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Futuristic The Star Gods- Crew Roster

Our ship is a Wayfarer Class Cruiser, What should its name be?

  • Horizon

    Votes: 1 100.0%
  • Crusader

    Votes: 0 0.0%
  • Pilgrim

    Votes: 0 0.0%
  • Voyager 3

    Votes: 0 0.0%
  • Gadnuck

    Votes: 0 0.0%

  • Total voters
    1
(1.) All characters are expected to have a military and scientific background, this does mot mean they have to have been in combat at any point, just that their career as a scientist and their service in the federations navy are mandatory.

(2.) Characters are not allowed to be alien or entirely mechanical but can be almost any variety of modified human be it genetically, mechanically, or otherwise altered.

(3.) Characters backstories cannot conflict with the prerequisites. An ex criminal crime lord will not be brought on without extreme circumstances occuring. Someone woth a background of Terrorism, Murder, or extreme mental instability would not be allowed into the service of the federation and especially wouldn’t have made it to this top secret mission. Your character can be Quirky and have their own eccentricities. But they must be able to operate on an effective enough level to be on this team of “the best of the best”

(4.) please avoid abilities or technologies that control another player character or an enemy npc. These may only exist with SEVERE limitations applied to them and honestly its a can of worms id rather avoid.

Appearance (Replace the words with an image here)
Name:
Age: (between 30 & 780 years)
Occupation: (Your field of science)
Rank: (Lt x1, Sgt x1, Corporal x3.)
Homeworld: (can be made up, the richest people live in our home solar system, with few exceptions like those who own entire planets.)
Appearance: (leave the word “appearance” and write up a description. Add what you want but list the important stuff like Height, Weight, Hair, and Eye color.)


Personality:
History:
Ambition: (What do they hope to achieve?)
Fear: (what do they fear? This will be used against you so don’t pick something that will genuinely bother you as a person or violate rpns rules please)

Abilities: (These are inseparable from your character. If you have cybernetic parts they go here, if you have genetic modifications they go here, if you are a kung fu legend that goes here.)
Equipment: (Things that can be taken from you or otherwise is not attached to your physical body. Like a blaster pistol or some super secret grenades.)
Extra: (Anything i forgot to add or you find yourself wanting to add.)

 
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Name: Logan Taggart
Age: 211 years
Occupation: War Historian/Philosopher
Rank: Captain
Homeworld: Mansun 5 & Mars
Appearance: An imposing figure standing at 6ft 5in and weighing 225lbs with A thick mane of long blonde hair and a rugged beard to match. Despite various scars on his frame none seem to serious and his blue eyes are natural and pretty common amongst the Taggart family.


Personality:A jolly and usually friendly man Logan is known to his friends in the academy for being a mixture of logical and compassionate. He somehow keeps his emotions separate from most decisions while factoring in the emotions of others. However he is not a man without his demons, and has a fair share of skeletons in his closet the few who have seen him displaying aggressive or threatening tendencies often recall him being particularly good at the whole intimidation thing and his knowledge of The criminal underworld, their Jargon, and their underhanded tactics brings a good deal of questions to bear, questions which he seems very reluctant to answer.

History: Born on Mansun 5 In an artificial Womb to a recently killed father and an absent mother, Logan was one of many unfortunate orphans in the crime ridden Ecumenopolis. Like many of these children he would grow up fast in a harsh environment where he would be forced to cling to the biggest baddest person they could find that wouldn’t kill them just to survive. It just so happened that for Logan such a person was the rising gang leader Zynn who after finding the infant fresh from his pod passed it off to his younger sister. At the age of Six Logan would begin moving drugs and weapons for Zynn as a means to earn his keep. It was a dangerous and risky time, but Logan picked up many tricks along the way and seemed to grow like a weed. Before he knew it, Logan was not just moving drugs but actively selling them, likewise for the weapons. Though eventually he was forced to use both in order to survive the hell scape.

Eventually Zynn would rise to a full blown crime lord and Logan now in his early twenties was his main underboss. Logan had grown to excel at violence with a mind seemingly hardwired for war and an aggressive drive to seek out conflict. Both of which Zynn would use to crush the enemies in the sector of the planet that would become his. Eventually this aggression paired with his drug use would land him in a sticky situation where he would find himself fighting local authorities before being arrested. He was quickly sprung from the back of the police land speeder but not before they managed to take his DNA for record, logan thought nothing of it after all who would come looking for a no name orphan thug on mansun 5, that description basically matched everyone he knew. However he had no idea just how far up the flagpole his dna would go.

As it turned out Logans DNA did have a match, he was the son of a long dead smuggler and of Deliliah Taggart…a dead war hero, And the daughter of the Federations Grand Navy Admiral Borris Taggart. Upon discovering his only daughter had left an heir to the taggart name the grand admiral took his personal flagship to Mansun 5, and negotiated to pay Zynn enough to buy a battleship in exchange for his grandson. Knowing who he was dealing with Zynn made no attempts at negotiation and simply accepted the offer. Logan however did not and immediately rushed to attack the old man who though he could be bought. Boris only chuckled as he promptly dismantled his grandson incapacitated him, and took him into custody.
~~~
Logan would be taken to mars where his grandfather would see him stand trail for his many crimes. He was sentenced to thirty years imprisonment, however under the grand admirals request that sentence was to be served on Mars at the Taggart military facility. It was there for thirty years that Logan was broken down and built back up again. He was forced off of drugs, his aggression while not tamed was put under his control with shackles of willpower, his body was forced to its limits time and time again And this was all before his real training could begin.

After the Thirty year sentence had ended Logan was nearly a peak human physically. His diet, exercise, and education all designed to not only catch him up to the average galactic denizen, but to surpass them. When it ended the Grand Admiral would reveal to him why he had done what he did. Logan was a Taggart, the only of his generation, and the inheritor of the responsibility and power that came with that name. He was Given the modified military nanotechnology upgrades and taken by the admiral to be trained in their families history and ways.

The Taggarts it turned out were a long line of war heroes, commanders, and pilots dating. All the way back to the pre federation interplanetary wars of the 24th century a whooping 2800 years ago. Every generation has produced a legendary warrior by honing what they have learned through generations of meticulous study of humans and their long history of war. Logan spent nearly a century and a half attending the martian university where he studied and became a leading expert in all warfare of the past 6000 years. He trained with a variety of masters of various types of weaponry, underwent simulations of flight and command. Completing the officers training corps with a score that matched his mothers and satisfied his grandfathers overbearing expectations.

As a final test and a rite of passage his grandfather would bring him to the taggart military production facility where he was tasked with using what he had learned, along with technical advice from the system AI, to create his own weapon which he would take with him on his soon deployment. With the Ai to break down the facilities capabilities and an idea in mind Logan created the Gigas Nanite and injected it into himself where it promptly converted all of his other nanotechnology into the very same Gigas nanites. Confident in his choice he told his grandfather he was ready, and after the Grand Admiral agreed stationed him as the captain of the (TBD) in the Western Galactic Expansionary Fleet , then gathered a task force of the top scientific officers. Shortly after the call to gather this team was made a good reason arose in the anomalous world that appeared on the opposite edge of the galaxy.

Ambition: To Earn the Taggart Inheritance from his grandfather and use it to find a place for those who need one on Mansun 5.

Fear: Falling back into his old ways and bringing shame to the Taggart name.

Abilities:
Gigas Nanite- the Gigas nanite is a Atomic scale nano machine that Logan created and injected into himself. It converted all other nano machines in his body such as his standard civilian ones and the military grade ones into replicas of themselves. These countless machines can rearrange themselves incredibly quickly in formations that can produce nearly any shape and thus acts as a liquid in motion but becomes solid when it finds its shape. Using this he can form various weapons, tools, gadgets and other equipment. In combat he will often form a suit of full armor. The feature that makes the Gigas nanites unique is their ability to absorb absurd amounts of energy and utilize it to create powerful energy weapons. Logans Favored weapons Are a heavy plasma Blaster mounted on the wrist, and a powerful fusion sword made up of Gigas nanites burning themselves out via fusion essentially creating an energy construct made out of a little bit of Star.

Equipment:
Federation Command Key- a small flashdrive like device hidden in his military rank pin. This carries his military rank and clearances, modified by his grandfather of course. It allows him to plug into any public or private terminal and access military information. Most officers will have this embedded in their nano machines, however Gigas nanites seem adverse to any modifications or additional nanotechnology forcing him to utilize a less secure alternative.

C type Plasma pistol- a standard officer side arm. a magazine containing 100 copper pellets feeds on said pellet into a chamber where lasers rapidly vaporize the copper and a magnetic field contains it. The vaporized copper is then ejected from the muzzle at bullet like speeds and carried up to 100 meters into a target. While it grows les and less effective as the targets gets further away, its close combat prowess cannot be denied, it is popularized by being equally effective against energy shields and armor as the magnetic field containing the copper shreds shields, and the vaporized superheated metal eats through armor like water through cotton candy.

Extra:

Art is from Variant comics XO man of war here is a-lot more art work.
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*I will fiddle with this later, if I can*
Name: Jet (Atatharian) Kaedos
Age: 687
Occupation: Medic/neuromorphic technology engineer
Rank: Corporal
Homeworld: Wayfarer 6.456235 * 10^17 d, known by its common name Scylla is the fourth planet that was discovered in the Herclean system. It orbits a mid-sized orange star and lies second in the order of planets between Caldonia, a barren red marble rich in minerals and iron sand, and Hydrn, an inhospitable combination of bare rock and frozen water.

Scylla itself is incredibly cold, with the poles all-but uninhabitable to anything with moving blood. Its entire biosphere could be classified as a desert were it not for the equator, where storms are seen almost all year, causing what appears to be a near-circular river with spiderwebbed tributaries. Scylla is also very large compared to most inhabited planets with a high gravity and thick atmosphere. Understandably, the climate makes it difficult for things such as sports. Due to this, the residents of the planet are generally considered to be weaker than their fellows. Whether this is true or not remains to be seen.

Appearance: Jet appears thin—almost sickly so, all sharp edges softened just in time to avoid the uncanny valley... for the most part. A stature at a grand (and quite irritating if you ask him) 7'6", midnight-black hair that forms waves if it gets too long (currently, it's cropped to ear-length), and creepily vibrant cyan eyes all contribute to make him appear as if he was freshly plucked off the street. One might think that he wasn't qualified for his position.

They would be wrong.

And proven so quite quickly, as not only is Jet stronger than he looks on account of having very lean muscle, he is also quite possibly the most informed person when it comes to his best defense; neuromorphic nanomachines.

These machines are usually found layered over—and seeping between—his skin, leading down his back where it often takes one of several preconfigured forms.

In combat, they appear sharp—almost scale-like rising up from the neck of his helmet in finger-length spines that both protect his (fairly delicate) back by dispersing force and redirecting it somewhere less deadly, but they also allow him a vector for conductivity, and in emergencies, he can simply electrocute whatever—or whoever—is harrying him. The large "scales", as he so affectionately calls them, gradate down smaller, where they fold into legitimate armor that covers him from head to toe in matte black. This configuration also usually comes equipped with a tail to work as a counterbalance for all that weight, as well as a holder for a particularly nasty acidic compound. This tail is entirely mechanical, but responds similar to any other limb—though it retains an almost imperceptible neural lag that basically no one but Jet has noticed.

When on-mission but unconcerned with threats, the nanomachines often take the form of a simple black uniform fitting of Jet's station, though the base of his helmet usually remains collared at his neck. The presence of the mechanical tail depends on the situation, but in this configuration it is entirely visible that there is something wrong with his legs, as the nanomachines also form black braces that seemingly don't end until his shoe does. The nanomachines also tend to line under his eyes and along his cheeks up to his hairline, and as there is limited space in the body, also often at least line his mouth.

Out of work, the machines often just settle under his skin, for the most part.

Because all of the machines are black, this creates a very uncanny image that Jet honestly doesn't seem to notice, though that might be because he has to live with himself every day. This slightly unsettling appearance is not helped by the three scars marring his face. The first, from the start of the bridge of his nose to the underside of his neck, is the thinnest, but darkest, from a lab accident that could have very well killed him had it not been for the nanomachines. The second and third are identical, both meeting at the corners of his mouth and tracing the silhouette of his jawbone. They were from a nanomachine configuration accident.

Personality: The way Jet's most often described is "odd". He speaks very shortly, though very softly, and seems to forget that not everyone can follow the same train of logic that he does. Stars forbid you start a ramble, because despite his normal speaking meter being perfectly acceptable, Jet is also used to getting information out into the world as quickly as possible, and entire paragraphs of his speech can be completely missed.

That being said, Jet is also very critical of the way he—and everyone around him—treats other people. He doesn't like being rude or someone being rude to him in any obvious manner, being yelled at or yelling, or really anything that isn't expected of work colleagues. Though quick to forgive, he's quicker to accept an apology and move on with his life. He doesn't like holding grudges.

Though, Jet is known for taking things he shouldn't with a silent stare.

He's very friendly, likes people, and enjoys cooking, no matter how much of an archaic tradition it may be. He often quietly ensures others are taking care of themselves—sometimes to his own detriment—and insists on routine maintenance checks, because his trust in other creators' neuromorphic technology is close to none.

Outside of warm professionalism, Jet enjoys bad jokes and worse puns. He's not one for parties or big gatherings, but a movie night or group checkup is something he is all-but incapable of saying "no" to.

One thing, however, that Jet will never take lightly is injuries of any kind. Mental or physical, if people are putting themselves in needless danger (and aren't him, the hypocrite) especially on purpose, they might never be free of Jet's narrowed glances or hissed warnings.


History:
Jet was born on a little-known planet by the name of Tafa'Alan. It barely counts as a planet—more like a dwarf (He's long theorized that the low gravity is what had him grow as tall as he was helped in no small part by his genetics, as both of his parents are similar heights to him)—but his parents own it, and have since the Starspanner—piloted by his father at the time—found it centuries ago. He lived up until university age there, spending much of his time tinkering "with" his father (more of being ordered around to get to know the feel of machines), and the rest of it learning about organic anatomy.

When he applied to higher education, his parents made him a deal. He could continue perusing his "childish interest in the weakness of flesh" just so long as he also succeeded in a form of engineering that wasn't "a working class engineering like shipwork".

So Jet slogged through a course he had no interest in, saved only by his excellent memory and his determination to keep along his doctor route. Eventually, though, something caught his interest; neuromorphic engineering. His parents thought he was slowly trying to defy them and without word, cut off his college fund.

Jet got a loan, and started exploring the new territory of engineering applied to the body, knowing he had to do well or he'd be drowning in debt for the rest of his life. When he was done with university, however, he needed time to develop improved nanomachines. He needed time, resources, and just about everything he didn't have. This fueled his decision to join the Navy, where, between flying out as a combat medic and keeping tabs on the rest of his squadron, he started developing what would soon be known as one of the most efficiently specialized military-grade nanomachines. Though, even centuries after he developed them, they're still quite rare to find among the soldiers, as they're too time-consuming to train in without due cause.

He soon developed a more fluid version that is more commonly-known.

After paying off his student debt, Jet found himself moving to Scylla to stay away from his parents, where he took a brief break from most things work related. Brief in that it lasted a short few months before he was offered a decent deal to stay employed formally as a medic while also developing more weapons on the side. His superiors would provide all of the materials he needed.

Out of this deal came several types of nanomachines. Few are common place, though many are used in different branches of the navy.

So, Jet spent the next few centuries employed full-time in the navy, whereupon he promptly got infected with a previously-unknown virus that completely destroyed the tendons and much of the muscle in his legs, requiring the invention of his third newest type of nanomachine (Mk.1 and 2 were both very quickly classified as dangerous, and he's now (the only one) using Mk.2.5).

Jet continued his work from there (basically uninterrupted) until he was assigned a different ship, and informed of the details of his current mission; finding and classifying new organic lifeforms.

Ambition: Jet honestly doesn't know what he's doing out here, but there are people in danger and it's his job to make sure nothing bad happens (well, how he interprets it). In the future—when he isn't allowed in the navy anymore—he hopes to live a quiet, out-of-the-way life, maybe with a partner.
Fear:
-Water
-One of his machines hurting someone
-People being mad at him for any substantial amount of time
-Being useless
-Being dangerous to others
-People being afraid of him

Abilities:

-Nanomachines: Slightly different from the typical nanite due to Jet's... modifications, these nanomachines on top of being very hard to destroy and highly conductive to electricity, can also pass easily through the user's skin and, when configured properly, mimic structures on the fly. Jet favors biologic configurations (see; tail and scales), as they are what he's most familiar with. These machines' star trait, however, is that they can raise the efficiency of Jet's brain, resulting in such things as absolutely perfect artery repair and an increased reaction time. Unfortunately, these nanomachines aren't as powerful as most others, though Jet gladly trades the power for being able to step out of the way of most melee strikes without thinking much of it.


Equipment:

-Typical first-aid kit

-A rarely-used long-range railgun that he keeps with or near him. Energy-based and fed by whatever electricity his nanites conduct, as well as its own battery. It's about the length of Jet, himself, is tall, and its projectiles are small, arrow-shaped pieces of metal that usually aren't even visible. If the opportunity presents himself, he might even use a few of his nanites and check their ability to destroy a body from the inside out (untested and unlikely).
 
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