Title: The Omen Star
Game: Dungeons and Dragons 5e
Player Count: 4-6
Description: Should be a combination of Adventure + Cityscape + a bit of mystery. The premise of the game is that all the player characters are sentenced to ‘The Pit’ which is a tradition in where the city of Highwall throws criminals into an ancient dungeon through a hole on a large plateau outside the city. This is instead of doing a straight death penalty, though it’s pretty much seen as the death penalty since ‘no one’ makes it out alive save for a few very rare cases. If they survive they are cleared of all crimes. It is during the last sentencing where due to a technicality the party is the last group to be sent to this, and a new ‘star’ has appeared in the sky which then sets about weird happenings around the world as they exit now ‘free’ of whatever past haunted/dogged/ or otherwise happened to get them to end up there. They may pick up something interesting in the Pit that has remained forgotten as well.
Character Creation: Point buy 27.
Level: 3 (milestone)
Class/subclass: All the one’s in the currently released books. I also allow the Blood Hunter.
Race: Pretty much all the standard races are open, along with a lot of them from the other books. Ask me about them and I’ll let you know.
House Rules/Game Style:
* I don’t use flanking rules.
* I do use critical fumbles on skill checks.
* Drinking a potion is a bonus action.
* There may be a few more left over things from my Pathfinder/3.5e days that my brain likes to assume is a ‘given’ in 5e.
Other:
Generally, it’s a requirement for the character to be convicted of a crime to get them sentenced to the Pit. Now they could easily be framed for such a crime as well. The idea is the character’s are people down on their luck, and they’ll be starting from scratch. Don’t worry about starting gold/equipment since you won’t have it at the start of the game. The game would be starting with the final moments before being thrown into the pit with maybe a little preamble.
A quick little primer for the world…
Highwall is the center of the trade world, with the largest walls known to have been built. An impressive feat for a civilization that has long past. Highwall’s king rules all the lands nearby up to the ocean which resides to the east, and across it the eastern lands are a strange place that accept undead as part of their culture. Trade is tenuous with them, while to the north is mountains with very few paths leading to the frozen wastes where lycanthropy is known to run rampant in these lands in recent times. So much that King Alistair has hired a large mercenary company known as the Silverblades to defend his borders to the north from them. To the west is a vast forest that stretches downward and includes many unexplored ruins, and a mysterious phenomenon known as the ‘feylight’ due to its vibrant blue nature. This feylight seems to take people over to some agenda that the kingdom has yet to figure out, except for the fact that it is indeed hostile to the empire. South is a smaller mountain range that holds a kingdom of mostly dwarves, gnomes, and halflings.
______________________________________________________________________________________________________
Feel free to ask me questions.
Game: Dungeons and Dragons 5e
Player Count: 4-6
Description: Should be a combination of Adventure + Cityscape + a bit of mystery. The premise of the game is that all the player characters are sentenced to ‘The Pit’ which is a tradition in where the city of Highwall throws criminals into an ancient dungeon through a hole on a large plateau outside the city. This is instead of doing a straight death penalty, though it’s pretty much seen as the death penalty since ‘no one’ makes it out alive save for a few very rare cases. If they survive they are cleared of all crimes. It is during the last sentencing where due to a technicality the party is the last group to be sent to this, and a new ‘star’ has appeared in the sky which then sets about weird happenings around the world as they exit now ‘free’ of whatever past haunted/dogged/ or otherwise happened to get them to end up there. They may pick up something interesting in the Pit that has remained forgotten as well.
Character Creation: Point buy 27.
Level: 3 (milestone)
Class/subclass: All the one’s in the currently released books. I also allow the Blood Hunter.
Race: Pretty much all the standard races are open, along with a lot of them from the other books. Ask me about them and I’ll let you know.
House Rules/Game Style:
* I don’t use flanking rules.
* I do use critical fumbles on skill checks.
* Drinking a potion is a bonus action.
* There may be a few more left over things from my Pathfinder/3.5e days that my brain likes to assume is a ‘given’ in 5e.
Other:
Generally, it’s a requirement for the character to be convicted of a crime to get them sentenced to the Pit. Now they could easily be framed for such a crime as well. The idea is the character’s are people down on their luck, and they’ll be starting from scratch. Don’t worry about starting gold/equipment since you won’t have it at the start of the game. The game would be starting with the final moments before being thrown into the pit with maybe a little preamble.
A quick little primer for the world…
Highwall is the center of the trade world, with the largest walls known to have been built. An impressive feat for a civilization that has long past. Highwall’s king rules all the lands nearby up to the ocean which resides to the east, and across it the eastern lands are a strange place that accept undead as part of their culture. Trade is tenuous with them, while to the north is mountains with very few paths leading to the frozen wastes where lycanthropy is known to run rampant in these lands in recent times. So much that King Alistair has hired a large mercenary company known as the Silverblades to defend his borders to the north from them. To the west is a vast forest that stretches downward and includes many unexplored ruins, and a mysterious phenomenon known as the ‘feylight’ due to its vibrant blue nature. This feylight seems to take people over to some agenda that the kingdom has yet to figure out, except for the fact that it is indeed hostile to the empire. South is a smaller mountain range that holds a kingdom of mostly dwarves, gnomes, and halflings.
______________________________________________________________________________________________________
Feel free to ask me questions.