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Fantasy The White Rabbit CS.

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SomebodyElse

Caught in a storm
Name:
Age:
Appearance: (A description or image is fine. Can be realistic, anime or some art)
Height:
Weight:
Personality:
Background:
Powers/Abilities (Magic, Inherent Physical Abilities, Talents/Skills)
Religiousness: (What gods they worship, if any? Most generally favor the god specific to their race, but still worship the others)
Strengthes:
Weaknesses:

 
Name: Scipio 'Skippy' Arcturus
Age: 23
Appearance:
Scipio Arcturus.jpgThe watchman.jpg

Height: 183 cm
Weight: 72 kg

Personality: A friendly sniper. He is known as a friendly barhopping wisecrack to most people. Aside from some creepy manners, that's all he'll be to anyone that never sees him in action. In a fight, his stilted and occasionally robotic mannerisms take over fully. Moving more like a machine than a man, with no wasted movement or witty quip left in his wake. He thoroughly enjoys endurance tests, and loves a mental challenge. While he's tried chess, the static nature of the game turns him off from it. He feels limited by how the game forces him to only make the same number of moves as an opponent, with the pieces clearly visible. Poker is a much more fun experience. He just cannot see anything wrong with the occasional murder, and that is what actually disturbs him at times. He knows it's wrong on the surface, and the idea that he can just sleep like a baby afterwards disturbs him. Just to keep some form of conscience, he likes to draw. Usually charcoal drawings. It's invariably pictures of things and people he killed. The pictures of beasts are stored in a small book he keeps, while the pictures of people are burned on completion - no need to leave unnecessary evidence behind. He loves snow, and snowforts, snowball fights, and really anything you can think of in the snow. Off the clock, as he calls it, he is actually fond of going out with friends in small places, where he can keep track of the exits and the people in the buildings. They make him feel alive, even if his jokes sometimes fall flat and the group just sorta stares at him. His singing voice is remarkable and he enjoys a spot of karaoke once in a while.

Background: A bit oddball even by birth, Scipio joined up a defense effort that tried to keep Lillith and her zombie army contained before they overran too much of his home city-state. It soon turned out that Scipio was only marginally good with the fire magics that proved themselves the most effective. Instead, he developed the ability to step silently through shadows, without even trying too hard. He came together with other volunteers that were less capable frontline warriors, forming a group of friends that tried to cheer themselves up with the idea of support roles. They were simply destined to be healers, messengers and cooks, just as vital to the war effort as any soldier swinging a sword. With his speed and his ability to hide in the tiniest dip in the terrain, it was obvious Scipio was destined for a career as message bearer and possibly scout. Then one of the logistics guys made a deal with some Fae - while the jolly fat man graciously helped the Fae out with her experiments and a sizeable financial donation, she arranged for a few carts full of older fae weapons that no one would miss. While many of the mages thought less of those who would use Fea-made weapons, the humans that did purchase these new fangled rifle things came to the unanimous conclusion: 'These things are the tits!'

With bullets hard to come by and the general disdain for fae weapons over human magic, those who would wield them were usually lesser capable warriors.

He instantly fell in love with the new power at his command and enthusiastically begun to crack the secrets of the rifle's construction and if possible how to enhance it. This culminated in his Inferno rifle, a combination of Fae made rifle and human magic focus. Since his four years of frontline service came to an end recently, he became a more generalist messenger - nowadays he ferries messages from one city state to the next. Although some have noticed that anyone who opposes the city state of his birth get their life expectancy dramatically shortened whenever he is in the area. Though Scipio has never even been in the picture for any of the assassinations, he did it. Sometimes by poison, sometimes by arranging accidents, very rarely by simply sniping a target from afar.

Powers/Abilities: A crack shot with his rifle, enhanced by his ability to channel a blazing torrent of magical fire through it's barrel and bullets. He can fire a blazing inferno from his mouth though this is a less powerful attack compared to using his focus. His true magical skills are all about hiding in the shadows. He has a natural ability to step from one shadow to the next, provided they lie below a certain threshold of darkness. In general he cannot shadow step in and out of any place that you can see more than a good 50 meters in - this excludes most of the alleyways and suchlike during the day. In such a shadow, he can even become intangible for nearly a full three seconds with a cooldown of six.

He has run experiments with moving shadows and other applications of his magic, yet for the moment all he can do is turn into a dark shadowy mist. Mist form is not stable at all, and in anything more than a stiff breeze he runs the real risk of being blown apart. As such he tends to avoid the form when it's not needed. Aside from the risks posed by sufficiently strong breezes, he is also not able to affect anyone while in it's form, nor is the transformation instantly reversible. It takes him a good second to turn from one into the other, the process leaves him disoriented and it's a drain on his reserves.

He can see in any light, no matter how dark, though his eyes glow with magic to those who can see such things when he pushes his vision beyond human limits.

As a scout sniper, he has the endurance of a god. He runs marathons as warm ups. He can and will simply run most beings into exhaustion long before he himself breaks a sweat. While his speed is not special, his ability to keep going at full tilt is. To give a random example, his favorite method of hunting involves chasing deer until they simply drop dead from exhaustion. While some people have accused him of being an undead, he is not, he is just has that level of endurance.

His sneaky abilities aside, he is just a sneaky person in general. His movements are naturally silent, and given just an hour he can disguise himself to blend in anywhere. His favorite is a clipboard and a suit - no one bothers to stop a man who is both busy and important.

Religiousness: Akroa - This goddess gave him awesome shadow and fire powers. There's really no contest with any of the others. He does worry that his life is a bit outside of what she would consider kosher, but so far he hasn't been struck by random lightning in bright daylight.

Strengths: Obviously he is a great sniping assassin. While his accuracy is merely ' good enough' to hit a man sized target at about a kilometer, he can do it consistently even after a week of little sleep while sitting still in a single spot in the middle of a blizzard. Sport shooters can hit smaller targets at greater distances, but only under perfect conditions - Scipio is accurate enough under any circumstance. Disguises, climbing, endurance trails, and bluffing are second nature to him.

Weaknesses: He really does not handle well lit areas well, both in the sense that his shadow step just doesn't work and he feels uncomfortable in areas he cannot track everyone at once. It's borderline agoraphobia. Also he is as frail as the next human - while it is maddeningly difficult to pin Scipio down, once you have him, you have him. When not 'on the clock' he has a habit of hitting the bottle a bit too hard. Lastly he does have this unfortunate habit of occasionally drawing the faces of his victims - he knows it will get him caught one day, but he fears that if he stops and forgets, he'll truly have no conscience.
 
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Name: Reinette Snow
Age: 21
Race: Human
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Height: 5'3"
Weight: 145 lbs
Personality: Rein doesn't trust people which makes her a bit of a loner type. When she is around people she doesn't hold back her opinions. She can come off as blunt, impatient, stubborn, and headstrong. If you get to know her, she is a very loyal and protective friend. She is a natural leader when she has to be.
Background: Rein's parents abandoned her when she was just a kid so she was raised by her grandmother who was a very powerful witch. Her grandmother trained her to use her magic and when she died she left Rein her spellbook. Rein keeps to herself mostly and studies hard to make her grandmother proud.
  • Advanced Telekinesis and Telepathy
  • Elemental magic and control
  • Teleportation
  • Flight
  • Energy Shields
  • Hypnosis
  • Matter creation
  • Illusions
  • Astral projection
Religiousness: Akroa, Janice, Tyron
  • Quick thinker
  • problem solver
  • agile
  • Stealth
  • Skilled fighter both hand to hand and with most weapons
  • Multilingual
  • Loner
  • Not trusting
  • Stubborn
  • Blunt
  • Doesn't take crap from anyone
  • Hot temper
 
Name: Selene Markov
Age: 25
Appearance:
selene.jpg
Height: 5'8
Weight: 130
Personality:
Selene is incredibly odd. She grew up in a closed environment being raised in The Temple of Akroa by a group of religious witches.
Her interaction with other people was largely limited to professional relationships or those of students and teachers.
She can incredibly shy and friendly and wants nothing more than to get along with everyone. She is haunted by visions of a demon named Sepulchre which has an effect on her personality turning her darker, colder and mysterious at times.

Background:
Selene was an orphan at Mysticroft and was taken into the Temple of Akroa at a young age. From there she was tutored under Cordelia from time to time along with the other witches at the temple.
Most of her interactions were out of necessity, giving her poor experience in the real world.
She had excelled as a decent student, becoming known for her diversity in spells and adept knowledge.
At a young age she had been tasked with venturing to amityville to help exorcise a ghost that had bothering one of the nearby villages.
She had made her way to the town and ended up falling into a well in another village that was abandoned and discovered that the well led to a vast cave system.
She had found a strange dark set of armor in the cave. Curiously she had went up to the armor to touch it but it had been protected by a spell that prevented her from doing so.
Using her knowledge of defense magic she had eventually figured out how to disarm the spell and when she did so the armor woke up as if it was alive.
A person was inside the armor all along. This man had grabbed her with a dark force and she fell asleep. When she had woke up he was gone and she was outside of the well.
Making her way to the village she had managed to only make it worse when she got to the ghost, making it angry and nearly destroying the town before Cordelia had arrived and managed to seal the demon outside of magnus, back to the afterlife.

Cordelia was disappointed with Selene and had brought Selene back to the Temple of Akroa, where she was further immersed in study. Cordelia had believed that Selene simply wasn't ready to venture to the outside world.
However things didn't get better, as Selene had plagued of visions about the strange man in the armor.
Eventually she lost consciousness during a meal and awoke to see that she had hurt one of the other young witches her age.
She was cast out of the temple after a series of worse incidents. Wandering throughout magnus she had become well known as a witch for hire, helping out people with magical problems for the right price...



Powers/Abilities:
Pyromancy: Selene is adept at fire magic, creating fire and controlling it's directions.
Hydromancy: Selene can manipulate water
Thaumaturgy: Selene is adept at ice magic from creating golems or freezing objects or creating structures of ice
Spirit Communication: Selene can sense ghosts, although all beings can sense ghosts if they choose to materialize.
Defense Magic: Selene knows how to create defensive barriers, shields, enhance armor and protection spells from the supernatural.
Healing Magic: Selene excells at healing magic and can heal most wounds except when a vital organ or a fatal wound is inflincted
Animal Communication: Selene can communicate with animals through telepathy
Light Magic: Selene knows a variety of low level light spells that aid in seeing in the dark or providing an amount of light or even blinding enemies

Religiousness: Worships and respects akroa highly. Respects and follows traditions of other gods when relevant.
Strengthes:
Diverse Magical Capabilities, Wisdom of history and lore of magnus through being taught at the temple, friendly and kind.
Extremely useful in situations where knowledge is required.
Weaknesses:
Overall lacking in strength or high destructive magic, focuses on medium to low level diverse spells rather than power.
Physically slightly below average, even for a human.
Forgetful and naive.
 
Braxton Horwitz (Aka Brax)

Age: 28

Race: Human

Appearance:
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Height: 7' 8"

Weight: 543lbs

Personality And Backstory: Braxton grew up with two younger brothers, three younger sisters, and his mother, in a small town near the edge of a forest. He helped take care of his brothers and sisters when his mom couldn't, and got a job working for the local blacksmith at a young age. He is a caring guy who likes to work with his hands, especially on his wooden miniatures that he carves. He can be a bit stubborn at times but is usually easygoing and friendly. He doesn't technically worship any particular gods, but he pays respect to them nonetheless. He shy's away from magic most of the time, as he is wary of it's power, but part of him is deeply intrigued by it.

Strengths: Physically strong, is quite tall, has a great eye and a mind for detail, his upbeat attitude means he rarely gives up on anything or anyone, and he has an iron stomach.

Weaknesses: Isn't the stealthiest guy, can become nervous whenever he is alone for too long, is allergic to dogs, and can get distracted by well made stone/metalwork.

Other info: Loves cats, has never had a girlfriend, really likes music, and cant stand chicken. Although live chickens he is fine with seeing as he loves most animals.
 
Name: Zhulwin the War Wulf

Age: 35

Race: Human

Appearance:
Zhulwin.jpg
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Height: 6'7

Weight: 340

Personality: Once a proud enthusiastic knight, Zhulwin has since been hardened by the severity of his job. what once was jovial and happy has been corrupted to serious and cynical, often placing personal relations aside for his duties and work, never taking a moment of rest when he knows that there is still hunting to be had. when his work is complete however and there's a moment of rest for Zhulwin, he'll share a drink with his comrades, or discuss strategy with fellow soldiers/hunters, even cracking the odd joke if they mood is right and his mind is carefree.

Background: Zhulwin was one of many in a group known as the War Wulfs, a band of werewolf hunters in Amityville, stocking the ghost towns in search of the 'abominations' each one of the War Wulfs were expertly trained swordsmen and fighters, a trait necessary when you're fighting and hunting werewolves. Each War Wulf had infused themselves with blood harvested from the werewolves to bolster their own strength and senses when hunting their prey with their enhanced abilities. At one point the small group of War Wulf left after years of hunting were ambushed, all of them but Zhulwin were slaughtered by the group of ten werewolves. after fighting them tooth and nail he finally vanquished the last of his prey on that full moon, with none of his brothers in arms alive, he took upon himself the title of 'Zhulwin The War Wulf' being the last of his kind. Now equipped with the cape of his fallen commander, a Silver broad sword and silver dagger he once again stalks the land of Amityville, searching it's seemingly infinite ghost towns for his prey.

Powers/Abilities: Enhanced strength and senses, Intensive swordsmen training, werewolf tracking expertise, Extremely agile, innate survival instincts.

Religiousness: N/A

Strengths: Cool-headed, Unwillingness to surrender, Blade combat savant, extremely good combatant, very intimidating to those who know his name.

Weaknesses: Unchanging hatred of werewolves, cold merciless outlook, Unwillingness to forgive transgressions, slow to trust and quick to violence
 
Name:Jeanie
Age: 24
Appearance:
View attachment 631288
Height: 6’ 5”
Weight: Never ask a lady that! (200lbs.)
Personality:
Considerate, knows just about any fact thrown at her. Smiles often and loves to be happy. LOVES MOVIES. Bit quiet around new people.
Background:
A world full of
Magic and wonder, Jeanie was lucky to be apart of it. Jean Moore was born as a high elf. Being one of the only red haired elves, they all assumed she was cursed. Being sent away, she was sent to train with an elder who gave her extensive training. She became an excellent fighter who could wield ghost daggers.
Powers/Abilities: None really. Excellent fighter.
Religiousness: She doesn’t believe in such a thing.
Weaknesses:
Gets hurt easily because of osteoporosis.
Elves aren't a playable race. Otherwise you could finish filling out some of the categories and it would be fine.
 
Name: Estrilda Dunn

Age: 20

Race: Werewolf

Appearance:
Estrilda.png
Estrildawolf form.png
Height: 5'1

Weight: 140

Personality: She is very protective of those she cares about , shed rather put her life on the line , But she is headstrong and stubborn , She can come off as someone who thinks they are the boss of everyone and her word is law. At a first meeting she is very defensive and stern with those she encounters. but once you get to know her she is very friendly and just wants everyone to have a stomach full of food and a smile on their face.

Background: An only child , Estrilda quickly learned that her life was meant to be dedicated towards the hunt , as soon as she was able to shift into her werewolf form fluidly she always went with her mother and father to hunt. From a young age she was taught that her strength was scary to outsiders , her hunger for food , power , and to better herself was something that other races couldn't comprehend. Her mother and father being the alphas of the pack Estrilda had gotten a taste of the responsibilities when it came to caring for a community. She always feared for everyones safety , and when her parents and a group of hunters disappeared this fear became stronger , but now Estrilda travels trying to find her missing pack members in an answer as to what happened to them.

Powers/Abilities :
Superhuman Strength
Superhuman Speed
Superhuman Stamina
Superhuman Agility
Heightened Senses
Superhuman Durability
Howl of the pack : any wolves near by can come to estrildas aid in a fight , but thats only if there are wolves around a six mile radius

Religiousness: Estrilda vehemently worships Yddite , she is always seen praying to her before she goes on a hunt.

Strengths: Her brute like fighting style. She has no problem being in the front line and taking a few hits , For her size she is not clumsy , great team player when it comes to an actual fight

Weaknesses: can let her insatiable hunger get in the way of rational thought,
Not the sharpest tool in the shed as she knows almost nothing about magic or science for that matter.
Isn't stealthy , very food aggressive , it can get in the way of trying to converse with her about anything serious when shes eating as she can get very angry.
 
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Name
: Emmaline Steele
Age: In her third century

Appearance: Emmaline has a pretty face, for a vampire, and she's learned to conceal the habitual chill of centuries with a certain lightness of expression and spirit. She smiles often but
seems to lacks the smile lines around the eyes and lips seen in someone as chronically cheerful as she seems to be. Emmaline has a confident stride and her voice is a pleasant, soft alto that can slip between accents as easily as she slips between roles. Her figure is surprisingly fit and muscular under her clothing.
Height: 5'8"
Weight: 145 lbs

Personality:
On the surface, Emmaline is cheerful and personable for a vampire. Lacking the icy reserve or contempt for other species some of her kind have, many of her past companions have commented that she's so much easier to get along with than most vampires. This is the result of considerable practice and no small amount of effort on her part. Given how much scholarship she's done, especially in the last century, it's not actually much of an affectation to pretend to scholarly pretensions and affect the cheerful, fascinated demeanor of the archaeologist she seems to be.

It's also not who or what she was raised to be. Emmaline's first century of life was spent in service to a powerful Vampire lord who employed her to backstab his enemies, literally and figuratively. She has every bit of bloodlust common to her kind, honed from raw need into a predatory killing instinct she conceals from mortal companions for the sake of their ability to sleep at night. Emmaline is well aware of her capacity for murder and ruin and has no personal moral reservations about putting her talents to work when needed. Only two things keep her in check; the need to maintain the role she's carefully sculpted for herself in the last century, and the need to be a woman worthy of her noble dead lover's heart, should she ever succeed in raising the knight back to life.

Background:
Judging by her name and her 'usual' accent, Emmaline hails from the Hallowed Fells, though she's generally evasive about her homeland. By the time she left the Fells behind, Emmaline had acquired a thorough knowledge of history along with an abiding interest in it. She's been in a number of rather memorable events and insurrections ranging from Mysticroft to Dawnwall. For the last ten years, she's held down an adjunct professorship in the Panoptican Academy of History and Science in the capital city of the Fae, who she generally found civil, agreeable sorts.

Publicly, Emmaline portrays herself as an archaeologist, a researcher of antiquity and she projects a scholarly air. Although not a trained warrior, she's quick to assure others she's skilled at defending herself thanks to her ruin-delving and she's a surprisingly good scout and sneak thanks to years of surveying and archaeological work in dangerous territory.

Beneath the surface, Emmaline plays another game. She spent her first century of life mastering the arts of spycraft, infiltration and the occasional assassination that sent her far afield of the Hallowed Fells. Two hundred years ago, she fell in with a band of adventurers dedicated to eradicating a Demon by the name of Waning Iridescence. Partly because killing a Demon would give her a pretext to get close enough to a noble she'd been told to kill, partly because Demons deserve a knife in the back anyway but mostly because she'd fallen in love with one of their company, a brave knight named Kasina Chertova. The group succeeded at the cost of her dear love's life.

Mortals die, of course, but she'd already cultivated an interest in history, science and magical lore by that point. Various tales and legends whispered of the prospect of resurrection, something never demonstrably accomplished but something Emmaline felt was logically possible. Ghosts existed after all and an afterlife was a matter of fact more than faith for the vampires of the Hallowed Fells, given the records they retained of Adora who now served at Arkane's side. So Emmaline left behind her prior occupation to spend most of the past two centuries investigating ancient ruins for credible myths, or searching out unique magic. For the last ten years, she's taught archaeology at the Panoptican Academy as a pretext for living among the Fae, for she's begun to study their Science to compare it to Vampire Science in hopes it might provide the means instead.

Of course, getting a call from a human God to deliver a rabbit to the end of the world interrupted those plans. But then, having a deity owe you is something she can't pass up. Especially if Kasina Chertova's soul lies in the palm of Akroa.

Powers/Abilities:
Emmaline is an accomplished diplomat, negotiator and politician, when she needs to be. She's good at saying the right thing, the right way, and she entirely lacks the stubbornness or pride that keeps most people from admitting they're wrong. Her ability to accept blame, undeserved or otherwise, is a skill she's employed on countless occasions to solve problems and advance her interests. Emmaline is also an accomplished actor and master of disguises, allowing her to pass as a human or even a Fae with the right preparation. She's adept at dressing and adopting the mannerisms of servants, soldiers, smiths or anyone important people tend to ignore.

In terms of practical ability, Emmaline is a trained archaeologist with several centuries of experience performing periodic expeditions and surveys. Her education is broad and she's well learned in the history of the world. Given how widely traveled she is, Emmaline is passingly familiar with the cultures and customs of all four races. She's written several books on magical theory and application and is intimately familiar with how magic functions, even if she has no personal magical ability whatsoever.

As an adventurer, her real talents lie in less honorable pursuits, however. Emmaline is an expert at hiding in shadows to avoid detection from other vampires, much less other species, and she's broke into/through locks in all five nations. Emmaline has a knack for pickpocketing and purloining, especially when it comes to slipping forged documents into a position where they'll do the most damage. Athletically, she's spent decades climbing walls and ceilings to conceal herself, sprinting to outrun pursuit and she's an amazing jumper. For fighting, Emmaline can employ a variety of weapons but is especially good with her twin knives.

Last, she possesses the superior strength and superlative speed of her species. Emmaline is fast, even for a vampire, and she's sudden death on two feet to anyone she catches by surprise.

Religiousness: She's nominally a devotee of Arkane. Two centuries of frustration at bridging the gulf between life and death have left her privately skeptical that the deities are what the records say they are...although Akroa's call may cause her to revisit those presumptions.

Strengths:
Emmaline's lived a long, full life and brings a great deal of experience to bear on those areas she's spent time in. She's not easily rattled by the unknown or prone to panic.

In her mind, her greatest strength is her ability to lose. Emmaline has absolutely no issue with feigning weakness or letting others beat her. She's even deliberately provoked confrontations she's intentionally lost so her quarry would falsely believe they'd gained her measure or motives. For Emmaline, the end justifies the means and pride is something only the young trouble themselves with.

Weaknesses:
No magical powers of any kind, beyond the native physicality of the vampire. She also shares her species vulnerability to holy magic or stakes.

Emmaline is cunning enough to either hide a weakness or pretend to have one, as displaying vulnerability is an excellent way of convincing people they have one over you. The one weakness she's unaware of is a bit of casual racism. Vampires are strong, fast, capable, confident and for the most part better than everyone else. It's not a prejudice she'd admit to, but it's just reality as she sees it. As a result, she tends to underestimate non-vampires and what they're really capable of.

While a passable fencer, she also has no practical soldiering experience. Despite her many battles over a long life, hit-and-run is the only kind of fighting she's ever been any good at. The last time she actually fought beside other people was two hundred years ago and she's woefully out of practice when it comes to useful teamwork.

Equipment:
Three sets of clothes; her classic civilian garb (blouse, skirt), a set of brown and green clothes (shirt, pants, gloves) used for outdoor work and a matching set of black clothes used for night work. She always wears a reversible cloak, one side brown, one side black. For protection, Emmaline also wears a light suit of chainmail beneath her traveling wear. It's finely made and what it lacks in outright protection, it makes up for in preserved mobility.

Her armaments are more involved:
A pair of knives are kept in sheaths on her belt. Emmaline also has a backup set tucked into her boots. All four are capable of slashing but are plainly engineered for stabbing.​
A small bag of ground up pepper extract for throwing into the faces of targets to blind them.​
Caltrops, stored in a case worn on her waist.​
A pair of leather bracers. One conceals a garrote wire she can unspool for strangulation, the other features a spring-loaded needle tipped with poison.​

Rounding out her possessions are a backpack with a bedroll, 30 feet of rope, a notebook for journaling and several pencils. Packed away in a case is the glass lens for a spyglass, along with a rather good quality set of lockpicks.

Her sturdy leather boots feature hollow soles. One contains a backup set of simple lockpicks, the other a palm-sized punching knife, just in case.
 
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Name: Alkai Tenebris
Age: 130
Appearance:

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Height: 6'3"
Weight: 200 lbs
Personality: Fallen but not broken, Alkai's central drive is his desire to transform the landscape of the world with industry. Tasked to manage some of his clan's business at a "young" age (for vampires), he has a mind for economics as well as machines, and believes that everyone's living standards can be increased tenfold if industrialization is achieved (something that he doesn't know is that the real gains could be much, much larger). Alkai is personable and a good salesman, and much of his work actually depends on the inventions of other people who he talked into handing over their research. Alkai is anti-religious, and believes the Gods can be overcome and eventually forgotten if the races of the planet achieve industrialization. Because his work depends on humans, he has respect for them above other races including his own, which he sees as relatively advanced in science, but backwards in its mindset.
Background: Alkai was raised by one of the most powerful vampire clans, but occupied a position as basically a thrall in their hierarchy. From a young age, he was bright, but there was little opportunity for young vampires to go off on their own. The leader of his clan, Manifulchis, assigned the young Alkai to bookkeeping and business duties suitable to his intellect, but this was seen as an inferior line of work to being a soldier in those days. Alkai's mind soon drifted to the more acceptable profession of science. Over time, he became convinced that the world was on the brink of an industrial revolution. While the technology arguably existed, the barrier, as in every economic change, was capital. With the global economy still in a medieval state, there were few if any well developed banks, which meant that capital could not be pooled. Breaking from his clan in all but name, Alkai stepped out of the protection of his clan leader and sought to open a savings bank that communicated with the Royal Postal Service. To gain permission to do this, he had an affair with Lady Elestenza, the Lord Postmaster's wife.

When the affair was exposed, Alkai was subjected to the worst possible punishment of all vampires - blood deprivation, combined with constant exposure to holy magic. Over the course of a year, this resulted in disgusting physical deformities and greatly weakened his strength. Upon his escape from Calbazrin Prison, Alkai was left a weakened, stunted version of himself, forced to wear a mask to disguise his hideous appearance. He made his way to the land of the humans, where slowly he began to make his recovery. Humanity's ability to cast magic proved a perfect compliment to his skill with technology, as the two could be fused. He recovered the strength of an ordinary vampire by designing one of the first magically enhanced piston cybernetics - research that was impossible in Mysticroft because of the lack of magic.
Powers/Abilities None.
Religiousness: An anti-theist who sees the Gods as evil, "all started as Sepulchre".
Strengthes: Alkai is a charming talker, some would say a con artist. He is intelligent, but not excessively so - a lot of his research is the pawned work of other people. Like any good vampire, he is good with some kind of blade weapons, in this case a sabre. His mechanical body enhancements and mask have the added effect of being effective armor against wood, but not against other weapons.
Weaknesses: His appearance is bizarre and distinctive, and outright hideous if he removes his mask. He isn't a particularly strong fighter, and depends on the accuracy of his musket pistols in a fight - but they have only two shots.
 
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Archie Archie Sunlight doesn't exist but Holy Magic could be a punishment. Also I think having a character who worships one of the main villains would be too problematic. If possible you could just have him being anti-theistic.
 
Archie Archie Sunlight doesn't exist but Holy Magic could be a punishment. Also I think having a character who worships one of the main villains would be too problematic. If possible you could just have him being anti-theistic.
Oh yeah he's an anti-theist. He sees all Gods as equally bad as Sepulchre since they probably (in his mind) all started as demigod/warlords. Changed light to holy magic.
 
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Oh yeah he's an anti-theist. He sees all Gods as equally bad as Sepulchre since they probably (in his mind) all started as demigod/warlords. Changed light to holy magic.
What is Calbazrin Prison. And by the land of humans do you mean mysticroft? Since all continents have some level of mixed populations.
 
Name: Marcel
Nickname: the Vampire Servant
Age: 35

Appearance:
l5P-e1Sj.jpg
Height: 190 cm
Weight: 80 kg

Personality: It is in Marcel's nature to serve the family that saved his life and as a Servant he is required to be calm and collected. When the family that rescued him is insulted he can become very angry and sometimes lashes out at other people and even, tho, he is just a simple Servant, he still feels ashamed for his actions. Marcel have taken a liking to one female family member called Elisia, a girl so full of life and with the blood of an angel. Just one taste of that blood would make him so powerful, unfortunately, her father have banned him from going near the main castle, so Marcel have taken to the streets to hunt less deserving humans.

Background: When Marcel was just a little kid he liked the taste of blood and still does, however, the other kids and adults found out and he was deemed to be a monstrous demon for he was a vampire. One night the situation got really dire, Marcel was met by an ambush on his way to his then current hideout. He was met by a gang of priests who had been seeking revenge for the death of their church leader, who had deemed Marcel as the guilty one. As they raised their holy symbols and stakes, a young girl approached and out of curiosity wanted to know what was going on. She saw the man laying on the street whose life was about to end and thought ''Why should such this young boy be executed?'', the priests explained the situation and she said ''I could have him work very hard and do very difficult tasks for punishment for such a crime and if he survives he will serve my family.''.
These tasks were indeed very difficult and took many years to complete and at many points Marcel was sure he was going to die, however, either by share luck or by some ungodly power he survived all tasks that this girl told him to do.

Powers/Abilities: He possesses great speed in the shadows and even greater ability to hide himself from humans who wants to hurt him.
Religiousness: He worship the goddess Arkane for he believes he is a child of hers and therefore believes he is a demigod.
Strengths:
Weaknesses: Marcel is deathly afraid Holy Magic, even something so stupid as stake through the heart. He have to consume blood to maintain his strengths.

PS: I am new to RP.
 
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Name: Aleister
Age: 80
Appearance:
5f80e8c1baf561bce7892fd3195dbb89.jpg



Fun fact: The name Alucard comes from the movie Son of Dracula. Dracula spelled backward. (A description or image is fine. Can be realistic, anime or some art)
Height: 180 cm
Weight: 70 kg
Personality: He can be hot tempered, he is mostly calm and prowling the streets of Hallowed Fells for victims.
Background: Growing up on the streets of Hallowed Fells was not easy. Being a poor vampire he turned to crime to support his needs. He worked his way up in the crime scene and eventually started working for a high class family. Escorting illegal products around Hallowed Fells.
Powers/Abilities The power to transform into a black shadow. Being able to sneak around in the dark. (Magic, Inherent Physical Abilities, Talents/Skills)
Religiousness: Arkane and Tyron (What gods they worship, if any? Most generally favor the god specific to their race, but still worship the others)
Strengths: Speed, Stealth and Physical Strength
Weaknesses: Holy Magic
Can you give more description than just one liners? Personality and Background are fairly important.
 
Feel free to tell me whenever you're finished with the CS and want me to look over it.
[/QUOTE]

Name: Marcel
Nickname: the Vampire Servant
Age: 35

Appearance:
View attachment 686859
Height: 190 cm
Weight: 80 kg

Personality: It is in Marcel's nature to serve the family that saved his life and as a Servant he is required to be calm and collected. When the family that rescued him is insulted he can become very angry and sometimes lashes out at other people and even, tho, he is just a simple Servant, he still feels ashamed for his actions. Marcel have taken a liking to one female family member called Elisia, a girl so full of life and with the blood of an angel. Just one taste of that blood would make him so powerful, unfortunately, her father have banned him from going near the main castle, so Marcel have taken to the streets to hunt less deserving humans.

Background: When Marcel was just a little kid he liked the taste of blood and still does, however, the other kids and adults found out and he was deemed to be a monstrous demon for he was a vampire. One night the situation got really dire, Marcel was met by an ambush on his way to his then current hideout. He was met by a gang of priests who had been seeking revenge for the death of their church leader, who had deemed Marcel as the guilty one. As they raised their holy symbols and stakes, a young girl approached and out of curiosity wanted to know what was going on. She saw the man laying on the street whose life was about to end and thought ''Why should such this young boy be executed?'', the priests explained the situation and she said ''I could have him work very hard and do very difficult tasks for punishment for such a crime and if he survives he will serve my family.''.
These tasks were indeed very difficult and took many years to complete and at many points Marcel was sure he was going to die, however, either by share luck or by some ungodly power he survived all tasks that this girl told him to do.

Powers/Abilities: He possesses great speed in the shadows and even greater ability to hide himself from humans who wants to hurt him.
Religiousness: He worship the goddess Arkane for he believes he is a child of hers and therefore believes he is a demigod.
Strengths:
Weaknesses: Marcel is deathly afraid Holy Magic, even something so stupid as stake through the heart. He have to consume blood to maintain his strengths.

PS: I am new to RP.

I am pretty much finished.
 
Feel free to tell me whenever you're finished with the CS and want me to look over it.



I am pretty much finished.
[/QUOTE]
Seems good. You can post. We're sorta all underground currently in a boat trying to escape the cavern before we either die to the mirror-ling or are buried under rock and water as the cavern collapses.
You might be best trying to reach us from the surface helping us to climb up once we reach the entrance I'm not exactly sure what the best way to drop you into the RP would be otherwise, unless you think of anything.
 
CedarTransparent2.png Cedar Kellamin
Age: 139
Height: 6’2”
Weight: 160lbs

Personality: Cedar is friendly enough; he makes an effort to be pleasant, though it isn’t unusual for him to be called overbearing. He isn’t immune to getting swept up in his emotions, but he rarely makes decisions based on his feelings and needs a chance to reason things out before making a choice. He is not especially world-wise. Cedar considers himself very principled—he assumes most others share his principles and trusts relatively easily.

Background: Cedar is the second eldest of 5 children. His family was very comfortable financially, and the only resource he or his siblings could ever want for was their parents’ attention. He attended a culinary school and his education mainly focused on classic Fae cuisine, but he found himself increasingly fascinated by the culinary customs and recipes of other cultures. His well-to-do, sheltered home life grated on his curiosity, and he traveled for the first time out of Dawnwall while seeking out bizarre dishes and ingredients.

Abilities: He is physically typical for a Fae, though on the thin side. He is able to fly for about 15 to 20 seconds at a time, and can reach a height of roughly 18 feet. His sense of smell and taste are quite sharp, and he can distinguish traces of a smell or flavor when it is masked by something much stronger.

Religiousness: He demonstrates a fascination with Yddite and Arkane, but is dutifully devoted to Janice, as his family has always been.

Strengths: He is fairly agile and is dexterous with his hands. He has an excellent memory and is particularly good at remembering strings of otherwise unrelated things. He has a college degree he’s proud of; with it came a sizeable mental library of which ingredients are good for what.

Weaknesses: He knows some standard self-defense, but otherwise is not very capable in a close fight. As the result of a hex years ago, he is physically incapable of telling a plain lie. His sense of smell is sensitive, and he can sometimes find himself reeling from overpowering smells—especially intense perfumes.
 
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66206e577c516dc30b5b1ccfb7c47af1dae24d44.png
Cedar Kellamin
Age: 139
Height: 6’2”
Weight: 160lbs

Personality: Cedar is friendly enough; he makes an effort to be pleasant, though it isn’t unusual for him to be called overbearing. He isn’t immune to getting swept up in his emotions, but he rarely makes decisions based on his feelings and needs a chance to reason things out before making a choice. He is not especially world-wise. Cedar considers himself very principled—he assumes most others share his principles and trusts relatively easily.

Background: Cedar is the second eldest of 5 children. His family was very comfortable financially, and the only resource he or his siblings could ever want for was their parents’ attention. He attended a culinary school and his education mainly focused on classic Fae cuisine, but he found himself increasingly fascinated by the culinary customs and recipes of other cultures. His well-to-do, sheltered home life grated on his curiosity, and he traveled for the first time out of Dawnwall while seeking out bizarre dishes and ingredients.

Abilities: He is physically typical for a Fae, though on the thin side. He is able to fly for about 15 to 20 seconds at a time, and can reach a height of roughly 18 feet. His sense of smell and taste are quite sharp, and he can distinguish traces of a smell or flavor when it is masked by something much stronger.

Religiousness: He demonstrates a fascination with Yddite and Arkane, but is dutifully devoted to Janice, as his family has always been.

Strengths: He is fairly agile and is dexterous with his hands. He has an excellent memory and is particularly good at remembering strings of otherwise unrelated things. He has a college degree he’s proud of; with it came a sizeable mental library of which ingredients are good for what.

Weaknesses: He knows some standard self-defense, but otherwise is not very capable in a close fight. As the result of a hex years ago, he is physically incapable of telling a plain lie. His sense of smell is sensitive, and he can sometimes find himself reeling from overpowering smells—especially intense perfumes.
Feel free to begin posting.
 
(WIP, wanted to get something up but it's late where I am so I'll finish tomorrow)
Andromache
(An-droh-mah-key)
EN4Bc09U0AEmlSv2.jpg
EN4Bc09U0AEmlSv3.jpg
Age: 24
Height: 6'2 in human form, around 7'6ish in wolf form but is generally hunched over a few inches
Weight: 180 lbs in human form, 250 lbs or so in wolf form
Personality: WIP
Background: WIP
Powers/Abilities:
Superhuman Physical Abilities - Andromache displays the vast physical capabilities of the typical werewolf, being stronger and more durable than the average human with quicker reflexes and more stamina.
Superhuman Senses - Andromache's sense of sight, smell and hearing greater than those of the average human, with her smell being particularly strong.
Werewolf Form - At will, Andromache can shift from her human form to her wolf form and vice-versa. This transformation takes a few seconds and she is vulnerable during this time. In her wolf form, Andromache is vastly stronger and more durable than her human form, with a faster running speed, although her walking pace is slower and more awkward. Her durability is such in wolf form that she is virtually invulnerable to regular mortal means, although magic will harm her normally and she is particularly vulnerable to the typical weaknesses of a werewolf (silver, wolfsbane, etc.). In her wolf form her already superhuman senses are also improved. In wolf form she grows incredibly sharp and durable teeth and claws, with her jaw strength being especially impressive. In this form she seems to be more bestial, seeming to be controlled more by her instincts than by conscious thought.
Religiousness: Worships Yddite but isn't super devout.

Strengths: - Superhuman physical abilities
- Undyingly loyal to those who earn it
- Expert huntress and warrior
- Highly focussed once a goal has been set

Weaknesses: - Not very smart or cunning
- Straightforward mindset often prevents her from approaching a problem creatively
- Lack of any magical ability or defense whatsoever
- Physical weaknesses are typical of her race and thus fairly well known
-Enhanced senses can be used against her, a particularly pungent smell or high pitched noise can be used to agitate and disorient her
 
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