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Fandom The Shadow Fox Pirates

Jagson

One Thousand Club
Welcome to the Shadow Fox pirates (name can be changed) crew

Positions. I'll be making my character last so pick whatever you want and I'll fill in the remaining

Captain Maddick D. Elias. EccentricFantasy EccentricFantasy

Swordsman

navigator Meumyr ThAtGuY101 ThAtGuY101

Chef September Belle PlusUltra PlusUltra

marksman Hook Lazaro1505 Lazaro1505

doctor Leo'pard Misa Bluffly Bluffly

Shipwright

Musician Whiluf Xander Jagson Jagson

Archeologist Saparri Leigh KAmber KAmber

Deckhand Wonderland Marebelle OfficialCosplayerVA OfficialCosplayerVA

Character Name: last name first fallowed by first name if you want to be a D ask me before hand

Position

Age

Sex

Race

Apperance either a picture or describe them

Devil fruit (optional): Name type brief description

Skills and abilities: While these guys are strong don't make them over powered. Think Fishman Island power wise. They can have Haki but not masters of any


Bounties (Between thirty and 3 hundred million berries)

Backstory: Brief history of your character including how they ended up on the ship

Your dream
 
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Name: muemyr
Position Navigator
Age: 27
Sex: Male
Race: Fishman(pufferfish)
Appearance : Muemyr has two forms. A regular and inflated form. Muemyr is a pale yellow Fishman with light brown zigzag stripes across his back and hips. His belly, thighs and underarms are pale white, and he is covered in spikes. With black pupils, a solid beaker for teeth. In his regular state, he is tall and lanky, standing at 8'4" ft/255 cm. He is tall and lanky and his spikes hang limp in this form. In his bloated form, he stands at 8'11" ft/272 cm. He's extremely buff and his spikes stand on end. (I'll edit this before I'm done)

Outfit: He wears brown loose patchy pants of red, green, brown patches that vary in shade. His pants have holes for where his spikes poke from. He wears a thick belt loosely around his waste. Dozens of tinier belt wrap around the thick belt and diagonally across his torso. Various small sacks dangle across the sides. Later on he will get a long trench coat that will get ripped to shreds. He wears a small half vest that covers his upper torso. Open exposing his chest. He wears purple sandals and a bright red bandana.

Personality: Normally Muemyr is a very calm and reserved fish man. He rarely shows emotion, as he usually internalizes it. In his beefy form, Muemyr is very vocal with his emotions.

Devil fruit (optional): N/A

Skills and abilities:
Fishman Karate - Muemyr is a gifted hand to hand fighter. A aggressive defensive fighter in nature. A great offense is a good defense, and he embodies this in his blocks. Using them like strikes.

Photographic memory- He remembers everything he sees. From sea to stream, stream, valley and fjord. Dock town to lake town to remote islands. Fishing spots, mineral deposits, underground caverns to sunken cities. His travels through the world and tales are epic, and his mind be one big map of it all.

Basic Bushoshoku Haki

Recourseful - A self proclaimed tech whiz he is. Though tech whiz he is not. He is however very resourceful and crafts all of his own tools. Oftentimes crude or simple, but the purpose of his tools are always obvious and mostly effective. Except in a few situations when he let's his imagination run wild.

Fish in water - A skilled fighter and traveler on land but far more so in his natural habitat. Stronger, faster, more agile and even more confident.


Bounties 205,000

Backstory: Muemyr grew up deep below in the waters below where one might expect to find a fish-man or a mermaid. At least Muemyr will tell you that. He was born there, but he did not spend most of his life there. He left at a very early age. Traveled a lot and went from place to place taking things. If he needed something, he took it. Simple.

There were consequences for this behavior, and because of that, he never stayed in one place too long. Because of this, he got good at stealing and avoiding the law. He also got into a few scraps. Though due to his size, he usually had usually came out on top. It helped that he knew a little Fishman karate.

One day he met his match, when he attempted to take some fruit from another some fishermen. He only saw two, and didn't notice the third. An older fish-man. Lionfish. The man easily handled the would be food thief. The man scolded Muemyr, and made the boy work as a sign of apology. Out of kindness and nagging, he decided to help him improve his martial arts skills. It wasn't a lot, but what he did teach was enough to lay the ground work. With that, Muemyr could go off on his own and improve his own skill with practice and creativity. Because of this, Muemyr had his own unique spin on the style.

During Muemyr's travels he encountered many threats and many sights of scenery. Some good, some bad, but most in between. He found a love of adventuring and discovery he never knew he longed for. So he made maps and drew pictures. Very crude maps that were nigh impossible for most to read for his handwriting was truly horrendous. If this adventuring didn't pan out well, he could always find work as a doctor. He put his crafty skills to work in the form of spyglass he had made out of random pieces of metal. This even included a secret compartment where he could hide his maps and would be waterproof. Provided he did regular maintenance to it.

Your dream: To map out the entire world. And collect rare treasures from around the world. He enjoys collecting pearls and fish scales the most.
 
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WIP
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Character Name
: September "Morning" Belle
Position: Chef
Age: 18
Sex: Female
Race: Human
Appearance: An Etherial beauty with incredibly pale skin and white hair, her most striking feature is her unnatural gaze, twin sapphire orbs staring out from a dark abyss. A tall woman standing around 6' 4" she conceals her athletic hourglass frame beneath baggy layers of fabric resembling an inverted marine uniform except with an ankle-length skirt. The true reason for her skin and pale appearance is in fact from her long term exposure to the drug bliss, combined with the stress of the withdrawals its a past that is etched onto her body.
Skills and Abilities:
  • Voice of All Things: In its original form, this rare ability allows the user to hear the voice and messages conveyed by inanimate objects and creatures though to September, it is more a keen understanding and sense of the heart. She has managed to take this ability further and refined it to develop numerous techniques from not only her ability to hear it but also to speak with it. However in her own words, she does not hear the voice, she listens just like she does not speak, but is heard and does not see but observes.
    • Sound of Silence: In her own words, her ability to listen and speak to all things, naturally infers the ability to be silent and unheard. In practice, this technique manifests in the ability to nearly entirely erase her presence from those in the world around her or focus it on one particular target. Closely resembling observation killing, it can make September incredibly difficult to detect or observe, define her intentions or even notice she is still in the area as she moves without a sound or disturbance.
    • True Speak: The mirror to her Sound of Silence. Allowing herself to be heard across great distances or stand out unable to be ignored. Furthermore, she can project her voice into targets to convey short messages or even overwhelming emotions.
    • Immersion: Developed from the ability to observe and listen. It is through this ability that she honed her voice to the level she has, primarily through her own cooking. The understanding, respect and care she can give each ingredient from gathering through preparation and finally consumption allowed her to bring out the true potential in each. The ingredients absorbed by the body are thankful themselves for being eaten and they pour all the nutrients they have into one's body almost limitlessly, and is the source of September's unnatural level of physical ability. Translated into combat and interactions, this immersion has given her a supernatural ability to read individuals, to the point she can react to the thought rather than the action.
    • Ingenuity: The ability to Listen and Observe to give a deeper understanding has allowed September to take the tools she has been given and use them in ways beyond their original intent, analyzing them from multiple and unconventional angles. Breaking even techniques down to their core components to develop variations in ways that were not intended, or using their understanding of additional techniques to transfer over to aid in learning/developing new ones.
    • Conversation: Through her understanding and respect for the world around her via her use of the voice, September is able to not only use her own spiritual energy for superhuman feats but also borrow it from what willing gives it.
  • Rokushiki:A Superhuman martial arts style allowing for several unique feats which September employs as needed. September has managed to weaponize these techniques beyond there intended purpose for alternate effects.
    • Geppo: Allows for the user to push off the air itself.
    • Tekkai: Allows the user to tense and harden their muscles at the cost of the ability to move the area affected.
    • Shigan: Focusing their Tekkai into a single point, a piercing attack can be created with otherwise fragile body parts.
    • Rankyaku: By placing extreme force into their attacks they can create a projectile of focused wind.
    • Soru: Allows for high-speed movement by kicking the ground multiple times in a instant.
    • Kami-e: The mirror of Tekkai, allowing the user to relax their body and move and float with the wind giving extreme flexibility.
  • Gentle Way: September's original fighting style she states was developed as kindness. The core concept is the use of minimal force to overcome an opponent, often leveraging an opponent's strength and momentum against them. Its ultimate goal is primarily to subdue rather than defeat incorporating throws, joint locks and redirection of force to subdue while causing minimal harm. Its mirror is her crashing way, though such is reserved for when both needed and deserved.
  • Busoshoku Haki: Allows the user to use their aura as armour to defend against attacks, as well as make their own attacks more potent.
Bounties: 120,000,000
Backstory:
Deep within the edges of the grand line rests the reportedly idyllic island settlement of Kikutaru, a brimming production hub for the world government without a care in the world as they live content lives to produce important compounds for the vital peacekeeping missions of the noble marines. From the colorful characters to vibrant and shining spires this idealized city is believed to be the example of the ideal life the world government seeks to bring about, receiving glowing reviews from its natives to the point so many seek to join the community and nay a person wishes to leave resulting in the location boasting the highest population density per square meter of any island under the control of the world government. Another more important draw to the island is said to be the healthcare provided to its citizens with a 100% satisfaction rating, the cornerstone of such is the mandatory medicinal supplement "Bliss", from the outside and to the majority of those within the existence can be described as little other than perfect, and those who disagree? well, they are simple downers that need to get cheered up at one of the many centers for such.

Peel back the pretty facade however and the true nature and state of the island are revealed to be the polar opposite, factory atop factory intent on cramming as much as possible into with living spaces a vague afterthought, the higher management would receive accommodations at the upper levels of the city with the workers down below and those unable to work or escaped trapped below the bowels to suffer the seeping emissions, collapses and all manner of other atrocities in the crime-filled underbelly as the Scraps. The outer rims of the city were devoted to supplying pipes with any previous vegetation or wildlife either drastically mutated from the chemical runoffs if not killed altogether by the contaminated wasteland. this meant leaving the city was not an option outside the arranged transports reserved for bringing in new citizens or escorting the "upper management" out when required.

In any other settlement, the conditions would have already started an uprising or some other manner of mass riot conflicting with the authority, yet this was avoided with the implementation of the mandatory Bliss. Regular intake of the medication resulted in drastically altered perceptions and compliance of the population along with a smile on every face, seeing the idyllic life of sunshine and rainbows the island was reported to be to the rest of the world, while the "downers" who refused to take such would quickly be revealed as they discovered the truth and taken away for "harsh" and unconventional treatment. That is to say, simply refusing to take such was more difficult than it seemed with the highly addictive nature as well as the infusion of such into the water supply. The source and key component in the Bliss was a plant that had once grown wild on the island though now incubated artificially, The "Grinning Garland" a powerful hallucinogenic with several other properties for which it was also exported for other purposes after the dangerous task of cultivating and farming it on mass was conducted by the locals. All this and more was made possible by the most prominent controller of the island Samara Darlington known to her people as "Darling Auntie" but to the rest of the world as simply "The Wall".

This woman was primarily the Head of the Division Black of Marine Biological Research. A cruel and methodical logical woman responsible for the cataloging and transport of numerous rare compounds for use by the various other Branches, this also included administering and securing of test sites such as Kikitaru Island. She holds little value in the concepts of past loyalties or bounds being a realist through and through seeking efficiency and results regardless, in her pursuit of "Ordered Justice" she has displayed an unrelenting and aggressive drive. A frightening intelligence she has shined primarily in the organizational and logistical management of the book projects but also in political science. Strangely has been noted to appear in multiple locations seemingly simultaneously, which had aided her in keeping tight control over her purview.

It is this island that September would be born into the same "idyllic" life of its many other occupants, those born upon the island far more confined and controlled by its nature is the only world they had ever known making rejection far more difficult. So in relative terms, September group up "Happily" spending her time in the communal nurseries, seeing her parents for a whole hour every week and learning all about the island for the important and fun position they would soon take. It was however during this part that the first crack in the programming would be made, her mother introducing them to a song they had long since forgotten its origin but never its importance along with a myriad of other comments within the cracks of control, a tune that must never be forgotten but also danger so must be kept close. The concept of "Danger" was new to September and from this, the first of many questions would begin to form, though fortunately, she would not be one to speak them openly, she didn't want to be a downer after all.

When September was old enough to walk she was quickly brought to the Kindergarten to start her part in helping the happy city, clearing out the pipes and moving through the small places as only a child could but it wasn't long before her true talents began to be noticed. The culmination of this being her quick thinking in fixing a stuck limb of one of her the other workers playmates within the pipes, making sure they didn't only get to ride away with the waters but also didn't get a cool peg leg but all was good so it was easy to forgive her, especially when Auntie moved her to an even more important role. This would be the start of her path, something she took to in earnest, and in her entire being able to help and keep the smiles around wasn't something she could turn down could she?. Still, the cracks and questions would continue to grow, urged on by an innocent yet simple comment by another playmate she had overheard "What is beyond the City Wall? What is beyond that?" she never did see the owner of the voice again, but the question was something she never could quite forget.

While she rose within the Islands Nutrition facilities, the questions would repeat and slowly the illusion that had been her life so far began to break as she began to truly listen. Eventually when it shattered, the Blissful world was revealed for what it truly was, and what happened then would set her on a course that put her against the world she knew.

According to official reports, September was single handily responsible for the downfall of Kikutaru Island, the production towers falling and its residents perishing in a blaze that lit up the night to such a extent as it looked to be a new sun rising on the distance. Listed as the sole survivor and being given the Epithet of "Morning", September would cast herself out to sea as a wanted woman.


Your dream: To Truly Understand the Song of the Sea.
Theme:
 
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Character Name:
Maddick D. Elias
A.K.A "Elias the Storm Walker"

Position:
Captain of the Shadow Fox Pirates

Age:
26

Sex:
Male

Race:
Human

Appearance:
d1583e180327f9adfb0e3727ee69547f.jpg
Thunderbird Form:
d9a5e7f4cd522bc21ef4b28aea45c7e2.jpg

Devil Fruit:
Tori-Tori no Mi, Model: Thunderbird.
Type: Mythical Zoan
Abilities: Much like all zoan types, the user has three different stages. in each form, the user can create and control their own lightning. This devil fruit is significantly faster than its phoenix counterpart, but it does not regenerate its user. This boasts one of the strongest offenses of any devil fruit.

Skills and abilities:
- Observation Haki
- Armament Haki
- Conquers Haki
- Electrical Vision: He is blind, so he uses his abilities to sense the bioelectricity around him. This is how he can see.
- Well versed street fighter
- Can use Rankyaku in its basic form, but is still working on how to make it his own
- Basic knowledge of several different martial arts that he uses in his own way
- When Elias gets into a fight, sometimes he can get very focused. This intense state hones his senses and physical abilities to their maximum. However, during this time he will be completely uninterested in anything other than his current fight. This means he will not communicate, understand reason or even recognize that his body is wearing down. His sole focus is a fight, so anyone in his way will most likely end up hurt. This can be a blessing or a curse, depending on the situation.

Bounty:
198,000,000

Backstory:
Born in the Eigis Kingdom, childhood was hard for Elias. Unfortunately, being born blind does not have its advantages. A fair amount of setbacks actually. He grew up knowing that he was different, but wanted more than anything to change his fate. Refusing to believe that he was doomed to this complacent life, he tried his best to learn as many skills as he could. Though, he knew they wouldn't be anything exciting, he was determined to prove that he was not wasted on this world. He was determined to show that he could accomplish something nobody thought he could. For a long while it was enough. He knew not to expand his dreams too much, scared that he will get his hopes too high. He was complacent in the idea that he would be stuck in his kingdom forever, but this was not the case.

One day, while washing clothes in a river he felt something touch his hand. Unbeknownst to him, he had actually stumbled upon a devil fruit. He didn't know what it was, but being a hungry after a full day's work, he decided to eat the fruit. This would open the world to him. It gave him the ability to see through the bioelectric currents in everything. Lightning was his sight.

Just as revolution and rise were beginning to arrive in his kingdom, he was leaving. Filled with a new determination to see everything. To gaze upon the new world that he was now a part of. For a long while he simply traveled by himself, going from Island to Island and picking up new skills and fighting. Grabbing a few eternal poses as well so they could lead him to where he needed to be. He began to master his devil fruit and a few techniques to help him on his journey. During this time he had noticed the hatred and fear that the Marines spread across the world. It was a dictatorship. One organization controlling everything, but that organization was so corrupt that Justice could no longer be seen. Freedom no longer existed and it was the government that was doing it. He spent a lot of his journeys taking down corrupted military bases across the seas. He became synonymous with destruction. Granted, he had never run into an admiral, vice admiral or anyone of particular note, but he was still becoming a major thorn in the world governments side.

After a while though, something shifted. He remembered the story of the pirate king and the one piece. It was only natural that he should fight for this title. He wanted to give the world the same freedom he had been given. To spread choice rather than fear. This was where his true journey began.

Dream:
To see everything and to give the world the kind of freedom that he was blessed with. To do this, he believes he must destroy both the red line and the grand line to open the world up so everyone can have this freedom.

Theme Song:
 

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Here's mine

Name Whiluf Xander

Age 24

Race human
Role Musician

description

Height 5'9

Weight 190

hair color a crimson red except for a little white near his left eye

eye color: Cyan

Skin color: generally white but has a bit of a tan

General description: Xander has a lean athletic body like that of a dancer He has a scar from the top of his left eye going up to his hair line. His nose is nearly flat because of how many times it has been broken causing his voice to be naively.

Description of attire: primarily wears a green t shirt a red jacket and jeans with a completely black hooded cloak he wears to keep hidden when needed. Around his neck is a silver medallion

He carries a walking cane with a fox head for it's handle wherever he goes. On his left arm is a vambrace connected to a small makeshift bow


Devil fruit Musa Musa Nomi paramecia, when using a musical instrument is able to effect people's emotions giving them inspiration, great fear, even make them fall asleep


Skills and abilities

Disappear: Able to blend into surroundings.

Shadow heart sword style not that good at

Basic observation haki

Shave

Archery

Master of the Ocarina

Bounty 100,000,000

Backstory

Born on Krysben in the South Blue. Xander is the bastard son of a noble woman and a naval captain. Because of their night of passion and his farther leaving the next day never to come back to Krysben atleast not during Xander's formative years. His mother was excommunicated from her family and forced to try and survive with the dirt of society. She hated Xander because of this and told him as much never nurturing him or showing any love. She became abusive to Xander at a young age when he couldn't do anything about it breaking his nose to the point it could never be reset. Scared he ran away from her only to be dragged back. Cause no one would help a small unwanted child.


When he was seven and hungry all he wanted was a freshly baked sweet roll. He would spend hours looking at the stand until one day a man by the name of Whiluf D. Grey stopped by the stand and chated up the owner. Unaware to the owner Grey stole one of the sweet rolls and threw it towards Xander. Xander shocked completley missed the sweet roll. Grey let out a small chuckle before putting an arm around the poor boy saying that everything will be alright. He brought Xander to the Grey Goose tavern. There a bunch of kids and a woman playing an ocarina greeted him with open arms.



Grey and the woman Mary adopted him as one of their many wayward children. Over time they would become his true family.



Over the next fifteen years Xander learned from Grey the art of theivery becoming one of the best thieves that Krysben had ever known. At the same time Mary taught him how to play the ocarina

Grey taught Xander his code of honor. Never steal from the poor. nor raise your weapon to them. Protect those under you. And respect those who fight by your side. Only kill when you have to.

At times he would look out to the sea as if he was being called. Grey noticed it and told Xander his own story about when he was a pirate on board the ship Shadow heart. The story excited Xander he knew his life would be out there and not here. Grey than gave Xander his lucky medallion. Something Xander would always treasure.



Afterwards Grey started teaching Xander sword combat. Specifically that of the Shadow Heart Style. While he got the basics he wasn't that good.


Tragedy however would strike as his birth mother found out where he had been all these years. She would try blackmailing them only for Xander to tell her to leave. She would then send the marines at them collecting a combined two hundred and fifty million berry bounty. The marine attack was brutal. Most of Xanders true brothers and sisters and Mary were arrested. Xander and Grey got away but not for long as a red haired cyan eyed Navy captain would shoot Grey.


The man who saved Xander. Brought life back to a young boy's dying corpse would die in his arms with a smile on his face. Cradling his dad in his arms Xander would cry for the last time.

He escaped the red haired Captain hiding in one of Grey's safe houses.

When the coast was clear he returned to the Grey goose and took Mary's ocarina, Grey's cane sword and what money they had in their real safe. Staring at his home one last time he vowed he wouldn't let this happen to any other family before walking away.


He booked a ride on a ship heading for the grandline before eventually finding the crew


Dream: My dream? I want to be able to allow families to live happily. And if I happen to steal some priceless artifacts along the way well who can blame me.
 
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Character Name: Leo'Pard Misa

Position: Doctor

Age: 20

Sex: Female

Race: Human

Appearance: Misa is a fairly attractive young woman that stands at 4'9 with honey brown skin, long black hair, and emerald eyes. Her muscles and athletic form is usually displayed by mesh pieces or strings, matched with a pastel goth aesthetic.
full


Devil fruit (optional): Name type brief description
Geru Geru no Mi (Gel Gel Fruit) - A Paramecia type devil fruit that allows the user to produce and manipulate gel. The gelatin's viscosity, density, and adhesion are able to change however heat can liquify and cold solidify. Alcoholic based substances can break the gel down and make it useless. Misa is able to change the properties of her gel by injecting it with certain combinations of chemicals or if she wants the affect to within the gel she produces then she injects it directly into herself.

Skills and abilities: While these guys are strong don't make them over powered. Think Fishman Island power wise. They can have Haki but not masters of any
Medical Expertise - Misa's medical knowledge spans pharmaceuticals, biology, biochemistry, surgery, psychology. She specializes in pharmaceuticals and biology and is able to create her own drugs with the right ingredients and make them more affective when mixed with her gelatin. Misa is no slouch when it comes to surgery however her psychology studies are not advanced at all. She mainly learned psychology to help pick up on small things.
Twilight Bloom Arts - A martial arts style created by Misa, based on her ancestral martial arts, Moonflower Art & Solar Fist. By combine the two she had created a fighting style marked with throws that can leave the defender crippled and quick strikes that open the opponent up for a strong finish. With her knowledge of anatomy and pressure points, Misa could end a fight early however she usually uses this information to inflict as much pain and suffering as possible.
Haki - Misa is proficient in both Observation and Armament Haki.
* Observation Haki - By using Observation Haki Misa is able to examine people on a deeper level. She can see the impurities in other people's body so she can further assist them as their doctor. When in combat she can predict her oponnents movement by noticing the subtle movement of the muscles.
* Armament Haki - Misa is able to use Armament haki with ease. She is commonly seen using it on her gel to harden while keeping it's fluidity.


Bounties (Between thirty thousand to two hundred million)
169,000,000

TBC
In the South Blue, on the beautiful island of Heishi a blood feud began between two families that has lasted for centuries. No one knows what sparked this fierce war betwen the descendants of Leo'Pards and Vabats, however the tons of blood and bodies that have been dropped has left both sides with apathy for the cause. That was until Malva and Itsume crossed paths off the battlefield. They had a whirlwind love affair of three days before reality reared its ugly head by revealing their true identities as familial enemies. Like their fathers before them they clashed. Like their mothers before them they seeked blood. However, unlike their kin their wills falter when they finally looked into each other's eyes but their loyalties to their families prevented them from stop fighting.

Abandoning their familial ties. Malva and Itsumi set out to the sea so their love could flourish. Malva and Itsumi travelled the world and with each island their love for each other grew and their disdain for the government grew in equal amounts. Two years after their departure, Malva fell pregnant, and they both decided to inform their families. They each met with their respective side to attempt to extend an olive branch, while the Leo'Pards congratulated them but refused to interact with the couple as they did not trust Itsumi, however on the other hand, the Vabats were more than eager to meet. Both labeled as pirates, the Vabats got their bounties expunged while Malva and Itsumi sailed into a Marine Base.

While their dinner was idyllic and blissful the conversations were anything but. After a few months, Malva started to slowly deteriorate. The young woman barely made it through Misa's birth although her strong will allowed her to push through. Whatever effected Malva also affected Misa and she was born weak. Both mother and child were bed ridden and most of Misa's early memories were from bed on a ship as her father searched for a cure for his wife and daughter. Eventually they settled in the medical kingdom of Torino where they were able halt the mysterious illness but Misa fell into a coma. Growing up, Misa was always at attention when the doctors came in to examine the young girl and her mother, and the doctors were generous and kind to her and would explain anything they could to her. One day she mentioned a specific formula that they could try on her, how ever they rejected it as it hadn't been tested and could be dangerous. Ignoring them, Misa tricked her father into getting the ingredients she needed to create her medicine.

The medicine worked however the effects were not potent enough to completely cure her. Over a course of a couple of months, Misa doctored herself and refused any and all services from the Torino doctors. After eight months they finally took noticed of her improved condition and questioned her. Misa with the support of her father informed them of what she had been doing and the theories she had, first informing them that herself and Malva were not just sick but potentially poisoned, and while she was able to greatly suppress it she was not able to cure it from her body. The Torino physicist supplied the girl with any information they had available and nurtured her natural medical talent. With their combined efforts, they were able to completely expel the poison from Misa's body however with their technology level they wouldn't be able to do anything.

Itsumi once again reached out to the Vabats and the Leo'Pards but received the different response than last time. The Leo'Pards although weary of him, invited him to the country of Tumi, a country previously conquered by the Revolutionary army.

Your dream: To understand the secrets behind Devil Fruits
 
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Character Name: Saparri "Diamond Minded" Leigh

Position: Archaeologist

Age: 26

Sex: Androgyne.

Race: Celestial Dragon, expatriate.

Appearance TBA

Devil fruit: Hari-Hari No Mi -- Paramecia -- the Quartz-Quartz Fruit.
Leigh has the ability to transmute their bodily fluids to blue crystals as soon as these fluids exit their body. This mainly extends to spit, sweat, and blood, with other, less mentionable fluids simply being alluded to. These fluids become sharp growths capable of piercing flesh, slicing material, and myriad other capabilities. Additionally, when a portion of Leigh's blood, spit, or sweat makes contact with another amount of fluid (not extending to seawater/the ocean as Devil Fruits are weak to), that fluid is incorporated into the Hari-Hari's field of control. Some example uses of the ability:
- Leigh can wet the tips of their fingers, granting a high degree of cutting and piercing power barehanded.
- Leigh can fling water in an arc and transmute it into a slashing string, creating a mid-ranged cutting attack.
- Leigh can touch someone's open wound and cause excessive internal damage as the blood in their body is turned into crystal.
- Leigh can freeze someone's sweat on touch and open wounds along a person's body.
- Leigh can seal theirs and others' wounds on contact, though this doesn't actually heal them.
- Leigh can form lockpicks, needles, tools, and other small equipment by fashioning them out of crystal.

Skills and abilities:
Kenbunshoku Haki. Leigh was raised with a lack of emotion and lack of air, and thus became much more sensitive to both such things when the two returned to them.
They have intuitive expertise with the emotional- and intent-sensing forms of Observation Haki, with only a basic understanding of strength-sense Observation in turn. Leigh’s knowledge of Kenbunshoku eclipses the rest of the crew’s, as this was practically the only skill they had honed in their year training to take on the New World.
Cryptography. Leigh is well-versed in codemaking and codebreaking, adept in noticing patterns or solving puzzles. They can learn a new language within the span of a month, and decipher a signal in minutes at most. They consider themselves the best communicator of the Shadow Fox Pirates, but lack the tact or persuasiveness to leverage that to the position of “diplomat”.
Level Headed. Leigh is a rational mind on the crew, and often takes it upon themselves to decide what’s best— but they sometimes fail to remember that they’re not the ultimate decision-maker on the ship, either.
Grit Fighter. Despite their lack of savant-level training in martial arts and physical combat, Leigh is more than capable of maintaining their resolve in a fight, and, in fact, prefers to be fighting while actively bleeding. They exert force brutally and effectively on the offense with the tricks of their Devil Fruit, and have the resolve and stamina to survive attacks from those punching in a much higher weight class than Leigh.
Cultured. Leigh’s time in Mary Geoise granted them a top-tier education in the sciences, history, art, fashion, and other such things. If you ask the prince, they’ll know it, and if they don’t, then they will spend hours obsessing over the question, poring over tomes to discover the answer. They are a polymath in the fine knowledges, and enjoy to spend their free time painting, drawing, sculpting, and sewing outfits for the crew.

Bounty: 160,016,016 — Wanted — Only Alive

Backstory: Saparri Leigh was conceived in vitro and raised in an incubator. At three, they emerged with an immense intelligence, and, having never heard language before this point, became intensely fascinated with listening and reading whatever the youth could expose themselves to.
Leigh frequently found themselves with nosebleeds, anemic, gasping for breath. The always felt so thin from this high upon the Red Line. World Nobles were used to the thinner air, after all, but rather than raise the child as normal, their parents wanted something pristine. Leigh didn’t breathe in open air until the age of three, and the doctors said it was an irreversible condition — they were simply made ‘different’ from the rest.
Saparri was fragile, to their parents. A servant was always there to wipe the blood from their face, a servant was there to dress Leigh, and the youth was only left alone when they were tucked into bed by a third servant. Not even their food was allowed to be chewed alone — they were fed like a baby bird, suckled from a bottle held by others’ hands, and bathed while standing by blindfolded servants. The child was meant to be kept pristine, and in turn the child had no emotion.

The one time, outside photographs, that their father saw the child, he told their mother to clean them up and had nothing to say to Leigh themself.

That day, their mother fed them a Devil Fruit. It tasted like air. It tasted like breath. It tasted good.
“If you’re going to be a snot-nosed brat, at least it will be perfect snot.”

Leigh never bled again. Now, the material was collected, never to be seen again.
This was when they started thinking for themselves.

Leigh’s father and mother were “trinket collectors”, a phrase massively underselling the items the two were known to acquire. Among those were Devil Fruits encased in resin (so they were never eaten), masterwork weapons in steel boxes (so they were never used), and beautiful art and sculpture, always covered in cloth (so they were never weathered, though really so they were never seen.)
The Saparri father liked to keep things neat, tidy, untouched. His child wasn’t allowed to touch anything but the ground, but Leigh minded not. Leigh listened, and read, and that was enough.

The chief curio in the Saparri’s collection, however, was their mother’s, one which they held on display for all — a red cube, supposedly indestructible, with strange illegible writings. Nobles understood what it was, of course, but never spoke of it. The grounds had a large central sandpit, one thousand paces long and one hundred paces wide, and every day a new import of slaves would be shipped in to push, drag, lift, or carry the cube from one end to the other. Dragons watched for entertainment. Every night, cleaners dealt with the bone shards, the bodies, but left the blood. It was better to see that glisten from afar, Leigh heard, if the blood stayed on. It was difficult to make out the shape of the glyphs, so one day, beyond suspicion of their parents, they untucked themselves from their bedroom and snuck down for a closer look. Charcoal rubbings of each of the six faces were used to determine where the crevices in the Poneglyph were, to scoop out any… material. It- well, now that they were up close… they looked like *words.* Leigh took a copy of the rubbings, but not before they caught a glimpse of the surface of the cube — it was black, only stained red by the bodies crushed underneath it or shot while against the face for insubordination.
The child was beyond emotion, they felt no pity like their father or elation like their mother did when they saw the violence. They were indifferent. It simply was.

The rubbings were stitched into the linings of Leigh’s coat, when they weren’t studying, with thread made of their own hair and a needle from their spit. Leigh wasn’t allowed a needle, or a trade, after all — they were raised too perfect for that.

Their mother, one day bored of her daily watch of the senseless Sisyphean Poneglyph show, decided to take the family down to Marineford to watch an execution. The family wore bubble helmets, so they wouldn’t taste the air of the commoners; Leigh put theirs on for the very first time.

The man had a very thick neck. It took two cuts from the guillotine to make it come off. Leigh was used to the blood, the violence, but this time something changed. It was almost exciting, and that was- well, that was different. Leigh had watched before, listened, but they had never experienced. Things could fascinate, things could intrigue, but- Leigh hadn’t felt good about anything since they’d eaten the Hari-Hari.
Tinkling crystal hit the ground and shattered.

They saw a crack in… the world? Their eye?
The helmet. Leigh had been bleeding.
Their mother screamed. Their father covered his ears. They were rushed back to Mary Geoise, and the Celestial Dragons argued over whether Leigh breathing in the common air constituted betrayal, a symbolic way of showing that a World Noble is no different from a human.
The Dragons were forced, by their own rhetoric, to exile Saparri Leigh.

All Leigh knew was that they felt bad again. Now fifteen, they had only felt the life of the world twice, and their parents were arguing against it. They lay on the floor of the Bondola, defenseless and weak. Their parents fought, and fought the charges, until the judge offered that the mother or father choose to take Leigh’s place.

Ju Leigh was quickly stripped of their title, their family name, and their honors, and sent, with only their clothes, back down.

They studied the rubbings of the false Road Poneglyph in Mary Geoise and began to understand its meaning. For six years after that, Leigh attempted to cross the Grand Line in reverse order to get to Water Seven, having heard of a great superweapon there related to the true history of the world… but they’d hired crossing to the wrong island chain, and became lost until Maddick D. Elias recruited them, promising to “open the world” in a way that aligned with Leigh’s dream.

The Dream:
To "clean the slate" of the world -- for once no force can hold the world apart, it will come together. Thus, if old powers have torn the world apart, then new powers (or older powers,) will need to put it back together. Leigh believes that once a person is set free, they will drift to come together with their true family, and that all things unimpeded will find their place. This does, however, require some new and indomitable force to shake the world in the first place -- it's why they've chosen to stake their ambition on Maddick and the Shadow Fox crew in the very first place.
As part of this philosophy, Leigh's search for the Poneglyphs is a secondary, passive one. Poneglyphs, after all, are indestructible. They assume that once they come into possession of an Ancient Superweapon, they can simply nuke every island with a Poneglyph to free it from its captivity, and they assume that the Poneglyphs will be drawn together by the sea to reunite with each other.
This is a big and practically unachievable goal, but Leigh Saparri is a World Noble, and in some manner they still believe that they will get whatever they want if they choose it.
 
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Character Name: Okada Takeji
Age:Unknown

Sex:Male

Race:Human

Apperance either a picture or describe them
Okada wears a white hooded outfit, which some parts are red, bronze bracers, gloves, blue eyes, pure black hair



Skills and abilities: While these guys are strong don't make them over powered. Think Fishman Island power wise. They can have Haki but not masters of any
Blades: Okada Takeji is experienced with most bladed weapons, although he prefers his short sword (Hanger or Cutlass) Or 2 handed sword, (Odachi, Longsword,Claymore,Greatsword), but he does just as well with Spears, Atgeirs, Axes, polearms,etc.

Bounties:10,286,900

Backstory: Okada Takeji Was a captain of another ship before joining this one, it was names Sekhmet's Wrath, a 45 gun behemoth of a ship, but unfortunately, the ship was sunk by the Marines hunting him, he escaped capture by using one of the lifeboats, which he rowed away in the cover of darkness and fire, not long after his escape, he was back at a port, hoping to join the crew- of another ship.

Your dream:To hunt those who sunk his ship and massacred his family.
 
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You may want to add a couple zeros to your bounty. Most start around ten million... unless your an animal.

Also I'm presuming you want to be the ship's swords man?
 
Character Name - Wonderland Mirabelle
Position - Deckhand
Age - 5 years old
Sex - Female
Race - Beastperson (Unicorn)
Appearance - Mirabelle is a short, yet cute-looking 5-year-old girl who has albinism. She has porcelain-like skin and very long snow white hair, as well as beautiful red eyes. She stands at 2'0" and weighing about 40 lbs. She likes to wear cherry blossom-themed kimonos and Vienna Rose-themed victorian ball gowns. Basically anything cute and gorgeous-looking.
Devil Fruit- Flores no Mi (Flower Fruit) {Type - Paramecia} {Description - The Flower Flower Fruit is a devil fruit that allows the user to basically control flowers. It also allows the user to gain power under sunlight. However, like plants, it is weak against fire devil fruits.}
Skills and Abilities - • Wrath of Mother Nature
• Healing Nectar
• Pollen Shield
Bounty - 1,000,000 Berries
Backstory - Mirabelle was born a pirate princess in the kibgdom of Wisteria. When she was 4, her entire family and her kingdom was destroyed by Fishmen. Then, the Fishmen kidnapped her and totured her. Then, she was later sold to the pirate crew, the Shadow Fox Pirates. They felt bad for Mirabelle and asked her to join their crew. And she hesitantly agreed. Even though she doesn't trust the crew fully. She has a hard time trusting anybody because of her past trauma.
Her dream - Get revenge on all Fishmen by wiping out every single Fishmen.
 
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Alright change fruit type to paramecia. I belive that is what that would fall Under.

Also we have a Fishman on the crew.
 
One more thing change the name of the devil fruit while the idea is original the name is canonical
 
Character Name: “Hook”

Position: Marksman

Age: 26

Sex: Cisgender Male

Race: Buccaneer

Appearance:
A large powerhouse of an individual, Hook stands at the height of 12’7” ft tall, wearing a dull green sleeveless shirt with a vest over it and camo cargo pants. His skin is adorned with tattoos and scars, both of which relate to his time as a First Mate within the Whaler group he was within. Instead of having a normal right arm, some of it has been cut off, with the launcher device left to replace it. When out in public, Hook often wears a metal mask right over his face in order to hide his identity, pairing it with a large and ragged brown coat as well, refusing to show much of his body unless the situation calls for it. Hook is nearly indistinguishable when it comes to other humans, with blood testing alone being required to tell of his actual descent.

IMG_7567.jpeg

Devil fruit (optional): N/A

Skills and abilities:
-Sharp Eye / Marksmanship: Hook has a rather sharp eye, being able to glance down into the ocean and hit a swimming target with a harpoon with no hassle. It especially helps with hitting far away targets, his aim being nothing to scoff at and can even make the adjustments needed to change the direction of his harpoon mid shot from his arm launcher by tugging at the rope.

-Forging: While certainly nothing too impressive, Hook has learned just enough in order to be able to both create a variety of tools as well as properly maintain them. Mainly being harpoons and ammunition for his arm launcher as well as making replacements to his prosthetic arm if need be. If given enough time, he’ll certainly be able to make more things as well.

-Giant-like-strength & Durability: Due to his nature as an Buccaneer, strength and durability comes natural to him, being able to hit foes with strength backing it up and being able to take hits as well. The only issue with such being the fact that in closer quarters combat, he isn’t properly trained one bit, simply relying on punches and kicks like a brute instead of using any meaningful martial arts. He certainly has power backing him up… but currently lacks the refinement to make it meaningful. Although the strength certainly helps out when hitting an opponent with an harpoon and trying to keep them in one place.

-Survivalist: Surviving out in the ocean certainly taught him a lot of things in order to survive in the wild. Being more than capable of hunting for food or boiling water to purify it, he’s at least got himself properly situated for it.

-Launcher-device: His main pride and joy, this prosthetic weapon replaces the location where he originally had his right arm. Modeled after the harpoon launching device on the whaling boat he was on, it has two different versions for it:

-Harpoon-launcher; the Harpoon launcher version of the device comes equipped with a rather sizable harpoon (as shown in his reference), being capable of launching the harpoon at high speeds with it being attached to a rope, allowing him to reel it back at any moment. The Harpoon excels at piercing into threats, catching onto them and allowing Hook to hold them in place/reel them towards him/reel towards his target. The harpoon can also be spun up like a drill for more piercing power and speed but being unable to change its trajectory one bit as well as making the arm having to cooldown afterwards.

-Cannonball-launcher; the cannonball-launcher of the device replaces the harpoon with decently sized cannonball, being capable of hitting things harder with blunt force and able to cause more destruction to the environment than the harpoon. Unlike with the harpoon, Hook cannot change the direction of the cannonball once fired, only being able it as long as he has ammo instead of just being able to reel his harpoon back like his other launcher does. Can also replace the ammunition with grapeshot to make a more shotgun like blast that relies on close combat to work effectively.

Bounty: 155,656,310 berries, wanted for the great crimes past generations of Buccaneers had done against the World alongside evading capture.

Backstory:
Hook originally was born into a more simpler life… being raised within a small fishing village on a seemingly unassuming island. During the early parts of his childhood, life was as amazing as it could ever be to him, with Hook enjoying his time playing with the other kids or being taught by his mother how to properly fish while out in the ocean. It was the perfect life… at least, until the Marines had arrived when he was about seven. They had arrived, having heard of rumors that slaves had gone to a seemingly unassuming island to try and hide from being captured. And it only took a bit before it became chaotic with those attempting to fight back against the Marines or trying to run away. And as his mother went ahead to fight against the group of Marines, his father had placed him into a small raft, leaving behind a jug of water and a fishing rod to fish with before giving one last goodbye and setting him off into the open waters.

After a few days of braving the waters, he was soon picked up by a hunting boat, lead by a man named “Herman”, Captain of the Pequod. Hook was given his current name after the Captain had seen the fishing rod that Hook had been using for days to fish for food. Being desperate to have some attention and emotionally unstable after not knowing the fate of his parents, had clung on rather closer to the Captain and his crew. Starting out as a mere deckhand, Hook had spent the years proving his worth and learning how to hunt both fish and dangerous sea creatures out in the ocean.

Getting his first proper kill at the age of 14, Hook had caught in rather quickly to either throwing harpoons or using the mounted harpoon launcher to hunt down his prey, hitting larger and larger fish at deeper distances. At the age of 18, he was sent out on a ‘rite of passage’ to properly join the crew, being sent out on a small boat with nothing more than a harpoon to hunt a worthy creature. And after sailing out for about two weeks, he managed to get into a struggle with a dangerous beast, having harpooned the very creature and spending two days trying to reel it in and exhaust it, almost fainting out of exhaustion himself but being pressured to continue from both adrenaline and determination to competent goal. Soon enough, he made his return to Herman and the rest of his crew, bringing back a large great white nearly as large as the boat itself… and so, given the privilege to become the First Mate of the Pequod as well gain the tattoos of its crew.

However, disaster had struck during the age of 26, when out hunting some large and grand whale, a large storm had occurred, making it hard enough to try and hunt the whale down. But soon enough, the pale white whale had crashed down onto the boat, capsizing it and stranding Hook away from the rest of the crew, his right arm having been cut off by the debris, clutching onto a piece of wood with the harpoon launcher attached to it. He was left adrift over the ocean for what seemed like a couple of days… eventually being found by the crew of the Shadow Fox Pirates. Bubbling with emotions and longing for purpose, he had soon went ahead to join the crew of the Pirates to be able to do something once again… his goal being focused on trying to survive once more, striving for some sort of peace but being uncertain as to whether or not he’ll arrive. It was during his time with them that his nature as an Buccaneer was known properly by him, a bounty being properly placed on his head as an result… although he had certainly hid the reason for such a bounty in the first place from the rest of the crew.

Your dream: “My dream? I can only wish of one thing… to live a life… of peace… free from the fear of being hunted down for being a Buccaneer.”
 
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