WeaselThor
The Thundering Mustelid
HERO FILE DATA
BASIC INFORMATION
Name:
Gender:
Age:
Appearance: Image or description.
Mentality: (No heavy mental disorders please. And try to have originality. Not everyone is perfectly good, and not everyone is 100% evil.)
Backstory: (All characters must have spent the past 5 years in the hero academy. Our story begins with our heroes graduation so if you are one of main cast this is a must.)
Resources: Basically, money and the likes.
Equipment/Weaponry: Anything they use to fight that isn't their power. Guns do not exist neither do missiles. Common bombs yes, but bladed weapons, blunt weapons, and piercing weapons are used for monsters. They are entirely optional however, but keep in mind monsters are made from the same thing that gives us powers so you may want a backup...)
SUPERPOWERS
*This RP allows a maximum of up to 3-4 different superpowers. Power sets are good, but try to keep your powers themed. Don't try to have everything under the sun. No Mystical powers, no magical powers. If you cannot explain your ability with science it is not acceptable. Feel free to hit me up in OOC if you need help. Keep in mind your power may be claimed already by an NPC. I will pm you in that case.
Tier: Brass, Copper, Silver, Gold, Platinum - This is ultimately decided by the Gm & Co-Gm. The main cast will all be starting at brass.
Power:
Power:
Power:
Catalysts: Anything that enhances the use of power at peak performance, or allows the user to go slightly beyond their maximum capabilities.
Weakness: Each power needs a weakness. Weaknesses are not limited - weaknesses are things that can hinder your character's superpowers. Please include REAL weaknesses. "Gets too angry" is not a real weakness, unless getting angry causes your character to bleed profusely. Power comes at a cost. The higher the power the stronger the weakness.
Skills: Skills are things that your character can do WITHOUT their superpowers. Things like martial arts, firearm usage, cooking, or even having a lot of knowledge about powers all go under skills.
STATISTICS (Characters begin with 25 points.10 is the current max per category. Certain things in story will allow you to increase these stats including natural growth, power augmentation, training, etc.)
Power: The overall damage an ability is capable of doing. For powers that allow manipulation of mass greater than 250 kg, include maximum weight.
Speed: Movement speed, reaction times, and acceleration.
Defense: Total defensive properties of ability. Include how much force/energy/damage the character can withstand.
Versatility: The utility uses of a superpower. Not all powers are incredibly versatile, and versatility can vary among users of the same power.
Recovery/Resilience: A character's ability to recover from damage, whether this means to keep on fighting despite injuries or regenerating wounds, or even suppressing pain, write this here. This is different from defense, as this applies after the damage is done.
Energy: Include what type of energy (electrical, thermal, kinetic, gravitational, chemical), how much of it (no need for exact numbers), and for how long (in seconds, usually). This is especially important for things like energy manipulations.
manipulations.
BASIC INFORMATION
Name:
Gender:
Age:
Appearance: Image or description.
- Height:
- Weight:
Mentality: (No heavy mental disorders please. And try to have originality. Not everyone is perfectly good, and not everyone is 100% evil.)
Backstory: (All characters must have spent the past 5 years in the hero academy. Our story begins with our heroes graduation so if you are one of main cast this is a must.)
Resources: Basically, money and the likes.
Equipment/Weaponry: Anything they use to fight that isn't their power. Guns do not exist neither do missiles. Common bombs yes, but bladed weapons, blunt weapons, and piercing weapons are used for monsters. They are entirely optional however, but keep in mind monsters are made from the same thing that gives us powers so you may want a backup...)
SUPERPOWERS
*This RP allows a maximum of up to 3-4 different superpowers. Power sets are good, but try to keep your powers themed. Don't try to have everything under the sun. No Mystical powers, no magical powers. If you cannot explain your ability with science it is not acceptable. Feel free to hit me up in OOC if you need help. Keep in mind your power may be claimed already by an NPC. I will pm you in that case.
Tier: Brass, Copper, Silver, Gold, Platinum - This is ultimately decided by the Gm & Co-Gm. The main cast will all be starting at brass.
Power:
- Subpowers, usage, and description.
Power:
- Subpowers, usage, and description.
Power:
- Subpower, usage, and description.
- Subpower, usage, and description.
Catalysts: Anything that enhances the use of power at peak performance, or allows the user to go slightly beyond their maximum capabilities.
Weakness: Each power needs a weakness. Weaknesses are not limited - weaknesses are things that can hinder your character's superpowers. Please include REAL weaknesses. "Gets too angry" is not a real weakness, unless getting angry causes your character to bleed profusely. Power comes at a cost. The higher the power the stronger the weakness.
Skills: Skills are things that your character can do WITHOUT their superpowers. Things like martial arts, firearm usage, cooking, or even having a lot of knowledge about powers all go under skills.
STATISTICS (Characters begin with 25 points.10 is the current max per category. Certain things in story will allow you to increase these stats including natural growth, power augmentation, training, etc.)
Power: The overall damage an ability is capable of doing. For powers that allow manipulation of mass greater than 250 kg, include maximum weight.
Speed: Movement speed, reaction times, and acceleration.
Defense: Total defensive properties of ability. Include how much force/energy/damage the character can withstand.
Versatility: The utility uses of a superpower. Not all powers are incredibly versatile, and versatility can vary among users of the same power.
Recovery/Resilience: A character's ability to recover from damage, whether this means to keep on fighting despite injuries or regenerating wounds, or even suppressing pain, write this here. This is different from defense, as this applies after the damage is done.
Energy: Include what type of energy (electrical, thermal, kinetic, gravitational, chemical), how much of it (no need for exact numbers), and for how long (in seconds, usually). This is especially important for things like energy manipulations.
manipulations.
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