Owl Knight
Don't let it ruffle your feathers, my liege.
-The Story-
The earth is dying.After decades of war, disease and climate disaster, the doomsday of humanity seems present and all but certain.
As the remaining world governments vie for what is left of the scrap heap, a few forward thinking super-trillionaires with an ambitious dream of continuing the existence of humanity pool their considerable resources and prepare a secret and enormous venture. Twelve massive colony ships are constructed, each equipped to support the lives of 200 men, women, and children on a voyage into the depths of space, each bound for an uninhabited earth-type planet with supplies, personnel, and arms to found a new human colony.
You are a member of the command team for New Eden Delta, the fourth of 12 ships. Your destination, the earth-type planet ZX-14. You will be responsible for helping to ensure the survival of the 200 colonists on board the ship.
As far as the New Eden initiative knows, the future Colony planets are not inhabited by intelligent beings, but there is little information on what threats may be lurking in the wild territories you will inhabit. You can remain in the relative safety of the colony ship, but there is no resupply ship to follow you. You must brave the dangers that await on ZX-14, or humanity's last hope will die with you.
-Play-
The game will begin as the New Eden Delta Colony Ship arrives on ZX-14. With your fellow players, decide how you will proceed. You can explore the territory, begin setting up a basecamp, chat with your fellow colonists, the new world is yours to explore and conquer!-The New Eden Delta Colony Ship-
The New Eden Colony ships are, essentially enormous cargo haulers outfitted with 200 cryosleep chambers and enough storage space for two years worth of supplies. They are designed to launch only once and to make one landing. Upon arrival they are little more than a multi billion dollar storage container.
-Med Station-
There is a medical station on the colony ship equipped for most emergencies and basic medical screenings.
-Supply Station-
A supply station where colonists can requisition survival gear, food rations, and other essentials.
-Armory-
The ship is equipped with a full compliment of electromagnetic rail guns in both rifle and handgun configurations, as well as a full compliment of explosives for demolition and defense purposes. Weapons can only be requisitioned with the approval of two members of the command team.
-ZX-14-
ZX-14 is an earth-type planet with roughly the same bio-spheres and seasonal patterns. It two moons cause greater tidal fluctuation and in certain parts of the planet there are more or less perpetual storms. The colony ship will settle on a large continent in the norther hemisphere in an area roughly equivalent to the American Rockies in terms of terrain and soil richness. Farming and ranching will be possible if local wildlife can be domesticated and hunting and trapping is feasible.
-Supplies-
Survival dome: Each individual or family unit will be supplied with a mobile survival dome, a dome shaped hard tent equipped with solar panels, basic climate control, air filtering, single or double cots, a food storage crate and clothing container, and an attached shower booth and waste processing toilet that transforms waste into potable water and fertilizer tablets.Survival Jumpsuit: A grey full body jumpsuit made of a tough material with a number of pockets. Each individual is given three jumpsuits and can requisition more at the supply center on the Colony ship. Come in male, female, and maternity cuts. Included are under wear, undershirts, socks and heavy duty boots.
Colony Tab: A military grade tablet computer that is used to access functions of the survival dome and colony ship. Different colonists are provided with different levels of access. Fits in the side pocket of the Colony jumpsuit.
-Roles-
You will take on the role of a member of the Colony leadership team. Each player will bring a specialized skill to the table, critical to the survival of the colonists. As members of the leadership team, you will have equal say in all matters related to the function of the colony, and in the event of a threat, you will help prepare defenses.The goal of the New Eden Initiative is to give humanity a fighting chance at surviving beyond the death of Earth, so the colony will be made up of an incredibly diverse group of people. There will be families with children, former soldiers, scientists, members of many ethnic groups and beliefs backgrounds, pregnant women, teens, the middle aged, natural leaders, natural followers, loners, artists, laborers, carpenters, engineers, anyone who can add bio-diversity and a compliment of skills to the new society you will form on ZX-14. Think about who you want to be in this new world and post your character sheet to this thread for approval!
Character Sheet (Face claims encouraged. Please post your character application to the recruitment thread and I will approve it or give feedback)
Name:
Age:
Sex/Gender:
Description:
Family: (list any family members that joined you on the Colony ship. List their names and ages, you will play them as well wherever they fit in the story.)
Pre-Colony Occupation: (What did your colonist do before being accepted for the New Eden Initiative?)
Specialty: (What skill does your character bring to the table to benefit the Colony? How did they develop this skill? While your character may be naturally adept in a few areas, they should have only one true specialty. For example: medicine, biology, wilderness survival, hunting, etc.)
Cyber/Genetic Enhancements: (In some corners of the dying world, genetic modification and cybernetic implants had begun to grow popular. Please consider how your character might practically benefit and ensure that any enhancement comes with some kind of drawback. Example: Cybernetic eyes may see different light spectrums but lack clarity or detail. Genetically increased strength might cause mood swings or sterility, etc.)
Personal effects: (Each colonist is permitted to bring one sentimental item from home on the colony ship. NO WEAPONS.)
Character Sketch: (Write a brief scene with your character preparing to leave to enter the colony ship.)
Name:
Age:
Sex/Gender:
Description:
Family: (list any family members that joined you on the Colony ship. List their names and ages, you will play them as well wherever they fit in the story.)
Pre-Colony Occupation: (What did your colonist do before being accepted for the New Eden Initiative?)
Specialty: (What skill does your character bring to the table to benefit the Colony? How did they develop this skill? While your character may be naturally adept in a few areas, they should have only one true specialty. For example: medicine, biology, wilderness survival, hunting, etc.)
Cyber/Genetic Enhancements: (In some corners of the dying world, genetic modification and cybernetic implants had begun to grow popular. Please consider how your character might practically benefit and ensure that any enhancement comes with some kind of drawback. Example: Cybernetic eyes may see different light spectrums but lack clarity or detail. Genetically increased strength might cause mood swings or sterility, etc.)
Personal effects: (Each colonist is permitted to bring one sentimental item from home on the colony ship. NO WEAPONS.)
Character Sketch: (Write a brief scene with your character preparing to leave to enter the colony ship.)
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