"We squabbled among ourselves, believing us warriors, and we may know how to fight, but you know nothing of this world. I have fought alongside them, learned from them, bled with them, and I've seen things you cannot possibly understand; I've seen seas of sand so hot you can smell your flesh burning against it. I've seen forest so dense and thick that you cannot move through it where the rain never ends and the true enemy is not man but beast. I've seen wonders, great constructs of man beyond imagination greater then any works of petty gods. So when I say they know war in a way you will never, know it is truth." - Asgar Havardr

Height
6'8 | 203 cm

Weight
236 lbs | 107 kg

Name
Asgar Havardr

Voice

Nickname(s)
The Wanderer
Warhound
The Godless
Imperial Lapdop/Imperial Veteran

Age
37

Sexuality
Heterosexual

Tribe
Damnonii

Role
Glory-Seeker [Mercenary]

Armaments
Gladius, awarded to him for exemplary service after his axe broke upon the fields of Dabui
Shamshirlooted from a warrior prince of the desert realms
His original axe, the blade is pitted and heavily scarred, the wood has been replaced numerous times.

Personality
Cynical || Stubborn || Harsh || Curious || Honorable

Asgar is a very cynical man. He has seen the world, seen the people in it and the gods they worshiped and came to a single conclusion, it was all shit. Greed and power ruled the world, not gods. It was those that smiled and gave things freely that were to be watched and never trusted for they wanted something, either your attention or your belongings, they hedged their bets by earning 'friends' for what they could not accomplish themselves and he grew to hate them, they were weak and by their nature their weakness spread to others like a plague, a sickness and an infection that crumbled the foundations of their civilization. The 'Gods', were nothing but another tool of these men, a tool to control others, to exert dominance on their fellows out of fear of some great unknown being, well, Asgar has no time for such imaginary beings or the boot licks that kowtow to them or use their name to incite what they are too weak to do in their own names. Old, new, it doesn't matter. He pisses on the gods and they do nothing for they are nothing.

He is a stubborn man, once he plants his boots, he does not budge from his place. Asgar's stubbornness is so great that he will never yield or break simply because he cannot fathom the very idea of this. But he is not inflexible, he has learned much in his travels and knows that one view point is not always correct. While he will never change his own stance on something, he is not unapproachable and he is willing to adapt, albeit very slowly, new ideas or concepts and once they have been accepted, they are as fiercely protected as the rest of his beliefs. And he is harsh to those who oppose him or his beliefs. He has killed many people during his time with the Empire, seen civilizations a thousand years old fall in a year, seen all the horrors the world had to offered and it has changed something in him. He believes in personal strength and rarely, if ever, offers aid to others unless they have something he needs or wants. If they cannot do it themselves then they do not deserve to do it. Anytime they are helped, it is because the stronger person wanted something from them, something large or small, it doesn't matter, they are nothing more then a pet kept alive by their master for a purpose. Asgar is no one's pet. He is no one's slave. Because he has the strength to stand on his own.

If there is one universal truth about Asgar is his inexhaustible curiosity. He abandoned his tribe to fight for the Empire two decades ago because his curiosity had to be sated. He had to know what was out there, in the rest of the world. Not see it from a boat at a distance, no, he had to see it all. Go to regions others only whispered about, and so he joined the Empire as a mercenary, fought with its legions on many countries and even continents and still his curiosity is not sated. In his travels, he has learned much about war, conflict, human nature, religion and languages. Asgar is fluent is seven languages and can roughly speak four more as languages fascinate him in a way nothing else can. Words that hold meaning in one tongue, in one culture, mean nothing in another. Concepts common in one tongue is foreign in another. Understand the language and it goes far in understanding the mind of its people and, most importantly, he has returned 'home' for that same curiosity.

For all his faults, Asgar is an honorable man. He has never raped a woman despite that being his 'pillaging' rights upon victory. He has never enslaved a vanquished foe, often because he did not want to deal with the baggage on his life, and has always honored his word, both the word and the spirit. He has fought more then his fair shares of duels and often, when he was supposed to, picked weapons that his opponent was skilled in to ensure a fair fight and always allowed his foe to surrender with his life. This sense of honor is ingrained deep within him, and while he will say it is because no one will trust the word of a man without honor and so ruin his profession, the truth is it is simply who he is.

Background
Early Life
Asgar was born to the Damnonii tribe to an unremarkable family. He was unremarkable as a child and unremarkable as a youth. His skills in war were adequate, his hunting skill was adequate, his piety adequate. As Asgar was not one of the more handsome youths, he was not a.... valuable catch to the tribal women and so was unmarried and had no real prospects when he became a man. Like many young men, he tried to prove himself, in conflict, in bravado, but he could never raise himself to the level of the other, stronger men of the tribe. Out of everything about him, the only truly unique thing about Asgar was his insatiable curiosity. He loved to learn and would often attach himself to wise women or druids to learn what knowledge they could share, he would flock to the docks and join a crew whenever possible to see more of the world... but they were fleeting glances, nothing more, and it was not enough. Asgar didn't want to hear about another world, he did not want to see another world from a distance, he wanted to enter it. He wanted to conquer it. He wanted to fight their best warriors, prove himself to the gods and the people, most importantly the women [as he was a healthy teenage male at the time], of his tribe. When his father passed and his elder brother became patriarch of his family, Asgar left. He went south, towards the Empire and abandoned his tribe and land completely, in time, he would return as a great adventurer, a conquering hero and they would understand his actions, at least, that was what the youthful, adventurous mind of a misguided youth believed.

Mercenary of the Empire
It was not hard to gain sponsorship as a mercenary with the Imperial Legions, while northerners were very rare outside of their naval voyages, their warrior prowess was well known and, of course, the Empire had its own intentions for the north and having someone like Asgar around could prove useful. His pay was low, but it didn't matter, if possible, Asgar could have survived on pure excitement. He fought alongside numerous different legions as part of a sanctioned mercenary company, fought in the far south among the deserts, to the far east and the dense jungles, to the great tundra and its frigid lands that reminded him of home... And it all changed him.

There was no grand adventure. No great monsters to slay. It was just people. People with different languages, religions, cultures, people that fell before Asgar and the Legion one after another as the march of war continued on, the great machine that was the Empire unstoppable in its advance. Nomadic horse archers, shadowy desert warriors that struck from the sands, shrieking barbarians hordes.. all fell before the Legion for while the Legion were not the greatest warriors, they were soldiers and could win a war. Logistics, Asgar found out, was more powerful then any warrior. He learned the gods were piss, all of them. Everyone had their own gods, and Asgar had yet to see them save anyone, yet to see them reward anything. Man, and man alone, controlled his destiny. Man was the greatest monster on the planet, man was the greatest hero on the planet.

Asgar gained some recognition within the Legions as an exemplary warrior and was awarded more then his fair share of spoils and was even given a gladius, the mark of a Legionnaire, for his actions at Dabui. The battlefield, the camp, the march.. became more of a home to him then his tribe had ever been. But all things come to an end. When his homeland capitulated without a fight, Asgar took leave from the Legion, he had to see this for himself, and so, for the first time in over two decades, Asgar returned home.

Return Home
When Asgar returned home, he realized how.. pathetic he found his people had become. He remembered how strong they used to be, they used to be warriors, fearless masters of the sea, and now they were nothing more then whipped dogs fighting for scraps against a foe they did not understand. This was not the land he had remembered. These people were not his people, they were weak, pathetic, they had rolled over and showed the Legions their belly's like frightened animals. Some fought, of course, about as effectively as an unruly child. He knew the signs, he knew the tactics, he knew how it would go. The Empire would claim this land, for ever Legionnaire killed, three more would take their place, as long as there was value to squeeze from them, and there was thanks to the iron, the Empire would not leave.

Asgar found it humorous. Of course, he did not approve of all the Empire's actions, just as he did not always approve of the Legion's actions in teh wars he served with them, the slaughter of entire tribes, while necessary, were not carried out in a manner Asgar found.. acceptable. Slaughter and crucify a tribe, to establish the rule, he understood that, he had seen and aided in that from time to time but there was little call in rape or degradation of them. A woman should never have to see her daughters raped. Cruelty without purpose created enemies. Yet, Asgar did not return to the Empire, nor did he sign up with the local legion forces, although they had made contact with him eager to regain his aid in this land and at a princely sum, not that he was hurting for wealth, but Asgar found himself stuck. Did he help a land that had once been his home? Or did he help the Legion that had become his home?

For once, he did not know what to do.

 
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Height:
5'6"

Weight:
135lbs

Name:
Lyngheid
pronounced (lyng-hide)

Nickname(s):
Lyngheid of the Boars

Age:
23

Sexuality:
Bisexual

Tribe:
Vadinii

Role:
Healer

Weapon(s):
A small bronze dagger

Personality:
Lyngheid has always been calm and friendly. Unlike most of her Vadinii brothers and sisters, Lyngheid doesn't anger quickly and can easily forgive someone. However, when she is angered, Hel hath no fury akin to it. Lyngheid has always loved the forest and animals. Most notably, she loves wild boars. Thus, giving her the nickname "Lyngheid of the Boars." Lyngheid also loves getting dirty, loves the rain, and loves swimming in streams, lakes, or really any body of water big enough. She also loves mud. Lyngheid is full of life, serenity, and love for Mother Earth and all her creatures. She is very dedicated her life as a heeler and her life of serving her tribe.

Background:
Lyngheid was born to a humble farming couple in the Vadinii tribe. Her grandmother had been a healer before she died around age 32, so when Lyngheid's healing abilities appeared when she was young she immediately began training with the healers who had been trained by her grandmother. Lyngheid loved being a healer, despite the pain that came with it, because she was helping those of her tribe that were in need. She felt it was her duty and privilege to heal her tribe. By the time she reached her late teens Lyngheid was a pretty experienced healer. This was mostly due to the empire raiding villages and attacking Vadinii tribe members, leading to large amounts of injury and disease. This upset Lyngheid more than anything, especially because she had to experience it up close, not only by seeing the injuries but experiencing the pain of the victims through healing. Whenever this got too much to handle and she couldn't take the sorrow she would venture into the forests and be amongst the streams and animals. This is when she discovered the wild boars that inhabited the forest in small numbers. Quickly she took to them, feeding them and learning their behavior. The forest and the boars became a small happiness in her life of pain and sorrow.

 

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