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Realistic or Modern The Rookies- A superhero rp with a twist.

Hi, if possible I would like to join in on this rp
You may join it is still being set up. Start date is estimated at monday.
*spontaneous account creation upon discovering rpnation*

This looks full (I count 8 people) but I'll still request to join just in case.
Still accepting.

No idea what that entails, but I'm always down to yank on some intrigue when it's presented before me.


I guess he'd be Gold then.
The working timeline of the twins has Raven killing their father 12 years ago, when he was just 13 and the twins were just 4 (basic math tells me that makes Raven 25). He then became a hero a few years later, after confessing the events of his father's death to people who made sure he wasn't punished in any way, so he's been a hero for give or take 7ish years probably.
I was actually gonna mention this about your other character. You dont just "become" a hero by having powers. You have to attend a 5 year training program to get brass rank which is basically a recruit. Luckily that can start as soon as powers manifest. (In Joseph's case he was gonna wait until 13.)
 
Hey, I wanted to let you guys know I'm interested! I've always had a soft spot for sci-fi/fantasy settings like this one.
 
HERO FILE DATA


BASIC INFORMATION

Name: Dr. Alana Redwood

Gender: Female

Age: 26

Appearance:
Lex%20Character.png

  • Height: 5'6"
  • Weight: 134 lbs.
Mentality: Terrified of the devastation she is capable of. Feels survivor's guilt and a reluctance to use her powers.

Backstory: Sixteen years ago, Panorama City lost a celebrated hero. Sunbeam, the shining light of hope for millions across the world, fell in battle against the deadly monster invasion orchestrated by an alliance of the cleverest and most powerful villains of their generation. Her fall rallied her contemporaries and comrades to finally put an end to the plot. History remembers her as a valiant hero and a great warrior unmatched in battle, but in her final moments she cared for none of that. All Sunbeam wanted was to do what she loved best: protecting people’s lives.

Alana was ten when Sunbeam stepped in between her and the sharp point of a blade. She had nightmares for years afterwards, all culminating in a terrifying paralysis as she relived the moment over and over. Never escaping the squelch, or the splatter of blood across her face and hands that she couldn’t wipe away. Never able to so much as scream as her idol looked deep into her eyes and smiled as she fell to the ground and laid still.

Alana developed insomnia because she couldn’t sleep. Even as she aced exam after exam and wound up graduating as a valedictorian from a prestigious university at only twenty years old, she couldn’t relax. Couldn’t stop, and couldn’t take her mind off her work. If she did, then she might fall asleep and the nightmares would return.

Soon her research made her known as one of the most brilliant minds in particle physics. And biochemistry. And evolutionary biology. She ended up earning several Ph.D’s in pursuit of one goal: recreating the accident that produced Sunbeam. So that she might be able to escape the guilt of living when someone who deserved to live more did not.

Two years ago, Alana was confident she had done it. So confident that, in her rush, she skipped the usual voluntarily process and bureaucracy by testing the experiment on herself. It had almost worked, but then something went wrong. Instead of flying high in the sky, she found herself swimming in an endless cloud of purple; instead of shooting blasts of sunlight, her hands were entangled in a web of dark purple energy. That was when, in her panic, her powers grew beyond her control and in a sudden flash she flattened the research facility, leaving thousands to flee in terror.

Authorities found Dr. Redwood lying nearly naked in a crater, huddled in a fetal position and crying to herself. They transported her to the heroes’ headquarters and set up a special facility for her where she could be mentored and trained to use her abilities. To their frustration, she had no interest in continuing her research further.

Resources: Resources available to the heroes' organization.

Equipment/Weaponry: N/A


SUPERPOWERS
*This RP allows a maximum of up to 3-4 different superpowers. Power sets are good, but try to keep your powers themed. Don't try to have everything under the sun.

Tier: (Probably Brass, considering her lack of training)

Power: Eldritch Energy
  • Alana Redwood is able to channel a mysterious deep purple energy from another dimension. It is inherently chaotic and fights against being controlled. Designated as “Eldrich” in nature, in part due to its eerie resemblance to the occult and for lack of a better term, it has so far been extremely difficult to tap into in its pure form; however its presence appears to have a few unintended side effects in the form of other unusual talents.
Power: Telekinesis
  • Through channeling the Eldritch energy inside of her, Alana has discovered she is able to move objects with her mind many times heavier than she could physically lift. That said, it’s still not that much on the scale of heroes.
Power: Telepathy
  • The first time Alana read a mind was on accident, and it was a jumbled mess of images and ideas. The first time she projected her own mind on someone led to a staff member being hospitalized in the psychiatric ward for a few weeks. Since then she has been reluctant to pursue training in her telepathy, but recognizes the need to not be a threat to others. So far she has learned to shut her mind from the world, and not much else.
Catalysts: Intense stress causes Alana to become a conduit for Eldritch energy and release waves of chaotic energy. This usually ends up becoming just as much of a danger for herself and her allies as her enemies.

Weakness: Although her powers have the potential to be very effective in the right hands, there are certain drawbacks. She requires mental concentration to use her telekinesis or telepathic abilities, and can be vulnerable to feedback from the other end. Moreover her body is not as powerful as her mind. She is limited by the same physical limits as any ordinary person, and using her powers is particularly stressful on her body. Wise villains recognize that there is nothing to fear when they realize it would be much easier to poison Alana or ambush her while unprepared than take straight on. Or just shoot her from a distance; an arrow is just as deadly to her as anyone else.

Skills: Alana has five Ph.D’s to her name, and is one of the most brilliant scientists of her generation. Even when not using her powers she is still an asset because of her intellect. Additionally she is a proficient artist, having spent many nights practicing her craft to keep her mind off sleeping.


STATISTICS (Characters begin with 25 points.10 is the current max per category. Certain things in story will allow you to increase these stats including natural growth, power augmentation, training, etc.)

Power: 10 (while uncontrolled), 4 (while under control). Has been able to lift 1 ton for 1 repetition at maximum capacity before passing out thereafter.

Speed: 1. Alana is about as fast as an ordinary human.

Defense: 3. Alana can theoretically catch projectiles with her telekinesis. Well, if they slowed down enough for her to concentrate on it that is.

Versatility: 7. Alana’s powers are useful for a great variety of tasks with enough creativity.

Recovery/Resilience: 1. Alana recovers about as fast as an ordinary human.

Energy: 9 (Eldritch Energy). There is no known physical equivalent to it in this universe, but Alana’s power is the closest science has discovered to a form of psychic energy. Theoretically she could release it indefinitely; with indefinitely being defined as however long she can channel Eldritch energy before the physical strain kills her.

Total: 4 + 1 + 3 + 7 + 1 + 9 = 25. However, like some of the other characters, her total power level can vary.
 
Last edited:
HERO FILE DATA


BASIC INFORMATION

Name: Dr. Alana Redwood

Gender: Female

Age: 27

Appearance:
Lex%20Character.png

  • Height: 5'6"
  • Weight: 134 lbs.
Mentality: Terrified of the devastation she is capable of. Feels survivor's guilt and a reluctance to use her powers.

Backstory: Sixteen years ago, Panorama City lost a celebrated hero. Sunbeam, the shining light of hope for millions across the world, fell in battle against the deadly monster invasion orchestrated by an alliance of the cleverest and most powerful villains of their generation. Her fall rallied her contemporaries and comrades to finally put an end to the plot. History remembers her as a valiant hero and a great warrior unmatched in battle, but in her final moments she cared for none of that. All Sunbeam wanted was to do what she loved best: protecting people’s lives.

Alana was ten when Sunbeam stepped in between her and the sharp point of a blade. She had nightmares for years afterwards, all culminating in a terrifying paralysis as she relived the moment over and over. Never escaping the squelch, or the splatter of blood across her face and hands that she couldn’t wipe away. Never able to so much as scream as her idol looked deep into her eyes and smiled as she fell to the ground and laid still.

Alana developed insomnia because she couldn’t sleep. Even as she aced exam after exam and wound up graduating as a valedictorian from a prestigious university at only twenty years old, she couldn’t relax. Couldn’t stop, and couldn’t take her mind off her work. If she did, then she might fall asleep and the nightmares would return.

Soon her research made her known as one of the most brilliant minds in particle physics. And biochemistry. And evolutionary biology. She ended up earning several Ph.D’s in pursuit of one goal: recreating the accident that produced Sunbeam. So that she might be able to escape the guilt of living when someone who deserved to live more did not.

Two years ago, Alana was confident she had done it. So confident that, in her rush, she skipped the usual voluntarily process and bureaucracy by testing the experiment on herself. It had almost worked, but then something went wrong. Instead of flying high in the sky, she found herself swimming in an endless cloud of purple; instead of shooting blasts of sunlight, her hands were entangled in a web of dark purple energy. That was when, in her panic, her powers grew beyond her control and in a sudden flash she flattened the research facility, leaving thousands to flee in terror.

Authorities found Dr. Redwood lying nearly naked in a crater, huddled in a fetal position and crying to herself. They transported her to the heroes’ headquarters and set up a special facility for her where she could be mentored and trained to use her abilities. To their frustration, she had no interest in continuing her research further.

Resources: Resources available to the heroes' organization.

Equipment/Weaponry: N/A


SUPERPOWERS
*This RP allows a maximum of up to 3-4 different superpowers. Power sets are good, but try to keep your powers themed. Don't try to have everything under the sun.

Tier: (Probably Brass, considering her lack of training)

Power: Eldritch Energy
  • Alana Redwood is able to channel a mysterious deep purple energy from another dimension. It is inherently chaotic and fights against being controlled. Designated as “Eldrich” in nature, in part due to its eerie resemblance to the occult and for lack of a better term, it has so far been extremely difficult to tap into in its pure form; however its presence appears to have a few unintended side effects in the form of other unusual talents.
Power: Telekinesis
  • Through channeling the Eldritch energy inside of her, Alana has discovered she is able to move objects with her mind many times heavier than she could physically lift. That said, it’s still not that much on the scale of heroes.
Power: Telepathy
  • The first time Alana read a mind was on accident, and it was a jumbled mess of images and ideas. The first time she projected her own mind on someone led to a staff member being hospitalized in the psychiatric ward for a few weeks. Since then she has been reluctant to pursue training in her telepathy, but recognizes the need to not be a threat to others. So far she has learned to shut her mind from the world, and not much else.
Catalysts: Intense stress causes Alana to become a conduit for Eldritch energy and release waves of chaotic energy. This usually ends up becoming just as much of a danger for herself and her allies as her enemies.

Weakness: Although her powers have the potential to be very effective in the right hands, there are certain drawbacks. She requires mental concentration to use her telekinesis or telepathic abilities, and can be vulnerable to feedback from the other end. Moreover her body is not as powerful as her mind. She is limited by the same physical limits as any ordinary person, and using her powers is particularly stressful on her body. Wise villains recognize that there is nothing to fear when they realize it would be much easier to poison Alana or ambush her while unprepared than take straight on. Or just shoot her from a distance; an arrow is just as deadly to her as anyone else.

Skills: Alana has five Ph.D’s to her name, and is one of the most brilliant scientists of her generation. Even when not using her powers she is still an asset because of her intellect. Additionally she is a proficient artist, having spent many nights practicing her craft to keep her mind off sleeping.


STATISTICS (Characters begin with 25 points.10 is the current max per category. Certain things in story will allow you to increase these stats including natural growth, power augmentation, training, etc.)

Power: 10 (while uncontrolled), 4 (while under control). Has been able to lift 1 ton for 1 repetition at maximum capacity before passing out thereafter.

Speed: 1. Alana is about as fast as an ordinary human.

Defense: 3. Alana can theoretically catch projectiles with her telekinesis. Well, if they slowed down enough for her to concentrate on it that is.

Versatility: 7. Alana’s powers are useful for a great variety of tasks with enough creativity.

Recovery/Resilience: 1. Alana recovers about as fast as an ordinary human.

Energy: 9 (Eldritch Energy). There is no known physical equivalent to it in this universe, but Alana’s power is the closest science has discovered to a form of psychic energy. Theoretically she could release it indefinitely; with indefinitely being defined as however long she can channel Eldritch energy before the physical strain kills her.

Total: 4 + 1 + 3 + 7 + 1 + 9 = 25. However, like some of the other characters, her total power level can vary.

It actually looks good but a few things that need editing.

Phd's dont exist in this world. Suffice it to say she is a genius. Also she would require the same 5 year hero training to make it into the organization even as a scientist.

As for the eldrich energy...you may wish to revisit it...it may cause severe problems down the line, there is only 1 other dimension and it could cause your character to lose free will down the line. (Pm me for more details on this. But be warned of minor spoilers)

Also in this world humans develop powers based on our anscestors exposure to a transdimensional miasma called The Spawn. It is the same miasma that condenses to form monsters. So her experiments wouldn't have been the cause of her powers nor Sunbeams.

(Pm me with the details on sunbeam please.)
 
HERO FILE DATA
BASIC INFORMATION

Name: Victor Vermillion

Gender: Male

Age: 19

Appearance: Victor.png

  • Height: 5'5"
  • Weight: 148 lbs

Mentality: To Victor, no-one is on his level. He is the single most valuable person in this world, and everyone and everything else is simply a useful tool or completely worthless. He will always act on his whims, as he believes himself to be of perfectly sound mind at all times. Any thought, any action or decision from Victor is 100% absolutely correct and nothing can change his mind on that. To praise, he responds with knowing smugness, and to criticism, he responds doubling down on his smugness and crushing the lowly scum that dares try and denounce him.

Backstory: Victor was born the child of Vlad Vermillion, better known as famous hero Hyperstatic, and lesser known (but just as powerful) mother Victoria Vermillion, or Magwave. As their offspring, the boy was gifted with a combination of both their abilities of electricity and magnetism. It was clear from a young age he was a prodigy and they were sure he'd be among the top heroes of his time. Using the resources of his Vermillion Organization, Vlad put Victor through special homeschooling and power training to ensure their vision, constantly showering him with encouragement and praise, telling him he was at the forefront of power for the next generation of heroes. For years he trained, believing more and more that he was superior to all of his peers. This superiority complex grew deeper and spread out, ending up with him believing himself to be absolutely superior to everyone. His parents realized their fault too late, but when they tried to reason with their son, he only responded with cruelty: "Old bags like you two should just retire and get out of the way of greatness.", thus beginning his streak of sociopathy. Soon after, he was old enough to set out on his own, and he planned to make himself known as soon as possible.

Resources: The various benefits of the Vermillion Organization such as supplies, transport, and money.

Equipment/Weaponry:

Ammo Sack
  • Deep pocket tailor made for his pants, contains around 100 small metal marbles
  • Hooked up to a suction mechanism that leads into a tube which opens up at the tip of his right index finger.
  • When he thrusts his index finger forward, a marble travels out of the tube in split second time, and from there he can use his powers.

SUPERPOWERS

Tier: Brass

Power: Electricity Manipulation
  • The ability to manipulate electricity. This power allows Victor to draw electricity from any charged source and discharge it as a bolt or directly through physical contact with a conductive surface or another person. He can also manipulate the electricity inside wires and other circuitry to disable certain functions, use electricity to burn his wounds closed, and speed up his mental and bodily functions via overclocking.

Power: Magnetic Manipulation
  • The ability to manipulate magnetic fields. Through this ability Victor is able to magnetize himself or most metals and manipulate them at will. This allows him to fling metals and walk on metal surfaces, or even levitate under the right conditions (cloudy weather).

Power: Electromagnetism Manipulation
  • The ability to manipulate the force of electromagnetism. This ability allows Victor to call lightning through changing the polarity between the clouds and him, sense disturbances in electromagnetic fields, emit a light EMP, and use his specialty move: Rail Gun. By changing the polarity as a marble releases at his fingertip, he can have it fire straight forward at high speeds, creating destructive air pressure in its path. By also attaching a trail of electricity to the marble, he is able to change the direction it is flying once, and once it strikes a target a strong electric discharge occurs.

Misc:
  • Also, as a side affect, his hair will stand up in spikes and static electricity will arc from his body when he uses any of his powers.
Catalysts: Any large intake of electricity or getting surrounded by a strong magnetic field, as well as intense distress.

Weakness: The more advanced the ability, the more intense the strain and nausea Victor will feel. Although the effect on him isn't instant, if he doesn't close off a fight quick enough he will end up at an extreme disadvantage when the effects set in.

Skills: Well you see, when you spend your entire life having everything done for you, you typically don't learn any skills yourself... Although he did receive a high class education, so he excels in core concepts such as science, math, etc., and he can speak many languages.

STATISTICS

Power: 5 -- Using his powers Victor is able to inflict harsh, but not instantly fatal damage to his foes. Although he doesn't rely on one big attack, but an unrelenting flurry to wear them down, which is why his speed is crucial.

Speed: 5 -- Victor is fast. His affiliation with electrical energy allows him to use charge within his body to move at neck breaking speeds, as well as speed up his neural processes and enhance his reaction time and critical thought.

Defense: 2 -- A good way to put this is that Victor is a glass cannon. He relies on being speedy and dealing damage to survive in a fight, rather than tanking the damage he receives. Although his powers do allow him to take some scratches.

Versatility: 5 -- Control over one of the fundamental forces is, of course, incredibly useful. It can move materials, power technology, and provide transport if needed. Victor has realized this and has a pretty good handle on it.

Recovery/Resilience: 3 -- While, once again, Victor is a glass cannon, he is not without any contingency for taking damage. He can burn wounds closed using electricity, although the acute pain this causes makes using the ability risky.

Energy: 5 -- Manipulation of the electromagnetic force is Victor's whole deal. He can release them in very pinpoint ways (Rail Gun) or let them disperse (EMP) but he can only cover the immediate area.
 
Last edited:
HERO FILE DATA
BASIC INFORMATION

Name: Victor Vermillion

Gender: Male

Age: 19

Appearance:
main-qimg-4a21a42883fb4cc7d2a6f55657b4488b.webp


  • Height: 5'5"
  • Weight: 148 lbs

Mentality: To Victor, no-one is on his level. He is the single most valuable person in this world, and everyone and everything else is simply a useful tool or completely worthless. He will always act on his whims, as he believes himself to be of perfectly sound mind at all times. Any thought, any action or decision from Victor is 100% absolutely correct and nothing can change his mind on that. To praise, he responds with knowing smugness, and to criticism, he responds doubling down on his smugness and crushing the lowly scum that dares try and denounce him.

Backstory: Victor was born the child of Vlad Vermillion, better known as famous hero Hyperstatic, and lesser known (but just as powerful) mother Victoria Vermillion, or Magwave. As their offspring, the boy was gifted with a combination of both their abilities of electricity and magnetism. It was clear from a young age he was a prodigy and they were sure he'd be among the top heroes of his time. Using the resources of his Vermillion Organization, Vlad put Victor through special homeschooling and power training to ensure their vision, constantly showering him with encouragement and praise, telling him he was at the forefront of power for the next generation of heroes. For years he trained, believing more and more that he was superior to all of his peers. This superiority complex grew deeper and spread out, ending up with him believing himself to be absolutely superior to everyone. His parents realized their fault too late, but when they tried to reason with their son, he only responded with cruelty: "Old bags like you two should just retire and get out of the way of greatness.", thus beginning his streak of sociopathy. Soon after, he was old enough to set out on his own, and he planned to make himself known as soon as possible.

Resources: The various benefits of the Vermillion Organization such as supplies, transport, and money.

Equipment/Weaponry:

Ammo Sack
  • Deep pocket tailor made for his pants, contains around 100 small metal marbles
  • Hooked up to a suction mechanism that leads into a tube which opens up at the tip of his right index finger.
  • When he thrusts his index finger forward, a marble travels out of the tube in split second time, and from there he can use his powers.

SUPERPOWERS

Tier: TBD?

Power: Electricity Manipulation
  • The ability to manipulate electricity. This power allows Victor to draw electricity from any charged source and discharge it as a bolt or directly through physical contact with a conductive surface or another person. He can also manipulate the electricity inside wires and other circuitry to disable certain functions, use electricity to burn his wounds closed, and speed up his mental and bodily functions via overclocking.

Power: Magnetic Manipulation
  • The ability to manipulate magnetic fields. Through this ability Victor is able to magnetize himself or most metals and manipulate them at will. This allows him to fling metals and walk on metal surfaces, or even levitate under the right conditions (cloudy weather).

Power: Electromagnetism Manipulation
  • The ability to manipulate the force of electromagnetism. This ability allows Victor to call lightning through changing the polarity between the clouds and him, sense disturbances in electromagnetic fields, emit a light EMP, and use his specialty move: Rail Gun. By changing the polarity as a marble releases at his fingertip, he can have it fire straight forward at high speeds, creating destructive air pressure in its path. By also attaching a trail of electricity to the marble, he is able to change the direction it is flying once, and once it strikes a target a strong electric discharge occurs.

Misc:
  • Also, as a side affect, his hair will stand up in spikes and static electricity will arc from his body when he uses any of his powers.
Catalysts: Any large intake of electricity or getting surrounded by a strong magnetic field, as well as intense distress.

Weakness: The more advanced the ability, the more intense the strain and nausea Victor will feel. Although the effect on him isn't instant, if he doesn't close off a fight quick enough he will end up at an extreme disadvantage when the effects set in.

Skills: Well you see, when you spend your entire life having everything done for you, you typically don't learn any skills yourself... Although he did receive a high class education, so he excels in core concepts such as science, math, etc., and he can speak many languages.

STATISTICS

Power: 5 -- Using his powers Victor is able to inflict harsh, but not instantly fatal damage to his foes. Although he doesn't rely on one big attack, but an unrelenting flurry to wear them down, which is why his speed is crucial.

Speed: 5 -- Victor is fast. His affiliation with electrical energy allows him to use charge within his body to move at neck breaking speeds, as well as speed up his neural processes and enhance his reaction time and critical thought.

Defense: 2 -- A good way to put this is that Victor is a glass cannon. He relies on being speedy and dealing damage to survive in a fight, rather than tanking the damage he receives. Although his powers do allow him to take some scratches.

Versatility: 5 -- Control over one of the fundamental forces is, of course, incredibly useful. It can move materials, power technology, and provide transport if needed. Victor has realized this and has a pretty good handle on it.

Recovery/Resilience: 3 -- While, once again, Victor is a glass cannon, he is not without any contingency for taking damage. He can burn wounds closed using electricity, although the acute pain this causes makes using the ability risky.

Energy: 5 -- Manipulation of the electromagnetic force is Victor's whole deal. He can release them in very pinpoint ways (Rail Gun) or let them disperse (EMP) but he can only cover the immediate area.
Ooo he and Joseph have similar backstories and mentalities this should be an interesting meet up. And boy is he in for a rude awakening later on.

He will still require the 5 year hero education and will be starting at Brass with the rest of the graduates. (Our story begins with each of our characters graduating the hero academy and starting on our own.)
 
Ooo he and Joseph have similar backstories and mentalities this should be an interesting meet up.

He will still require the 5 year hero education and will be starting at Brass with the rest of the graduates. (Our story begins with each of our characters graduating the hero academy and starting on our own.)

Alrighty I shall put that in

EDIT: I'm excited btw :D
 
Also just for everyone to know. Panorama city is the only populated place in the world. Outside of the Great Pylon monsters have overrun the world since before the city was founded.
 
I am still making lore and should be able to finish it by tomorrow. Afterwards ill put together the other threads.
 
It actually looks good but a few things that need editing.

Phd's dont exist in this world. Suffice it to say she is a genius. Also she would require the same 5 year hero training to make it into the organization even as a scientist.

As for the eldrich energy...you may wish to revisit it...it may cause severe problems down the line, there is only 1 other dimension and it could cause your character to lose free will down the line. (Pm me for more details on this. But be warned of minor spoilers)

Also in this world humans develop powers based on our anscestors exposure to a transdimensional miasma called The Spawn. It is the same miasma that condenses to form monsters. So her experiments wouldn't have been the cause of her powers nor Sunbeams.

(Pm me with the details on sunbeam please.)
I understand, heroes need to been trained to go into action. However I wanted the character to deliberately not be thought of, or even intended, as being a hero in the first place. I would say it would be appropriate for her to have undergone a five-year training while she was still a normal human to become a researcher, and after she gained her powers the higher ups made a few out-of-protocol decisions as an exception because of the extenuating circumstances of the danger to herself and others. Ideally she's still going through field training (reluctantly) and does her work primarily at HQ, only being called into action if things get really bad (Sort of like a Bruce Banner and Hulk situation). The theme of her character is that she isn't in control of her powers, like how Banner can't control what the Hulk does, and that using her powers is usually a bad idea for everyone involved. Is that alright with you?

I would be alright with changing the dimensional nature of her Eldritch energy and the source of her powers. Let's say her experiment was the catalyst that awakened it.

Also, I'm deliberately leaving the details of Sunbeam and Eldritch energy vague. I've listed some of the basic criteria necessary for her character, but I leave the details in the hands of the GM. You're welcome to surprise me with where you take it :)
 
Excellent i thank you for your understanding.

As for the out of protocol decision...it would be beyond rare. I will allow it for this one character. But she is not going to officially considered a ranked hero until later on. She isn't in brass rank, and would only be allowed in the field with a chaperone of gold rank or higher.
 
Ok guys character creation time. Please read the lore first. For those who have already made characters please read the lore and edit them as needed. I will start tommorrow.
Of the 14 of us. 8 will be playing the rookies. They will start at brass level and move up from there. The other 6 can make up to Silver rank heroes but i will be assigning rank based off of abilities, experience, and accomplishments. Have fun and Enjoy :)

Fantasy - The Rookies-Lore

D duegxybus Arael Arael Steampunktendencies Steampunktendencies Janesomnia Janesomnia PotatoGuy PotatoGuy Neon Valkyrie Neon Valkyrie Panzer Panzer SinisterFreak SinisterFreak OverconfidentMagi OverconfidentMagi Shotgunpenguin Shotgunpenguin SunWukong08 SunWukong08 Lexielai Lexielai Damafaud Damafaud
 
I'll probably have my character sheet up by tonight. I was originally thinking of doing something with shadow manipulation but half-way in I realized that might be a little too close to Jack and Emilia's powers so right now i'm studying up on how plasma works in this scenario.
 
I'll probably have my character sheet up by tonight. I was originally thinking of doing something with shadow manipulation but half-way in I realized that might be a little too close to Jack and Emilia's powers so right now i'm studying up on how plasma works in this scenario.
Excellent i look forward to seeing it.
 

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