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The Tides of Chaos

BenjaminTD6

Senior Member
Roleplay Availability
Roleplay Type(s)
The town of Alantïk is a peaceful town, with magic spread throughout. Hospitals curing people in seconds, objects being repaired with a flick of a hand, every part of this city revolves around magic. Everyone, even barbarians, know how to cast it. But one day, an explosion resounds in the hospital. A healing spell somehow turned into a fireball, killing almost a dozen people, and injuring many more. This marks the start of the end, as the magic this town relies on turns on them, and utter chaos ensues. A reward has been offered to anyone who can find out why this is happening, and a much bigger reward for anyone that helps stop it.


This is a dndish roleplay. We will roll, but we won’t have full character sheets. There is absolutely never gonna be a consistent schedule, but I’ll be on when I can.
 
Characters will be as follows:
Name:
Appearance:
Items:
Powers (obviously magic but you can choose three spells to get advantage on, also non magic can be used if you want):
Backstory (optional but I will try to incorporate it into the story):
Alignment (neutral good, neutral, etc.):
 
Name: Dr. Henry Shepherd
Appearance:

IMG_8671.jpeg

Items: Staff, two healing potions
Powers: Sleep, Chromatic Orb, Cure Wounds
Backstory: A child prodigy born to a biochemistry professor and a florist in Berkeley, California, Henry attended UC Berkeley, earning a PhD in magical theory with a minor in magical combat.
Alignment: Neutral Good
 
Name: Cassie Shepherd
Appearance:

IMG_8672.jpeg

Items: Keytar, wand
Powers: Minor Illusion, Vicious Mockery, Prestidigitation
Backstory: Cassie grew up in Henry's shadow and always sought a way to distinguish herself. After graduating from Berkeley High School, she became employed as a barista. Her dream job is to be an actress – magic for her is a hobby she does on the side.
Alignment: Chaotic Good
 
You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire, lightning, poison, or thunder for the type of orb you create, and then make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 damage of the type you chose.
 
Name: Tod und Feuer
Appearance:
images

Items: Steel tipped boot, great for kicking shins. also non-spiked brass knuckles.
Powers: Can sprout weapons from any part of body, usually his hands.
Spells: fireball, firebolt, and Burning Hands.
Backstory: was in a war, but is now a member of the guard.
Alignment: Chaotic neutral
 

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