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Fandom The Vanished Items Characters - A Percy Jackson RP

Main
Here
OOC
Here

Permanent Exhaustion

Junior Member
This is the character thread for the Vanished Items roleplay.

Rules:

Maximum of three characters per person

Ages 14-19 unless with good reason, with face claims that look around that age, if possible.

No OP characters, Mary/Gary Sues. Be realistic and stick to lore(no characters that were raised by their godly parent or have seventeen gifts from them, for example.). Keep in mind that not every demigod will have the rare power of their parent(Aphrodite’s charmspeak, Hephaestus’ fire manipulation).

Try to avoid long-winded personalities and backstories if possible.

Use only realistic face claims, no drawn or anime.

Coding is totally optional. I’m not going to, because I can’t, so do what you want.


Format:
*- Optional

Realistic Picture:
Name:
*Nickname:
Age:
Sexuality:
Height:
Godly Parent:
Years at Camp:
*Distinguishing Features:

Brief Personality:
*Brief Backstory:
*Quirks:
*Habits:

Weapons:
*Godly Powers:
Strengths(At Least Three):
Weaknesses(At Least Three):






Note: I will rate everyone with a 'cookie' rating at first just to show that I've seen their CS. Once they're accepted, I will change that rating to a 'love' rating.

Mephobia Mephobia Roxasarass Roxasarass deianeira deianeira SynKast SynKast
 
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WIP Characters:




  • 966ECBD4-C3A3-4F45-81DF-D4E81A4DBF4C.jpeg

    Name: Lauren Elise Jameson
    *Nickname: Ren
    Age: 18
    Sexuality: Bisexual
    Height: 5'8"
    Godly Parent: Hades, Councelor
    Years at Camp: 9
    *Distinguishing Features: Plenty of scars from battles, and several tattoos. She has a small tattoo on the inside of her left wrist, and another on the back of her right shoulderblade. She has the quote, "The problem is, you think you have time," written along her left collarbone. She has a couple piercings, two in each ear(One pair of small skulls, and one pair of just gold studs), and a small nose piercing.


    Brief Personality: Lauren is, to put it simply, blunt. She doesn't spare people's feelings unless she feels she needs to, and she's incredibly goal-oriented. In a friendly game of Capture the Flag, for example, she might be more inclined to go for the flag rather than help an injured teammate, unless it was a fatal wound. It isn't that she lacks emotion, but she puts the good of many before the good of the few, and she'd happily sacrifice one life to save a dozen, without hesitating. She doesn't waste time with doubting herself or her abilities, she'll generally act first and think after, no matter the consequences. She has no problem with people who plan things, but she'll happily toss a plan if she feels hers is better, even if it probably isn't. She's not a subtle or sneaky person, she's loud, obvious, and honest.
    *Quirks: Plays with her hair when she's thinking, twists her rings when nervous, and has a tendency to cuss without realizing it when she's excited about something.
    *Habits: Very rare smoker.


    Weapons: A bident, like her father traditionally uses. A two-pronged trident, with a slight modification done by the Hephaestus campers, where she can adjust the range of it with a small lever at the base. In its shorter form, its about two feet long, for close combat, and in its longer form, it's closer to five feet, like a spear. She can throw it, but she rarely does, as she would either have to manually retrieve it or use her power over precious metals, which drains her. The shaft and prongs are made of Stygian Iron. She has a few throwing knives, mainly only used while training.
    *Godly Powers: Summoning and communicating with the dead, the most she's ever summoned is two at a time, shadow travel, can kind of sense/summon gems(she might sense something precious near her, but she can't always tell what it is, and summoning anything takes a lot more energy than it's generally worth. Her power is not cursed, though.), and slight influence over temperature, but only to lower it. Using any of her powers will drain her physically, and overusing them could render her unconscious or even kill her if used enough.
    Strengths(At Least Three): Fighting with her bident or her throwing knives, strategy, physically quick.
    Weaknesses(At Least Three): Any form of ranged weapon aside from her throwing knives, quite hotheaded, reckless, and not very strong physically.

 

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Character Completion: Daughter of Asclepius

Character Completion: Son of Aphrodite



  • [div style="background-color: rosybrown; margin: auto; border: 10px double saddlebrown; border-radius: 40px;padding: 20px; width: 45%;height: 1200px;"] [div style="color:saddlebrown; text-align: center; font-size: 40pt; font-family: domine;"] Carmenta Barrett[/div]
    Webp.net-resizeimage.jpg
    basics
    name
    carmenta barrett
    nicknames
    carmen, minnie
    gender
    female
    age
    seventeen
    sexuality
    lesbian
    godly parent
    asclepius, god of medicine and healing
    years at camp
    four
    birthday
    february sixth
    appearance
    height
    5'8
    weight
    138 lbs
    body type
    ectomorph; rectangle
    skin
    fair, with a slight tan
    hair
    light brown, with natural dirty blonde highlights; slightly wavy
    eyes
    hazel; more green than brown
    clothing
    graphic tees, ripped jeans, combat boots
    personality
    positive traits
    + kind, friendly
    + inteligent
    + passionate
    neutral traits
    = determined
    = competitive
    = strict
    negative traits
    - undecisive
    - hot-headed
    - compulsive
    strengths
    healing/support roles, solving problems, strategizing
    weaknesses
    fighting, organization, not holding a grudge
    abilities
    powers
    » health manipulation: the ability to manipulate health and the healing process (either by speeding it up or slowing it down), as well as the ability to inflict both new and old illnesses through prolonged contact. both types of manipulation greatly drain her energy the quicker she does them, especially negative types.
    » innate knowledge of medicine
    weapon
    when she does fight, carmen uses a dagger
    [/div]
 
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⠀♡coded by uxie♡

[div class=title][div class=titletext]Lincoln
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[div class=tab1][div class=tabtitlec1][div class=tabtitle1]BASICS[/div][/div][/div][div class=tab2][div class=tabtitlec2][div class=tabtitle2]PERSONA[/div][/div][/div][div class=tab3][div class=tabtitlec3][div class=tabtitle3]GODLY[/div][/div][/div]

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Basics
birth name

Lincoln Higson

age
17


birthday
22nd June

sexuality
heterosexual

faceclaim
Coy Stewart

height
179cm


weight
71 kg


eye colour
dark brown


hair colour
brown


Appearance
-For a son of the "Ugly God," Lincoln is quite good looking, often being described as a strange mix of scrawny and cute. He, 'invented scrawny'.
- Has quite a scrawny appearance, tall with limbs that he hasn't quite grown into but his time at the forge means he does have some defined muscles although he still appears quite small.



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Persona and Backstory
Idealistic - Altruistic - Generous - Creative - Forgetful - Easygoing - Sociable - Loyal - Hot-Headed - Stubborn - Determined - Diligent - Diplomatic - Overworks
Personality
Lincoln is an idealistic person who chooses to see the good in the world with an undying optimism and sense of humor that can brighten most peoples days, though his optimism can make him seem quite naive to others. He's not the most confident person in the world and feels as if he isn't taken seriously by the other campers but ultimately he's happy and confident within himself. He's incredibly social and can be quite witty with his remarks but is easily embarrassed or frustrated which can cause him to withdraw from conversation.


He often overworks himself, trying to do too much, being too generous and spreading himself too thin. He tends to accidentally overwork himself and often has to be reminded to take a break and look after himself. Maybe it's because of the fact he's a child of Hephaestus but he's an incredibly persistent and hard-worker, he'll happily spend hours in the forge working on his projects and loves making things for people. Not that he ever shows anyone but he enjoys carving sculptures out of scrap wood or making statues and ornaments from waste metal.

He is quite an observant person but he tends to be ruled by his emotions when it comes to making decisions so he'll make them based on thoughts and feelings rather than the facts and tries to be as diplomatic and fair in his decisions as possible, though now he's a counselor he's starting to find confidence in himself and his decision making due to having to settle disputes between campers and help any younger half-siblings of his to settle in. Though he still tends to overthink everything.

He dislikes confrontation and violence and so he tends to avoid it, often coming across as weak or submissive because of it. Although if he truly feels strongly about something he'll get hot headed and often lose his temper in an uncharacteristic display of anger.

He's been described by some as having a personality resembling a hyperactive puppy.

Fatal Flaw(s)
Loyalty - He will risk his life for anyone: his friends, family, strangers, and sometimes even his enemies

His desire to see the good in people and belief that people are good, one day he'll get himself killed by turning his back on an enemy and trusting the wrong people.

Likes
- Working with his hands, making things
- Being around people
- Summer, although he hates working in the forge whilst its hot
- The taste of anything citrus-y.


Dislikes
- Spiders.
- Being alone.
- Deep water or murky water, he isn't a strong swimmer and just doesn't enjoy the feeling of being in or underwater.
- Confrontation.


Quirks/Habits
->
Tends to talk to himself and whistles whilst he works.
-> Has a cross on a chain around his neck that he often wears under his clothes, can be seen fiddling with it when deep in thought.

His maternal grandparents were religious and he wears it to respect them.
-> Keeps a notebook in his pocket full of sketches for weapons, inventions and various doodles of designs he'd like to try working into the metalwork.
-> Carries a small pouchful of MNM's on his belt.

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Godly
Parent

Hephaestus
God of fire, metalworking, stone masonry, forges and the art of sculpture.

Time at camp
7 years

Weapons
Pyrrhos "Flame-like," a short-sword he's been working on ever since he joined the camp. At first it was old and broken with many nics, scratches and dull patches and his first instinct had been to melt it down but as he looked at it he started to think that it resembled a flame because of the nics and gaps so he kept it and worked on it for years. Restoring it to its former glory.

This tends to stay hidden underneath his bed as whilst he's extremely proud of it he isn't ready to show it to the world yet, he's scared of being laughed at for it's strange appearance and so only the fellow Hephaestus children know about it.

A long bronze knife that he carries around for practical use, it can be used to help carve and shave wood and serves as a quick and handy weapon.

A silver tipped bronze Axe with intricate detailing on the metalwork (the image for this tab) though he sometimes struggles to use it due to it's weight but he's hoping to one day be able to easily wield it.

Godly Powers
Technokinesis - is the ability to either manipulate machines by physically animating them or controlling them like puppets or communicate with machines, technology, lamps, vacuums, or any other machine.
Machine Sensitivity : He can sense faults in metal ore and identify machinery type and use by touch, instinctual and he doesn't always understand it so he struggles to control it or explain it to others.
Machine Aptitude: Leo can understand and sense machinery and has the ability to expertly operate machines he has had no prior experience with. Only machines and something he is hesitant to use as he doesn't fully understand it.
Trap Detection: Can sense mechanical traps although this is more of a feeling than something he can use and control. Some don't believe him and just think it's a "funny feeling," he gets and then brush him off. He can't sense magical traps that have been warded or traps without a mechanical element, so if someone had set some kind of magical trap for them then he wouldn't be able to sense it.


Strengths
- Close combat fighting, he has quite a bad aim when it comes to things far away and so he prefers to get up close and personal whilst fighting.
Because of his work in the forge he's quite physically fit and so he can fight for quite a while and has a strong endurance.
- Building and forging.
He's a skilled craftsman that loves to invent and create, he enjoys repairing peoples weapons and has a small sketchbook of things he'd like to try to work on or create.
- Empathy
- He's a pretty good baker (and makes a mean Hot Chocolate too.)


Weaknesses
- His urge to see the good in everything and everyone

Leaves him vulnerable to betrayal, being tricked or just taken advantage of.
- Extremely bad at anything relating to long distance combat, his aim isn't that great and he's more likely you shoot a tree than a target.
- Weak swimmer, hates being in deep or murky water.
- Gets overconfident whilst fighting leaving him more open to making a mistake.
- Gets too caught up on trying too make elaborate traps or weapons that he misses the obvious or simple solutions. (Or makes something impractical.)

- relies on the idea the person he is fighting is fighting fairly, easily bested by dirty or underhand tactics.
- Can't cook to save his life.
- Minor ADHD and Dyslexia.


Other
he's a camp counselor
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⠀♡coded by uxie♡

[div class=title][div class=titletext]Georgia
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[div class=tab1][div class=tabtitlec1][div class=tabtitle1]BASICS[/div][/div][/div][div class=tab2][div class=tabtitlec2][div class=tabtitle2]PERSONA[/div][/div][/div][div class=tab3][div class=tabtitlec3][div class=tabtitle3]GODLY[/div][/div][/div]

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Basics
birth name

Georgia Fitzpatrick

nickname
Fitz (Campers that don't really know her)
Georgie or George (Close friends)
Most call her Georgia


age
19


birthday
19th December

sexuality
bisexual

faceclaim
Synnove Karlsen

height
168cm


weight
59 kg


eye colour
dark brown


hair colour
brown






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Personality
Ambitious - Competitive - Curious - Determined - Stubborn - Intelligent - Perceptive - Wary - Resilient - Self Assured - Pragmatic - Logical
Georgia is a realist at heart who prides herself on seeing the world the way it is, she wouldn't describe herself as a negative person but to others her practical outlook can seem quite negative. Her difficult childhood has made her wary but resilient, and she has a sense of self confidence that can make her come across as arrogant or cocky. She appears confident in herself and her judgement and doesn't mind being in charge or making decisions making her a good leader even if she's not the most diplomatic one. When there's a problem she'll rely on logic to solve in and is quite pragmatic in her thinking, often weighing what is best for the group over what is best for the few. Some people like her for it whilst others think it makes her seem rather cold hearted.

Towards those she cares about she'll be fiercely loyal and do anything for them, whether it's right or wrong, though she tends to get too attached and invested in the relationships she's in. And is quite dependent on the people she is close to, becoming jealous quite quickly or feeling abandoned over what is probably nothing. This can come across as her being quite clingy. She's also overprotective as she tries to look out for the people around her and tries to shield them from being hurt or harmed. She tends to think she knows what is best for herself and for others, shielding her friends from things she doesn't need to or thinking she knows whats best for them. She is often quite sarcastic towards her friends with quite a dry sense of humor that can come across the wrong way.

She's also extremely curious and likes to know everything about everyone and about everything that is happening at the camp. If she thinks someone is hiding something or something suspicious is going on she'll be like a dog with a bone until she gets to the bottom of it.

Towards younger campers she's like an older sister though she's there to offer them honest advice even if they aren't always ready to hear the truth but she refuses to treat them like little kids. Though she'll still readily protect them.

When angry she burns cold, icy remarks and an anger that bubbles beneath the surface until she explodes. Georgia tends to hold grudges, lose trust easily and finds it hard to move on when she feels as if someone has hurt her or someone she cares about. If she feels as if they haven't been properly punished for it, she tends to take things into her own hands but she tries to stop herself before she goes too far as she hates loosing control or being ruled by her emotions.




Fatal Flaw(s)
Ambition and Curiosity.

Likes
-> She has a fondness for peppermint tea.
-> She likes stargazing, it makes her feel quite calm and serene and it makes her feel closer to her Goddess Mother.
-> Birds, especially corvids as they're intelligent and she finds them quite mysterious and beautiful.
-> Mints.
-> Animals.
-> Rain.
-> Dueling, even if she isn't very good.
-> Competition.
-> Running, enjoys running around the camp although she prefers long distance/endurance running over sprinting.
-> Swimming.


Dislikes
-> Fire.
-> Heatwaves or just high heat in general.
-> Coffee.
-> Anything she views as a poor or stupid decision.
-> Being ignored.
-> Not being in charge or in control.
-> Heights.
-> Doing something that isn't perfect/well done.
-> Not knowing things.



Quirks/Habits
->
Always adjusts her hair, clothes or any accessories through smoothing out any creases or tucking away stray hairs or fiddling with earrings and bracelets - She has to keep everything the way she wants it to be, a nervous tic that she's developed over the years.
-> Typically seen around the camp training at night as it's the time she feels most comfortable something she blames her Mother for.

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Godly
Parent

Hecate
Goddess of magic, witchcraft, the night, the moon, ghosts and necromancy.

Time at camp
8 years

Weapons
θυμός - Anger - ειρήνη - Peace
A pair of twin bronze blades.


She's best with a bow and arrow, her bow is named κομήτης (Comet.)


Magical Items
σάβανο - Shroud

A small silver crescent pendant that allows her to control the mist and shroud herself and others from mortal eyes.

ταχύς εκδίκηση - Swift Vengeance
A sword she can summon via the mist.


Godly Powers
-> Mist Control: the ability to control and manipulate the Mist.
The use of this can be exhausting and so she can't control it or use it to control anything long term without running the risk of collapsing, having a seizure or even dying. The feeling of controlling the mist is also somewhat addictive and so she tries to avoid using it in situations where it isn't needed.

  • She can create illusions.
  • She can create false memories.
  • She can make monsters invisible or have them be seen as something else.
  • She can hide locations.
  • She can summon Mistforms.
  • She can disguise and hide people.
  • She can disguise and hide objects.
  • She can influence the minds of mortals.
  • She can teleport through the Mist.

-> Mystiokinesis
As a daughter of Hecate, she can cast and manipulate magic. She's quite talented and proficient in this area and loves learning about spells and magic (has a large stack of books underneath her bed.)
-> she's currently trying to master the levitation.
-> can make potions but struggles with healing potions, excels with more combative/destructive potions.

The overuse of any of her powers could also cause her magical energy to be drained or depleted, leaving her completely powerless and because of her somewhat weak fighting ability (compared to demigods who rely on and constantly use their fighting ability) this leaves her especially vulnerable. If she used too much magic in one go, would have to be an extremely powerful spell, she could lose her abilities for a long period of time.

Strengths
-
Long Distance Fighting: She excels and loves archery and knife throwing.
- Perception: She's good at reading people.
- Has quite quick reflexes.
- Agile.
- Good at running.


Weaknesses
- When it comes to fighting she isn't as skilled as some of the other campers, so she typically has to either play dirty or just try to use a lot of force which means in a duel she's typically the loser.

-> Though she's still better than anyone untrained or mortal.
-Like all demigods she has Minor ADHD and has dyslexia.
- Relies on her abilities a bit too much.
- Cannot control her abilities if under duress or too emotional without risking hurting herself or others.


other
She's a camp counselor.
Is searching for the pig Ball used by one of the previous camp mates that used to be an important part/token of the cabin.

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If you want your character to be the counselor of their cabin, they must:

Be at least 17
Be at camp for at least six years
Have something notable that would logically make them counselor(they have to be relatively likable, good leaders, etc.)

PLEASE include in your CS if they are a counselor!
 
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Name:
Abiageal Ó Mordha

Nickname/Alias:
▸Abigail Moore
▸Abbi

Age:
Being born on the 26th of August, Abiageal is 16-Years-Old.

Sexuality:
Abiageal, never having found a romantic or sexual interest in men, but rather, she has instead started to formulate such feelings towards the female sex and gender, making her a homosexual

Height:
Abiageal stands at a whopping 5ft 4in or 162.56 cm tall

Godly Parent:
The Goddess of the Harvest, Demeter

Years at Camp:
While she'll be inheriting her mother's house when she turns 18 and is welcome to freely live there until that time, she has instead to live the past 3 years at Camp Half-Blood.
During the school years, she's taken to home-schooling herself with the help of the Children of Athena and any other knowledgeable and wise Gods or Goddesses.
_____________________________________________________________________
*Distinguishing Features:
▸ Her wavy, and naturally red hair
▸ Her plethra of freckles that dot the pale skin of her face and body.
▸ Her bubbly, uplifting personality

Brief Personality:
Abiageal is quite the person, truly. She has an absolutely wonderful personality; so bubbly, so full of life. In fact, some say that she radiates that immense level of happiness that she's capable of bringing a sincere smile to the faces of even the saddest of people.

*Brief Backstory:
You should always remember that nothing is ever as it seems. Abiageal Ó Mordha is no exception either as her life in Ireland was cut short at such a young age when her father, Ailin Mac Gille,was shunned from society for having consulted with demons in order to be gifted with the luxury of never having too little food for him and his daughter. Food he himself grew mind you. Although, little did they know that it was actually a blessing from his wife and mother of their Child, Demeter who gave him the gift of a true green-thumb so that he and his daughter may never suffer from starvation a day in their lives.

Although, this did not sit well with the Chruch of whom had already been on edge with Abiageal's father for being a worshipper of the Olde Gods and Goddesses and so they decided to deal with Abiageal's father once and for all.

It was her twelfth birthday when it happened. A Bishop from the church knocked on the front door of Abiageal's home, demanding that they leave the village peacefully or be forced out. Ailin, being a kind and peaceful man agreed to their terms, yet had nowhere to go until a few nights later, on the night of their dispatching from the village. Ailin was greeted by his wife, Demeter making her way to the village in a means to visit him by cart. When she heard of the news, Demeter was shocked and appalled by such repulsive deeds performed by a Dogma that supposedly thrived off of one of its capital beliefs that was, "Love your enemies, bless them that curse you, do good to them that hate you, and pray for them which despitefully use you, and persecute you"

In response, the Goddess Demeter, of whom was disguised as the Goddess Letha, offered a solution to Ailin's troubles for she had acquired a home in Greenwich, Connecticut that she'd won in a raffle not too long ago. It definitely took the time for the Goddess to persuade her Husband to go. Although, one of the big things that won him over was the idea of a summer camp for his daughter to attend when she finally turned thirteen.


A year later In their new home, and school was a living nightmare for Abiageal since not only was she a foreigner, but her Irish accent also got her a lot of negative attention from the kids who found joy in punishing her for being herself. Yet, even with such events Abiageal always carried a smile on her face, even when it was beaten, bloody, and bruised due to her bully's attempts to break her spirit. However, having just turned thirteen the idea of attending summer camp was too overwhelming for her to have her spirit's drowned out now by some older kids that just wanted to see her suffer.

Even after three years of attending Camp Half-Blood, she is still the little bubble of energy she's always been. Only now, she's found people to call her family, something she definitely needs after having lost her father in the very recent years after having suffered a very unexpected and sudden aneurysm one night in his sleep.


*Quirks:
1.) Running Barefoot. Nothing quite soothes Abiageal like burying her bare feet into the rich soil of the earth. In fact, not being able to do so for an overly extended period of time can cause her to form minor anxiety until she is able to re-root herself.

*Habits:
1.) Nail-biting- While having a happy-go-lucky personality, Abiageal has taken to bottling her negative emotions up inside of herself. Biting her nails is a silent way to express those negative emotions. Luckily, however, Abiageal has enough self-discipline to not chew her nails really short.

2.) Tapping - Having an enteral rhythm inside of her head, Abiageal takes to tapping out small little beats with her fingers when remaining idle for extended periods of time.

3.) Humming - As an alternate form of expressing those internal rhythm's, she'll also quietly hum little tunes when she is busy with simple manual labor. This happens very often when she is showering or working in the garden.
___________________________________________________________________
Weapons:
▸ βοηθώ (Voithó - Aid)
A necklace with a circular, pine wood pendant that bares the symbol of the Tree of Life. Able to transform into a magical shield.

When Activated: The shield, known as βοηθώ, creates a 20-foot-radius immobile dome of thick vines that spring into existence around and above you and remains stationary for the 10-minute duration. The spell ends if she leaves its area or is deactivated early.

Nine creatures of Medium size or smaller can fit inside the dome. The spell fails if its area includes a larger creature or more than nine creatures. Creatures and objects within the dome when cast, can move through it freely. All other creatures and objects are barred from passing through it. Spells and other magical effects can't extend through the dome or be cast through it. The atmosphere inside the space is comfortable and dry, regardless of the weather outside.

Until the spell ends, she can command the interior to become dimly lit or dark. The dome is opaque from the outside, but it is transparent from the inside.

Magickal Items:
▸ καλλιέργεια (Kalliérgeia - Cultivation)
An enchanted, rawhide leather fanny pack that Abiageal has taken to wearing backwards. The enchantment allows her to summon any one or two-handed cultivating tool. Only one tool can be summoned at once, an attempt to summon a second tool will cause the first tool summoned to turn to rich soil as it returns to the pack's inventory.

Godly Powers:
▸ Chlorokinesis:
They have the ability to control plants. The children of Demeter helped in the Battle of Manhattan, and they frequently use their powers to make their cabin look good.

▹ Plant Telekinesis:
The children of Demeter are able to telekinetically manipulate fruits and vegetables, this is seen when Meg saved Apollo from two thugs.

▹ Plant Sensitivity:
The children of Demeter can sense the location of various plants with superhuman precision, this is seen when Meg was able to quickly detect the odor of a golden apple in the Labyrinth. She later claims to have the ability to "hear" trees growing.

▹ Plant Growth Acceleration:
The children of Demeter can make plants grow much faster than normal or even in enormous proportions.

▹ Plant Teleportation:
The children of Demeter can teleport using plants, as Meg used this ability to escape Nero.

▹ Wood Sensitivity:
The children of Demeter can sense the location of wood with superhuman precision.

▸ Culinary Arts:
They are natural cooks, as shown in The Last Olympian.​

Strengths(At Least Three):
▸ Herbology
▸ Apothecary
▸ Green Thumb
▸Culinary Arts
▸Empathy
▸Earth Domain
▸ Athletic & Acrobatic

Weaknesses(At Least Three):
▸ Fire, of any kind.
▸ Desert Biomes | Tundra Biomes
▸ The Winter Season
▸ Dyslexia
▸ Empathy
▸ Minor A.D.H.D.
▸ Sky Domain (She gets easily airsick)
▸ Ocean Domain (She also gets easily seasick)
▸ Occasional acts of impulsiveness​
 
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daughter of hecate

basics

name: meliora alyssa carter
nickname: mel
age: 18
sexuality: bisexual
height: 5’4”
godly parent: hecate
years at camp: 7
distinguishing features: her long, dark brown hair usually worn out​
personal

brief personality: meliora definitely enjoys being around and spending her time with others. She isn’t quiet and can sometimes come off as an extrovert, but she definitely does have her introvertive moments where she will spend a lot of time by herself, mainly practicing her magic. She holds high standards for herself, always aiming to do her best at any new skill she picks up.

quirks:
-doesn’t eat meat
-most of the time is seen chewing on fruity flavored gum
-never seen with hair tied all the way up unless absolutely necessary

habits:
-playing with her hair while bored
-popping gum bubbles loudly​
abilities

weapons:
-ξίφος-Xiphos: a double-edged shortsword
-set of 3 throwing knives colored as dark as night
-dagger made of celestial bronze with a design of one of Hecate’s Torches on each sides of the dagger’s blade

magical item:
mistform cards Mel uses to summon her weapons

godly powers:​
mystiokinesis: extremely skilled at spell casting (which she does in Ancient Greek) and handling magic. Along with casting spells, Mel can also brew potions. Mel has spent many, many hours practicing this power of hers, having the tendency to test non harmful potions and spells on campers themselves. Her magic is strongest during the night time just like her mother.

mist control: can control and manipulate the mist, meaning she can cast illusions and control what others see if she focuses on what she wants others to see. She can also summon Mistforms, disguise/hide objects and people, and hide locations or alter realities. Mel can also teleport using the mist and use mistforms (summon objects/people from mistform cards).

umbrakinesis: has the ability to create and manipulate darkness. She can only use this power to heal minor injuries on herself or others and can use black energy to create barriers.

strengths:
-using magic at nighttime
-throwing knives/daggers
-hard working
-quick
-using magic along with her weapons during combat

weaknesses:
-using magic during the daytime
-physically weakened if Mel overexerts herself with her magic
-eating meat
-ADHD
-dyslexia
-archery​
 
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Name:
Alexander Donas
Nickname:
Alex
Age:
19
Sexuality:
Bisexual
Height:
6'4
Godly Parent:
Poseidon, Lord of The Sea
Years at Camp:
9
Distinguishing Features:
▸His sharp eyebrows, which give him an almost permanent expression.
▸His blue eyes, in which one can see the sea and its waves.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Brief Personality:
Alexander is the son of the sea, and true to his father and his domain, he reflects the vast fields of Poseidon and Oceanus, for Alexander is patient, yet his wrath is quite explosive. He is not the most social of people, but he isn't quite diffident either.
Brief Backstory:
Alexander was born to a Greek mother on the coast of Corinth, who named him after Alexander the Great, and from whom she was coincidentally descended. As a child, Alexander led a fairly normal life, at least compared to most other demigods, and that may be attributed to the fact that his powers didn't show at first beyond being a much better swimmer and seemingly unable to drown, but all that changed at the tender age of ten. He had started seeing things in his sleep. One night, he dreamt of a stranger in a tunic giving him a metal object, and sure enough, he found it in his hand when he woke up, though his mother was quick to hide it. Other times he'd see things that seemed to fit more in a fantasy movie--sea monsters and men wearing tunics--but he only took them as dreams.

It was then that on a night when the sea was raging that he heard whispers. His mother woke him frantically and, without a goodbye, sent him along with a stranger onto a boat, and they seemed to mount the waves. The boat seemed to have no sails nor oarsmen, and it certainly didn't have a motor; it was being pulled by something that lurked beneath the waves, and it was two days after he had left Greece and the seas had calmed that they began encountering monsters. The stranger had revealed himself as Dasus and gave Alex a metal piece, which he recognized as the object from his dreams a few months earlier as he'd felt something sinister approaching. And indeed, it was not long after that they heard a whinny coming from beneath the boat and a sea-serpent broke through the surface. Alex brandished the metal object instinctively as the monster dove at them and it immediately extended into a trident, impaling the monster, which let out an ear-splitting roar shortly before disappearing in a cloud of golden smoke.

Alexander has been attending Camp Half-Blood ever since, though for the first four years he used to go home during summer, but after he nearly caused a few dozen people, including his own mother, to die as a monster attempted to kill him, he decided to stay all year round at the camp. Although he isn't exactly the most social of people, Alex has made some friends along the way.

Quirks:
N/A
Habits:
▸Alex cracks his bones as frequently as possible, especially his knuckles.
▸He fiddles with his hands a lot.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Weapons:
Διατρυπών (Diatrypon - Piercer)
Diatrypon is a weapon that was given to Alexander when he was very young by his father, Poseidon. It resembles a metal cylinder with nothing on it but a single engraved word: Διατρυπών, from whence its name comes. Sometimes it is referred to merely as "The Biplex". Diatrypon can only be wielded by the children of sea deities. When activated, it extends into a spear, a bident, or a trident, depending on its wielder's will. It's made of celestial bronze, though it seems to be painted silver.

Αγκιστρο (Ankistro - Hook)
Ankistro was given to Alexander by a remarkably flirtatious nymph on his fifteenth birthday, courtsey of Poseidon. It's a blade that resembles a hook, entirely made of metal yet surprisingly comfortable to wield. The blade is made of a mixture of celestial bronze and silver, and can be split into two blades. Although it's very smooth, Ankistro is actually incredibly dangerous, being able to hurt monsters and mortals alike.

Godly Powers:
▸Hydrokinesisc - Like all children of Poseidon, he can bend and manipulate water (and by extension, mixtures that include water) to his will.
▸Water Immunity - Like all children of Poseidon, he is immune to getting wet or drowning, and he can fall from any height and is unaffected as long as he falls in water.
▸Atmokinesis - Like all children of Poseidon, he can summon storms and hurricanes; however, Alex seems to be more prominent in this area than other children of Poseidon.
▸Communication - Like all children of Poseidon, he can communicate with sea creatures and equines.
▸Heat Resistance - Like all children of Poseidon, he's more immune to heat than most other demigods.
▸Geokinesis - Like all children of Poseidon, he can generate earthquakes, though he's weaker in that department.
▸Watercraft Manipulation & Navigation - Like all children of Poseidon, he can control ships and other sea vessels; however, he's very weak in that department.
Strengths:
▸Fishing
▸Ocean Domain
▸Earth Domain (to a lesser degree)
▸Athletic
▸Spear-Throwing (?)
Weaknesses:
▸Dry Biomes
▸Dyslexia
▸Sky Domain (circumstantial)
▸A.D.H.D.
▸Archery
▸Poisons
▸Greed/Overconfidence In Battle
▸Climbing

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
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KC
CASPIAN K. R
19
male
demisexual
tyche
son of tyche; you're one lucky bastard




1
BASIC INFORMATION
NAME
Caspian Rodriguez
PETNAMES CASS, CASSIE (KC)

— YEARS AT CAMP SEVEN
— CABIN NINETEEN COUNSELLOR

DISTINGUISHING FEATURES tattoo of double headed serpents in white and black ink, intertwining along his inner left forearm

SCARS hidden stitches under his chin and the back of his head; burn across the base of his right pinky finger

OUTFIT/ACCESSORIES | 1 | 2 | 3 | he sports various rings and has a collection of piercings on his ears – occasionally wears a pair of glasses

#5'11ft
#72kg
ectomorph
2
PERSONALITY
Level headed with terrible impulse control. Caspian lives by hedonistic ideals, valuing freedom over security. He's an affable young man with time he doesn't know what to do with. His approach to hardships is rather optimistic, and despite his brazen cheekiness, he never fails to show respect. He enjoys life, no matter the obstacle thrown his way. Although his reckless actions may seem thoughtless, Caspian makes fast and effective decisions without dwelling on them. Instead of waiting or expecting for tides to change, he directs his own path. If his words are dishonest, his actions aren't.
3
CAPABILITIES
Tyche — the Goddess of luck, chance and fortune.
She rewards those who do not seek her.

— STRENGTHS affability, candor, equanimity
Like all children of Tyche, Caspian is inherently born with favourable luck. He's a master of games that rely on probability and chance. It would be wise not to bet against him, as odds are on his favour when it seems the most unlikely. He's brilliant with a sword and never misses when it counts.

— WEAKNESSES erratic, impetuous, hedonist
Of all the children of Tyche, Caspian is the unluckiest due to his heightened godly powers. For this reason, his good luck is always restored to balance with misfortune due to Nemesis' careful eye. His powers are passive and involuntary and cannot be controlled at will.

WEAPONS The ring on his left pinky finger has a dispensable wire that can be versatile in use. When in combination with the four other rings (on each finger of his left hand) he can form a silver bow. His main weapon is a sword made from celestial bronze.

GODLY POWERS
Tychokinesis
- the ability to manipulate luck and probability; the unlikeliness of missing his shot, and a higher chance of backfires and misses on attacks directed at him.
Karma Induction - the ability to make others receive the karma that is coming to them; unleashing misfortune, accidents, or blessings and fortunes.
Accelerated Probability - the ability to see the possible outcomes of a situation and choose the best one to then accelerate oneself along that path; however, deciding the wrong path may be costly.


code by @pasta
 
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