Ricia
Retired M
The Concord
A place where hunters take up arms and protect the human existence all over the world from many species of mystic creatures from running amuck. The majority of the human population is completely ignorant of the creatures that run their everyday world. A lot of the creatures in the world hide in a human form and go through everyday life with the humans themselves. Some creatures hide in deep and unknown places and live how they please.
Occasionally these creatures expose themselves into the world and make a mess of things, cause human panic. That’s when the Concord steps in. They send Amity out to secure the safety of humans and solve the problem. If need be, destroy those who are making a mess if they do not cooperate.
To become a member of the Concord humans must go through a secret initiation that is life threatening. Humans will be put to sleep and tested by spirits that are unnamed and known as protectors of the veil around their city of Aria. If they survive, most new members are granted a renewed body. They have strength they have never known before, they think and see things faster, their senses are sharper, including hearing, smelling and touch If they do not pass the trials, they never wake up. The survivors are immediately placed into training to be shaped into powerful Amity.
When Amity are finished with their training they are partnered to another Amity, making them a permanent pair. They are to work together and never separate when on a mission. When their mission is complete they can report back and is sent on a small break before their next mission.
Concord’s Home Aria
Main base-
The Main base is the place where most Amity receive their orders. The base is consisted of 3 floors and several halls. Inside on the first floor is mostly class rooms and instructors where most of the new recruits are taught. On the second floor is where the five commanders of the Amity teams. On the third floor are the Council of elders who decide missions and the severity of them, handing them down to the Commanders to distribute to their Amity teams.
Central Hall-
Central Hall is quite a ways from the Main base. Several miles so most Amity take the bus that is meant only to take Amity from the Main base to the Central hall. In the Central hall is much like an airport. Amity are assigned to an area, they find the proper gate, sign in with the portal keeper, from the portal keeper they inform the Seer, if one, of the arrivals. Both Amity check in with their PIs and then the portal opens and is there for their use until the mission is complete and they no long need to be assigned to that portal. Most PIs have emergency buttons allowing for human
Amity Apartments-
Amity partners are to live together. The Amity Apartments are large building that has at least 30 stories and located close by in walking distance to the Main Base. Each apartment has two rooms, each a separate bathroom. When you leave the bed rooms there is a small kitchen, glass door, two seated dinning table and a long couch that has a TV with a coffee table in-between them. Through the glass door is to a balcony to the outside . Each bedroom has a full size bed, one desk and a bed side table. Amity are told they can put what every they want in there. They are allowed one pet as long as there are no complaints. At the bottom, there is a Lobby, and the second floor is a mess hall where all kind of foods are served.
Concord Hospital-
The Concord Hospital is located next door to the Central Hall. They are always on standby in case someone is to come through a portal hurt. Most Doctors from the Concords are Amity's who choose to become doctors by the Spirits rather than fighters, the spirits have never been wrong and has never graced the Concord with an incapable Doctor.
Amity Coliseums-
The Coliseum is a massive building built just after the Roman coliseum. For training, dueling and entertainment. Inside the Coliseum is several armories for the Amity to choose from. Most Amity can trade for better weapons or fix new ones by bringing back trinkets from missions or requested items for curtain smiths. Most recruits are seen here being trained is different skills so they best know what weapon will suit them on the battle field.
Concord Terminology
Portal Interface or Pie-
Looks very much like the smart phones of the current time. They are a bit more advanced and can communicate to the Concord through the veil that protects them. These deceives are standard to every Amity in The Concord. Each phone is connected to one Amity so that they are recognized when activating a portal. The Interface phone can also be used to track down portal opening to other creature’s realms. Because of the Smart phone look, the Amity started to just call it the PI Phone, and then the PI, and somewhere along the lines the name got smudged into Pie. Thus Pie had been a running joke in the Amity for years, “Your Pie is ringing.”Some choose not to indulge in the silly and stupid nick name and just call it a PI or by its longer original name.
Portal-
There is several portals placed through safe houses around the world. Every portal around the world leads to the Central Hall inside Aria. Aria is located in the Veil, a place only people who have and Amity’s code can pass between the portals. Guest passes are permitted, but hard to get. Most portals, not all, lead to a safe house.
Safe Houses-
Safe houses is usual where a portal is placed for Amity or any Concord member to pass between the Veils. Most safe houses have a Seer and a portal in it. There are sometimes safe houses without a portal, but most always have a Seer. Occasionally safe houses are abandoning when a portal does not get used or the Seer dies and is unable to be replaced.
Seers-
Most safe houses are guarded by Seers, or Amity who have grown old and retired, but still wish to be of help. Most Seers live in the house or place that the portal resides and holds constant help to Amity that go through such portals such as medical help, food and lodging and advice and connections.
Cleansers-
Magic users are summoned when Amity have finished a job. They have Illusion magic, powers to make people forget or alter memory's, and they have the power to make people believe what they tell them. An example is if a building blew up and a bunch of werewolf bodies popped up everywhere, they have the power to make the illusion that it was like a animals shelter, and they could put a spell on the building to alter peoples memory of that one thing, they could convince cops that they are cops too and there is non need to worry because they are handling the situation.
Aria-
The home of all the Amity and Concord. It is protected by the veil that sounds it, allowing nothing to get through without a PI or the Spirits permission. When someone other than an Amity in which the Spirit Guardians themselves approved trys to go through a portal will be killed, in less they are holding and PI of another Amity. All Amity do not need a PI to get through a portal to Aria, but are told to keep a PI so the Concord can keep track of them.
Veil-
It is a sliver of energy that flows in a place very much unknown to the Concord. All that is known is that the Spirits live there and that they let them pass through their realm unharmed in exchange for keeping peace. The Veil connects the current world to Aria.
Spirit Guardians-
Mostly nameless, most of the Concord had given these mysterious being that protect their home and open the portals only to them. The Guardians only help the Concord by making the initiation for humans and turning them into super powered Amity. The Guardians seem to live in the veil and sometimes speak to Amity when they travel back and fourth from portal to portal.
Ration-
There is a Liquid Ration and a Ration Bar that is mostly only eaten or drank in times of emergence to keep strength up or give a boost of energy. Every Amity owns some in their own kitchen. These are free so if they are in need of them, they just need ask. The Drink tastes sour while the Bar tastes like bark from a tree.
Summoning-
These are Envelops that are given to Amity letting them know they are going to be sent on a mission. Blue summonings means that the mission can be completed at the convenience of one day to get read and go to a briefing. Red envelops mean that is is an emergence and they need to get to a briefing as soon as possible, leaving for the mission as soon as the briefing is over. Red missions are mostly rescue missions, or missions requesting backup for a team.
Amity's Powers
When an Amity passes the tests giving to them by the Spirit Guardians they are grants a few powers.
Strength-
Enchanted Speed, Strength, Sight, Hearing, and Smell.
Quick healing with minor injures, including dullness to minor pain.
Hardening of bones and muscles allowing more damage to be dealt then normal humans.
Immunity to both Vampirisum and Lycanthropy viruses.
Has protection against minor spells.
Those who are granted magic become Cleansers.
Weakness-
Venom from Vampires and Warewolves make Amity weak and lucid.
Amity must eat and drink more than natural to keep their strength up, missing a meal could prove to weaken them.
Mystical Races to Know
Werewolves
Werewolves, also known as Lycanthropes. Like Vampires, werewolves are actually humans that have contracted a disease from Demons which therefore resulted in their transformation and enhanced abilities, in their case, the ability to transform into wolves and have their inhuman strengths and powers. Shape shifting is where Werewolves have the ability to change into wolves. New werewolves change every time there is a full moon, whereas older werewolves master it and can change whenever they want. Although they feel different during the full moon. Werewolves also have the ability to partially change into wolves, like extending their claws and making their eyes look like wolves' eyes without fully transforming. Werewolf can turn others into Werewolf through bite, this is not controlled.
Vampire
Blood feeding Children with enhanced speed and strength. Vampires need blood in order to survive, although feeding on humans is against the law because the vampires ca live on wild animal blood. Vampires and werewolves are known for their hate for each other and the Concord does not care so long as their war does not come in the harm or sight of humans. Vampires are weak to sunlight and they will die if their head is cut off or holy water is sprayed on them. Vampires can turn others into Vampires through bite, this is controlled. Vampires grown stronger the older they get, including their lust for blood, which is almost uncontrollable when first turned.
Fairy/Fey Folk
They have angel blood mixed with demon blood which makes them extremely cunning. The Fair Folk are also unable to lie. They might, however, tell what they believe is true, even if it is not. They may also expertly weave lies into sentences by using methods such as not telling the whole truth or letting others assume things. They are ruled by a Queen in a separate relem.
Wizard/Witches
Known for their magic and smarts, for the most part most Wizard and Witches are helpful to the Concord. it is easiest for them than any other race to live among the humans as a normal person. Wizard and Witches are no people to mess with because their magic and spells are often powerful and they are perfectly capable of almost anything with the right spell.
Demons
The sworn enemy of the Concord. It is Kill on sight for these hideous creatures. Demons do nothing but spread evil across the land, tempting humans, spreading disease and killing for fun. There are several different kinds of Demons. Most have the power to disguise themselves and run around human society unnoticed. Demons are often ranked among the Concord. E-A, A being the most powerful and E being pretty weak. Most missions have to do with some random Demon outbreak in a city or town.
Fallen Angels
These are beautiful creatures hardly ever seen. Sadly, you only would be impressed by them until they open their mouths. Angels have a horrible reputation for thinking they are better than anyone else. Although they are often helpful, they are nothing but a pain to work with. There is always an exception to every rule, like a nice Angel, but most the time Angels have a race complex.
People to know
NPC Skelly
Name:
Age:
Gender:
Job:
Race:
History/Background:
Extra:
Name: Symon Maui
Age: 48
Gender: Male
Job: 1 of the 5 Commanders
Race: Human
History/Background: Has worked long with the Amity, and known for his great deeds in protecting people around the world. He has also been known for killing a level A demon by himself because it killed his partner. Although it really did not kill his partner, he did kill the demon by himself. Symon is always looking stressed and serious, but he is not unfair or mean.
Weapon of Choice: Bow’n Arrow
Name: Rotter Protence
Age: 59
Gender: Male
Job: Black Smith
Race: Human
History/Background: Rotter was born and raised in Aria, he never seeked to pass the test to be an Amity and found his life as a black smith enough for him. He is very good with his work and tries his best for most of the Amity, specially the younger generation.
Extra: Rotter usually asks for Amity to bring him metals and magic’s, special things from the human work in exchange for weapons. He trusts most Amity to keep their word if they say they will pay him back later.
Name: Terra Leftter
Age: 29
Gender: Female
Job: one of the Maids of the Amity Apartments
Race: Human
History/Background: Terra freely admits she has no stomach to kill or even wield a weapon, so she helps her best by taking care of Amity who can do what she can’t.
Extra: Terra is very cheery and usual helps in any way she can
Name: Bolder Chef (not his real last name, but he makes people call him that.)
ge: 43
Gender: Male
Job: Head Chef of the Amity Apartments
Race:human
History/Background: Bolder was an Amity for a few years but learned the job was not for him, picking up something he loved,
Extra: He is a very good cook, kind of hard on his hand helpers but a good man.
Name: Dr. Ayren, Sara
Age: 44
Gender: Female
Job: Doctor at The Hospital
Race: Human
History/Background: When she went through her Amity test she was chosen to be a Doctor, at first she was pretty mad, but than quick realized that the Spirits made an amazing choice because she was very good at it.
Extra: She did not mind the guardians choice to make her a doctor
Name: Maroin Melone
Age: 17
Gender: Female
Job: Messenger or Portal User
Race: Human
History/Background: Maroin was born in Aria and got a part time job with the Base to deliver orders to Amity through the apartment till she herself went thought the test to become and Amity.
Extra: Maroin is mostly serious taking her job very seriously; She hopes Terrence is her partner.
Name: Terrence Loupen
Age: 17
Gender: Male
Job: Messenger or Portal User
Race: Human
History/Background: Terrence is also waiting for his time to take his test to be an Amity. He is happy and always looking at the best of things.
Extra: Terrence hopes Maroin will be his partner.
Other NPCs
Name: Pate
Age: ???
Gender: Male
Race: Level C Demon
History/Background: First seen when trying to kill Mia and Prentice for their blood to open a bigger portal to let an army come out. He is a poor planer.
Extra: He is like a Large Ravener with humans arms, he hides in a human’s skin who was once called ‘Mr Pate’
Assigned Teams
Team 43
Phoenix and Brooke
Team 32
Mia andPrentice
Team 39
Matthew and Cody
Current Episode
Episode 2 - Wizard's Secret
Matt and Cody were called to find and destroy a wizard that is said to be kidnapping young women around a city. (pg 3-?)
Completed Episode List
Episode 1 - The Light in the Dark
Pren and Mia are sent to investigate a claim of demons in a light house in New England, Marine. It was a Trap by a Level C demon to get Amity blood to open a long term portal. Mia and Prentice barely escaped with their lives, while the demon ran for the hills before reinforcement arrived. (Pg 1-3)
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