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Fantasy The Sheep Dogs CS

Rusty of Shackleford

Ten Thousand Club
Hello! Welcome to the CS! This is, well, where you post your character sheet! Anyway, not many rules. No OP characters, no making meme characters or something that doesn't fit the universe, and be nice.

Name:

Age: (Official age requirement for the Royal Dragons is 16)

Race: (Must be humanoid, and accepted by society. So centaurs, minotaurs, and any other monsters are not allowed, though I will make an exception with orcs since they occasionally live with other races)

Appearance: (Any is okay.)

Rank:

Class: (A basic rundown of how your character goes about fighting. Everyone has two stages for their class, the original stage, and the final stage, which they reach after they complete their personal goal, which I will get to.)

Personal Goal: (What drove your character to join the Royal Dragons. Must be a tangible goal, such as discovering a place, or slaying a dragon, or the like)

Personality: (Not required.)

Backstory: (Not required.)

IC:The Sheep Dogs IC
 
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Name: Leanne von Reiger

Age: 19

Race: Human

Appearance:
6L7LTTysZalutVY25coVRPBxI6so0ffDwMfIVS2Ifsu0-to-JldJqnM5ubd3AoY9vmtzi5TXs_5VWKdo3sJLZOOB1e_bcvL0icgwVfbsEkSAriZNFi9q9qiqAUCZ7Awkl7iQpW_2

Rank: A

Class: Dark Knight - Leanne in this stage utilizes a dark fire magic as her main attack. Her flames are said to be tainted black, just like her very own soul. She also uses an estoc (a type of fencing sword), and her battle standard. When using the estoc, Leanne can dodge in and out of enemy lines, dismantling opponents with ease. Her battle standard is for more upfront attacks and assaults. It also has a spear tip for both blunt and stab attacks.

Final Class: Dragon Witch - Achieving some sort of power up, Leanne’s dark fire attacks are now more powerful and more potent. The flames are said to be comparable to those of a dragon’s. She also relies less on close quarter combat to fight opponents, now being able to rain fire down on her enemies using her battle standard like that of a wizard or mage. Leanne is now able to ride Wyverns proficiently.

Personal Goal: Leanne’s goal for joining the Dragons was to receive the recognition she was denied in her hometown. She wants to show that she isn’t the villain everyone puts her out to be.

Backstory: Growing up in a small village in the countryside, Leanne was a simple farm girl, living her life out on the ranch which she grew up on. There was nothing notable about the village, except the few blacksmiths, and the local militia, The Black Lillies. Leanne, when she came of age, joined The Black Lillies and soon rose quickly in their ranks. At the age of 17, Leanne was already in charge of her own squadron. However, devastation took place when the village was attacked. The Black Lillies fought back, but most died in the assault. Leanne’s entire squad was killed, and only she was left alive. When the surviving towns people came upon her in the burning ruins of the Lillies’ headquarters, they labeled her a witch and drove her from the village, believing she was the one to cause the calamity. She now wanders the world, seeking redemption.
 
Name: Leanne von Reiger

Age: 19

Race: Human

Appearance:
6L7LTTysZalutVY25coVRPBxI6so0ffDwMfIVS2Ifsu0-to-JldJqnM5ubd3AoY9vmtzi5TXs_5VWKdo3sJLZOOB1e_bcvL0icgwVfbsEkSAriZNFi9q9qiqAUCZ7Awkl7iQpW_2

Rank: A

Class: Dark Knight - Leanne in this stage utilizes a dark fire magic as her main attack. Her flames are said to be tainted black, just like her very own soul. She also uses an estoc (a type of fencing sword), and her battle standard. When using the estoc, Leanne can dodge in and out of enemy lines, dismantling opponents with ease. Her battle standard is for more upfront attacks and assaults. It also has a spear tip for both blunt and stab attacks.

Final Class: Dragon Witch - Achieving some sort of power up, Leanne’s dark fire attacks are now more powerful and more potent. The flames are said to be comparable to those of a dragon’s. She also relies less on close quarter combat to fight opponents, now being able to rain fire down on her enemies using her battle standard like that of a wizard or mage. Leanne is now able to ride Wyverns proficiently.

Personal Goal: Leanne’s goal for joining the Dragons was to receive the recognition she was denied in her hometown. She wants to show that she isn’t the villain everyone puts her out to be.

Backstory: Growing up in a small village in the countryside, Leanne was a simple farm girl, living her life out on the ranch which she grew up on. There was nothing notable about the village, except the few blacksmiths, and the local militia, The Black Lillies. Leanne, when she came of age, joined The Black Lillies and soon rose quickly in their ranks. At the age of 17, Leanne was already in charge of her own squadron. However, devastation took place when the village was attacked. The Black Lillies fought back, but most died in the assault. Leanne’s entire squad was killed, and only she was left alive. When the surviving towns people came upon her in the burning ruins of the Lillies’ headquarters, they labeled her a witch and drove her from the village, believing she was the one to cause the calamity. She now wanders the world, seeking redemption.
Accepted!
 
Name: Ander Brightwall (formerly Amblecrown, but he changed in in honor of his former home town)

Age: 23

Race: Human, with 1\4 elf

Appearance:
c4e97cdc0a5de8a8d43bab4079e4d1e4.jpg
Armor

5b2057e1e85d457ee2e38ba6fa8be2ba.jpg
Face

Rank: Seargent

Class: Soldier: An all-around melee class that uses Longsword and crossbows. High endurance and strength, wears chainmail and other low-class armors. Dodging skill is low, but high endurance makes up for this. Best used as a frontline combatant and is quite offensive. Main weakness is lack of good armor and low dodging.

Final Stage: Hero:
A leader, able to use most weapons with proficiency, though swords and crossbows are the safest bet. Can now use shields and plate armor to fix the problem of having weak armor. Dodge is still low, though health is still high, and strength along with speed is improved. Best to be on the front lines.

Personal Goal: To find and kill a brigand named Marcel Fletcher.

Personality: Ander is a man shaped by his upbringing. His time as an honest farmer gave him a sense that hard work and living honestly will get you far in life, and the burning of his home and the slaughter of the non-human races, including his mother, gave him a hatred for injustice and bigotry. He is a man driven by duty and the sheer refusal to die before his mother's killer is brought to justice and hung from a strong branch.

Backstory: The bastard son of a noble, Ander was raised by his mother on a small farm in the small town of Brightwall. He was a kind, meek child, accepting that this was his place in the world. He had a few friends, his closest being the son of the town fletcher, Marcel. The two were inseperable, though as the years went by, a rift formed between them. Marcel wasn't happy with his place, and wanted a way to escape his destiny to be a fletcher like his father. Ander was content with his place, Marcel thinking of him a man with no ambition. Eventually, Marcel's ambition grew to such a degree, that he's do anything to rise above his destiny. That chance came when a group of brigands offered him a place in their ranks if he confirmed that there were non-humans in his village. He accepted, and he was right there when the village was burned, and the non-humans were slaughtered like pigs, the men hung and the women raped as their children were sold into slavery. Ander watched as his mother was ravaged, his closest friend slashing him across the chest and leaving him to die as the town burned. Ander didn't move. He simply laid there and waited for death. But then, the Royal Dragons came, their commander saving the boy an offering him a chance to find his old friend and bring him to justice. For the first time in his entire life, Ander had purpose. Real, tangible purpose. To find Marcel, and hang him from the same tree his mother was hung from.
 
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Name:
Ezekiel Forrester
Age: 20
Race: Human
Rank: Lieutenant

Class:
Mercenary - Ezekiel prefers to use the training he received as a mercenary. He uses a basic short sword as his main weapon. He doesn't follow any formal styles since he's mostly self-taught. His fighting style mostly revolves around pressuring his opponents into making crucial mistakes. Once his opponent messes up, he goes for the killing blow.

Final Class: Captain - After everything he's been through, Ezekiel has greatly improved his technique and range of weaponry. He's learned to use all sorts of weapons; from axes to lances, from flails to bows. His new and improved fighting style involves his old pressuring tactic as well as the discipline and restraint of a well-trained knight.

Personal Goal: Ezekiel has joined the Royal Dragons to receive the honor and glory that he's been denied of as a lowly mercenary. He wants to forget about the old brutal way of life he had before.

Personality:
Ezekiel is strong in more way than one. Sure, he's physically strong but he's also mentally and emotionally strong. Not a whole lot can bother him. Makes sense because of the nature of his old life. He's gotten desensitized from all the killing and fighting. That doesn't mean that he can't appreciate the lighter things in life. He very much enjoys plenty of things, especially reading books.

Backstory:
He left his family when he was 16. Ezekiel had been working as a mercenary ever since, working plenty of odd jobs just to survive. There were plenty of things in his past that he isn't proud of and would gladly avoid talking about. He can barely even remember his life before being a mercenary. Sound melodramatic, I know, but it's the truth. He consciously avoids thinking about his family, preferring to avoid the crappy nature of it all.​
 
TCQ4LRy.jpg



Name:
Ezekiel Forrester
Age: 20
Race: Human
Rank: Lieutenant

Class:
Mercenary - Ezekiel prefers to use the training he received as a mercenary. He uses a basic short sword as his main weapon. He doesn't follow any formal styles since he's mostly self-taught. His fighting style mostly revolves around pressuring his opponents into making crucial mistakes. Once his opponent messes up, he goes for the killing blow.

Final Class: Captain - After everything he's been through, Ezekiel has greatly improved his technique and range of weaponry. He's learned to use all sorts of weapons; from axes to lances, from flails to bows. His new and improved fighting style involves his old pressuring tactic as well as the discipline and restraint of a well-trained knight.

Personal Goal: Ezekiel has joined the Royal Dragons to receive the honor and glory that he's been denied of as a lowly mercenary. He wants to forget about the old brutal way of life he had before.

Personality:
Ezekiel is strong in more way than one. Sure, he's physically strong but he's also mentally and emotionally strong. Not a whole lot can bother him. Makes sense because of the nature of his old life. He's gotten desensitized from all the killing and fighting. That doesn't mean that he can't appreciate the lighter things in life. He very much enjoys plenty of things, especially reading books.

Backstory:
He left his family when he was 16. Ezekiel had been working as a mercenary ever since, working plenty of odd jobs just to survive. There were plenty of things in his past that he isn't proud of and would gladly avoid talking about. He can barely even remember his life before being a mercenary. Sound melodramatic, I know, but it's the truth. He consciously avoids thinking about his family, preferring to avoid the crappy nature of it all.​
Accepted!
 
tumblr_o6c38dmVX01te4eifo1_1280.jpg
Name: Corvus Eris

Age: 20

Race: Human

Rank: Bondsman

Class: Brigand
A lowly fighter who takes what he wants because he wants it. Strong on the attack and weak in defense, this criminal-turned-ally specializes in hit-and-run tactics. Capable of using many different melee weapons, the choice to specialize in one over the other will ultimately decide his future class. A speciality of the class is to manufacture traps, smoke bombs, and other tools of unfair play to defeat stronger opponents.

Final Class: Swashbuckler
A former brigand who has quit his dishonest ways and become a master of the sword. Now only committing crimes for the good of the people, the Swashbuckler uses light swords and minimal armor to outmaneuver armored opponents and deliver deadly blows in critical areas. Still poor on the defense, the Swashbuckler's growth lies in his mastery of fencing and greatly increased agility.

Personal Goal: Corvus wishes to reform himself after a childhood of stealing to get by. As such he joined a service where he can benefit the people by fighting.

Personality: Corvus is crass, brash, and altogether rough around the edges. In addition he is also a womanizing layabout with no work ethic beyond his general resolution to stop thieving. His concepts of duty, honor, and loyalty are all shaky at best, which is epitomized in his cut-and-run style of fighting. All around, he appears to be the sort of person who would be fighting for the opposite side, and it can't really be said if you'd be sad to see him go back there.

Backstory:
Hailing from a land several kingdoms to the east, Corvus has had a troublesome run of things up to his induction to the group. Corvus keeps quiet about the nature of his family life, though it can be assumed that his was an unwanted birth. His stories about himself usually pick up after the point where he was without his family. From thereon out he prides himself on ten years of thievery, during which he mostly stole food to survive, but in later years did work his way up to legitimate robbery. In all those ten years he prides himself on never killing anyone. It was this that ultimately saved his skin. When he was finally caught, seeing as he was merely a thief, and not a murderer, he was merely left to die in prison. After a year in the hole, he was given over the Dragons as a bonded worker. Since then he has been working off his debt to the kingdom by serving as the lowest level of soldier in the order. Little is known of his past beyond his stories and official records. One curious thing is that Corvus was allowed to hold on to the sword he was captured with, as with his name elegantly engraved into the blade, it was determined to be one of his few legitimate possessions.
 
Name: Corvus Eris

Age: 20

Race: Human

Rank: Bondsman

Class: Brigand
A lowly fighter who takes what he wants because he wants it. Strong on the attack and weak in defense, this criminal-turned-ally specializes in hit-and-run tactics. Capable of using many different melee weapons, the choice to specialize in one over the other will ultimately decide his future class. A speciality of the class is to manufacture traps, smoke bombs, and other tools of unfair play to defeat stronger opponents.

Final Class: Swashbuckler
A former brigand who has quit his dishonest ways and become a master of the sword. Now only committing crimes for the good of the people, the Swashbuckler uses light swords and minimal armor to outmaneuver armored opponents and deliver deadly blows in critical areas. Still poor on the defense, the Swashbuckler's growth lies in his mastery of fencing and greatly increased agility.

Personal Goal: Corvus wishes to reform himself after a childhood of stealing to get by. As such he joined a service where he can benefit the people by fighting.

Personality: Corvus is crass, brash, and altogether rough around the edges. In addition he is also a womanizing layabout with no work ethic beyond his general resolution to stop thieving. His concepts of duty, honor, and loyalty are all shaky at best, which is epitomized in his cut-and-run style of fighting. All around, he appears to be the sort of person who would be fighting for the opposite side, and it can't really be said if you'd be sad to see him go back there.

Backstory:
Hailing from a land several kingdoms to the east, Corvus has had a troublesome run of things up to his induction to the group. Corvus keeps quiet about the nature of his family life, though it can be assumed that his was an unwanted birth. His stories about himself usually pick up after the point where he was without his family. From thereon out he prides himself on ten years of thievery, during which he mostly stole food to survive, but in later years did work his way up to legitimate robbery. In all those ten years he prides himself on never killing anyone. It was this that ultimately saved his skin. When he was finally caught, seeing as he was merely a thief, and not a murderer, he was merely left to die in prison. After a year in the hole, he was given over the Dragons as a bonded worker. Since then he has been working off his debt to the kingdom by serving as the lowest level of soldier in the order. Little is known of his past beyond his stories and official records. One curious thing is that Corvus was allowed to hold on to the sword he was captured with, as with his name elegantly engraved into the blade, it was determined to be one of his few legitimate possessions.
Accepted, dude!
 


--Age--
17

--Race--
Human

--Appearance--
drakengard_3_1_by_tearsnight-d6d9j9l.jpg


--Rank--
A

--Class--
Elementalist (Specializes in Water)
An elementalist is a magic-user who specializes in the elements. Some specialize in all of the elements, while some focus on only one element.

--Personal Goal--
Eve decided to join this group because she wants to avenge her family by slaying a dragon that killed off her family.

--Personality--
Eve Nightingale doesn't show much emotion. Her face is a poker face all the time and her speech is monotone. She's gory and grim, and usually thinks about the negative side of things. However, she is also brutally honest and cold. She's rude and is very curious. She loves to cause trouble and mischief at times. She prefers to keep to herself. However, don't let her rude side get to you. She's very loyal and will never break a promise or vow. She's also very violent at times. The way she walks and carries herself... it's like an aristocrat's walk. She's very well mannered as well.

1387207552-drakengard-3.jpg
 
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--Age--
17

--Race--
Human

--Appearance--
drakengard_3_1_by_tearsnight-d6d9j9l.jpg


--Rank--
A

--Class--
Elementalist (Specializes in Water)
An elementalist is a magic-user who specializes in the elements. Some specialize in all of the elements, while some focus on only one element.

--Personal Goal--
Eve decided to join this group because she wants to avenge her family by slaying a dragon that killed off her family.

--Personality--
Eve Lightengale doesn't show much emotion. Her face is a poker face all the time and her speech is monotone. She's gory and grim, and usually thinks about the negative side of things. However, she is also brutally honest and cold. She's rude and is very curious. She loves to cause trouble and mischief at times. She prefers to keep to herself. However, don't let her rude side get to you. She's very loyal and will never break a promise or vow. She's also very violent at times. The way she walks and carries herself... it's like an aristocrat's walk. She's very well mannered as well.

1387207552-drakengard-3.jpg
Accepted!
 
al__lan_mandragoran_by_3verdream.jpg
Name:
Ostian tel-Mareth

Age: 38

Race: Human

Appearance: (Any is okay.)

Rank: Corporal

Initial Class: Battlemage - As nimble and athletic as an elven swordsman, and as capable of spell-casting as any sorcerer. Ostian has dedicated his life to the study of war and the ethereal ways of magic. Fast and agile, he employs the use of fluid, yet deceptively aggressive attacks, seeking to exhaust the opponent and forcing them to reveal openings in their defense.

Final Class:
Arcane Warden - A title only given to those who have sworn to uphold the virtues of society, Arcane Wardens are elite shock troopers who serve as bodyguards for nobility, but also as wandering troubleshooters. Their dancing attacks and the fluid motions of their slim long swords, coupled with their destructive war magicks, provide economy of motion and confuses enemies in combat.

Personal Goal: To slay the demon Kagrenar and lift the curse that has afflicted the House of Mareth for nearly two centuries.

Personality: (Not required.)

Backstory: Ostian was the oldest of three children, born in the Kingdom of Elitho's capital of Lemathlyrín. A member of the House of Mareth, he was born into a prestigious family of sorcerers, but with the taint of the demon Kagrenar inflicted on the family line two hundred years ago, almost every firstborn is doomed to insanity and slow death by the age of forty. For the safety of his family and their reputation, Ostian went on a self-imposed exile to the Kingdom of Byrne, where he believes he can seek help in lifting this wretched curse.

(theme)
 
al__lan_mandragoran_by_3verdream.jpg
Name:
Ostian tel-Mareth

Age: 38

Race: Human

Appearance: (Any is okay.)

Rank: Corporal

Initial Class: Battlemage - As nimble and athletic as an elven swordsman, and as capable of spell-casting as any sorcerer. Ostian has dedicated his life to the study of war and the ethereal ways of magic. Fast and agile, he employs the use of fluid, yet deceptively aggressive attacks, seeking to exhaust the opponent and forcing them to reveal openings in their defense.

Final Class:
Arcane Warden - A title only given to those who have sworn to uphold the virtues of society, Arcane Wardens are elite shock troopers who serve as bodyguards for nobility, but also as wandering troubleshooters. Their dancing attacks and the fluid motions of their slim long swords, coupled with their destructive war magicks, provide economy of motion and confuses enemies in combat.

Personal Goal: To slay the demon Kagrenar and lift the curse that has afflicted the House of Mareth for nearly two centuries.

Personality: (Not required.)

Backstory: Ostian was the oldest of three children, born in the Kingdom of Elitho's capital of Lemathlyrín. A member of the House of Mareth, he was born into a prestigious family of sorcerers, but with the taint of the demon Kagrenar inflicted on the family line two hundred years ago, almost every firstborn is doomed to insanity and slow death by the age of forty. For the safety of his family and their reputation, Ostian went on a self-imposed exile to the Kingdom of Byrne, where he believes he can seek help in lifting this wretched curse.

(theme)
Accepted!
 
Name: Mira Lionsclaw

Sex: Female (Forgot to add this on the CS!)

Age: 22

Race: Human

Appearance:
710b411bc030ceabe4f8593971731bf4.jpg

Rank:

Class: Lady: Basically a female Lord. Uses longswords with light armor to make a glass cannon of a character, with very low defense and high dodging and mobility. Capability to kill enemies in a single stroke.

High Lady: Upgraded version of the Lady class. Can now use lances and wears better armor and a shield. Speed is unchanged, but defense gets a slight buff due to the better armor and shield. Damage is now extremely high, making the High Lady an amazing offensive fighter.

Personal Goal: To find her younger brother, who went missing in an expedition to the Underdark.

Personality: As the heiress of the Lionsclaw bloodline, Mira was taught to be genteel, polite, and obedient, which she is now, minus the obedient part. She's a kind woman, wanting to help anyone she finds, and being destroyed if she can't save them. She is also a hopeless romantic, searching for the man will sweep her off her feet and make her his loving wife.

Backstory: Born to the high-ranking Byrnish House of Lionsclaw, Mira wanted for nothing, and was the apple of her father's eye. Her brother, on the other, hand, was ignored, despite being the elder child. Over the years Miranda was taught the way of the blade, as the Lionsclaw's were all military commanders. And despite their close relationship, each day only made her brother Bryce get more and more frustrated with his father's high regard for her. One day, he left on an expedition to the Underdark, to slay a shadow dragon that had eluded their familiy's ancestor, Sir Lukas Lionsclaw. He never returned. With her brother gone, Mira left her home, and joined the Royal Dragons in hope that they would journey to the Underdark to help her find her brother.
 
Name: Miska Dunwich

Age: 23

Race: Abomination (Human Offspring of an eldritch horror)

Appearance:
cthulhu_spawn_by_yetilord-d5722dv.jpg
wilbur_whateley_ii_by_verreaux.jpg

Rank: A

Class: Cultist
Cultists use the powers granted to them by the eldritch god they worship, to do battle. While strong magic wise, cultists are generally weak in terms of social interaction, for their powers will often install an instinctual mistrust in those, not of the same faith or weaker wills/minds. In terms of weapons, a cultist usually arms themselves with small and easy to hide weapons, such as daggers/knives, batons, or clubs.

The powers of the Cultist vary upon their chosen god, some gods will grant them power over minds of others, the manipulation of fire, but seeing as Miska Dunwich is a follower of Brio'zotal: The Ocean Mother. His devotion allows him to summon tentacles to attack his enemies, use salt so to heal himself or others, the inability to drown, and call upon The Ocean Mother's minions for assistance

Final Class: Avatar
When a cultist has been fully embraced by their chosen deity and returned their gods embrace without any doubt, fear or hesitation. there occurs a metamorphosis from a mere follower into the extension of their god. No longer is the cultist a simple devote but an equal in the eyes of their god and upon their final breath will join at the side of their gods.

The Ascension to Avatar will result in a transformation of the Cultists appearance.

Personal Goal: To Spread the word of Brio'zotal, and hide the World from the eyes of his father Shub'Niglomes

Personality: (Not required.)

Backstory: Miska Dunwich is the "Human" offspring of Shub'Niglomes and Martha Dunwich, but the circumstances of Miska's conception were far from loving, no his birth was nothing more than the final part of a deal struck between his grandfather Albarous Dunwich and Shub'Niglomes. Upon Miska's birth, he was to be groomed to one day bring an end to the sinful world through the arrival of Shub'Niglomes.

But thanks to the intervention of the Dunwich family housekeeper, a woman by the name of Jonna Inns. That he was taken away from his family and raised far away from the influence of his family.

Goddess: Brio'Zotal: The Ocean Mother, is the eldritch elder goddess worshipped by Miska Dunwich, In the pantheon of elder gods, she is believed as the progenitor of all life, through her creation of the ocean. Her followers believe that all life began in her vast ocean and that time is controlled by her tides.

She is also recognized as the arch-enemy of the outer god: Shub'Niglomes
 
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