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Fantasy The Order of Seven - detailed - accepting

SilverFlight

Tende altum, volare altius
A Sherlock Holmes-style supernatural mystery thriller with vampires, werewolves, demons, ghosts and more. This will be a detailed thread and I want dedicated players.


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Europe, 1850

Queen Victoria sits on England’s throne; the Prussian empire is strong and France is embroiled in political turmoil. The industrial age creeps up upon the unsuspecting, pushed forward by opportunists and those who barely understand the power they are beginning to command. Poverty is rife, as is the golden spectacular that is the aristocracy. This is a world of smoke, steam and electricity, of new machines and old traditions but most importantly, it is a world of change.

Strange happenings have always occurred: unexplained things, mysterious things. A set of hauntings, a string of murders, a series of disappearances. Not many pay them much mind…except a select few. There are some who can read the messages written in blood, or ghostly tales or the footprints of the unseen, some who can feel the waking of ancient slumbering things or sense a disturbance on the ethereal planes. Trouble is brewing, trouble of a supernatural character.

There is a single organization that is tasked with controlling these phenomena, to protect the unknowing and quell the angry thrashes of the unknown. These are the ghost hunters, the vampire slayers and demon killers. Those of mankind who delve into the darkness, and some who are even of the darkness themselves…

With the growing unease among the members of this group it was unanimously decided to create a task force, one that would investigate the elevated levels of supernatural events, silence the most harmful and track their source. The best and the brightest were called from all around the world to join forces and put a stop to the writhing evil that is beginning to wake.





In general this will be a mystery-suspense story steeped in the supernatural. You can play supernatural characters but I must ok them and the more mainstream ones must adhere to the particular lore I’ll write for them, they will have weaknesses that prevent these characters from being too powerful in an organization that is mostly human. Basically I will be taking inspiration from a lot of old folklore and stepping away from the more mainstream incarnations of things like vampires, werewolves etc. I am expecting a fairly international team of characters and will also work to incorporate folklore from all over the world into the arcs I write.
I am only looking for people who are used to writing 2+ paragraph responses as a general rule, though I will be lenient in this category in light of a high activity from the player.

Please reply if you are seriously interested. If you are unsure, please wait until you are. I am only looking for active, dedicated players that have the time and drive to give this a very good shot.
It has already started but I will make sure you are up to speed and feel comfortable with the world and all that's happened before your first post.

3 slots open (Sept. 9th 2017)

~Link to thread~

Update:

Chapter 1, The Last Hound of London

There have been a series of murders happening in a poorer part of London, the victims exclusively werewolves. Now three order members have been added to the tally, found in an old order safe house just off Piccadilly Circus. One was a prominent speaker for the werewolf community. His death would sew fear and dissent if it were to get out to the general masses. All murders were committed using a silver dagger not unlike those given to order members, though underworld dealers can acquire weapons like them. The first several murders were always performed when the victim was alone and were quite bloody with signs of a struggle however the later ones show almost no signs of a struggle and the final act had three victims killed at the same time.
Traces of a silver powder were found at only the scenes that were indoors.

Thaddeus, the only werewolf member of the team has a contact in the underworld that may be able to trace the weapon but before the team could act on the lead they were called down to the docks where a werewolf named Irwin was stirring up a crowd. When he pulled a gun on one of the members Thaddeus took the bullet and the crowd dispersed in panic, allowing Irwin to transform into a wolf without being witnessed by the mundanes.

Irwin, after taking several shots and a knife wound by the order members hesitates when he sees Thaddeus (a fellow werewolf) and retreats instead of attacking into a warehouse nearby. The order members decide to use some of the dock equipment to lay a trap and Jon, the newest member of their team goes in to the warehouse as bait.

The trap was sprung and caught their quarry, who was then taken, subdued to the Order's London headquarters at Westminster Abbey to have his wounds tended for a later questioning. The team, waiting for Sir Amberdale and the recovery of Irwin have taken the opportunity to rest and talk.


 
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interested! Could I play a guy who is something like a druid and uses magical herbs to track and kill the supernatural?
 
interested! Could I play a guy who is something like a druid and uses magical herbs to track and kill the supernatural?
We can talk about this for sure. Just using herbs would be in the standard arsenal for the human members, increasing their power with magic could well be a thing.
 
We can talk about this for sure. Just using herbs would be in the standard arsenal for the human members, increasing their power with magic could well be a thing.
Nice, think I'd like to magically increase the power, but it is up to you what you want as limits etc
 
Nice, think I'd like to magically increase the power, but it is up to you what you want as limits etc
Magic would definitely be a thing, but it would need to have a cost, just like the abilities of the supernatural beings. Perhaps an energy drain, or a limit to how many spells could be cast, or a preparation time and the right ingredients.
 
Magic would definitely be a thing, but it would need to have a cost, just like the abilities of the supernatural beings. Perhaps an energy drain, or a limit to how many spells could be cast, or a preparation time and the right ingredients.
Mhm.. think the last option is the most fitting for my kind of guy
 
This looks cool, Silver. I have always been obsessed with Victorian ideas and literature, so this really appeals to me. : )
 
I'm curious and interested but uncertain. I'd like more detail on the setting, the limits to be set on magic use and inhuman creatures, the overarching plot, and, as a general, what sort of character you'd prefer to have aside from your average ghost-buster or exorcist-style characters.

On a personal note, I think I'd really like to play an archaeologist who specializes in the history of the supernatural and uses his/her knowledge of that past to understand what could be happening in the future. I know very little, however, about supernatural lore world-wide, and I know even less about archaeology, so my character would be very seat-of-my-pants in playstyle. I don't know how well that would go over in a roleplay like this that appears to be something a bit more organized.

On that note, I could use a bit of information on how the DMing will play out for things of that nature. Will private messages be used to relay information that the character should, with his/her skills, be able to glean from the situation? Will that information be written plainly in the DM posts? Or will the players have to make wild guesses based on what information is available? I've been in roleplays where any of the above were done, and I certainly have my preferences.

I am accustomed to writing in multiple paragraphs and prefer roleplays that include such detail; however, a good bit of it may be internal thoughts and/or emotions, which I know is a bit controversial in some circles. It provides great writing and interesting reading, but it can be a bit of a joykill for someone who prefers not to know what the opposing characters are thinking when they write their own character's reactions. I'd like your thoughts on this as well.

You're more than welcome to check my history for post quality and length references, or if you'd prefer, I can provide you with a couple of links. Let me know.

I hope that my response is not unwelcome, despite the fact that I'm as yet uncertain whether I will participate or not.
 
I'm curious and interested but uncertain. I'd like more detail on the setting, the limits to be set on magic use and inhuman creatures, the overarching plot, and, as a general, what sort of character you'd prefer to have aside from your average ghost-buster or exorcist-style characters.

On a personal note, I think I'd really like to play an archaeologist who specializes in the history of the supernatural and uses his/her knowledge of that past to understand what could be happening in the future. I know very little, however, about supernatural lore world-wide, and I know even less about archaeology, so my character would be very seat-of-my-pants in playstyle. I don't know how well that would go over in a roleplay like this that appears to be something a bit more organized.

On that note, I could use a bit of information on how the DMing will play out for things of that nature. Will private messages be used to relay information that the character should, with his/her skills, be able to glean from the situation? Will that information be written plainly in the DM posts? Or will the players have to make wild guesses based on what information is available? I've been in roleplays where any of the above were done, and I certainly have my preferences.

I am accustomed to writing in multiple paragraphs and prefer roleplays that include such detail; however, a good bit of it may be internal thoughts and/or emotions, which I know is a bit controversial in some circles. It provides great writing and interesting reading, but it can be a bit of a joykill for someone who prefers not to know what the opposing characters are thinking when they write their own character's reactions. I'd like your thoughts on this as well.

You're more than welcome to check my history for post quality and length references, or if you'd prefer, I can provide you with a couple of links. Let me know.

I hope that my response is not unwelcome, despite the fact that I'm as yet uncertain whether I will participate or not.
I think that is the most formal reply I have ever read on RpN. All very good questions, if you'll allow me some time to make the trip home to my computer I will put a good amount of effort into answering every part with thought. ^^
 
WordArtist WordArtist

Righto, so, there's a lot to break down in there, let me start with magic:
Humans can learn magic and gain powers, however these will likely have handicaps that prevent magic users from being too powerful, such as spell prep time or energy drains. Also the magic in this world will be less of an elemental, destructive nature and more to control supernatural entities. For example, Yarrow mentioned a druid who would likely use specific herbs for divination and warding against attacks by specific creatures. Spells could be cast using circles, charms and chants etc, however I'd like to steer clear of thought casting and the more mainstream wizardly things.
The humans only will be aloud to learn magic, and there are other races permitted:
The first two I can name immediately would have originally been human: vampires and werewolves. They'll have heightened senses and super human strength but will have weaknesses like daytime feebleness for vampires, silver for werewolves and other more psychological elements. For werewolves it would be keeping a tight grasp on the feral nature that will fight them for control and becomes exponentially stronger on full moon nights.
Supernatural beings must all go through a 'proving' trial before being admitted to the order, this will be covered in the lore I write and if you have a unique race you want in play we can discuss the trial together over pm.

I think an archaeologist would be a grand character to play. And I am also still learning about the particular folklore I need to use. I can link you to the sources I've chosen to use for each arc when I choose them. Depending on how people feel I can also pass on the reigns of specific arcs to other players if they have a story they'd like to run.

The DMing style is also under consideration, I haven't done a real mystery before so I think the best answer I can give is, a bit of everything. I can pm specific pieces of information to those most likely to know about it and I will also drop clues in text so the characters can draw their own conclusions and may even change the destination/answer from the one I had in mind originally, if the players come up with a good but different conclusion using the information I gave. For the harder puzzles I will likely pm clues to specific players so they can share them and their theories with the group.

Given the amount of thought you put into your questions I don't think references will be required. I hope I've answered everything you wanted to know.
 
WordArtist WordArtist

Righto, so, there's a lot to break down in there, let me start with magic:
Humans can learn magic and gain powers, however these will likely have handicaps that prevent magic users from being too powerful, such as spell prep time or energy drains. Also the magic in this world will be less of an elemental, destructive nature and more to control supernatural entities. For example, Yarrow mentioned a druid who would likely use specific herbs for divination and warding against attacks by specific creatures. Spells could be cast using circles, charms and chants etc, however I'd like to steer clear of thought casting and the more mainstream wizardly things.
The humans only will be aloud to learn magic, and there are other races permitted:
The first two I can name immediately would have originally been human: vampires and werewolves. They'll have heightened senses and super human strength but will have weaknesses like daytime feebleness for vampires, silver for werewolves and other more psychological elements. For werewolves it would be keeping a tight grasp on the feral nature that will fight them for control and becomes exponentially stronger on full moon nights.
Supernatural beings must all go through a 'proving' trial before being admitted to the order, this will be covered in the lore I write and if you have a unique race you want in play we can discuss the trial together over pm.

I think an archaeologist would be a grand character to play. And I am also still learning about the particular folklore I need to use. I can link you to the sources I've chosen to use for each arc when I choose them. Depending on how people feel I can also pass on the reigns of specific arcs to other players if they have a story they'd like to run.

The DMing style is also under consideration, I haven't done a real mystery before so I think the best answer I can give is, a bit of everything. I can pm specific pieces of information to those most likely to know about it and I will also drop clues in text so the characters can draw their own conclusions and may even change the destination/answer from the one I had in mind originally, if the players come up with a good but different conclusion using the information I gave. For the harder puzzles I will likely pm clues to specific players so they can share them and their theories with the group.

Given the amount of thought you put into your questions I don't think references will be required. I hope I've answered everything you wanted to know.


You have indeed, but your response sparked one more question. I hope you don't mind. On races: What other sorts of races are you anticipating? Will we be looking at fantastical races (dwarves, gnomes, elves), or will we be sticking to the victorian-era supernatural creatures here?

On a different note, here's a bit of potentially-negative on me.

On magic: Magic in general tends to rub me the wrong way. I apologize in advance if I seem a bit of a stickler on the subject, but on the positive, I think it will be the only plot issue that I struggle with. That said, there are some historical representations of supernatural activity by humans in history, and while I personally believe it to be a bunch of hogwash, a lot of people back then really believed it to work. That sort of magic, if I'm not mistaken, was incredibly expensive or difficult to perform, either for the resources or time required or for the number of people required to be involved. Charms and chants were a thing, to be sure, but I believe they were more of a stalling method than a real solution until a real solution could be performed at length. If we could keep our magic in line with that more 'realistic' approach, I think I would be comfortable with it.

On DMing: I can understand the need to play it by ear, particularly in certain circumstances. I'm personally very uncomfortable with the guessing game and prefer to have a clear-cut path to follow. I think that it feels like my character is just talking out his/her ear when I have to guess at what's really going on in the DM's head. That said, throwing it out to everyone ruins the fun for a lot of people, so I tend to prefer the middle ground of private information being passed to those whose characters should be able to easily obtain it with their skills in the situation. I do think there is room for the other styles as well, but I'll be the first to admit that I will not respond well to the guessing game and will tend to clam up until someone else figures it out.

On time: I am only available during normal business hours. On the flip side of that, I am almost always available during normal business hours, so you can bet that I will post every weekday that I am given the opportunity by my co-posters. The down-side is that I will not be available to post on weekends or evenings when a good majority of the writer-base are active, making it very difficult for me to keep up with quickly-moving plots. The style of the RP will determine how much of a problem this is, and I think you can set the tone for whatever pace you want.

On Code: I do not read coded posts very well. The bright colors, images, and functionality are distracting, and being severely ADHD, I tend to distract easily. That makes it very difficult for me to read through a coded post in its entirety. For that reason, if participants in the RP are using code in their posts, I may decline to participate for the simple reason that it's too hard for me to read enough to respond.
 
WordArtist WordArtist

Thank you for sharing that.

At this stage I will not overthink the magic element to much, I am not expecting it to dominate the thread. It will be predominantly a support/control agent rather than a lethal technique against the enemies we fight. The DM style will be as I've described, though you are welcome to pm me if you think a specific situation could benefit from a change. I will ask coded posts be reasonable because I too have difficulty reading text that is too small or a very bright colour etc. I wouldn't worry about timing, I don't expect people to post actively at a specific time, rather they have two or three days ideally to submit a reply.
 
WordArtist WordArtist

Thank you for sharing that.

At this stage I will not overthink the magic element to much, I am not expecting it to dominate the thread. It will be predominantly a support/control agent rather than a lethal technique against the enemies we fight. The DM style will be as I've described, though you are welcome to pm me if you think a specific situation could benefit from a change. I will ask coded posts be reasonable because I too have difficulty reading text that is too small or a very bright colour etc. I wouldn't worry about timing, I don't expect people to post actively at a specific time, rather they have two or three days ideally to submit a reply.

In that case, and assuming that the races will be sticking to the victorian supernatural rather than delving into the fantastic, I'm in! This will be a new scene for me, so I'm excited. =)
 
Great. That makes 5 players and with me that's 6. The number I wanted to have to start. Provided we're all still here I will begin creating the thread. I'll still be accepting characters so if you just got here you are not too late.
 

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