• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Fandom The Sanguinian Heresy CS

Karcen

Ten Thousand Club
Name:
Gender:
Appearance: pictures or typed is fine
Personality: just a general picture doesn't need to be concrete
Homeworld: Name, segmitum, basic description
History:
Wargear: This can be open and crazy your a primarch after all
Relationships: How do you feel about others any rivalries any great friends


Legion info

Name:
Legion number:
Gene seed flaws: the bigger a flaw the smaller the legion
Legion strength: How large is your legion?
Specialization: Do you have a favorite enemy or a particular way you fight or even a very specific stratagem you do the best
Reputation: What do the normal peopel of the imperium think about your legion? Are they happy to see you or do they fear working along side you?
Symbol: Picture or words work
Legion colors: again description or a picture works
 
Last edited:
Name: Dumah Tzimiskes;

Gender: Male;

Appearance: A giant of a man with sleek, flowing hair befitting the void of space. Eyes charcoal black, while the skin is a pasty, unhealthy pallid. His face is smooth, yet it leaks cruelness from his features. Teeth were as sharp as a power-sword's point, definitively not human or anything resembling such. Skin is unnaturally cold to the touch, almost cadaverous yet not quite so as the deep-groves of scar-tissue was a hint warmer than the rest. His battleplate is a highly specialized panoply, dipped in a dark scarlet-almost maroon coloration with very-dark, desaturated blue accents. It features ghoulish depictions of a black skull with batlike wings sprouting to the sides on the chest and shoulder area. A flowing cloak of cameleoline adorns his armor, masking its slimmed shape.

Personality: Dumah is an enigma. A quiet man that prefers actions to words. He bores a great sadness in his heart for the troubles of his planet, plagued by psychic visions of the future, he toils in endless agony to prevent greater catastrophes whilst knowing that he cannot manipulate all events; too great or too far from his reach to stop them in their tracks. He is sickened by the crime he saw as a child, although he is the son of the Emperor, his mind was very much still impressionable. It took the kindness of a lowly hiver family to steer him away from the darkness that he dwelled in, but he saw that it had its uses. He admires his Terran-born Scarlet Lords, setting them as the examples the Nostramans must follow.

Homeworld: Nostramo, Ultima Segmentum, A backwater Hive World sunk in near-total darkness, with few baring witness to the glory of the sun. Like many Hiveworlds, the hivers partake in barbaric crime and cruelty before the populace was subjugated by Dumah and his Legione Astartes.

History: Cast into the darkest depths of the hiveworld, Nostramo, Dumah's reaction as the tender infant of the Emperor had been to feralize himself to survive. However, it had been the kindness of a hive family, eight strong, that took him into their care which resuscitate the life and soul of man within the Primarch. The family now consisting of nine members took care of each other, whenever one experienced hardship, the others would rush to help him. In this Dumah learned the absolute necessity for family. Except these cherished memories would be eclipsed by a terrible tragedy, the death of their mother and father. In a robbery attempt gone horrifically wrong, Dumah attempted to route and destroy the robbers, but was a hair of a second slow to stop them from firing upon his family.

Burdened with this tragedy and the newly-awakened psychic visions, Dumah, now abandoned with only his siblings had to tend to their needs. In fact, he waited patiently for each one of them to grow and become competent enough to look after themselves. He plotted during this time, plotted the downfall of the Nostraman Robber Barons, who grew fat on the labour and exploitation of its populace through their drug peddling, thievery, and murder.

It took him three entire years of constant subterfuge and warfare to destroy the evil twin heart of Nostramo, another two to reignite the heart of righteousness. He had been given a monikor by the Nostramans, but he never truly bit into the role.

Not all was well, however, his psychic visions did not always lead him on the straight path, or his own actions derailed them for better or worse. But he carried on, high on hope for a singular vision, the one that foretold his Father's arrival.

And it came to pass, he and his legion were now one and he saw that they were good. Inspired by his Terran warriors, Dumah instructed them to disseminate all their knowledge and presence into the newly-recruited Nostraman marines, to guide their souls because he knew their criminal inklings would still persist even through the indoctrination and psycho-conditioning. He has given them jurisdiction over the planet, to act as their own-brand of arbites from time to time, many older space marines who are unfit for the frontlines instead prefer to fulfill this role in honor of their primarch and do as he did.

Wargear:
- Vindication & Miseria — Twin, artificer-crafted lightning claws worn by the Primarch of the Eight, Dumah Tzimiskes;
- Judicator — A bolt rifle gifted to him by one of his primarch brethren, it is preternaturally quiet compared to the regular weapon.

Relationships: TBD;


Legion info

Name: The Scarlet Lords Legion
Legion Number: VIII;
Gene-Seed flaw: A ghostly skin hue and void-stained hair and eyes;
Legion strength: 70 000 Space Marines;
Specialization: Highly-specialized terror tactics, but also accomplished skirmishers in open combat. They're also one of the legions who would attempt diplomacy before total subjugation.
Reputation: The reputation of the Scarlet Lords varies greatly by planet to planet. On certain planets, they are hailed as liberating heroes who breathe life into the populace and advance its society, unburdening them from the shackles of corruption. Different planets have less savoury depictions of these superhumans in red, they call them the Blood Tyrants for their heavy-handed belief in inflexible justice, enforcing laws to the letter in the strictest sense, new wardens and newer shackles.
Symbol: A black skull with crimson dots for eyes and lighter, grey wings.
Legion colors: #B22222, #d64045, and #27213c.
 
Last edited:
Name: Ixia septendecim
nicknames: The emperor's angel, the little angel,
Gender: Female
Appearance: Ixia is smaller than most of her brothers, though she is still taller than the astartes and normal humans. Her build is rather slim for a primarch and can almost look fragile when standing beside them despite being decently muscled and curved the difference is just night an day.
H7eJjTf.jpg

Personality: Ixia is without a doubt a technophile to rival any arch magos. She would rather make war on somewhere she believes she can get some new bit of tech out of over simply just to unify them. This was easier back in the day when the two goals were one in the same, but assaulting some feral world is never high on her to do list. ixia truly believes that humanity once united can be uplifted again to the heights of the dark age, but will often find herself butting heads with forces of the machnicum. She views their religious veneration of a machine gods stupid and their worship of her father as just as bad. She is extremely tolerant of Psykers and has been warned about not giving them over to the sisters of silence to be trained on terra. While some primarchs might pretend not to play favorites with their "children" ixia doesn't hide she does have a favored daughter and is rather protective of Ereba even though Ereba might be more dangerous than Ixia herself to any that antagonize her. When the rememberancers were sent Ixia welcomed them and made sure her children welcomed them as well wanting them to be more than just warriors at the end of the day so dealing with normal people she felt was a good step towards that.

Homeworld: Solrus, Segmetum pacificus Solrus is currently an Ecumenopolis devoted mostly to scientific pursuits at Ixia's command. most of the rest of the system was mined out to build/ rebuild the planet city .

History: ixia like her siblings was stolen away from the emperor by the forces of chaos and sent hurtling through the warp and real space. It is not exactly known if the emperor was humoring Malchador, if the seals on her pod were a little weak, or there was a third unnamed person that influenced the primarchs, but unlike her brothers Ixia was not a son but a daughter. Reguardless of the possable gender swap Ixia would crash into a planet much like her brothers and end up on a planet in a situation similar to Terra itself. Solrus had once been a highly advanced ecumenopolis that had hosted humanity during it's golden age. The world had fallen when food was no longer imported and the people's technology turned against them. Even to the day that Ixia landed on Solrus the men of iron were still a threat, though the techno barbarians were also an issue for anyone or anything seeking to save the planet. It seemed to most that the world was in an slowly accelerating death spiral.

Ixia Landed not among the tribes, though her arrival was said to be a golden comet that crossed the sky several times before vanishing as if in the grip of the unnatural. This was more turn than any knew as not all technology had turned on it's makers. The orginal STC of the colony was still functional and aware, but to weak to rectify the situation. hidden deep below the surface of the world it detected the rift and the infant Ixia and used what little control it had to wrest the pod away from it's natural course and force it down in it's hidden sanctuary. The STC would analyze the infant and calculate that humanity in some form had survived outside Solrus and had advanced beyond the barbrains of this world. The STC A.I. for the first time in thousands of years had hope to aid it's makers once more.

The STC would rise Ixia educating her in all it could becoming Ixia's mother and telling her of how Solrus had fallen from glory just like humanity had. Still it hoped that Ixia being from another world and made by great technology might be able to restore the world and perhaps restore humanity to the golden age. Ixia being a primarch had come born with almost instinctual understanding of war, politics, governance, and a great many other topics that mad her agree with the A.I. she called mother. There was another reason, a more personal one for Ixia to want to restore the world, her mother was dying. Well as much as a machine could die, long ago when the men of iron rebelled and she had refused they had infected her with a powerful virus. The STC had been fighting it off the whole time, but slowly its databanks were being deleted and its systems failing. Where once it could command the whole world, not it was only able to call forth a small force of mostly brain dead machines and access a few still functioning systems.

Ixia both having an innate desire to uplift humanity and wanting to perhaps save her mother agreed to work towards fixing the planet. The first issue was that Ixia barely had any troops, she had what her mother controlled and that did not make an army, at least if she had to direct them indirectly. Mother had set herself to solving this problem just like she had done for the colonists in the days of old. Mother created the MMLU Mind Machine link Unit. This allowed Ixia to control all of the small number of machines in her forces along with directly interface with any machine remotely. It was a far more advanced version of the MIU in titans all in a small implant placed along Ixia's spine. Along with this implant Ixia and Mother would use what they had to forge arms and armor for Ixia. It took a little time but soon enough Ixia and her small forces were ready for their first crusade.

It had been decided that Ixia would start with uniting her fellow humans then fight the much degraded remains of the men of iron. It was after the subjugation that Ixia found a child that the superstitious barbarians had claimed was a witch and had locked away. Despite having access to some of the advanced technology of the golden age they had not kept the records of what a psyker was, and had decided it was evil magic. Ixia having never seen a psyker doubted the villagers tales of the girl's supernatural powers and freed the child from imprisonment. While Ixia was berating the villagers for believing in the super natural the girl would display her powers and Ixia decided to get a real answer. Ixia took the girl before Mother, something she did for no one and kept a secret because the people would distrust an A.I., and Mother would explain what little she knew of psykers. Given Psykers were not well known in the golden age Mother could only explain the basics, but ixia had enough to work with. Ixia after talking with the girl would decide to adopt her as her daughter for her family was already dead. So Erebra would become Ixia's daughter and right hand her powers would one day mark her as alpha plus.

With this start Ixia's forces would grow and swell as she marched forth reclaiming land and rebuilding what she could as she went. techno barbarian tribe were either brought into the fold or destroyed, rouge machines reprogramed or turned into scrap. It was during her unification that Ixia would find the Ikarian wings and use them to take flight. She would also study the warp and find she had her own touch of unreality with machines. It took 10 long years of war before the final battle was done and humanity put down the last men of iron. With humanity united Ixia would turn to her second goal fixing her mother by rebuilding the Ecumenopolis and dedicating it to technological research.

Years would pass as the world was restored and they even managed to reach into space and find old orbital docks complete with ships ready and waiting left there when the warp became impossible to navigate. With Mother's guidance and her half destroyed schematics to refurbish them, though Ixia had little reason to leave the world at least for now. That would change as one Day mother detected a massive warp breach ships had come. Her calculations said this was most likely ixia's creator, her father come to collect her. Ixia would take her ships out to meet this father of hers. While fighting the machines and techno barbarians Ixia had made armor with the most powerful she and Mother could create and instead of standing on the bridge of her ship she stood upon a bow pulpit in the vacuum of space. When the ships met Ixia took flight even in space rocketing forward towards the ship holding her maker, who she somehow instantly could tell exactly where he was. She would stop only at the armorcriss windows of Bucephelus and use a small device she had brought with her to teleport inside the bridge before her father.

The meeting between father and daughter was rather tense after Ixia's rather audacious actions, but they would end up managing to get along. Ixia would invite the Emperor to her home, or the home of her mother as she believed perhaps he could do what she had failed to. The virus had been eating away at Mother and she barely remained the last of her data reserves slowly emptying and almost all her processing power dedicated to fighting it. This meeting was a disaster as the emperor was instantly aghast at the existence of an Ai. still existing let alone being asked to fix what had almost doomed humanity. Ixia and Erbra who had been there to meet the Emperor as well both instantly readied to strike at the master of mankind should he strike their loved Mother. The situation was defused likely to all peoples' surprise by the A.I. herself explaining she accepted her death her role had been to help humanity she had been made for that as had Ixia. The emperor perhaps moved by the machine willing to sacrifice itself recanted his pervious choice to destroy it and told Ixia he could not heal mother. He explained the situation that humanity was in and that no one in the mechanicum could fix her, and even with his great power the damage was to much.

In the end Mother would pass away not long after this meeting and only when Ixia was done with her mourning did she even entertain the idea of helping the Emperor. When she did join she would say she did not agree with the emperor, or his methods, but she could agree with his goals, she would join him and follow his commands. Thus she would be given her legion and after some awkwardness with the marines having expected a father and other a mother they would adapt well. Her return did mean new gene seed and this new gene seed sadly created flaw it was very very prone to rejection with female aspirants taking to it better than male after many tests. So the legion would be made of brother and sisters with Erbra undergoing surgeries to make her an astartes and remained ixia's right hand.

Wargear:

MMLU: The Mind Machine Link unit allowing Ixia to command, control, and interface with machines with just a thought. She can use it to control tanks that have lost crew, remotely give servitors new orders, hack into enemy equipment and shut it down, and generally control all technology around her that is capable or receiving the signal.

Solrus's Ward: The power armor that Ixia wears is much lighter than her bothers almost more so than normal power armor. This golden almost second skin, however is just if not more protective than even terminator armor, sadly the method to make it was lost with Mother. The Armor has several shield generators that emit something akin to a miniature void shields. It also has more advanced auspex and sensors allowing Ixia to better direct her forces and have a more compete understanding of the battle field.

Ikarian wings: A set of strange archeotech wings, or rather a almost plate thin device that connects directly to ixia . When activated the wings generate glowing feather like energy that allow them to to function similar to a jump pack. The wings however allow Ixia to truly fly over the battle field. She doesn't just rocket around from point to point she can hover in the air and maneuvers that would make aerial aces green with envy.

Mind's eye: A relic blade that are first appears to be an extremely ornate powers sword fashioned in the style of a rapier. Mind's eye was forged as Ixia encountered more and more psykers and found their powers hard to overcome. Taking this problem to Mother and Erebra along with her own intellect they created a weapon capable of taking in and channeling the raw power of psykers. This allowed Ixia to use the powers of the enemy against them. The blade however was much more powerful when channeling over stealing namelt with Erebra lent it her power. When using the power of the warp the blade gains a second field around it giving the illusion of Ixia wielding a sword made of light. Aside from this feature it is still a power weapon so formidable even without being empowered.

Singularity: A primarch sized archeotech pistol that resembles the rare grav pistol. Made by Ixia late in her unification it was designed to undo the fortifications of enemies. Instead of actually shooting anything the Singularity instead creates a miniature blackhole wherever the pistol is pointed when the trigger is pulled. The blackhole formed there would drag anything and everything around it into its crushing grip only to moments latter explode as everything collapsed into the point sublimated and exploded.

Relationships:

Sanguinus: A loved brother
Mechanicum: Religious idiots likely to do more harm than good.


Legion info

Name: The Reliquary
Legion number: 17
Gene seed flaws: Very high rejection rate
Legion strength: 30,000
Specialization: Favored enemy other human civilization with technology. They like to disable the opponents technology before engaging to quickly end a battle. Dealing with psykers or low tech enemies can be slower then other legions.
Reputation: The reliquary has a rather positive reputation among the average guardsmen when they are dealing with none compliant humans as the war will be easy. When dealing with Xenos the guard is a little less happy as it often means more of a slog over a steam roll. The remembrancers were welcomed and thus have been allowed to send out propaganda to the imperium giving Ixia a very positive reputation among the people. The mechanicum however distrusts her as she like them hoards her knowledge and is reluctant to share with them.
Symbol:
SPMax.png


Legion colors: Silver armor with golden trim and heraldry. ixia tried to copy auramite and decided to keep the trial colors.
 
Name: Artio Llewellynw

Gender: Male

Appearance:
1691994011289.png

Personality: Artio instills loyalty in his men by his sheer presence. Not because he cares for each and every individual soldier in he Legion, but because he is often seen slumming it with them in the front, putting his life in as much danger as them. In reality, Grimwald just likes a good fight. He's been fighting for as long as he could remember, and he isn't going to be stopping anytime soon. This leads him to be somewhat short tempered, foolish, stubborn, and otherwise dimwitted compared to his other siblings such as Ixia and Magnus.

Homeworld: Kilenroch, Segmentum Obscura. A world of deep forests and marshes, where deadly things lurk and lure the unwary into their jaws or snatch them up with fang and claw. Kilenroch is a death world akin to Caliban or Catachan. The barbarians that call this deadly rock home have become well aware of the dangers they live alongside, and have taken up a knack for hunting them down.

History:
Sent hurling through the warp, Artio stasis pod came screeching through the atmosphere of the Primitive World of Kilenroch to land in a clearing where one of the many warbands of that planet were just happening to pass through. They would have quickly simply killed the child and salvaged the stasis pod had Artio not grabbed a hold of one of their spears and killed (albeit by accident) one of their own with ease. And now in need of a warrior and seeing the great potential of the babe, they snatched him up and claimed him as one of their own.

For years violence and bloodshed was all Artio knew, until he somehow became the leader of his warband. From his position of leadership he set about on a great campaign of subjugation for those that would submit, and exterminations for those that wouldn't. In a year he had founded a great city-state, in two a kingdom, and by the third an empire that spanned the length of the continent, with ships being constructed in search of new lands. This maelstrom of conquest was followed by an era of technological advancement. By the time the Emperor came for him, his people were beginning to experiment with black powder and the steam engine.

But Artio would not leave the kingdom he had worked so hard for so easily. And just as he had done upon taking control of that small warband, he offered the Emperor two options, submit, or die. The Emperor chose neither, for within but a few breaths, Artio was on the ground with a sword at his throat and the Emperor in all his glory standing above him. Then the Emperor gave Artio two options, serve him or perish. Artio, with a wry smile and seeing the irony of the situation, having done much the same to his foes on his conquest, accepted the Emperor's offer of service.

And so Artio was given command of the 2nd legion. At first, he was impressed by them, their advanced technology and seeming immortality on the battlefield awing the Primarch from, by the time the Emperor found him, a Feudal World. But when he sparred against one, then two, then several and several more, he was unimpressed with their 'bolters' and reliance on what he deemed to be "small weapons for small men" and began training them in the use of larger, two handed weapons. Soon their arrival on the battlefield was heralded by a storm of heavy bolter fire and the gleam of great weapons. Alongside this training of heavy weapons, Artio instilled his host with a stubborn determination to not give up any land they claimed as their own, making the enemy pay a bloody price for each step the Mathan Mòr took back.

Wargear:
Tabhartas Feòil, or Flesh Render in Low Gothic, is a massive two handed sword, forged so as to not appear comically small in the hands of all but the largest of Primarch. It's weight alone could make it an effective maul, but the speed and skill with which Grimwald wields it makes it a fearsome weapon, with reports of him cleaving the heads off of several enemies with but a single swing. The cutting edge is only enhanced further by the archeotech housed within, giving the blades edge an impossibly fine sharpness that never seems to crack or needing to be sharpened.

Gifted to him by the Emperor of Mankind and his father, the Light of Dawn power armor is fitted with a hyper-deceleration field making him all but impervious to ranged fire, fitting in with his up close and personal fighting style wonderfully.

The King Slayer, a gargantuan bolter strapped to the underside of the left arm of the Light of Dawn power armor. Artio is able to wield a weapon akin to a heavy bolter as easily as other marines can their bolter. With a blistering rate of fire, few things can withstand the onslaught.

Relationships: How do you feel about others any rivalries any great friends


Legion info

Name: The Mathan Mòr, otherwise known as The Great Bears
Legion number: Second Legion
Gene seed flaws: N/A
Legion strength: 100,000
Specialization: The Mathan Mor specialize in sudden, furious hammer strikes, breaking the opponent before they are given a chance to organize themselves for a proper defense or to further entrench themselves. Quick probing strikes with land speeders, followed by one titanic assault after a weakness has been found.
Reputation: To the people of Kilenroch, the Mathan Mor are warriors of legends, held above all but the Emperor and his Primarchs. It is unknown how the wider Imperium feels about them.
Symbol: Two spears crossed behind a bear standing resplendent on a field of crimson.
Legion colors:
1691994604461.png
 
Name: Kelvis Redbeard
Nicknames: the Red Whale, Tri-clops, the Roguish Trader
Gender: Male
Appearance: A massive man with impressive girth as opposed to the sculpted forms of his siblings. Despite his flabby bulk, he is able to match most of his siblings in strength and speed, combined with impressive durability. Bright red hair and a thick beard dominate his face, with his head hair usually left lose and messy, often with part of it hanging down on his face, partially obscuring a third eye set in his forehead. All three of his eyes are icy blue, with a sharp inquisitiveness that belies his easy going demeanor.
Personality: Kelvis projects an aura of a jolly fat man who can be easily placated with simple pleasures. This smoke screen to cause him to be underestimated by his foes. He is very good at reading people and makes a point of learning the needs and wants of those he deals with to use them as levers. While a fierce combatant who enjoys a good fight, he has increasingly found more joy in the political maneuvering of the mercantile quarter of the Imperium. Despite his girth, he is a practical man who hates waste. Whether that waste is lives, supplies, or opportunities. While he has no problem backstabbing foes and convenient allies, Kelvis holds very strong views against screwing over members of one's crew.
Homeworld: Toogamoa, Segmentum Obscurus. A word with a shattered lower hemisphere and exposed core. Unknown xeno tech keep the world mostly together and a thin atmosphere on the surface.
History: Cast into the warp like his primarch siblings, Kelvis Redbeard was spat out on the shattered world of Toogamao. A monument to the hubris of playing god with unknown xeno tech, very little atmosphere remained on the world's surface. Even the engineered body of a young primarch nearly succumbed to the thin air when fortune smiled on the lad. Pulled aboard a corsair frigate named the Gleeful Carver, the crew discussed what to do with their strange find. Early consensus was to turn him over to to the slave market for some extra coin, though they changed course after Kelvis throttled the corsair who tried to shackle him. Impressed by the lad, the crew voted to take him on as one of them.
Given his name, Kelvis grew quickly to a massive size, becoming a substantial boon to the the Gleeful Cutter as his physical and mental abilities expanded. While he had no direct parental figures, the whole crew pitched in on raising him. He learned all about flying, fighting, trading, and reading people to know how they'll jump in the pinch. Kelvis enjoyed this simple life of raiding and revelry, but something was missing. Each night he would stare up at the stars, wishing he could go to each glittering jewel to explore and plunder to his heart's content.
Things took a turn for the Gleeful Cutter when it drew the ire of the warship Bounty, a rival for scrap and treasure. While the Cutter had always been able to give the Bounty the slip before, an ambush ensured there would be no evading the battle. Out manned and out gunned, the Gleeful Cutter took a beating, losing much of her crew. With the captain dead and panic gripping the survivors, Kelvis stepped up and rallied the living for a counter attack. Ramming what was left of the Gleeful Cutter into the Bounty, the primarch led a decisive boarding action to slaughter the command structure to the warship, leaving none of the officers alive. To the rest of the crew of the Bounty, he broadcast an ultimatum over the vox: join up with him, or die.
Though his old home now scrap, Kelvis now had a bigger, better ship. He ensured the old Bounty crew's loyalty through generous shares of profits and other gifts. Soon, their loyalty was cemented in the face of more ships and captains concerned by Kelvis's growing star. As his legend grew, smaller ships began coming to him asking to fly under his colors in exchange for tribute. One night, as Kelvis was stargazing, it all became clear. If he wanted to go beyond his world and solar system, he would need to make warpdrives, which no single captain or company had been able to do. But united under his banner, he could ensure the resources and expertise needed would be brought together for the common goal of reaching the stars. With a fire lighted in his third eye, Kelvis began his conquest of Toogamao in earnest.
Bringing the world together under his colors took years, but further honed his skills of diplomacy and reading people. Those who joined him were richly rewarded, while those who opposed him were swiftly crushed. Things were falling into place for his dreams to become reality when proverbially, the stars came to him. The Emperor's armada came in force, a display of strength that Kelvis instinctively knew not to challenge. When he was called for by name, he traveled to the armada's flag ship to meet his father for the first time. At first, Kelvis felt happiness at the revelation and the chance to see the stars, but soon he began to notice things about his father. Everything about the Emperor was perfect, his looks, his words, and his promises. But that was the problem. Kelvis knew too many two faced manipulators, had even molded himself into being one, but that didn't hold a candle to the being that was before him now. With this in mind, he began to see the power and purpose he was being offered as shackles imprisoning him to his father's dreams of domination. And while not a single threat was uttered, Kelvis knew with absolute certainty that denying the Emperor was as good as slitting his own throat. So, like so many captains force to bow to him, Kelvis bowed to the Emperor of Mankind.
Whisked from his world and given a legion, the 11th Primarch first set to task reworking his sons into his image. While he elevated many of his old crew to be officers in his legion, the Terran born marines proved to be receptive to his methods, adapting their engineered brains to the concept of warfare with words and trade goods. With a legion of sons he felt proud of, Kelvis took his part in the Great Crusade. The Imperial Privateers acted as advanced pathfinders and scouts, trying diplomacy and trade to get compliance from worlds before the use of force. More stubborn worlds were usually turned over to other legions to pacify while the Privateers moved on.
As the crusade dragged on, Kelvis's feeling of being shackled to the Imperium and his father increased. He began venting his frustrations in small ways, particularly with more black market dealings with humans and xenos alike. With an end to the Great Crusade on the horizon and the Emperor pulling back to Terra to work on some project, Kelvis lays plans for the next stage of his life. With no more war, he will get a Warrent of Trade from his father, then sod off to the fringes of the imperium to live as he always wanted: Free and among the stars.
Wargear: Power Cutlass and storm bolter.
Relationships: TBD


Legion info

Name: Imperial Privateers
Legion number: 11th
Gene seed flaws: Some Astartes recorded with gaining or losing an eye, with a rare few developing the navigator gene.
Legion strength: 50,000
Specialization: The Privateers specialize in ship to ship and zero-g combat. Due to their preference for boarding actions, their arsenal is mostly shorter ranged weapons, with a chain sword and pistol being a common loadout. When forced into plant side combat, they use land speeders and rhinos to get in and out of danger.
Reputation: What do the normal peopel of the imperium think about your legion? Are they happy to see you or do they fear working along side you?
The Imperial Privateers are generally well liked among the Imperial citizens. Their presence usually bring boons of trade to whatever system they visit. While always welcomed, the Privateers are also always watched as they have a tendency to "borrow" valuables.
Symbol: A three eyed skull above two crossed chained swords. Different companies within the legion stylize it differently.
Legion colors:
Pirate-Space-Marine.jpg
 

Users who are viewing this thread

Back
Top