Alvaris
Just warming up
The Solemn City is a survival horror roleplay that will demand that you outwit, and outmaneuver vastly more powerful enemies to escape their grasp. In a world long where the Fallow, nigh god-like entities hunt mortals (you) to achieve complete extermination, you are among the few that are still alive. One way or another, you stumbled into the Burrow and were taken in by Papa who fed you, taught you, and raised you. The first lesson you learned? Avoiding a fight is almost always your best option.
Brought to you in partnership with Coyote
First come first serve.
Scouts (full): TeikiFox Heterological
Hunters: Pipsqueak
Doctors/nurses (full): diwa Shadow Alpha
Cooks: Danidify
Guardians: Lemercer
Keepers (full): BluEndings madochi
Craftsmen: Peckinou
Feel free to come up with your own.
One Power: Fleet Feet | Night Vision | Exceptional Hearing | Inherent knowledge of objects (knowing what something is based on touch) | Danger sense
One Role: Cook | Scout | Hunter | Craftsman | Doctor/Nurse | Keeper | Guardian
Two Skills: Things that your character is good at because they’ve honed it. If you’re a cook, you might be knowledgeable in herbology and adept at understanding anatomy (if you deal a lot with cooking animals)
One Natural Talent: Something your character is inherently good at. Maybe you are just an exceptional runner and that’s why you took up being a scout.
Roles are capped at two each
Cook: Self-explanatory. You’re responsible for ensuring that the group has food and water that is safe to eat and drink.
Scout: You are responsible for mapping and charting the surrounding area. Identifying new places to gather resources and new dangers to be wary of.
Hunter: You are responsible for making sure the cook has something to, well, cook.
Craftsman: You are the toolmaker. You make things with the resources at hand.
Doctor/nurse: You treat illnesses, broken limbs, poisons, and craft remedies and medicines for the group.
Keeper: Tracks the supplies, stays apprised of illnesses in the Burrow, informs the other roles when supplies begins to dwindle. Also, helps out any position when necessary.
Guardian: You are responsible for making sure monsters get steered away from the burrow. If one comes close, you draw it away.
You are welcome to add more
Appearance:
Name:
Age (12-19):
Gender:
Power (non-combat ability):
Role (only one):
Skills (two):
Talent (one):
Character Development
How did you find the Burrow?:
Your first instinct upon seeing a monster is to?:
Your siblings are teasing you about something. What is it and how do you react?:
Listening to the story of the Witch of the Woods again makes you feel?:
Papa took you in. Cared for you. Scolded you. Loved you. What was your relationship with him like?:
What is your favourite memory of the Burrow? Least favourite?:
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