JayTee
Eight Thousand Club
The Wizards of Disandar were not, as a rule, accountable to anyone other than themselves, save perhaps the Emperor. In fairness however, everyone was accountable to the Emperor in one way or another. His iron fist squeezed the lands of his domain tight, but none tighter than those of the Imperial City.
Thus when two wizards began to argue over who would be the one to purchase a particularly interesting bauble, it was no surprise to anyone that the argument quickly escalated in to violence as the two magicians refused to back down, with spellfire being called up and thrown about.
What was a surprise, however, was the fact that neither Wizard seemed to care about the collateral damage. The Emperor had long tolerated these little spats between the assorted magicians of the Imperial City, even encouraged it as a way to keep their power pointed at each other rather than at him. However as a rule, none of them dared do anything that could affect the markets of the Empire. To affect the Emperor's flow of coin was a crime most severe.
Thus what began with two magicians quarreling in front of a crowd of curious onlookers quickly became a lethal duel, with the people and merchants of the markets running and screaming in fear as they were flash fried by gouts of magical fire, or impaled on a storm of blades stolen from the guardsmen and propelled by mystic will.
The carnage wrought on the markets was devastating, as each Wizard brought their full fury against each other. After a few moments, the streets were paved with blood of innocent bystanders. Those who's bodies were not pulverized or turned to ash quickly found themselves participants of the conflict, risen as undead to serve their master in the duel.
Only a beggar-man, huddled in the furthest corner he could find, remained. Terrified out of his mind and trying desperately to go unnoticed by the raging combatants.
Eventually, one of the magicians fell, overrun by a swarm of fire spirits conjured by their rival. Too soon after his demise, the markets fell silent and only the sound of the victorious Wizard could be heard, heaving for breath with a sword through her chest, desperately trying to use the last ounce of her magical ability to keep herself alive long enough to claim her prize.
As she bent down to grasp the item in question, she failed to notice the Beggar-man, who had sensed an opportunity to pull himself out of the squalor he had been living in for the better part of two years. Whatever these Wizards had been fighting over, it had to be worth a fortune if they were going to risk drawing the fury of the Emperor like this.
Beggar-man, Beggar-man, what do you do? What are the methods that you would see through?
Choose your best trait:
>Smart: Twist the sword in her chest. You were always clever, and this way it looks like a mutual kill.
>Subtle: Slit her throat with your knife. You were always quiet, and it's best to get the job done with minimal fuss.
>Strong: Strangle her with your hands. You were always tough, and Wizards are just people without their magic.
>>and above all else, claim her prize for your own.
Thus when two wizards began to argue over who would be the one to purchase a particularly interesting bauble, it was no surprise to anyone that the argument quickly escalated in to violence as the two magicians refused to back down, with spellfire being called up and thrown about.
What was a surprise, however, was the fact that neither Wizard seemed to care about the collateral damage. The Emperor had long tolerated these little spats between the assorted magicians of the Imperial City, even encouraged it as a way to keep their power pointed at each other rather than at him. However as a rule, none of them dared do anything that could affect the markets of the Empire. To affect the Emperor's flow of coin was a crime most severe.
Thus what began with two magicians quarreling in front of a crowd of curious onlookers quickly became a lethal duel, with the people and merchants of the markets running and screaming in fear as they were flash fried by gouts of magical fire, or impaled on a storm of blades stolen from the guardsmen and propelled by mystic will.
The carnage wrought on the markets was devastating, as each Wizard brought their full fury against each other. After a few moments, the streets were paved with blood of innocent bystanders. Those who's bodies were not pulverized or turned to ash quickly found themselves participants of the conflict, risen as undead to serve their master in the duel.
Only a beggar-man, huddled in the furthest corner he could find, remained. Terrified out of his mind and trying desperately to go unnoticed by the raging combatants.
Eventually, one of the magicians fell, overrun by a swarm of fire spirits conjured by their rival. Too soon after his demise, the markets fell silent and only the sound of the victorious Wizard could be heard, heaving for breath with a sword through her chest, desperately trying to use the last ounce of her magical ability to keep herself alive long enough to claim her prize.
As she bent down to grasp the item in question, she failed to notice the Beggar-man, who had sensed an opportunity to pull himself out of the squalor he had been living in for the better part of two years. Whatever these Wizards had been fighting over, it had to be worth a fortune if they were going to risk drawing the fury of the Emperor like this.
Beggar-man, Beggar-man, what do you do? What are the methods that you would see through?
Choose your best trait:
>Smart: Twist the sword in her chest. You were always clever, and this way it looks like a mutual kill.
>Subtle: Slit her throat with your knife. You were always quiet, and it's best to get the job done with minimal fuss.
>Strong: Strangle her with your hands. You were always tough, and Wizards are just people without their magic.
>>and above all else, claim her prize for your own.
Name: Vincent
Class: Wizard
Specialization: Spell-blade
Profession: Retainer for Fort Windward.
Traits:
Our hero is Subtle, a clever rogue with nimble hands matched only by a silver tongue.
Out hero a Scholar, a skilled academic with training in the sciences and the mystic arts both.
Ties:
Princess Cassandra - Knight. Came to her aid when she was under attack. Feels indebted to Vincent. Currently overseeing the development of the frontier for her father, the Emperor. Has an ulterior motive, but has declined to speak of it.
Colonel Dustin - Base commander of Fort Windward. Put Vincent on retainer at Cassandra's recommendation, glad to finally have a spell caster on hand.
Fort Windward - Vincent's new home, on the very edge of the frontier. Newly discovered mineral deposits have turned the fortress in to the base of a developing mining town, with new people arriving almost daily.
Tools:
A knife - A sharp blade that's served you well.
Maxwell's Grimoire - A book of magical and alchemical formula that once belonged to Maxwell the Invincible.
Windward Longsword - A blade given as part of his employment at Fort Windward. Made of quality steel.
Windward Leather Armor - A suit of armor given as part of his employment at Fort Windward. Made of quality leather
Techniques:
Class: Wizard
Specialization: Spell-blade
Profession: Retainer for Fort Windward.
Traits:
Our hero is Subtle, a clever rogue with nimble hands matched only by a silver tongue.
Out hero a Scholar, a skilled academic with training in the sciences and the mystic arts both.
Ties:
Princess Cassandra - Knight. Came to her aid when she was under attack. Feels indebted to Vincent. Currently overseeing the development of the frontier for her father, the Emperor. Has an ulterior motive, but has declined to speak of it.
Colonel Dustin - Base commander of Fort Windward. Put Vincent on retainer at Cassandra's recommendation, glad to finally have a spell caster on hand.
Fort Windward - Vincent's new home, on the very edge of the frontier. Newly discovered mineral deposits have turned the fortress in to the base of a developing mining town, with new people arriving almost daily.
Tools:
A knife - A sharp blade that's served you well.
Maxwell's Grimoire - A book of magical and alchemical formula that once belonged to Maxwell the Invincible.
Windward Longsword - A blade given as part of his employment at Fort Windward. Made of quality steel.
Windward Leather Armor - A suit of armor given as part of his employment at Fort Windward. Made of quality leather
Techniques:
Tier 1:
Simple and subtle spells that require no focus or extended casting period
Protective Ward - A spell to conjure an unseen, ablative barrier to protect from harm.
Bloodletting Charm - A spell to charm to strike truer and with greater force.
Quickening - A spell accelerate oneself in both body and mind.
???
???
???
Tier 2:
Sophisticated or potent spells that require either a focus or an extended casting period.
Ritual of the Steed - A rural that binds magical energies in to the form of a horse.
Ritual of Earthshaping - A ritual to manipulate the ground in to new forms.
???
???
Tier 3:
Sophisticated, potent spells that require both a focus and an extended casting period.
???
Simple and subtle spells that require no focus or extended casting period
Protective Ward - A spell to conjure an unseen, ablative barrier to protect from harm.
Bloodletting Charm - A spell to charm to strike truer and with greater force.
Quickening - A spell accelerate oneself in both body and mind.
???
???
???
Tier 2:
Sophisticated or potent spells that require either a focus or an extended casting period.
Ritual of the Steed - A rural that binds magical energies in to the form of a horse.
Ritual of Earthshaping - A ritual to manipulate the ground in to new forms.
???
???
Tier 3:
Sophisticated, potent spells that require both a focus and an extended casting period.
???
Chapter 1: A new hero, a new beginning.
The Path to Power, post two
The Path to Power, post three
The Path to Power, post four
The Path to Power, post five
The Path to Power, post six
The Path to Power, post seven
The Path to Power, post eight
The Path to Power, post nine
The Path to Power, post ten
Chapter 2
The Path to Power, post one
The Path to Power, post two
The Path to Power, post three
The Path to Power, post two
The Path to Power, post three
The Path to Power, post four
The Path to Power, post five
The Path to Power, post six
The Path to Power, post seven
The Path to Power, post eight
The Path to Power, post nine
The Path to Power, post ten
Chapter 2
The Path to Power, post one
The Path to Power, post two
The Path to Power, post three
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