Otakuyaki
I'm the salt master
Character Skeleton(CS)
Name:
Age:
Species of Spirit:*Note: By species, I mean mythical creature*
Appearance(Photos+Description recommended):
Personality:
History(Bio):
Grade/Year(First through Seventh years allowed):
Subjects(Please refer to Overview):*If you are a first, second, or third year, you do not need to fill this*
Inventory:
Abilities:
Other(sexual orientations, pet peeves, as well as other noteworthy qualities go here):
Note 1: Forever accepting, don't worry 'bout it!
Note 2: Any species that is based off history is okay, but your own creations should have a bit f background about themselves.
Example CS below, didn't expound on appearance and personality, just a heads up.
Name:
Zanden Iizha
Age:
19 in Undine years, 38 in human years
Species of Spirit:
Undine
Appearance(Photos+Description recommended):
This is an example, thus, this is redundant.
History(Bio):
No need for something too melodramatic or tragic. Both parents dead, sure. Accidentally killed entire clan on a rampage... eh, not so much. I want sane students enrolled at the college please.
Grade/Year(First through Seventh years allowed):
Eighth Year(This is an example)
Subjects(Please refer to Overview):*If you are a first, second, or third year, you do not need to fill this*
Second Year, thus, no need to fill this out.
In the case that you fill this out, please place subjects in bullet points. It just makes it easier to read for me Of course, you don't really need to though.
Inventory:
[*]Pockets:
Abilities:
Having grown up in an undine family, she was initiated in water magic for a while, therefore, she has a grasp on the basics of water magic. She is capable of bringing forth large waves that can sink small sailboats, but this fatigues her extremely quickly(Something like this, you will slowly grow your character, this is a school after all)
Other(sexual orientations, pet peeves, as well as other noteworthy qualities go here):
WOOT! CSs complete!
Name:
Age:
Species of Spirit:*Note: By species, I mean mythical creature*
Appearance(Photos+Description recommended):
Personality:
History(Bio):
Grade/Year(First through Seventh years allowed):
Subjects(Please refer to Overview):*If you are a first, second, or third year, you do not need to fill this*
Inventory:
Abilities:
Other(sexual orientations, pet peeves, as well as other noteworthy qualities go here):
Note 1: Forever accepting, don't worry 'bout it!
Note 2: Any species that is based off history is okay, but your own creations should have a bit f background about themselves.
- Arcturus "Arthur" Pendragon
- Vivienne Lan
- Abel Adema
- Bertram Densen
- Berwald Ahlström
- Choma Dalles
- Eli Mjörne
- Erzsébet Nikova
- Leon and Noel
- Lohks'ana
- Pato
- Yzabela Stratozfa
- Atticus Gurm
- Diana Yemone
- Jibril Mastema
- Maryelle Tussauds
Name:
The Sun-clad Dragon: Arcturus "Arthur" Pendragon
Age:
433
Species of Spirit:
Throwback
Appearance(Photos+Description recommended):
Arthur has blonde hair and purple eyes, and often wears either armour or a robe. He is often characterised by the large grin, or smirk, on his face, and he is generally considered charming.
Personality:
Arcturus is a relaxed and laid-back individual, much to the surprise of others, especially when you consider his position as headmaster. His natural charisma and his features helps him in his duties as a headmaster, and he is good at everything but paperwork. To add, he is also forgetful, eccentric, and whimsical. Despite his attitude, he can be very serious about his work, and has proven to be a good headmaster. Unfortunately, he has been undergoing some personality changes as of late.
History(Bio):
-To be revealed (& worked on)-
How long have you been working:
132 years
Subjects(Please refer to Overview):
Used to teach:
- Combative Arts
- Miracles
- Auramancy
- Alteration
- Conjury
- Illusion
- Mathematics
- Spirit World Geography
- History of Magic
- Human Linguistics(English)
- Human Statistics, Business, and Economy
- Human Politics, Geography and History
Now, he is often holed up in the headmaster's office doing work.
Inventory:
- Excalibur
Abilities:
War Call Magic
Utilising his magic, Arcturus is extremely proficient in several schools of magic, backing up his title as headmaster. He has been known to handle intruders in the past, and leave no remains behind. His fighting techniques and style are both eccentric, which makes it difficult for even the most war-hardened veterans to fight him.
-what might happen hmm?-
Other(sexual orientations, pet peeves, as well as other noteworthy qualities go here):
- He is a heterosexual
- He can be slightly perverted at times
- He can be angered when the school is in danger, and when he's in a rage, it'd probably be best to stay away.
- Combative Arts
Name:
The Songstress of China: Vivienne Lan
Age:
2978(As a mountain spirit), 383(From the time she became an echo spirit)
Species of Spirit:
Mountain Spirit(Formerly), Echo Spirit(Currently: in Bio)
Appearance(Photos+Description recommended):
Vivienne has jet black hair, and distinctly Asian features. She is often dressed in loose garb, with a lavendar poncho over a tank top, and a patterned skirt, with a hat on her head. She is never seen without an instrument, and usually wears white sneakers.
Personality:
She has a very caring personality, and is a strong believer of egalitarianism. She hates it when people look down on her, and is confident in her capablities and talents. She loves singing and playing, and most often spends her spare time on her balcony singing at night. She loves cute things, and her accommodation is filled with plushies. She can be angered when people touch her èrhú.
History(Bio):
She used to be a mountain spirit in the wilds of China, often watching the wildlife pass by. However, when the Bronze Age came, she began protecting the forest with a mist that trapped any intruders in it, infecting their minds as they wandered for an eternity. One day, however, a songstress with an èrhú stopped by a cave to take shelter from the rains, and she played an enchanting song that resounded in the caves. Feeling her body resonating with the song, she was inspired by the songstress and approached her. From there, the songstress began returning to the cave, and taught her how to play the èrhú. Yet, she didn't know why the songstress would always come back, especially because human lives were so short, they were always off spelunking for adventure.
One day however, as the songstress returned once more, a strange man had been following her, unnoticed by the songstress due to the thick mists. Noticing him, she called out the songstress's name to warn her of the man, but the man had an arrow notched, and the arrow plunged through the songstress's chest, and he quickly ran, disappearing in the thick mists of the mountain. At a loss, Vivienne buried her outside the cave, but heard a voice behind her and turned around. The songstress had not passed on, she was still searching for Vivienne, seemingly lost. Approaching the songstress, she discovered that she was not only a songstress, but also an enchantress, whose voice was considered a witch's, and was hunted for her alluring songs after escaping an execution by singing and lulling everyone in the village to sleep. The songstress would always run to the mountain to hide, and she would sing freely here, knowing nobody would reach her. Feeling pity for her, she led her to the outskirts of the mist, and when the songstress was released from the infectious confusion the mist spread, she looked at Vivienne and offered her the èrhú while she began to fade. As Vivienne took the èrhú, the songstress smiled, before disappearing, and Vivienne decided to release the imprisoning mist from the mountain, and left the mountain behind. From there, she became an echo spirit, under the guise of a travelling bard, spreading a romantic tale of a songstress who died atop a mountain. Slowly gaining attention for her beautiful, echoing voice, a man one day approached her, and gave her the chance to come join the college. Accepting his offer, she then came to teach Auramancy before she became the deputy headmistress.
How long have you been teaching:
"54 years the past August the 16th."
Subjects(Please refer to Overview):
Teaches:
- Auramancy
- Ecology
- Illusion
- Language(Runic Language)
- Human Politics, Geography, and History
Inventory:
- Five Lantern Lute
A lute with five different coloured, lanterns, each connected to the lute by a sash. They jingle and glow when she plays on the lute.
- Èrhú
A regular èrhú, she keeps it with her at all times.
Abilities:
Bard Magic
Ever since becoming an echo spirit, she has lost the Divination abilities of the mountain spirits. However, she has picked up new talents ever since. Her spells are cast when she plays her notes in a certain order and fashion, and she can cause a variety of effects with different songs. Mostly, however, she uses her songs to relieve pain, strengthen the effects of magic, and pulverise any intruders in a blast of shockwaves.
Other(sexual orientations, pet peeves, as well as other noteworthy qualities go here):
- She is a bisexual
- She loves cute things
- She can be heavily irritated, to the point of angered, if anyone touches her èrhú.
- Auramancy
Name:
The Disaster Warden: Abel Adema
Age:
1438(he was 27 at the age of his death)
Species of Spirit:
Human(formerly, died a long time ago, in 577 A.D.), Demon of disaster(currently)
Appearance(Photos+Description recommended):
When in casual wear, he is usually seen in a buttoned, collared, shirt(please refer to the figure on the left). He has generally sharp features, and his eyes are can be intimidating at times, making him seem unapproachable, furthered by his usually stoic expressions as well as the scar above his right eye. He has a muscular build, and is about as tall as Berwald. When in casual wear, he also dons a pair of jeans, and wears boots. He always has his hair styled up, and is never seen without his scarf(Nobody has seen him with his hair down and/or without a scarf). When he is at work, he usually wears a jacket with a collared shirt, sometimes, with an added sweater(please refer to the figure to the right and below). With an added pair of boots and trousers. When in his Combative Arts class, he usually wears a loose shirt and long track pants, with a hooded sweater tied around his waist.
Personality:
His face doesn't say much about him, as it is stoic most of the time, and he isn't really seen talking to a lot of people outside of work. He can be sensitive or serious when it calls for it, but he doesn't socialise nearly enough to be there for people. He feels uncomfortable when people touch his scarf or mess up his hair, and can be self-conscious at times. Overall, he is a sensitive, caring man, but is usually too serious and quiet.
History(Bio):
He was born in 577, and had led life as part of the lower liten social class with his parents and little sister until he met an untimely death. Being a part of the Frisian kingdom, it was only natural that he had died so quickly, factoring in their loosely allied tribes and relatively small war bands. Unfortunately, he did not pass on into the afterlife; worried by the thoughts of the impending Frankish dominance, as well as his sister's predicament of living life as a slave, he slowly began to make his way back, but when he found her, she had died from the battles between the Frisians and the Frankish. After his sister's death, he began to study storm magic, and brought disaster to most of Europe while he began to live the life of a vagrant; causing the earthquake that crumbled the eastern arch at St. Sophia's in Constantinople, as well as typhoon Cobra in 1944. It changed later on when he met a teenage robber in Britain, whom had a knife brandished at him, looking dirt poor, just like him and his sister when he was alive. Taking pity on him, he simply handed over his coin to him, and he began conversing with the teenager, who turned out to be a pathetically lousy robber. It wasn't long before the teenager was arrested, but seeing him and his sister in him, he decided to settle down and began to reflect on his actions and how he had changed from the time when he was alive. After a decade, he was then approached by a man, the headmaster of Gyvierre college, and still the current headmaster, with an opportunity to work at the college. With nothing better to do, he accepted a position at the college and became a head of department five years later.
How long have you been teaching:
"38 years this February the 14th..."
Subjects(Please refer to Overview):
Teaches:
- Combative Arts(HoD)
- Spirit Geography
- History of Magic
- Paleography
- Human Engineering
- Human Politics, Geography, and History
- Human Linguistics(Dutch)
Inventory:
- Smoking pipe
He can breathe clouds with his smoking pipe.
- Chalk
He used this chalk to draw magic circles to conjure storms and wreak natural disasters, but the process of creating such large storms would take several days and sleepless nights. Due to his current occupation as a professor, and his daily life, he no longer creates such disasters. Instead, he ensures that no natural disasters hit the school, and that the school receives fair weather.
- Notebook
He is often doodling or taking notes in this.
Abilities:
Disaster Magic
Disaster Magic is an odd magic, instead of being used to directly harm a target, its spells often involve harming them indirectly by drawing on their luck and bringing them misfortune, however, it can also directly conjure and manipulate disasters. Having practiced this for a while, he has demonstrated to have experienced and exceedingly proficient abilities in this domain. He is capable of casting moderately difficult spells from outside his field of specialty, and has proven to be capable of creating disasters, such as earthquakes, volcanic eruptions, and hurricanes, with this magic, provided that he has a week or two to prepare the disaster. Nowadays however, he no longer creates storms, and uses his magic to ensure that the school is protected from such disasters, and has fair weather. Despite being proficient in his magic, most advanced storm magics requires precise movements, and strong focus, thus, he is severely handicapped when immobilised.
Other(sexual orientations, pet peeves, as well as other noteworthy qualities go here):
- He is bisexual
- He feels highly uncomfortable with the thought of someone messing his hair or stealing his scarf.
- He owns a pet rabbit.
- His hobbies include exploring around the human world, sparring with Bertram, and drawing.
- He wishes that more students would approach him for help, but none ever do, due to his stoic/intimidating expressions.
- He is uncannily good at blackjack.
- He places miniature storms in jars and watches them whenever he grows bored.
- He finds the students' disliking of tests highly amusing.
- Combative Arts(HoD)
Name:
The Beast's Blade: Bertram Densen
Age:
869(he only truly began living a 100 years after his creation)
Species of Spirit:
Tsukumogami(Japanese name): A spirit of an object that came to life upon the hundredth annviersary of the item's creation. He used to be a Battleaxe.
Appearance(Photos+Description recommended):
Personality:
Bertram is a very playful, cheerful, and extroverted guy. He enjoys conversations, good beer, and is always seen with a smile on his face. He can be dense and/or blunt at times, but he is a good friend to have. He also displays a caring and righteous attitude towards his colleagues and students, but he, ironically, keeps his own problems to himself. He also holds a belief that people should be able to make choices for themselves, which stems from his days when he was a battleaxe, when he was unable to choose his owner or decide who to kill.
History(Bio):
Forged during 1146 A.D., his first hundred years in the world were not enjoyable. Being wielded by any viking who got their hands on him, he was used to hack and slash his way through others, and often disregarded. Finally, his last wielder was slain, and he lay forgotten by a lakeside, watching the viking boats sail off, leaving him behind. After about two decades, he survived the wind, water and life that chipped away at him, and he became a spirit. From there, he began to make a living of forging blades and weapons, and picked up the magic of Alteration, which he used to strengthen his forgings, followed by Conjury soon after, which helped him survive in the ensuing wars to come. At least, long enough for him to flee and go into hiding. He lived normally, honing his skills in Conjury until a man, the headmaster of the college, tracked him down and invited him to teach at the college. Since he was born in the human world, he had never heard of the spirit world, nor had he heard of the college. Curious, he enrolls and meets several colleagues, and learns of the spirit world.
How long have you been teaching:
32 years by September the 8th.
Subjects(Please refer to Overview):
Teaches:
- Conjury(HoD)
- Combative Arts
- Alteration
- Magecrafts
- Human Sciences
- Human Linguistics(Danish)
Inventory:
- A leather sling bag, he keeps the following items in here:
Some food/snacks
- A couple books
- A water bottle
Abilities:
Weapon Conjuration and Alteration
He uses his conjurations to conjure weapons that he forged with magecrafts, magic materials, and can strengthen them with his alteration magic.Whilst he is not as proficient in Alteration as Anya, he is extremely proficient in Conjury. Bound to him by their summoning contract, he is also able to manipulate them, allowing him to levitate and shift his weapons around in combat, as if held by invisible arms.
Beast Conjuration
He has several contracts with beasts established, and can summon them at any time. He only ever uses them against intruders and invaders.
Other(sexual orientations, pet peeves, as well as other noteworthy qualities go here):
- During school breaks, he often goes off searching for new beasts to establish contracts with.
- He is a homosexual.
- His favourite weapon of choice is a battleaxe.
- He can transform back into a battleaxe at will, and also accomplish partial transformations.
- He collects weapons in his room.
- He has a pet dog.
- Conjury(HoD)
Name:
The Thought Forger: Berwald Ahlström
Age:
127
Species of Spirit:
Homunculus(Artifically-created human)
Appearance(Photos+Description recommended):
Berwald has sharp features in an intimidating expression, and boasts a tall height, about as tall as Abel's, and is taller than many of the students and teachers. He has short light-blond hair, and sea-blue eyes. He is often wearing a suit and tie, but changes his look depending on the season. During winter, he is normally dressed in a black suit, tie and pants, with a blue trench coat, and a black pair of gloves and pelt. During warmer seasons, he simply wears a black shirt, with a blue tie, grey gloves, and a pair of black pants. He is dreadfully short-sighted, and is always seen with glasses. He is most often seen in the workshops. Whenever he is teaching combative arts, he wears a black shirt with blue pants.
Personality:
He can be very serious and tense at times, even more so than Abel, but is actually rather playful and easily embarrassed. However, this side of him is rarely seen due to his taciturnity and the intimidating expression he normally wears. He cares greatly for those around him, and can be easily angered by people who are being unreasonably rude, and people without much care for a life. When he receives a job or a task, he will get it done, and is loyal to the headmaster.
History(Bio):
Born during 1888 A.D.(this year is significant in his history, guess who else lived during this time ), Berwald was a homunculus, created by a doctor with materials from an experiment. Due to being created for the purpose of guarding the doctor's laboratory, he spent most of his days with an intimidating look, eventually becoming a habit. He learnt how to use the doctor's tools, and also picked up the doctor's art of creating blades, as well as making a variety of medicines and poisons, from magecraft. However, a new homunculus was later created, one that the doctor had used as a scapegoat to blame the disappearing people the doctor had used as experiments on. Angered by the doctor, Berwald crafted a blade that surpassed the doctor's scalpels, the very blades that gave the doctor his terrifying nickname(hint! hint!) and murdered him. After burying his body away to rot, along with the blade that killed him, he left the UK, and ended up in Sweden, where he adopted his current name and continued to practice the art of magecrafts. Being a homunculus, he avoided other humans, as he was afraid of attracting attention, due to his inability to age. One day, however, he was approached by a man, the current headmaster of the college, who held Berwald's blade in his hand. Taken aback by the appearance of the man in front of him, he was credited for the blade, and the man invited Berwald to the college. Accepting the offer, Berwald packed his luggage and left Sweden for the college. After coming into the college, he began to pick up some spells from his fellow colleagues, and has started teaching some other subjects to the lower grades.
How long have you been teaching:
"26 years this February the 26th, I believe."
Subjects(Please refer to Overview):
Teaches:
- Magecrafts(HoD)
- Alteration
- Combative Arts
- Conjury
- Mathematics
- Human Engineering
- Human Sciences
- Human Linguistics(Swedish)
Inventory:
- Belt with loops to place his tools in
Wrench
- Saw
- Hammer
- Screwdriver
- Needles
[*]Weapon-conjuring gloves
Bertram gave him gloves with an insignia on them that would allow him to summon his weapons when needed.
- Spirit Arm: Polearm
A polearm that Berwald forged and enchanted, its weight, size, and length can be changed, and when its weight is combined with Bertram's superhuman strength, it can shatter even some of Erzsébet's wards. This was one of Berwald's first creations at the college, and was designed to be used in physical combat.
- Spirit Battery: Rifle
A rifle crafted by Berwald, it is part of Berwald's experiments to mix science and magic, and beneath the hulk of metal is a complex system of mechanisms that charges up mana before firing it in a laser beam. Berwald crafted these with the intention of trying to mix science with magic, but believes that it can be taken futher.
- Spirit Gear: Motor
A pair of chakrams that Berwald is able to manipulate, they can attach to his shoes and increase his speed drastically. This was designed to overcome Berwald's weak speed and agility, and he has grown to be exceptionally proficient in its use.
- Spirit Blades: Broad Sword
A giant pair of scissors, Berwald uses them to bisect intruders in a clean strike. Apart from their incredible sharpness, they are also extremely hard and durable, and Berwald crafted them with the goal of making something that could cut almost anything. He was not intending to use this as a weapon originally, but he found it useful as a sword. It can separate into two blades.
- Spirit Cloths: Weave
A giant needle with a thin but extremely durable string, the string can be used to make platforms of wire for him to cross with Motor, and can also use them for a variety of other purposes, such as strangling, slicing, or entrapping his targets. He created this with the idea of adapting his environment to his needs in combat. He also has these threads set up at the edges of the school campus to alert him of anyone that enters or leaves the school grounds by foot.
Abilities:
Magecrafts
Magecrafts involves the creation of magical items, such as artifacts, potions, and the like. While Berwald specialises in magic artifacts, he is still capable of brewing potions, and is also able to permanently enchant his creations.
Enhanced Physique
Being a homunculus, he has faster healing than a human, and has stronger physique and resistance against pain. Despite being a homunculus, the brain used to create him is still a brain, thus, he is capable of thinking and feeling as a human.
Other(sexual orientations, pet peeves, as well as other noteworthy qualities go here):
- He is a demisexual.
- He is often in the workshops.
- His taciturnity originates from when he was serving the doctor.
- He has a serial number over above the right side of his hip.
- Magecrafts(HoD)
Name:
The Winged Gorgon: Choma Dalles
Age:
495
Species of Spirit:
Fairy
Appearance(Photos+Description recommended):
As a fairy, she is often in white, silken dresses, and has auburn hair that flows over her freckled, face and green eyes. Her scaled wings are a variety of colours, ranging from a forest green to a morning orange. She is rather short compared to quite a number of the students, and she has a lean build, with a small bosom.
Personality:
Despite being a fairy, she is a very pragmatic and practical hard worker, and is always focused on her responsibilities. Although she is very serious, she enjoys having fun as well, and believes that there is a place and time for everything. She is also a strict and prudent teacher, and speaks clearly and crisply. She can be angered when her students are endangered, whether by each other, or from external threats. She is also a super-nerd, and loves books and plays.
History(Bio):
A fairy descended from the fairy clan of spirits, she spent most of her time reading playbooks and stories, but she was also trained in the art of magics. Her clan normally kept to itself, and the authorities had grown corrupted, much to her distress. For example, the judicial system within her clan, that had imprisoned her cousin wrongly, and the system of arranged marriages. One letter, however, changed her entire life. A letter from Gyvierre college, a chance to study at the school. Seeing this as a way to escape, she packed up her luggage and signed the letter. From there, she made it through her eight years of study, becoming the head of the Student Action Board, and graduating as the valedictorian. From there, she returned home, only to discover that her cousin was tried once more, having been wrongly accused for another crime, and was to be publicly executed. In a moment of desperation, she used her alteration magic to petrify many of the watching faeries at the gallows temporarily—an extremely difficult feat, before she picked him up and escaped with him out of the clan. Unfortunately, she could not petrify all the faeries, and several of the fairy's guard pursued them. Soon after their escape, they arrived at a small town in the spirit world, and hid from the pursuing guard. Despite having hidden themselves well, they were still found, and they could only run out to the streets before her cousin was shot by several arrows. Angered, she petrified the guards that had chased them permanently, before crumpling, and when she came to, she was in the town's inn, with a man standing over her. Recognising him as the headmaster, she immediately got up, but the headmaster told her to rest, paid the innkeeper some coin for her to stay a week, before he left a letter inviting her to teach at the college. With nowehere to go, she accepted the invitation and buried her cousin's body, before heading to the college.
How long have you been teaching:
"68 years this December, the 14th."
Subjects(Please refer to Overview):
Teaches:
- Auramancy
- Alteration
- Miracles
- Language(Runic Language)
- Language(Incantography)
- Human Linguistics(English)
Inventory:
- Two Cloudspun Gloves
With magical insignias and circles threaded into the fine threads, they strengthen her alteration magic, allowing her to accomplish even greater feats.
- Thermos
A thermos that Bertram got her during one of the school breaks, when he went to the human world in search of the loch ness monster. She stores some tea in this and take great care of it.
Abilities:
Alteration Magic
She is capable of many difficult feats of Alteration. This includes petrifying others permanently, animating something to follow simple instructions, and changing the composition and substance of materials. She is also capable of alterating spells to make them stronger, and with the use of her gloves, she is able to transmute the environment into her weapon. She is even capable of altering her the properties of her scales to be volatile, causing a variety of effects when they make contact with something.
Flight
As a fairy, she is capable of flying, and can use alteration magic to help her be faster and lighter.
Other(sexual orientations, pet peeves, as well as other noteworthy qualities go here):
- She is a heterosexual.
- She always gets her responsibilities done.
- She hates disorganised things.
- Auramancy
Name:
The Gaia Witch: Eli Mjörne
Age:
697(she was asleep for most of her existence, thus, she did not age much)
Species of Spirit:
Treefolk
Appearance(Photos+Description recommended):
As a druid, she is born from the wilds around her, and her looks personify this very much. With green, leaf-like hair, and amber eyes like the sun, she can look very alluring at times. She normally wears extremely revealing clothes, and always has a plant or creature with her.
Personality:
When at work, she displays a hard working attitude, with a down-to-earth belief that practice makes perfect. However, when she is in her free time, she is usually at the Dawnbloom Forests, or the Stratosforth Springs, and displays a carefree and whimsical personality. She can be easily angered when people/spirits mistreat plants and wildlife, and has a personal vendetta against the cosmetic companies and deforestation industries of the human world, as well as many other companies. She is very environmentalistic, and enjoys being around nature.
History(Bio):
Born out of a Goddess's footsteps through the leaf-strewn forest, she quickly grew up, running through the woods and watching travelers come through, spirit or man. However, when the Gods and Goddesses disappeared, and the conflicts between man and spirit began to arose, she pulled herself into a slumber since the Bronze Age in an attempt to keep herself safe from the wars. Unfortunately, she awoke during the Iron Age, only to find her forest being cut down. Out of rage, she caused a landslide to wreck the town nearby, and buried the construction workers under beds of mud. However, she had not realised that she was past the Bronze Age, and that such sudden disasters would gain attention. While humans came to inspect the forest and cliffs to check their stability and the reasons for the landslides, a man came into the forest and approached her, saying that he could bring her somewhere better. Accepting his offer, she finds herself enlisted at the college, and has been teaching ever since.
How long have you been teaching:
"26 years this coming June."
Subjects(Please refer to Overview):
Teaches:
- Ecology(HoD)
- Auramancy
- Spirit World Geography
- Paleography
- Human Sciences(Biology)
- Human Linguistics(Russian)
Inventory:
- Multi-pocket Belt
A belt on the waist with pouches and zips, she stores many varieties of seeds, beans, and spores in satchets in the pockets, as well as some tools.
Knife
- Small Shovel
- Small pair of loppers
Abilities:
Nature Magic
Being in harmony with nature, she is capable of controlling plants and speaking to beasts. With her many seeds, she can grow them at exceedingly fast speeds, and use them for their properties and defensive mechanisms. She also has some control over earth and water magic, capable of trapping any intruders in bubbles, or burying them in a grip of mud.
Other(sexual orientations, pet peeves, as well as other noteworthy qualities go here):
- She is a heterosexual
- She hates it when nature is being mistreated, and holds spite against many humans for their misuse of nature's gifts.
- She supports environmentalism.
- She has a miniature, pet greenman with her most of the time, and the greenman often helps her with demonstrations in class.
- She has a variety of plants in the greenhouses, and the walls of her office and accommodation are lined with vines and plants.
- Ecology(HoD)
Name:
The War Priestess: Erzsébet Nikova
Age:
2488
Species of Spirit:
Sylph
Appearance(Photos+Description recommended):
Erzsébet is often clothed like a warrior(please refer to the figure on the left), usually a white top and skirt and a purple cape over her waist, with an armoured sleeve on her left hand, and an armoured glove on her right. However, when she is not at work, she is often dressed in a brown collared shirt with a skinny red lace tied into a bow, a black skirt, and a white apron(please refer to the figure on the right). Erzsébet always has a flower in her hair, with pretty features, and a relatively small bosom(larger than Choma Dalles's). When in combative arts, she normally wears a tank top with sweatpants, and ties her hair up in a ponytail.
Personality:
Erzsébet has a very untypical personality that is expected of a priestess, or even a healer. She is a boisterous, extroverted tomboy, who loves a good drink, and is often drinking with Bertram after hours. She is serious when it comes to miracles, however, and highly prizes her miraculous abilities. She also has a love for romantics, and enjoys books and comics about romance, even homo-erotica. In spite of her aloof personality, she also has a noble heart, and is a true warrior. She can be angered when people cheat, or resort to underhanded methods, and has a temper that nobody wants to awaken.
History(Bio):
Erzsébet is a war priestess born during the Bronze Age, and was part of the movement of spirits that were striking terror in Europe. She originally did not have a name, nor was she noble in fighting, until she encountered a hero in Hungary, with an armour that covered his entire body, with a sword of that constantly reverberated from cutting the air. Unfazed, she challenged him to a duel, and the man proceeded to state his name, Garabonciás, before getting into a war stance. Confused by why he would give his name in battle, the man simply replied that it would only be right to know each other's name in battle, and asked for her name. Realising that she was born without a name, she simply scoffed and promised that she would tell him if he wins. Taking on the challenge, the hero charged at and defeated her, although she was equipped with a spirit's physicality and the magic of miracles. Exhausted and defeated on her knees, she simply responded that she did not have a name, and the hero sheathed his sword, much to her surprise. To add to the confusion, the man continued to kneel down and gave her a name instead. The name, Erzsébet. Completely defeated, she suddenly used a miracle temporarily stun him and ran away. Even after the Bronze Age had passed, she remained in the human world to clear away her confusion, and to search for the hero who had defeated her, with no clues but his name.
It wasn't long before legends of him began spreading, and she managed to track him down, learning that he had died. Left with no answers, she began searching for people to duel, hoping to find someone who knew what answers he buried with him. After centuries of winning against hopeless losers, she finally gave up and placed down her sword.
In the late 19th century, however, she met the headmaster, a man that seemed much different. Challenging him to a duel instinctively, she began to fight with him, and learnt that he too was a spirit. Smiling as they clashed swords, she felt like she was riding on the winds, far higher than any sylph or angel had flown, and finally found her answer, before she was defeated once more. Happy yet exhausted, she proceeded to sheathe her sword and was about to leave before the man approached her with an opportunity. An opportunity to teach at the college, and she accepted, seeing it as a chance to stick around him.
How long have you been teaching:
"43 years since May the 29th."
Subjects(Please refer to Overview):
Teaches:
- Miracles
- Combative Arts
- Human Linguistics(Hungarian)
- Human Statistics, Business, and Economy
- Human Politics, Geography, and History
Inventory:
- Long Sword
A rather long sword with an amber jewel in the hilt, she channels her miracles through the sword to make her miracles stronger.
- Starstruck Powder
A powder that she keeps in a satchet, it is actually dust that reflects light, creating a cloud that shimmers like sunlight.
Abilities:
Miracles
Erzsébet excels in this magic, and can use this magic to heal others whilst setting up wards. In combat, she has displayed the ability to use a ward as a shield, whilst creating magic lights of mana that can impale intruders with rays of sunlight. She has used this ability against Garabonciás. She can also utilise the magic lights to light her way, or cook items. Most reknown of her abilities, however, is her use of hardened wards to intercept damage whilst purifying her targets of any poison, as well as her ability to expend her magic lights to output large amounts of mana at once, increasing her healing abilities, capable of stabilising someone on the brink of death. However, she is unable to resurrect the dead, or cure all poisons and diseases.
Wind Magic
As a sylph, she can float and utilise wind magic to a good extent, using the air around her sword as a part of the blade and extending the reach of her sword.
Minor Alteration Magic
Calling her proficiency in Alteration magic minor is an overstatement. The only spell she can use is a spell to strengthen her sword. She is not proficient enough to strengthen her wards with this magic.
Other(sexual orientations, pet peeves, as well as other noteworthy qualities go here):
- She is a heterosexual
- She loves to ship people together, and has a habit of shipping Abel and Bertram together. This habit is not limited to just her colleagues, however, as she also ships her students.
- Despite her attitude, she takes Miracles very seriously.
- Miracles
Name:
Twins of Fear: Leon and Noel
Age:
203
Species of Spirit:
Fear Spirits(Descendants of Phobos & Deimos)
Appearance(Photos+Description recommended):
Personality:
Despite being two separate beings, their personalities are very much, the same, almost synchronised. Being spirits of fear, they take a personal joy in frightening others, which they did freely when they were in the human world. If left without rules, they would probably run rampant: scaring others, and playing around like children. Despite being spirits of fear, they can still experience fear themselves, but they are not easily scared. Although they enjoy teasing their students and playing pranks on their fellow colleagues, much to their chagrin, they are kind and warm to be with, and they can also be very affectionate at times. Yet, they have a serious and mature side, which is only displayed whenever a real threat poses danger to the school. Overall, they are playful
History(Bio):
As two of the many spirits descended from Deimos and Phobos(all spirits born out of fear and considered their descendants), they were never born or raised with a childhood, and they were devious from the very beginning. With only each other, they had only each other to play with and stick close to for warmth in the winter. Born out of the fear of a dying soldier during the invasion of Russia—which was part of the Napoleonic wars— in 1812, they began spending their time, insinuating more fears into humans during the European wars to come, and ravaged soldiers with nightmares. It wasn't long before it grew boring, and they decided to leave the warfields behind to search for something new. Taking on the disguise of two auburn twins, they began travelling, sowing fear into the towns they passed, until they found a secluded lighthouse. Called the "Aniva Rock Lighthouse" by the Russians, they eventually began to live there for two decades.
One evening, during the 1980s, a man in a hooded robe knocked on the door of the lighthouse, with a large map clutched in his hand. Surprised to find him, they decided that they might try and scare him off. Replying with a dying voice, the man was allowed entry, and he entered with a large grin on his face, and a large map of Russia with a bunch of lines and a giant arrow running through it. Having cast an illusion to turn themselves invisible, they watched him enter and scan the room, before he suddenly stared straight at them, and began talking to them, or at least, their direction. Confused, they released the spell, and asked him how he could see them.
"Well, I could feel your warmth from here." The man simply replied. Bursting out laughing, they called the man naïve, before the man laughed as well. As the man got up to leave after sun rise, he handed them a letter, and bid them farewell before he left. Curious as to the contents of the letter, they opened it up and scanned it, before they realised that the man possessed magic. They had been scammed.
Intrigued by the man, they decided to head to the college, and they began teaching Illusion magic from there.
How long have you been teaching:
"27 years this March!"
Subjects(Please refer to Overview):
Teaches:
- Illusions(HoD)
- Auramancy
- Human Linguistics(Russian)
- Human Politics, Geography and History
Inventory:
- Sling bag
Lunches
- Snacks
- Paint
- Pens & Chalk
Abilities:
Illusion Magic
Leon and Noel are both capable of performing difficult illusion magics with ease. However, they are capable of strengthening each other's spells by resonating their mana and cycling it between them, creating a large body of mana that can output a greater amount than normal. They are responsible for some of the school's defences, with fields that can influence any unwary intruders to turn around and walk away from the college, get hopelessly loose, or run away in a panic upon trespassing these fields. They are also responsible for turning the school invisible, with the help of some other teachers of course, during times of great danger.
Mana Recycling
They are capable of resonating, amplifying, and transferring their mana between each other, greatly increasing the capabilities and effects of their spells.
Other(sexual orientations, pet peeves, as well as other noteworthy qualities go here):
- They are bisexual.
- They can act incestuously at times, much to the disdain of others. However, despite looking like twins and being born at the same time, they were not born from the same parent, thus they are not related.
- They enjoy messing with Abel and Berwald out of all their colleagues, but fear their wrath greatly.
- They sometimes prank others with the help of Bertram or Erzsébet, or maybe even both. Sometimes, even with the headmaster.
- Illusions(HoD)
Name:
The Aura Thief: Lohks'ana
Age:
3982
Species of Spirit:
Succubus
Appearance(Photos+Description recommended):
Lohks'ana wears a buttoned shirt the shade of palatinate, with a lavender inside, and looks similar to a blazer, as well as a skirt, with the same colour sceme, that is hemmed just beneath the curve between her thigh and behind(in other words, so short it is nearly non-existent). Her shirt is usually left unbuttoned at the top, revealing her large cleavage, and she has good curves and skinny legs. She has brown eyes beneath the straight blond hair that ends at her neck, and a hooked nose with pursed lips that are never seen without lipstick. She wears flat, royal purple shoes, and has sharp eyebrows.
Personality:
Lohks'ana has a flirtatious and seductive personality, but is also a serious, and extremely loyal, worker. She rarely shows her flirtatious side during work, butthis side of her can come out behind closed doors. She enjoys being around others, especially her colleagues, and she teaches her classes responsibly, giving each student her attention—which is required by the very nature of the subject she is the head of. She is not easily distracted, and she is wary of her surroundings at all times, even in the college. She hates it when people interrupt one another, finding it very rude, and can be angered when people don't take class seriously or when her headmaster and the students are endangered. She always repays her debts, and does whatever she can to do so.
History(Bio):
Having lived since the Golden Age, she only began to truly appreciate the peace that they had when the Silver Age entered, followed by the Bronze Age. Going into hiding, she assimilated into human society, excluding herself from the wars, and lived in denial, that everything would get better. As a succubus however, she couldn't fully stop her need of living substance. In other words, substances such as blood, sweat, and saliva. In order to fill her hunger, she would emerge at night under the guise of the dark, and seduce men out of the streets before killing them and hiding their corpses. Unfortunately, her actions contributed to the witch hunts later on, and she was nearly caught and sentenced to death for being a witch. Watching innocent lives be executed from the crowds of onlookers, she realised that she never fit here, and begun to despise men, especially men in power. Over the years, she began practicing Auramancy to conserve her energies, and used it to check her surroundings whilst hunting. Over the years, she grew to use Auramancy as second nature, and continued living in human society. This continued for quite a few centuries before she was nearly caught once more, and finally, the pent-up rage in her emerged in a furious temper. Decapitating the judge's head, she sucked on his blood as she watched the onlookers run away in fear. A rumour of a blond-haired vampire began circulating through the towns, despite actually being a succubus, which annoyed her to no end. Even after the horizons was set up to be the veil between the human and spirit world, she stayed behind, finding it easier to hunt humans than spirits.
Finally, during the 1970s, after a lifetime of getting convicted and escaping repeatedly, she met a cloaked man at night during one of her hunts. Ignoring the fact that he was cloaked and just as suspicious as her, she decided to target him. Stepping up towards him, she took off her coat and approached him with a seductive smile. Interested, the man followed her to the alley, where she suddenly turned around and attempted to sink her teeth into his neck. With a sickening crunch, the blood oozed forth as the bones cracked beneath her teeth. His right arm was between her jaws, and he simply smiled, exclaiming excitedly how much he had wanted to meet her. As she pulled away from his arm, he pulled out a knife and severed the bitten arm, and the amputated arm disappeared beneath the cloak, rummaging for something before he pulled out a letter with the same arm he had severed. Taken aback, she looked to the ground, but found no bloodstain, and wiped her lips, yet there was no blood. Taking the letter with a trembling hand, she opened it up to find that it was an invitation to teach at the college, and learnt that he was the headmaster. Asking how he had found her, he merely replied that whenever she used her abilities, she revealed herself right away.
It came to him as a surprise, however, when she declined. Suspicious and slightly afraid of the man, she decided to continue her hunt the next day. This time, she avoided using her powers, and as a result, she was caught by the police, with the man she had targeted running away in fear. Turning her feet, she got ready to run just as the officers suddenly slumped forwards onto the wet alleyway ground, asleep. The man whom she had met the night before standing behind them. Mumbling that she owed him, he simply replied.
"You owe a debt to everyone here." He simply smiled as she looked around her. The streets were completely empty, and the Golden Age was completely destroyed. Nothing else was in sight, for everything had ran. Sighing, she walked towards him, pulled out the letter and a pen, and signed it against the brick wall of the alleyway, before she smiled at the headmaster and handed him the letter.
How long have you been teaching:
43
Subjects(Please refer to Overview):
Teaches:
- Auramancy
- Mathematics
- Human Engineering
- Human Sciences
- Human Linguistics(Belgium)
- Human Statistics, Business, and Economy
- Human Politics, Geography, and History
Inventory:
- Magnum Pistols
Two black, metallic pistols, they were custom-made for her by Berwald, she doesn't shoot bullets, but her own mana, as bullets. Using her mana, she can instantaneously transfer memory and information by incorporating such information into her mana bullets. The memories and information will be transferred to whoever was shot.
Abilities:
Auramancy Mastery
All spirits have mana, but their bodies naturally release mana as aura, that dissipates. Their mana does not completely run out, but it is natural for all spirits to first train to withhold their aura from dissipating so fast, like steam. However, people specially trained in Auramancy can utilise their aura. Unlike Jibril, who has a such a large mana storage and high-rate of mana production that she does not require such techniques, auramancers are capable of using their aura as armour, incorporating information into their aura, recycling their mana to others, absorbing energy from around them, and even spreading their aura out in a field to monitor everyone in range. Such techniques are incredibly difficult, as mana is increasingly difficult to maintain upon leaving one's aura. However, with Lohks'ana's skills in Auramancy, she is capable of conducting such feats, and even maintaining her aura from far away. Combined with her abilities as a succbus, she is capable of leeching one's mana dry, placing a time limit on her battles before she wins.
Other(sexual orientations, pet peeves, as well as other noteworthy qualities go here):
- Heterosexual(It takes a while for her to get accustomed to you, if you are a male)
- She used to hate men, but after the headmaster saved her, she has been having doubts about her narrow-minded beliefs
- She gets her supply of living substance from a potion Berwald makes for her, by the order of the headmaster. Despite being artificial, without containing human substances, it still sustains her.(She originally had to live off beast blood for a while, she calls the taste of it, "disgusting...")
- Auramancy
Name:
The Blind Oracle: Pato
Age:
887
Species of Spirit:
Land God
Appearance(Photos+Description recommended):
Nile is often seen in a robe that is red on the outside, and black on the inside, with sleeves rolled inside-out, and a hood that covers his black hair, beneath a white-chalky mantle with a black sash tied around his waist. He is never seen without his signature purple-glowing crystal ball, and has a distinctive black dot on his forehead. The black dot is actually a shapeshifting tattoo, that opens up to reveal a painted third eye whenever he begins conducting divination. Apart from these distinguishing features, he looks like a child with jet black hair, and blind, purplish eyes. He is never seen in any other clothes, mostly because he is almost always in the divination classroom, or in his accommodation.
Personality:
He is a very weird character. Odd, eccentric, and very passionate about divination; he credits the greatest ability of divination to be the ability to predict what's coming your way. Despite his blindness, he was still able to see through the reflective surfaces around him. Despite his subject being a very vague one, with most seers only becoming great through natural talent, he still trains his students strictly in hopes that he can awaken their latent third eye. While he has shown excitement and caring traits becoming of a child, in attitude as well as appearance, he has also shown to have a child-like cruelty when it comes to dealing with intruders. He can also be angered when people try to touch his crystal ball.
History(Bio):
Pato was a spirit from Japan who eventually found an empty shrine and began inhabiting it.Of course, it was only to be expected that humans would come and pray, asking for their fortunes. Using his natural gift in Divination, as well as the strength he gained from their firm belief, he would often divine their fortunes before replying with a message sooner or later, usually by turning invisible and inscribing their fortune on a rock in front of them. He led this lifestyle for a while until he one day predicted a fortune of "extremely bad luck", and a war soon ensued. His shrine was burned down, and the nearby village was left in ruin. Without anyone to come pray, he began fading, and decided that he would go travel and predict people's fortunes, so as to regain believers, as well as his strength. However, his divinations gained the attention of a local feudal lord, and his head was ordered. Forced to hide deep in the woods without any believers, his existence as a land god was threatened, and it worsened as the 19th century came, when humans began making leaps and bounds in scientific discoveries, and their faith in magic and the Gods were being challenged.
By the 1970s, Pato was struggling to keep his existence intact, meditating constantly to draw more mana, only to lose it quickly as his body began fading translucently. Fortunately, a man was travelling through the woods one day—to Pato's surprise, as he hid himself deep in the woods, and when Pato asked him if he wished for his fortunes to be divined upon, the man caught a glimpse of the crystal ball and displayed immediate interest. Suddenly, he felt stronger, as if he had regained his believers. It was impossible that a man would invest his faith in someone he met in the woods, asking him if he wanted insight on the future. Confused, Pato used his strength to divine the headmaster's future, a future "fraught with danger, he would have to proceed carefully". Suddenly, the man burst out laughing, and invited him to the college, to which he accepted. From there, he began teaching divination, and gained some believers in the school, and his existence was ensured.
How long have you been teaching:
"hmmm... 44 years?"
Subjects(Please refer to Overview):
Teaches:
- Divination(HoD)
- Astrology
- Auramancy
- Illusion
- Mathematics
- Human Linguistics(Japanese)
- Human Politics, Geography, and History
Inventory:
- Crystal Ball
Even though he doesn't really keep this in his pockets, it is always looped around the neck of his hood in a beaded chain similar to a buddhist priest's prayer beads, but they don't hang around his neck. Rather, they float just above his lap, between his hands, and it is often glowing a purple hue. It can change colours, however, depending on Pato's mood.
Abilities:
Divination Magic
Being a land god, his abilities grow in strength with more believers, which is why his divination has grown increasingly strong over the years that he has taught at the college. He can see the past, present, and future with this ball, and has a natural affinity to this mysterious field of magic. He has also used this ability to overcome his inability to see, by watching the world around him through reflective surfaces, such as his crystal ball as well as mirrors.
Illusion Magic
He is capable of this to a certain extent, being able to turn himself invisible at the very least. It is much harder for him to use his illusions to influence others though, which is particularly odd, considering that invisibility is a harder spell to cast, let alone maintain, than spells that incur a calm, fear, frenzy, or inspiration within others.
Auramancy Magic
He is quite proficient in this field, shown by how he could survive formore than a century by meditating and infusing his body with mana to maintain his existence. Being a land god, he is naturally connected to the energies around him, and he is capable of absorbing these into himself and even infusing mana into other's bodies to strengthen them and their capabilities. He usually does this through his orb, and he infuses mana into his students when they are possibly on the verge of divining the future, so as to increase their chances.
Other(sexual orientations, pet peeves, as well as other noteworthy qualities go here):
- He is an asexual.
- He is never seen outside the divination classroom and nobody knows what he does in his accommodation.
- He grows angry when people touch his crystal ball.
- Divination(HoD)
Name:
The Star Child: Yzabela Stratozfa
Age:
183
Species of Spirit:
Starfolk
Appearance(Photos+Description recommended):
She takes the appearance of a lady with sharp features, long hair, and is blessed with a tall stature and a large bosom. She usually applies her facial markings before she goes to work, and is dressed heavily as a witch. Her black robes have star patterns on them, with a large golden band on her waist, and attached to the belt is a chakram crafted out of an alloy composed of enchanted gold and orichalcum, as well as a moon-shaped magic device that resembles a large pearl. She also wears a large witches hat, adorned with patterns of stars and an exceedingly large brim, that has a crescent moon made of bronze attached to it. She is never seen without her magic dials, which usually floats around her, and her talismans.
Personality:
She is a usually, a very air-headed lady, and her heads are always in the clouds. She finds satisfaction in the smallest things, and she can be very forgetful at times. However, she never forgets her magic, and loves the stars. She often spends her time in either the astronomy tower, the tallest tower of the college, gazing at stars, or the planetarium that is connected to the tower. Contrary to her usually airy attitude, she can be extremely dangerous when angered, but nobody has really seen that side of her. Despite possessing some divination knowledge, she grows extremely tense when asked about marriage, and she can break down or throw a tantrum.
History(Bio):
Belonging to a race whose magic prowess fluctuate as the sky spins overhead, she quickly became interested in Astrology. After two years of studying Astrology, she found a book in her village—called the Gatekeepers of the Twilight, detailing a story about twelve spirit warriors during the Bronze Age. It was an epic tale about twelve warriors who made a contract with their swords, and stood watch at the horizon at night, but suddenly disappeared during dawn, never to come back. Inspired by the book, she left for the horizon one day, but found that she had crossed the veil, the horizon, and ended up in the human world. Disappointed, she made a trip to return home, but when she crossed the horizon at dawn, the ocean and sky suddenly turned black. Peering over the side of her rowboat, she was mystified by the many dots that appeared on the glimmering, calm surface. She then looked up, and found her boat floating on a tranquil surface that reflected the dotted sky above, of which both seemed to extend forever. There was only a fine line that split the sky and water in the far distance, and a light on the line suddenly grew brighter, and brighter. As her boat passed through the light, she found herself in the spirit world once more, with twelve familiar keys in her hand, each with an astrological symbol, and a sharp end. Looking quickly in her books, she realised that they were modeled to look similar the blades of the twelve warriors in the illustrations, and when she brandished them, she accidentally summoned one of the warriors onto her boat, nearly capsizing her and her belongings. Realising that they were also wands used to establish a contract with the twelve warriors, she picked up a bit of Conjury, and told the tale about how she found herself in the twilight and attained these twelve wands upon leaving it. The tale, however, was too incredulous for any of her village to take seriously, and only one person believed her. The headmaster of the school, and that's when she was invited to join and teach at the college.
How long have you been teaching:
"Hmm... Is this my 33rd year? Or my 34th year..."
Subjects(Please refer to Overview):
- Astrology(HoD)
- Divination
- Conjury
- Mathematics
- Spirit World Geography
- Language(Incantography)
- Human Linguistics(French & Latin)
Inventory:
- Gyroscopic Dials
Although this mechanism isn't really in her pockets, it is always floating around her, and its gyroscopic axes detail the current movements of the stars, planets, and moons. It greatly resembles the astronomical clock in Prague, with more dials, and in 3D. Unfortunately, it does not tell time, only the position of the celestial bodies in relation to Earth.
- Astronomy Watch
It has several dials in it, but it tells her the date, time, and astronomical sign of the day as well.
- Twelve Gatekeeper's Keys
The name of the set of keys, they come from the legend of the Gatekeepers of the Twilight, and they are able to summon the zodiac spirits.With some help from Bertram, she has learnt how to summon the keys when they have been separated from her, or when she forgets them somewhere.
- Talismans
She has the ability to summon a lesser celestial spirit as well as other objects with these detailed, patterned talismans, since the patterns is actually the proof of the contract.
Abilities:
Zodiac & Lesser Celestial Conjuration
With her keys from the Gatekeepers of the Twilight, she is able to summon twelve warriors, each with a different personification of their zodiac in terms of appearance and ability. The strength of their abilities also fluctuate as the celestial bodies overhead, and she can summon up to two spirits at a time. Extended use of her Zodiac spirits can tire her out, but using Lesser Celestial Conjurations does not tire her out as fast.
Other(sexual orientations, pet peeves, as well as other noteworthy qualities go here):
- She is a heterosexual
- She has a pet owl
- She can be angered/irritated when the topic of the conversation:
is marriage(and also saddened)
- grows dangerous
- threatens her students
[*]She is terribly air-headed, and forgets things everywhere.
- Astrology(HoD)
Name:
Atticus Gurm
Age:
937
Species of Spirit:
Ghost
Appearance(Photos+Description recommended):
Gurm is a ghost that represents an old man, with a hunchback, a hooked beak nose, dark liver sports and a short stature, he is more becoming of a ghoul than a ghost.
Personality:
True to his appearance, Atticus is a grumpy, old man who takes care of the school. Being a ghost, he finds it easier to clean in spots that are hard to reach, and he enjoys keeping the school clean.
History(Bio):
To be revealed.
Inventory:
He stores his tools in his office, and collects them when they are required for a task.
Abilities:
Cleaning
Few underestimate the great determination one needs to keep the entire college sick and span. Atticus Gurm is blessed with a great memory for where everything belongs, and has incredible focus and determination.
Other(sexual orientations, pet peeves, as well as other noteworthy qualities go here):
- He was married at one point
- He can be angered whenever students make more of a mess than necessary, but enjoys cleaning nonetheless.
- He was married at one point
Name:
Diane Yemone
Age:
773
Species of Spirit:
Ghost
Appearance(Photos+Description recommended):
Personality:
Whimsical and clumsy, she is a joyful, carefree fellow. When at work, she is always seen with a smile on her face, but she is serious in her work, spending her hours getting students to fill out questionnaires, and studying the student body for any signs, as well as handling the attendance and other daily paperwork. She sometimes helps the headmaster with his paperwork, and is a caring, selfless lady.
History(Bio):
Not much is known of her past, but people know that she had once been a drug addict alumni of the college, and a dangerous criminal. That was when the headmaster approached her with an opportunity to become a student counselor, and saved her from a gang of elven bounty hunters who were after her head.
How long have you been working:
16
Subjects(Please refer to Overview):
Shee surveys and studies the student body, and collects statistics whilst attending to daily trivial paperwork, and also counsels students. When she does teach, she teaches:
- Mathematics
- Human Statistics, Business, and Economy
Inventory:
- Sling bag
Surveys and questionnaires
- Pens
- Lunch
Abilities:
As far as anyone knows, she has not really displayed her magical talents.
Other(sexual orientations, pet peeves, as well as other noteworthy qualities go here):
- She is heterosexual
- Mathematics
Name:
The Demon from the Library: Jibril Mastema
Age:
5967
Species of Spirit:
Angel
Appearance(Photos+Description recommended):
Jibril is an angel, with a well scultped body, and a large bosom. She usually wears revealing clothes, and has magic tattoos on her upper left arm and right thigh. Her clothes are asymmetrical, and she has a halo above her head that is actually a magic circle, which can change patterns depending on what spell she is casting, and she uses her halo in many of her magics. She also has a pair of wings that she can fold in and shrink, and is always seen carrying a book of some sort.
Personality:
She is an unusual being. Born an angel, she was created in the time of Gods, and was naturally gifted with magic. Although she came from the Golden Age, she disliked humans after conflicts began to rise in the Bronze Age. She is now rather condescending towards humans, but has a different attitude towards their inventions and discoveries. She often visits the human world to steal their books and knowledge, and brings it back to the library to study. Despite her condescending attitude against humans, she can be extremely loyal to anyone whom she admires, such as the headmaster, and will protect the school as long as he is the headmaster.
History(Bio):
Being an angel from the Golden Age, she was naturally gifted with magic, and she lived alongside humans and the spirits in harmony. However, as the ages began to pass, and the Bronze Age had come, war had finally broken out, and she decided to take refuge inside a church. However, the humans were beginning to turn the tides, and in a battle, the church was destroyed. Angered by the humans, she travelled from settlement to settlement, stealing their books and stone tablets, and robbing them of their discoveries. Finally, she layed waste to an ancient human civilisation, before she turned the war ended. As the spirits began to seal off the human world from theirs using the horizon, she crossed into the spirit world and took refuge in the college, stealing books from the library to read, and causing the librarians confusion. Finally, the previous librarian, her predecessor, quit from the frustrations of the missing books, just like all the previous librarians. In response, the headmaster set the Student Action Board in charge of the library temporarily while he searched for a new librarian and attempted to get to the bottom of it. That was when Jibril was discovered by the headmaster. After exchanging words, the two made an agreement to a duel. If Jibril was to win, she would become the owner of the library. However, if the headmaster was to win, she would have to leave the library and return all the books. After several minutes of dueling, it suddenly became clear to Jibril that this man was going to overpower her, and she was beaten soon after. Defeated, Jibril agreed to uphold the agreement, but the headmaster approached her with a new deal. An invitation to be the current librarian, so that she may be responsible for the books, whilst getting to use the library.
How long have you been working:
"65 years by November the 5th."
Subjects(Please refer to Overview):
She doesn't teach as much as the other teachers, because she is often in charge of the library, but whenever she is free, she teaches:
- Miracles
- Auramancy
- Combative Arts
- Language(All)
- Mathematics
- Spirit World Geography
- History of Magic
- Human Engineering
- Human Sciences
- Human Linguistics(All)
- Human Statistics, Business & Economy
- Human Politics, Geography and History
Inventory:
- Knapsack
Books
- Books
- More books
Abilities:
Mana Control
With a huge pool of mana and an extremely fine control over it, she is able of using her raw mana as her weapon. She is capable of using her mana to conduct powerful airstrikes that can split the seas, and can use her mana to form weapons.
Other(sexual orientations, pet peeves, as well as other noteworthy qualities go here):
- She is an asexual
- She can learn things incredibly quickly, thus, she is able to teach many classes. However, due to her position as librarian, she is often in the library.
- She is only loyal to the headmaster.
- She can get angry whenever a student mistreats the library or the books and memorabilia inside.
- Miracles
Name:
Mistress of the Wax: Maryelle Tussauds
Age:
168
Species of Spirit:
Possessed Marionette.
Appearance(Photos+Description recommended):
Maryelle is a mysterious woman. She does not reveal her true appearance in public, but she operates multiple marionettes, all of which are perfectly identical, and starkly resemble Marie Tussauds. Her puppets are dressed in black cloaks, with bonnets of white cloth beneath a black cover. Nothing else really stands out accept that unlike Marie Tussauds wax statues, the marionettes are capable of moving, and are much more enduring.
Personality:
Not much is known about her true personality, as she is always operating through her marionettes, but she is shown to be like a robot. Without much emotion, she proceeds in her work and ensures that any students who pass into her care are treated well and nursed back to full health peacefully.
History(Bio):
-To be revealed-
How long have you been working:
74
Subjects(Please refer to Overview):
Does not teach. If needed, she can send a marionette to substitute a teacher if the teacher cannot work for the day, or if there is an emergency.
Inventory:
- Assorted medical tools
Hidden in the marionettes' fingers and arms are an assortment of medical tools. While they are useful for her trade, the marionettes can use them for self-defence. Combined with their enduring strength and the mana infused in them, they are capable of going toe-to-toe with any spirit or martial artist in hand-to-hand combat.
[*]Assorted medicines
- These are useful whenever the marionettes require them, and they can be used in conjunction with the marionettes' tools. They have also proven useful against intruders, and when combined with the blades and tools each marionette posses, they can numb a target's leg useless, or poison them with an overdose of a drug.
Abilities:
Marionettes
Each marionette posseses enhanced durability, due to the fact that they are made from wax and a variety of materials. They do not possess the mixing of magic and science like some creations, but they can have mana infused into them, so that their tools, which have magic insignias on them, can be used to greater efficiency. However, this method requires Maryelle to supply each marionette with a good supply of mana each morning, weakening her until she restores some mana in the afternoon. With the magic insignias on the marionette's tools, as well as hands, Maryelle is capable of using a simple, but mana-efficient, restoration spell to relieve pain and heal the wounds faster, whilst increasing the potency of her tools.
Wax-Flesh Restoration
By using flesh made from wax as a substitute, the wax substitute can replace teeth, lost blood, deep wounds, and even limbs. It requires the patients to undergo a physical rehabilitation after the surgery, however, since they need to grow accustomed to their new limb. Unfortunately, this treatment takes time, and expends a lot of energy, thus, she cannot do this more than twice a day.
Other(sexual orientations, pet peeves, as well as other noteworthy qualities go here):
- Nobody knows her sexuality, or if she can even understand romantic feelings.
- She does not display emotion, or at least, her marionettes don't. However, the marionettes grow more insistent if the patient refuses to rest.
- She is dedicated to her job.
- Assorted medical tools
Example CS below, didn't expound on appearance and personality, just a heads up.
Name:
Zanden Iizha
Age:
19 in Undine years, 38 in human years
Species of Spirit:
Undine
Appearance(Photos+Description recommended):
This is an example, thus, this is redundant.
History(Bio):
No need for something too melodramatic or tragic. Both parents dead, sure. Accidentally killed entire clan on a rampage... eh, not so much. I want sane students enrolled at the college please.
Grade/Year(First through Seventh years allowed):
Eighth Year(This is an example)
Subjects(Please refer to Overview):*If you are a first, second, or third year, you do not need to fill this*
Second Year, thus, no need to fill this out.
In the case that you fill this out, please place subjects in bullet points. It just makes it easier to read for me Of course, you don't really need to though.
Inventory:
- Knapsack:
6 Water bottles
- Extra set of clothes
- Tissues
[*]Pockets:
- Notebook
- Pen
Abilities:
Having grown up in an undine family, she was initiated in water magic for a while, therefore, she has a grasp on the basics of water magic. She is capable of bringing forth large waves that can sink small sailboats, but this fatigues her extremely quickly(Something like this, you will slowly grow your character, this is a school after all)
Other(sexual orientations, pet peeves, as well as other noteworthy qualities go here):
- Heterosexual
- She likes seaweed, but she hates salamanders and sand.
- She has a coral rock collection.
Character Sheets' Completion: 100%
WOOT! CSs complete!
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