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Fantasy The Red Ravens Crew

Kylesar1

This is my loudest bork
Supporter
Here's the CS


Appearance- Real or anime; drawn or not
Name-
Age
-
Species-
Role-
Abilities- Nothing too advanced; 3 Max
Weapon(s)-
Equipment-
What'd you do to get yourself thrown off your crew?

Commander
First Mate
Cannon Operator x4
Strategist
Medic
Medic-
Lookout-
Scout x3
Thief (x4)
Brawler x00
Soldier x00
Witchdoctor x4



Important Links
IC OOC
 
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Appearance

LeSygLyu6lY_edited_zpsqmvup0sh.jpg

Height: 5 ft 6 in (approx 167 cm)
Weight: 100 lbs (approx 45.36 kg)
Typed description:
Nikita is a fairly thin Neko. He has sharp teeth and claws, although his claws are really just his fingernails. He has a long, fluffy tail that has the same color scheme as his ears. It's white with a yellow tip. If Nikita were to lower his tail and have it go down flat along his spine as he stands up straight, it would stop at mid-calf. He has amber eyes and blond hair.

Name- Nikita Galkin
Age- 21
Species- Neko
Role- Lookout
Abilities- Heightened sense of smell and hearing, as well as the ability to transform completely into a cat at will. He can swap between his two humanoid and cat forms at complete ease, although he does have a limit for the rate he can do it. Doing it too often in one sitting can tire him out. The perks of being in full cat form lets him squeeze through small gaps and gives him better night vision, but that's about it.
Weapon(s)- His claws, which are really just his fingernails. He has exceptionally strong nails that can tear through flesh just as well as any knife can. His only other weapon is his rifle, which he had been using ever since he was part of his old crew. As a side note, any equipment/clothing/weapons that Nikita has is enchanted to resize to the form he currently is in.
Equipment- A large holster strapped to his back to carry his rifle, a small pouch attached to his waist to carry any gold he may need, and one last larger, cross body bag that he usually uses to carry loot if the crew needs him to. Strangely, in the same pouch that he carries his gold in, Nikita always ensures to have some sort of pen and paper on him at all times...
What'd you do to get yourself thrown off your crew?
Nikita didn't do anything in particular to get thrown off. It was mostly just his personality that did it, as well as the attitude of his original crew. He came from a group of fellow Nekos like himself, but they were far more brutal and unforgiving than the average group of pirates. They put up with Nikita's lightheartedness for perhaps six months or so before booting him. They called the Neko a softie and eventually let him go. If someone were to ask Nikita, he'd honestly just say that they let him stay that long only because he was the same species as they were.

(If there's anything that I need to explain more, or if I did something wrong let me know! I don't mind changing or adding to it!)
 
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Appearance

LeSygLyu6lY_edited_zpsqmvup0sh.jpg

Name- Nikita Galkin
Age- 21
Species- Neko
Role- Lookout
Abilities- Heightened sense of smell and hearing, as well as the ability to transform completely into a cat at will. He can swap between his two humanoid and cat forms at complete ease, although he does have a limit for the rate he can do it. Doing it too often in one sitting can tire him out. The perks of being in full cat form lets him squeeze through small gaps and gives him better night vision, but that's about it.
Weapon(s)- His claws, which are really just his fingernails. He has exceptionally strong nails that can tear through flesh just as well as any knife can. His only other weapon is his rifle, which he had been using ever since he was part of his old crew. As a side note, any equipment/clothing/weapons that Nikita has is enchanted to resize to the form he currently is in.
Equipment- A large holster strapped to his back to carry his rifle, a small pouch attached to his waist to carry any gold he may need, and one last larger, cross body bag that he usually uses to carry loot if the crew needs him to. Strangely, in the same pouch that he carries his gold in, Nikita always ensures to have some sort of pen and paper on him at all times...
What'd you do to get yourself thrown off your crew?
Nikita didn't do anything in particular to get thrown off. It was mostly just his personality that did it, as well as the attitude of his original crew. He came from a group of fellow nekos like himself, but they were far more brutal and unforgiving than the average group of pirates. They put up with Nikita's lightheartedness for perhaps six months or so before booting him. They called the neko a softie and eventually let him go. If someone were to ask Nikita, he'd honestly just say that they let him stay that long only because he was the same species as they were.

(If there's anything that I need to explain more, or if I did something wrong let me know! I don't mind changing or adding to it!)

Nicely done
Accepted
 
Hitoshura.full.1035948.jpg

Name-
Azor Sangria
Age-
22
Species-
Azar is an accursed one, a human who has become afflicted by a powerful curse. A dark marking covers most of his body and he has a horn protruding from the nape of his neck as a result. The accursed ones eyelids will be a vibrant and sickly looking red. Accursed ones are treated with scrutiny, partially due to misinformation. The curse is not at all contagious—you cannot be cursed simply by being in proximity with a cursed one. The more rational reason to mistreat a cursed one is that someone somewhere went through a great deal of trouble to inflict this curse upon him. A very powerful witch doctor is the only one capable of instilling such a curse on someone and the process behind it is very arduous. It is extremely rational to be wary of him, as he will bring misfortune to himself and others wherever he goes. It is best to avoid an accursed for that very simple reason.The second effect of this curse is that he is very sensitive to any sort of magic, simply being close to someone practicing the arts will cause him to experience an acute pain upon his neck. The one benefit is that pain can sometimes serve as a radar, when something mythical is close he will definitely feel it in his spine.
Role-
Medic
Abilities-
  • Azar has a sensitivity to magic due to his affliction; if someone in a 100meter radius is utilizing it he will be aware of it.
  • Azar possess a knowledge pertaining to the human anatomy beyond his age. He was considered a prodigy for a time, almost no wound is untreatable for him if he has the supplies.
  • Along with his medical knowledge, he also possesses an uncanny knack for alchemy. He can brew potions to cure a variety of ailments within just a few moments.
Weapon(s)-
He will carry a small flintlock pistol with him at all times. Despite being in a pirate crew his combat abilities leave many to be wanting. Along with that he carries a sheathed dagger hidden beneath his clothes.
Equipment-
A variety of medical supplies- stitches, alcohol, bandages, as well as a few potions left over from the time he spent with his former crew.
What'd you do to get yourself thrown off your crew?
His other crew was fairly large and quite notorious. The Bridgeknock pirates had kidnapped him whilst he was fairly young. He grew him on a small coastal village where the crew were docked. Many people have sung praise of the small child who could cure any ailment. Many went to see him and subsequently be treated by him. That had led the Bridgeknock pirate captain to him, after receiving a life threatening wound from a rival crew. His village was the closest and Azor was the only one there who had the ability to patch him up. He really had no choice but to help the man; his entire village would be set ablaze should he refuse. After a few weeks of recovery the captain was back on his feet and he took a keen interest in the young prodigy. The captain offered Azor an opportunity to join his crew. Although the offer was more of a demand, so he accepted with little choice. The crew was blood thirsty and he had picked up on a lot of their mannerisms as he was only a child. At first he was frightened and scared, but gradually he had accepted the crew as his brothers. Perhaps it was Stockholm syndrome or perhaps it was his innate desire to fit in.

The only way to confirm a theory is to test it— otherwise it will always remain a theory and be utterly useless to everyone that is involved. That is what led him to began testing on some of the more injured crew-members. He could have saved them, he had the talent but not the desire. The experiments had varied in their intensity. It varied from testing a new potion to replacing one mans body parts with another. Despite his affinity with surgical procedures he was not the best when it had come to hiding his wrongdoings. His practices were eventually discovered by the crew and they had differing opinions of what they should do to them. The captain's word had mattered the most and he thought it wise to let the boy be. As long as his experiments did not effect the captain he did not care for what Azor did. In a way, he even encouraged it. The witchdoctor did not agree with this however, as his love interest was one of the ones affected by Azor's experiments. The witchdoctor thought it wise to undermine his captain by afflicting Azor with a curse. Azor was kidnapped in the middle of the night and forced to undergo a horrifying ritual. When it was over his skin was stained and the entirety of his body ached. For undermining the captain the witch doctor was executed, but that did not fix the damage he had done. Due to Azor's affliction the captain had little choice but to dispose of Azor at once. They could not afford the bad luck that he would cause.
 
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Appearance- upload_2017-3-5_20-27-56.png
Name- Luke Cross
Age
- 25
Species- Human
Role- Captain; Scout
Abilities
  • Animal Sight- He can see through the eyes of his owl at will. This makes him unrivaled in gaining information
  • Altered Sight- He can see through different sight. Thermal, Zoomed, Infrared, Night Vision, Magic Sight

Weapon(s)- A Marksman Rifle, 2 Solid Platinum Pistols, 2 Daggers
Equipment- Just a bag with his ammo in it
What'd you do to get yourself thrown off your crew? He was the top Strategist of his crew. Luke planned a perfect invasion of a enemy pirate ship after they discovered some treasure. All he wanted was his cut of the loot, and the captain of that ship gave him nothing, so Luke dumped the entire chest after he got his cut, including his 2 platinum pistols along with his best friend, Tessa. They were both thrown overboard and Tessa used the last of her energy to conjure up something to float on before falling unconscious. Luke carried Tessa and held on for both their lives. They floated for 2.5 days until they washed up on the island


Appearance- upload_2017-3-5_22-57-50.png
Name- Tessa
Age
- 20
Species- Human
Role- Witchdoctor
Abilities- As a witchdoctor, she has access to the Dark Arts and Voodoo. She can do things that most others could never do in their lifetimes. She doesn't have any abilities outside of her Dark Arts, because they give her lots
Weapon(s)- A Skull Staff, A Bone Gun
upload_2017-3-5_23-1-41.png
upload_2017-3-5_23-4-6.png
Equipment- Small bag with a few coins in it, her Voodoo Dolls and Dark Art books
What'd you do to get yourself thrown off your crew? Tessa was born on the seas and captured young. She was put to work as a slave at only 8 years old and treated like crap, but never abused in any physical way, but heavily abused emotionally and verbally. She grew up thinking she was never any good and thinking that she was nothing outside that crew. She took interest in the occult and the Darker Arts. Keeping it a secret while dealing with the abuse............

Then Luke got tired of the emotional and verbal abuse and stood up for her. This ended in him killing her main abuser in a sanctioned duel. She then took to Luke and he mentored her in actually being a pirate instead of a work slave. She fell deep into the dark arts with the intent to make Luke fall for her, but she failed the spells. Luke found out her intent, but knew nothing of her Voodoo. Her Dark Arts were news to the crew. Instead of tossing her aside, Luke recommended to the captain that she be given an actual role on the ship. This caused her to fall deeper for him for saving her life. She vowed to follow him to the ends of the earth. She wasn't loyal to her captain or anyone in the crew. It was Luke and Luke alone. She was more than happy to help him steal from the captain, which netted her the dagger, and jumped overboard herself when Luke was tied up and thrown off.
 

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Hitoshura.full.1035948.jpg

Name-
Azor Sangria
Age-
22
Species-
Azar is an accursed one, a human who has become afflicted by a powerful curse. A dark marking covers most of his body and he has a horn protruding from the nape of his neck as a result. The accursed ones eyelids will be a vibrant and sickly looking red. Accursed ones are treated with scrutiny, partially due to misinformation. The curse is not at all contagious—you cannot be cursed simply by being in proximity with a cursed one. The more rational reason to mistreat a cursed one is that someone somewhere went through a great deal of trouble to inflict this curse upon him. A very powerful witch doctor is the only one capable of instilling such a curse on someone and the process behind it is very arduous. It is extremely rational to be wary of him, as he will bring misfortune to himself and others wherever he goes. It is best to avoid an accursed for that very simple reason.The second effect of this curse is that he is very sensitive to any sort of magic, simply being close to someone practicing the arts will cause him to experience an acute pain upon his neck. The one benefit is that pain can sometimes serve as a radar, when something mythical is close he will definitely feel it in his spine.
Role-
Medic
Abilities-
  • Azar has a sensitivity to magic due to his affliction; if someone in a 100meter radius is utilizing it he will be aware of it.
  • Azar possess a knowledge pertaining to the human anatomy beyond his age. He was considered a prodigy for a time, almost no wound is untreatable for him if he has the supplies.
  • Along with his medical knowledge, he also possesses an uncanny knack for alchemy. He can brew potions to cure a variety of ailments within just a few moments.
Weapon(s)-
He will carry a small flintlock pistol with him at all times. Despite being in a pirate crew his combat abilities leave many to be wanting. Along with that he carries a sheathed dagger hidden beneath his clothes.
Equipment-
A variety of medical supplies- stitches, alcohol, bandages, as well as a few potions left over from the time he spent with his former crew.
What'd you do to get yourself thrown off your crew?
His other crew was fairly large and quite notorious. The Bridgeknock pirates had kidnapped him whilst he was fairly young. He grew him on a small coastal village where the crew were docked. Many people have sung praise of the small child who could cure any ailment. Many went to see him and subsequently be treated by him. That had led the Bridgeknock pirate captain to him, after receiving a life threatening wound from a rival crew. His village was the closest and Azor was the only one there who had the ability to patch him up. He really had no choice but to help the man; his entire village would be set ablaze should he refuse. After a few weeks of recovery the captain was back on his feet and he took a keen interest in the young prodigy. The captain offered Azor an opportunity to join his crew. Although the offer was more of a demand, so he accepted with little choice. The crew was blood thirsty and he had picked up on a lot of their mannerisms as he was only a child. At first he was frightened and scared, but gradually he had accepted the crew as his brothers. Perhaps it was Stockholm syndrome or perhaps it was his innate desire to fit in.

The only way to confirm a theory is to test it— otherwise it will always remain a theory and be utterly useless to everyone that is involved. That is what led him to began testing on some of the more injured crew-members. He could have saved them, he had the talent but not the desire. The experiments had varied in their intensity. It varied from testing a new potion to replacing one mans body parts with another. Despite his affinity with surgical procedures he was not the best when it had come to hiding his wrongdoings. His practices were eventually discovered by the crew and they had differing opinions of what they should do to them. The captain's word had mattered the most and he thought it wise to let the boy be. As long as his experiments did not effect the captain he did not care for what Azor did. In a way, he even encouraged it. The witchdoctor did not agree with this however, as his love interest was one of the ones affected by Azor's experiments. The witchdoctor thought it wise to undermine his captain by afflicting Azor with a curse. Azor was kidnapped in the middle of the night and forced to undergo a horrifying ritual. When it was over his skin was stained and the entirety of his body ached. For undermining the captain the witch doctor was executed, but that did not fix the damage he had done. Due to Azor's affliction the captain had little choice but to dispose of Azor at once. They could not afford the bad luck that he would cause.
Nice

Accepted
 
Boob sorry it took so long I did a dumb and did not see the cs link. I'm working on my character now.
 
3d8bee4d74a82439f56de5fda96bfab3.jpg

Name- Sinopa {Sin} Byrd
Age- 20
Species- Fox Neko
Role- Theif
Abilities- She is extremely good at hiding in the shadows and not being seen. As well as sneaking around and lying (she's sly as a fox aye.. ohh I hate myself)
Weapon(s)-
https://i.ytimg.com/vi/7dnfkXFre-E/maxresdefault.jpg

The katana she's holding
Equipment-
She's got a small pouch that she hides in her shoes where she keeps her money and stolen coins.
What'd you do to get yourself thrown off your crew?
She did what she does best obviously, she stole. She usually joins a crew under the 'agreement' that she won't steal from them. Well in her past crew she may have done a bit of stealing from the crew treasury.. a lot of stealing from them. The captain noticed after a while and cast her overboard.
 
3d8bee4d74a82439f56de5fda96bfab3.jpg

Name- Sinopa {Sin} Byrd
Age- 20
Species- Fox Neko
Role- Theif
Abilities- She is extremely good at hiding in the shadows and not being seen. As well as sneaking around and lying (she's sly as a fox aye.. ohh I hate myself)
Weapon(s)-
https://i.ytimg.com/vi/7dnfkXFre-E/maxresdefault.jpg

The katana she's holding
Equipment-
She's got a small pouch that she hides in her shoes where she keeps her money and stolen coins.
What'd you do to get yourself thrown off your crew?
She did what she does best obviously, she stole. She usually joins a crew under the 'agreement' that she won't steal from them. Well in her past crew she may have done a bit of stealing from the crew treasury.. a lot of stealing from them. The captain noticed after a while and cast her overboard.
Excellent

Accepted. Post when you're ready
 
images

Name- Morea Advan
Age- 2365 (23-ish)
Species- Demon
Role- Quartermaster - keeps track of inventory and is in charge of dividing loot.
Abilities- Is supposed to be able to control a variety of dark arts, but without proper training, she lost most of it. Now she is simply able to control the shadows as if it was fire - eg. make it burn or become a smoke to choke others. She can also make it poison another, but performing such an act risks her getting poisoned also.
Weapon(s)- Simple but effective greatsword. If unable to use it, ie. She's been disarmed, she keeps a set of black twin daggers by her side at all times.
Equipment- A small satchel that she always has. It contains two notebooks, an inkwell and a quill so that she can write when needed.
What'd you do to get yourself thrown off your crew?
Maybe, accidentally, most deffinitely, poisoned the previous captain. Well, she tried. It didn't work all that well.
 
images

Name- Morea Advan
Age- 2365 (23-ish)
Species- Demon
Role- Quartermaster - keeps track of inventory and is in charge of dividing loot.
Abilities- Is supposed to be able to control a variety of dark arts, but without proper training, she lost most of it. Now she is simply able to control the shadows as if it was fire - eg. make it burn or become a smoke to choke others. She can also make it poison another, but performing such an act risks her getting poisoned also.
Weapon(s)- Simple but effective greatsword. If unable to use it, ie. She's been disarmed, she keeps a set of black twin daggers by her side at all times.
Equipment- A small satchel that she always has. It contains two notebooks, an inkwell and a quill so that she can write when needed.
What'd you do to get yourself thrown off your crew?
Maybe, accidentally, most deffinitely, poisoned the previous captain. Well, she tried. It didn't work all that well.

Great
Accepted

We're still on the island, so either wash up or already be inhabiting it
 


de39825674c0745aaa238c31bbc72948.jpg Human form. ignore the head attatched to the hair. Is about 6'2
133e0e23af64d176cfd4097f3b69be7e.jpg About 6'5.






Name-
Kuma
Age-Old
Species- Oni
Role- Brawler
Abilities-
Super strength
Why she is able to carry such heavy things.
Shapeshifting:
Go from human form to oni form.
Super agility:
Can easily jump from building to building.Climb up poles and such.






Weapon(s
)-
Spiked club
spiked-club-mayan.jpg
Katana:
Sometimes you can't always just run through and smash things! Sometimes you need to be a bit quiet.

Equipment-
A hunting knife
Some money and jewelry

What'd you do to get yourself thrown off your crew?
The captain was always somewhat afraid of Kuma. She knew Kuma was stronger than her. Captain Bomo, they called her. Bomo was an Older Troll who wasn't as strong as she used to be. Yet she would never let the crew know that. Nobody would dare challenge her.
Kuma was fairly young when she joined That crew. As the both of them got older, Bomo's self-confidence went down the more she saw how strong Kuma was getting. The whole crew started to make bets as to who could win in a fight to which woman would be a better captain.
Bomo grew bitter towards Kuma. She accused her of mutiny and left her on a deserted island. Now she can stay the strongest on the ship.
As for Kuma definitely, could've done something about it. She could've fought Bomo. Yet she didn't. Evan after how Bomo felt towards her, She was still the one who took her in after all.

 
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View attachment 288617 Human form. ignore the head attatched to the hair. Is about 6'2






Name-
Kuma
Age-Old
Species- Oni
Role- Brawler
Abilities-
Super strength
Why she is able to carry such heavy things.
Shapeshifting:
Go from human form to oni form.
Super agility:
Can easily jump from building to building.Climb up poles and such.






Weapon(s
)-
Spiked club
Katana:
Sometimes you can't always just run through and smash things! Sometimes you need to be a bit quiet.

Equipment-
A hunting knife
Some money and jewelry

What'd you do to get yourself thrown off your crew?
The captain was always somewhat afraid of Kuma. She knew Kuma was stronger than her. Captain Bomo, they called her. Bomo was an Older Troll who wasn't as strong as she used to be. Yet she would never let the crew know that. Nobody would dare challenge her.
Kuma was fairly young when she joined That crew. As the both of them got older, Bomo's self-confidence went down the more she saw how strong Kuma was getting. The whole crew started to make bets as to who could win in a fight to which woman would be a better captain.
Bomo grew bitter towards Kuma. She accused her of mutiny and left her on a deserted island. Now she can stay the strongest on the ship.
As for Kuma definitely, could've done something about it. She could've fought Bomo. Yet she didn't. Evan after how Bomo felt towards her, She was still the one who took her in after all.


Nicely developed
Accepted. I'm about to do a time skip to the ship completion, so go ahead and make your introductions and do the merit test

Then we set sail
 
87b6bfa31c8ead1c7d3d07c38cbe089a.jpg

Name- Lianu Mele-mele
Age
- 19
Species- Half elf - half human
Role- Navigation
Abilities- He can read the stars and is very good with directions
Weapon(s)- Two antique pistols and a rapier
Equipment- Compass, an assortment of maps and a sextant
What'd you do to get yourself thrown off your crew?
((If you don't mind, I was thinking he could be on the ship they end up stealing.))
 
87b6bfa31c8ead1c7d3d07c38cbe089a.jpg

Name- Lianu Mele-mele
Age
- 19
Species- Half elf - half human
Role- Navigation
Abilities- He can read the stars and is very good with directions
Weapon(s)- Two antique pistols and a rapier
Equipment- Compass, an assortment of maps and a sextant
What'd you do to get yourself thrown off your crew?
((If you don't mind, I was thinking he could be on the ship they end up stealing.))
Can do
Accepted
 
Appearance-
50e7fc66676d8f1b3adfd8a62075ad8f.jpg
Height: 4'9
Weight: 90 lbs.
Her hair used to be very long and it grows pretty fast too. But if she wanted to be a pirate she would have to keep it short. She cuts it herself so it might not always look the best.
Her wings:

1491362103703.png
Name-

Paige Rosenthal
Age-
20
Species-
Fairy
Role-
Medic
Abilities-
Healing: but not too extreme.
Super speed
Flight: of course

Weapon(s)-
A bow and some arrows.
A spear

Equipment-
A satchel full of paper and paints.
A big backpack with cooking/medical supplies in in.
Some gold.

What'd you do to get yourself thrown off your crew?
After Kuma was thrown off the boat. Everything went back to normal. Well...for an hour it was.
Paige had always admired Kuma, the moment she heard what had happened she made a big fuss about it. Paige threatened to jump off the boat, stop cooking , and not properly heal anyone. This was not going to be forgotten that easily! Plus with Kuma gone none of the other crew mates would be nice to her. They tried to keep her on the ship because she was the only medic they had but she didn't listen. Paige packed her things and sneaked off the ship in the dead of night.
 
Appearance-
View attachment 296586
Height: 4'9
Weight: 90 lbs.
Her hair used to be very long and it grows pretty fast too. But if she wanted to be a pirate she would have to keep it short. She cuts it herself so it might not always look the best.
Her wings:

View attachment 296592
Name-

Paige Rosenthal
Age-
20
Species-
Fairy
Role-
Medic
Abilities-
Healing: but not too extreme.
Super speed
Flight: of course

Weapon(s)-
A bow and some arrows.
A spear

Equipment-
A satchel full of paper and paints.
A big backpack with cooking/medical supplies in in.
Some gold.

What'd you do to get yourself thrown off your crew?
After Kuma was thrown off the boat. Everything went back to normal. Well...for an hour it was.
Paige had always admired Kuma, the moment she heard what had happened she made a big fuss about it. Paige threatened to jump off the boat, stop cooking , and not properly heal anyone. This was not going to be forgotten that easily! Plus with Kuma gone none of the other crew mates would be nice to her. They tried to keep her on the ship because she was the only medic they had but she didn't listen. Paige packed her things and sneaked off the ship in the dead of night.
Nice
Accepted
 
Appearance-
a79cd956dfad65c0983dedd0bef985cd.jpg

Height: 6'4"
Weight: 223lb

Name-
Sir Jacques d'Bordeleaux
Age-
62
Species-
Human
Role-
Strategist
Abilities-
Tactical Thinking: A keen mind good for planning and troop movement.
Old Warrior: Years of warfare make for an experienced and well rounded up knight.
Unwavering: He's been there and done that, few things surprise him anymore.
Weapon(s)-
A longsword.
A lance.
Equipment-
Some money
Suit of plate armour
An assortment of maps and letters
A pendant bearing his personal heraldry
What'd you do to get yourself thrown off your crew?
Jacques never indeed had a crew of sorts, all he knows about sailing and ships comes from the fact he was raised on a coastal dukedom known as Bordeleaux (One he was the heir to) and most people there are either connected to shipping, or winery. In his years as a squire, his knight was involved in a number of combats all across the continent, meaning he got to spend his fair share of time on ships and vessels. But a fair question is, indeed, how a knight like himself ended up in such a backwater?
The answer is rather simple, for he refused to follow his king into a set of cruel wars, and was branded a rogue and traitor for this. It cost him Bordeleaux, his formal title as a knight, and struck a deep wound to his honour and pride. In time, after all, the brand started to seep into his own character.
 
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Appearance- (attached)
Name- Archium Evernight
Age- 33
Species- Human
Role- Witch Doctor
Abilities- Commune with spirits, elemental magic (varies), drain life
Weapon(s)- 1 Ceremonial daggers, light leather and bone armor,
Equipment- Mask of Magic Resistance, Shrunken Head, Voodoo Doll
What'd you do to get yourself thrown off your crew?
Tried to start a mutiny. Old Cap'n didn't take much liking to it- though he claims it it was because of his hatred of the law.
 

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Appearance- (attached)
Name- Archium Evernight
Age- 33
Species- Human
Role- Witch Doctor
Abilities- Commune with spirits, elemental magic (varies), drain life
Weapon(s)- 1 Ceremonial daggers, light leather and bone armor,
Equipment- Mask of Magic Resistance, Shrunken Head, Voodoo Doll
What'd you do to get yourself thrown off your crew?
Tried to start a mutiny. Old Cap'n didn't take much liking to it- though he claims it it was because of his hatred of the law.
We made it back to land, so either you're already with the crew or you're in the small town we landed in

Accepted
 

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