Maps, important non-player characters, information - it all goes here. Let me know if you feel like something belongs here, and we will make it happen!
This first post will include the house rules we come across, just so that they're available without much searching - definitely more to come as we play and rules actually show up on a regular basis:
I'll adapt a notion of passive perception like in the 2e rules. I'll also roll secret perception checks for you folks once in a while. Nothing's worse than waiting for the entire group to get a perception check in.
I can roll real dice for you if you prefer - or we can use the roller.
There won't be any battle maps - we'll do things similar like in the Sharseya, Rifts or Broadsword.
Loot will be found - you never have to be afraid to miss some part of the loot if you don't explicitly describe how you search every little corner of the room. If there's loot, your characters will find it. I don't like situations where I tell you: Well, folks, half of the loot was in that chest you never checked.
Increased rarity of magic, magic items, and the like. This will change availability, not prices.
For those who feel like summoning creatures: Please provide the stats or a direct link to AoN/a similar site.
No gunpowder. Ever. And yes, that includes your gamemaster as well. No worries, I will find other ways to blow up stuff.
Prepared spellcasters may decide to shorten their time to prepare their spells to 10 minutes, but need to make up for that time later that same day.
Daily alchemist preparations take one hour when creating a mutagen, and can be shortened to 10 minutes - in that case, no further alchemy can be done until the alchemist spends 50 minutes to get his equipment back in order. Without the mutagen, preparations take 10 minutes and can not be shortened.
This first post will include the house rules we come across, just so that they're available without much searching - definitely more to come as we play and rules actually show up on a regular basis:
I'll adapt a notion of passive perception like in the 2e rules. I'll also roll secret perception checks for you folks once in a while. Nothing's worse than waiting for the entire group to get a perception check in.
I can roll real dice for you if you prefer - or we can use the roller.
There won't be any battle maps - we'll do things similar like in the Sharseya, Rifts or Broadsword.
Loot will be found - you never have to be afraid to miss some part of the loot if you don't explicitly describe how you search every little corner of the room. If there's loot, your characters will find it. I don't like situations where I tell you: Well, folks, half of the loot was in that chest you never checked.
Increased rarity of magic, magic items, and the like. This will change availability, not prices.
For those who feel like summoning creatures: Please provide the stats or a direct link to AoN/a similar site.
No gunpowder. Ever. And yes, that includes your gamemaster as well. No worries, I will find other ways to blow up stuff.
Prepared spellcasters may decide to shorten their time to prepare their spells to 10 minutes, but need to make up for that time later that same day.
Daily alchemist preparations take one hour when creating a mutagen, and can be shortened to 10 minutes - in that case, no further alchemy can be done until the alchemist spends 50 minutes to get his equipment back in order. Without the mutagen, preparations take 10 minutes and can not be shortened.
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