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Fantasy THE TALE OF WONDERLAND - CHARACTER SHEET

Main
Here
OOC
Here
Characters
Here
Lore
Here
Other
Here

AEONmeteorite

Architect of Worlds
Helper
Post your character in the comments below! Write your character sheet in the font color you'll be using for the rp.

Name: (Even though you may be Hatter, you should still have a name.)

Gender: (The only gender that is set in stone is the queen.)

Character: (If you're unsure who you want your character to represent, leave this blank. If you're a rabbit, say which one.)

Age: (Your child can be a child or an old man.)

Weapon/powers: (Stretch your imagination, you could make a clock a weapon, just don't make yourself too overpowered.)

Personality:

Backstory: (I do NOT mind if you leave this vague. I understand development through the story, just give us enough so the character can seem alive a bit more at the beginning.)

How you met Alice: (Only do this if you are with the rebels.)
How you met the Queen: (Only do this if you're following the Queen.)

Your image: (Put in a picture or write a fairly good description.)

------------------------------------------------ ROLES ------------------------------------------------
(Remember, you can still make your own character entirely.)

Queen's rabbits
The Queen- Radio_Rat66.6 Radio_Rat66.6
White
Black- Little_Willow Little_Willow
Gray- Danidify Danidify
-The most you need to follow for the rabbit are their attributes and roles. Besides that, you can choose their weapon, personality, how they look, everything else. (You could even make them change sides EVENTUALLY, if you wanted).-

Rebellion
Hatter- Just A Midget Just A Midget
Dormouse
March Hair (brown rabbit) - AEONmeteorite AEONmeteorite
Dee
Dum
Caterpillar
Flower human- Svisttt Svisttt
-Understand, you can make these characters your own. Caterpillar could just be a super wise dude, but he's the reflection of who the caterpillar is.-

Neutral
Cheshire- Coriander Coriander
Your own creation​
 
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-=-=-=-=-
~*Name*~
Clerrice Cheshire

~*Gender*~
Male

~*Character*~
Cheshire

~*Age*~
21

~*Weapon/Ability*~
Limited teleportation. (Cant teleport somewhere he doesn't know, Immense concentration needed, Too many times makes him exhausted)
-=-=-=-=-
~*Personality*~

Cheshire is a playful one. He enjoys naps on low hanging trees and eating good
food. But his his mind is twisted, wired in the most concerning of ways. The only
thing you could call him would be a sociopath. Cheshire see's other people not in
the way of a social manner, but of a game. Even if he hates getting his hands
dirty, he loves a good war.

-=-=-=-=-
~*Background*~

Cheshire grew up alone with his mother in the woods. They ate good food and
played lots of games. As he grew up, Cheshire and his mother grew distant. He
moved out and found a, different part of the woods to enjoy. One with lots of
strange plants and wonderful colors. Even if the side effects were a little bit
on the strange side.

-=-=-=-=-
~*Image*~

Cheshire.jpg
-=-=-=-=-=-
~*Height*~
5'6

~*Weight*~
136
-=-=-=-=-=-
 
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AEONmeteorite AEONmeteorite Here she is!
!!Warning!!
There is a bit of mention of blood
Just a warning

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Name:
Narissa "Red Queen" Queens
Age:
32
But she insists she's only 28
Gender:
Female
Character:
Red Queen
Height:
5'4"
Weight:
125lbs
Scars:
A heart carved over her heart
Piercings:
Labret and tongue
Personality:
Narissa is known for being a cruel woman. She was a kind child growing up, but something happened that she tells only a few people. Everyone says that whatever it was is what made her into the woman she is now. She often loses her temper and yells at people.
Backstory:
Narissa was born with rare formations. She had no pigment in her hair, skin, or eyes, giving off an ethereal appearance. She was nicknamed "Angel" growing up due to her appearance. She was always obsessed with color due to her lack of color, but her favorite was always red. Red like blood.
At age sixteen, just after she inherited the throne, she had a terrible accident that kept her from public eye for a while. She said she needed to "heal" before she could be seen again. She continued to rule during this time and people started to notice the change in her rules and commands. They became more grueling and sinister with a hidden goal. Once she came back she was bathed in red. She wore a crown of rubies atop her head of snow white hair. She wore a dress as red as blood with accents in red. She sat upon a throne of black and red.
"The blood of our enemies is the richest drink to touch the lips."
She requested loyal servants at her side to do her bidding, but refused any king. She - and she alone - will rule the truest. To her loyal subjects she is the "Red Queen", but to her enemies she is the "Blood Queen" or the "Queen Bathed In Blood".
She had any who disobeyed her beheaded. Stories tell that she adds their blood to her bath to keep her youthful appearance. No one knows for sure whether this story is true or not. Her servants are to not speak a word unless she tells them to, lest they lose their heads.
How you met the Queen:
She is the Queen​
 
--Forgive me now, I rushed my drawing, seriously finished it in an hour. (Usually it takes me at least 5 hours to get a good one out.) I'll do a better drawing as the rp continues. Sorry! Even her skin looks gray, her head is shaped weird, yuck! But it's good enough for you guys to imagine.--


Name
March

Character
Brown Rabbit

Age 22

Weapon/powers
March can jump great distance, as is known for the rabbit to do. She, as well, has a short blade sword in each of her boots. (Which I forgot to draw.) March, though not exactly a power, has the talent to read lips and decipher written codes.

Personality
Due to the fact that she worked for the Queen, she has created many personalities. She often changed herself, putting on a façade, for the sake of the kingdom. By this point, she has forgotten what she first was, who she first was. Because of this, many are quite surprised at the reactions they get from her. It seems to changed every time. Almost, as if, she’s a little mad.

Backstory
As with all the rabbits, March was crucial in the demise of Alice. March’s duty has been to send messages, documents and all items of any sort. She would go to the Queen, the rabbits, card soldiers, anything to help bring down Alice. That is, until she saw her closest friend be taken by the hands of the Queen.



Meeting the Queen
March once wandered into an immaculate rose garden. The beauty of every petal, every bud and every flower stunned her, and she had to pick one for herself. As she reached and touched the stem, a thorn inevitably pricked her finger. It surprised her so much, that she jumped in the air. The height she made was greater than any jumps she had made prior. The Queen of Hearts saw her from her castle. The Queen brought March in, helped bandage her cut and asked her to stay in the castle.

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foster.jpg
He's around 5'. Lil shortie
Name:
Foster Arlett

Gender:
Male

Character:
Flower Human

Age:
Foster's not quite sure how old he is, although it's assumed he's in his younger teen years

Power:
Unsurprisingly, Foster's powers deal with things involving plants (shoCKING I KNOW). He is deeply connected with nature, and has the ability to 'control' (he dislikes the term, finding it more to be coaxing plants to listen to what he requests) plant life to a degree. Primarily in quickening the rate in which they grow, and manipulating how and where they grow. Combined, Foster is theoretically able to do minor offensive attacks and support based actions assuming he has what is needed to do so (for instance, a rose if he was aiming to do something with thorns).

Peculiarly, Foster becomes sickly whenever he isn't around some sort of blossom, typically manifesting in a small fever, fatigue, nausea, and head pain, with these symptoms worsening as time goes on. He tends to bring little flowers around with him to counteract this, finding joy in making little flower crowns.

Personality:
To say the boy is curious would be a huge understatement. Though he is soft spoken most of the time, Foster has a tendency to excitedly bombard people with questions should they peak his interest and is known for wandering off by himself if something catches his eye. He can be a little blunt sometimes and can occasionally come off as being insensitive, mostly due to his lack of interaction with people outside of the garden he calls home. His mood sometimes becomes erratic around people he doesn't know very well, typically switching from being his usual happy-go-lucky dorky self to a person who is more cold or unsure of himself.

Foster acts more on emotions than logical thought and more often than not puts others before himself. He generally wishes the best for the few people he knows, despite his little social peculiarities. Foster just wants to care for, and be cared about.

Backstory:
(I'm v bad at keeping backstories short but I'll try to keep things nice and concise bc half the time my character bios are just FLUFF)

Foster's not exactly sure how he came to be.

He didn't think he had parents, as much as he wish he did. The Flowers say he came from a little dandelion puff, bringing along the scent of sweet cinnamon, but that never made much sense to the boy. Regardless of how he arrived in this world, he's always considered the garden in which he's always lived home, and its residents as family. He grew up with the Flowers caring for him, and he tended to them and loved them just as much in return. There weren't many fun things to do as a kid, though it only fueled Foster's curious and creative nature, forcing him to use his imagination and come up with fun little games to play by himself. Of course, the Flowers gave the child as best of an education as they could've, although they didn't know what to teach him asides from things like the names and uses of herbs and plants, the types of bugs they knew, and bits and pieces of how life was outside of their home. His abilities came quite naturally to him, although at first he had issues controlling it, often resulting in small flowers growing where ever he walked for brief periods of time.

Foster doesn't remember much of the past, with the days seeming to blur together from how samey they all are. Only very different days stand out to him-- but even then he has a habit of forgetting them. One day, he remembers he decided to venture a bit away from his garden home after spotting a very entertaining (to him, at least) blue bird, which led to him ending up in a sunny little grassy patch he hadn't seen before. There were no flowers here to his surprise, but the thought of being somewhere new excited him more than anything. Foster spent the whole day there, pretending to be a pirate and a caterpillar and many other dumb things, until he noticed how sick he felt. He felt warm and dizzy, and the headache he had reminded him of all the times he rolled out of a tree he'd been napping in. Confused and a little scared, the boy found his way back home, where a rather concerned and panicky group of daisies ushered him to sleep, trying to convince themselves he'd feel better in the morning. And he did, though still unsure why he felt so horrendous the day previous. After a few more similar incidents, Foster eventually manged to piece together the connection he had the flora, and became anxious and scared whenever he didn't have a couple of posies in his pocket.

How you met Alice:
Foster knows he'll never be able to forget the day Alice stumbled her way into the garden, despite how little they interacted. He was still quite small at the time, and at first wasn't sure what the girl was. He knew she wasn't a flower, and if she was she was quite a peculiar looking one. Though he didn't get to talk to her very much, with the Flowers taking up most of her attention, Foster remembers excitedly showing the girl around a little bit and making her a slightly too small flower crown for her before she had to leave.​
 
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Name: Atalis

Gender: male

Character: nobody

Age: 19

Weapon/powers: he is nobody, you will forget about him and anything he does, not always. Sometimes you will remember. Sometimes you will see him. But he is as the whisps of air, as the gentle breeze that passes you by. ( he has the ablity and power to control memorys, as well as manipulate emotions based on fear and surprise(


Mind control
Teir 1. Changing small memorys. Like seeing someone out of the corner of your eye. Or seeing him from a distance of fifteen feet or more is rather easy for him.(anything further than fifteen feet and people just forget about him) He can do this up to 15-20 times before he starts to get weak and tired mentally and unable to keep it up.
Teir 2. Suggesting basic emotions emotions and seeing him from a distance of 10 feet or more he can do this about 5 times before he will start coughing up blood and deterioating quite quickly.
Teir 3
Five feet away from him and he can only dissapear twice before blacking out
Subtley suggesting complex emotions (envy, jealously, love)
He can only do this once a day before blacking out. He can completely wipe everyones knowledge of what he was saying or doing. Either that or where he was. He has to choose. He also has to say to forget out loud. If someone stops him from saying this than it doesnt work. Once a day. also the person has to be veiwing him But he can only do this to the same person twice before it no longer works. AEONmeteorite AEONmeteorite

Resiliance to this power
Sane-if you focus hard enough on him and the surrounding area you can see him.
A little sane- have to focus on him to see him. You can listen to things around you.
Not so sane- only focus on him to see him.
Insane- hahahah good luck bastard.

Weapon: Scythe of the lost(ce466e8e7295a1e4f92482d3e0a3366e616a381a_hq.jpg
The only memorian of the white king, the lost scythe. Or also known as the scythe of the lost.
This weapon isnt very special other than its ability to cause harm without someone being able to feel the wound it has caused. Which can be quite dangerous. Bleeding without realizing your bleeding...how quaint. And yes....nobody has gotten cut by this several times. Like paper cuts by accidentally knicking his hand against them. And the cuts fucking suck dude!

Personality: Atalis is kind hearted and strong willed, never trully known by many or really ever cared by many. But those who know him. See that he is caring for all and giving to any that need it. Dissociative at times, he sometimes forgets his own name and where he is, but he never forgets his will to rebel against the queen. To help anyone ailed by the queen, there is an unending rage behind his eyes for some reason, never ask him why, the scars of the queen shall tell. His personality will change and morph at times. Just be open for atalis going through mass change throughout the entire role play. He doesnt always have a grip in himself, he changes for the situstion and adapts from person to person.

How you met alice: although she doesn't remember, he once helped her in her way by pointing the right direction down a road. So that she wouldnt head into the queen. Alice had been accompannied by the white king at the time, the spectacle was quite a thing to behold. It was the only and last time nobody had seen alice before her death.

Backstory: he is nobody, he knows not of his history, merely lf his future. But if you must know of him. Heres his tale, nobody, as formaly known as atalis. Was the white kings right hand, the secret spy and negotiater of the first rebelion of alice. During the first rebelion he was caught by the queen and lashed and imprissoned, but like most she forgot about him and wqs able to escape due to his mysterious abikity to be forgotten. He has seen much, but for some reason he resets every big event, his memory, his thoughts, personality. He changes for what he is required to keep the equilibrium. One thing stays the same through each rendition. His hatred for the queen. His will to fight, and his sly tongue. Who he trully is shall be revealed at a later date. But you asked for his backstory, heres what you get.

Your image: 20180804_180052.jpg
 
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♦♣♠♥
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Name: Aris
Gender: Male
Character: Gray Rabbit
Age: 19, nearing 20
Appearance: •Has two light-grey rabbit ears, both of which are often kept hidden under a hood whenever he leaves the castle.
Weapon/powers: Aris has an immensely great hearing, granting him the ability to hear far and detailed. How distant and well he can hear generally depends on how quiet his surroundings are since more noise will decrease his range as a result of not being able to focus very well. His ears are also very sensitive to loud noises as a result, causing him to feel pain and a sense of disorientation whenever something overly loud happens near him. There's only so much time he can cope with a loud noise before he essentially breaks down or even passes out. Nevertheless, his hearing has proven to be a very useful tool in his daily life when used carefully.
Having better hearing instead of faster feet or higher jumping capacity has made Aris one of the less physically capable ones compared to his fellow rabbits. Not being the strongest further aids his cause of not being a great fighter, resulting in his favouring of long-range combat in every situation possible. This is why he mainly fights with the use of a bow and arrow.

The bow and quiver themselves don't really stand out. The bow itself is very tame in design, being made from a darker coloured wood without any decorations. What does stand out slightly, however, are the arrows. The arrowheads of each arrow are, though still plain iron, shaped exclusively into rotated hearts to proudly show his allegiance. Aris tends to be very conservative with the use of his arrows, mainly since he has a limited supply with him at most times.

To be able to fight in somewhat closer ranges, Aris also carries around a very interesting item that was stolen for him by the black rabbit upon discovering its location by overhearing one of Hatter's conversations. This peculiar item is disguised as a seemingly regular golden pocket watch. Those with keen eyes might notice the clock hands don't actually move, and another might notice the reasonably longer chain, but its true beauty cannot be uncovered as easily. The pocket watch was namely rumoured to have been an attempt at creating an item that could cancel out all noises made by the one who wielded it, though it ended up only removing its own noises. As a result, the item was labelled as a failure by most although the hatter, and thus eventually the Gray Rabbit saw its potential as a weapon. Now that it is in his hands, it is used as such in the shape of a whip. A completely soundless one, the clock hands twisting back everytime a noise is supposed to be made.

It is useful to know that the 'whip' can only cause for mostly blunt damage and perhaps minor cuts, only being lethal when used to potentially strangle. The use of the weapon is simply to aid as the perfect ambush item, as well as offering a little bit of protection and offence in a close-range fight.


Personality: A quiet and reserved young man. Aris is a mature and individualistic person at heart who is fiercely loyal to his queen. The Gray Rabbit, needless to say, is a great listener who usually comes off as cold towards those he doesn't know or simply dislikes. Aris does, however, have a softer, more empathic side to him that only some get to see. He finds it hard to openly show his emotions, finding them a nuisance and thus preferring to just ignore them.

Aris is very centred around his job as a servant of the crown, fueled by his devotion yet simultaneously by his personal distaste of anyone who does not devote themselves and even has the guts to rebel against the queen. In his judgemental, single-minded beliefs, those who take part (or consider doing so) in the resistance against the queen are nothing but filth, making it very easy for him to betray or harm one of them. It's safe to say that living as a servant of the queen for so long has contributed to his vision on the rest of the world, but that does not matter to him. He has lost pretty much all sense of critical thinking, simply deeming all requests and executions as 'rightful' without a slight doubt.

Backstory: What happened before his pledge of loyalty to the red queen does not matter anymore. It was an emotional, upsetting mess, one that he prefers not to talk about. HIs life has luckily changed drastically since he met the queen, becoming one of her few closest servants and one of the biggest contributors to Alice's eventual death. Aris, however, hadn't exactly fought in the literal sense. Instead, he took the job of a spy from a young age, collecting important information he was never meant to have. Thanks to his prized ears, his most deadly weapon, Aris managed to uncover intel about many plans, meetups and various other secrets which eventually helped bring down the beautiful blonde.

These days, Aris is still faithful to the red crown and has been more actively training his fighting skills to be of more use in the future. He's well aware that a war is coming, and he will be prepared.

How you met the Queen: Aris's life as a young boy was a rather unfortunate one. The young rabbit, who used to be an innocent child, was born into a rather poor family in which he quite quickly became a slight outcast. His more optimistic, upbeat brothers were not even slightly like him, nor was his father who was just as active as his two oldest sons. The only person he got along with was his mother, an introverted and calm soul like himself.

When her mother suddenly passed away, Aris fell into a spiral of sadness. He felt more disconnected from his family than he ever had, resulting in him isolating himself even further. It came to a point that, after having fought with his father yet another time, Aris ran away from home. He spent days aimlessly walking around without enough food or water. Aris felt awful, but he was determined to just keep going. This eventually took a toll on the young boy, finding himself collapsing on the path he was following.

Luckily, he did so just minutes before the patrolling card soldiers crossed said path, discovering the ill child and staying with him until he woke up. Once he did, the soldiers were unsure what to do, whispering their ideas to one another as the grey-haired boy sat meters away from them. Their mind was quickly cleared up when Aris responded to said whispers, piquing their interest enough for him to be taken back to the castle and presented to the queen. Once there, the youngster went through several small experiments in front of the red queen, presenting the great hearing the card soldiers had introduced him for. He was nourished and taken care of by the queen's command soon after and given the choice to stay at the castle as long as he was willing to work for her. Knowing he didn't really have anything to return to, Aris took the offer and became one of her trustworthy servants. Her Gray Rabbit.
♦♣♠♥​
 
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Name: Solia Endea

Gender: Female

Character: white rabbit

Age: 22

Weapon:a29b07f3c2b1fc765488449cfd63ab8d (1).jpg
Daggers of sight: the daggers were made for especially for her by the Queen. With her powers she is able to use the daggers to see and pick through the memorys of whomever she kills with them. Only right after she's killed them however. And she only has about 30 minutes to pick through the memorys before everything up and poofs away from her grasp.

powers: all seeing eye; anything within a mile radius, that is visible to her. She is able to detect and track with uncanny precision. This ability lasts as long as she is able to keep her eyes open.
Eyes of a tracker: she is also able to follow any trail or track thats one to two days fresh. That is if it hasnt been untampered with. The trail has to be clean and the original
Eyeless wandering: solia has the ability to see through another persons eyes if shes touched them in the past day. This has no range limit, and only allowes her to see through the targets eye's. Nothing more. She also has to close her own eyes in order to do this.
Peeriless eyes: do not solia catch your gaze, it will freeze you in your spot, this affect lasts as long as she is able to keep her eyes open and keeps here gaze connected with yours. It makes her a perfect assasin. This can be avoided if the person only admittedly closes their eyes right as they see her looking.


Personality: cold and calculated, almost methodical and gracefull in her machine like eays. She doesnt show emotion nor does she ever fevor or anger. She is a calm beyond any storm and a chilled cold like a standing lone glacier in the artic. Do not tempt to love her for she has no love other than for her queen. Her eyes are for her queen and for her queen alone. Logic is the best personality trait to describe her, she sees things as they are, ethics mean nothing to her. Pragmatic to the core she sees no reason to be kind or gentle, but who knows maybe someone can warm this cold heart.

Backstory: 1-10 solia was born into a perfect family, a happy family. A mom and dad who loved her, and whom cared and nutured solia into a kind child, unlike what she is today. Many times solia wqs found helping little flowers find their way, talking with the birds and bee's. She was exceptionally kind. During an excursion out solia's mother and father were caught conversing with alice. Helping alice find her way from being lost, during which a couple flying monkeys saw and caught her parents afterwords. the Queen decided to off their heads for helping alice. It broke solia, her heart turned cold at the age of five. She saught revenege and went after the Queen with the only weapon she had. Her sight and her hands. But before she was able to get close enough she was caught by gaurds. Instead of killing her, the Queen took solia up as her own and raised the little rabbit to be her right hand. Told her thst it was alice who had ultimatley caused her parents death.
10-15
Being at such a young age, solia broke and became the cold pragmatic monster she is today. Her nickname became "white death" as she became basically the Queens executioner. The Queen ordered her to kill many, and each murser caused her to go further and further of the rail. Before finnally all she had was a cols love for the Queen. A perfect assasin and a perfect right hand through and through. Loyal to the core and no reason to ussurp. During one of her excursions out, a child flower had attempted to stop her from killing teir parents, inq cold act she killed the child. This was the point where the Queen gave all of her trust to the white rabbit, and when losia lost all of her humanity and any hope to come back from the cold place her soul had gone to.

15-now
Being no ones friend made her hated by most. And being the assasin and right hand of the Queen, she was known and hated by mostly all of those who lived in wonderland. Sly and glaring eyes would follow her anytime she was out and about traversing wonderland. Tracking whom the Queen wanted found and captured.



How you met the Queen: she raised solia

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(I know it's kind of long, sorry.)

Name: Cipher (or Cypher)

Gender: Male

Character: Black Rabbit

Age: 19

Weapon/powers: Cipher has to ability to transform completely into a rabbit and into a human. This power is unknown to most, aside from the Queen and her rabbits. Depending on the situation, his human form may or may not have rabbit ears. If he's relaxed or doesn't sense any danger, his human form will usually allow him to keep the ears. However in situations where he needs to hide his identity as the black rabbit, he will not have rabbit ears. Although this power to change his appearance may help in some situations, some who are around him frequently may be able to tell who he is. As for transforming, he can transform from a human to a rabbit with some ease, but it's turning back that's quite difficult. If he is too tired, weak, wounded, or even hasn't had enough to eat, he won't be able to return to his human form.

As the tale says, Cipher is the fastest of the Queen's rabbits. He is outmatched in speed, as far as he knows, and he has yet to meet anyone that matches his pace. This applies to both of his forms.

Cipher tends to be very difficult to see at night, or in the shadows. He doesn't 'disappear' as some would say, but as a thief, he has to be quiet enough, and inconspicous enough for it to seem as if he had. This usually applies when he transforms into a rabbit.

For actual weapons, Cipher is rarely seen without his dagger, which was given to him by the Queen. It has an engraved silver handle and a single black gemstone encrusted at the end. The dagger is slightly curved at the end to allow for slashing as well as stabbing ability. He worries that if he happens to lose the dagger, the Queen just might kill him. If Cipher knows he's going into battle however, he'll often bring along a sword. This only applies to Cipher's human form.

Personality: On the outside, Cipher tries to appear very logical and composed. He is often willing to help others, provided there is something in it for him. There may be a few exceptions, depending on how much actually cares about someone, but he's usually not close enough to anyone to do them any favors without being rewarded eventually. Cipher has a strong morality when it comes to debts, being that he always wishes to return the favor as soon as possible. Over the years of serving the Queen he's learned to suppress his own emotions, and keep his opinions to himself. This has led him to have a rather impartial demeanor, however, there are times when he will try to show compassion, if only a little. Despite being subservient and loyal to the Queen -and a frequent concealer of his own beliefs- he hates the fact that he's expected to obey orders blindly or without logical reason to why he should carry them out. He despises those who are blind followers and have no will of their own. Nevertheless, he does the Red Queen's bidding quickly, and quietly.

Backstory: He ran away from home when he was very young, and refuses to tell anyone why.

How you met the Queen: It was the end of a long, tiring day for Cipher. He'd somehow stepped on the tail of a sleeping gryphon, and had to outrun it, which had left him scampering about in his rabbit form. He was already tired and injured from the creature's claws, but merely moments after he escaped the great beast, rain began to pour down and lightning struck across the sky. His fur soon was soon soaked, and his speed was steadily decreasing, both from the water and his wounds. Cipher soon collapsed from exhaustion, believing this would be how he'd die. However, one of the Queen's soldiers eventually found the black rabbit, and almost stepped on him. Believing Cipher would be a perfect candidate for one of the Queen's sadistic games of croquet, the card soldier brought the rabbit back to the palace. After his wounds had been treated, and he had been fed, the soldier presented the rabbit to the Queen. Cipher was overcome with fear when he saw the Queen. He'd heard what the games of croquet entailed, and wanted no part of it. He used all of his strength to transform back into a human, and as soon as he did, the Queen smiled. She asked Cipher if he wanted to live at the palace and serve her. Something told Cipher that something terrible would happen if he refused.

Appearance: (I might put a drawing of him here later, if it doesn't turn out awful.)

Human Form: In his human form, Cipher is a bit on the tall side, with pale skin and a slightly rounded face. He has medium length, side swept, black hair. His eyes are pale grey, and often appear curious or nervous. When he leaves the castle, he will often wear a black cape, with the clasp being a silver circle with a black gemstone in the center. Usually he'll wear simple clothes such as a black shirt with long sleeves -to cover up as much of his skin as possible- black pants, black leather gloves, and long, silver-toed boots. If he's going to have a formal audience with the Queen, however, he may allow the servants to pick something nicer for him to wear.

Rabbit Form: A medium sized, pure black rabbit, with ears that point upwards. A thin, silver collar around his neck was given to him by the Queen, with a black gemstone similar to his dagger's. The collar is used by the palace's inhabitants to identify him, in the case that he is injured and needs to be brought back to the castle, and is unable to prove who he is.
 
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The Mad Hatter
a9efcc722f1c5b0f1e97bca3fb195612.jpg

Name
:
Cornelius Mercury Theophilus Carter
Though this name has not been used by him or anyone else in years, now he simply goes by 'Hatter,' or 'The Mad Hatter.'


Gender:
Male

Character:
The Mad Hatter


Age:
He tells everyone who asks that he is younger than he will be tomorrow and older than he was yesterday, truthfully he stopped counting as soon as he reached the age of thirty.
If he had to guess he'd say he was somewhere between twenty-eight and thirty four.

Weapons/Powers:
The Mad Hatter tends to use playing cards as weapons, often throwing them or tea cups and saucers whenever he's attacked. When asked why he doesn't use a weapon confesses he doesn't like weapons, claiming they are too much and often too shiny. The one time he had a sword he nearly poked his own eye out, it was then decided that the Hatter should no longer carry swords or knives around.

Hat - His hat allows him to store an almost unlimited amount of objects in it, though it never presents the object he wants whenever he reaches inside of the hat to get it. Not that the Hatter usually notices, it's usually those around him who are frustrated by his hats affinity to do whatever it pleases rather than actually give people what they want.

Personality:
The Mad Hatter's personality is summed up in his name, everyone in Wonderland knows that he is "Mad." Some claim that he is delusional and more of a hindrance to the rebels than a help, though Alice and those closest to her often argue that that is furthest from the truth. Though he may not always seem to know what is going on, or seem sane, the Hatter is far more intelligent than he appears. He just isn't always in tune with the world around him and always seems to be operating on a different schedule. The phrase 'head in the clouds,' would often be described as an understatement. The Hatter could also be described as a troublemaker, though he isn't always aware of the trouble and sometimes chaos he is causing. His mood and personality can switch almost instantly and his mood swings sometimes appear to be over nothing. The man goes from loud, eccentric and insane to being whimsical, charming and mild-mannered especially when it comes to people like Alice. He can become violent towards uninvited guests at his tea parties, throwing things or shouting at them.

Backstory:
When the Hatter was a child he and his family were employed by the Queen as the 'Royal Bakers,' though she insisted upon them making a certain kind of tart. The Queen took a liking to the young Hatter and called him her "Songbird," because of his sweet singing voice. He was treated well, though upon reflection he realised he was treated a bit like a caged bird. One afternoon he was brought before the Queen, his parents were cuffed and kneeling before her, they called upon him as a witness and asked him to renounce his parents. At first he was confused and didn't know what was going on but she later claimed that they had purposefully spoiled her tarts. She sentenced them to death, screaming for them to loose their heads.

That night he ran away, climbing out of his bedroom window.

Before he escaped he ran into his parents chambers and took his Father's playing cards it was the only reminder he had of them.

He found a family of "Hatters," who taught him how to make hats. He would help make them and then sell them at the market or at tea parties, his charismatic personality aiding him in the sale of goods and helping him barter with others. In this household he became happy, flourishing under their tutelage and becoming quite a proficient Hatter. This was where he first earned the name, "The Hatter," as he'd been too scared to share his real name for fear of the Queens men finding him.

He was certain that he would also be sentenced to death if he was ever re-discovered though despite that fear he managed to live a happy life with the Hatters.

However his happiness was short lived, the Queen found his new family and burnt their home to ashes.

After that he was never quite the same, his mentor had told him that the Hats were magic and a truly great Hatter could make any sort of hat for any kind of purpose. He became obsessed with bringing his family back, his old or new one. The memories of watching as the Hatters burnt to ashes and his obsession with trying to bring them back meant that he slowly spiralled into insanity. Offically becoming the "Mad Hatter."

It was the dormouse and Time that pulled him back from that dark place and then when he met Alice he had something else to focus on, overthrowing the Queen of Hearts.

How he met Alice:
When the Hatter met Alice he wasn't sure what to make of her; the dormouse had joked that they should throw a tea-cup at her or throw a couple of scones. Instead he jumped up onto the table and had enquired as to whether she knew why a "Raven was like a writing desk," it had been bothering him all day. She hadn't known. Instead he offered her some tea, if she had disliked the tea he was fairly certain that they would not have been friends.

That would not have been right at all.
 
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Hey guys, just wanted to make some clarifications on the Hatter, but since I can't edit the original CS, I figured I'd just comment below. May add more later if I think up something else.

Age:
He is in fact 34, but since he has no concept of time anymore, doesn't seem to recall that.

Weapons/Powers:
The Hatter himself doesn't hold any magic. The hat on his head, however, is very magical indeed. Everything that goes in, comes out as a magical item. A feather, for instance, can be a razor sharp weapon like a knife. All the fabric in the hat that the Hatter uses to make hats are magical, so every hat he makes is magical as well, though not as magical as its mother.

The Hatter trusts wholeheartedly in his hat. While the Hat doesn't always give the Hatter what he and his rebel friends want, it does give them what they need. The Hatter won't know what comes out until it comes out, and then it's his and everyone else's job to figure out how to use the item they received.
 

white rabbit.jpg Nanna Nevermind
- The White Rabbit ? -

Gender: Female

Age: 22

Weapon/powers:

Daggers - She copied what her connected person did, trying to surpass her with her own style. Though she has a feeling that she wouldn't use the daggers' power much. Only when she wants to blend in and do what she's told (For now).
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Sight - She can see anything within a mile radius. However it irritates her eyes when used too much for a day. When that happens, she doesn't use her powers in the next day.

Tracking - She's pretty good at spotting disturbances and following tracks left behind. It's how she found the first person on her hit list after all.

Wandering Passenger - She has the ability to see through a person's eyes; she can't control their actions nor direct them to do anything. Nanna calls them visions when it's really not seeing the future. She's seeing what her target is seeing currently. However she must have a strong connection towards the person to be able to see through their eyes and they wouldn't notice her at all.

Intensity - With a glance filled with hate, her target gets stuck in their worst nightmare as an illusion for only a minute. It can happen only three times each day and only once for each person in that same day.

Personality:
Rarely kind and totally aloof towards others, Nanna is strong-willed, thanks to the horrifying visions she suffered through over the years. She doesn't flinch at the sight of blood or knives anymore and she's more then willing to hurt others as long it benefits to reaching her personal goals. One of the three now completed. However she tends to be emotional touched by caring actions and it does appear whenever she tries to act cold. To her, it's a weakness she must get rid of soon for she does not want to be discovered by the other rabbits or the Queen.

Backstory:
Given away by her parents at the age of four, Nanna lived with her step-mother. Happy and cheerful, never once did she feel outcasted or ridiculed or face anything life threatening. Not even her odd skin condition has brought her pain, she was accepted by everyone around her.

That is, until she was around five years old when she discovered her capabilities of sight. She was horrified of what she saw and was scarred every time she would accidentally activate her 'sight'. Giving her nightmares after nightmares, plaguing her mind throughout the days.

The years go by and all the more hateful she became towards a certain few. She trained as hard as the one who she's connected to through vision. If not, more so as she realized her reputation to being a rabbit is not something to be messed with. Now . . . now, she has found her connection and will end her suffering. Soon enough, she'll find the Red Queen's weakness and exploit it to her heart's content~

How you met the Queen: She met the Queen through her visions many times. None of them were pleasant.
AEONmeteorite AEONmeteorite Okay! I'm done! ^w^
 
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Name: Diana & Durmstrung Tweedle
Gender: female & male
Character: Dee & Dum
Age: 19 (twins)
Weapon/powers:
Diana:

Weapons: Bow/arrow, sword, crossbow, anything that shoots things
Durmstrung:
Weapons: knives, swords, spear
Powers: they both have immense strength, but Dee has the power of mind reading and Dum has the power to see into the future (with limits of course); they're both relatively unaffected by most of the other characters in Wonderland, being native wonderlanders themselves
Personality:
Dee:
the darker of the two, ruder, blunter, more obviously distrustful; sarcastic, biting, intelligent
Dum: the politer of the two, yet the one who likes to play the most tricks on people; funnier, gentlemanly, flirts with everybody, intelligent like his sister
BOTH: loyal to each other and the rebel cause; generally distrustful of most people; won't hesitate to do what they believe is right
Backstory: Dee and Dum are twins, and are actually way older than they look, existing for almost as long as Wonderland itself has; however they remain looking the age of 19. They have no parents, but instead roam the forest hunting, protecting, guiding, laying tricks, and living relatively peaceful lives. Until the Red Queen showed up. And then Dum had a vision of Alice leading an allied rebellion against the Queen, and he and his sister joined. Naturally.
How you met Alice: We told her the tale of the Walrus and the Carpenter when she entered the forest, of course.
Appearances:
Diana:
dee.jpg
Here she dressed up all fancy, but in her natural state, she usually wears a red cloak, yellow tunic, and a blue skirt. She has knee high brown boots with laces all the way up and puts her silvery hair into a braided coronet with a blue bow in her hair.

Durmstrung:
dum.jpg
Usually wears a yellow collared tunic, matching red cloak, blue skewed bowtie, and black pants. Has polished brown leather boots that look like his sister's except don't go as high and don't have laces.

Sidenote: Diana will be written in this color. Durmstrung is written in this color. When they both speak, it's this color.
 
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Name:
Juri

Gender:
Female

Character:
Mouse

Age:
12

Height:
3'2"

Weapon/powers:
A dagger
Chains she loops on herself and her clothing

Personality:
Juri is very sweet and curious. She has a decent amount of energy and is happy to use it whenever she can. She does have those instincts that tell her to fight and she gets very defensive.

Backstory:
Juri never really knew her family. She just knew wonderland. And how cruel it could be to someone as small as her. She found a group of mice and learned how to survive with them. When she got older she started mimicking human behaviors so that she could fit in with them as well. She was never good at it, but she managed. She never had a real home, so she just wandered from place to place for shelter.​
 

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