Unbridled Originality
Stole your Sweetroll
It is known by many names: Lapis Lazuli, Crown of the Winds, Seat of the Sky-King. But most only know it as Sirocco. Since the fall of the Deliberative, it has become a legend, spoken of in hushed tones by scavenger lord and beggar alike. Some say it was a self-sufficient utopia, others a weapon on the scale of the Sword of Creation. They all agree, however, that it was lost forever to the shifting sands of the South.
But when an ancient monolith is uncovered that purports to hold a map to the ancient city's location, the race is on to reach it first.
This will be a fairly slow-paced Creation Ruling Mandate game, revolving around repairing and repopulating a badly damaged First Age floating city. All Celestial exalts will be allowed, though, obviously, Infernals and Abyssals need to be renegades.
But when an ancient monolith is uncovered that purports to hold a map to the ancient city's location, the race is on to reach it first.
This will be a fairly slow-paced Creation Ruling Mandate game, revolving around repairing and repopulating a badly damaged First Age floating city. All Celestial exalts will be allowed, though, obviously, Infernals and Abyssals need to be renegades.
All exalt types use Solar BP costs.
All XP costs are replaced by the below chart (thanks to Sojiko for developing it). These costs are static, except for Essence, meaning they do NOT rely on the current rating.
XP Costs (Unfavored/Favored)
* Attribute : 8/6 XP
* Ability : 4/3 XP
* Specialty : 2/1 XP
* Native-level Magics : 10/8 XP (includes Charms and spells)
* Superior Magics : 12/10 XP (includes mortals learning TMA and TCS, or Db learning CMAs)
* Other Magic : 9 XP (includes heretical Charms, Infernal spells, and Knacks)
* Essence : Rating × 8 XP
* Virtue : 3 XP
* Willpower : 3 XP
* Colleges: 4/2 XP
* Thaumaturgy Degree 6/4 XP (or 3/2 BP at chargen)
Abilities may be increased beyond 3 without bonus points, even for non-solars.
Sidereals may not start play with a Salary greater than 3.
All Solars, Abyssals and Infernals receive 2xp per in-game year. All Lunars and Sidereals receive 3xp.
Characters receive a free purchase of Ox-Body Technique (Or equivalent) with each dot of Essence. Ox-Body Technique may no longer be purchased independently of this, and is only bounded by Essence.
All Craft abilities are now a single Craft. This means that Craft grants equal aptitude with blacksmithing, agriculture, architecture etc.
When rolling Craft for Esoteric crafts, they are limited by a single other ability, listed below:
Magitech: Lore
Genesis: Medicine
Fate: Occult
Glamour: Occult
Crafting small items roll Perception, crafting large items roll Intelligence
Sorcerers receive one free spell upon initiating into each Circle. This new spell must be chosen from the circle being learned.
Resonance will be handled according to the rules in Shards of the Exalted Dream, as will Sidereal Astrology.
Every two charm slots spent on Excellencies grants a third for free. The third forced purchase of an Infernal's Patron or Favored excellency is free.
Mutations are handled with @Orzhov - Fiend - Shifting Sands
@Exthalion - Eclipse Exile - Shedhartu
@xarvh - Night Con Man - Cathak Maiano
All XP costs are replaced by the below chart (thanks to Sojiko for developing it). These costs are static, except for Essence, meaning they do NOT rely on the current rating.
XP Costs (Unfavored/Favored)
* Attribute : 8/6 XP
* Ability : 4/3 XP
* Specialty : 2/1 XP
* Native-level Magics : 10/8 XP (includes Charms and spells)
* Superior Magics : 12/10 XP (includes mortals learning TMA and TCS, or Db learning CMAs)
* Other Magic : 9 XP (includes heretical Charms, Infernal spells, and Knacks)
* Essence : Rating × 8 XP
* Virtue : 3 XP
* Willpower : 3 XP
* Colleges: 4/2 XP
* Thaumaturgy Degree 6/4 XP (or 3/2 BP at chargen)
Abilities may be increased beyond 3 without bonus points, even for non-solars.
Sidereals may not start play with a Salary greater than 3.
All Solars, Abyssals and Infernals receive 2xp per in-game year. All Lunars and Sidereals receive 3xp.
Characters receive a free purchase of Ox-Body Technique (Or equivalent) with each dot of Essence. Ox-Body Technique may no longer be purchased independently of this, and is only bounded by Essence.
All Craft abilities are now a single Craft. This means that Craft grants equal aptitude with blacksmithing, agriculture, architecture etc.
When rolling Craft for Esoteric crafts, they are limited by a single other ability, listed below:
Magitech: Lore
Genesis: Medicine
Fate: Occult
Glamour: Occult
Crafting small items roll Perception, crafting large items roll Intelligence
Sorcerers receive one free spell upon initiating into each Circle. This new spell must be chosen from the circle being learned.
Resonance will be handled according to the rules in Shards of the Exalted Dream, as will Sidereal Astrology.
Every two charm slots spent on Excellencies grants a third for free. The third forced purchase of an Infernal's Patron or Favored excellency is free.
Mutations are handled with @Orzhov - Fiend - Shifting Sands
@Exthalion - Eclipse Exile - Shedhartu
@xarvh - Night Con Man - Cathak Maiano
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