simj26
Awful, Terrible, No-good Layabout
Hm. I've actually told @FatherGigantor about this project a while ago, and while the worlds haven't been created, I have somewhat solid mechanics put up.
However, I need opinions on each and every one of these mechanics so to better cater to the public. Keep in mind, however, the stats that I will be following will be of the GBA games, which means that there will be no uber stats at the 60s, and growths will be at very, very salt-inducing levels, those are confirmed. Without further ado, allow me to present my questions.
1) Skills
With FE: Fates confirming that there will be personal skills unique to each character, and we, being an RP site, should, if we haven't, be heavy on characters. This, being FE, as well, should also focus on characterisations. As such, I believe that skills, including personal ones, should be included.
However, the problem lies in that GBA games have no skills, and this will come up in the next topic.
2) Luck
Oft seen as the shittiest stat, Luck never really did matter, other than to take off the enemy's 1% crit chance which could potentially fuck you over in the GBA games.
In the GBA games, Luck not only took away your opponent's crit chance by one with each level, it also added 0.5 to your Evade and Crit stats. This was nerfed in the newer games, where skills take precedence, and they were knocked down to 0.3 per level. (I.e. At 20 Luck, one would have +10 Evade and +10 Crit in the GBA games, whereas in Awakening, you'd only have +6 to both).
In line with the previous question, and due to @Homage 's suggestion, I will keep the new games' 0.3 per level. Unless, of course, one can argue otherwise?
3) Laguz?
Perhaps not. Apparently, everyone loves the RD games for some reason, and seem to like including Laguz into their RPs. With Manakete and killer rabbits in Awakening and the inclusion of werewolves/Garou in Fates, what do you think? Should I also tweak my battle systems to include Manakete, Garou, Taguel, and/or Laguz (though their name might be changed)? I can't seem to understand why you people would like to play a race that everyone hates. Filthy subhumans.
4) Shortbows
We all know how shitty these bows are. However, a recent patch that came out to mod the weapons restrict shortbows to only 1 tile, allowing archers to have an enemy phase (thank god). Should I follow suit? It does make archers more viable that way, instead of getting them benched every other game, or having no one play them in an RP.
5) Con and Weight
Something that was removed from later games. Con, for those of you unlearned, basically states just how physically strong a character is, and whether they can hold heavier weapons. Attack Speed was very dependent on a character's Con.
The formula was as such:
if Con >= Weight, AS = Speed
if Con < Weight, AS = Speed - (Weight - Con)
The big question is
Bring back Con, or no Con?
NOTE: Although Con is listed as a stat, it DOES NOT level up and has no growth stats at all.
6) Rescue
Along with Con, there was the Rescue mechanic. It allowed characters to pick up another character with a lower Con. It allowed easier traversals, such as a wyvern knight picking up a general and carrying him across impassable mountains and dropping him there. However, the recent removal of Rescue and addition of Pair Up may have already caused this mechanic to go stale.
As of Fates, Pair Ups function differently as well.
Father gigs explains it:
What are your thoughts on this? Which should I take? Keep in mind, if we're bringing back the old Rescue mechanic, Con becomes slightly mitigated in terms of relevance.
7) Option to restart
Because every Fire Emblem is this. You lose a unit, you reset. Should I be a nice guy and allow soft resets of a map or story line if someone dies?
This, of course, may mean that you lose all those sweet level ups another character received, respawn every other annoying enemy on the map, etc, etc.
That's all the questions for now.
So, Emblemiers and those looking for a stupidly tough time trying to figure out how I calculate everything, what are your thoughts on these? I expect to hear your opinions, Roy or isn't our boy at all.
However, I need opinions on each and every one of these mechanics so to better cater to the public. Keep in mind, however, the stats that I will be following will be of the GBA games, which means that there will be no uber stats at the 60s, and growths will be at very, very salt-inducing levels, those are confirmed. Without further ado, allow me to present my questions.
1) Skills
With FE: Fates confirming that there will be personal skills unique to each character, and we, being an RP site, should, if we haven't, be heavy on characters. This, being FE, as well, should also focus on characterisations. As such, I believe that skills, including personal ones, should be included.
However, the problem lies in that GBA games have no skills, and this will come up in the next topic.
2) Luck
Oft seen as the shittiest stat, Luck never really did matter, other than to take off the enemy's 1% crit chance which could potentially fuck you over in the GBA games.
In the GBA games, Luck not only took away your opponent's crit chance by one with each level, it also added 0.5 to your Evade and Crit stats. This was nerfed in the newer games, where skills take precedence, and they were knocked down to 0.3 per level. (I.e. At 20 Luck, one would have +10 Evade and +10 Crit in the GBA games, whereas in Awakening, you'd only have +6 to both).
In line with the previous question, and due to @Homage 's suggestion, I will keep the new games' 0.3 per level. Unless, of course, one can argue otherwise?
3) Laguz?
Perhaps not. Apparently, everyone loves the RD games for some reason, and seem to like including Laguz into their RPs. With Manakete and killer rabbits in Awakening and the inclusion of werewolves/Garou in Fates, what do you think? Should I also tweak my battle systems to include Manakete, Garou, Taguel, and/or Laguz (though their name might be changed)? I can't seem to understand why you people would like to play a race that everyone hates. Filthy subhumans.
4) Shortbows
We all know how shitty these bows are. However, a recent patch that came out to mod the weapons restrict shortbows to only 1 tile, allowing archers to have an enemy phase (thank god). Should I follow suit? It does make archers more viable that way, instead of getting them benched every other game, or having no one play them in an RP.
5) Con and Weight
Something that was removed from later games. Con, for those of you unlearned, basically states just how physically strong a character is, and whether they can hold heavier weapons. Attack Speed was very dependent on a character's Con.
The formula was as such:
if Con >= Weight, AS = Speed
if Con < Weight, AS = Speed - (Weight - Con)
The big question is
Bring back Con, or no Con?
NOTE: Although Con is listed as a stat, it DOES NOT level up and has no growth stats at all.
6) Rescue
Along with Con, there was the Rescue mechanic. It allowed characters to pick up another character with a lower Con. It allowed easier traversals, such as a wyvern knight picking up a general and carrying him across impassable mountains and dropping him there. However, the recent removal of Rescue and addition of Pair Up may have already caused this mechanic to go stale.
As of Fates, Pair Ups function differently as well.
Father gigs explains it:
Units adjacent always attack together in pair-up, which is known as offensive stance.. The actual pairing-up Awakening style in Fates is defensive stance, where stat boosts are given to the main unit. The support unit will dual guard a main unit attack after a set amount of attacks on the main unit, and they will also DG every attack made by support unit enemies in offensive stance. The trade off is that, you essentially lose one unit, and that the paired up units cannot participate in offensive stance attacks. Father Gigantor |
What are your thoughts on this? Which should I take? Keep in mind, if we're bringing back the old Rescue mechanic, Con becomes slightly mitigated in terms of relevance.
7) Option to restart
Because every Fire Emblem is this. You lose a unit, you reset. Should I be a nice guy and allow soft resets of a map or story line if someone dies?
This, of course, may mean that you lose all those sweet level ups another character received, respawn every other annoying enemy on the map, etc, etc.
That's all the questions for now.
So, Emblemiers and those looking for a stupidly tough time trying to figure out how I calculate everything, what are your thoughts on these? I expect to hear your opinions, Roy or isn't our boy at all.
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