Several weeks ago, you received an invitation to Queen Adrienne’s Annual Ball – the most important occasion of the year.
Whether you come from near or far, you are on the way there when an early winter storm begins, obscuring the roads and nearly trapping your carriage in its wake. This has never happened before during this time of year.
This is where our stories begin.
The Setting
The setting of the story will be a Medieval-esque, alternate universe version of Europe, circa 16th-17th century. The world (at this point, the main continent and the attached ones) has recovered from the devastating plagues, and looks forward to a new future. The location of the ball, the heart of the kingdom which stretches across most of the Western part of the continent, is approximately where modern France would be. There, Queen Adrienne resides with her family. The ball celebrates the occasion of both halves of the Kingdom being joined together as one, creating immense wealth and prosperity for the citizens. The grand ball has been celebrated for fifteen years at the time of this occasion. Intense Winter storms are not common during this time of the year, hence the planning for just at the end of Harvest Season.
~ Inside The Castle ~
The Ballroom
The Dining Hall
The Library
The Study
The Chapel
Rules & Things to Mind
1. Please try & write semi-detailed replies of at least two paragraphs (ten sentences). I don't want to create an excessive or strict length requirement - a short response can get the point across - but please do use your replies to describe the setting, include some exposition about your character, narrate their inner dialogue, etc. This will help the rest of the participants generate adequate responses!
2. While we love death, dramatics, characters getting too drunk for their own good and falling off of balconies, etc. etc. etc... Please do not murder anybody's character without their explicit permission to murder them, and try to remain within the constraints of reality when it comes to your character's abilities and actions.
3. Magic: When it comes to magic clairvoyance, fortune telling, a court wizard, and supernatural abnormalities (within limits, such as those tied to nature) are acceptable. There are some fantasy elements here, but it's preferred to keep things realistic (most everyone is human, etc.). If you have any questions about this, feel free to ask!
4. Character Communication: Feel free to create a character that comes from a foreign nation or kingdom. Most royals in this universe will have studied several world languages, especially those of nations they practice diplomacy with. How to show your character is speaking in a foreign language? State so, then italicize, use a blue or violet text color, etc. for the dialogue.
4. Additional rules will be added based on necessity, but I look forward to meeting all of your characters!
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