official clown business
Okay so our name is Piss and we are the Mafioso
You do not have to read much of this first post to get into the quest, unless you're interested in the lore and wish to know exactly what certain icons represent. If you lack the will or free time to read this monstrosity then feel free to skip to the current post.
Welcome, friends, welcome! After a couple months of doing literally nothing around here, I figure I would add a little more content to the nation in the form of a quest while I work on lore and mechanics for a group fantasy roleplay I may or may not be doing sometime soon.
As always, you know the drill: whenever it's time to make a choice, you'll be asked to choose from several available options or write-in if that is available. If you feel strongly about a particular option, consider providing reasons as to why you chose the way you did and you may just set a choice in stone.
With that said, here's the brief plot for those who enjoy reading:
When an Aerok and a gryphon fight alongside each other, they are a nigh unstoppable force in combat. This realization eventually became the foundation of the Aerokot Aces, a squadron of 10 aerial fighters each with unmatched skill in combat - both individually and combined - that has flown alongside the far northern reaches for almost two centuries now. An ace without a gryphon, however, often finds themselves fighting back feelings of helplessness and ineptitude as they are unable to effectively perform the duties they've spent a lifetime practicing alongside their companion.
It's been almost three months since the gryphon Zynisira retired from the Aces as a result of the wounds inflicted on her in combat, and her rider, Bowie, has started to grow restless and impatient. Though his friends have assured him of an impending replacement time and time again, Bowie is concerned months will soon turn into years before he knows it - and time is all too important a factor to a race as short-lived as the aerokot.
Unable to sit around and watch the days pass any longer, Bowie has decided to leave his comrades and travel southward, for the simple purpose of visiting Zynisira and seeing how she has fared in the few months since her retirement. The ace, as always, was prepared for all possible scenarios, however unlikely, and upon his arrival at the entrance to Zyn's nest he was already certain the day would not be ending with a simple, friendly visit.
represents Condition. When this hits 0, additional damage has a chance of killing Bowie. He'll probably survive, though.
represents Stamina, used for spells, abilities and interrupting incoming attacks. Bowie starts combat with half of his stamina and will restore it at a fairly substantial rate with each round.
Icons next to the above two represent status effects, both positive and negative.
represents Accuracy, which helps with physical attacks and parrying.
represents Evasion, decreasing the chance of a physical attack succeeding against Bowie.
represents Affinity, dictating the chance of successfully casting a spell.
represents Resistance, making it easier to resist the effects of a magical attack.
represents Armor, which must be broken before damaging Condition. There are very few weapons and spells capable of piercing or outright ignoring armor.
Updates may not be all too frequent, depending on the available I've got. But there will be a story told.
want additional lore? it's in this post, for now... I should move it later
icons from the game World's End, created by Mezzanine Stairs
inspired by D&D, URealms, World's End, and much more
Welcome, friends, welcome! After a couple months of doing literally nothing around here, I figure I would add a little more content to the nation in the form of a quest while I work on lore and mechanics for a group fantasy roleplay I may or may not be doing sometime soon.
As always, you know the drill: whenever it's time to make a choice, you'll be asked to choose from several available options or write-in if that is available. If you feel strongly about a particular option, consider providing reasons as to why you chose the way you did and you may just set a choice in stone.
With that said, here's the brief plot for those who enjoy reading:
When an Aerok and a gryphon fight alongside each other, they are a nigh unstoppable force in combat. This realization eventually became the foundation of the Aerokot Aces, a squadron of 10 aerial fighters each with unmatched skill in combat - both individually and combined - that has flown alongside the far northern reaches for almost two centuries now. An ace without a gryphon, however, often finds themselves fighting back feelings of helplessness and ineptitude as they are unable to effectively perform the duties they've spent a lifetime practicing alongside their companion.
It's been almost three months since the gryphon Zynisira retired from the Aces as a result of the wounds inflicted on her in combat, and her rider, Bowie, has started to grow restless and impatient. Though his friends have assured him of an impending replacement time and time again, Bowie is concerned months will soon turn into years before he knows it - and time is all too important a factor to a race as short-lived as the aerokot.
Unable to sit around and watch the days pass any longer, Bowie has decided to leave his comrades and travel southward, for the simple purpose of visiting Zynisira and seeing how she has fared in the few months since her retirement. The ace, as always, was prepared for all possible scenarios, however unlikely, and upon his arrival at the entrance to Zyn's nest he was already certain the day would not be ending with a simple, friendly visit.
One of the five gryphon riders among the Aerokot, Bowie has been a longtime veteran of the Aces, and over a decade has passed since he joined at the age of 12. His self-proclaimed role in the squad is that of the 'wildcard', which stems from his various combat proficiencies (in particular: illusions, close combat, and general spellcasting) and his unusual interest in human card games. Of all the Aces, Bowie is the only one who is known to venture great distances from his home in the far north, taking in the cultures of the other races beneath a glamour illusion and keeping tabs on the state of the world.
As for appearance, Bowie has amber eyes and is roughly 5 feet tall, and I would use the image at the bottom of this post for heavy reference, as that's basically the one thing that inspired this race. The primary difference is that I use bird talons instead of ordinary feet, and Bowie's are leather/metal bound in some way as they can be utilized in combat as well as getting around.
Bowie may also be wearing a hat, somewhat like this kind. I'm not an expert on bird fashion, though, so I'll let you decide whether the hat is good enough to include when you picture this character.
As for appearance, Bowie has amber eyes and is roughly 5 feet tall, and I would use the image at the bottom of this post for heavy reference, as that's basically the one thing that inspired this race. The primary difference is that I use bird talons instead of ordinary feet, and Bowie's are leather/metal bound in some way as they can be utilized in combat as well as getting around.
Bowie may also be wearing a hat, somewhat like this kind. I'm not an expert on bird fashion, though, so I'll let you decide whether the hat is good enough to include when you picture this character.
The Aerok Race
The rarest of the four races in the world, little is known about the aerokot. The rare few that have had the fortune to become acquainted with this race know of their short forty-year lives, their sharp talons, and the extra pair of feathered limbs that can keep them airborne at all times. Despite these features, they seem to be a mostly peaceful race that prefers to live out their lives far from the rest of the known world.
The Aces
Out of all the Aerokot in the world, there are only five individuals who have reached a status such that they are revered and sometimes even deified by their own kind. Along with the five gryphons they fight alongside, they are known as the Aerokot Aces, an elite aerial squad known not only for their deadly skills and coordinated tactics, but also for their reputation of having never lost any of their members in combat. It has been said that a single pair of aerok and gryphon from this group are capable of taking down even the most fearsome of dragons on their own, but most Aces tend to be modest, neither confirming nor denying such legends.
Gryphons
Bowie knows a lot about gryphons, but he seems to be more concerned about only one of them at the moment.
The rarest of the four races in the world, little is known about the aerokot. The rare few that have had the fortune to become acquainted with this race know of their short forty-year lives, their sharp talons, and the extra pair of feathered limbs that can keep them airborne at all times. Despite these features, they seem to be a mostly peaceful race that prefers to live out their lives far from the rest of the known world.
The Aces
Out of all the Aerokot in the world, there are only five individuals who have reached a status such that they are revered and sometimes even deified by their own kind. Along with the five gryphons they fight alongside, they are known as the Aerokot Aces, an elite aerial squad known not only for their deadly skills and coordinated tactics, but also for their reputation of having never lost any of their members in combat. It has been said that a single pair of aerok and gryphon from this group are capable of taking down even the most fearsome of dragons on their own, but most Aces tend to be modest, neither confirming nor denying such legends.
Gryphons
Bowie knows a lot about gryphons, but he seems to be more concerned about only one of them at the moment.
Icons next to the above two represent status effects, both positive and negative.
Not fully complete, but it showcases a variety of things I'd like to try for this quest and any others I do in the future, assuming I'm able to pull them off. I am just waiting for more of those sweet sweet icons to be publicly released.
Poisoned - Write-in only, and can't be healed.
Burning - Can't write-in, interrupt, or use items.
Silenced - Can't speak or cast spells.
Charmed - Mind controlled. Your next choice must cause harm to allies, preferably through write-in.
Panicked - All choices and write-ins are reduced to a vague few words at most.
Blown - High from drug use. Improved focus, but all choices have no clear success chance.
Fast - Allows two choices to be taken at once.
Inept - Prevents the use of stamina and abilities.
Stunned - Completely defenseless. You do not make any choices this round.
Updates may not be all too frequent, depending on the available I've got. But there will be a story told.
want additional lore? it's in this post, for now... I should move it later
icons from the game World's End, created by Mezzanine Stairs
inspired by D&D, URealms, World's End, and much more
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