noxrequiem
Perpetually Exhausted
Thank you for your interest in The Wicked West! Below is an outline containing basic information for your character. Please feel free to customize your character sheet as you see fit! Coding is always more than welcome, but not necessary! As the outline below is rather simple, feel free to add as much information to it as you wish.
Please stick to written descriptions or realistic type faceclaims. Maximum of 2 character applications per person, but please be prepared for the commitment of running them both if they both get approved.
Reminder that this roleplay is not first-come first-serve, and applications will be chosen and approved at the end of the deadline period.
Please note the current deadline is set for Wednesday September 25th by 11:59 pm. Please shoot me a DM if you have questions, require a time extension, or need any help. Thanks yโall!
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CHARACTER SHEET OUTLINE:
- Name:
- Age: (or how old they appear)
- Gender:
- Species:
- Orientation:
- Occupation:
- Appearance: (1 paragraph or more of written description and/or faceclaim)
- Personality: (1 paragraph or more)
- History: (at least 1 paragraph; you don't have to reveal every detail of your character's history, you may keep some secrets, but at least give a vague idea of who your character is and how they ended up in Lone Cross)
- Miscellaneous: (any other information you wish to include. This could be powers/abilities [if applicable], headcanons, likes/dislikes, etc.)
- Humans: By far the most common being out in the West, they're just your run-of-the-mill ordinary people folk like you and me. Maybe they've been searching for evidence of the paranormal and they've just found it; maybe they're brand new, completely inexperienced with this dark reality they're now faced with; or maybe they're an experienced hunter, years of experience under their belt of stalking that which goes bump in the night... The sky's the limit here.
- Vampires: Immortal, undead creatures of the night, known for their bloodlust. Faster and stronger than any human, the extent of their abilities is in correlation with their age. Additional vampiric powers have been known to include those such as shapeshifting, mental manipulation and suggestion, rapid healing, and even the ability to inflict the vampiric curse onto others through giving them their blood. Vampires are strictly nocturnal, as the light of the sun can instantly destroy them, disintegrating them into nothing more than a pile of ash. As undead creatures, they have a weakness and aversion to holy artifacts, and the surest way to kill them is with a wooden stake through the heart (followed by burning the body). While vampires can feed upon animals, it is inefficient and unviable from a practical standpointโthe large majority must feed upon human prey to keep up full strength.
- Werewolves: Lycanthropy is a blood curse, most commonly spread through the bite of a werewolf, but can originate from the hexes of particularly powerful witches. As a blood curse, it can be passed down through generations, though this is uncommon as historically most werewolves do not live long enough to have children, or have otherwise isolated themselves away from the rest of society. Under the light of the full moon, those inflicted with lycanthropy transform into wolflike monsters overtaken with a bestial instinct with no regard to any of its humanity buried deep within (at least, that is the case for most). A rare few have managed to tame the beast within, capable of shifting under moons that are not at their fullest, though their powers are weaker. Even with a greater grasp of control, most remain rather unpredictable, not fully in touch with their humanity.
- Witches: A general term for practitioners of magic of all variations. There are as many kinds of witches as there are people, ranging from the simplest of clairvoyants and psychics to the most powerful of blood ritualists and warlocks. Some forms of magical practices include charms, talismans, glamours, clairvoyants, psychics, divination, spirit mediums, herbalists, alchemy, incantations and spells, runes, rituals, blood magic, and necromancy. While every person is capable of practicing magic, some are more inherently gifted and attuned to it than others.
- Ghosts: Souls of the dead who have, for one reason or another, not yet crossed over from the world of the living. They may be cursed, have unfinished business of some sort, or simply be lost. Their souls are moored to this realm through the hauntings and possessions of objects, locations, and people. Some witches are capable of contacting and binding ghosts, and can interact with them through magic. Ghosts seem to feed off of magic and require it to interact with the physical world in a tangible way; the stronger the source of power, the greater their manifestation.
- Zombies: The reanimated dead. Most zombies are soulless beings, their corpse bodies puppeted by dark magic by particularly powerful witches, many of which use them to do their bidding and can sometimes spread their magical influence onto others. There are tales told of some zombies who came back as something moreโstill with mind and soul intact. However, for this to be true a particularly strong source of power would be required. While their bodies naturally decay like any corpse, they can stave off this destruction through the consumption of human flesh. Tougher than cockroaches, the only sure way to get rid of a zombie is through magical means or burning the body to ashes; but as beings of dark magic, most zombies are vulnerable to holy artifacts.
- Demons: (Usually) malevolent supernatural entities that are neither living nor dead. The vast majority of demons are confined to the pits of Hell, though some can be (foolishly) contacted by mortals. However, a rare few demons have escaped the netherworld and walk amongst mankind in disguise. These are usually those of the trickster variety, sneaky and minor enough in power that they wonโt be missed in the abyss, commonly possessing a mortal vessel. The kind that make unsavory and unwise deals of power at crossroads in the middle of nowhere. Rarer still are those more threatening in ability, though some have indeed managed to make it to this plane of existence through the means of dark magic before. Weak to holy artifacts and often bound by magic.
- Wildcard: The Western skies are limitless, and so is the possibility of what lurks in the shadows cast by new moons.
Playerโs choiceโ if none of the above ideas appeal to you, please feel free to choose a different kind of entity for your character. I only ask that you be mindful of powerscaling and stay reasonably realistic. Other than that, go wild.