The WAR Between GODS

SachiGrl

Indecisive Being
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<div style="text-align:center;"><p><img src="<___base_url___>/applications/core/interface/imageproxy/imageproxy.php?img=http://fontmeme.com/embed.php?text=The%20War%20Between%20Gods&name=AmericanText.ttf&size=100&style_color=FFFFFF&key=a619adbc729b358d617e1ff451af351aabac9b39accc21751f1aae2860d4a767" class="ipsImage" alt="embed.php?text=The War Between God" /><img src="<___base_url___>/applications/core/interface/imageproxy/imageproxy.php?img=http://i418.photobucket.com/albums/pp267/SachiGrl/269d5348-bd5e-408a-b6bb-1b737111bb18.jpg&key=b1a31a8a2c021c6d0cb5093cce369092156a9ffdee29514c0dc298e550939dfc" class="ipsImage" alt="269d5348-bd5e-408a-b6bb-1b737111bb18.jpg" /><span style="font-family:'Courier New';"><span style="color:rgb(191,191,191);"><span style="font-size:24px;"><strong>On the Land of Gods, there was once peace, but every millennium the God of Darkness would grow weary of the tranquility.</strong></span></span></span><span style="font-family:'Courier New';"> </span><span style="font-family:'Courier New';"><span style="color:rgb(0,0,255);"><span style="font-size:24px;"><strong>The time has come. The God of Luck foretold the God of Light the ever thinning patience of Darkness.</strong></span></span></span><span style="font-family:'Courier New';"> </span><span style="font-family:'Courier New';"><span style="color:rgb(191,191,191);"><span style="font-size:24px;"><strong>Who will act first? The God of Light or the God of Darkness?</strong></span></span></span><span style="font-family:'Courier New';"> </span><span style="font-family:'Courier New';"><span style="color:rgb(0,0,255);"><span style="font-size:24px;"><strong>Who will reign the Land of Gods? Will Light succeed again or will Darkness prevail?</strong></span></span></span><span style="font-family:'Courier New';"> </span><span style="font-family:'Courier New';"><span style="color:rgb(191,191,191);"><span style="font-size:24px;"><strong>The God of Luck decides.</strong></span></span></span> </p></div>


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<div style="text-align:center;"><p><img src="<___base_url___>/applications/core/interface/imageproxy/imageproxy.php?img=http://fontmeme.com/embed.php?text=Playable%20Characters&name=AmericanText.ttf&size=50&style_color=FFFFFF&key=aeb59dab93c2429b12da01f5cc8a63f9d6c5bd7ab7a7a3aa6d84b0c0674b6004" class="ipsImage" alt="embed.php?text=Playable Characters&nam" /></p></div>


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<div style="text-align:center;"><p><span style="color:rgb(0,0,0);"><strong>The God of Light</strong></span></p></div>


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<p> <span style="color:rgb(191,191,191);"> The God of Light (1 opening)</span> </p>


<div style="text-align:center;"><p></p><div style="margin-left:25px;"><div style="margin-left:25px;"><span style="color:rgb(191,191,191);"> War Leader</span></div></div></div>


<p> <span style="color:rgb(191,191,191);"> Demigod of Light (1 opening)</span> </p>


<div style="text-align:center;"><p></p><div style="margin-left:25px;"><div style="margin-left:25px;"><span style="color:rgb(191,191,191);"> First Commander</span></div></div></div>


<p> <span style="color:rgb(191,191,191);"> Light Warrior (∞ openings)</span> </p><div style="margin-left:25px;"><div style="margin-left:25px;"><span style="color:rgb(191,191,191);"> Soldier</span></div></div> <span style="color:rgb(191,191,191);"> The God of Nature (1 opening)</span> <div style="margin-left:25px;"><div style="margin-left:25px;"><span style="color:rgb(191,191,191);"> War Co-leader</span></div></div> <span style="color:rgb(191,191,191);"> Demigod of Nature (1 opening)</span> <div style="margin-left:25px;"><div style="margin-left:25px;"><span style="color:rgb(191,191,191);"> Second Commander</span></div></div> <span style="color:rgb(191,191,191);"> Nature Warrior (∞ openings)</span> <div style="margin-left:25px;"><div style="margin-left:25px;"><span style="color:rgb(191,191,191);"> High Ranked Soldier</span></div></div>



<div style="text-align:center;"><p><span style="color:rgb(191,191,191);"><strong>The God of Darkness</strong></span></p></div>


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<span style="color:rgb(0,0,255);"> The God of Darkness (1 opening)</span> </p>


<div style="text-align:center;"><p></p><div style="margin-left:25px;"><div style="margin-left:25px;"><span style="color:rgb(0,0,255);"> War Leader</span></div></div></div>


<p> <span style="color:rgb(0,0,255);"> Demigod of Darkness (1 opening)</span> </p>


<div style="text-align:center;"><p></p><div style="margin-left:25px;"><div style="margin-left:25px;"><span style="color:rgb(0,0,255);"> First Commander</span></div></div></div>


<p> <span style="color:rgb(0,0,255);"> Dark Warrior (∞ openings)</span> </p><div style="margin-left:25px;"><div style="margin-left:25px;"><span style="color:rgb(0,0,255);"> Soldier</span></div></div> <span style="color:rgb(0,0,255);"> The God of Chaos (1 opening)</span> <div style="margin-left:25px;"><div style="margin-left:25px;"><span style="color:rgb(0,0,255);"> War Co-leader</span></div></div> <span style="color:rgb(0,0,255);"> Demigod of Chaos (1 opening)</span> <div style="margin-left:25px;"><div style="margin-left:25px;"><span style="color:rgb(0,0,255);"> Second Commander</span></div></div> <span style="color:rgb(0,0,255);"> Chaos Warrior (∞ openings)</span> <div style="margin-left:25px;"><div style="margin-left:25px;"><span style="color:rgb(0,0,255);"> High Ranked Soldier</span></div></div>


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<img src="<___base_url___>/applications/core/interface/imageproxy/imageproxy.php?img=http://fontmeme.com/freefonts/img.php?f=152284&s=25&t=Neutral%20Character:&c=FFFFFF&key=21e6f760e2a47e64b7e8e891125b26726cf6603582e110a22f1ed84e2d4251ae" class="ipsImage" alt="img.php?f=152284&s=25&t=Neutral Charac" />
<span style="color:#ff0000;">God of the Underworld (1 opening)</span> </p></div>


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This is a sample CS

(It is optional to use this format)














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Basic


Name: Any name will do

God Type: Demigod of Darkness

Personality: A very angry individual. His rage boils everyday closer and closer to the edge, but being the very controlled being he is he usually holds it inside of himself. Often appearing quiet and silent rarely speaking of speaking softly when he talks. His immediate expression is boredom and un-attentiveness. Only letting his massive rage and anger boil over during a fight. When battling he often goes overboard screaming and getting carried away. When fighting his true colors show making him appear as the blood-lusting demon he is.

Quirks: a peculiar behavioral habit your character has

Perks: Positive things about your character

Skills


Skills/Powers: I want the name of the power/skill and a description of what it does. Please list all your powers/skills. I don't want any surprises.

Extra


Extra: Put here whatever you want to add





"A quote your God would say"









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Name:
God Type:
Personality:
Quirks:
Perks:
{/slide}
{slide=[bG=>>>CHOOSE A HEX COLOR<<<][bORDER=1px solid >>>CHOOSE A HEX COLOR<<<]Skills[/bORDER][/bG]}
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In regard to skills/powers:



Gods have 'unlimited' skills & powers. 10 max skills & powers~removed (total 20)


Demigods are half human and half God, so you have limited powers. 5 max skills & powers~removed (total 10)


Warriors are practically human who were granted some powers by the Gods. They have a total of 5 skills or powers, so 3 or 2 of skills and 3 or 2 of powers~removed.


Skills are like physical fighting skills.


Example:


Karate Chop- The target is attacked with a sharp chop. Critical hits land more easily.


Tornado Kick- The user has perfect balance and is able to kick while spinning rapidly enabling multiple kicks at once at the target


Thunder Punch- The target is punched with an electrified fist. This may also leave the target with paralysis.


Powers are the magic-like abilities you have.


Example:


Flame Conductor- Can produce flames out of thin air


Shapeshifter- Can change the physical form


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Please click the LINK below to learn how to avoid BBcode messes


@Sexy McGee ACCEPTED


God of the Underworld @Ambivalence ACCEPTED/INACTIVE


God of Nature @Kiroshiven ACCEPTED


God of Light @Xion136 ACCEPTED


God of Chaos @Hell0NHighWater ACCEPTED


DemiGod of Chaos @Anaxial ACCEPTED


Warrior of Light @SachiGrl ACCEPTED


DemiGod of Nature @SachiGrl ACCEPTED


Warrior of Darkness @Anaxileah ACCEPTED


Warrior of Chaos @God of Anger PENDING


Warrior of Nature @Kiroshiven ACCEPTED


Warrior of Chaos @Federoff ACCEPTED


Warrior of Darkness @Federoff ACCEPTED


Warrior of Light @Hell0NHighWater ACCEPTED


Warrior of Nature @Darth Gangsta ACCEPTED{/slide}[/accordian][/accordion]
 
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Basic


Name: Hazz Sayi'


God Type: God of Luck


Personality: Hazz is a very spontaneous yet ominous being. One moment, she may be active, talking among gods (playful & all) and the next, she could be silent, watching eerily from a distance. Her motives are always unclear and her moods seem to change on a constant basis. Hazz is indeed an odd being.


Quirks: Hazz tends to touch those she speaks with as if she is blind. She curls her hair around her fingertips when she is pensive. When she is serious, she places her hands on her waist and cocks her hips to the side.


Perks: She is often playful than not. She can be easily manipulated by the God of the Underworld. The only God she favors is the God of the Underworld. She is usually adorned in a drape clothe made of gold.




Skills





Skills


Third Eye: Allows Hazz to sense the presence of others, even if they are concealed from view or too far to see naturally.(1)


Spiritual Skin: Allows the goddess Hazz to create a force similar to an invisible armor around herself. It is a seemingly effortless act that defends against attacks that would otherwise cause harm to her.(2)


Hand to hand Combat: Hazz prefers to use magic than physically harm opponents herself, but if the enemy is close enough she will indulge herself with the following move sets: Eye Gouge, either two fingers are thrust into the eyes sockets or two thumbs, Elbow Strike, striking an enemy in the base of the skull with an elbow strike, Fish Hook, when a target is facing away, reach around and slip fingers into the cheeks and pull hard (this allows the attacker to control their opponents head to a degree, can incite panic in the enemy, and hurts).(3)


Powers


Multiplication: Hazz can be in multiple places at once spiritually. Silhouettes of Hazz could be seen quite often throughout the Land of Gods. Sadly, she has only one physical body, so her silhouettes only act as additional eyes for Hazz.(4)


Pot holes: When battling, Hazz fights with chance. She sets illusions of several 'holes,' and only chance will determine who will fall into an actual hole. Not all holes are physically there.(5)


Unknown Summoning: This is a magical ability. Hazz summons gold, liquid-like blobs onto the battlefield. They float about aimlessly. Each individual blob has a random or no effect. If they are touched the effects could be one of the following: paralysis,(6) poison,(7) medical aid,(8) burning,(9) nondetachable slime,(10) laughing gas,(11) god-targeting magnet,(12) turns to drinkable water (13) or golden fluff (14) or a spiked ball (15) or an antidote (16) or an explosive.(17) The Unknown summoning has no effect on Hazz during battle, but she can purposefully summon gold that could transform to her liking.(18)


Teleportation: Using her Pot Holes ability, she can teleport by jumping into the holes and reappearing in an other she has either already created or she recently creates.(19)


Foresight: The ability to predict the future.(20)

Extra





Extra: If the goddess Hazz is not found in Luck Rise, she is usually in the Underworld. She has a particular liking to the God of the Underworld.











"Without Risk, chance holds no toll."






 
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<p><a href="<fileStore.core_Attachment>/monthly_2016_02/Lyren.gif.3a36eee4ac5239dc4c53a45601c0a36e.gif" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="103367" src="<fileStore.core_Attachment>/monthly_2016_02/Lyren.gif.3a36eee4ac5239dc4c53a45601c0a36e.gif" class="ipsImage ipsImage_thumbnailed" alt=""></a></p><p><a href="<fileStore.core_Attachment>/monthly_2016_02/Jorvandr.gif.9ae122f338141a69b390838d59d75ecf.gif" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="103368" src="<fileStore.core_Attachment>/monthly_2016_02/Jorvandr.gif.9ae122f338141a69b390838d59d75ecf.gif" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>







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<p><a href="<fileStore.core_Attachment>/monthly_2016_02/Anastriel.gif.8eaf835160e9b3ee999be53404674704.gif" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="103419" src="<fileStore.core_Attachment>/monthly_2016_02/Anastriel.gif.8eaf835160e9b3ee999be53404674704.gif" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>









Basic


Name: Lyren Jorvandr


God Type: Demi-God of Light


Personality: Scholarly and intelligent, Lord Jorvandr's words carry great depth with every syllable. He remains infinitely calm, ever watching his surroundings and collecting every detail, formulating complex theories and intricate stratagems with seemingly no effort. Despite his serious complexion, Lyren is a man of good mirth, enjoying humor and pleasant conversation equally as much as intense debate and battle planning. He is also caring but firm, always considering the weight of his actions and commands, despising meaningless violence but also understanding that victory comes at a cost. His worshipers are most often men of wisdom and zealous fervor, students of holy magics and martyrs of righteous fanaticism, Paladins of glory and ascetic Monks.





~Perks:


+ Wholly devoted to the well-being of others; A Protector.


+ Perceptive and wise; Notices and acts on small details.


+ Learned; Understands many arcane and spiritual occurrences.





~Quirks:


- Fanatically Zealous; Can lose sense of self in the moment.



- Bound to a Code of Honour; must allow any opponent fair battle or trial.



- Refuses to sacrifice the needs of the few for the many, all are equally deserving of justice in his eyes.





Skills


~Skills:

  • Weapon Familiarity (1): Lyren is a capable warrior with keen insight, and only minutes with a weapon in hand is enough to give him adequate proficiency with it to use effectively. Wielding a weapon for a single day is sufficient to give him almost complete mastery of it, on par with warriors who have trained for years to perfect their talent. However, any weapons he is unfamiliar with lose familiarity after three days of not using them, and must be relearned.
  • Sanctified Blows (2): After years of researching the divine, Lyren has reached a point of enlightenment that grants him power over the forces of righteousness and justice. Imbues his attacks with the purest light, adding damage to his strikes and searing evil souls with holy energy.
  • Glory Untold (3): Lyren is a sight to behold on the battlefield, leaping and whirling in a flurry of kicks, thrusts, and slams. As his battle-fury grows, an aura of light builds around him, brightening steadily the longer the battle rages on. Those who attack him are often blinded by this aura, making him a difficult warrior to combat. Lyren has enough control of the aura to prevent it from affecting allies adversely, though he can not focus it on specific enemies without use of his powers. Out of combat, Lyren can spend some amount of time concentrating on his energy to build up the aura around him without need for battle itself to build it.
  • Sacred Bastion (4): Lyren's body is durable and sturdy, able to withstand heavy assaults. While not invincible, he is not one to be defeated without effort. If in an environment where he is not exerting much physical or mental effort, his wounds rapidly begin to heal, taking only minutes to remove weeks' worth of injuries and no more than several hours to be in prime condition.


~Powers:

  • Summon Anastriel (5): Anastriel is an archon, a spirit of justice and purity, and also Lyren's familiar who shares in his power. She can be summoned at a word, appearing in the form of a young girl with angelic features, and she possesses some insignificant abilities of her own, such as flight on ethereal wings and telepathy between herself and Lyren. While Anastriel cannot die, she can be defeated, upon which she is banished to a celestial realm until she recuperates, often a matter of several days.

    The Grand Iudex (6): Anastriel may wield weapons on her own, though not as skilled as Lyren himself, she is nearly equivalent to a Warrior of Light. However, her true power lies in her ability to take the form of a formidable weapon herself, the Iudex Tantae, a curved blade nearly as massive as Lyren himself which he uses with deadly proficiency in battle. Anastriel in her archon body often uses a smaller version of this blade, the Iudex Minims, though still as large as her diminutive form.
  • Blessing of the Archon (7): Calling his familiar to his side, Lyren can cause her to empower his weapons to cut through intangibles such as bolts of lightning or orbs of shadow as if they were solid objects. Used mainly defensively by means of cutting through beams of energy or magical forces to protect others, since the weapon in this form does not affect physical beings.


[*]Brand of Cleansing (8): A small glowing symbol of flames appears on a target, burning into their skin with the appearance of a tattoo. Lyren's following attacks cause the brand to shine brighter and burn deeper into them, until it eventually feels as if their veins were flowing with excruciating liquid fire. The pain continues until they cease violence and repent of their wrongdoings, effectively purging them of their sins, and the brand vanishes from their body. Those who bear pure hearts and good will are not effected by this in any way.

[*]Luminescence (9): The aura formed around Lyren (Glory Untold) is able to be manipulated, becoming stronger as the Glory Aura grows brighter. It can shape the light into beams of searing energy, immaterial constructs, or healing waves. Lyren's chief use of this is to enhance or change his weapon's form or function, transforming his simple priest's staff into a radiant warhammer or piercing spear, or spreading the aura over a wide area to use as a brilliant shield. Using this power expends an amount of Glory Aura equal to the effect achieved with it, the stronger the power, the more Aura is consumed.

  • Angel's Wings (10): Lyren manifests himself as an angel of light, granting him increased stamina and speed, by way of three pairs of golden wings formed from Glory Aura energy which sprout from his back. He becomes capable of limited flight, or rather, enhanced leaping and gliding. They are not physical and can't be used in combat or torn off of his body, though they fade out after only a few minutes, one pair at a time, becoming gradually less and less effective.



Extra


Extra: Lyren was once a mere mortal, a scholar and mage of the Temples of Light. His journey to ascendancy began when his wife and daughter took ill and died, despite his efforts to heal and cure them. He fell into despair, but did not lose faith that the God of Light would find some way to restore them to life. But time passed and still they had not returned to him. Lyren, still clinging to the belief that they could be revived, journeyed to the Underworld himself, not with the intent of joining his family, but retrieving them. He entered the dark courts, plagued by the torturous cries of the lost souls beneath the world, but sought only the two most familiar to him.

He eventually found their souls, but the God of the Underworld appeared, saying that there was no escape without cost, and what would Lyren Jorvandr give in payment for his family? Lyren answered that he would give everything, his own life meant nothing. The Death God found this amusing and decided to offer him a wager instead. He would release both of their souls in exchange for Lyren's body, but he would determine how much of Lyren would stay behind by chance. Lyren agreed, knowing from the start of his journey that he would lose some if not all of himself in the process, but it was a price he was willing to accept. Out of the shadows stepped Hazz, Lady Luck, the Goddess of Chance, who was on one of her frequent visits to the Underworld. She produced the dice to roll and showed them to both parties, the Underworld God promised not to interfere or influence the roll of fate with his powers, and Lyren promised likewise. The dice were dropped, and the faces showed the number 3. So, the Death God took from him three limbs, his legs and his left arm.

But there was a catch, one Lyren had not expected. his family was restored to life, as promised, but a quite different life than he had expected. They were now creatures of spirit, their bodies had long been in the earth and their souls could not be restored to them properly. What the Underworld God gave him was little more than a pair of walking corpses. Lyren raged that he had given so much for this deceit, but the god had already disappeared into the shadows of his realm. Still, despite their appearances, they were most certainly his wife and daughter, they retained their minds and thoughts, and their voices were as he remembered them. Together, they fled out from the abyss of the underworld, they half-carrying and he half-dragging himself, and then Lyren was placed in a hospice for treatment of his missing limbs. When he awoke, he was in the presence of the God of Light themself. Lyren was granted the status of a demi-god for his deeds, and his family was released from their deceased physical bodies to become true spirits to live in peace alongside him. Now, Lyren oversees the affairs of the God of Light as a trusted second-in-command, and his daughter Anastriel by his side.

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"I Do Not Study the Divine to Imitate What They Do.

I Study the Divine to Become What They Are."













 

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Basic



Name: Navi Abismo


God Type: Demigod of Darkness


Personality:


Quirks:
a peculiar behavioral habit your character has


Perks: Positive things about your character


Skills



Skills:


(1) Master of Silat: A form of martial arts that focuses on strikes, joint manipulation, throws, and bladed weaponry.





(2) Battle Tactician: Versed in death and war Nave is able to quickly look over a battlefield and determine the tide of the fight. Letting her quickly regroup and deploy warriors, determine what the enemies next move would be, and to come up with plans to counteract that. She maintains her cool in battle and expects those under her command to do the same to the point of manipulating their emotions when needed to make it so.


Powers:



(3) Enhanced Instincts: Nave has stronger than normal instincts. She is able to process the word in an advanced and efficient manner to find any solutions to the problem she faces, using both the logical and illogical sense and strategies.


(4) Emotional Manipulation: Able to invoke and twist the emotions of others Nave can make people feel what is most convenient to her. Anger, sadness, joy, love, hope, etc. She uses this mostly to manipulate decisions from afar and to secure fanatical followers. She enjoys nothing more then nursing an emotion till it becomes the beings own downfall into darkness.


(5) Shadow Manipulation: Being of the darkness she can use it. Bend and shape it into physical objects such as armor or weapons. Use it as a doorway between places. Wear it as a cloak to shroud herself from view. Change its size, shape, depth, and density. Even using someone's own shadow to spy on them. Mortals tend to think of shadows of just a by product of light instead of its own living thing. Its really is a shame how untrue that is.


(6) Hidden Desires: A beings inner most desires are revealed to Nave, she most often hears them as ghostly whispers or as flashes of vision. Sometimes the desires are so hidden that not even the creature is aware of them. Nave uses this knowledge in her manipulations.


(7) Living Puppets: Nave is able to create living puppets out of beings, most easily of mortals. To do this she slowly weaves her way into the victim be it through manipulation, seduction, etc. The more focus and time she puts into them the more threads she attaches. Those with strong wills take many threads to control. But most mortals only take one. The puppet isn't even aware that it is one or being manipulated as the majority of the time Nave uses subtly to control their actions. When forced to though Nave can take complete control over them. The threads are typically harmless when left along but if removed without care they tend to paralysis or even kill the poor unfortunate soul.


(8) Illusions: She can control what you think you see. Creating illusions and fantasies that seem entirely too real to the participant. You can think you are lost in a maze full of monsters and never even have left your own house. Or think you are in the midst of intimate thralls with the person you most want as Nave sits off to the side and watches. Using these illusions is just another way for her to manipulate people into destroying themselves. If you walked in on your husband cheating on you with the neighbor wouldn't your murderous rage drive you to kill him when he came home next?


(9) Open Book: If Nave manages to make contact with a beings version of skin or flesh they become like an open book to her. She knows all they know, all they think, all their fears, hopes and desires. It as if their entire being is handed over to her in a book to read and pull from as she pleases. Once she has made the connection for the first time she is able to later reconnect and read the new chapters, so to speak.


(10) Changing Nature: Nave takes many forms for many reasons. To invoke fear, inspire devotion, stroke nightmares. The most common depictions of Nave lay in the Book of Shadows as follows, though none who still live know her true form: The Form of Smouggranus, The Form of Kirnt, The Form of Addus, The Form of Hruth, The Form of Rjunthv, The Form of Pan. Pan is the form that Nave most often takes at it has proven to be the most enticing for mortals when she leads them to their own demise.


Extra



Extra: Put here whatever you want to add








"The worst enemy is oneself.


Partnership with that enemy leads only to their own demise."







 
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Skills



Skills/Powers:
Skills-


God of Dual Blades- Deimos is a master at wielding dual blades, making his combat with dual blades quicker and more powerful.


Cripple- The God of Darkness uses whatever he can to give him the advantage, usually liking to cripple foes by slicing at their calves.


Riposte- Deimos inspects enemy movements and is able to tell when they are about to strike, allowing him to parry the blow and strike his foe right after.


Unchained- Deimos has been known to always have chains tangled around his arms, he's able to use these chains in battle to disarm as well as bind enemies.


Steady Aim- With small throwing daggers sheathed around his body, Deimos is able to throw these deadly daggers towards enemies, rarely missing.


Powers-


Sanctuary in Shadows- The God of Darkness lives up to his name as he thrives in shadows and darkness. He is able to absorb his body into shadows in order to hide his physical presence from others. He also heals wounds quicker when in shadows or darkness.


Fear and Panic- The God of Darkness can terrify men just by being around them. If he chooses, he sends a frightening aura that makes most men run away in panic or stand frozen in fear.


Impaling Shadows- Deimos can control shadows, causing sharp tendrils to come out and stab through his enemies. He can also use these tendrils of shadows to slice and even bind someone, though their touch is painful.


Unshakable Resolve- The God of Darkness does not give in easily, the more damage his body take the more powerful he becomes, his hits doing more damage and his body moving faster.


Dark Charm- Deimos can be extremely charming at times, his voice is calming and lovely to hear. He is able to charm and trick others to do his bidding easily.


Traveling in Darkness- The God of Darkness know how to transport himself and one other through the shadows, allowing him to blink around the battlefield with ease.


Dictator- Deimos's word is law, he has complete control over his followers and does not tolerate disobedience. He can influence his followers morale, making them fight harder in order to appease their God.


Overkill- Deimos will sometime's lose himself in his blood lust, making him have complete brutality during war. He is known for chopping of the commanders's heads and holding it up high for all to see, giving his troops more confidence and make them share his blood lust. While making the enemy troops waver, their fear seeping into them and losing their will slowly.


Shadow's Rage- The God of Darkness's fury is known to be horrifying. When his anger and blood lust hit their limits, he transforms into a demonic being. Causing him to be much more stronger and faster than normal, while causing him to be more brutal and not caring who is friend or foe. He will kill allies and enemies alike that get in his way, those who are smart enough will know not to interfere when he is in this state.


Shadow Clones- Using the shadows around him, Deimos is able to make shadow clones appear around him. Despite the name, shadow clones do not look likes Deimos but are instead humanoid looking shapes made out of shadows. He is able to control them slightly but making them do basic actions suck as running forward or walking, but they can't fight other than holding someone down and can only take one hit before dispersing. Mostly used to overwhelm foes.


Beast Master- Deimos has learned to make beasts and monsters do his bidding, allowing him to command them to do as he likes. He has used this ability in the past to control his mount of choice, a chimera he's called Achilles, which he rides into battle with to maximize the carnage.


Animal Instincts- The God of Shadows is able to transform into several beasts, including a large wolf, a raven, a hydra, and even a chimera. When transformed, he gains the benefits of the beast he has transformed into but any wounds gets while in a beast form transfer over to his regular form.


Nightmare- The God of Shadows uses one of his most cruel powers, he is able to use his shadows to absorb others into the darkness where they are lost in oblivion for eternity, forever feeling pain and suffering with no way to escape.


Shockwave- Deimos uses his power to cause a shockwave in the earth in a circle around him, the shockwave knocks back everything in it's radius. The closer one is to the God the greater the shockwave affects them.


Memory Thief- Deimos doesn't need to torture a prisoner in order to gain info out of them, he can instead put a hand on their head and use his influence to pierce his way into their memories. Unlocking all their memories and allowing him to search for what he needs or anything useful in a matter of seconds.


Extra



Extra: Because of his affairs, he has many children everywhere. Most of his children are humanoids but many are demonic monsters.








"Darkness and Light have always danced around each other, bound together for eternity in the chains of balance...but the Darkness is not something one can bind with mere chains."







 
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Skills



Powers:


Telepathy (1): Self-explanatory - He can speak mentally to others through their minds, but he has no access to the thoughts within another person's mind if they block him out. If they let him in...well...he can see everything.


Levitation/Telekinesis (2): Drak himself prefers to levitate, rather than walk, since it has a mysterious look to it and because it's easier to move out of the way of an attack when he is floating out of his opponent's reach.


Summoning of the Undead (3): Drak can temporarily allow souls to inhabit their bodies once more, creating his own horde of zombies to fight for him against his enemy. Those he summons are moved to better places in the Underworld if they are defeated, since he believes in rewarding them for servicing him.


Soul Drain (4): With his opponent, if he gets close enough and touches his fingers to their forehead, Drak can remove the soul from the body and cast the soul down to hell, so that the leftover body now has to retrieve their soul, which is a long and torturous process, if Drak makes it that way.


Shadow Manipulation (5): Drak can control the shadows in a way that he can create weapons from them, as well as pass through them, using them as a form of transportation (which is how he normally gets around).


Demonic Transformation (6): When angered or aggravated by an opponent, Drak might lose his cool and turn into his demonic form to fight against his opponent better. In his demon form, Drak speaks, and he is able to switch between the two, but his demonic form is more aggressive, and enjoys having fun more than Drak in his normal form would.




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Devouring Pit (7): Drak can create a pit beneath his opponent, leading directly to the Underworld, his realm. No matter where the pit is created, it will drop the hero in the same spot, which is in the middle of a Labyrinth within the Underworld that Drak formed on his own time (being alone in the Underworld is very boring, you know).


Demonic Allies (8): Drak can call upon the lower demons that reside in the Underworld, normally used to torture the souls that aren't allowed to be reborn and remain in the Underworld. These demons have wings, horns, and long spear-like weapons.


Revitalization (9): Drak can bring a soul back into the body it was in before it died, which is usually rotting, unless it is of an enemy he respected and defeated. If it's someone he cares for, he'd do so immediately and they'd be incapable of dying, if they were his ally.


Decomposition (10): If Drak can get close enough to an enemy and touch his two forefingers to his enemy's temple, the enemy is immediately paralyzed and will be weakened, falling to the ground as if they were dead. A black dot would be left where Drak touched his enemy, keeping the enemy weakened until they die, thus speeding up the decomposition process. However this ability is rarely used, since he can never get too close to his opponent.


Skills:


Up Knee (11): If Drak is near an opponent and neither have a weapon, Drak can grab his opponent's head swiftly and bring it down with force, lifting his knee with the same amount of speed to connect the two with a nice, resounding, crunch.


Leg Sweep (12): If someone grabs Drak's shoulder (normally by surprise), he will grab theirs and swing a leg behind the one of his opponent that is closest to him, pushing the opponent's upper half in the opposite direction of his leg, thus bringing the opponent down.


Leg Takedown (13): Drak would dive for his opponent's leg and pull it towards him, ramming his upper body into his opponent to knock him down - however, this normally takes Drak with him.


Wrist Lock (14): Since Drak has such a strong grip, he can grab his opponent's wrist with a severe tightness, causing blood flow to be cut off from the hand, causing the opponent to lose their grip on whatever weapon they may be holding.


Parry (15): When an enemy thrusts a weapon at him (say, a knife or sword), Drak can dodge swiftly, then being on the inside of the opponent's forearm, then strike the forearm with a quick strike on where the pulse is located on the forearm, causing the opponent to drop whatever they were holding.


Death Strike (16): A strong hit to the top of the head, the temple, or the throat can kill a mortal easily, and severely injure another god, because of how soft the throat is and the blood vessels near the temple. The top of the head is the closest to the brain, so a strong enough hit could crack the skull and cause immediate death.


Extra



Extra: He has a slight crush on the Goddess of Luck.










"All souls will eventually pass. I decide who suffers for eternity, and who suffers life once more."





 
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Name: Aapeli Böhmer


God Type: Nature Warrior



Personality: Aapeli is deathly loyal and deathly serious. Perhaps just deathly? He rarely has a sense of humor and carries a stoic expression at all times. He values honor and integrity. The body who he pledges himself to is what matters above all else. He considers himself disposable.



Quirks: He rarely trusts those who've aligned themselves as neutral. Has a tendency to run his hand along flat edge of his sword absentmindedly.



Perks: He's very selfless, should you be on the same side.



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Skills: T'ai chi ch'uan (Tai Chi) - Aapeli uses this technique to relieve whatever stress is built up inside him after a long day.


Naginatajutsu - A Japanese Martial Art that involves wielding a Naginata.



Powers: Glacier Impalement - Aapeli has the ability to summon a series (around five) of ice spikes that aim to impale the enemy. They're roughly three quarters of his height and weigh fifty to sixty pounds each.



Ice Wave - With a slice of his sword, Aapeli can send roughly three dagger sized shards of sharp ice through the air and towards a certain target.



Biting Cold - Aapeli has the power to lower the temperature of the space around him to hypothermia inducing levels.



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Extra: The name of his sword is Frigus Lamina.










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Basic


Name: Yakone Dulak


God Type: Chaos Warrior


Personality: Yakone is both ruthless and relentless. He will try to spread chaos everywhere in order to please his dark gods. Yakone cares not for honor.


Quirks: Too callous


Perks: He doesn't fear to kill anything, so he's basically a killing machine.

Skills





Skills/Powers:


Great Swordsman: (Yakone charges in head first, not caring whether the enemy is larger or smaller)


Firebolt: A basic fireball (often Yakone's most used spell)


Crystal Shard: A Dark Projectile Crystal that shatters mid air similar to a shrapnel grenade.


Summon Arvak: A dark horse summoned from the depths of hell.

Summon Cu'sith: A dark hound summoned from the depths of hell

Extra





Extra: Sword





"All great changes are preceded by chaos."







 
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Basic


Name: Kathos Revian

God Type: God of Nature

Personality: Kathos, although he has joined the side of light, isn't very serious. He is very relaxed and believes that no matter what nature will still exist. Thus he finds it very easy to brush off problems and the challenges of war. He is a counterbalance to the god of light's seriousness. Kathos is also very considerate and kind to the people of the world so long as they respect his domain. The intimidating appearance is just for show as he is not very violent, though he's not above fighting.

Quirks: Kathos has this weird desire to flirt with women whether they are friend or foe. He will find time to make comments about a woman's appearance even while crossing swords with them or after another god has left a land in ruins.

Perks: Kathos will heal all without reserve and tends to be kind even to his enemies. Some question why the god is even fighting. He is approachable and easily gains worshipers and followers for his personality.

Skills


Skills/Powers:

Nature's Bounty (Powers)

(1)Aura of Life - Standing around Kathos will naturally heal a person at an accelerated rate. This power is a gift and he can turn it off at will.

(2)Form of the Beast - Kathos can sacrifice his raw size to change into a tree beast. In this form he is much stronger and able to take more damage as his bark is like armor.

(3)Birth of the World - Kathos can create a utopia around him. The utopia takes form of a giant forest. It expand 3 miles in all directions with Kathos at the center.

Naturokinesis - The ability to control Nature with his thoughts. This includes (4)plants, (5)fire, (6)water, (7)air, (8)earth, (9)weather, and, if need be, gravity(10). Although darkness and light are parts of nature, those gods have much better control of those elements and Kathos leaves them to it.

(11)Master's Call - Kathos can let out a roar that summons an army of nature's creatures to him. These animals can act as a single unit and can be overwhelming given the right numbers and mindset.

(12)Fester and Die - Along with healing, Kathos can give illnesses to those who have done wrong by him or his people. To bestow and illness upon someone, Kathos only has to touch them or relase a cloud of spores from him mouth and have them breathe it in.

(13)One with the World - Kathos can be anywhere and everything. Vanishing into nature is as easy to him as eating a cake is to humans.

Nature's Wrath (Skills)

(14)Survival of the Fittest - Kathos is able to adapt to the fighting style of his opponents. This is crucial so that he can avoid ACTUALLY fighting his opponent.

(15)Muy Thai - Kathos is a master of Muy Thai and enjoys fighting as such.

(16)Hunt and Devour - Kathos is a master tracker and hunter. It comes from knowing how things in nature work.

(17)Judo Master - The ability to fight via grappling and throwing opponents.

(18)The Exectuioner - Kathos can also fight with a giant executioner's axe that he can form so long as he has rocks, plants, or water around him.

Extra


Extra: Although he's a filthy womanizer, Kathos does have a thing for the Goddess of Chaos. Tending to be at battles she makes an appearance in, not to defeat her, bit flirt with her.

Kathos only joined the side of light because the goddess of chaos joined the side of darkness. Nature prefers balance overall.





















 

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Basic


Name: Nagot-sin Utlmmatlo

God Type: Demigod of Chaos

Personality: Manipulative and conniving, Nagot-sin is not one to ever show his true emotions, instead he projects what those around him want to here and see. It can be argued that Nargot-sin HAS no true emotions, and is a being of true malevolence that only pursues destruction. He is the opposite of order, but can be seen as synonymous to nature as it is the nature of the universe to be chaotic.

Quirks: Unable to show emotion that isn't what others around him want to see. He is ALWAYS morphed by those who surround him.

Perks: He is capable of tricking other Gods into believing he is a being of Light, of Nature, of Chaos, or Darkness.

Skills


Powers-

Inspire Hope(1)

- His presence grants those hope where there is none, allows cowardly men to be brave, this is the first cage.



Instigate Change(2)

- Where things may stagnate and people see darkness, Nagot-sin shows them light and inspires change. This is the second Cage.



Institution of Cages(3)

- When inspired by hope and driven with new purpose to change how things are, Nagot-sin can completely manipulate his victim. They are unaware of this subtle control and believe what they do is right, no matter the cost. Cages are placed on their heads, only the destruction of these cages can break the illusion.



Flagellation(4)-

Using the chains attached to the prisons of Hope and Change, Nagot-sin conjures red vistas around his target. From these portals, rusted chains strike at the victim and whip and crack at their spine.



Troubling Quagmire(5)-

When one has been contained within the Institute of Cages, their own morals can be put in question. This power morphs the mind of the victim in order to cause them to question everything they stand for, only the truly stalwart can resist this power.



Manifestation of Chaos(6)-

Destroying all forms of loyalty and logical sense, Nagot-sin sends enemies around him into flurries of violent rage. Each believing they are surrounded by enemies but are Inspired with Hope to battle to their bitter end.



Inscrutable Form(7)-

Nagot-sin can change form at any point, it is difficult to tell what his

true

form is as he is rarely in such a form. He has a preferred appearance when his victims have undone peace and he no longers needs to manipulate them.



Default Illusion(8)-

Invoking a toxin that seeps through the blood of his enemies, it makes them believe that they see no evil in this existence. They are sent into a paradise and are completely disconnected from everything around them. Eventually, if they cannot be snapped out of this illusion they will begin to convulse and shake and a bright blue light will emit from their eyes and mouth. They explode afterwards in an arcane eruption, erasing their existence ENTIRELY. Even memories of them are removed from those still living.



Mark of the Unfeathered-

Reserved for those who can resist Nagot-sin's ability to control, two fingers are placed on the forehead and every single emotion or feeling that the individual has is channelled directly into Nagot-sin's finger tips. Their emotion and feeling is then caged inside one of Nagot-sin's cages and the former host becomes hard as stone, petrifying them until the emotion and feeling can be returned to them.



Skills-



Drawn and Quartered(10)-

Having four arms, Nagot-sin can grab each limb and lift his target into the air. His strength is shown when he promptly tears them apart mid-air.

Extra


Extra:

Unlike most other Gods, Nagot-sin does not choose one side or the other, he inspires hope and change in both the Light and the Dark in order to bring about the destruction of both. Merciless and seeming callous about the chaos he spins, Nagot-sin holds no loyalty to the Darkness any more than he does the Light his only drive in this ethereal conflict is to instill chaos between worlds.








"A man ripe with Hope is dangerous, a man determined to change the world is deadly."


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"She was unstoppable and she took anything she wanted she wanted with a smile"






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Basic



|Name|


"Eris"


|God Type|


Goddess of Chaos


|Personality|


A bit of a renegade, Eris looks down upon authority and tends to be brash in action. She prefers to get things done instead of standing around and talking about them. Very much a fighter, her livin' in the moment attitude has gotten her in one too many scuffles for her to count. She tends to enjoy teasing and baiting others in hopes to get a reaction that would feed her own ego. Eris also, having been 'immortal' for far too long, finds herself bored too easily and takes great pleasure in causing random things to fall apart.


|Quirks|


Eris has a tendency to go to the extreme in order to get something she wants and will often play with other's emotions just because it simply bemuses her. She is also hot-headed and though not as cruel as the God of Darkness can be, Eris is known for her random bursts of emotion (usually anger) that tend to destroy everything within her path.


|Perks|


Her word is her law, Eris is bound by her promises though that hasn't stopped her from twisting her words in the past. Although being a conniving bitch, she does have a softer side that resides somewhere deep, deep (Grand Canyon deep) down inside herself and has only shown it on rare occasion proving that there is a calm in the midst of all the chaos.


Skills and powers



(1) Chaos Magic: Eris concentrates her energy and snaps her fingers, creating a brief rip in the fabric of time, which blasts opponents away. Eris can also delay the attack to make it appear further away from her in order to hurt more further targets.


(2) Corruption: A taint that is cast over an area of the battlefield, causing all units in the area of effect to take continual damage for a short amount of time.


(3) Boost: Eris is surrounded by a red aura that propels her forwards and continues to make her fighting speed up but is uncontrollable and unpredictable.


(4) Destruction: Eris can unmake and destroy almost anything, pretty much everything, and everyone (mortal) to total and utter nothingness. However this can only be used once every other battle since it take a great amount of energy.


(5) Fire Manipulation: She can create, shape and manipulate fire as well as the rapid oxidation of a material in the exothermic chemical process (Aka Combustion).


(6) Emotion Inducement: Eris can make someone feel happy, sad, rage, fear, etc, just by being around them causing a short-term switch to be flipped that leaves the target out of control with their own feelings.


(7)N/0: The ability to make the affected entity/entities equivalent and collapse multiple entities into one or generate uncertainty.


(8) Chaos Sword: A weapon of charged chaos energy that is formed from Eris's own willpower and magic.


(9) Rift: Creates a sphere that is thrown to the opponent and upon touching someone the sphere instantly seems to send them into some other fragment of time and space. However if it fails, it just makes the target dizzy for a short time.


(10) Chaos Affinity: Makes Eris more durable by enhancing her health for a time it also makes her stronger.


(11) Apocalypse: Eris can control various powers that have the ability to destroy worlds, such as natural disasters, disease, global conflict and total destruction. Eris has even been known to gain followers from the acts she has performed over time.


(12) Chaotic Style: Although not being proficient in any one type of fighting style, Eris tends to keep her hand to hand combat reckless and unpredictable by doing moves that would not normally be seen in sucession.


(13) Transmutation: Eris can transform, alter or transmute matter, energy, elements, objects, beings (animals, aliens, mythical beings, etc.), into anything either permanently or temporarily.


(14) Disaster: She can create and manipulate all forms of natural disasters to evoke panic in her enemies. These include earthquakes, tornados, wildfires, and tsunamis. But these can only be controlled to a certain extent and the God and Demigod of Nature can easily refute this.


(15) Unpredictability: Eris possesses a completely unpredictable nature (as Chaos would imply), rendering her immune to opponents who can keenly decipher moves based on her body language.


(16) War manipulation: She can influence wars rather easily by blinding others with their own emotions and desires. Eris also has the ability to draw energy off of fighting and can use that to refill her own stamina.


(17) Phantasm: The ability to summon illusions and trap a specific target within their own nightmares. These illusions cannot psychically harm her opponent however, they can keep them paralyzed by fear or cause them to start trying to fight anything that moves; even their own allies.


Extra



|Extra|


Ironically, Eris is enchanted by the beauty of poetry and is almost always seen with some sort of representation of a golden apple. Usually she has an indifference towards the rest of the immortals and their warriors with their pet humans. However, the God of Nature has always managed to get under her skin no matter the situation.







"Chaos, Leave me never.




Keep me wild




and keep me free




so that my brokenness will be,




the only beauty




the world will see.."







 
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Basic
Name: Magna Pods


God Type: Warrior of Light


Personality: Magna, also known as Mag or Maggie, is a very stubborn individual. She would rather choose death than lose in any fight even if she is commanded to evacuate. She is rude even to gods, but is found to be the most formidable human. She is fearless, blunt and usually does as she pleases. Though she is tough, she is not arrogant. She will not claim to be better than anyone else and she won't consider a god, a 'god.'


Quirks: Mag tends to speak her mind. Rude comments are always expected from her. You will often find her lips twisted to the side because she likes to play with the piercings within her cheeks. She may look inattentive when spoken to, but she's usually listening. Magna loves to eavesdrop.


Perks: Magna usually knows a decent amount of information about the gods, specifically personal things. She normally keeps her speculations to herself, but doesn't mind speaking the obvious. She likes dresses and desserts (who doesn't?).


Skills
Sword/Axes' Skills(1):

Simple Slash-

A simple sword skill of slashing diagonally, vertically, horizontally, creating a 'V' shape trajectory, a shape of a rhombus/square/circle

or delivering an uppercut.



Complex Slash-

These are more complex sword movements. It may be a raging strike involving a leap then upward strike or executing three vertical slashes or various slashes, several full circle spins and a backwards somersault.



Defensive Slash-

Includes defensive movement to protects one body, such as making a

left and a right swing at the opponent's weapon, with a chance of breaking the weapon or

Martial Arts' Skills(2):

Embracer-

Consists of a single thrust with one's hand deep into the body of the target, dealing a significant amount of damage.

The skill is activated by straightening the fingers of one hand, bending it by the elbow and then drawing the arm backwards.



Flash Blow-

A basic thrusting skill.




Kicks



Gengetsu

-



A backflip kick technique.






Suigetsu

-



A roundhouse kick



Powers:


The Signal- Activated when a player performs the appropriate pre-motion with their weapon for a specific power boost. Her powers can only be used with a weapon.

Gravitational Manipulation(3)(4)-

By manipulating the gravitational pull of her weapon, she is able to shift the weight of the weapon and allow herself to either fight more swiftly or with more power.



Range Manipulation(5)-



This power is activated when

raising a sword slightly atop one's head in a prayer like motion. The user can extend or retract the weapon without impeding her combat ability.

Extra
History: Magna, an ordinary human, lived on the outskirts of the Land of Gods. As she and her siblings hunted and fought for food and shelter, their mother was a dedicated worshiper to the God of Light. Magna loathed her mother's lack of common sense. Praying was not going to provide them shelter or food. As years past, Magna's siblings grew strong, but she, maggie, became gravely ill. This is when all her mother's praying became advantageous. The God of Light finally answered her prayers, but with a condition. In exchange for Magna's recovery of health, she must become a worshiper, a foot soldier for the God of Light. Magna knew her condition was fatal. She was barely able to lift her own limbs and hair began to fall out of her head and body. Only a 'God' could cure her and she knew this, so she accepted the terms. She wasn't planning to blindly die without a fight. She was determined to rid of the disease devouring her soul and become a stronger woman. After years of serving the God of Light, she was recognized as one of the most formidable humans and was given powers of her own as a badge for her new rank. Now, she is middle aged woman considered a High Ranked Warrior.







"We have two options: give up or fight like hell!"







 








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Name: Zion de Wynter


God Type: Goddess of Light


Personality: A kind-hearted yet mischievous person, Zion can be both your best friend and the Bane of your existance. Her sense of right and wrong are fueled by a desire to see everyone happy, even those who follow the Darkness. She absolutely hates fighting the God of Darkness and their forces, but...she has to maintain balance. For if she doesn't...the dawn, truly would never come.


Quirks:


-Zion is polygamous; she has many lovers, sometimes more than she should try and handle. But these feed her own inner power, as she thrives on the pure light of friendship and comraderie.


-While she talks about how righteous anger is something to fear, she has a temper unmatched by many. This leads her to mistakes, and she admits that.



-She may be a god, but to those she holds closest, Zion will never give them up. The Darkness could win, but she'd rather lose a war then those she loves dearly.



-Quick to trust, long to forgive; she sees the good before the bad...but if your bad overpowers and hurts her or people she loves, you will make an enemy for millenia.



-Quick to ask if she can invade the Underworld. Like, if anything happens and someone's there she can and will be ready to send in the cavalry.






Perks:


+Warm


+Soft



+Zion is benevolent, to the point she doesn't even realize she's exerting godly power. Above all, Zion wishes to see people smile, and she has no hesitation for people who come to her for hep, guidance, and peace.



~Zion is extremely huggy. She will hug people who she feels needs some love, and for the cutest girls, she will even envelope them in her Wings of Dawn for the biggest, warmest huge ever.



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Powers:


1.) Albion Strike: Flares wings to full length and unleashes a storm of light blasts at her target. Signature attack.


2.)
Albion Firestorm: flaring wings, she spins and unleashes a storm of bolts she holds in place. Once it has reached a certain point she stops and unleashes the bolts in a rain of destructive light in a single area.


3.)
Dawnguard: Zion creates hexagonal shields of light that she can utilize to defend, or, in certain cases, attack with.


4.)
Light of Dawn: Healing spell.


5.)
Telekinesis: Self-explanatory.


6.)
13th Reflection - Ride of the Valkyries: When Lightning Strikes: Instead of summoning an army of Valkyries, which she totally can do, Zion summons to her side Eclaire, her half-succubus half-Valkyrie daughter, the Valkyrie Saviour, to her side.


----7.)
Army of One: Saviour's Will: While armed with Overture the Valkyric Blade of Retribution, the shield Goddess' Grace, and minor light magic, Eclaire can engage the powerful ability Army of One. Her natural combat ability ups tenfold, allowing her to go toe to toe with entire basic armies. Zion prefers exerting her will through the power of one alone then through armies of conscripts and slaves.


8.)
13th Seal - Shield of Divine Repentance: Tsukuyomi Unit: A massive shield that has been broken only once, it is Zion's last line of defense when a situation is dire. It takes most of her powe to use...but others exhaust themselves trying to break it.


9.)
7th Seal - Divine Judgement: Sunrise: Brings down huge pillars of light, and is one of Zion's most powerful attacks.


10.)
Gate of Divine Connection: the Gate of Divine Connection is a power Zion rarely opts to use. Opening a massive magic gate, Zion can bring forth copies, prototypes even, of the weapons of those she has grown close to. The weapons within this gate have never been counted, though every one of them in itself can be considered divine. It is said that she hides within the original Forward Unto Dawn, her heavenly greatsword, and that the original is from a dimension so different, it's shape is ridiculous.





Skills:


1.) One Handed Greatsword: Her massive greatsword, Forward Unto Dawn, is wielded with one hand.


2.)
Telekinetic Combat: She uses a combat style that heavily favors her powerful telekinesis, moving her weapons without touching them. Her telekinesis can affect physical objects, though any type of energy or magic is extremely difficult for her to exert control over.


3.)
Stormbreaker: Zion brings down her massive greatsword with all her strength, which cracks louder than thunder on contact. It's a shield-break technique.


4 .) Reversal: With a quick move she spins and appears behind her foe, allowing her to attack.



5.)
Greatsword Raid: Throws her sword at her foe, and brings it back with telekinesis, allowing for a sublets hit if they aren't paying attention.


6.)
Teleport Raid: Zion has used her godly powers to teleport randomly around her foe. Easily blocked by skilled opponents, but rhe untrained in such combat is devastating.


7.)
Dual Wielding: Zion can dual wield eith the skill of a master.


8.)
Multi-Wield: Using her telekinesis, she can multi-wield almost as good as she can dual-wield.


9.)
Eclipse Stream: Unleashes with all her weapons a devastating assault, akin to a full combo on someone.


10.)
Piercing the Heavens: Zion charges forward, aiming to pierce her foe through with Forward Unto Dawn.


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Extra:


-Lesbian as fuck


-Decides she really doesn't need to use an army - Eclaire is more than enough.



-Doesn't like the nature god, the womanizing bastard. Cuts in on her territory.













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no slide
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S k i l l s



Skills:


Leg Sweep (1): If someone grabs Emia's shoulder (normally by surprise), she will grab theirs and swing a leg behind the one of her this opponent, pushing their upper half in the opposite direction of her leg, thus bringing the opponent down.


Sword Wielding (2): Emia can wield and form of sword, ranging from kitana to great sword to short sword. Even daggers and knives. She can use them all skillfully and her favorite is the sword in her cloaked image, and the sword is named Tenebria, after her family's name.


Parry (3): When an enemy thrusts a weapon at her (say, a knife or sword), Emia will be able to dodge almost immediately, then being on the inside of the opponent's forearm she would strike the forearm with a quick strike on where the pulse is located on the forearm, causing her opponent to drop whatever weapon they were holding. Emia is especially good at this form of disarmament because of her skills with a sword.


Powers:


Telepathy (4): Emia is capable to speak to others through her mind and is also able to probe through their own, if they are not strong enough to create a mental barrier.


Telekinesis (5): She can move objects and others with her mind, including herself. However, it takes more energy to move more than one thing or person, so this ability tires her out the most. Her hands glow purple when she uses this ability, but it's a dull glow, so it's not too noticeable.


E x t r a



Extra: Isn't interested in males whatsoever. She has an intense dislike for every male except the God of Darkness, but she absolutely abhors the idea of being with a man romantically/sexually/etc.







"The fear of women is the beginning of knowledge."




 
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Slithering Shapeshifter


Don't Underestimate

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Basic Info


Full Name


[[sss-raaa Grrr-clickclickclick]]



Nickname:



Serah



Type of God



Demigod of Nature



Gender



Unknown



Quirks



Serah tends to look and act more feminine though its body is always of a sexless creature.



It bats it's eyes more frequently than not. Plays with the flowers adorned in its hair.



It wears no clothing. Mostly because no mere cloth fits on all it's forms.


Perks


It is an effective fighter.



Almost willing to do anything for exotic foods.



Loves to be petted, but doesn't show it.


Extra


Im-Kaihep:


Im-Kaihep is a power chosen by the God of Nature. Beings with the power of Im-Kaihep are of an unstable molecular nature, granting them limited shape shifting abilities and lose their ability to see color. They can usually attain a generic "shape" similar to humans, however exactly duplicating one specific person or thing down to intricate detail would take them decades to master. Im-Kaihep users are stereotyped as quiet and deadly, more adept at using spies and subterfuge to attain their goals. The God of Nature can only have one Im-Kaihep user at a time. In order to grant another being with the power, the original user must be sacrificed (killed) or revoked of their powers. Also, every Im-Kaihep user has their "real name" and their "tongue-spoken name." Their real name is a strange, often indescribable and difficult to pronounce, sound, while the tongue-spoken name is a basic but inadequate onomatopoeia of it usually written within brackets.



(Information Generated By:
@Grin


Modified By:
@SachiGrl)

Basic Transformations


Snake(1)


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White Beast(2)

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Great Spider(3)


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Human + Snake(4)


This is Serah's casual form. The upper part of the shapeshifter's body is a female humanoid snake while the lower half is a long limbed, white-scaled, snake body. Its black and white hair is usual adorned with flowers and tied up into an oriental-like bun while she has two locks of its white wavy hair down loose from behind its ears. The shapeshifter does not wear clothing. It fully exposes its ribbed, white scaled figure.


White Beast + Snake(5)

The upper half of the shapeshifter consists of the white beast while the lower half is a long limbed, white-scaled, snake body. This form provides Serah great upper body strength along with her lower half which provides it agility and flexibility. The key to its agility is the hundreds of vertebrae and ribs within the snake-body; it is closely related to the key to its locomotion: ventral scales. These specialized rectangular scales line the underside of a snake, corresponding directly with the number of ribs. The bottom edges of the ventral scales function like the tread on a tire, gripping the surface and propelling Serah forward. The white beast's musculature and skeleton are considerably more robust than a gorilla, which means that the beast can easily soak up much more physical punishment before being seriously injured.















White Beast + Great Spider(6)

The upper half of the shapeshifter consists of the white beast while the lower half is a shell in the shape of a skull protecting a spider like body containing 8 long legs with claws at the ends. Spiders' legs are segmented and each leg has 7 segments: a coxa, trochanter, femur, patella, tibia, metatarsus, and finally a tarsus which end in three small claws. Its lower half consists of a web-building spider-body. The middle claw and a small tuft of hairs help the spider cling on to its web. The skull-like shell is used mostly as a defense mechanism.

Great Spider + Snake(7)

The skull-like shell formally used to protect the spider's body is now used as a head attached to a snake body. Eight long legs with claws at its ends are attached to the side of the snake-body. This form enables agility and flexibility and permits the shapeshifter to climb walls and create webs. The bites from this form are twice as poisonous due to the spider's and snake's venom melding together. The bite would be equivalent to being bitten from both a venomous spider and snake at once.

White Beast + Great Spider + Snake(8)


This is Serah's ultimate form. This form is only used when the shapeshifter is truly enraged. The upper half of the body makes up of a more female humanoid white beast while the lower half is a combination of both the spider-body and snake-body. The skull-like shell protects the upper portion of the snake-body all while its long legged limbs are attached to its sides.


 
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Code:
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[border=8px solid >>>CHOOSE A HEX COLOR FOR YOUR BORDER<<<]

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[center][img=>>>GO TO FONTMEME.COM FOR A COOL FONT AND GET THE URL<<<][/center]


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[img=>>>URL OF YOUR CHARACTER (VERTICAL RECTANGLE PREFERRED)<<<]
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[accordion=50%|bright]{slide=[bG=>>>CHOOSE A HEX COLOR<<<][bORDER=1px solid >>>CHOOSE A HEX COLOR<<<]Basic[/bORDER][/bG]}
Name:
God Type:
Personality:
Quirks:
Perks:
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{slide=[bG=>>>CHOOSE A HEX COLOR<<<][bORDER=1px solid >>>CHOOSE A HEX COLOR<<<]Skills[/bORDER][/bG]}
Skills/Powers: Name/Definition
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{slide=[bG=>>>CHOOSE A HEX COLOR<<<][bORDER=1px solid >>>CHOOSE A HEX COLOR<<<]Extra[/bORDER][/bG]}
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[center]">>>MUST put a quote HERE<<<"[/center]


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I'm applying for a warrior of chaos I think
 
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<p><a href="<fileStore.core_Attachment>/monthly_2016_02/57a8c7b566834_AnyaSol.jpg.a8eac1e7087ea559b3abb82967dd58a4.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="104858" src="<fileStore.core_Attachment>/monthly_2016_02/57a8c7b566834_AnyaSol.jpg.a8eac1e7087ea559b3abb82967dd58a4.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>




<p><a href="<fileStore.core_Attachment>/monthly_2016_02/57a8c7b56b91e_AnyaSolinski.jpg.35a5c564295d9d55273750ef76f1fd1d.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="104859" src="<fileStore.core_Attachment>/monthly_2016_02/57a8c7b56b91e_AnyaSolinski.jpg.35a5c564295d9d55273750ef76f1fd1d.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>







Basic


Name: Anya Solinski

God Type: Warrior of Nature

Personality: Anya is devoted to Kathos' ultimate goal of protecting nature and life. She finds his orders are normally just and prides herself on being one of his greatest defensive leaders. She is serious and curt, tending to lead people to believe she is cold, but she really has a heart of gold. She, much like Kathos, treasures life of all shapes and colors. She especially has a weakness for adorable things like rabbits, chipmunks, and squirrels. Very few people see this side of her as she tries to hide it. That way she doesn't lose respect as a Warrior of Nature.

Quirks: Anya has this weird thing about fantasizing. She will often say "Oh my my my" with a sparkle in her eyes if she gets the wrong idea and thinks two people are going to have relations. Many believe it's due to the influence of the womanizer Kathos, but nobody other than the two know for sure.

Perks: Anya is relentless. If she's given an order from Kathos, she WILL complete it. Even if she has to push herself to her limits to do so. A loyal soldier to the core, the woman can be considered a one woman army.

Skills


Skills/Powers:

Blessed by the Bounty of Nature(Powers):

(1) Healer's Grace: Anya is through and through a healer. She has a similar aura to that of Kathos, but can also further accelerate the process through direct contact. She cannot enhance her own healing, but it matches that of Kathos. (He likes his little heal tank)

(2) Aromatherapy: Anya's natural fragrances are that of flowers specifically created to ease the mind and help clear it of any delusions and toxins that may be influencing it. This power has made her nearly immune to influence and thus adds to her loyalty to Kathos.

(3) Wall of Thorns: If a retreat is deemed necessary, Anya can create a ten foot tall wall of stranglethorns, a bush that is highly flexible and the more you try to push and cut through it, the more tangled and stabbed by thorns you get. It is a nearly impenetrable wall.

Dryad's Talent(Skills):

(4) One of the Trees: Anya is a dryad, or a tree person. Thanks Kathos she can move about as a human, but she is able to move within a forest by manifesting in one tree or another. She can also turn into a tree to hide from detection. While as a tree, she cannot heal and her scent becomes that of whatever tree she takes the form of.

(5) Master Archer: Anya is a grand archer able to shoot a fly in mid flight at fourteen meters (roughly 52 feet) away. With larger targets she can shoot roughly 150 meters (roughly 450 feet), but for these she needs time to aim. This is the only skill she has that is offensive and another reason why she makes a great defender. If you can't get close you can't invade.

Extra


Extra: Anya is a bisexual and is a sucker for romance.















 

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Basics


Name: Uum'thysis

God Type: Chaos Warrior

Personality: Uum'thysis, or Uum (Oo-m) as she is called by some people due to the difficulty of her full name, is a very morbid and extraverted with the people around her; often times interacting with anyone she pleases with as she does not take too well to being commanded around. Her humor is dark and twisted, along with some of her view points on life, but loves being around people and interacting with them; despite the seriousness of battle. Uum'thysis is a very flirtatious girl and a big tease to the people around her, it doesn't matter if friend or foe, alive or dead, she isn't afraid to flaunt what she has. Often times, Uum'thysis prefers to pretend not to know or understand the common tongue (English in this case) and often times talks in her tribes language, but understands and speaks fluently.

Quirks:

  • Very flirtatious and manipulative in both how she acts, and how she talks
  • Spirits naturally accumulate near her
  • Her clothing style


Perks:

  • Very loyal to those she trusts
  • Sometimes her flirting may actually be useful...sometimes...


Powers


Powers:

1. Charm: High chance of causing charm upon target or audience, causes the target to be infatuated with her and hang over her every word. Replaces all actions they can do with the following choices: Attack Comrade, Do Nothing, Follow Command. People which specific sexual orientations or immunity to charm have no affect taking place upon them.

2. Rune Magic:

Passive: Each time she attacks or uses magic the rune on her wolf paw gauntlet glows stronger (maximum:4) which allows her to deal more damage per charge and gain access to different abilities depending on how many charges stacked up.

Wolf slash: Spiritual energy surrounds her wolf claw, allowing it extended range and giving her the ability to slash through a target, dealing damage to both their spirit and their body. If the target is far away then the slash will send three projectiles (one from each claw) out at the opponent and will track them.

3. Spirit Summon: She calls upon the spirits of the dead, sliding open the veil that divides their world and this world and allows one spirit to come down and fight for her. (Depending on rune charge, she may summon different spirits) 0-1: Her spirit animal, the wolf. 2-3: A giant snake. 4-5: A Minotaur

4. Spirit Channeling: She channels the spirit she has summoned, inserting the spirit into a medium, a body, and is under the status known as

Possession is split up into three categories:








Living: If a spirit tries to possess a living body, it does damage to both their bodies and their psyche as they struggle to keep from being possessed. Their thoughts are now tampered with, always being talked to as the spirit tires to persuade them to do a different option that ends with their defeat. Living targets have a lower chance of being possessed to the point of being under control of the spirit, instead the ghosts can only try to convince them to do something. Charmed targets have a higher chance of this working.

Dead Body or a Body with no will: The perfect host for a spirit, they are able to take full control of the body and fight on her behalf, dealing damage to both the spirit and the body if in this form (also lasting longer then one attack like their ghost form). They will feel no pain and keep fighting until their spiritual energy gives way or the body is destroyed to the point in where the body is unusable by the spirit.

God: They have no chance of being possessed or persuaded, but still receive damage from the act of the attack. The god of death has the ability to nullify her possession attack at any time

The chance of possessing a live body is very low in comparison to a dead body, and has no chance on a god of any kind; but is higher in a target that has already been charmed. After being put into a state of possession, this ability can be cast again at any time to





is the act of stripping the spirit away from the body, dealing damage to the target if alive and healing her if the body is dead.

the spirit from the host.

5. Draining kiss: Uum'thysis plants a kiss on a target, draining them of their life energy and reinvigorating her own, the longer the contact (and if on the lips) the higher the affect on both parties is.

Extra


Extra:

She hails from a tribe that still clings to the old ways of life and worship, to them there is only one true god and the rest are all considered either fakes or just powerful beings; and he is death (in this case, the god of the underworld). No one else can truly decide who lives, or who dies. Luck may have a part in it, but ultimately death is the one who decides. He can make it so you never die, and he can make it so you die easily; it is ultimately up to him. They prayed and worshiped the god from the land of Xibalba, the underworld, and struck deals with him through blood sacrifice and rituals in hope of gaining power to both crush their enemies, defend their lands, and to learn more about the world. But, alas, slowly the newer gods began to take hold of the land and now not many of them are left in this world; the Demigods and gods of darkness have helped protect the few of them that are left, and now Uum'thysis stands up to help defend her tribe. Although she doesn't consider them as gods and demigods, even making it obvious to them (as she only worships and acknowledges the god of the dead thanks to her contract with him), she knows they are beings of great power and can help protect her people form unwanted change.




Gear: Uum'thysis always carries around her staff and small knife where ever she goes, but besides for that and the clothes on her, she doesn't carry around much. In her private quarters though, she has many items from her tribe that are used for rituals, offerings, and other things.
















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Skills





1.
Shadow Lock: Her shadow runs along the ground, actively seeking out the person she is focusing on, and immobilizing them if it comes into contact with, either, their shadow or the person entirely. After immobilizing the target, this ability then turns into Shadow Choke, she can then have her shadow slither up the victims body, in the shape of a elongated arm with a hand at the tip, to the throat and suffocate them; killing them if not able to break free. (duration of time and length it can travel will be decided by Gm)


2.
Fire Blast: She sends out a ball of fire that can explode into a firestorm of...fire upon anytime she chooses (or when impacting a hard surface, causing anyone to catch fire and take additional damage if they come into contact with it.


3.
Born in Darkness: She has the ability to both hide in the darkness and shadows around her, but also passively create darkness around her that camouflages her and allies, preventing detection from anyone who is not either omnipotent or able to see through the darkness.


4.
Burn: Little Red causes everything around her to suddenly catch on fire, the fire quickly spreading to everything else, dealing damage to everyone and everything.


5.
Fire Immunity: Little Red is immune to all forms of fire, also preventing her from being burned.




1.
Transformation: Allows her to transform between her human form and wolf form, and vice versa.


2.
Brutalize: She attacks target 2-5 times with a combination of sword slashes and claw swipes, causing the target to then bleed out and take small dot damage.


3.
Tail Whip: She uses her, many, tails as a whip and wraps them around a body part before effortlessly raising them into the air, and dangling them there helplessly. They completely loose use of the limb while constricted around it, and she may choose to fling them or hit them onto something.


4.
Snarl: She lets out a mighty howling, bearing her fangs for everyone to see, inspiring her and allies to deal more damage while unnerving foes, causing them to become scared and deal less damage. Targets that become scared have a low-medium chance (depending on personality) of not being able to land their next attack.


5.
Crunch: She snaps forward at the opponent, taking a huge bite of them if this connects, with force able to break bones and rip off a limb. This lowers the targets damage and defense rate, and heals her for a slight amount if it connects.



Extra


Extra:


Red:
Being the insane girl she is, she is lobbying with the dark gods and demigods, but her true loyalty is to the Goddess of Chaos, as she loves to stir up some chaos where ever she goes.

Gear: She carries around a picnic basket with various foods; like bread, cheese, apples, napkins, etc... All of this covering the three knives she has at the bottom to defend herself.

Wolf: Although originally she did not care for this war, and still doesn't if you ask her for a truthful answer as she would just prefer to be in the forest taking a nap some where, she has decided to lend her support to the Darkness Demigods' cause after being asked to by him to watch over Little Red, due to her age and vulnerability. She has been loyal ever since.


Gear: When she goes wolf form, she has the ability to summon her Red Katana to fight with.







The history between these two is not as long as some people would think of it, only going back a few years ago after Wolf was assigned by Deimos to protect Red, a mage who had proved herself very well in battle before the war actually started; usually terrorizing people who were "lucky" enough to cross paths with her. Despite being a great mage, and having a few hidden knives, she has been put into very bad situations, often times getting injured and sometimes times severely, due to the fact that she doesn't have any physical skills to defend herself with. So comes in Kiara, a lazy and naturally tired girl who preferred to spend most of her time sleeping her days away while everyone else is busy fighting. She was approached by them one day, not to join their cause, but instead to help protect this girl from the dangers of battle and war. Initially, Wolf was suspicious of this offer and why she would agree to it, but after a few months of seeing her in action, getting to know her, and being promised a fitting place to sleep her days away after the war was finish; she agreed, and has stuck with Red through tooth and nail to this day.





Hee-hee…

Nothing beats the sweet music


of hundreds of voices screaming in unison

Almost as good as

The blood they spill! hee-hee...



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They worship and fight for many different gods...



But there is only one true god...



And his name



is...



Death...
 
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Basic



Name: Hong Sulu


God Type: Warrior of Light


Personality:


Hong Sulu is quiet, observant, and is often seen giving advice to others. He is extremely intelligent and often asks questions he already knows the answer to. He is wisdom and he is light, following the orders of his Goddess to the exact syllable and would die for a cause he believes in.


Quirks:


He carries his staff around with him everywhere he goes and has this strange love for water and hygiene.


Perks:


+Wise


+Humble


+Loyal


+Adorable


Skills



Skills:


1) Light's Staff-


He can use a staff with a circle at the top of it that symbolizes the universe and he can use this weapon with great precision


2) Martial Arts-


Hong Sulu is an expert at gongfu and hand to hand combat though he chooses to rarely use his gift unless he has to


Powers:


3) Photokinetic Constructs-


Hong Sulu can turn light into tools, objects, weapons and other items, create semi-living constructs and/or create structures/buildings of varying permanence.


4)Aura of Light-


Hong Sulu can release and surround themselves in/with light for defensive and/or offensive purposes, possibly becoming almost untouchable and granting them various abilities/attacks. The aura may also give Hong Sulu enhanced physical capabilities such as speed, strength and durability.


Extra



Extra:


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The rings on the staff can intercept other weapons and entangle them for disarming. These rings can also be used as a whip and cause extra damage in a fight.







"Let us light a candle and push back the Darkness"







 


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Basic


Name: Chasho Pineforest

God Type: Child of Nature

Personality: Chasho is seen as a "gentle giant". A large nature loving creature that despises war. He is very laid back, cheerful and humorous. Although in times of war, he is the exact opposite. He's rude to everyone (including his teammates) and is very brutal when he fights.

Quirks:

+ Chasho is relentless

+ His size is very large, most enemies get intimidated by his size

Perks: His immeasurable honor and anger.

Skills


Skills:

  • Elemental Fury (Chasho is physically slower due to his larger size. Elemental Fury covers Chasho in magical wind allowing him to run faster and use his weapon faster as well)
  • Animal Command (Any nearby animals fight for Chasho and his allies)
  • Berserker Rage (When activated, his skin is tougher and he hits a lot harder. Although his eye sight is worse)


Extra


Extra: N/A





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