The Town of Jaffa

Sherwood

Luna's Concubine
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Several long hours and many miles later, it is now late afternoon when Duncan signals with a wing wobble to come down to land.  All of you are quite tired, and are very ready to take a break.  Once you finally land and take on human form, Duncan stretches and lets out a groan.  "Ugh, my arms are killing me.  Too much flying.  Its getting late, and we need to rest.  I saw a town up ahead.  We can get a hot meal and some rest, then set off for Rathess once more in the morning.  Lets finish our approach on foot as to not scare the townspeople, and do your best to hide your tattoos.  No need to advertise our nature as Lunars as yet."


The last few miles go by quickly, and through the scrub brush you can see a small walled town up ahead.  As you approach, you can all feel the distinctive sensations of a powerful manse centered in the town, and just being close to it you can feel the fatigue and soreness washing away, leaving you all feeling refreshed, if still a bit hungry and thirsty.  There is a pair of guards at the gate, looking like their true enemy is boredom instead of actually hunting out bandits.  They are armed with pikes and are wearing lightweight armor.  One steps forward to address you.  "This is the town of Jaffa, and so long as you behave yourselves, you are welcome to stay and enjoy our hospitality.  But you need to be on your way before sunset.  You don't want to be in the walls after dark."


Duncan nods, and tosses the man a coin from the bag on his hip.  "Thank you for your welcome, but I must ask, why must we be out of town after sunset?  Aren't there rooms at your inn?"


The guard looks about with a sour expression, despite the coin that he was given.  "There are rooms, but it is for your own good.  Trust me; you don't want to be stuck in the walls after dark and we close the gates.  Its for your own safety.  That's all I can say.  You still have a good hour and a half before that, so you should have enough time to resupply and be on your way if you don't dawdle."


Duncan looks puzzled, but doesn't push the man any more.  "As I said, thank you.  Come on, everyone.  We are burning daylight, and our bellies won't fill themselves."  Once you are out of earshot of the gate guards, he says, "Well, that is damn odd.  I wonder what the story is behind that warning?  Keep your eyes open; no need to be caught by surprise from whatever it is that we are being warned against."


At first glance, the town seems quite ordinary.  Some townsfolk moving about on their routine business, while others are standing and having a friendly chat while smoking a pipe.  A group of youngsters come scampering along, playing some game that involves a lot of laughing and shouting that makes sense only to them.  But there is something just a bit off about the place, and it takes a few moments to put a finger on it.  There are no animals in town.  No dogs barking, no cats basking in the sun, no squealing pigs or clucking chickens, no horses or donkeys pulling carts.  Other than a few birds flying about, there are only people here.  It makes the town feel very artificial, almost unreal. 


There is a tavern up ahead, named the Laughing Pixie, with the alluring smell of cooking food coming from it.  Duncan heads for it, already reaching for his coin purse to pay for a good meal and some fine brews.


Do all of you follow him in, or do you set off to other parts of the town on your own?
 
Slighted coil is feeling a bit nervous around a town that sports no animals, but she hides it well. Enticed by the smell, she will follow Duncan to the Inn. Time to eat and drink well. It was a long trip, and will be again tomorrow, and she needed the strength. She was not used to such long hours flying, even though she loved the thrill of it.
 
Brigid will also join Duncan as he heads for the tavern. While there is the mystery of the nature of the manse and the lack of animals in town, that can all wait until she fills her belly.
 
It does not take enhanced senses to feel that something is off - as the group enters the village, Nydian's eyes carefully muster the surrounding. He's seen the desert - and how its hostility is not enough to scare off animal life. Here, in a place of civilization, the lack of horses, dogs, or other lifestock is more than suspicious. In combination with the warning...


"I doubt we'll get offered any fresh meat - though it smells as if they'd know what they're doing regardless." For a short moment, the man pauses, trying to perceive what will be on the menu by the food's scent alone. Then, he follows the others into the tavern - when whatever the villagers are fearing shows up, the Lunar will either be on their way, or prepared for it.
 
Depending on what @Blackadder wants to do, the group enters the tavern and find a smoke filled room with a dozen or so people, some eating, a group of four playing a card game, and others are sitting and enjoying their drinks at the bar. A teenage girl in a short dress is moving about the room, collecting up empty mugs from the patrons, marking her as a waitress, with a older man behind the bar wiping down the counter with a towel. Some of the conversation dies down as you enter, but doesn't stop completely. 


The serving girl sways over with a smile. "Hey, there. Welcome. Can I get you some drinks?"
 
Once upon a time, a wise man had written: "If you put a large switch in some cave somewhere, with a sign on it saying 'End-of-the-World Switch. PLEASE DO NOT TOUCH', the paint wouldn't even have time to dry.”
Wail was aware of this and, by his nature, embraced it wholly.
After all, one does not treat the forbidden secrets of the dead like his personal sandpit without a certain disposition of character.

Forgetting the hunger, he grins at Duncan "Sorry, gotta run a chore..." and lets himself get lost in the streets of the town, hoping to have a better look around and maybe stumble on the cemetery.

What about bugs?
Flies, spiders, ants? They should be everywhere.

Also, what about the plants? Grass, molds, lichens? Is there anything abnormal in the way they grow?
 
For Wail:

What about bugs?
Flies, spiders, ants? They should be everywhere.

Also, what about the plants? Grass, molds, lichens? Is there anything abnormal in the way they grow?

There are plenty of insects about; not anything special about them that you can tell.  As for the plants around the town, they all seem to be in remarkable condition, growing all about.  From how healthy the plants are, it is clear that this is definitely not a Shadowland.  If it were, everything here would be very sickly and stunted, not blooming well and so full of life.  But still, there is something that feels wrong with the place, even with as healthy and good you feel from the effects of the manse.


Searching about the town, you eventually find a fairly small cemetery; it is not well maintained, and is in a bit of disrepair.  It does not look like it has seen any activity in many years.


Inside the tavern:


Duncan nods at a empty table that is big enough for all of you, and tells the serving girl, "Some of your local brew, and what do you have on the fire?"  He sets himself down at the first empty chair and leans back until a set of foamy mugs of beer are set down on the table.  With a smile, she says, "You're in luck.  We have a fresh caught wild pig on the spit, along with our specialty of vegetarian soup and plenty of hot bread."  She glances out the window at the fading sunlight, and says, "You should have time to get some food in you before night fall.  Best to be on your way before then."
 
"The guard already warned us - I've seen many places, and only in a few of them did people ask me to move along. The descendents of Denuryan rarely leave a threat behind that they're aware of; what is it that makes you close the gates? Roaming beasts? A disease? If we cannot help, we could at least spread the word, so that someone capable of solving your trouble will find his way here." Nydian puts his lance down next to one of the chairs, and takes a seat himself. His eyes muster not only the girl, but the patrons as well - trying to catch their reaction when the problem they're dealing with is mentioned.
 
The young girl looks uncomfortable as the various conversations around you fade away into silence. "I really can't say, but it is best for all of you to be out of town soon, or at the least, get a room and bar the door and don't come out until morning. You should decide quickly; you see running out of time to get to a safe place." She looks like she wants to say more, but she quickly walks off and goes to the bartender. He pulls her into his arms for a hug as she cries. 


The older man looks at you. "You are not going to make it out of town in time. Go upstairs and lock yourselves into one of the rooms and don't come out until the sun is up. If you are lucky, you won't be cursed like the rest of us." He suddenly doubles over in pain as he clutched his chest. The girl calls out, "Daddy! Don't say any more! You'll die for good. Go lie down and rest. It will all start soon." She shoots a poisonous glare at Nydian, then says, "Go upstairs or not. I don't care any more. Just remember we warned you."
 
Wail strolls about the cemetery, looking around curiously.

Per+Investigation?

I want to see if there is anything odd and if people are simply buried elsewhere whether not at all.


In any case, I'll spend the night here.
 
Wail strolls about the cemetery, looking around curiously.
 

Per+Investigation?

I want to see if there is anything odd and if people are simply buried elsewhere whether not at all.

In any case, I'll spend the night here.

The cemetery has been in disrepair for some time. It is clear that no one has been interred for some time, probably years. 
 
Brigid looks about the room, feeling more and more uncomfortable with the whole situation.  Once the waitress is out of earshot, she leans forward and says in a low voice, "Something is very wrong here.  Did you see the bartender?  He mentioned something about a curse on them, and he has a sudden pain in his chest?  What are the odds that is just a coincidence?"  She shakes her head.  "No, he has got to be suffering from the effects of some kind of geas to keep quiet, one that he started to break with his comment to us.  We need to find out what is going on here.  I say we lock ourselves in one of the rooms upstairs and check out what is going on in this town."  She leans back, then makes the sudden realization that one of their number is not there.  "Wait; where is Wail?  Didn't he come in here with us?"
 
Slighted Coil shows no emotions on the outside with the strange exchange, but her thoughts are in turmoil. Whatever curse is on this place, could it be that the Manse is the cause? in either case, she wouldn't want to leave these people to such a cruel fate. "I will go look for Wail, I will be able to get to him faster, and after my travels with him in the desert, I feel that I have some idea where he might have gone to." On the inside she groans, sure that he went to the cemetery. He did that a lot on their joint trip. Every marked grave had to be stopped at, and examined.
 
"I saw his reaction - and I doubt that it is a coincidence as well. The same holds for us being here - Luna had something in mind when she let us stop right here. Locking the doors will not change things for the better - let us finish meal and drinks, and await the curse's start down here where it won't miss us. We  wanted to stay for the night anyway - might as well use the nightly hours to fight whatever force is causing them harm." Raising his voice such that the patrons can hear him as well, he turns to the girl. "I apologise for my question - if I knew it would cause harm already, I wouldn't have asked. The morning will show if we were worthy receiving your warning."
 
Sighted Coil heads out into the street, looking for the cemetery. You find your fellow Lunar wandering about a small cemetery at the edge of the town, examining the graves with interest. You can see that the cemetery does not appear to be well tended at all, and you do not see any graves that look like they have been recently dug. Very strange. The light from the sun is starting to fade, and it will be night soon. You might have enough time to get back to the others if you hurry.


Inside the tavern, there is a very dark mood coming over the room. Whatever it is that is about to happen appears to be ready to start. 
 
"Yo, Coil!" Wail notices the pack mate, but doesn't avert his gaze from the- is he digging one of the burial mounds?!
"No one dies here or something. Have you seen them eating? Let's wait the night and see what unspeakable evil happens. Or ask the ghosts."

Are there any mounds/recesses/graves standing out from the others?
As soon as there aren't too many townsfolk around, Wail will switch to Warform.
 
Wall and Coil don't see any graves or mounds that seem to stand out from the others. They are all old (some older than others) add falling into disrepair. There are no people around at the moment; it seems that the cemetery is not a big draw for visitors.


Inside the tavern, the aura of dread hangs over the crowd, waiting for the sun to set. The teenaged waitress grabs a mug and sits down, looking very depressed. Suddenly, a change in the vibe of the room can be felt, and the teen girl snarls and grabs a steak knife and stabs the man at the seat next to her! This seems to be the signal for an all out brawl to start up, with everyone grabbing whatever weapon that is handy and attacking each other seemingly at random! The fight breaking out is a total surprise to you.


One of the bar patrons swings a club and clocks the teen, knocking her back and into the middle of the pack of Lunars at your table. She looks up at Nydian and lunges with her knife, trying to stab you! It doesn't seem to matter to her that she is easily half your size and you are wearing armor strong enough to turn her little knife aside; she is quite intent on murder. 


At the graveyard, both Wail and Coil can hear what sounds like a riot going on all across the town. Screams can be heard from all over, and it sounds like the fighting is spreading fast.


What do you do?
 
"This is fantastic! Let's go and finally see what's happening here!"
Walking towards the nearest source of ruckus, Wail changes to is diminutive Warform.

Lidless demon eye engaged!



[/spoiler[
 
Brigid is totally shocked at the sudden change in behavior of the patrons in the bar.  Why are they attacking each other?  What the Malfias is going on?  Then, she sees the teen girl lunging at them with her knife, and things suddenly become clear.  She is a Full Moon of Luna, and battle runs in her blood, and if a fight is needed, she will respond in kind.


She stands and draws her blade, but pauses for a moment.  "Try not to kill them; they are obviously under some kind of curse.  Wound and disable, but don't go berserk on them."  With that, she tries a stab into the thigh of the girl, just enough to wound her and hopefully get some answers from her.

Die pool for my melee attack is 9 dice


14/32 Essence, 1 Willpower
 
"This is fantastic! Let's go and finally see what's happening here!"
Walking towards the nearest source of ruckus, Wail changes to is diminutive Warform.
 

Lidless demon eye engaged!


[/spoiler[



"Wail, let's not be hasty. Whatever is the cause of it needs to be discovered, and dealt with. If something is causing them to riot every night, how come there are no new graves? Maybe we need to find the Manse." Something is awfully wrong about this. Riots usually end in people dead, and with no new graves, what the Malfeas is going on?! Slighted Coil takes on her Warform. More to ease her mind, than to actually go to war. 
 
As the turmoil suddenly begins, and a steak knife is aimed at him, Nydian's instincts take over. Leaping to his feet, pushing over his chair in the process, he reacts to the threat - one hand grabs for the girl's wrist to disarm her, while the other one tries to knock sense into her head with an aimed strike at her brow. "Stop this madness!" He sees steel flash as Brigid draws her weapon - likely that this will turn into a bloodshed sooner or later.
 
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Inside the tavern


Nydian leaps to his feet and grabs the young girl by the wrist with one hand and clocks her upside the head with the other. Even not being in your war form, you are much stronger than the girl and are able to control her knife hand with ease. Your backhand to her head stuns her for a moment, but she shakes off the dazed look quickly - too quickly. Her eyes lock on you as she screams incoherently, struggling to free her hands so she can stab you. 


Brigid is about to stab the girl, but you are stopped by seeing two men come charging towards you, murder in their eyes. They are both hurt from the earlier brawl, one even has a knife sticking out of his chest! The injuries don't seem to be slowing them down at all. Do you continue your attack on the girl, our do you shift targets?


At the graveyard


Coil and Wail both can hear the sound of combat raging nearby. With your Demon Eye, Wail can easily see a golden glow of the manse as is power radiates over the town. But as you look, there are  filaments of dark energy that seem to be feeding on the violence. It is clearly necromantic power, most likely causing the madness in town. What do you do?
 
Assuming that Coil follows along with Wail, you are both heading into the center of town and into the heart of the fighting.  You come across a free for all brawl of some fifteen or twenty people, all doing their best to beat each other to death. Most don't have any weapons, but are using bare hands. Wail cannot see any of them using Essence at all, marking them as mortals. As you are watching, several people collapse from the beating they have gotten. 


Do you try to go around the crowd somehow, or do you you wade into the melee? Or something else entirely?


Waiting for @Blackadder and @Psychie to post inside the tavern
 
Brigid has faith that Nydian can handle himself so she changes her target to one of the men charging at them. She doesn't want to kill anyone, so she tries to catch one in the leg. Hopefully it will disable him.
 

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