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Realistic or Modern The Rookies- A superhero rp with a twist.

HERO FILE DATA
BASIC INFORMATION

Name: Victor Vermillion

Gender: Male

Age: 19

Appearance:
victor-png.419627



  • Height: 5'5"
  • Weight: 148 lbs

Mentality: To Victor, no-one is on his level. He is the single most valuable person in this world, and everyone and everything else is simply a useful tool or completely worthless. He will always act on his whims, as he believes himself to be of perfectly sound mind at all times. Any thought, any action or decision from Victor is 100% absolutely correct and nothing can change his mind on that. To praise, he responds with knowing smugness, and to criticism, he responds doubling down on his smugness and crushing the lowly scum that dares try and denounce him.

Backstory: Victor was born the child of Vlad Vermillion, better known as famous hero Hyperstatic, and lesser known (but just as powerful) mother Victoria Vermillion, or Magwave. As their offspring, the boy was gifted with a combination of both their abilities of electricity and magnetism. It was clear from a young age he was a prodigy and they were sure he'd be among the top heroes of his time. Using the resources of his Vermillion Organization, Vlad put Victor through special homeschooling and power training to ensure their vision, constantly showering him with encouragement and praise, telling him he was at the forefront of power for the next generation of heroes. For years he trained, believing more and more that he was superior to all of his peers. This superiority complex grew deeper and spread out, ending up with him believing himself to be absolutely superior to everyone. His parents realized their fault too late, but when they tried to reason with their son, he only responded with cruelty: "Old bags like you two should just retire and get out of the way of greatness.", thus beginning his streak of sociopathy. Soon after, he was old enough to set out on his own, and he planned to make himself known as soon as possible. His prowess in battle was equal to that of his parents, maybe even greater. He quickly climbed the ranks and emerged from the 'Brass Rut' in one of the most record times in history.

Resources: The various benefits of the Vermillion Organization such as supplies, transport, and money.

Equipment/Weaponry:

Ammo Sack
  • Deep pocket tailor made for his pants, contains around 100 small metal marbles
  • Hooked up to a suction mechanism that leads into a tube which opens up at the tip of his right index finger.
  • When he thrusts his index finger forward, a marble travels out of the tube in split second time, and from there he can use his powers.

SUPERPOWERS

Tier: Copper

Power: Electricity Manipulation
  • The ability to manipulate electricity. This power allows Victor to draw electricity from any charged source and discharge it as a bolt or directly through physical contact with a conductive surface or another person. He can also manipulate the electricity inside wires and other circuitry to disable certain functions, use electricity to burn his wounds closed, and speed up his mental and bodily functions via overclocking.

Power: Magnetic Manipulation
  • The ability to manipulate magnetic fields. Through this ability Victor is able to magnetize himself or most metals and manipulate them at will. This allows him to fling metals and walk on metal surfaces, or even levitate under the right conditions (cloudy weather).

Power: Electromagnetism Manipulation
  • The ability to manipulate the force of electromagnetism. This ability allows Victor to call lightning through changing the polarity between the clouds and him, sense disturbances in electromagnetic fields, emit a light EMP, and use his specialty move: Rail Gun. By changing the polarity as a marble releases at his fingertip, he can have it fire straight forward at high speeds, creating destructive air pressure in its path. By also attaching a trail of electricity to the marble, he is able to change the direction it is flying once, and once it strikes a target a strong electric discharge occurs.

Misc:
  • Also, as a side affect, his hair will stand up in spikes and static electricity will arc from his body when he uses any of his powers.
Catalysts: Any large intake of electricity or getting surrounded by a strong magnetic field, as well as intense distress.

Weakness: The more advanced the ability, the more intense the strain and nausea Victor will feel. Although the effect on him isn't instant, if he doesn't close off a fight quick enough he will end up at an extreme disadvantage when the effects set in.

Skills: Well you see, when you spend your entire life having everything done for you, you typically don't learn any skills yourself... Although he did receive a high class education, so he excels in core concepts such as science, math, etc., and he can speak many languages.

STATISTICS

Power: 5 -- Using his powers Victor is able to inflict harsh, but not instantly fatal damage to his foes. Although he doesn't rely on one big attack, but an unrelenting flurry to wear them down, which is why his speed is crucial.

Speed: 5 -- Victor is fast. His affiliation with electrical energy allows him to use charge within his body to move at neck breaking speeds, as well as speed up his neural processes and enhance his reaction time and critical thought.

Defense: 2 -- A good way to put this is that Victor is a glass cannon. He relies on being speedy and dealing damage to survive in a fight, rather than tanking the damage he receives. Although his powers do allow him to take some scratches.

Versatility: 5 -- Control over one of the fundamental forces is, of course, incredibly useful. It can move materials, power technology, and provide transport if needed. Victor has realized this and has a pretty good handle on it.

Recovery/Resilience: 3 -- While, once again, Victor is a glass cannon, he is not without any contingency for taking damage. He can burn wounds closed using electricity, although the acute pain this causes makes using the ability risky.

Energy: 5 -- Manipulation of the electromagnetic force is Victor's whole deal. He can release them in very pinpoint ways (Rail Gun) or let them disperse (EMP) but he can only cover the immediate area.
 
Last edited:
Is that changed enough
It is but he isn't silver material. Ill give him copper at most. With his attitude and experience (which cant be alot at age 19 with a mandatory 5 year schooling.) so yeah he is copper rank. And my find it hard to progress with his mentality.
 
It is but he isn't silver material. Ill give him copper at most. With his attitude and experience (which cant be alot at age 19 with a mandatory 5 year schooling.) so yeah he is copper rank. And my find it hard to progress with his mentality.

Also you need to post him in the CS thread. And read the lore. The link is on page 3 of this thread.

Alright I'll do all of that, also I was thinking that too. He's supposed to be really bratty and crude so the Hero Council probably doesn't like him much, save for his useful power.
 
Alright I'll do all of that, also I was thinking that too. He's supposed to be really bratty and crude so the Hero Council probably doesn't like him much, save for his useful power.
Excellent. So long as you know the role you are signing up for i have nothing to tell you. Victor is accepted :). You can make his parents later if you want.
 
HERO FILE DATA
BASIC INFORMATION
Name:
Yuki Lakewood

Gender: Female

Age: 19

Appearance:1522596488334.png
  • Height: 5'1"
  • Weight: 118 lbs
Mentality: Yuki is a very humble and almost never takes credit for any of her achievements. She is very respectful to those she meets whether they be civilian, hero or even monsters. She believes that it is the solemn duty for heroes to protect the people and dislikes those who only boast about power or wealth. She rarely acts on impulse and will form a flexible plan before engaging an enemy, but if this plan were to fail she would be at a temporary loss before recollecting herself and attempting a new plan. Due to her upbringing she is very in to culture and will try to absorb as much culture as she can and implement it into her life.

Backstory: Yuki was born to the silver tier hero Silver Bow and the bronze tier hero Vision. Vision and Silver Bow were partners, although it was more akin to a master and student relationship according to the masses. After a run in with a higher tier monster Silver Bow suffered a near fatal injury which cost her the use of her left arm. She was devastated learn that with the loss of her arm she could no longer continue to be a hero. She fell into a deep depression soon after but was sought and cared for by Yuki's father Vision. He convinced her that just because she wasn't a hero anymore it didn't mean that she couldn't help people in other ways.

So it was that the Silver Bow parcel delivery service was created. Fast forward a few years and Vision and Silver bow are married with a 1 year old daughter. Yuki grew up on stories of her mother and father's deeds as heroes. When she was 12 she had decided to become a hero just like her mother and father, much to her father's delight and her mother's dismay. Her mother was scared that one day Yuki would run into a monster stronger monster than she had and would lose much more than just an arm. But she would not be deterred so easily and begged her mother to train her, and after many months of begging she finally relented. Yuki entered the academy when she was 14 and got by with mostly average grades. Now, after her five years at the academy are up Yuki is ready to get out there and be a hero.

Resources: Although she dislikes the idea of having to ask her parents for resources she will if necessary. Her parents run a large-scale parcel delivery service that can deliver things such as funds, resources and other materials to her.

Equipment/Weaponry:

- A large collapsible steel longbow
- A large quiver capable of holding up to 50 arrows, and is able to produce it's own arrows if given the material.

SUPERPOWERS

Tier: Brass

Power: Limited Magnetism
  • Through the manipulation of her own magnetic field Yuki can alter and control the movement and trajectory of any metal object within her line of sight. She usually uses this power to manipulate the speed and flight path of her arrows, ease the amount of force she needs to pull back her bowstring and create 'Tracking' arrows.
Power: Enhanced vision
  • By clearing one's mind and focusing on a single target one can experience a heightened sense of vision. She uses this power in tandem with her magnetism to strike from extremely long distances. Her maximum range of vision while focusing is somewhere around the 1,500 ft mark.
Power:
  • Subpower, usage, and description.
Power:
  • Subpower, usage, and description.
Catalysts: Although she tries to keep it a secret she can temporarily enhance the control over metal objects to an extreme. By overclocking her own magnetic field any object that she controls will snap directly to where she is looking at near sonic speeds. This does put a strain on her body once finished and overuse can cause abnormalities in her magnetic field.

Weakness: As of now Yuki can only control one object at a time with her powers, and if it ever exits her line of sight it returns to normal. She is also heavily dependent on her weapon and once disarmed is at a severe disadvantage.

Skills: Even without her powers Yuki is a skilled marksman with a bow and can accurately hit the bullseye of a target at 900 meters. She also knows how to cook a variety of foods, has very basic training in judo, and can identify over 50 breeds of dogs.


STATISTICS (Characters begin with 25 points.10 is the current max per category. Certain things in story will allow you to increase these stats including natural growth, power augmentation, training, etc.)
Power:
5 - Depending on the object being used Yuki can severely damage or cripple an enemy. This usually is the result of using a single object to strike her foes in unexpected ways.

Speed: 3 - While not being something to brag about Yuki is faster than the average person and can maintain a sprint for a decent amount of time.

Defense: 3 - Lacking in almost any defensive capabilities outside of her own strength, Yuki is better suited hanging back and supporting her allies away from the combat. If she ever needed to she could use her bow as a last line of defense, however it's effectiveness would be severely limited.

Versatility: 7 - Being able to freely control and alter the movement of a metal object gives Yuki quite a few options in battle. She can fire devastating arrows at her foes or give her allies support by providing distractions and cover.

Recovery/Resilience: 2 -- While Yuki has no way of healing or even negating any damage she might take she is a bit sturdier than a normal person. However she is still human and certain injuries will put her down for good.

Energy: 5 - Being able to control the speed and movement of a single object is nothing to scoff at. A single arrow can cover as far as her eye can see in any direction that she wanted.
 
HERO FILE DATA
BASIC INFORMATION
Name:
Yuki Lakewood

Gender: Female

Age: 19

Appearance:View attachment 420192
  • Height: 5'1"
  • Weight: 118 lbs
Mentality: Yuki is a very humble and almost never takes credit for any of her achievements. She is very respectful to those she meets whether they be civilian, hero or even monsters. She believes that it is the solemn duty for heroes to protect the people and dislikes those who only boast about power or wealth. She rarely acts on impulse and will form a flexible plan before engaging an enemy, but if this plan were to fail she would be at a temporary loss before recollecting herself and attempting a new plan. Due to her upbringing she is very in to culture and will try to absorb as much culture as she can and implement it into her life.

Backstory: Yuki was born to the silver tier hero Silver Bow and the bronze tier hero Vision. Vision and Silver Bow were partners, although it was more akin to a master and student relationship according to the masses. After a run in with a higher tier monster Silver Bow suffered a near fatal injury which cost her the use of her left arm. She was devastated learn that with the loss of her arm she could no longer continue to be a hero. She fell into a deep depression soon after but was sought and cared for by Yuki's father Vision. He convinced her that just because she wasn't a hero anymore it didn't mean that she couldn't help people in other ways.

So it was that the Silver Bow parcel delivery service was created. Fast forward a few years and Vision and Silver bow are married with a 1 year old daughter. Yuki grew up on stories of her mother and father's deeds as heroes. When she was 12 she had decided to become a hero just like her mother and father, much to her father's delight and her mother's dismay. Her mother was scared that one day Yuki would run into a monster stronger monster than she had and would lose much more than just an arm. But she would not be deterred so easily and begged her mother to train her, and after many months of begging she finally relented. Yuki entered the academy when she was 14 and got by with mostly average grades. Now, after her five years at the academy are up Yuki is ready to get out there and be a hero.

Resources: Although she dislikes the idea of having to ask her parents for resources she will if necessary. Her parents run a large-scale parcel delivery service that can deliver things such as funds, resources and other materials to her.

Equipment/Weaponry:

- A large collapsible steel longbow
- A large quiver capable of holding up to 50 arrows, and is able to produce it's own arrows if given the material.

SUPERPOWERS

Tier: Brass

Power: Limited Magnetism
  • Through the manipulation of her own magnetic field Yuki can alter and control the movement and trajectory of any metal object within her line of sight. She usually uses this power to manipulate the speed and flight path of her arrows, ease the amount of force she needs to pull back her bowstring and create 'Tracking' arrows.
Power: Enhanced vision
  • By clearing one's mind and focusing on a single target one can experience a heightened sense of vision. She uses this power in tandem with her magnetism to strike from extremely long distances. Her maximum range of vision while focusing is somewhere around the 1,500 ft mark.
Power:
  • Subpower, usage, and description.
Power:
  • Subpower, usage, and description.
Catalysts: Although she tries to keep it a secret she can temporarily enhance the control over metal objects to an extreme. By overclocking her own magnetic field any object that she controls will snap directly to where she is looking at near sonic speeds. This does put a strain on her body once finished and overuse can cause abnormalities in her magnetic field.

Weakness: As of now Yuki can only control one object at a time with her powers, and if it ever exits her line of sight it returns to normal. She is also heavily dependent on her weapon and once disarmed is at a severe disadvantage.

Skills: Even without her powers Yuki is a skilled marksman with a bow and can accurately hit the bullseye of a target at 900 meters. She also knows how to cook a variety of foods, has very basic training in judo, and can identify over 50 breeds of dogs.


STATISTICS (Characters begin with 25 points.10 is the current max per category. Certain things in story will allow you to increase these stats including natural growth, power augmentation, training, etc.)
Power:
5 - Depending on the object being used Yuki can severely damage or cripple an enemy. This usually is the result of using a single object to strike her foes in unexpected ways.

Speed: 3 - While not being something to brag about Yuki is faster than the average person and can maintain a sprint for a decent amount of time.

Defense: 3 - Lacking in almost any defensive capabilities outside of her own strength, Yuki is better suited hanging back and supporting her allies away from the combat. If she ever needed to she could use her bow as a last line of defense, however it's effectiveness would be severely limited.

Versatility: 7 - Being able to freely control and alter the movement of a metal object gives Yuki quite a few options in battle. She can fire devastating arrows at her foes or give her allies support by providing distractions and cover.

Recovery/Resilience: 2 -- While Yuki has no way of healing or even negating any damage she might take she is a bit sturdier than a normal person. However she is still human and certain injuries will put her down for good.

Energy: 5 - Being able to control the speed and movement of a single object is nothing to scoff at. A single arrow can cover as far as her eye can see in any direction that she wanted.
I love this character. Post her in the cs and she is accpted. Excellent rookie material.
 
HERO FILE DATA
BASIC INFORMATION
Name:
Yuki Lakewood

Gender: Female

Age: 19

Appearance:View attachment 420192
  • Height: 5'1"
  • Weight: 118 lbs
Mentality: Yuki is a very humble and almost never takes credit for any of her achievements. She is very respectful to those she meets whether they be civilian, hero or even monsters. She believes that it is the solemn duty for heroes to protect the people and dislikes those who only boast about power or wealth. She rarely acts on impulse and will form a flexible plan before engaging an enemy, but if this plan were to fail she would be at a temporary loss before recollecting herself and attempting a new plan. Due to her upbringing she is very in to culture and will try to absorb as much culture as she can and implement it into her life.

Backstory: Yuki was born to the silver tier hero Silver Bow and the bronze tier hero Vision. Vision and Silver Bow were partners, although it was more akin to a master and student relationship according to the masses. After a run in with a higher tier monster Silver Bow suffered a near fatal injury which cost her the use of her left arm. She was devastated learn that with the loss of her arm she could no longer continue to be a hero. She fell into a deep depression soon after but was sought and cared for by Yuki's father Vision. He convinced her that just because she wasn't a hero anymore it didn't mean that she couldn't help people in other ways.

So it was that the Silver Bow parcel delivery service was created. Fast forward a few years and Vision and Silver bow are married with a 1 year old daughter. Yuki grew up on stories of her mother and father's deeds as heroes. When she was 12 she had decided to become a hero just like her mother and father, much to her father's delight and her mother's dismay. Her mother was scared that one day Yuki would run into a monster stronger monster than she had and would lose much more than just an arm. But she would not be deterred so easily and begged her mother to train her, and after many months of begging she finally relented. Yuki entered the academy when she was 14 and got by with mostly average grades. Now, after her five years at the academy are up Yuki is ready to get out there and be a hero.

Resources: Although she dislikes the idea of having to ask her parents for resources she will if necessary. Her parents run a large-scale parcel delivery service that can deliver things such as funds, resources and other materials to her.

Equipment/Weaponry:

- A large collapsible steel longbow
- A large quiver capable of holding up to 50 arrows, and is able to produce it's own arrows if given the material.

SUPERPOWERS

Tier: Brass

Power: Limited Magnetism
  • Through the manipulation of her own magnetic field Yuki can alter and control the movement and trajectory of any metal object within her line of sight. She usually uses this power to manipulate the speed and flight path of her arrows, ease the amount of force she needs to pull back her bowstring and create 'Tracking' arrows.
Power: Enhanced vision
  • By clearing one's mind and focusing on a single target one can experience a heightened sense of vision. She uses this power in tandem with her magnetism to strike from extremely long distances. Her maximum range of vision while focusing is somewhere around the 1,500 ft mark.
Power:
  • Subpower, usage, and description.
Power:
  • Subpower, usage, and description.
Catalysts: Although she tries to keep it a secret she can temporarily enhance the control over metal objects to an extreme. By overclocking her own magnetic field any object that she controls will snap directly to where she is looking at near sonic speeds. This does put a strain on her body once finished and overuse can cause abnormalities in her magnetic field.

Weakness: As of now Yuki can only control one object at a time with her powers, and if it ever exits her line of sight it returns to normal. She is also heavily dependent on her weapon and once disarmed is at a severe disadvantage.

Skills: Even without her powers Yuki is a skilled marksman with a bow and can accurately hit the bullseye of a target at 900 meters. She also knows how to cook a variety of foods, has very basic training in judo, and can identify over 50 breeds of dogs.


STATISTICS (Characters begin with 25 points.10 is the current max per category. Certain things in story will allow you to increase these stats including natural growth, power augmentation, training, etc.)
Power:
5 - Depending on the object being used Yuki can severely damage or cripple an enemy. This usually is the result of using a single object to strike her foes in unexpected ways.

Speed: 3 - While not being something to brag about Yuki is faster than the average person and can maintain a sprint for a decent amount of time.

Defense: 3 - Lacking in almost any defensive capabilities outside of her own strength, Yuki is better suited hanging back and supporting her allies away from the combat. If she ever needed to she could use her bow as a last line of defense, however it's effectiveness would be severely limited.

Versatility: 7 - Being able to freely control and alter the movement of a metal object gives Yuki quite a few options in battle. She can fire devastating arrows at her foes or give her allies support by providing distractions and cover.

Recovery/Resilience: 2 -- While Yuki has no way of healing or even negating any damage she might take she is a bit sturdier than a normal person. However she is still human and certain injuries will put her down for good.

Energy: 5 - Being able to control the speed and movement of a single object is nothing to scoff at. A single arrow can cover as far as her eye can see in any direction that she wanted.

Oh boy, her magnetism power will put her in Victor's spotlight quick. Be prepared to deal with an annoying shorty.
 
Im actually very happy to see people with similar powers using them in such different ways.

This is gonna be exciting.
 
And Dr.Hearth is finished.

This is what the low end of end game powerful characters looks like.
 

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