Scattered Ambitions
4,000 club
Plot
A world, in which magic, but not much, exists, in the form of daemon summoning. One of the characters will be the princess, played by me, who's parents currently don't support daemon summoning, and in fact have made it illegal. There is a small, but growing group of people who either practice it illegally, or want it to be legal. So, after months of complaints, the King and Queen humor the leaders of the group, three who will most likely also be played by me, but could be played by anyone, via dinner party. They discuss it throughly, but in the end, the King and Queen still say no. But, this was a fatal mistake, as the leaders had an attack planned, in case things didn't go their way. The Queen and King, who I will now refer to as the K and Q, weren't planning on drinking their wine till the end of the meeting, and the leaders knew this, so they put poisoned the wine. If the K and Q had agreed, they would have taken the wine, and switched it for the regular stuff. But they didn't agree, so they died. The dining hall and the castle decends into chaos. The princess, was at the table for all this, so she would see what was going on. She would run, not out of the castle, but to her room, where some of the hired thugs for the other side would be stealing valuables. She kicks at one of the bags, and they are about to fight her, when something happens, and they have to run. One of the bags is left. It is filled with daemon summoning stones, as she would later find out. She grabs it, and runs out of the castle, and into the desert. She was about 5 or 6 at the time, and ran until she found a village. Someone there took her in, and raised her. For a few months, she was wanted by the killers of her parents, who now ruled the kingdom, but by that time, she was considered dead. The man raising her found out her true identity, but kept it secret from the neighbors.
Cut to 12 years later.
All 18 year olds in this world are sent out on their birthday, to find jobs. So, the princess goes to the local job fair. This is where she meets up with everyone else's characters.
The rest of this is a maybe, depending on the groups wants.
Adventures happen, and my character eventually tells the rest who she is, and tells them she's going to try to overtake the throne. Whoever wants to come comes, and helps her overtake the throne, and then become royalty. But, other things could happen. It's up to y'all.
Classes
Tank: This person is mostly defensive. They take the brunt of the attack. Usually, they are large, and male.
Thief: This person is clever, and quick on their feet. They usually have very good observation skills. When a party is in need of money, this is the person they go to.
Cleric: The cleric may be mistaken for a priest, but they are not. The cleric simply heals.
Priest: There are two different types of priests, good and bad. The good serve the good gods, and the bad serve the dark gods. They draw on energy given to them by the gods, and use it in battle. They are the wizards of this world.
Beast master: This person can tame almost any animal or daemon, even the Givvos. They have a strong connection with nature, and all its creatures, which allows them to communicate with the creatures.
Ranger: This person stays back during a battle, taking out the enemy with ranged attacks.
Jack of all trades: This person can do a little of everything; he might know a bit about healing, he might be able to shoot an arrow, not well, but he's still able to do it, he might be able to tame one or two animals, he might be able to steal a piece of bread without getting caught.
Weapons master: This person can fight with almost any weapon, but they have do have one which they use the most.
Soulburner: This person takes bits of their soul, and channels it through a weapon, to create a devastating attack. Every time they use their power, however, they lose a bit of their life force, and a section of their hair turns white. Once the entire head is white, they will die.
Druid: A druid is someone who has an intimate connection with nature. They can control plants, use plants for camoflage, ect. They also are able to use elemental magic very well. They cannot, however, use iron, or metal armor.
Planeswalker: Anyone can be a planeswalker, along with their other class. A beast master can be a planeswalker, as can a cleric, a priest, ect. Planeswalkers are daemon summoners who have joined the Constrium.
Common Solis Animals
This is an Onus, pronounced Own-us. They are tiny, the size of a house cat. They are made for running, and can swim very, very well. They are herbivores, and their horn is for defense only. The giant tail is used to whip up dirt as they run, temporarily blinding the attacker, and for balance. They live in forests. They're gray, brown, and dappled with black, as this camouflages them from above, and they look like the ground to anything flying above. They eat all manner of grass, leaves, nuts, and berries. If you can manage to capture one, they will attach to you quickly, and become tame.
This is a form of daemon called Givvos, pronounced Give-ous, that was in servatude on this plane, and then got stuck here forever when it's master was killed. All daemons in that situation form into this. These daemons are extremely dangerous. They can be tamed, but only by a beast master or someone who has extremely strong willpower. They are huge, about the size of a large horse and eat everything that comes near them.
This is a Ukalot, pronounced You-a-clot. They may have big, sharp teeth hidden under their cute exterior. They use them to hunt down smaller animals, but would never use them on something bigger then themselves. They are omnivores. They are very clumsy, and suck at hiding. When hunting, they stay still for a while, until their prey comes close, then they jump on the animal, and sink their teeth into the animals neck. The jewel in their forehead glows in dim light, working as a lure to pull prey in. They are almost always white. No one has been able to tame one, since they are either every skitish, or will bite you and run away. Their knees bend forward, like a humans knees.
This is an Obscurian Hound, pronounced Oh-b-skur-ian Hound. They are generally kept as pets, for the rich, and hunting dogs, for the poor. They are twice the size of a doberman, though they have the same body build. They are slender, sleek creatures, made for running. But, over the years, they have been bred for muscularity, so they are still slender, but muscular. They are incredible fighters, and extremely smart. When hunting, they are able to find an animal by figuring out where they would be most likely to be hiding, then searching there. They have a great sense of sight, hearing, and smell. It is often thought that they came from another planet, no one knows. They come in many different colors, but the one above is very common. They have extra appdendages that stick out from the top of their head, and those are often peirced.
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