Scaleless
Weewoo weewoo
The Reliquary
Ceaseless artifacts and maddening anomalies bespectacled the gilded rooms of the Reliquary. The great doors, with their elaborately carved panels and inlaid hinges, were flung open at approach; a light breeze stirred the creaking wicker shutters, and the clangorous murmurings of a thousand voices resounded from the vast vaulted spaces beyond. A knock at any door in the world, a phrase, and the right permissions were all that were required for entry.
Inlaid within its many corridors, alcoves, and galleries was an ever-changing pageant of art, antiques, and curiosities. Within you may find mad gods held into place by waxen hands, antique automatons brought to life, or tables laden with dead men's bones and skulls. Fanciful masks, hideous sculptures, fantastical relics—all these are here. And if any of these things should prove too much for your credulity, there is always the gift shop on the ground floor where you can purchase a souvenir as proof of visit.
The Reliquary’s Tracers are its foremost asset, for it is they that set out into our world to retrieve such anomalies so that they may not wreak havoc on the world beyond. It is only within the Reliquary—an anomaly in itself, that these things may be safely guarded. Among them are a diverse set of individuals, from ages new and old, ordinary and extraordinary, and even ASCs themselves. Human recruits are chosen by an unknown metric. They may have stepped into an inn, their own home, or a store’s door before they found themselves instead placed within the Reliquaries walls. It is from that moment that they are recruited. The Reliquary has many means of obtaining what it seeks: blackmail, extortion, threatening, or bribing—nothing is beneath it, when it comes to recruiting new Tracers. It always has a way of getting what it desires.