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Dice The Northern Isle (closed)- Lore

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The Isle of Kal'Haem

Hidden deep within an eternal field of Ice, Kal'Haem is the northern most tip of the Raemic empire. The island itself is a month-long journey from the nearest Imperial port and requires travel through dangerous ice fields known as Winter's Run. The risks are many, but for a few daring travelers the reward is great. For the Island is home to a massive underground city of metal- ancient ruins covered in arcane inscription. Deep below this city are the Gorak Mines, home to a very rare and valuable crystal known as Krest.

This city isn't the only feature of the island. The eastern woodlands are home to the Rathi, a rather large assembly of lizardfolk and dragonborn clans. The Rathi have earned a reputation with the empire as skilled craftsmen, able warriors, and wielder's of wild magic. Their relations with Imperial Haemstead and Gorak-Dum are tenuous at best and downright hostile at worst. Skirmishes with traders are common, and the merchants are always looking for new guards and new paths.

Regardless of where one goes on the island they're bound to arrive at the port town of Haemstead, the first safe-haven from winter. Travelers and merchants will spend at least a few days here resting and gathering supplies for their journey. Rathi merchants hawk their goods in the streets as Imperial craftsmen gather in their shops. The Raemic Imperial Trading Company sends their supplies up north while loads of Krest are sent southward. Haemstead has earned itself a reputation over the years, where anyone or anything can earn their fortune. While that may not be entirely true, it hasn't stopped the desperate from trying.
 
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The Raemic Empire

Nestled in the northwest corner of Atherai, the empire is bordered by Calimshan, The Dominion of Lorndoris, and the Arrtani Ocean. Ruled by Emperor Darius Raem, the empire covers a large swathe of land and holds a wide variety of peoples. Small halfling communities gather within the eastern Stagside hills, the western port of Anos-Narak thrives on foreign trade, great plains hold the capitol city of Theris, and frozen mountains dominate the northern coast. Each region is largely autonomous, so long as they continue to pay their taxes. Those taxes go towards the maintenance and construction of roads and temples within the empire, which in turn helps to bring in more trade and allows for a small degree of social welfare within the regions.
 
The Trading Caravans

Of the many factions within the Raemic Empire, the trading companies are some of the most prominent. To be a trade captain is to be a member of the nobility. With a vast amount of wealth and resources at their disposal, they are involved in just about every aspect of Imperial life. Imperial goods are often branded with some faction's emblem. The Raemic Imperial Army depends on them for both supplies and a decent chunk of their funding. Even in matters of international diplomacy, a trade captain or two is usually present. Currently, there are four major trading companies.

The Raemic Imperial Trading Company is the most prominent within the empire's borders. The company offers a broad selection of common wares at reasonable quality for citizens of the nation. Supplemented by the Imperial Tax, the Raemic Imperial Trading Company only sells to those who carry proof of citizenship. Usually that will be a small silver coin engraved with the citizens name, date of birth, and hometown. Those who enter typically find what they need at a relatively cheap price, although the imperial merchants never haggle.

The Stormy Sailors Caravan is well equipped to navigate the dangerous Arrtani Ocean, providing goods to a wide variety of places. Their members are found all along the coasts, from the northern isle of Kal'Haem, to the western city of Anos-Narak, to the southern ports of Calimshan. They trade with the Dominion of Lordoris, and even with the Highlanders in the far east. Their sailors are specially trained to make long and dangerous journeys through the endless sea, so their caravans are often the last to make the Winter's Run before it closes. If one needs safe passage through the ocean, the Stormy Sailors is the caravan of choice.

Where the Stormy Sailors takes to the sea, the Frontiersmen take to land. While their wares are typical for the large trading caravans, they also function as a mercenary force of sorts. The Frontiersmen are always looking for extra scouts and warriors to help protect their caravans and to find faster or safer ways to travel. As they make their circular routes through the empire and neighboring nations, they will take contracts that vary from pest extermination to help with construction. They carry specialists of all kinds, and are often the only source of skilled labor for many smaller townships.

For the less common goods, there is always the Crystal Caravans. Specializing in magical items, rare trinkets, and expensive luxuries; the Crystal Caravans work to provide a service to match their high prices. They pride themselves on the quality of their items, the speed of their delivery, and their discretion. They deal in ancient artifacts, obscure alchemical resources, exotic beasts, and a variety of other strange requests. If you can't find it anywhere else, the Crystal Caravans will have it. And if they don't have it, they will get it. It all depends on how much you're willing to spend.
 

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