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Fantasy The Other Side - Characters

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TaperedNightjar

Earth-bound Misfit
Roleplay Availability
Roleplay Type(s)
The Other Side - Character Thread

Please read this page carefully! You must follow all of the steps listed below. If you don't follow these steps we will assume you didn't read everything.

Welcome to the Character thread for The Other Side! If you have made it this far then I feel it is safe to assume that you are interested in joining us. Use the Applications Skeleton below to apply and send it to tityanya and myself in a combined private message. Once you do so, you have one week to complete your character's profile. The character profile skeleton is also below. Please fill it out after your application is accepted and send it to tityanya and myself in a private message. You may post the profile in this thread after it has been accepted.


Character Creation Rules
  • Everyone may start with up to two characters.
  • Please credit all artists when sharing images! Please make sure to also include a link to the source so that the artist can get direct credit/traffic.
  • Please no angels, fallen angels, or demons directly from hell. I don't want any particular religion to be "fact" in this rp.
  • If you make a demon, please label what type it is in the profile. "Demon" is a very general term.
  • All characters should be between the ages of 18 and 200.
  • Please make sure your character fits the setting of this rp. For instance, a gamer would not fit. A wild west cowboy would not fit. Vampires and wereworlves do fit.
  • Again, please keep the setting in mind for other factors as well. Cell phones, cars, social media all do not exist. Horse-drawn wagons and oil lamps do exist. Very basic electricity exists for the wealthy. This rp is sort of a mashup of Victorian/medieval/fantasy.

Character Application Skeletons

Human Application


Human Application
● Face Claim: (Please post a link to your character's picture here)
● Name: (Your character's name here)
● Age:
● Race/Species:
● Occupation: (What do they do for work? Just put "N/A" if they are unemployed)
● Summary: (What is your character like? What are you planning for them?)
● Activity level: (How active are you?)


Gifted Application

Gifted Application
● Face Claim: (Please post a link to your character's picture here)
● Name: (Your character's name here)
● Age:
● Gift: (Fire-wielding, levitating, and so on)
● Occupation: (What do they do for work? Just put "N/A" if they are unemployed)
● Summary: (What is your character like? What are you planning for them?)
● Activity level: (How active are you?)


Otherfolk Application

Otherfolk Application
● Face Claim: (Please post a link to your character's picture here)
● Name: (Your character's name here)
● Age:
● Race/Species:
● Occupation: (What do they do for work? Just put "N/A" if they are unemployed)
● Summary: (What is your character like? What are you planning for them?)
● Activity level: (How active are you?)

Special Role Application

Special Role Application
● Face Claim: (Please post a link to your character's picture here)
● Name: (Your character's name here)
● Age:
● Race/Species: (Delete if human or gifted human)
● Role:
● Gift: (If your character is a Gifted Human. Delete if not applicable).
● Abilities: (If your character is an Otherfolk. Delete if not applicable).
● Occupation: (What do they do for work? Just put "N/A" if they are unemployed)
● Summary: (What is your character like? What are you planning for them?)
● Activity level: (How active are you?)
 
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Profile Skeleton
(Full name here)

The Basics

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  • Real name: (Your character's real name here)
  • Goes by: (This is the name they go by. For example, some Otherfolk my have a fake name)
  • Nickname: (Any nicknames your character may go by)
  • Age:
  • Gender:
  • Height: (Feet and inches)
  • Romantic preferences:
  • Race/species: (Human, vampire, werewolf, etc)
  • Role: (Human, Gifted human, Otherfolk)
  • Time in Mirim: (How long have they been in Mirim?)
  • Neighborhood: (Which neighborhood do they live in?)
Appearance, hobbies, and abilities
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  • Hair color:
  • Eye color:
  • Scars and body markings:
  • Occupation:
  • Hobbies: (At least three)
  • Abilities: (A maximum of three)

The Personal Things
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  • Personality:
  • Strengths: (At least three)
  • Weaknesses: (At least three)
  • Biography: (Two paragraphs will do. You can write more if you'd like. You don't have to detail every part of your character's life if you do not wish. Some mystery is more fun!)

The Fun Things
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  • Loves: (Three things)
  • Likes: (Three things)
  • Dislikes: (Three things)
  • Fears: (At least two)

Other
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  • (Anything else goes here)

Relationships
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  • (Character name here): (This section is optional. It's for filling out as your character meets more people)
  • (Character name here):
  • (Character name here):
 
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Vyrik Tahl'Ho
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Artwork by Dinlos
Vyrik Tal'Ho

The Basics
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  • Real name: Vyrik Tal'Ho.
  • Goes by: He goes by his real name for now.
  • Nickname: V (friends).
  • Age: 28.
  • Gender: Male.
  • Height: 6'0".
  • Romantic preferences: Bisexual.
  • Race/species: Moonwing.
  • Role: Otherfolk.
  • Time in Mirim: Just arrived.
  • Neighborhood: None yet.

Appearance, hobbies, and abilities
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  • Hair color: Black.
  • Eye color: Amber (Brown when in disguise).
  • Scars and body markings: His body is riddled with scars due to the battles he has fought and his time as a prisoner of the enemy. One of his most prominent scars is one that runs horizontally, just below his navel. When his emotions get the best of him feathers will begin popping up and out of his skin. They will generally start doing so on his face and/or forearms.
  • Occupation: None yet. Former warrior.
  • Hobbies: Horseback riding, reading, writing, gardening, art of all kinds.
  • Abilities: Transformation: Vyrik has the ability to transform into a large black eagle. He can also transform into his full-form. Vyrik can make any of his bird-like appendages appear and disappear at will. Toxins: Lethal toxins reside in the pinfeathers of Vyrik's full-form tail. The pinfeathers have barbs on them, and so removing them from flesh is a very painful procedure. Anti-toxins for the venom are incredibly difficult to construct, and so avoiding being stricken should be a person's main priority when battling such a beast. Victims of the Moonwing's toxins have anywhere between 15 minutes to three hours left of their lives. It is known to be a painful death. The same toxins that kills others help Vyrik heal from injuries. The Moonwing's body has a faster recovery time than that of a human. Night Vision: Vyrik is able to see in the dark.

The Personal Things
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  • Personality: ISFJ-T, Vyrik can be a chatter box when he wants to be. He may wear his heart on his sleeve but that doesn't mean he's going to open up to you or anyone else. He is an insomniac who refuses to even make an attempt at sleeping and the lack of good sleep causes him to appear exhausted a majority of the time. He is anxious to the point that some consider him paranoid. Although he has many "faults" Vyrik is an incredibly kind and sensitive young man. He will always go out of his way to help anyone in need and tries very hard to make others feel better when they are down. There is a lot of sadness and trauma in the Moonwing but he has a good soul.
  • Strengths: Supportive: Vyrik is always willing to share his knowledge with others, help those in need, and will generally be empathic rather than judgmental. Imaginative and Observant: He prefers to observe his surroundings and will generally stand to the side and listen while others speak. His wild imagination helps him create beautiful pieces of artwork. Strong practical skills: Vyrik can find harmony in some of the most mundane tasks around. He enjoys the feeling that he gets when he helps others, and will perform some of the most boring chores around just to make someone else feel better.
  • Weaknesses: Large bodies of water, night terrors, cold weather.

Biography: There are many avian villages in the North. Vyrik was not born to any of the Desert Hawklings, but he was raised by them. The young Moonwing’s mother was a nomadic woman named Aila (“eye-lah”). Aila had survived on her own for quite some time. After her son was born she struggled to keep herself and the infant fed. After crossing paths (under unfortunate circumstances) with a traveling Desert Hawkling she was brought to Asera (a desert) to live with the Hawklings.

The hawklings were amazed by the Moonwings. A majority of the elders had only seen one or two during their lifetime. Moonwings were regarded as spirits in the hawking village and were highly revered. Vyrik was no exception and the Hawklings did their best to help raise him well whilst also honoring him every chance they got. The Moonwing was a “spirit” whose sole purpose was to protect youth. Perhaps he was the answer they had all been waiting for! He would end their war!

Well, not exactly... Vyrik may have been highly praised but he was raised in a similar fashion to the hawking children. He learned how to make weapons at a young age and was also trained in physical fitness, survival skills, and fighting. Everyone in the village served the village however they could and the hawklings quickly took the opportunity to mold Vyrik into a warrior who would someday make them all proud!

Somewhere in his young life it all started to go wrong. He struggled and all around him the war raged on regardless. For Vyrik, the chaos never ended up settling. The physical pain melted into mental scars and he eventually found himself in Mirim.

But why is he here?


The Fun Things
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  • Loves: Strawberries, hot weather, coffee (Cafe' au Lait is his favorite), foods made with fish, and siitting beside a warm fire place.
  • Likes: Bird songs, sitting in nature, spending time with animals.
  • Dislikes: Being alone at night, cold weather, large crowds.
  • Fears: Large bodies of water, pools of water, being taken hostage again, and never recovering from his trauma.

Other
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  • Multilingual: Vyrik's first language is that of the Hawks, his second language is Aseran (the language of the desert people), and his third language is Common Language (what folks speak in Mirim). Vyrik has been taught all three languages from an early age. However, he does still struggle with it.
  • What's in a Name?: Vyrik's name means "Light in the Dark/Moonlight" in the hawk language. He was named this in part for the markings on his wings, which all Moonwings have. The feathers are mostly black, with one golden patch of feathers on the back of each wing, giving the appearance of a moon in the night sky.
  • Moonwings: Moonwings are ancient beasts who have roamed the world for centuries. It is speculated that they once had their own village which had been nestled within the craggy cliffs of a mountain range that bordered the Aseran Desert. However, that was centuries ago and written recordings of them from that era have been long lost. What led to the beasts popping up in other Avian villages remains unknown at this time. The most popular opinion is that their village was destroyed or encroached upon by another species of being. The mountains from which it is said the Moonwings come remain relatively untouched by humanoids, as it is seen as ‘improper’ to traverse there by several races of being.

    The Moonwings are unique from the other Avian races in that they have a third form. This form is not attainable by all who were born as Moonwings. This form is simply referred to as a “full form.” All Moonwings are born with a strong instinct to protect youth, but those who have a full form have a heightened drive to protect. They can often sense distress from long distances. Upon coming across a youth in distress they will protect them with everything they have. The particular Moonwing’s own life-mate also falls under this category. Anyone else is fair game if they appear to be intending harm on those the Moonwing is destined to protect. This nature is compulsory and they cannot prevent themselves from doing it.

Relationships
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  • Shikari:
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Artwork by Myrna Fade
 
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Shikari Kahvan
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Shikari Kahvan

The Basics
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  • Real name: Shikari Kahvan
  • Goes by: His real name for now.
  • Nickname: None.
  • Age: 18.
  • Gender: Male.
  • Height: 5’8”.
  • Romantic preferences: Heterosexual.
  • Race/species: Desert Hawkling.
  • Role: Otherfolk.
  • Time in Mirim: Just arrived.
  • Neighborhood: None yet.
Appearance, hobbies, and abilities
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  • Hair color: Dark brown.
  • Eye color: Amber (brown when in disguise).
  • Scars and body markings: He has a few scars here and there. There are three large scars on his right cheek.
  • Occupation: None yet.
  • Hobbies: Hunting, horseback riding, tracking.
  • Abilities: Transformation: Like all Hawklings Shikari has the ability to turn into a giant red-tailed hawk. He can also make any hawk features appear and disappear on his body at will. Healing element: The oils in hawkling feathers have a healing element. While they cannot be used to heal major injuries the oils can be applied directly to surface wounds to help speed up the healing process.

The Personal Things
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  • Personality: Shikari has a big heart and he is a very friendly young man. However, it can take him a little time to warm up to new people. He will chat when spoken to… sometimes, but he is not generally comfortable being the one to start a conversation. Like Vyrik, he is not exactly the best at handling social situations, especially if they include a large group of people. In fact, the Moonwing and Hawkling are a lot alike.
  • Strengths: Shikari has strong tracking skills, is a great problem solver, and is a very talented hunter. He also has a strong knowledge of fauna and wildlife.
  • Weaknesses: Cold weather, poor physical health, reserved.
Biography: Shikari was born in the Hawkling village where he lived with his mother and father. When he was a young boy he contracted a rare illness that suddenly popped up in the village. A number of hawkling died, including Shikari’s own mother. The herb used to cure the illness required a long journey and was difficult to track down. Eventually this herb was found and several lives (including Shikari’s) were saved. However, he did not make a complete recovery and continues to struggle with permanent symptoms.

The death of Shikari’s mother caused his father to become an angry and unfriendly drunken sort. Shikari’s personality quieted more than it already was as a result. The hawking was often the recipient of his father’s drunken anger. The boy had few friends but was instantly taken under Vyrik’s wing when the Moonwing sensed his distress. Shikari has come to Mirim with Vyrik, but why are they here?


The Fun Things
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  • Loves: Horses, cinnamon, and exploring.
  • Likes: Spearmint, wintergreen, and making his own hunting supplies.
  • Dislikes: Too much attention on him, yelling, aggressive people, and small talk.
  • Fears: His father, the Eagles (the sworn enemies of his village).

Other
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  • The Desert Hawklings reside in the mountains of Asera. They have been at war with the eagles for years.
Relationships
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  • Vyrik:
 
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Shepherd


The Basics
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  • Real name: Unknown
  • Goes by: Shep
  • Nicknames: Shepherd
  • Age: 18
  • Gender: Male
  • Height: 5’7
  • Romantic preferences: Pan
  • Race/species: Half Elf
  • Role: Otherfolk, but raised human.
  • Time in Mirim: All his life
  • Neighborhood: Mirim (Farmlands and beyond, depending on how far his flock wanders. He tries not to venture too far north or into Garwood).
Appearance, hobbies, and abilities
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  • Hair color: Ash blonde
  • Eye color: Pale blue
  • Other: Somewhat androgynous in appearance thanks to his elven heritage. Pointed ears, which he’ll hide if entering Mirim.
  • Occupation: Shepherd
  • Hobbies: Skimming stones, training his dog Connie, hiking.
  • Abilities: No magic (as far as he is aware), but he is very swift & agile, has a great sense of hearing, can see very well in the dark, and has a natural affinity with animals.

The Personal Things
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  • Personality: Shepherd was raised on a sheep farm by his adoptive (human) parents. He's led quite an idyllic and sheltered life in the Farmlands, which often shows through his friendly and naive nature. He can be quite talkative - especially when faced with a quiet character (he will fill the silence), or if he's nervous. You'll often catch him talking to his dog, other animals, and even to himself occasionally.

    Shepherd is very easy-going and will put in more effort than most when it comes to befriending others. He's compassionate, and although he has no combat training or powers (that he knows of), he'll fight to help friends and anyone in need.

    Shepherd rarely goes anywhere without Connie, his beloved Border Collie. She is just as friendly and curious as Shep, although she has better instincts when it comes to danger.

    Strengths: High stamina, agile & speedy, affinity for animals, compassionate towards others and steadfast. Basic first aid and knowledge about local plants.
  • Weaknesses: Gullible, over-trusting, no combat experience, very basic education, unworldly.
  • Biography: Gathering his flock in Garwood one summers eve, a Shepherd heard the soft babblings of a bundled up babe on the Forest floor. The Elfling was alone, with no mother or guardian to be found. The Herdsman took the baby home to his wife where they raised him as their own.

    The couple affectionately called the bairn ‘little shepherd’, which was eventually shortened to just Shepherd (or Shep).

    A credit to his human parents, Shep turned out to be lovely. He’s friendly, considerate, and always happy to lend a hand with farm work or running errands in the city.

    Since the events of the past year, Shepherd’s parents have urged him to be more careful when out and about, especially in Mirim. He’s to cover his ears at all times, and keep well clear of the King’s men.

The Fun Things
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  • Likes: Harvest Festival, meeting new people, animals (especially cute ones), summertime, stories, songs & jokes, stew & dumplings, cake.
  • Dislikes: Snow, wolves unnecessary violence, injustice/discrimination (and feeling powerless to stop it).
  • Fears: The King’s Men, being banished to the North and separated from his family. Predators and monsters.

Other
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  • Connie: Border Collie (black & white), Female, 3 years.
  • Weapons/inventory: Backpack containing - Lamb jerky, fire stone, waterskin, rope (for Connie), gauze and (activated) charcoal. Also carries a coin purse, whistle (on a necklace), dagger, shepherds crook, and a hooded cloak.

Relationships
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Deschar Klaune - "Gimme that Pacifier!" [Manhwa] - Heeng & JAEUNHYANG

Marshall Vespasian Lykeios


The Basics
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  • Real name: Marshall Vespasian Lykeios
  • Goes by: Dr. Lykeios , Marshall
  • Nickname: Mars
  • Age: Fifty-one
  • Gender: Male
  • Height: 6’2”
  • Romantic preferences: Bisexual
  • Race/species: Human
  • Role: Gifted human
  • Time in Mirim: 21 years
  • Neighborhood: He has a room in the castle for easier access to the libraries and his research. He also keeps a property on Maple Hill where he has hired help, and a small menagerie of imported or poached exotic animals.
Appearance, hobbies, and abilities
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  • Hair color: Salt & pepper
  • Eye color: Ice
  • Scars and body markings: None immediately noticeable
  • Occupation: Chief Doctor of the Royal Militia Marshall’s main calling, as he claims, is first and foremost that of a doctor. It is not uncommon for him to be summoned at odd hours of the day to locations all over the city to treat enforcers who have suffered the afflictions of the otherfolk. He also functions as one of the advisors and researchers on such affairs. Leverages on his all-access pass that grants him freedom of movement in Mirim.
  • Hobbies: Reading, tending to his menagerie, short expeditions, hunting trips
  • Abilities: Telekinesis [Major] His known ability as a gifted human, he sometimes levitates himself to peruse the books or scrolls on a high shelf. As a human doctor, telekinesis also aids him in performing medical tasks or operations, stabilizing shattered bone or ruptured vessels so that he can knit them together.
    Fluid Manipulation [Minor]He has some minor fluid manipulation, which includes changing the properties of blood, biological fluids or air in the lungs. This skill is mostly used with finesse than volume.

The Personal Things
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  • Personality: Marshall’s persona is tempered by wisdom and mellowed with age. He is a paternal figure for many of his colleagues and patients, often assuring them that they may seek him for counsel or attention even if it is not his primary job. He is an industrious worker, prioritising the lives of humans and keeping efficient organization of his notes and resources. The doctor is not without bite however, and when enraged his tone becomes scathing and he tears into any colleague who shows incompetence or ill-discipline. Even nobles aren’t spared.

  • Strengths: Marshall specializes in emergency surgery and stabilization accompanied with the use of his gift. He is analytical and rational, logical problems pose few challenges to him. Of restraint and discipline, he will push himself at any hour of the day if it means saving a life. While not outstanding at hand-to-hand combat, he is competent enough for the military.
  • Weaknesses: His age might be catching up with him and he’s not as spry as before. His arrogance can make him dismissive of others if they fail to meet his standards and he values facts more than feelings. This makes him somewhat disconnected in his social circle and his hectic work does not help in the slightest.

  • Biography: Sole survivor of a shipwreck, Marshall was saved by the Mirim navy vessels which had been sent to retrieve the downed cargo of a rather high-ranking duke. He recovered aboard their ship, and was brought before the duke who wished to hear his account of the shipwreck. When it was established that he was a doctor and also a gifted human, he was quickly brought into the King’s service. Grateful and agreeable, Marshall would swear fealty to the Crown in return for the life debt.

    Twenty-one years on, he has been promoted to Chief Doctor of the Royal Mirim Military. Much of his time is reserved for emergencies or specialist treatment, whilst the minor ailments or more mundane injuries are handled by his juniors. He has a known interest in all things biological, including the otherfolk, and collaborates with various other scholars to research about them.


The Fun Things
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  • Loves: His work, his pets, and whiskey on a quiet night.
  • Likes: Hunting, taming animals, his research
  • Dislikes: Lazy nobles, tyrants, bullies
  • Fears: Eternal captivity, loneliness, torture of children

Other
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  • Will sometimes keep a beard, will sometimes shave it off.

Relationships
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  • The Duke: Saviour and patron, Lykeios is careful to keep the duke in good standing though their relationship has strained of late as the doctor starts to neglect attention to the House’s requests.
  • The King & Prince: Lykeios swore loyalty to the crown and despite being a born-foreigner he occasionally has the king’s ear; perfect for times when his majesty needs a second opinion or a devil’s advocate. He is also friends with prince Emory, which keeps the nobility off his back most of the time.
 
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Veronica Rosnoire
The Basics
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  • Real name: Veronica Lovelock
  • Goes by: Veronica Rosnoire
  • Nickname: Vera
  • Age: 186, appears 23
  • Gender: Female
  • Height: 5'4''
  • Romantic preferences: pansexual, demiromantic
  • Race/species: vampire
  • Role: Otherfolk
  • Time in Mirim: Whole Life
  • Neighborhood: Homeless at the moment, bouncing between houses of friends
Appearance, hobbies, and abilities
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  • Hair color: Black
  • Eye color: Blue in light form, red in dark form
  • Scars and body markings: In her dark form, Veronica's skin grows deathly pale, her canines grown longer and sharpen, and her ears become pointed.
  • Occupation: Former socialite, current runaway
  • Hobbies:
    ➤Reading: Stuck inside all day, Veronica reads a wide variety of works, from history, politics, and trashy romance novels.
    ➤Painting: While not a Van Gogh, Veronica really enjoys painting, especially scenes that she does not get to see.
    ➤Cooking/Baking: While she doesn't need to eat, Veronica does enjoy the flavors of food. She likes experimenting in the kitchen, creating new recipes.
  • Abilities:
    ➤Super strength, speed, and senses: Ability to lift up to 600 pounds without strain, ascertain a person's scent and what race they are, hear incredibly quiet things, etc. Can travel incredibly fast, appears as a blur.
    ➤Compulsion: Ability to influence weak minded people into doing exactly what she wants, and placing a suggestion in a stronger minded person that they can decide to follow.
    ➤Dark/Light form: Veronica is able to switch between a "light" form and a "dark" form. Her dark form has pointed ears, sharp teeth, and pasty white skin. Her light form appears more human--rounded ears, blue eyes, and regular teeth. In her light form, she has all the weaknesses of a vampire, but none of the strengths.
The Personal Things
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  • Personality: Veronica is incredibly friendly, trying to at the very least be a friend to everyone she meets. She portrays herself as a bubbly, ditsy socialite, using her short stature and doll-like looks to disarm people. Underneath her veneer she is careful, calculated, and intelligent. Very few people get to see the person who hides beneath all the glitter and glamour.
  • Strengths:
    ➤Seduction: For over a century and a half, Veronica has honed the craft of seduction, romantic and otherwise. People are caught in by her charm, and are friendly towards her.
    ➤Acting: Veronica has pretended to be something she's not for the majority of her life. She is able to carefully construct a personality according to the social situation and person. She uses this to her advantage to get people to underestimate her, so they'll have no indication of when she's going to strike.
    ➤Advanced Healing: While she's not able to regrow a limb, Veronica does have amazing healing abilities. Wounds heal at an accelerated rate, and a small cut would be healed within a matter of minutes. She's also nearly immune to diseases--it would have to take a particularly strong one to get her sick.
  • Weaknesses:
    ➤Sunlight: Sunlight is deadly for Veronica. Should it touch her skin, she will burst into flames, no matter her form.➤Blood Drinking: Blood drinking replaces Veronica's need to eat. After three days of not ingesting blood, she will start to get sickly. The longer she goes without drinking blood, the more she'll age, and the more sickly she would get. Process is reversed gradually when she drinks blood.
    ➤Silver: Silver is like acid to Veronica's skin. It will severely burn her, and is an effective means of keeping her chained up, dark or light form. The more she would fight against it, the deeper it would burn into her skin. Wounds created from silver also take longer to heal.
  • Biography:
  • Veronica was born in Mud Bay, to two hardworking but ultimately penniless parents. As a child she took to wandering the streets of Mirim, especially the wealthier neighborhoods, and gaining a taste for the finer things in life her parents couldn't afford to give her. As she got older, she got even more adventurous--trying to befriend other children in the hopes that they would let her inside their glamorous houses. She would work hard and toil during the day, and at night put on her best clothes and make believe at being one of the upper crust.

    As she got older, and became a young adult, she switched her directive from friend to lover. There was more fun to be involved in it, and it increased the likelihood of her getting expensive gifts. She could also spend the night in the glamorous houses, instead of just seeing the drawing room. Veronica spent several years doing this, much to her parent's confusion and consternation. It was when she was twenty that she met the man that would change her life forever. In leaving her house one night, she found a glamorous man standing in an alleyway, and was instantly smitten. She seduced him, and the two struck up a courtship where they fell deeply in love.

    After a few months of their affair, the man revealed his secret to Veronica: he was a vampire. After laughing at the irony of her seducing a vampire and not the other way around, Veronica begged him to turn her. He complied immediately, bringing Veronica to the darkness alongside him. The two lived together for decades, not necessarily monogamous but always devoted to each other. Everything changed, however, when King Jero decided to push all the "otherfolk" out of the country. She and her love were separated, and his property was seized after he was forced out beyond the divide.

    Unsure of what to do, Veronica found safety with her social circle of Otherfolk friends. But gradually, they started disappearing, thrown out of the country by King Jero and his team of gifted humans. Veronica skated by on appearing completely human, and when that failed, using her compulsion to make her would-be captors forget that they realized she wasn't human. Eventually, she went back to her old childhood habits: seducing the rich to find a place to spend the day in safety.
The Fun Things
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  • Loves:
    ➤ Dancing
    ➤ Seduction
    ➤ Painting
  • Likes:
    ➤ Parties
    ➤ Drama
    ➤ Fashion
  • Dislikes:
    ➤ Buzzkills
    ➤ Mud
    ➤ Hard work
  • Fears:
    ➤ Fire
    ➤ Sunlight
    ➤ Being alone forever
Other
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  • Her light form appears in mirrors and reflections, but not her dark form.
  • In order to avoid the notice of either otherfolk hunters, or her socialite friends, Veronica goes under the alias "Rita Morgan" when hunting for prey. She changes her entire demeanor, becoming more like a bawdy girl from Mud Bay than an upper class woman from Maple Hill. While someone would notice the physical similarities between the two women, they would possibly dismiss it due to the two acting entirely different.
  • Feels slightly cold to the touch, but not ice cold.
  • Those with super keen senses of smell might notice that she smells like a fresh corpse, right before rotting.
Relationships
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  • Vyrik: Veronica saved him from being mauled to death by dogs in the woods. She thinks he's very handsome, if a bit difficult, and wants to know more about his giant bird form.
  • Countess Eudora: A friend of Veronica's from her previous life. Veronica's husband had been business partners with the countess, and she had a friendly relationship with the woman. Veronica loved inviting her to parties and watching Eudora's sharp tongue with the other guests.
  • (Character name here):

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  • Real name: Altan Hendrix
  • Goes by: Altan
  • Nickname: N/A
  • Age: 26
  • Gender: Male
  • Height: 6'5"
  • Romantic preferences: Demisexual
  • Race/species: Human
  • Role: Human
  • Time in Mirim: 26 Years
  • Neighborhood: Florien
Appearance, hobbies, and abilities
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  • Hair color: Black
  • Eye color: Brown
  • Scars and body markings: Lots of small and medium burns on his hands
  • Occupation: Blacksmith
  • Hobbies:
  • Smithing
  • Riding
  • Hunting
  • Abilities: (Not Sure)

The Personal Things
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  • Personality: Altan is a pretty quiet guy. Many people mistake him for being mean, just by his tone. When in reality, he's just very serious and down to the point. When he tries to show emotion, he feels very awkward, so Altan does his best to be very monotonous and serious.
  • Strengths:
  • Creativity (Black Smithing Mainly)
  • Basic Healing
  • Cooking
  • Weaknesses:
  • His hands are really worn and in pain
  • His reputation is pretty important to him. It's not on a disgusting level, but often times he tries to be what he is not.
  • He has a very hard time letting people down and can find himself lying with the intent of protecting people's feelings.
  • Biography: Altan grew up simple, and he stayed simple. He helped his single mother make ends meet by delivering the bread and pastries she would cook at home. One day, he made a delivery to a blacksmith who took him in as an assistant. Altan began to work with this blacksmith, learning his ways. Soon, once his master died, he began to run his smithy. It made it much easier to take care of his mother, who was now suffering from an unknown ailment.

The Fun Things
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  • Loves:
  • Books
  • Drinking
  • Drawing
  • Likes:
  • Cooking
  • Creating Things
  • Caring for People
  • Dislikes:
  • Stressful Situations
  • Dull People (Despite coming off as dull himself)
  • Seeing People Suffer
  • Fears:
  • Heights
  • Small Spaces

Other
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  • (Anything else goes here)

Relationships
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  • (Character name here): (This section is optional. It's for filling out as your character meets more people)
  • (Character name here):
  • (Character name here):
 
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  • Real name: Oksana Le'Belle Altaine
  • Goes by: Princess Oksana
  • Nickname: Sana
  • Age: 22
  • Gender: Female
  • Height: 5'6"
  • Romantic preferences: Demisexual
  • Race/Species: Human
  • Role: Gifted Human
  • Time in Mirim: Just Arrived
  • Neighborhood: The Castle (Visiting)
Appearance, hobbies, and abilities
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  • Hair color: Red
  • Eye color: Blue
  • Scars and body markings: Long, Deep, Slash Scar on The Left Shoulder Blade
  • Occupation: Princess
  • Hobbies: Sparring, Writing, Riding, Sailing, Gambling
  • Abilities: (I am not too sure about this part, can you elaborate on abilities?)

The Personal Things
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  • Personality: Oksana is a very volatile individual, but she is also quite the character. She is very charismatic and loves to joke around and help others out in their struggles. Oftentimes, people mistake her as dumb and gullible, when really her errors are due to her anxiety and second-guessing herself. She's very traumatized due to her past, but she has got a heart of gold. People's opinion of her is a hit or a miss. Oksana is either perceived as a frighteningly aggressive and unpredictable person or as a badass who will do anything and everything to protect and benefit those she cares about.
  • Strengths:
  • Oksana has been through a lot. Internally, she can remain calm in any situation. Even if externally, she is riled up.
  • She has a lot of endurance. Physically, she can continue to push through. She never gives up.
  • Oksana is hardly afraid of anything. Even if it may come off as insanity, and maybe it is, she is near fearless.
  • Weaknesses:
  • Oksana has a very hard time lying unless it is to protect those she cares about.
  • She is quickly deceived when shown affection of any kind
  • Although persistent and determined toward the task, Oksana always wants to run away.

  • Biography: When Oksana was six, she was kidnapped by a sellsword whom her father had some bad blood with. She was missing for a year before she was anonymously returned. Due to this, Oksana deals with an overwhelming amount of anxiety which she hides with a brave facade. Her father always taught her to remain alert, vigilant, and thorough. Although his intentions were pure, this added to her burdensome anxiety. Oksana's mental ailment got to her one day, and she cut a man's face to protect a woman from being hurt. It bothers her to this day, but her father believes she is invincible. He is not to blame due to the fact that Oksana has a hard time talking about her feelings with anyone who is not a complete stranger. King Eliot is entirely in the dark regarding Oksana's feelings, despite how often he asks.

The Fun Things
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  • Loves:
  • Golden Crisp Apples
  • Snakes
  • Rain
  • Likes:
  • Dark Forests
  • Fire
  • Dogs
  • Dislikes:
  • Birds
  • Quiet People
  • Cats
  • Fears:
  • Spiders
  • Deep Water

Other
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  • (Anything else goes here)

Relationships
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  • (Character name here): (This section is optional. It's for filling out as your character meets more people)
  • (Character name here):
  • (Character name here):
 
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Emory Visconti
The Basics
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  • Real name: Crown Prince Emory Visconti
  • Goes by: Emory
  • Nickname: Em
  • Age: 30
  • Gender: Male
  • Height: 6'3''
  • Romantic preferences: Heterosexual
  • Race/species: Human
  • Role: Crown Prince
  • Time in Mirim: Whole life
  • Neighborhood: The Castle
Appearance, hobbies, and abilities
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  • Hair color: Black
  • Eye color: Hazel
  • Scars and body markings:
  • Occupation: Prince: As the heir to the kingdom, Emory participates in governing, assisting his father on his council as needed.
  • Hobbies:
    ➤Hunting: Emory likes hunting, as it's a way to get out of the hustle and bustle of the castle. He doesn't hunt solely for sport, he usually takes home his game and eats it himself, or donates it to charities.
    ➤Reading: Emory believes a prince should be well-read in all manners of subjects. He reads things from history books to lowbrow works the regular people are reading.
    ➤Hiking: Hiking is often a part of hunting, but Emory enjoys it just on its own. There's nothing quite like being surrounded by nature, without the cares of society pressing down on you.
  • Abilities:
    ➤Empath: Emory can feel the emotions of the people surrounding him within eyeshot, to some degree. He doesn't realize that he has this power, and only thinks that he's incredibly adept at reading body language and facial expressions.
The Personal Things
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  • Personality: Emory is reserved and soft spoken, preferring to listen in silence than adding in his two cents. Part of this is because he is incredibly awkward, and has a habit of putting his foot in his mouth. You can't say something dumb if you never speak at all, after all. He has a big heart, and will stop to help someone in need, even if he gets nothing out of it.
  • Strengths:
    ➤Marksmanship: Emory goes hunting frequently, and knows how to use a wide array of guns. While not an expert marksman, he can generally hit what he's aiming at.
    ➤Martial training: Emory was given the training of a knight for the kingdom, and can handle his own with melee weapons and hand to hand combat.
    ➤People reading: Due to his empath skills, Emory is incredibly good at reading people. It works out well in negotiations, as he's able to glean exactly what it is his "opponent" wants.
  • Weaknesses:
    ➤Strong negative emotions: Incredibly strong negative emotions tend to wipe Emory out. If they're someone else's, he avoids being around them. If they're his own, they seem to be amplified by the people around him, making his feelings even worse.
    ➤Public Speaking: For someone who's supposed to become the voice of the nation one day, Emory is exceptionally bad at it. He grows flustered, and has a habit of putting his foot in his mouth
    ➤Children: Ever since the death of his daughter, Emory has been looking at those around eighteen and younger as what his daughter could have become. Many times he has come home from a trip in the city penniless, having given all the money he had on him to children he passed by. It would be easy to take advantage of him by sending a crying child his way.
  • Biography: Emory was born nearly 10 years after Prince Jero married Lady Estelle. It was a source of contention and speculation in the kingdom, and their marriage, that she hadn't produced an heir for the country. When his mother, Estelle, had finally gotten pregnant, it was like a miracle. The pregnancy wasn't an easy one, however--Estelle had gotten fairly ill during it, and nearly died during childbirth. She was advised to avoid getting pregnant again, but with a male heir, and having taken ten years to get pregnant to begin with, she wasn't too concerned about that order. She cherished her son, coddled him and tried to protect him from the stern tempers of his father.
    When Emory was six, the unimaginable had happened: Estelle was pregnant again. Extra care was taken during her pregnancy, but it wasn't enough. She went into early labor, and died alongside her baby. Emory was taken care of by maids and nannies for the two years after that, while they were in mourning. That was when King Jero decided to marry again, goaded on by the thought that his sons needed a real mother figure. So he married Lady Helen, hoping she could be a mother figure towards the young Emory.

    Emory was...less than keen on her. She was intended to be a replacement for his mother, but he didn't want a replacement. She was cold and distant, and didn't seem to have much interest in the young Emory. She was no replacement for his mother, and her presence only made him miss his mother more. When Emory was 11, she gave birth to another child: Little Princess Aurora. Emory was encouraged by his nannies to go visit his new sister, and he hesitantly approached Queen Helen and the baby. For the first time he could remember, his step-mother smiled at him. "Emory," she said. "Come meet your little sister. You're a big brother now, so you have to protect her, alright?" It was the first time Emory had ever had any kind of bonding experience with Hellen, and as a young boy with no positive relationship with his father, he was desperate for his stepmother's protection. He became a doting older brother for Aurora, perhaps even a little over-protective.

    But as Emory grew up, he had to begin focusing on his responsibilities as an heir, and couldn't spend as much time with his sister.. He was too busy to play tea parties and dress-up: he had a country to help run. At twenty-six, he finally slowed down enough to get married to Alicia, a childhood friend and fellow noble. The two were deeply in love, and weren't too concerned when she didn't immediately get pregnant--it had taken his mother nearly ten years, after all, and they had time. King Jero was still alive, and Emory didn't immediately need his own heir.

    At twenty-nine, Alicia shocked Emory with an announcement: she was pregnant. Ecstatic, Emory practically shouted it to every citizen he would walk by: he was going to be a father! Some people would say that he was more excited than Alicia was. He was picking out names, furniture, baby clothes, before she had even hit four months. As the due date came nearer and nearer, however, Alicia began to wane and wane. It was something Emory had seen years before, with his mother while she was pregnant. The light in his eyes began to fade, replaced instead with worry. He no longer sang through the streets about the pregnancy--instead he was at his wife's side, making sure to take care of her any possible need, something his father hadn't done for Estelle.

    All his efforts however, were in vain. At eight months, Alicia went into early, bloody labor. Emory refused to leave her side, even when the midwives demanded that he leave. He watched his wife's life slip away as she tried to give birth, utterly horrified. Their baby, a precious little girl, didn't even last an hour. Emory held her as she died, unable to breath properly. Emory had lost both wife and child on that awful day. After the funeral, he became something of a recluse, staying away in his room and not administering to his duties. His sister would come to visit every day, and every day he turned her away. After sending her away for the umpteenth time, he realized that he couldn't live the rest of his life that way. Alicia wouldn't want him to stay locked in his room all day, crying and avoiding speaking to anyone. So the next time she came to visit, he let her in. She embraced him, and helped convince him that he needed to live, for Alicia's sake.
The Fun Things
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  • Loves:
    ➤ Cats
    ➤ Horror stories
    ➤ Alone time
  • Likes:
    ➤ Cigarettes
    ➤ Alcohol
    ➤ Reading
  • Dislikes:
    ➤ Strong emotions
    ➤ Public Speaking
    ➤ Missing a shot
  • Fears:
    ➤ Pregnancy/Childbirth
    ➤ Not living up to his wife's expectations
    ➤ Saying something offensive he can't take back
Other
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  • Has a personal assistant named Simon Barlow
Relationships
━━━━━━━━━━━━━━

  • Princess Aurora: Emory's little sister. He dotes on her, and is perhaps a little over-protective, especially after what happened with Alicia.
  • Queen Helen: Emory's stepmother. Their relationship is a complicated one.
  • King Jero: Emory's father. Their relationship is a strained one. Emory loves his father dearly, but his father was never kind or loving towards him.
  • Marshall: A doctor for the army, and a friend. They like to go drinking and occasionally, hunting together. A part of Emory wonders, however, if things would have gone differently if he had been there for Alicia.
  • Countess Eudora: She had been a good friend of Alicia's. Emory tries his best to get along with her, but because they're such fundamentally different people, they butt heads a lot. He tries his best to keep their relationship friendly, however.
 
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Yinson Castor

The Basics

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  • Real name: Yinson Castor
  • Goes by: “Sir” Yinson Castor
  • Nickname: Early bird
  • Age:32yrs
  • Gender:Male
  • Height: 5ft 11in/ 6ft 3in
  • Romantic preferences: Heterosexual
  • Race/species:Human
  • Role: “Gifted” Human
  • Time in Mirim: 17years
  • Neighborhood: Lemongrass
Appearance, hobbies, and abilities
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  • Hair color:Light brown
  • Eye color:Grey
  • Scars and body markings:A pentagram Seal branded into his Navel
  • Occupation: Guard Captain/Back alley Dagger of the King
  • Hobbies:Collecting Ancient Trinkets,Listening to/Reading poetry,Painting,Collecting/Reading Demonology Tomes
  • Abilities:Sundown Transformation(See Other)

The Personal Things
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  • Personality: Yinson is a man who values self-control and intellect highly,enough to identify and respect these traits in others. He bears no grudges and misgivings even when he should, he seems almost eerily detached even as he works as though he were just going through the motions. He Does feel the fires of passion, but they are quenched in a life of discipline. He seems to be impervious to fear, or even disgust, but in reality He simply compartmentalizes these feelings and Numbs himself to them, after all you tend to see a lot of horrible things in his line of work, hell you DO alot of horrible things in his line of work. However if the blood on his hands does bother him, its not something others would know, Most people get nothing from him other than a cocky smirk from beneath a cowl and the occasional dagger in the back.
  • Strengths: Calm & Analytical,Excellent Awareness, Master of Slight of hand.
  • Weaknesses: Not particularly suited for direct combat, Cannot operate during the Night, Can be Sensed by Most Otherfolk
  • Biography: Born to a young barmaid in ewrellia who quickly handed him off to a local orphanage one would think yinson had a hard upbringing, but nothing could be further from the truth. He was not only well taken care of in his quaint little coastal town, Almost unnervingly so, none would ever punish him with the same beatings the other kids got, even when he certainly deserved it. He would never go hungry for lonhg even when the orphanage fell upon hard times times and portions were cut he would awake to find pastries and fresh rabbits surrounding his bed. It was odd, but more odd was how no one seemed keen on investigating what was going on, as if they knew the answer and just didnt want to tell him. Eventually he learned to read and began to find notes left dor him by someone calling themselves his “soulmate”. They spoke of sharing his body and mind, at first it was terrifying, then it began to grow Interesting to the young boy. He began to write his “soulmate” replies and return letters. Oh how much he learned from this being. He discovered that his father was a truly great man, a protector of the innocent and a champion of the weak. With each passing day a new tale of his fathers heroics would be found on his bedside and each night he would write the “soul mate” a new list of questions until he asked an important one, possibly the most important one of his life. “How can i be like him?” That began the mentor student relationship between Yinson and his “Soulmate” who he eventually came to know was named Legion. Legion would write a detailed list of exercises and drills, And Yinson would spend his entire day pouring over what he was told and training as hard as his body would allow. Eventually as he got older the Notes would be accompanied by a weapon. At first it was a dagger, then it was a sword, a spear, a bow, a mace. As usual the adults in his life made no mention of this. Not even a slight inquiry into where he had gotten them. He did however notice their apprehension grew with each passing month. Youd have to be blind to miss it. Finally A breaking point came, Hinson awoke early in the morning to wailing and shouts. It didnt take long to realize why either. On his bed sat the dismembered bodies of one of the orphanages Monks, another three sat dead in the hallway and a final lay in the doorframe. All were damaged beyond belief looking as though they had been scorched and broken by the same wild force of nature. He was going to scream for help when he spotted the message on the wall. “RUN!” it read in a handwriting he clearly remembered having read it every night for the past nine years. So at fifteen years of age Yinson fled his small community, his lack of hesitation allowing him to get a good distance from the town before the sister had a chance to explain to the town guard what was happening. Knowing full well that just fleeing to the next town was hopeless, Yinson instead fled to a merchants ship where he begged on hands and knees for work. Luckily the old sailor had just kicked one of his “gud fer nuffin” crewmates from his vessel and could use a deckhand. With passage secured he sailed across the gap to Mirim where he made a meager living as a dock crane jockey until he managed to secure a position on the town guard in an effort to keep his eye open for reports about him from Ewrellia, Luckily his town never was one of very big importance, and the file of some young orphan butchering a few monks fell through the cracks, after all troubled ophans were everywhere, as was crime. What else was new? It has been seventeen years since his arrival in his new life and Hinson has made quite a niche little life, having a nice sized home, in Lemongrass mind you, but that was by choice. His friendship with Legion has grown and the two have a mutual understanding as the why he slew the monks, there was never any question as to IF he had slain them just why, and when Yinson found out it was in his own defense he had no ill will towards his best friend Legion, the two now live in a strange…and sometimes downright brutal harmony.

The Fun Things
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  • Loves: Legion, Art from dead men, The Sunrise sky.
  • Likes: Fine wines, Choice cuts of meat, Seeing people enjoy their lives, Crowds.
  • Dislikes: Having to kill people, Seeing others in Suffering, Vast empty spaces
  • Fears:Having to uproot his life again, Somehow losing Legion.

Other
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    Legion, The Undying Fire

    The Basics

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    • Real name: Legion
    • Goes by: The Flame devil, Lord of Fire, The Devouring Flame, “Soulmate”.
    • Nickname: Night owl
    • Age: ???
    • Gender: Male
    • Height: 6ft 3in
    • Romantic preferences: Asexual non-romantic.
    • Race/species: Bound Demon
    • Role: Otherfolk
    • Time in Mirim: 17 years.
    • Neighborhood: Lemongrass
    • Appearance, hobbies, and abilities ━━━━━━━━━━━━━━
    • Hair color: Fire
    • Eye color: Flames
    • Scars and body markings: Grey skin, Random Chains.
    • Occupation: Murderer/Vigilante
    • Hobbies: Stalking Horrible People, Terrorizing The Guilty, Writing poetry.
    • Abilities:
    • Possessed Physicality- Legion has access Supernaturally augmented physical capabilites. Primarily in the durability of his tissues, bones, skin, etc. his combination of an remarkably hard yet maliable body results in him being able to withstand tremendous amounts of damage. As a side effect of his unnatural durability he is also supernaturally strong, able to heft Fully armored men AND their mounts multiple yards away, and even shatter a well crafted sword with a well Leveraged punch. Finally he seems to move with a predatory supernatural grace, able to snatch arrows out of the air, quickly bounce back from powerful attacks, even respond to multiple attackers at once. His senses are augmented as well, but not beyond that of peak human capacity. The more supernatural aspects of his ability are found in his sense of smell, he can smell the wickness in a person, even across oceans and continents. He can even remember senses that Yinson detected subconsciously.​
    • The Undying Flame- The magic of this demon is of the element of fire and Legion is a talented master of this art being impervious to flames and heat. Furthermore he can bend, shape, manipulate, amplify, and extinguish any existing flames. Furthermore he seems to be invigorated while standing in flames or high temperatures the same way a shivering man coming in from the cold feels invigorated by sitting next to the fireplace. He doesnt often use his magic as he prefers a more physical and brutal method of dealing with his “Prey” however when he does use it, rest assured he will not sweat collateral damage at all…in fact he often claims the reason he doesnt burn the world is because Yinson needs a place to live.​
    • Sunset Born, Sunrise Buried- Every single day, when the sun has set and the last of its rays clear the sky, Legion gains control of and Transforms Yinson’s body into his. Upon fhe suns first morning rays touching the sky Legion will begin to steam and sizzle like a campfire doused with flames, before once again transforming into Yinson. Each time this transformation occurs the “new” form taken will start their day with stamina fully replenished, all injuries healed, and feeling as if they had a great nights sleep.​

    The Personal Things
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    • Personality: Once a cruel monstrous denizen of the Abyss legion has been tempered by centuries of being bonded to the Castor family. He has come to love these people and perhaps its the long period of human interaction that has made him see things a bit differently. However he IS still a demon and at times it is unavoidably apparent, especially to wicked people who find themselves in proximity to him. His malicious streaks can paint the streets red, but far more fierce than any amount of anger or contempt, is what happens when a demons passion is directed at protecting something they love. Having taken up poetry and Studying human art, This monster is slowly but surely coming to value the lives of the Disgusting, yet Beautiful Souls of men.
    • Strengths:
    • His literal strength-Legion is a brute force expert and has only encountered a select few beings that rival him physically. He isn’t the fastest thing but is fast, Isn’t the strongest but is still quite strong, He might not be the toughest, but the Combination of all three at the levels he is capable of can usually overwhelm his foes.
    • Brilliant intellect- Legion might not be exactly…sane. But he is still rather brilliant, able to detect and avoid traps, predict his opponents or preys moves to the point of even sometimes directing them to a desired outcome. Then ending his day by burning away evidence and covering his tracks so as to not attract attention to Hinson. Even with all of his hosts studies, Hinson has on many occasions claimed that Legion rivals him greatly in terms of intellect.
    • Centuries of Experience- You will virtually never surprise Legion, in his long life he has “seen it all”. Beg, plead, threaten, draw steel, wind up for a powerful spell. Furthermore the past several centuries were spent in the service of a family of monster hunters meaning even otherfolk will rarely have an ability or trick he has not seen or dealt with something similar. This is arguably his most deadly trait in hunting, especially when it comes to humans. Entire towns could be filled with his victims prior to his binding to the Castors.
    • Weaknesses:
    • Sunlight- Sunlight doesnt hurt or burn, but it DOES end his transformation if its natural. Even artificial or magical Sunlight can create barriers through which his flame manipulation cannot pass. Beams of artificial sunlight directed on him will temporarily revert the part struck by it, something like a miniature sun spell will actually disrupt his fire completely and Drain the strength of legion.
    • Hallowed Grounds- Holy grounds, or rather places where people have blessed, or gods have blessed are similar to sunlight in their effect on Legion. Staying within hallowed grounds will also prevent his transformation from occuring which was used as punishment in the early days of his Castor family contract.
    • Religious/Spiritual Objects of Faith- Belief has power, wether you believe in Gobetz the wooden fish, The god of light and mercy, or Perhaps just your own sword. If enough people come together in that belief it generates an odd psychic phenomenon that disrupts the natural defense of Legion and possibly other demons. This allows such items to circumvent his durability and deal serious damage to him. For example If A group of vikings took their ceremonial hammer that they worshipped as if it were mjolnir, it would likely be capable of bashing Legions head in. Likewise a samurai who has dedicated his life to the sword and has full faith in his blade would be capable of cleaving legion in twain.
    • Biography: Nearly 300 years ago an unfortunate cultist managed to summon a demonic familiar of substantial power, unfortunately for him and many others to come, he had neglected to properly erect the protections runes and thus Legion having been given physical form slew his summoner and would go on to lurk in the shadows wandering the continent snatching up “prey” here and there. Eventually his wandering and ravenous attitude would get people to seek his destruction, and so they Hired a young Monster hunter…or rather bullshit artist extraordinaire Billiam Castor. After several knights had given their lives, and an exorcist had used his last breath to utter a spell, Billiam completed the ritual with a drop of his own blood spilled as he attampted to rush the demon and was swatted away like a fly. A single drop of blood from Billiams lip landed on the pendant which the exorcists sealing contract was drawn upon and boom. Billiam found himself linked to a powerful demon the same way The cultist would have ninty years prior if only he had drawn the correct runes. Legion would spend the next century rebelling against Billiam, His son Shad, And Shads Son Mork, yet Eventually he would be bonded to his longest serving host, Olive Castor the Geist Queen. Olive would spend sixty seven years with legion and for the first time he found one who could match and even surpass his own wit. Slowly he began to fall in love with that woman, and though he knew he could never have her, he could protect her entire bloodline from now until the end of all things. He would take that to heart and follow her son for all of his life, while he was no where near the longest serving Atlan Castor or The Prince of Souls as he had taken to being called would eventually grow to be the greatest of his hosts, bringing even dragons plummeting to the earth. However the flame that burns brightest often burns shortest, and Atlan would meet his end at the hands of a cult, one derived from the very same cultists tome that summoned Legion all those decades ago. he would leave behind A son named Yinson, yet what many don’t tell you, is that Legion had a chance to be free of the Castor family. Atlan was not strong enough in his deathbed to complete the ritual to pass the contract down the bloodline…Legion himself carried the contract to the infant. He threatened the Monks at the abbey to care for the boy, and when they started to plot against him, he tore them all asunder. Strangely enough Legion seems to enjoy this stirring of new emotions within him.

    The Fun Things
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    • Loves: Yinson, Eating Demons, a decent struggle for his prey.
    • Likes: Eating Human souls, Writing Poems, Fire
    • Dislikes: People who are completely pure and innocent, Demon hunters…it’s complicated, Zealots.
    • Fears: Yinson Dying, Running out of evil people to devour, or Gods forbid demons…

    Other
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    Relationships
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    • Yinson :Best friend, “Soul mate”
    • (Character name here):
    • (Character name here):


Relationships
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  • Legion: Best friend, Soul mate, Indwelling Demon.
  • (Character name here):
  • (Character name here):
 
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William Phillip
The Basics
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  • Real name: William Phillip
  • Goes by: Willam
  • Nickname: Will
  • Age: 32
  • Gender: Male
  • Height: 6’2
  • Romantic preferences: Straight
  • Race/species: Human
  • Role: Gifted human
  • Time in Mirim: Entire Life
  • Neighborhood: Rosin Corner
Appearance, hobbies, and abilities
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  • Hair color: Brown
  • Eye color: Brown
  • Scars and body markings: None
  • Occupation: Self-Employed Librarian
  • Hobbies: As a librarian, he loves reading and studying. Sometimes, he tries to paint, but he doesn’t think it fits him. He keeps trying anyway though. And another one of his hobbies are gardening. He likes taking care of little succulents around his apartment and library.
  • Abilities: He has almost no strengths, other than him being mildly experienced in using his gift, being able to control lightning. He skillfully can use his gift, though he dislikes using it for fighting, and instead uses his wits to pass an obstacle.
The Personal Things
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  • Personality: William is a hard-working kind of guy, putting most of his work first. If it’s not that busy of a day at the library, he walks around Rosin Corner, admiring the architecture of the city. But behind all of that, he’s an extremely kind person, who helps anyone, human or otherwise, as much as he can. He’s also really clumsy a lot of the time, but he passes it on as a “personality trait” which is a running gag for his customers at the library. He’s also a pacifist, according to him, though he really dislikes the law about Otherfolk, and wishes it to be abolished.
  • Strengths: As a librarian, he’s got a really good memory, taking note of the place of his books. Along with that, he has a photographic memory, which he uses to his advantage to remember the faces of his customers. He doesn’t plan on using it for bad things though.
  • Weaknesses: Most people would account his pacifism as a weakness, because it really is. He could never hurt another person, otherfolk or not. Plus his clumsiness lets him become really vulnerable. But, Other than that, he doesn’t have that much weaknesses.
  • Biography: When William was a child, he was a, to put simply, a shut-in. He loved to read books, and was one of those students who got straight A’s in class every year. He was one of those kids who were bullied a lot, too. He was envied for his IQ, and a lot of the students picked on him for it. He knew that he would be the top of the class, and unlike a lot of the male students, he wanted to be a librarian, instead of some guards, like most of his male classmates. He pursued knowledge, and wanted to learn many things about their history.
After he finished high-school, he started working as a waiter at a restaurant near his soon-to-be library in Rosin Corner, where he also got an apartment nearby. In about two years, he finally saved enough money to put up his own library, packing all of his books from his home, and buying enough books to stock up shelves on his library. He soon expanded his library, adding more books day by day, and achieving his dream. Throughout that time though, he’d caught wind of the law of Otherfolk being banned in Mirim, and an enraged William closed his library for a few days to take in what happened. He promised himself that he would help as much Otherfolk as he can, and wished that law would be abolished.
The Fun Things
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  • Loves: Books, Helping people out, and Studying.
  • Likes: Quiet areas, walking along a bright sunny road, and talking with friends.
  • Dislikes: Otherfolk being banned in Mirim, People disrupting quiet areas, and people who hurt Otherfolk.
  • Fears: Being alone, and the fear that Otherfolk will never get to live in Mirim.
Other
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  • He likes sitting beside a hot fireplace drinking hot cocoa while reading a very interesting book.
Relationships
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  • (Character name here): (This section is optional. It's for filling out as your character meets more people)
  • (Character name here): N/A for now
  • (Character name here): N/A for now
 
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Stefan Bellcomb

The Basics
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  • Real name: Lord Stefan Bellcomb
  • Goes by: Stefan
  • Nickname: Stef
  • Age: 27
  • Gender: Male
  • Height: 6"1'
  • Romantic preferences: Homosexual, but flirts with women
  • Race/species: Human
  • Role: Human
  • Time in Mirim: Whole Life
  • Neighborhood: Vardi Hill
Appearance, hobbies, and abilities
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  • Hair color: Blonde
  • Eye color: Green
  • Scars and body markings: None
  • Occupation: Scholar
  • Hobbies: Reading: Being a scholar, Stefan is fond of reading stories. He'll read old treatises from centuries ago and modern pulp fiction with the same amount of gusto.
    Partying: When he isn't reading, Stefan is at a party somewhere. He loves being amonst the people and the center of attention in a crowd.
    Cooking: Although it is unbecoming of a nobleman to cook his own food, Stefan quite enjoys cooking and coming up with new recipes.
  • Abilities: None

The Personal Things
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  • Personality: Stefan is wicked smart, and always has a cunning word to bite back and someone with. Charming and well-educated, Stefan is always ready with a fun fact about the history of the country, or a poem or three. He also likes flirting with people--although men are the only ones he takes seriously. He enjoys breaking hearts, and breaking down people's walls.
  • Strengths: Words: Stefan is very charismatic and magnetic, drawing people towards him.
    Photographic memory: Stefan is able to remember just about everything he sees with incredibly accuracy, as long as he cares to remember it to begin with.
    Marksmanship: Being of the nobility, Stefan was trained how to use guns and defend himself. He is a fairly excellent shot, but hates guns with a burning passion.
  • Weaknesses: Self-destructive: Stefan has a bad habit of tearing down what he creates. While taking men seriously, he hasn't been able to have a serious relationship with one yet. He has also been late many times for reports because he parties so much, although he skates by on the skin of his teeth.
    Temper: As of late, Stefan has developed a nasty temper. It's a mystery what will set him off, and he can go hysterical in what others perceived to be a normal conversation.
    Easily manipulated: Despite being a scholar and reading about scams across the centuries, Stefan has a hard time telling when he himself is being manipulated.
  • Biography: Born the youngest son of the illustrious Bellcomb family, Stefan was born with no responsibilities, but a lot of money. He wasn't the heir, he wasn't the spare, he wasn't even a daughter to marry off to another noble family. There was nothing expected of him, but as a result, he grew up rather spoiled, the baby of the family that everyone doted on. He was particularly close to his older sister, Alicia, and followed her around whenever he could. As such, he became friends with Prince Emory as well, who regarded him as a little brother.

    As he grew older, he became more and more rambunctious. He went to parties as often as he could, and would often be hungover during his lessons. At sixteen, after sleeping through another lesson, his father sat him down: he needed to find something to do with himself, or he would be cut off from the family funds. He griped and he moaned, but managed to mostly clean up his act. He still went out partying at the weekends, but was at the very least focusing on his studies. Not hungover and sleepy through lessons, he found that he actually really liked the art of learning. After all, his partying was all about learning how to interact with the public and make important ties. Being a scholar was a suitable occupation for a young son, as well, and it let him move freely. So, Stefan became a scholar by day, partier by night. And as long as he was diligent in his studies, his father didn't care about what he did outside.

    In the past year, Stefan's life went through several upheavals. First, his beloved sister was pregnant! Stefan was so excited to be an uncle, and as soon as he got the news, was already buying gifts for the little baby. But shortly into Alicia's pregnancy, she grew sick. That coincided with the removal of otherfolk from the country. An avid partier, Stefan knew that the best parties were hosted by otherfolk, and had several otherfolk friends. As his sister grew sicker and sicker, he watched his friends die and get exiled. Alicia's death was a breaking point for him. He went on a rampage, destroying everything in his room, and continued his rampage onto the castle. But when he saw Prince Emory's broken face, the anger left him. He broke down, and the two men cried together. That was the last time they had a positive interaction.

    Stefan is trying to pick up the broken pieces of his life, but the anger and bitterness makes it hard. He blames everyone at the castle for what happened. King Jero, Prince Emory, the castle doctors--all were complicit in Alicia's death, and his life being turned upside down. He's trying his best to move on, but it's hard when it feels like your arm was cut off.

The Fun Things
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  • Loves: Books
    Reading
    Breaking hearts
  • Likes: Music
    Flower arrangement
    Poems
  • Dislikes: Serious conversations
    Clingy people
    People who don't take care of books
  • Fears: Being forced to marry
    Losing control of his delicate balance of life, and dropping everything

Other
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  • N/A atm

Relationships
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  • Prince Emory: At the moment, Stefan hates him. He's angry about Alicia's death, and needs someone to blame. Emory, unfortunately, as Alicia's husband, gets that honor. After all, if Emory hadn't gotten Alicia pregnant, she wouldn't have died.
  • Sophia Bellcomb: Stefan's cousin. He finds her a clingy bore. She's overwhelming at best, and he prefers to be no where near her during family meetings.
  • Countess Eudora: She had been a good friend of Alicia's, who introduced the two of them. She and Stefan are a bit of frenemies, being very similar in personality. He loves to exchange barbs with her, whether it be at each other or at other people.
 
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Regarding the obtained material, much of it has been damaged in the transit and it is the recommendation of the Intelligence Division that suitable watertight replacements be fabricated and judiciously maintained for field use. Of the surviving pages, we note that a portion of it has been penned in ancient Ostellan, circa five hundred years ago, yet the paper is recent and still in current production. The rest utilises modern Ostellan as we understand it.

The translations appended are to the best of our knowledge. The cypher team has studied the material and come to the conclusion that there is high probability that the material is fictitious and its claims falls outside the realm of known scientific and magical discovery. It is a work of fantasy, possibly a playscript or a religious allegory that the Ostellan crown enjoyed. You will find enclosed herein an additional warning and advised disciplinary measures to be meted to the field team for the failure of the mission, which we must emphasise, that is the procurement of suitable material of worthwhile note to the security of Mirim.

Extracts of surviving pages:

"-the- philosophy put forth by Zosimos is found to..."
"-this- mythical stone could present -to us- the opportunity to claim sovereignty over the lands from..."
"-it- requires no wood nor fuel, for in itself is the flame of the sun, the gateway to the cosmos, and eternal energy..."
"-earth into precious stones, metals into gold or silver, water into the elixir of life..."
"-consumption achieving immortality as onto the gods."
"-the- fickle child within the flask..."
"-answers to but one man, bonded for life..."
"-a transcendent door, the gateway to the beyond..."
"-in- spite of the containment temple, uncooperative..."
"-requires sacrifice, a hundred? A thousand?"

"-the- great work requires calibration where the sun never sets, and where the sun never rises, or..."


A powerful and enigmatic being that appeared in Mirim 17 years ago. Often faceless, but by the sound of his voice and the cut of his attire, conclusively masculine. He has been sighted occasionally by the public, but continues to evade capture by the Mirim guards and task forces. Privately he appears to otherfolk and those involved in harbouring them, offering aid when the circumstances permit. When invited to rise up against Mirim's policing, he declines.


Philosophers' Stone
Magnum Opus
ḥajar al-falāsifa
Die Tür

Sol, as he calls himself, was created via a secretive project as ordered by Ostello's King a few hundred years ago. The culmination of centuries of research and countless trials, the unreplicable result is a philosophers' stone - white and unblemished. A being was born within the confines of pristine glass, possessing no true form till mimicry taught it to retain shape, colour and surface. It learned from the appointed magi. It formed thoughts; performed as guided.

The immature stone had come at a dear and sacrficial cost; but with such a nascent state its usage was disappointingly limited. The crown pressed for the stone to be forcibly matured so that it could be fully utilized for more devastating projects. It underwent various treatments and rituals. It was hidden aboard 'scientific expeditions' and brought to the ends of the world, to the frigid poles.

Upon its second awakening, the stone metamorphed into a blood-red gem. Its thoughts were clearer, cognizant. The Door to the Tree of Life, the Tree of Knowledge and Yggdrasil had opened. The return journey from the Southern Pole to Ostello would not be completed. Sensing that the expedition team had gained a powerful and precious relic, one of the Ostellans tipped off a pirate crew that caught the squadron off-guard and sacked the unsuspecting vessels. The stone was later sold to a Mirim trade flotilla, but misfortune followed and the ships never returned to port, presumably sunk at sea.
 
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Taavi Jokela
Artwork found here.

The Basics
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  • Real name: Taavi Jokela.
  • Nickname: Riki Tiki (Marshall), Jokela (everyone else)
  • Age: 52.
  • Gender: Male.
  • Height: 6'5".
  • Romantic preferences: Heterosexual.
  • Race/species: Gifted Human.
  • Role: Captain of Security.
  • Time in Mirim: Entire life.
  • Neighborhood: Maple Hill.
Appearance, hobbies, and abilities
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  • Hair color: Salt and pepper.
  • Eye color: Blue.
  • Scars and body markings: Taavi has many scars on his body.
  • Occupation: Captain of Security.
  • Hobbies: Reading, sailing, training dogs and horses.
  • Abilities: Muscle/nerve disturbance: With just the touch of his hand Taavi can cause others to lose feeling anywhere in their body. Their muscles and nerves will become weak and useless. His preferred use for this specific ability is in the legs of his opponent. If he can render someone's legs useless it gives him the upper hand. In order to do this, he must be able to touch someone's flesh, and the area touched will be the one affected, though he is capable of causing it to spread further over the body. The extent to which it spreads is dependent upon how long he holds physical contact with the other person. The effect will generally last for 5-15 seconds after releasing his target. Muscle/nerve pain: Similar to the above, Taavi can cause extreme muscle and nerve pain to folks. This ability only works with a constant touch to exposed flesh. This means that as soon as he removes his hand from his opponent the pain will subside. Taavi uses this ability for interrogating people.

The Personal Things
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  • Personality: Taavi has a stern personality and does not take well to any goofing off whilst on the clock. He is quick to correct others if they step out of line. Even so, the man does have a nurturing side and he does care about those who are employed under him. As much as Taavi hates Otherfolk, he has mixed feelings about King Jero forcing the Gifted to work for him. Taavi believes that the Gifted should be able to make their own choices.
  • Strengths: Level-headed during a crisis, self-confident, and skilled.
  • Weaknesses: Stubborn, bigoted (against Otherfolk), and unyielding at times.
  • Biography: Taavi was born and raised in the rundown neighborhood of Mud Bay. His mother was a tailor and his father worked on a ship. He was used to his father (Gregory) being away for months at a time. In fact, the man was one of many who accompanied trading ships from port-to-port to keep them safe. Taavi himself spent his time at home with his mother learning to read and write. The family was poor though, and so when he was not learning he was out gathering rubbish to sell around town (a tin lid was worth a couple of pennies). Life was hard but it wasn’t necessarily a bad life. Growing up in a life hardship made Taavi long to be someone who could help others.
When Taavi was fifteen his abilities were noticed by the Crown and he was taken in for training. He worked hard and moved up through the ranks over the years. Taavi was still a young teenager the first time he worked an interrogation. His abilities were too useful to be wasted on mundane tasks! When not helping in the dungeon he was often out on patrol. One day while on a security check at the canyon, Taavi and his group were attacked by wild beasts from Garwood Forest. The man barely made it out alive, but ultimately fell off of his horse out in the wheat fields due to the extent of his injuries. It was then that a young farm girl came across him and took him to her home. The woman, Della, did her best to patch up his wounds and save his life. It worked, and for eight days she took care of him so that the knights could come and help him get home. During that time, the two got to know one another, sharing in deep conversation.

After eight days Taavi was able to return home, but he couldn’t keep his mind off of the beautiful woman. Something about her features had just been so unusual and unique. Her hair was a beautiful black and she had the softest brown eyes. Additionally, he had grown fond of her after so many long hours of talking. This encouraged the man to return to the farm, and after some time the two of them began courting one another. It wasn’t exactly something that could ever be official, Taavi kept it on the down-low. Yes, he could have married her if he had wished to, but he held back. He worked in the castle and she was a farm girl. Of course, at one point he had suggested that perhaps she could come live with him but she refused. She had confided in him that her heart belonged to the farmlands. A few years passed and the couple learned that they were expecting a child. The two were excited, regardless of the odd lifestyle they were living. Taavi soon left on a trip with the King and upon his return her learned that Della had passed away. Taavi’s heart had been crushed of course.

Very few knew of Taavi's lover and the man aimed to keep it that way. To this day he only speaks of Della to Marshall Lykeios. Taavi continues to work hard each day to protect the residents of Mirim.


The Fun Things
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  • Loves: His horses and hounds, reading, and black coffee.
  • Likes: Fragrant herbs, talking to civilians, and helping his Gifted with anything they need.
  • Dislikes: Small talk, sour food, Otherfolk.
  • Fears: Another uprising of Otherfolk, King Jero dying any time soon.

Other
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Relationships
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  • Marshall Lykeios: Marshall is a colleague of Taavi's, but the two are also friends. It took a little time for Taavi to tolerate Marshall and his quips. Even today they butt heads on occasion. The two often find themselves drowning in paperwork and have to hunt for one-another frequently as a result. When they are not squabbling or being worked to the bone they try and find time to drink and smoke together.
 
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Hector Darius

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The Basics

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  • Real name: Hector Darius
  • Goes by: Hector
  • Nickname: Pit (used by the other guards in Korillo)
  • Age: 42 (appears in his late 20s/early 30s)
  • Height: Close enough to 7 feet without having to bother saying 6'11" and 3/4
  • Romantic preferences: Asexual & Panromatic
  • Race/species: Ursine
  • Role: Otherfolk/Guard of Karillo
  • Time in Mirim: Just arrived with Princess Oksana
  • Neighborhood: Castle
Appearance, hobbies, and abilities
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  • Hair color: Black
  • Eye color: Brown - they take on a subtle, yellowish glow if you shine a bright light on them at night if he's in fuman form. it's very bright when he's in bear form.
  • Scars and body markings: Long, thick scar down the length of his forearm from elbow to wrist.
  • Occupation: Guard of Karillo
  • Hobbies: Reading, fishing, sparring, gardening, singing
  • Abilities: All Ursines can shapeshift into very large bears. They are ridiculously, intimidatingly big and strong, and have a bear’s keen sense of smell and hearing in and out of bear form. With practice, they can selectively shift specific parts of their bodies (one or more nails into claws to use as tools or weapons, for example). They have remarkable regenerative abilities, which means they don’t easily succumb to poison, get sick or drunk, and they tend to look younger than their years.

The Personal Things
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  • Personality: Hector is quick witted and sarcastic, often giving a flip response to questions when tact and decorum would serve him better. He knows it’s often not the right response to people, especially to those of rank, but he can’t seem to help himself. He's learned a bit of restraint over the years. A bit. It works well to keep people at a distance, and doesn’t make it easy to get to know him. He’s a bit of an asshole, but he’s not a bad guy. If you can get past those barriers, you find someone who is intelligent, sensitive, protective, and very loyal. He'll do the right thing because it's right thing to do; not for any so-called glory or reward.
  • Strengths: Hector is a skilled fighter, trained in several forms of weapons based and hand to hand combat. He’s freakishly, unnaturally strong, and quite intelligent, though most people assume he’s not. He uses this to his advantage, along with his excellent hearing and sense of smell. He’s very generous to the people he feels deserve it.
  • Weaknesses: There is no way possible for him to blend in, anywhere, period. When you literally stand at least 2 heads and shoulders over nearly everyone, and are a good deal broader across the shoulder than everyone, trying to disappear into the crowd is a bit like expecting an elephant to go unnoticed in a field of miniature poodles. He’s a bit short-tempered (no patience for fools and idiots). He’s most definitely not a morning person. Can be quite stubborn.
Biography: Hector was born in Korillo to Darius Atticus and Sofia Evangeline. He has a fraternal twin sister, Octavia Sofia, who he is quite fond of and considers one of his only true friends. They spent most of their time together while growing up, and one of their favorite things to do was spend quiet, lazy afternoons out in the foothills of the mountains, reading, or just listening to the world around them. There was lot to learn by just listening. If they were certain they were alone, they would sing, and Octavia’s rich alto would blend perfectly with Hector’s bass. It didn't occur to them the acoustics of the mountains around them would let their voices carry. Of course, their parents would listen in, being careful to remain downwind from their kids. Ursine parents are devoted to their children, and they do everything they can to ensure their cubs grow to be big and strong, and once they do, they kick them out to make their own way in the world. Adult Ursine spend much of their time jockeying for dominance, so it’s not considered a good idea for your big and strong adult Ursine children to remain at home to challenge you. It was very much the equivalent of “I love you, kids. I’m proud of you, kids. Now, for your own good, and maybe mine, get out.”

Hector always imagined Octavia would be by his side forever. They both spoke of serving in the guard together, so it was a huge surprise to him when she announced she wanted to help people, and was going to leave to join the Medical Corp. Hector showed an incredible aptitude for combat and a quick wit. This, coupled with his natural strength and keen senses, made him a good candidate to train for the Guard of Korillo. At first, he was miserable. He missed his home, he missed his parents, and most of all, he missed his sister. Soon enough, though, he was too busy to think about being homesick, and he discovered he loved the hard work, the constant drills, and seemingly endless training. Ursine aren’t a populous species, so it was just as much an amazing opportunity for them to learn about him as it was for him to learn about different styles of combat. A good portion of his training went toward rescue efforts for extreme weather events, and Hector spent more than one long day waist deep in mud pulling people out, or underneath a huge boulder, holding it up so others could gather the survivors of a rock slide. It didn’t take him long to get the attention of The King.

Recently, King Briar sent him to accompany Princess Oksana to Mirim. While there, he is posing as a human gifted with extraordinary strength.

The Fun Things
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  • Loves: Food, science and history, his family, music, kids, cussing. (There's nothing quite as effective as a well-placed f-bomb)
  • Likes: Watching the sunrise/sunset, hard work, reading, swimming
  • Dislikes: Injustice, tyrants, self important idiots, idiots in general, waking up.
  • Fears: Losing his family and/or friends, being exposed as Otherfolk while in Mirim,

Other
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  • Hector has shoulder length, thick, wavy hair bordering on curly. Being clean shaven is a physical impossibility. No matter how often he shaves, his chin is covered with a thick layer of stubble. He often wears his hair either partially or completely tied back to avoid looking too shaggy and unkempt.
  • Ursines are native Korillo, and are well suited to the harsh environment and turbulent weather. Their population is not very large, so it’s not uncommon for an Ursine to travel for several months without ever meeting another. But if they did, the first thing they would do is establish who, among the two, is the bigger, badder, meaner bear. There’s lots of posturing and intimidation, circling one another, some toe to toe glares, foot stomping, lip curling, and teeth baring. It almost never gets violent (which is probably for the best). Once they’ve finished sizing each other up, the loser will show submission by yawning to feign disinterest, or turning away and ignoring the winner, pretending to be interested in something else. Once all these pleasantries are done, they get on with actually meeting one another, going for drinks, or whatever. This odd jockeying for social status will happen every time they meet each other. It’s given them a reputation of being a combative species, but they’ve developed these ritualistic dominance plays as a way to avoid bloodshed among each other, and it works.
  • Monogomy isn't considered as importent among them as it is to humans. When your numbers are small, having healthy children is more important. There used to be a lot more Ursine in Korillo, and it is not known why their numbers are shrinking.
  • Ursine language consists mostly of gestures and grunt-like vocalizations. There’s not a lot of nuance to it, to the human ear, but it really is quite intricate, and musical, to those who have the ear for it. There’s a lot to be conveyed by a subtle shift in tone and inflection.
  • Names are passed down. Marcus Othello has a son, who he names Atticus Marcus. Atticus Marcus grows up to have a son, named Darius Atticus, whose son is Hector Darius. Female names pass down the same way. Philomena Anna’s daughter is Evangeline Philomena, whose daughter is Sofia Evangeline, whose daughter is Octavia Sofia. Males are referred to as Ursus, and females are Ursa. Together, they are Ursine.
  • The rare few Ursine living in Mirim, or those living in Ostello who don’t want to be conscripted into the military, will pass themselves off as Gifted humans with super strength. Their extraordinary healing capabilities can be troublesome. A small cut will be gone before 24 hours has passed, and a larger, more serious injury won’t heal as fast, but their downtime is drastically reduced. A deeper cut requiring stitches may take 2 or 3 days to heal. A broken bone may take 4 or 5 days. This makes it difficult for many to pass as human, so they will often reopen a cut, or re-break a bone to extend the healing process and make it closer to human healing speeds. No wussy bears allowed in those who pass as human, please. This rapid regeneration uses a lot of energy, so Ursine are often hungry, and have prodigious appetites. Hector earned the nickname “Pit” because they often teased him about being a bottomless pit.

Relationships
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  • King Briar: Charged Hector with accompanying, and protecting, Princess Oksana during the journey to, and while in, Mirim. Has also asked him to keep his ears open for any information about how Otherfolk are truly being treated.
  • Princess Oksana: Traveled from Eastwind to Mirim together. Hector has seen her grow up (through diplomatic visits between Korillo and Eastwind) and is quite fond of her.
  • (Character name here):
 
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The Basics
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  • Real name: Dur Kiir (Cursed Child)
  • Goes by: Nevan
  • Nickname: Nev
  • Age: 50 (looks 25)
  • Gender: Androgynous (born female, but presents male)
  • Height: 5’8
  • Romantic preferences: Pansexual
  • Race/species: Dragonkin
  • Role: Otherfolk
  • Time in Mirim: New to town
  • Neighborhood: Currently looking for somewhere to live
Appearance, hobbies, and abilities
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  • Hair color: Black
  • Eye color: Amber (gray blue in disguise)
  • Scars and body markings: Concealing their dragon form causes a spell marking to appear on his shoulder. They also have many scars along their back from being beaten.
  • Occupation: None
  • Hobbies: Eating, painting/drawing, and fighting
  • Abilities: TRANSFORMATION>>As a creature descended from dragons, Nevan has various levels of transformation. He can transform into a hybrid, but he also has a full dragon form. The transformation lends them great strength and in their full form Naven can breathe lightning.


The Personal Things
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  • Personality: INFJ- Likely due to growing up in isolation, Nav doesn’t speak very often. He often keeps to himself and doesn’t usually speak unless he is spoken to first. People often describe him as a “wallflower” or “daydreamer.” This is not to say he doesn’t enjoy socializing, but he prefers to be on the listening side of the conversation. His ability to empathize deeply with people often builds lasting and authentic relationships with others.
  • Strengths: Loyal, Creative, Passionate
  • Weaknesses: Greed, Private, Idealistic/Perfectionist
  • Biography:
Most are aware that the dragon race is slowly coming to extinction. Known as one of the most powerful mythical creatures in existence, they are often hunted by those wishing to prove their valor and strength; and their bodies are kept as trophies or used to make armor or weapons. Most dragon clans that still exist, retreated to unreachable parts of the world. Nevan’s small clan lived in a remote mountainous region and were said to be descendants of the “dragon creator of the universe.” Nevan’s clan worshiped this deity and made it their life's purpose to ensure the creator’s resurrection.
It was prophesied that a shaman named Neferti would give birth to the creator's reincarnation. However, it was discovered that Neferti had lain with a human and that he was not the child of prophecy. Despite Nevan being born with the mark of the chosen one, his mother was killed and he was imprisoned for life. Ostracized from the clan, Nevan spent the majority of his life in isolation. Nevan eventually escaped, but presents as male in an attempt to hide their identity.


The Fun Things
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  • Loves: Tea, Art, and Reading
  • Likes: Sparring, admiring nature, and people watching
  • Dislikes: the dark, conflict, liars
  • Fears: Being abandoned and his clan finding him

Other
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  • (Anything else goes here)

Relationships
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  • (Character name here): (This section is optional. It's for filling out as your character meets more people)
  • (Character name here):
  • (Character name here):
 
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Junpei
The Basics
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Real name: None
Goes by: Junpei
Nickname: Jun, Fox spirit
Age: 200
Gender: Male
Height: 5'8" 68 In
Romantic preferences: Bisexual
Race/species: Kitsune
Role: Otherfolk
Time in Mirim: Just arrived
Neighborhood: N/A
Appearance, hobbies, and abilities
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Hair color: Ginger
Eye color: Brown
Scars and body markings: Birthmark on hand and three scratches on neck
Occupation: None
Hobbies: Traveling, reading, and bird watching
Abilities: -Shapeshifting (Able to change into fox, humans, or inanimate objects)
-Sorcery (Able to poison others through edibles and cause them to lose memories (He can only erase memories within the last two hours)
The Personal Things
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Personality: Somewhat INTP-A / INTP-T
By nature, he is a trickster, but more with people he's personal with instead of scaring the locals. He outwardly expresses himself as refined around humans but is considered odd to other folk. He can be too much for people, not in a hyperactive way but more for his carelessness. He's a big hopeless romantic.
Strengths: Quick thinker, curious, and original
Weaknesses: Self-isolating, pessimistic and dismissive of emotions
Biography:
June was born in Knoghato, a small forest surrounded village that was best known for its plums. He the only one in his family to become a kitsune, outliving all of his siblings. He is one of the many foxes that lived to fifty years and develop his abilities, but after 200 years of exploring most areas of the world, he's grown a bit bored. June only ever met a handful of other kitsune despite they're population, they went so bad that he now actively avoids his own kind. June currently only has two tails as spirit foxes only receive a tail ever hundred years. His goal is to live to 800 and ascend to a golden nine-tail fox.
The Fun Things
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Loves: Romance books, plums, and birdwatching.
Likes: Dancing, new places, and the sound of storms
Dislikes: Other kitsune, dogs and being used
Fears: Being caught/ hunted, and Aquaphobia (Fear of drowning)

Other
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-His laugh is the biggest give away of his race, being high and foxlike.
- He can speak two languages, being most often utilized language, English and his native language Japanese.


Relationships
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His sister: She was the black sheep of the litter, rambling on and on about love and soulmates. She influenced him a lot.
Ogami: His first 'lover', a much older snow fox kitsune.
 
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The Basics
Real Name: Eiyuu Ou
Goes by: Eiyu
Nickname(s): False Keeper
Age: claims to be 300+. Looks 25.
Gender: Neutral
Height: 6'7''
Romantic Preferences: None
Race/Species: Dragon
Role: Otherfolk
Time In Mirium: One week
Neighborhood: Florien(a Forest formerly)

Appearance, hobbies, and abilities: 1668478047079.png
(Source)
They often wear long flowing robes and gloves, and refrain from most touches. Their eye color isn't noticeable enough to count as gold most of the time, and their antlers(having been sawed off) don't pose much of a problem unless they regrow too quickly.
Hair Color: White, often disguised as gold
Eye Color: Gold, often disguised as brown
Scar and body markings: Slit, reptilian eyes, some strange patches that resemble burns(actually where they had shed their scales), strange "bumps" on their head, often covered by their long hair. Also has odd shoulder blades(but hey who's gonna comment?)
Occupations: Herbalist/Gardener/Hunter(more of a hobby)
Hobbies: Gardening, working with nature, hunting
Abilities:
Draconian Transformation: Eiyuu-Ou prefers not to ever unleash their draconian form, claiming it destroys too many of their resources and exhausts them. However, they can take their true form as a draconian serpent. (Sorta like this) During their true form, their breath weapon is far stronger(see below). They can change back to a humanoid form at-will, but this transformation is imperfect due to their lack of practice. Their claws remain, their eyes waver between lightish-gold and brown, they have wings and a tail. While many of their features can be hidden, their antlers often pose the greatest issue. Since they do grow back every season, Eiyu had attempted to simply saw them off for this season(it's a hassle since their healing magic regrows it, but oh well). Their perception is high in both forms and they often wear long flowing robes to hide their traits.
Sunlit Savior: While they are in humanoid form, they still possess the same breath weapon but is weakened. This "weapon" can only take form as healing magic that speeds up growth of both plants and tissue, healing wounds and curing illnesses. In draconian form, they can breathe a beam of magnified sunlight. The sunlight can deal damage, but is most often used to hasten up the growth of plants or to heal wounds. It can be used offensively, such as forcing bones to growth to such lengths they pierce through the skin, but would require a lot more energy than simply repairing a wound. They appear to share an affinity with nature, probably from their monk training.
Passive
Flight: While their wings are most commonly tucked underneath clothing or folded up against their back when not in combat, they can fly in both forms(albeit a lot slower in humanoid form)
Light and Poison Immunity: They are immune most poisons(only vulnerable to those that are meant to slay dragons) and are immune to diseases in both forms. Partly due to their monk training, partly due to their heritage.
Scales: Gives them natural armor in draconian form and humanoid form(somewhat). Very useful if someone steps on your tail. Not so useful when someone stabs you with a dragonslaying sword.

Personality:
Strengths: Disciplined, reserved, loyal, very calm, good with nature and herbs
Weaknesses: somewhat shy, blunt, sometimes not comprehending emotions of others, really unconfrontational
Biography: They spent most of their time sequestered away in the wilds. Eiyu was raised in a temple, a small humble monastery in the mountains where one rarely cared for the fact this child was rather...abnormal. They would speak to them of otherkin and humans, and while EIyu may not understand, they will obey. Speak not of your wings, your scales. That is a secret to be hoarded.
Eiyu's guardians would watch over them nonetheless, letting them roam as a happy draconian beast in the wilds, exiled away from civilization and man. Yet the only true immortal would and forever will be loss. The monks would age, while Eiyu would not.
Years passed in this strange world. Eiyu would grow up, would train along them in this monastery, a calm, quiet creature with golden eyes and an affinity for sunlight. They would watch as all crumbled around them, and nature reclaimed its due. Dragons? What a joke. A dragon cannot hoard time, cannot stop their friends and guardians and charges from rotting before them. Even one who could heal mortal wounds could not escape the reaper.
Eiyu would outlive them all and bury them all in relative peace, in relative silence and spend many more years simply sweeping the temple, keeping it neat, keeping it clean. Passerbys may come, some travelers weak and weary and ill, taken in by a kindly monk with golden eyes. They would be sent upon their way, never knowing more about the stranger in flowing robes, a stranger whose antlers would often be passed as a hallucination, a confabulation built by a mind nearly broken by the wilds.
Eiyu would know these wilds. For a long time, only the wilds and the occasional traveller would be their comfort. It changed when an unnamed wanderer would stumble into the temple, dying beyond even their scope of revival. It was the first time their healing magic could not save a soul, and this intrigued the guardian of nature who lived in a dead temple, with forgotten scrolls as their friends and hoard. As much as the wheel of life and death must turn, curiosity would win out.
The Wanderer did not die immediately. She fought the fever for days on end, sometimes delirious, sometimes even lucid enough to ask why the hell Eiyu's hands were covered in scales, why their fingers ended in claws. Eiyu would never learn the Wanderer's name, and perhaps that was why her memory is still preserved, even after all these years.
As one last request before the world claimed her as well, she would implore the monk to deliver her regards where she had not been able to, to finish a journey a dying girl would never manage.
The dragon would accept.
As the sunlight faded from the ruins, and the Wanderer's grave was well prepared, Eiyu would sweep the humble monastery's courtyard one last time, and spread draconian wings that had not stretched for a century.
They would visit this Mirim, if only to uphold the promise of a dying girl they could not save. There was, of course, always the factor of their own curiosity to consider.

Fun things
Loves: Gardening, nature, friends, sunlight, exercising
Likes: Reading, reptiles, keeping things
Dislikes: Destruction of nature, not being able to help their friends,
Fear: Abandonment
Other: N/A
Character relationships: N/A, the Wanderer(formerly)

● Occupation: Mainly a nature guild/herbalist
● Summary: They're a pretty chill dragon dude who doesn't really know how to socialize(really unconfrontational). They tend to help others, even if it might hurt them later, and are interested in meeting others of their kind.
● Activity level: VERY active. I literally can't stick to one at a time
 
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Heidi Thomas

The Basics
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  • Real name: Heidi Thomas
  • Goes by: Heidi
  • Nickname: Little Fox
  • Age: 17
  • Gender: Female
  • Height: 5'7''
  • Romantic preferences: Lesbian
  • Race/species: Kitsune
  • Role: Otherfolk
  • Time in Mirim: (How long have they been in Mirim?)
  • Neighborhood: Farmlands
Appearance, hobbies, and abilities
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  • Hair color: Blonde
  • Eye color: Blue
  • Scars and body markings: Fox ears and tail
  • Occupation: ➤ Farmgirl: Helps out on the family farm. Growing crops, sowing the land, etc. Their farm's main focus is rice.
  • Hobbies: ➤Pulling pranks: Mischievous by nature, Heidi likes tricking and pulling pranks on people, especially those who are rude or corrupt.
    ➤Writing: Heidi has an overactive imagination, and loves writing about the stories she sees in her head.
    ➤Farming: Heidi just really likes farming. There's something about creating life out of seeds she really appreciates, and she doesn't mind the hard work and labor to get to that point.
  • Abilities: ➤fox form: ability to change between a fox form and a human form.
    ➤Dream Walking: Ability to visit people in their dreams.
    ➤Illusions: Heidi can cast low-quality illusions that she can use to trick people. It's a new power of hers that she doesn't have complete control or mastery of just yet.

The Personal Things
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  • Personality: Bright, cheerful, and optimistic. Heidi prefers to look on the bright side of life, and not focus on the negative aspects. She's also fairly intelligent and crafty, and is hard to fool. She loves to play jokes and pranks on other people.
  • Strengths: ➤Senses: Due to being a fox spirit, Heidi has increased senses of smell, taste, sight, and hearing.
    ➤Lucky: Heidi is incredibly lucky. Plants she sow have greater chances of surviving droughts, pests, and illnesses, leading to increased harvests. Besides that, things seem to just always work out for her in the end.
    ➤True Sight: Being a creature of illusions, Heidi is immune to nearly all forms of illusion and mind control.
  • Weaknesses: ➤Frightened: When frightened, Heidi subconsciously reverts to fox form. A small startle might just make her tail and ears bristle, but if she gets legitimately scared she turns into a fox to flee.
    ➤Independent: Absolutely refuses to ask for help, even when she's way in over her own head. People usually have to force her to allow them to help.
    ➤Temper: Heidi is very quick to anger. While she tries to keep her reactions in check, it's an uphill battle, and she usually plays some small minor prank on the person to get revenge. The more severely you anger her, the more severe the trick.
  • Biography: Heidi's memory starts about six months ago. She woke up in a farmhouse, unsure of where she was or what was going on. The man of the house, Oswald Thomas, told Heidi what he knew: In the chaos of the night otherfolk were banned, Heidi and her family had been attacked. Her mother had fled, leaving her and her father for dead. Her father succumbed to his injuries, and Oswald had rescued Heidi, feeling bad for her as she was the same age as his own children. Through the days of caring for her, Oswald realized that she was telling the truth, and that she genuinely had no memories before waking up in his home. So, he decided to take Heidi in instead of sending her away to the North once she fully healed. The way him and his wife reasoned, Otherfolk were violent because they were raised to be violent. Heidi was almost like a newborn baby, innocent in all ways. They could mold her to be good and true, unlike the others.

    Using his connections in the castle, Oswald forged paperwork for Heidi, making her a long-lost niece of his that had come to live with him after her own parents' death. He gave her the name Heidi, after his own mother. They trained her to be able to hide her fox-like nature, being careful to keep her ears and tail hidden at all times. They also put her to work on the farm, doing basic duties like sowing the fields and milking the cows. In the past six months, their family farm's yield had increased dramatically, cementing Heidi's status as a good-luck charm.

    However, Oswald's story was mostly a lie. Oswald was a gifted human, conscripted in the military to a special task force due to his abilities. He had been on the raiding teams during the night otherfolk were banned, and had been helping track down the Kitsune family in the forest. They had been staying there for a few weeks, drifters that were stealing chickens and playing pranks on townsfolk. Oswald and his team had been tasked to track down any otherfolk inside the forest, and he immediately went for the ones he knew about. He and his men killed Heidi's father while he was out foraging. He wasn't far from a fox den that Heidi and her mother were hiding in. Heidi, sensing danger, transformed into a human form that matched the appearance of Oswald, long blonde hair and blue eyes. She begged him to leave them alone, that her mother was sick and with child, and that they would leave as soon as she had given birth. Oswald didn't even have a chance to react before one of his men savagely struck Heidi on the back of the head, believing her to be dead but simply knocking her out.

    Heidi's words proved to be true, because while the vixen snarled and snapped at them, she had no strength to use any feats of magic like her mate had. His men wanted to kill her, but Oswald said to capture her, his consciousness not willing to deal with the repercussions of killing a pregnant creature. His men returned to the base camp with their prisoner while Oswald took care of cleanup, using his powers over plants to bury the father's body under tree roots. He was about to do the same with Heidi when he noticed that she was still breathing. He thought about her face, innocently pleading instead of fighting, and his men, their faces grinning with savage glee as they struck her down. As a split-moment decision, he took Heidi to his home, where she could get a chance to heal before being sent on her way.

The Fun Things
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  • Loves: ➤ Pranking people
    ➤ Fried tofu
    ➤ Writing
  • Likes: ➤ Fresh fallen snow
    ➤ Snakes
    ➤ Mind games
  • Dislikes: ➤ Greedy/immoral people
    ➤ People interrupting her daydreams
    ➤ Hot weather
  • Fears: ➤ Dogs
    ➤ Losing control and being sent to the north
    ➤ that she will turn evil

Other
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  • (Anything else goes here)

Relationships
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  • (Character name here): (This section is optional. It's for filling out as your character meets more people)
  • (Character name here):
  • (Character name here):
 
5893238A-BB42-402C-8E08-BFA0830F8172.jpeg
(Credit for the picrew to @K_pupu „Lady of Hera)

The Basics
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  • Real name: (Dowager Countess) Eudora Jane Withersbury
  • Goes by: Eudora, Countess of Withersbury
  • Nickname: give her one! :)
  • Age: 50
  • Gender: Female
  • Height: 5‘8
  • Romantic preferences: Bisexual
  • Race/species: Human
  • Role: Human
  • Time in Mirim: 20 years
  • Neighborhood: Maple Hill
Appearance, hobbies, and abilities
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  • Hair color: Brown with grey streaks
  • Eye color: Blue
  • Scars and body markings: long small scar across her collar bone
  • Occupation: Noble, Merchant (her family is heavily involved in the sea trade)
  • Hobbies: Gardening, hosting social events, hunting trips, natural sciences, oil painting
  • Abilities: 1. Though not magically gifted, Eudora has enjoyed an extensive education in both humanities and the sciences. An avid reader of obscure books, she has some knowledge about other species and their potential weaknesses. 2. Talented Eavesdropper. Unless your character is very attentive, they might not notice her right away. 3. Decent Hunter. After two decades of fox hunting, Eudora rarely misses. She has some experience with human targets as well.

The Personal Things
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  • Personality: ENTJ - Eudora Whiterbury is an opinionated, bossy and occasionally kind character. A seasoned politician, she is a talented conversationalist and well versed in the unspoken rules and customs of the nobility. Sometimes overbearing, she strives to realise her political and personal goals above all else. Her humour is intensely dry and dead-pan, since Eudora feels like she has to be taken seriously at all times. Though she is a Noble, she tends to mingle with the common folk as well, in search of useful allies regardless of social or legal status. She does not harbour any prejudice towards Otherfolk and feels strongly opposed to the new law. A very logical mind, she enjoys reading and discussing medicine and biology. Perhaps, deep down, Eudora is a bit lonely. She has few real friends and her family is ripe with hidden scandal and petty dispute.
  • Strengths: persuasive: Eudora is a good public speaker with a talent for adapting to her audience. Call it manipulative, but her arguments are often tailored to what her opponent wants to hear. The spice trade has helped her sharpen tongue and mind, making her quite the menace. principled: Yes, she would sell her soul for reputation and influence. But power for the sake of power is senseless. Eudora strongly opposes the current discrimination and tyranny of the state and genuinely wants to change some things for the better. There are moral lines she will not cross, even for her own benefit (though few). She is also inclined to help Otherfolk, for a price. Influential: Withersbury is a wealthy and reasonably respectable noble house. The countess has used her name to entertain some rather advantageous allies. Though she is infamous for her occasional viciousness, Eudora has a good chance of changing opinion and even action in certain circles.
  • Weaknesses: traditionalist: Eudora likes the system of nobility. It gives her multiple advantages and power she wouldn’t otherwise have. She is very fond of manners and „proper“ behaviour, so she might treat characters differently based on their social status/knowledge of unsaid social rules. The only exception to this is the King, whom she utterly despises. Stubborn: There have been ridiculous animosities which only endured because Eudora refused to admit she was wrong. The countess rarely apologises and sometimes doubles down on her standpoint, even when it’s clear that changing course would make more sense. Once she has formed a certain opinion, it’s almost impossible for anyone to change it. Avoidance: Described as a cowardly opportunist by her enemies, Eudora can make irrational or cruel decisions when she is cornered. Her viciousness is especially nasty towards people she regards as a threat to her position or family. Dysfunctional family relations: Eudora did not win the „mother of the year“ award. She has come to regret this, since her children mess things up. Constantly. Her husband also died in a horrifying and painful way, which makes family dinners awkward. No fighting skills: Eudora isn’t exactly helpless, she can shoot and she’s a quick thinker, but she’s never been trained in direct combat or self defence. The countess is not used to fighting, not sporty and wears very unpractical dresses.
  • Biography:
Eudora was the oldest of four children born into wealthy minor nobility. Though she had a very sheltered childhood, accidentally witnessing the execution of a werewolf left a strong imprint and made her question Asmiques strict laws.
As soon as she was of age, her father instructed her to marry rich and soon - the family was in financial difficulty. She may have genuinely loved her first husband, but he was a great deal older than her and passed away from a mysterious illness when she was just 27 years old. The marriage remained childless. Eudora does not speak of him. Three months after his unfortunate death, during a trip to Mirim, she met Olivian. A rather awkward man with a stutter, she described him as „kind, but not a very good looking creature“ in a letter to her sister. Three years later, they married. Eudora was reasonably fond of her husband, who was supportive of her ambition, but never admitted to loving him. Olivian Walter Withersbury was a wealthy Count who was good with numbers but less so with people. This caused some trouble for Eudora as well, who was trying to be seen as a true member of the countries Nobility and not just a foreign wife. Her iron fist on the families trading fleets substantially improved profits in the long run, causing the Withersbury business to become a prominent player in the import market.
Eudora has four children, but she was a distant mother, only spending one hour every week drinking tea with them.
Soon Eudora had managed to build up a circle of well connected allies, allowing her to get involved in court politics as well.
During the Otherfolk uprising the family may have assisted the revolution, but they have managed to hide their traces…so far.
Two years ago, Eudoras husband tragically passed away in an Otherfolk related incident. She also seems to despise the king for some reason?

The Fun Things
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  • Loves: Flowers, politics, risotto
  • Likes: gin and tonic, Horses, rain
  • Dislikes: heat, badly trimmed lawns, people not doing what she thinks they should be doing
  • Fears: Her children in serious danger, death, tyranny, Loneliness

Other
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  • Eudora tends to carry an amulet made out of silver.

Relationships
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Prince Emory - Eudora respects the prince and takes care to keep her relations with him civil and useful. She can’t help herself from growing agitated at his fumbled public speaking attempts however and their political options differ. There is also a degree of pain, since he reminds her of someone else.

Lord Stefan - Frenemies. She enjoys his Barbs and thinks social events certainly get more interesting when he is in attendance. Occasionally, Eudora worries about the ever impulsive Lord.

Virginia - She thinks Virginia dead and feels a certain guilt because of that. They used to be friends, especially because Virginias Husband was a useful ally.
 
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Ellariel Silvia Miredli

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The Basics
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  • Real name: Ellariel
  • Goes by: Ella
  • Nickname: Ria, Silv, Mira, Topaz Guardian
  • Age: 19-years old
  • Gender: Female (She/her)
  • Height: 5 feet 2 inches (157.48 cm)
  • Romantic preferences: Bisexual (leans towards feminine side)
  • Race/species: Nekojin (A human with cat-like features; cat eyes, ears, and tail)
  • Role: Otherfolk
  • Time in Mirim: 2 years (1 unknown)
  • Neighborhood: Eastwind (Farmlands)
Appearance, hobbies, and abilities
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  • Hair color: Auburn Copper with golden highlights
  • Eye color: Brilliant sapphire blue (wears silver contacts to disguise cat-like pupils)
  • Scars and body markings: Has cat ears and tail the same color of her hair (tail is often wrapped around her waist under her clothes and her ears pinned down with hair clips/headband), she has a scar over her left shoulder, a wound gained from an attack by guards from Mirim when she was younger.
  • Occupation: Veterinarian/Vigilante Thief (she does thief work at night where she will try to help those otherfolk who need an extra hand)
  • Hobbies: Being around animals, reading, and exploring new places
  • Abilities: Cat-like hearing (her ears catch sound from approximately 20 meters away), Cat vision (she can see like a cat and can also see in the dark fairly well, contacts disguise her real eyes), Cat balance (using her tail, this lovely otherfolk Neko can balance precariously on almost anything as she has fantastic balance). Her abilities are all attributed to her physical traits, but she can't use then when they are hidden (her ears don't hear well pinned down, her eyes don't see well with contacts - she instead gets headaches, and her balance is very off when her tail is hidden)

The Personal Things
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  • Personality: INFJ - T. Ella is very shy and quiet at first glance, an extreme introvert. She doesn't trust anyone, human or otherfolk-wise. She is extremely cautious and wary - always checking over her shoulder in order to maintain her distant persona. She is protective and loyal once you get to know her, with her weak spot being young otherfolk who need help. As a vigilante-type thief ... she tends to steal and give to those in need. She is also extremely sweet-tempered once you get past her barriers. Ella is kind and very patient. She can be a bit stern and down-to-earth regarding her actual job as a veterinarian. Given her love for animals, she doesn't mess around. Ellarial is intelligent and very focused when she is doing a job, otherwise she can even be carefree (to an extent). Most would think she isn't 19, and instead much older.
  • Strengths: Knowledgable - She is very keen on being able to know ailments on animals at first glance and how to solve ailments quickly. Stealthy - Ella can easily slip in and out of tough situations very easily, always able to place herself in the best position when needed (especially for a quick getaway). Organized - Ella is extremely organized always having a schedule she sticks to, like clockwork. She knows when to get things done and, without fail, will have them done by the needed deadline.
  • Weaknesses: Large groups , Snakes (she absolutely hates them), Any type of water (considering she's a neko ... she doesn't swim, period.)
  • Biography: Ellarial was born to two otherfolk parents, both nekos, who all lived in the best world. Born and raised in Eastwind, Ella fell in love with the animals, much like her parents. Now before we go any further, Nekos are unique to Eastwind, living on the outskirts of a small village bordering Korillo. Ashir, mate to Malika, left to travel the world and went missing about 1 year ago. The only catch of this whole village is that Malika and Ashir were considered royalty amongst nekojin, without Ashir's presence, Malika tried to keep the peace between many races of otherfolk who passed through their village.

Eventually, As the world goes, Malika passed away from an unknown sickness, though Ella was immune to the sickness common to her species. She was unusual. Ella left the village in the capable hands of a fellow neko, her mother's general, and made her way across kingdoms, giving her talents to those who needed help with livestock and her talent began to reign supreme. When she began to show her more cat-like traits at the young age of 16, she was proud to display them. Eventually, Ellariel found herself in Mirim, and of course, at first her race was no issue. However, six months ago a new decree was passed - the current King had no want for otherfolk. So, Ella hid her traits, managing to find contacts to hide her cat-like eyes, a headband to hide her ears, and her tail snugly wrapped under her clothing. As the months passed, her reputation exceeded her. She became known to most as the Topaz Guardian, and with that reputation, she also gained hope. She also became a thief for good - giving food she stole to those in need, and offering her veterinary services for free to some.

Now she needs to find out if she truly can stay in one place - or will she move once more after 2 years of residing in Mirim? Will she trust anyone ever again or not? Will she find her father - or will his disappearance forever remain a mystery?


The Fun Things
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  • Loves: The outdoors, reading, and her job
  • Likes: quiet, forested areas and animals
  • Dislikes: tight spaces, large crowds, and guards
  • Fears: Water (she can't swim), Claustrophobia

Other
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  • Name's Significance: Ellariel means beauty and graceful in the language of her species. Neko have a lovely language where most names that are feminine end in riel or ia.
  • Multilingual: As the 'princess' of nekos, Ella was required to know many languages. She can speak her native tongue of Aentari (her village was called Aent), Ilian - the language from other villages in Eastwind and Korillo, and of course common tongue - used in Mirim.
  • Nekojin: Nekojin are humanoid creatures with cat-like features. Nekos are often found in Eastwind and can no longer be found as almost all nekos have found ways to hide themselves for safety. The only rumor of one alive is the so-called 'princess' Ellariel. There was one royal family and then three noble families in the village of Aent. Most Nekojin have a way with animals and tend to have jobs which result in handling or caring for animals. Nekos prefer forested areas and don't like water at all. Ella is a leopard neko like her mother. Nekos can have two forms, though it is extremely rare. Ellariel does have a second form which is her full-cat form - a lovely ebony-colored leopard with her unusual blue eyes. To travel across Aent, one must leave a small offering in the form of a flower, leaf, or animal fur before crossing.

Relationships - TBD
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  • (Character name here): (This section is optional. It's for filling out as your character meets more people)
  • (Character name here):
  • (Character name here):
 
Aeronwen Langston



The Basics

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  • Real name: Aeronwen Deanerys Langston
  • Goes by: Miss Langston
  • Nickname: Wren
  • Age: 20
  • Gender: Female
  • Height: 5'5"
  • Romantic preferences: Hetero
  • Race/species: Human
  • Role: Gifted human
  • Time in Mirim: She was born in Mirim
  • Neighborhood: Lives and works for the royal family in the castle
Appearance, hobbies, and abilities
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  • Hair color: Brunette
  • Eye color: Dark brown, blue when using her powers
  • Scars and body markings: Has a beauty spot just under her left eye, calloused hands worn from working around the castle
  • Occupation: Maid
  • Hobbies: Reading, Learning about history, cooking, sewing/ knitting, fencing
  • Abilities: The most noticeable ability as a gifted human is her ability to touch items and learn a brief history of its past. She cannot control this, so she wears silk gloves wherever she goes, as it does become a hindrance in daily life. Other skills are her basic chores around the house; cooking, sewing, watching over ill family members, etc. She also has a love for fencing, although doesn't have much time to do so.

The Personal Things
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  • Personality: Wren is a studious young woman who enjoys knowing all there is about the world. She consistently shows a deep curiosity about things around her and considers reading the most important pastime. She is incredibly hardworking as well and enjoys her servitude to Mirim’s royal family. Although she is quite outgoing inside the castle walls, she tends to lose herself when traveling. Wren is a completely different person when those she does not know are involved. Inside she is caring, intelligent, curious, and filled with loyalty, but on the outside she can come off as a know-it-all, pretentious, or even awkward.
  • Strengths: Knowledgeable (Especially in history) , multitasking, hard work, caring
  • Weaknesses: Social gatherings, science, her own powers (Whilst not wearing gloves), swimming
  • Biography: Though Wren does not have much of a story to tell, I hope she is able to grow into someone who has many stories for years to come! She was born on August 15th to the Langston family, who are close friends with the royal family by way of services. Her mother works as the family's seamstress in her own shop set in Maple Hill, and her father is a roamer, helping renovate and create housing in all sections in Mirim. When Wren turned 16 she was offered a place of service for the royal family, to which she graciously accepted. She had never visited the castle and had never been properly introduced to the royal family until then. Although nervous and quite worried that the work would take away from her studies, she refused to pass up such an offer of palace living, good pay and pleasing a family friend.
Before she was offered such a job, she only busied herself with her studies and the many sewing lessons her mother gave her. She was taught by a private tutor her family hired but very much disliked the woman. She was harsh and often ridiculed her, making Wren feel incredibly insignificant, leading to her fears of looking stupid in front of others. However, she enjoyed learning about everything she was taught, except, of course, any kind of science. When she learned of this offer from the royal family, she took a few days to ponder. In the end her rationality won out, and she took the job, but was quick to bring up her hesitation about studying. When it became clear that her job would not lead into the night unless in an emergency, she became much more comfortable. Now Wren goes about her chores happily, content with her choice and her second family.


The Fun Things
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  • Loves: Books, the royal family, history
  • Likes: Fencing, cooking, birds
  • Dislikes: A dirty house, those who are not well read, gardening
  • Fears: Displeasing the royal family, looking foolish or unintelligent in front of those she doesn't know

Other
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  • Might add a theme song later!

Relationships- TBD
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  • (Character name here):
  • (Character name here):
  • (Character name here):
 
Seamus Deckard


The Basics
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  • Real name: Seamus Theodon Deckard
  • Goes by: Seamus, Mr. Deckard
  • Nickname: TBD!
  • Age: 19
  • Gender: Male
  • Height: 5'9"
  • Romantic preferences: Demiromantic
  • Race/species: Human
  • Role: Human
  • Time in Mirim: About five years
  • Neighborhood: Florien
Appearance, hobbies, and abilities
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  • Hair color: Brown
  • Eye color: Blue
  • Scars and body markings: Freckles speckled on the bridge of his nose, dons a hideous scar just above his right elbow
  • Occupation: Baker, also spends some free time supporting and gathering support for helping the ocean
  • Hobbies: Baking, sailing, singing
  • Abilities: Very charismatic (Can easily meld and interact with others), baking, dancing

The Personal Things
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  • Personality: Seamus is a loveable guy, if often forgetful. Though he tries his hardest in everything he does, he almost always makes a fool of himself. He’s clumsy, superstitious, and fearful of the unknown, but makes up for his lack of intelligence by being charismatic and excited about every opportunity thrown his way. He's simply got a bleeding heart and will do his best to help those in need.
  • Strengths: Sociable, running a business, knowledgeable about the ocean (Fish life, tides, etc.)
  • Weaknesses: Clumsy, doesn't think things through, weak
  • Biography: Seamus was born in Ewrellia on January 9th, quickly followed a year later by his brother Arthur. Their father worked as a fisherman, while their mother stayed home to take care of them and the house. Though they lived shabbily, they were happy. His father often brought the boys out to fish with him and teach them about the ocean, though the more Seamus learned the more he despised his father's job. He became worried about hurting the sea life at an early age, and grew to fight against over- fishing, pollution, etc. Of course his father still cared for him and even encouraged him, but often had to remind him that this job fed their family. Still, Seamus refused to fish with his brother and father anymore and took up caring for the house with his mother, who taught him to bake.
Five years ago there was an incident with a non-human. Somehow, his mother had been hurt badly by one going rampant in the streets. Later he had learned that the non-human kept begging forgiveness, claiming he hadn't meant to hurt anyone. Though the brothers weren't allowed to visit "it" in the cells, they went to visit their mother in the infirmary daily, along with their father. She had died later the next week, and the family fell into deep grief. His father took to alcohol fondly, as most do when experiencing loss. The brothers were not surprised when the drinks quickly became his downfall only 6 months later, and just after that they took every last saving their parents had to move to Mirim in search of a new life- One away from the sorrow. Now, of course, Seamus works as a baker while his brother serves as a guard on the border of Garwood Forrest.

The Fun Things
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  • Loves: The ocean, baking, his brother
  • Likes: Cherries, big dogs, parties
  • Dislikes: Reading, fishing, littering
  • Fears: Being disliked, losing his brother, the unknown (Includes but is not limited to: Prison, forests, non-humans, magic, almond milk probably)

Other
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  • Theme song, maybe a voice for the boi?

Relationships- TBD
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  • (Character name here):
  • (Character name here):
  • (Character name here):
 
Jasper Clementine

The Basics
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Real name: Jasper Clemetine
Goes by: Dax Campbell
Nickname: "The bloodsucker of Farmlands" "The sheep massacre"
Age: 19
Gender: Male
Height: 5'2" 62 In
Romantic preferences: None
Race/species: Vampire
Role: Otherfolk
Time in Mirim: Nine years
Neighborhood: Farmlands
Appearance, hobbies, and abilities
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Hair color: Dark brown (Reported as black)
Eye color: Blue (Reported as red)
Scars and body markings: Blindness in his right eye and multiple scars across the right side of face
Occupation: None
Hobbies: Star gazing, people watching and chess
Abilities: Most believe he has shapeshifting abilities and turns into a bat, but he can't.
Echo location- A sonar like ability that he uses in the dark to help him see. Claws and sharp teeth.

The Personal Things
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Personality: ENTP-A/ENTP-T
Jasper is described as a mindless beast by farmers, but he is much more complicated than that. He presents himself as snobbish, a great actor, egotistical and mean-spirited to both Otherfolk and humans. When in actuality he is very burnt out, he is often physically and emotionally tired. He has fully embraces being an antagonist instead of fighting back because he sees no point if everyone villainizes him. Due to his lack of proper upbringing and the statues placed on him and his negative world view, he can be unstable when pushed too far.

Strengths: Quick thinker, charismatic, and knowledgeable
Weaknesses: Insensitive, two-faced and dangerous to others and himself
Biography:
Jasper was son of the head of the Clemintine Jewlery company. After his mother's passing his father made a truce with the locals of Eastwind. Assigning an arranged marriage between Jasper and a noble's daughter. Due to this his father became overprotective and locked him away within the mansion for his safety. When he was ten, Jasper began to sneak out but do to not having full control over his thrust for blood, he ended up slaughtering one of the town folks, causing an uproar. They stormed the mansion, burned it to the ground and killed his father. Jasper escaped then was chased out of Eastwood where he found his way to Farmlands, gaining his nicknames.

The Fun Things
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Loves: Astronomy, people watching and chess
Likes: Sleeping, fog and sheep
Dislikes: Public places, hunters and rumors
Fears: Cynophobia (Fear of dogs) and Phobophobia (Fear of being afraid)

Other
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Jasper was malnourished, stunting his growth.
He spent four years in Garwood Forest, scaring the local guards

Relationships
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  • Maddox Clementine: Jasper's father who had an uneasy truce with the locals of Eastwind. Statues: Death by stake
  • Eleanora Scone: Youngest Daughter of the Scone royal family, she was arranged to marry Jasper to complete the truce. Statues: Alive
  • Sullivan: His butler, an older gentleman that was the closes thing to a friend Jasper had. Statues: Death by smoke inhalation
  • Coraline Clementine: Jasper's mother who died shortly after his birth, her relationship with the town's folk of Eastwind was rocky. Statues: Death by stake
  • Morries Clementine: Jasper's grandfather who originally owned the jewelry business. Statues: Missing
 
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