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Fantasy The Order [AGAIN?!] - CS

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RP Junkie
Name:
Age:
Gender:
Species:
Ethnicity/Layer:
Sexuality:
Mana:
Physiology:
Personality:
Appearance:
Notable Equipment/Inventory:
Powers/Spells:
Limits:
Music Theme ( Optional ):
History ( Optional ):
Extra:

You must be approved by two GMs, or unapproved by two. GMs, you must be approved by two other GMs. In the case of contention between the GMs, a vote will be called between the four GMs.
 
Name: Ryder Loegaire

Age: 27

Gender: Male

Species: Pactborn

Ethnicity/Layer:

Sexuality: Heterosexual/Autosexual

Mana: Faith Mana

Physiology: Demon Physiology

Appearance: The first thing a person notices when gazing upon Ryder is the horns that protrude from his head. Mixed with his disheveled dirty-blonde hair, his background is not difficult to tell. His eyes, a cold and bitter grey, exude his disdain for the world around him. He sticks to wearing worn out clothes in order to avoid restriction. He is typically seen wearing only an unbuttoned beach shirt exposing his chest (and vital organs) to the public, stating how if it is buttoned it restrains his agility in combat, which promptly gave way to the various restraining orders that he has obtained over the years.

Personality: His life as a Pactborn has had a negative impact on how he views the world today. His sour mood contributes to this, using arrogance as a mean to boost his alienation from the rest of society. His mana, relying only on himself, leaves the man with great pride in his heritage, even when many others had seen it as a curse. While it is true he doesn’t care for most things, he does love his guild, going out of his way to state how confident he is that they’ll rank up in no time. Even if he is stubborn and makes people feel like they’re talking to a wall, the only other thing that can seep its way into his heart is a good womanly companion. Yes, he is what we would call a fuckb- a womanizer. Confident in wooing the ladies, this is another contributor to his abilities in combat. He typically forgets the names of men that he meets but can remember any woman’s name by heart.

Notable Equipment/Inventory: Glaive

Power:
Ryder Used Harden!: What’s it like to be someone who closes off (most of) their emotions and casts aside any hope for humanity? Enhance himself, of course! Ryder is able to calcify any part of his body if he has the mana to spare. By doing this, he is able to get in close and personal to even those pesky mages that don’t fight fair, shooting their stupid magic spells from a distance. His fortification is resistant to most magical and physical blows, but not invulnerable.

CQC Lover and Strategist: One might be wondering why Ryder is so attached to his glaive? Well, considering his horrible accuracy and physical prowess, he sure loves to punch his foes to death, while still keeping enough distance to not get caught in a flurry of attacks. He is fairly adept at recognizing the flaws and inabilities of others, bringing them to fruition to get an upper hand. I mean, when you’re a half-naked pervert that enjoys getting physical, what could ever go wrong, right?

What A Charmer <3: This isn’t exactly a power, but it is important to Ryder’s ego. No matter the time or place, this man is able to flirt with someone of the opposite persuasion at any time. Be it in the midst of battle or when the world is falling apart, he’ll find a way.

Limits: Fortification is a fickle process. If used too often, Ryder’s body will suddenly lock up, leaving him more like a sitting duck, rather than a potential threat. Even when reinforcing his weapons, if he puts too much strain on them, they will shatter similar to glass. He is also a bit too passionate about his face-to-face skills in combat, willing to give up a possible surprise attack in order to get a good brawl to prove himself to whoever is watching (ladies). Finally, his charm is his biggest downside. If a woman doesn’t seem to show interest, he slowly gets into a depressive state, lowering his abilities substantially.

Music Theme ( Optional ): N/A

History ( Optional ): N/A

Extra: N/A
 
Name: Celica Hendrickson

Age: 14

Gender: Female

Species: Human

Ethnicity: Caucasian (what’s new)

Sexuality: Heterosexual + Mariasexual

Mana: Arcane Mana

Physiology: Human Physiology

Appearance: Celica has long raven black hair that reaches down to her waist, where it typically gets caught in crevices, to Celica’s agitation. The small frame of the girl stands at about 5’0”, her size comparatively smaller than average. Her complexion is pale in contrast to the fetching dark of her hair, giving an almost ghastly appearance. Despite this, her cheeks are always blemished, as if she is constantly happy, which never seems to change over time. As for clothing, Celica typically enjoys wearing white frilly dresses to go along with her visage; however, she will occasionally wear different styles, especially if her brother recommends it.

Personality: Childlike to her core, Celica enjoys playing games and preoccupying her life with little side-quests of her own whenever the adventurers go out on missions. Always admiring her brother, Vance, she attempts to recreate herself into an image befit of his stature, going to a point of obsession to shape herself into what she believes to be a perfect woman that won’t put his name to shame. Hardly ever caring for the judgment of others, she usually goes along with whatever comes her way, briskly brushing aside things that cause too much thinking over her shoulder and seeing the brighter side of things. Overall, she’s an optimistic girl.

Notable Equipment/Inventory: Picture of Vance

Powers:
Oh God, my eyes!: Celica specializes in the creation of light, and along with this the intensity of it. Letting out a brilliant glow, she can temporarily blind anyone near her basic vicinity for varying amounts of time.

Pasty light bulb: The little girl can create orbs of light that help with navigation. These orbs also act as a personal GPS system, being able to reveal the correct path to take, given she has been in the area before.

Who says tanning is a bad thing?: The rays that Celica creates also hold limited amounts of radiation within them. If exposed to them for too long, there is a good chance of getting a nice tan. Or, ya know, skin cancer.

Limits: Due to a young and inexperienced mind, Celica is unsure of how to limit the consumption of mana, leaving her deposits low in a much quicker time period. She is also affected by the lights she creates, meaning that if she produces too much radiation, she is at risk of skin cancer as much as the next guy. Finally, as said above, her clairvoyance is only able to work if she has been in the area before. Without a clear mapping of the area, she has no idea where to go, or where she even is.

Music Theme ( Optional ): N/A

History ( Optional ): N/A

Extra: She’s usually found following Vance around.
 
Name: Hans Alister
Age: 28
Gender: Male
Species: Human
Ethnicity/Layer: Northern Germany
Sexuality ( Optional ): ???
Mana: Soul Mana
Physiology: Human
Personality:

He’s a very solitary sort, preferring the silence of himself, and a good book. Normally when he’s alone, he’ll have a book cracked open, and completely zoned out to the world. However, he will try to cooperate with his allies, even if he doesn’t know how to do such. He stands by the words of ‘Accept the actions that you have committed’ making it so that he will almost never lie about what he did, and he will stand by what he has said at any given point, unless proven wrong to his eyes.


There is a distinct degree of stubbornness to him, unyielding when it comes to asking for help- he’ll outright refuse assistance on anything he believes he should be able to do himself. And pushing the topic just angers him, causing him to swear at whoever is trying, and to get them to back off.
Appearance:

A sun-beaten man of Grecian descent, his hair coloration that of salt and pepper, and eyes a stone green, stands above most people, at the height of six foot two, with a sturdy build. The man named Alister possesses a rectangular face, a defined, slightly pointed chin, and a sturdy jaw line. His hair is tied back neatly to reveal a wide forehead. His eyes are unfocused, shadowed over by a pair of trimmed eyebrows that seemed to extend from a distinctly Greek nose.


When he speaks, there is a faint Greek accent as well, yet his voice is charming in its own way, void of most accents except that of his race and his heritage. There’s an seasoned tone to his voice, along with a tinge of resignation. Alister carries himself straight enough to impose upon others his height, and he keeps his face forwards in a steady fashion. Each stride of his is light, as if a great weight was once upon him, and it was suddenly removed.


His general attire would include that of a worn pine green overcoat, with the sleeves covered by a pair of steel bracers embossed with the symbol of the Scholars of Germany, each one giving off a faint humming sound. Upon the back of the coat would be the symbol of the Scholars threaded in silver, standing out heavily from the coat’s dark color. Underneath this coat would be a brown silk vest, with thieves’ tools stored within, with a plain white dress shirt under the vest. Leather breeches cover his legs, with a set of kneepads cast from steel protecting his legs, along with a set of hard soled black leather boots protecting his feet.


Notable Equipment/Inventory:

Inside his coat rests many things, including a heavily worn formula book for his arts of Alchemy. On the cover was the almost obvious symbol by this point, the star with the spiral center. A grooming kit, compass, and along with a pair of worn leather bound journals carrying notes upon the many different journeys that Alister has taken. His wealth in silver rests also within his coat, in a rather hidden pocket that most people cannot see, although Alister knows by touch. Within Alister’s backpack rests a mess kit, amongst many other useful things, like an iron pot for brewing potions and cooking food, soap, a trimming kit, a waterskin, an inkpen and ink, flint and steel, and of course, a bedroll strapped to the side. Around a work week’s worth of rations is stored in a separate section of the backpack, allowing Alister to carry such much more easily. A bottle of blood-clotting salve is cushioned by a bit of blankets in the pack, but that only comes out very rarely. And of course, a single action revolver hidden in his coat, with eighteen bullets.
Powers/Spells:

Inspired Soul


Alister has a specialized Soul, a fairly unique one- it generates energy on it’s own, enabling him to utilize its energy on tasks. However, he can only use it’s ability four times safely, and he regains up to five points in a six hour rest, and full points whenever he goes to sleep for a full night. His soul, however, may gain more power over time depending on the goals he completes, the experiences that he surpasses. He is able to use it up to ten times after those four charges, causing extreme damage to himself with each charge spent- at the tenth and final charge being spent, he dies. Exhausting any of these four charges burns his own physical energy reserves- burning any of the ten others physically harms him. He has an upper limit of twelve maximum with development.




Studied Combat


If he takes a few seconds to study an opponent, he gains the ability to hit fast and precisely with his falcata, and to exploit weaknesses in one’s guard. This only applies to a single opponent per battle, and only lasts for three attack attempts. Cannot be used more than once per combat scenario. Costs one use of ‘Inspired’.




Studied Defense


At the cost of one Inspired use, he can imbue his parrying dagger with the power of his soul- and enable himself to deflect up to five melee/thrown attacks. His speed in this becomes almost unmatched with his offhand, and so does his re-positioning ability. Cannot be used with Studied Combat.




Soul Imbuement


The Ability to fight with his very soul, he can enhance his weapon with such as to make it cleave through most targets like butter- things like Dragon Scales provide resistance. This ability consumes three uses of ‘Inspired.’ This may only be used upon a melee weapon.



Covert


The art of the Thief is within Alister’s blood- and even marked on his soul. He can move slowly, but certainly silently and hard to notice if he has time. However, he cannot move fast else his cover is broken. He may pick basic locks, disable traps, and even do magic tricks with his hands.


Swordplay

Alister is good with his weapons- but only his two. The parrying dagger and the falcata, two weapons that he's able to use proficiently in a dual wield style to defend himself.


Blink [LOCKED ABILITY]


Contrary to popular belief, the Soul is one of the most powerful things out there- and it can even enable one to suddenly shift their location. This enables Alister to shift his location up to ten feet in any direction in a moment- however this consumes three uses of ‘Inspired’. This ability is locked until he is deemed ‘experienced’ enough in utilizing his soul, and he has defeated enough worthy foes, and completed enough worthy goals for his Soul to have strengthened enough to carry this sort of strain.



Indomitable [LOCKED]

To become an immovable object- and an unstoppable force. This enables one to become a force of legend, and not move any faster, or even become superhuman- it simply makes you able to punch through anything, deflect an almighty blow with a shield or parrying motion, or even block it entirely. However, this effect only works with a shield, or a weapon designed to deflect things. This turns one's swings into a force to be reckoned with- they shatter some of the most enchanted blows out there. However, this part of the effect only works with melee attacks, and unarmed attacks.

Uses a minimal of fourteen, but takes all but one point- including the health soul points. You may do only one action with this.
Limits:

As he is only human, he has his tangible limits- from his own strength and vitality. His own reserves are energy are not unlimited, and he can only go so long and so far in the heat of combat- if it extends too long, he would get flat out exhausted, and he would lag behind in a battle between him and the supernatural.
Music Theme ( Optional ):
History ( Optional ):
Extra:
 
Asako Chinook:

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Name: Asako Chinook

Age: 24

Gender: Female

Species: Human

Ethnicity/Layer: A mutt between an asian woman and a caucasian american.

Sexuality: As straight as a noodle, unless wet.

Mana: Energy

Physiology: Tall (6’1), slender, defined muscles, weighs around 175lbs

Personality: A somewhat split personality. Asako is cheerful, expressional and a person for jokes. She has a very short temper and barely ever shuts her trap, when she is not focused on something. that catches her interest. A trait, she inherited from her father Jessie.
But when she is focused, then it is the complete opposite of her regular behaviour.She can be respectful doesn’t fool around. In moments like these, she is all about honour and strives for a good fight. One could say it’s from her mother’s side of family, that used to be traditional warriors from her home.
.
Appearance: Asako is what some people refer to a “charming” looking women with her hazelnut brown hair, that goes down to her waist. She wears it either completely open or in a ponytail. Latter being mostly the case, when she focuses. Asako prefers to wear a somewhat western looking outfit, that consists of a poncho, a cowboy hat, firm leather boots, leather pants beneath the lamellar armour and a white top, that reveals her womanly charms.

Notable Equipment/Inventory
: Hangaku - The Seal Sword : A weapon, that Asako inherited from her mother, who got it from her father, after she left her homelands. As expected, it is a katana with a straight hardening line. Its blade shining and reflecting light, as if it was a mirror. Yet it possesses great sharpness/edge™ and hardness.

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Yoroi : It’s Asako’s clothes, or rather said mix of lamellar armour and clothes. The lamellar armour covers both her forearms, left upper-arm and shoulder, but also her legs. Her chest is protected by a white blouse, that is imbued with hardness™ magic to make sure some random bullet or blade wouldn’t kill her right away. Same goes for her hat, that can be used like a helmet, even if it’s less practical with its form.
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Handy Dandy - The Quickshot Revolver : A 6-chamber revolver, as the name implies. Asako stole it from her dad, when she left home and he is still mad at her. Also proud at the same time, because his little girl had the balls to steal from HIM, a former bandit. He is still more mad than proud, even if he barely ever used the iron for more than looking at it.

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Powers/Spells: Kamikaze: A pretty simple ability. Asako channels her energy output into her feet to dash a small distance of up to 10-feet/metres. Mainly used to engage enemies or to dodge something big. Can be used twice at the moment.

Wild Winds : Asako channels herenergy output into her arms and hands to increase her speed. Can be used to e.g quickdraw and quickly unload a revolver or to stab/slash something swiftly. Can be used twice at the moment.

Triggered : Upon concentration and when things are heading south, Asako utilizes Triggered to overcome her physical limits by twice. Moving and hitting twice as hard, as she already can. Slowly breaks her body, tho and lasts for 2 turns.

Limits: Asako’s body is not yet too used to being broken apart by her energy, that strengthens her. Hence she can only use the abilities a few times.

Music Theme:

History: Will be written down one day.

Extra: Loves booze. And tobacco.
 
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Name: Ezavis Leophine, Eza to most

Age: 22

Gender: F’male

Species: Dampyr Elf

Ethnicity/Layer: Pasty as can be

Sexuality: Honestly, you can try man

Mana: Emotional

Physiology: Elven, thin and short

Personality:
Ever meet someone with humor as dry as a desert? That’s been Eza for the majority of her life. Never really the one to go out of her way for others, most attempts at insulting or flirting bouncing right off of the flat face she wears the majority of the time. Most think she’s either the densest person they’ve ever met or someone who just doesn’t care for what others say, and they’re spot on for the most part. However, anyone who tries to so much as pull on the mantle she wears could get a face full of fire or a knife to their neck in the next second. Often times when nothing important is happening she’ll sit back with the hood of her cloak up and daydream, completely zoning out her surroundings. While she isn’t exactly the best at playing with others she does know the importance of strategy, and is more comfortable with working with others when she knows what they’re going up against.
Appearance:
On the shorter side for an elf, Eza stands at 5 foot with a thin build, approx 100 lbs. She's never really been seen as very attractive for her species, but by human standards she tends to be seen as moderately so. Others have compared her eyes to silver coins or pools of moonlight, while she just thinks they’re dull and grey. Her dark black hair hangs just under her ears to meet the collar of her cloak, which extends down to her ankles( detailed further below). Armor and clothing wise she sticks to more basic leathers and cloth, preferring the flexibility and freedom of movement over protection. Color wise they range from blacks, reds, and blues.
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Notable Equipment/Inventory:

Molted Mantle: Eza’s prized possession, an ashen black hooded cloak made and gifted by her father, this cloaks material resembles molted feathers from a large predatory bird. Produces a set of Feather Knives at every dawn.
(One set=8 throwing knives and one fighting dagger. Sets created on previous days disappear at dawn as well)
Feather Knives: Metal knives that closely resemble the feathers on the cloak she wears, finely weighted and balanced for throwing. (also has a host of sheaths along her body to store said knives)

Powers/Spells: Eza’s magical effects are rooted in fire

Elven Training: While not exactly a power, Eza has learned basic hand-to-hand combat with knives and short-swords, as well as knife throwing. (Range 25ft)

Flame Barrier: Eza channels her mana through the Molted Mantle to have it shield her from blows in a flash of light and fire for a short time. (Approximate max 5-10 seconds)
Searing Throw: Eza may propel a projectile from her hand with a directed explosion, giving it double her normal throwing range and speed (Base 25ft and 25mph)
Combustion: Eza uses her bodies internal heat to unleash a cloud of fire around herself, charring the surrounding area and knocking enemies back (approx 10-15ft radius)
Trailblazer: (LOCKED) Eza imbues her legs with bursts of flame, gaining a short dash and an improved jump for a short time along with leaving burning trails behind her. (Horizontal and vertical jump of 10 ft from rest)


Limits:
For all of Eza’s fire based abilities, they do negatively affect her as well due to her dampyr lineage. Enough exposure to these can blur her vision, daze her, or completely incapacitate her if intense enough. (Specified per ability) This is one of the biggest triggers for her emotional mana as well, and this may lead to Eza burning herself out with her own abilities. At a moderate amount of emotional mana the effects of her abilities are doubled, and the drawbacks scale with it as well. Her physical strength is also rather low, and any meaningful attacks could send her to the floor.

Flame Barrier: While a good defensive measure, the proximity and intensity can leave her vision blurred or completely whited out, leaving her exposed to any kind of follow-up attacks. It is also not an omni-directional block, only covering a 45 degree cone in the direction she is looking. She is still pushed or moved by any attacks she blocks as well, which could make blocking a very forceful blow very risky. If this is used when her emotional mana is running high the heat exposure itself can incapacitate her for a short time. (5-10 seconds)
Searing Throw: Extended use within a short time period causes different degrees of burns to develop on her palms, 1: nothing, 2-3: 1st degree, 4-5: 2nd degree, 6+: 3rd degree. Using this ability has left the faintest of scars along her hands. If this is used when her emotional mana is running high there is a good chance she’ll just go straight to 3rd degree, if not losing a finger.
Combustion: This is a very desperate move for Eza, almost always used as a last resort. While it deals the most of all her other abilities and affects an area (think like a smaller D&D fireball centered on her) it also damages her as well, and in most situations it will leave her barely standing. If this is used when her emotional mana is running high it is guaranteed that she’ll be on the floor and would have significant burns all along her body, if she didn’t immolate herself in the process.
Trailblazer: Currently Eza just lights her legs on fire with this ability, after learning to control it any extended usage will reduce her ability to run and walk


Music Theme ( Optional ): This Girl is on Fire
History ( Optional ):
Extra:
Is a big fan of anyone who can heal
 
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◈CHARACTER INFORMATION◈

Name: Cain Nocgiun

Age: 24 years old

Gender: Male

Ethnicity: South African

Sexuality: Heterosexual

Species: Human

Appearance: Cain is quite literally the definition of bulk. A lofty man with both wide shoulders and frame; definitively towering at 6’6”. He weighs in at about 273 pounds which only adds in to his already innate sturdiness. The lad possesses burnt-sienna colored hair that flows about in a meandering motion; a light beard in the same color accompanies such a feature. Cocoa-colored eyes bead happily at those who lock into them, and he is never seen without his natural ivory white smile.

Personality: Cain Nocgiun is one who tends to look at the world with an optimistic mentality, and tends to share that quality of him with those he surrounds himself with. Albeit a little careless, he’s rather stubborn and blunt; a firm believer that one should simply say what they mean. Though he can be a bit of a jokester, many can count on him to get what needs to be done at the end of the day.

◈CHARACTER HISTORY◈

Cain was born in the lands of what would modernly be considered South Africa. He was a prodigy at manipulating mana - specifically the Ambient type - from birth, however his family and tribe that he lived with was one that feared those who used the art of mana; thus he was prevented and banned from practicing it. At first, he thought nothing of it - until one day he learned of the guilds. Cain was an avid lover of The Order as a personal favorite, and aspired to become strong enough to join the ranks of such a proud faction.

However he had to do so without magic - thus he turned to more physical means at making himself a worthy warrior. Up until the age of 16, Cain diligently studied and learned the art of mastering the shield. Many called him a fool for using a defensive weapon for means of being offensive, though his reasons for withholding such a liking to it were kept secret to only him. In his time of training, he met a duo by the names of Nikolas and Reyan; who had supposedly visited South Africa for an odd, bounty job. It was this that Cain came to assist them with, and ultimately during this mission truly showed his passion for The Order - and that he needed to use his trick with mana to reach it. At least, that is what he learned from his time spent with Reyan L. Winston.

When he reached the age of 20, it was then the news came of The Order falling down to the bottom ranks of the Twenty-Seven guilds; such a revelation that pained Cain’s heart. For, The Order was the sole reason he had been training so assiduously all this time.

The next four years of his life involved him sailing around Atlantic Ocean, at this point understanding fundamentally that he needed to use his mana in order to even be of use to ANY guild. Now he finds himself upon the isle of Cuba - finally approaching The Order’s base of operations at last…

◈COMBATIVE INFORMATION◈

Physiology: Human

Mana Type: Ambient

Notable Equipment: Despite his rather bulky stature, Cain wears light, studded leather armor for more comfort and flexibility.

Notable Weaponry: His shield, Sanguine, which is made of pure high-grade steel. It is painted a brilliant, bronze-gold color; however a magis core is imbedded into the middle of it - allowing the shield to also act as a catalyst for taking in magic and assisting in his Ambient control. It is exceptionally heavy for most people - well, most except Cain.

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ABILITIES & SPELLS

Brute’s Bash: A move specific to Cain, and one that does not require the usage of mana whatsoever. Cain pours all of his strength into a single, forceful strike of his shield; rendering the one it hits completely stunned and defenseless.

All for One!: A small trick Cain picked up when practicing with his manipulation of Ambient mana. He shouts a taunt toward an enemy and draws their focus and attention on him; this also works for projectile attacks - which suddenly alter their path to rain down at him. Of course, this only affects a 50 meter radius. Alternatively, if an enemy ignores his taunt - then the mana stored in his shield surges from it and into his body; granting a greatly increased defensive buff to his entire stature - though he is immovable both willingly and from outside forces in this state.

Fortify: Every so often in combat, Cain can drawn in the leftover mana in the area into his shield - bolstering its contents to make it nigh unbreakable; at which he uses to defend against much stronger attacks that would normally knock him off balance.

LIMITS

Cain is still fairly new to implementing mana into his shield techniques, thus he’s a huge novice when it comes to conserving his power and also limiting his mana consumption. Furthermore, he’s fairly reckless; often landing him in unfavorable situations that his teammates will likely have to help bail him from.

EXTRAS

Music Theme



Google Doc Link

The Order - Cain Nocgiun
 
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☫ CHARACTER INFORMATION ☫

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Name: Asegro

Age: 20

Gender: Male

Ethnicity: Egyptian

Sexuality: Heterosexual

Species: Half-Pactborn, and Half-Elven.

Appearance: Asegro stands at 6’3”, with a rather muscular and defined tone to his oat pigmented skin. He possesses lengthy, pearl-white hair that flows down to his waist; accompanied by bright auburn eyes that truly let his locks shine vividly. Snow white runes etch itself in striped patterns all over his body, which simply serve as a catalyst for his own soul that he manipulates; though, many mistake this to be mere tattoos.

He usually seen wearing ebony colored slacks and a fitted polar fleece jacket in the same color. Though, he usually wears no shirt; primarily feeling that his silver pendant is the only cover he needs in that regard.

Personality: A cunning and charming man, rather outspoken but keeps his manners about him. Quite the opposite of “irritable,” if you will. Proud of his power.

☫ CHARACTER HISTORY ☫

He is the son of a Pactborn warrior, and an Elven warrioress who specialized in Soul Mana; though he was not able to use Corruption Mana from birth.

Thus, when his mother passed away and his father left him alone soon after - he sought to hone his skills with Soul Mana. Eventually, he became accepted into a guild at the age of 16. Over the many years, he earned a spot as one of the few credible fighters of the Seventeenth Guild; though he has never participated in a tournament, not yet, at least. Though it grew to a point where he felt that his abilities were undermined and not truly recognized, which lead to further conflicts with his guildmaster.

Following those events, he was soon ejected from the Seventeenth Guild for being too rowdy and disrespectful to the guildmaster. He was originally a B Class fighter, that is until he was stripped of all titles and credible achievements upon being banished. Yet he cannot live without being apart of a guild and doing the work that such heroes and lively adventurers do. No other guilds would take him in, in fear of his own lack of respect as so they heard of his conflict with his last faction.

Now he makes way for The Order, the weakest of guilds - in order to atone for his scornful behavior that ousted him from the previous league he was apart of and hopefully continue doing what he loves.

☫ COMBATIVE INFORMATION ☫

Physiology: Primarily Pactborn, though he adapts his mana levels from his Elven side

Mana Type: Soul

Notable Equipment: Nothing of true, beneficial merit. Simply his normal attire. Though he has studded armlets that help with warding off magical attacks; usually. He carries a few packs of peanuts on him, his favorite food.

Notable Weaponry: His own body. Though, he carries a shortsword by the name of Athánati; in case he needs a quick means of defending himself without exhausting his mana. It was inherited from his mother - and thus holds special value.

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ABILITIES & SPELLS

Athánati’s Strike: There are seven different stages and powers he can imbue into his blade, or appendages, using his soul’s essence. Albeit he only has access to two of them at the moment. If he draws the power from himself, he can enchant his attacks with various effects for a short time.

  • Spectral Strike: Imbues his blade or appendages with his own soul mana, enabling him to hit spectral beings or counteract spectral attacks.
  • Quickened Pulse: With great strain upon his body, he can temporarily increase his agility immensely; which allows him to react faster and dish out much attacks much faster.

Soul Burst; A small, nifty trick that allows him to concentrate his soul into a physical manifestation - shooting a blast of pure spiritual energy in any direction within a 20 foot radius. Its own strength depends on how much mana Asegro pours into it; though he tends to use it in small intervals to not strain himself.

Shrug Off: An ability that he can use, but it takes a LOT of mana and practically prevents him from using his other attacks afterward - or worse, harms him if used at an improper time. Though, when it is used - he can cure himself purely from status inflictions and restore minor wounds inflicted upon his body.
LIMITS

One should not forget that he is still learning his own abilities. Asegro may be strong, but great strength at a novice level comes with heavy reparations for even using it. A single use of any form of this mana wears him out which makes his attacks very limited lest he wants to kill himself. It is due to this that Asegro scarcely uses his Soul Mana unless absolutely necessary; essentially making him a nimble swordfighter at best - at least, for now.

EXTRAS

Music Theme



Google Doc Link

The Order - Asegro
 
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(Might add some extra info later if I'm not being a lazy butt. )​
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Cora Amelia Bennett
Human — Slavic/Asian —22 — Female — Bisexual
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[div class=subtcont][div class=subtitle]APPEARANCE[/div]Standing at 5'1 and 110lbs, Cora has a thin and rather dainty figure. Everything she eats goes to her thighs. Mid-length honey blonde hair frames her face, blessing her with a sweet and pure look. With eyes shining a vivid emerald green, there seems to never be a moment where you would witness a frown upon Cora's face.

A bit of a materialistic woman, she favors adorning herself with jewelry and other oddities. She's a girly-girl at heart, and cannot refuse skirt or dress apparel. She's also a bit of a leather-holic. Cora has a jubilant aura. Unless she's high, then she's totes a mellow melon. [/div]
[div class=subtcont][div class=subtitle]PERSONALITY[/div]A quirky individual with a bountiful amount of curiosity, Cora is constantly waltzing along the line of danger in order to fulfill her sense of adventure. Her soft-spoken nature can cause others to overlook her, but she tries to include herself in everything. She can be a bit of a klutz at times, as well as denser than a brick wall.

But, she tries her best. Cora also adores doting on others and doesn't mind being ordered around (as long as you say please). Strong emotions tend to not register properly within her mind. So, if someone is very angry, flirtatious, or upset, she treats it all mildly. She has such an innocent soul despite her gambling addiction. She doesn't see gambling as an issue, but rather "a way of life".
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CHARISMA
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STAMINA
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BACKGROUND

Cora grew up in a middle-class family. She has always had a knack for biological studies. She’s a sucker for helping others, so it wasn’t uncommon for her to rush to their aid. Unfortunately, she has a habit of making situations worse. Beyond her intellectual abilities, combat has never been her forte.

If only she knew how to use those thicc thighs of hers. Aside from being a naturalist, Cora is adept at using herbal medicine. Her vice? Gambling. She has always been a fan of magic and the prospect of joining a guild. The first guild she joined banned her shortly after she attempted to gamble with the guild’s name on the table.

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[div class=subtcont][div class=subtitle]EQUIPMENT[/div]
-Picture of mother’s deceased titty

-Compass

-A waist belt with several crushed herbs in small vials as well as one smoke and one explosive bomb in a small pouch.
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[div class=subtitle]POWERS

Bomb Ass Bombs- Cora creates small explosives and smoke type bombs.

Heal me, Daddy!- Cora keeps several vials around her waist for dealing with ailments. 90% of them are variants of Cannabis.

Talisman Master- Cora excels at creating multiple different talismans. (Not that she can effectively use them for herself.)
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[div class=subtcont][div class=subtitle]LIMITS[/div]Gambling is a major weakness of Cora. She’s also a fuckin klutz who is a low-key stoner half the time. Her combat abilities are practically non-existent. The quality of her potions and talismans rely heavily on the quality of the surrounding materials and mana. [/div]
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REYAN
Despite also being a close neighbor, Reyan rescued Cora from bandits who wished to do indecent things to her, and now they have befriended one another. Cora often enjoys teasing Reyan, but depends on her heavily at times to save her from the outcomes of her gambling habit.​
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Name: Ru'Hara “Gideon” Vaughan
Age: Crawled out of the chrysalis just twenty-one years ago
Gender: Male
Species: Lepidot
Lepidot are an ancient forgotten race. The Lepidot people are dedicated to pacifism and the maintenance of the natural order of life, seeking inner spirituality and deep worldly understanding. Lepidot were most fervent in their time charts and celestial cycle tracking, the sun being worshiped as an ascended deity for the sacred sway it holds over life and death. A people found in bountiful numbers and in every beautiful color under the sun, the race’s peaceful nature lead to them being easily dominated by more war-ready peoples. This resulted in tribes of Lepidot being eradicated in mass, causing the remaining few to flee to cave systems for safety, here the Lepidot people found sanctuary, but over the years as they went deeper and deeper into the cave systems, the people lost their sun-rich pigments, all that remains are the faded remnants of their once colorful glory. This species is virtually unheard of in modern times.
Ethnicity: Acherontia
Sexuality: There’s just something about bright lights man...
Mana: Faith
Physiology: Insectoid

Personality:
Ru'Hara is a brutal and calculated soul, he feels that there is something to either be learned or gained by everyone he meets, and thusly tries his hardest to get on the good side of every person he comes across. Ru'Hara likes to perceive himself as cold and manipulative in his own mind, and assumes that he’s smarter than he actually is. Externally, Ru'Hara is constantly changing and adapting to mesh with however is thrown in front of him. While he enjoys phycologically toying with people, he tries his hardest to not hint at his true intentions. A creature of many hats and moods, Ru'Hara occasionally finds it difficult to control his temper, especially around those who wave around ideas of black-and-white mortality. When such talk is sloshed around it is commonplace to find Ru'Hara unscrewing the cap off his flask and taking a deep drink from it. Hero-types get under Ru'Hara’s skin faster than a hot knife. The words of such individuals leave the man with a bitter taste in his mouth. In his opinion the hero mindset is dangerous, and only found in people with a very limited scope of understanding. Inwardly Ru'Hara wants to see those around him succeed, just never quite as much as himself. This Lepidot is a man who only speaks when necessary, but listens to everything he possibly can. He has an aura that demands respect, and a way with words that has helped him gain trust with many. At the same time he is a man who wears the signs of having done many things he isn’t exactly proud of. Ru'Hara has a vindictive streak a mile long, and holds grudges longer than a healthy amount. If Ru'Hara feels he has been wronged, he will sit in silent waiting until the time arises for him to get his vengeance. Constantly pushing himself towards greater feats, enough is never enough to Ru'Hara.

Appearance:
Ru'Hara, a man of lean build with long slender legs and elegant hands, somehow only stands at four ft. seven. His skin is the color of soot and is velvety to the touch. He has an angular jawline and wide, dark, almond-shaped eyes. These aspects of his face are paired with heavily judgmental brows, a thin nose, and even thinner lips that seem to hardly ever smile aside from when duplicity is involved. From his head spring two slender antenna with beige tips. He has the habit of interlocking the fingers of each hand while resting them on a long dark cane with an amber handle while placing all his weight on his left leg. Ru'Hara stands with perfect posture and always looks to be schememing in someway or another. He has wellkept, down-like, hair the color of burnt orange mottled with both darker and lighter shades. He has several similarly colored horizontal bands across his back. More interestingly, however, is the giant branded tattoo of a snake biting the neck of a serpentine dragon, which extends from the base of his shoulders to the top of his lumbar column. The thin layer of fuzz that covers his body is permanently burnt away in these areas. From his shoulders a set of dark silky brindle wings grow, predominantly black and umber in color with some lighter beige mixed in. Just beneath this pair is another layer of wings which are orange with two black stripes. It is not uncommon to see him fold his wings over himself like a cloak, which tends to look like it would be uncomfortable, but to each their own. When folded behind his back his wings form a broad, triangular, cape-like shape. He wears a tailored suit of incredibly dark purple with a yellow undershirt with slim, brown, vertical stripes, a black waistcoat, a matching gambler hat, and a skull-shaped bolo tie. He fidgets endlessly with an ugly metal and amber ring he wears on his right ring finger. No matter how dusty the weather, his shoes always seem to be perfectly shined. It’s scary.

Inventory:
Suspicious Umbrella- Feeling under the weather? You’re about to!
(once this normal umbrella opens into your face)

Thicc Embroidery Needles- There’s no thread to go with these??? What the heck are they even for??? Look deeply into the eye of one of these needles with your own eye and you’ll find out, Champ.

Flask- For drowning sorrows and cleaning the blood of your past off your hands. Glug Glug.

Cane, More Like, Pain- This cane is secretly a sword, but you didn’t hear that from me.

A Gaudy Ring With A Fancy Amber Carving- A hideous piece of junk! Another version of his back branding adorns the large amber stone it holds.
(physically cannot be removed.)

Abilities:

Racial Trait:
Fall From Grace-
Thanks to his handy-dandy vestigial wings and incredibly lightweight body, Ru'Hara can fall with style without utterly decimating his kneecaps. He has an easier time dodging close-combat attacks, and makes very little sound even while running.

Spells:
Lord of the Flies- Ru'Hara casts a minor illusion in which the afflicted hears an obnoxious buzzing sound and feels as though several insects are flying around their head. It’s really distracting man.

Biston Betularia- Ru'Hara can attempt to meld himself (and any insentient object smaller than himself that is touching his person) to have the appearance of simple organic matter when he presses his chest or back flatley against it, such as a stone wall or the bark of a tree. The material he emulates must be totally opaque, solid, and non-magical. the spell breaks if he moves more than five feet away from the copied material.

Bad Omen- Ru'Hara can inflict a minor misfortune on someone who has just exited, or is within, his range of vision. He can only pick the exact outcome if the victim poses a physiological threat to him or an ally, otherwise it is totally random (picked by player).
Tripping, small holes opening in pockets, sneezing or coughing fits, a short-lived muscle spasm in exclusively the right arm, forgetting the name of an acquaintance the next time you speak to them and being too embarrassed to ask for it again, losing something of perceived importance only to find that it was in your hand the whole time, not being able to locate a wallet or coin purse long enough for it to be annoying but short enough that it impedes nothing, an eyelash falling into an eye, sudden unexplained chills, ect.

Moth To The Flame- The inflicted feels the abrupt need to do something incredibly menial, this task takes precedence over all others. Victim drops whatever they’re doing in order to complete said task. Ru'Hara can only pick the exact task if the victim poses a physiological threat to him or an ally, otherwise it is totally random (picked by player).
Suddenly feeling the call of the wild, bursting into song, letting a friend know you care, making sure you turned off the oven, changing your outfit, brushing your teeth/hair, doing your morning yoga routine, feeling compelled to ask someone about their day, or to look at Ru'Hara’s needle really closely for some reaso- OW MY EYE!!!
Special Ability:
They Don’t Pay Me Enough For This- Ru'Hara Quits

Limits:
To cope with the guilt of his past crime, Ru'Hara has developed a vice for strong liquor. It is not rare to find him having drunk himself into a catatonic stupor. As a moth, Ru'Hara is heavily slowed when water absorbs into his fur and wings, becoming so waterlogged he can only walk at a pathetic pace. He becomes very susceptible to problems caused by extreme temperatures. Fall From Grace is totally nullified. He’s easily distracted by all forms of light that emit warmth.​

History: TBA​

Extra: Adept in understanding Tap Code and most other non-verbal cyphers.
 
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Name
Boris Macgyver The Third

Boris.png
(artist - Foxu Foxu )

Age
57

Gender
Male

Species
Dwarf

Height
3.8ft

Ethnicity/Layer
Half Scottish/ half English

Sexuality
Homosexual

Mana
Energy

Physiology
Dwarf Physiology

Personality
Boris is a bit grumpy most of the time but doesn't normally take it out on anyone. When you get Boris into a kitchen he becomes pretty cheerful and passionate. He will gladly cook food for people but don't you dare insult his cooking or else he'll come after you with his stick! In his free time Boris likes to work out like an Olympic athlete and cook anything he can, both help him in his magic studies. He also enjoys himself some beer, for such a small lad he sure can handle himself better some people double his size. But once he is properly gone his cooking power becomes greater than anyone could imagine, he can make the best feast without even a thought.

Notable Equipment/Inventory
Boris always carries his trusty stick, double his own size! He loves it like a brother and would be devastated if anything ever happened to it. He also carries a box of matches so he can light a fire where ever he is in case he needs to cook, and a frying pan. When a mans got to cook a mans got to cook!

Powers/Spells
Enhanced Physical Prowess
Boris can give his little body enhanced strength and enhanced speed, allowing him to pick up 2 whole cows, with the full trimmings! Or knocking out some disruptive customers. Also allows him to be a fast boi, he can run in the 100 meter sprint and come a whole 9th place!

Summon Armour
Using his cooking spirit he can summon himself a neat little chefs jacket, but not just any chefs jacket, no no no, its a manly as fuck chefs jacket made form 100% authentic chain-mail. Its the best 2 in 1 deal! Boris can summon himself up some armour and a cooking jacket, perfect for all occasions except for marriage maybe.

Weapon Transformation
Usually Boris would just smack some people with his long, hard, wooden stick... But with the power of magic it can be more than just any ordinary mans stick. It can be a plethora of other wonderful things. Well to be specific Boris can change it into 4 other items, a spatula for spatulaing, a spoon for spooning...to death! A ladle for dishing out a ass whooping and a potato masher! because Boris loves himself some potatoes, a connoisseur you could say.

Limits
Throughout his life Boris has generated some very good stamina but everything has its limit. Boris will eventually become very tired if he over uses his powers. To recover Boris will need to either eat some good ass... food or take a nap. If he over uses his power it can cause permanent muscle problems

History
N/A (for now)​
 
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