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Fantasy The She-King (Lore)

Lord Aphrodite

To conquer death, you only have to die.
King Barin of House Lockhart

Chief Royal Advisory- Marcus Amadeus Finch II

Secondary Advisory- Atticus Terrenova

Captain of the Guard- Conrad Roth

General of the Army- Winfield Pershing

Primary Guard- Wolfram “The Bull” Gleason

Chief Butler- William Pennyworth Sr.
Queen Adeline of House Lockhart

Chief Adviser- Esmeralda Pennyworth

Chief Policy Adviser- Juneau Castain

Primary Guard- Willow Shaw

Chief Maiden- Allison Pennyworth
Crown Princess Viola of House Lockhart

Chief Tutor- Winston Smith III

Chief Servant- Elizabeth Pennyworth

Primary Guard (Me)- Lara Tolliviér
Prince Victor of House Lockhart

Chief Tutor- John-Paul Richards IV "The Wise"

Chief Servant- William Pennyworth Jr.

Chief Guard- Jacques Pagé (pronounced Pah-Jey)
(General-use characters between the four of them.)

Royal Blacksmith- Gerard Bellion

Royal Tailor- Clopin Trouillefou

Executive Chef- Joseph P. Abernerthy

Sous Chef- Jean-Claude Frollo II

Court Wizard- Pallando Veritus
Kingdom of Dranica

Temperate Climate
Physical Features- Mountainous in the North, heavily forested, some plains in the south-southeast.

Royal Colors- Green and Gold
Royal Symbol- Eagle

Main exports- Lumber, game, ore, jewels
Main imports- Fish, grain, livestock, horses

Location of Capital- Middle-East
Leader- Chieftain Beowulf The Deadly, Captain of Village North

Chief Captain of the Army- Bardalph The Bloody

Chief Captain of the People- Renouf Scar-Faced

Captain of Village East- Skjöldolfr The Bone Crusher

Captain of Village West- Valk Fire-Beard

Captain of Village South- Donalbane Feral-Slayer

Chief Protector of The Badlands- Zev Twice-Slain
Frigid Climate- Deadly
Physical Features- Mountainous on all sides, a valley in the middle, caused by ancient celestial impact.

Official Colors- Grey, Black, Blood Red
Official Symbol- Direwolf

Main Exports- Game, meat, hide, mercenaries
Main Imports- Ore, weaponry, armor

Location of Capital- North Village
Children are marked at birth with a symbol designating the trade of each of their parents, on the back of each of their parents. Right hand is father, left hand is mother. Then at twelve, when they choose their trade, they get a mark on their right shoulder.

Male knights are addressed by "Sir". Female knights are addressed by "Ser".

Most clothing lacks a right sleeve (or left if they're left hand dominant) Even armor. Reason being that it enables people to be distinguished by craft.

Same with gloves. They would be open backed. For the same reason as the missing sleeve, just so people can see your mark.

The markings are enchanted. This is to keep them from fading with age. The shoulder marking is placed on the person's dominant side.

Currency:
1 gold coin = 5 silvers

1 silver = 5 bronze

1 gold = 25 bronze
Magic molecules. Most creatures posses magical molecules. Here is a list of which race has the most powerful magic to the least.

Dragons (Very few; they hide away but they exist)
Demon Lords (there's only 3 known in existence) They mostly keep to themselves)
Elves
Vampires
Werewolves
Humans (I was thinking maybe, years ago, before the enslavement of elves, when they were the most powerful magical creatures that were civilized and had their own society, humans created a magical molecule crystal that enhanced their power - inspired by this photo- which made them more powerful than elves and caused the war that happened ... say 150+ years ago? )
Dwarves
Faeries
Imps
Goblins
Ghouls
Orcs
Trolls

I think it would be cool if they have to use runes and symbols to do magic.
There's a magic school that teaches those who wish to learn the art of magic how to tune into their magic and "awaken" the full potential of the molecules that reside in your body to control them.
Common people can do small things to help around the house with simple runes but to learn more complex spells and how to cast them, you have to enrol into the academy.

So, for example, to use an elemental spell, you make the rune for elemental and then the rune for water with the wave of your finger and that spell will gather the magic molecules from the air around you, and to control it, you use the molecules that are in your body.

Runes are drawn in the air with a finger, hand, or arm.

One of the reasons the elves were so strong is because they lived for so long they are well accustomed to using rune magic.
Vampires can rely on blood magic or something and lycans/werewolves rely on their brute strength and speed.
Anything lower, then it's pretty balanced. And if you use too much molecules up, then you get severely fatigued.
 

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