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Fantasy The Neutral Realm (OOC)

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I have like no idea what's going on in the Rp, or how exactly to join in. I think the villain character I have should be more like a dungeon thing where some characters go exploring the dungeon he's in, find the Amber and try to do something with it.

But before I can use my elf character, I kinda wanna wait on FireMaiden FireMaiden first since Aurora is the person I'm suppose to be protecting, so I figure she should post first or something.
Anora. I'll post for her soon though
 
PSA to everyone

Anti magic isn't something that can be protected against with magic. It's kind of in the name ANTI Magic. That's why anti magic is used in armor for stronger magic resistance (typically in exchange for physical resistance). Otherwise the first sustained flamethrower spell will cook you in your own armor


To counter (or rather work around) anti magic, consult the input/output ratio.


There's your bone to the mage users in dealing with anti magic and the Inquisition
 
The soil to water spell was pretty clever, gotta give you credit there

Then the anti magic spell HAS to be cast since it's been charged The only other way out being death.

You one shot pretty much the entire enemy force designed to not die that easily. All within the rules and balanced due to the charging of the spell first. For once I've been completely stumped. That is very impressive.
Allibi Allibi


Time to slow things down MAJORLY now as all but Ethan and the anti mage (as well as Marianne) are about to die. Plus we have way too many players to maintain this fast of a pace. Fight scenes are generally just faster than everything else and shit hit the fan from the get go. It never maintains this fast pace throughout
 
Wasn't too sure why I was mention on the attack/response on Hanarei. So, I took it as I was the only one that had noticed/heard the second arrow.

Don't want to make it sound like I'm the all hearing god of tiny bees farting in the distance. (tired couldn't think of something funnier XP )

Kylesar1 Kylesar1
 
Geez, so much has been going on...

Anyways so Kylesar1 Kylesar1 would you like me to post some quest thing for the Velspar Ruins in IC? So when people want to go do something they can?
 
Kylesar1 Kylesar1 Thanks, although I pretty much also put everyone else in a gamble. I am quite enjoying this part of fight.

Yep, we could move slower, or do a time skip to the morning, where everyone 'automatically' gone somewhere. Of course, we need everyone to agree too. This can also help Archdemon Archdemon to join in, or align his time.
 
Archdemon Archdemon Allibi Allibi
Things are about to slow down. Since you killed all but 3 and Jenzo Jenzo killed that mage, I'll skip most the specifics. The groups are gonna meet up, then they may split. I'm debating it. It depends on the players, but I have 2 sets of paths written out. It's too many players in one group for me to write it all without using a MASSIVE amount of time.

Fight scenes are typically very fast paced, but it's over now. Things will be more relaxed from this point onwards
 
Well I don't think it will be difficult for me to join in, at least for my villain character. For my hero I'm only waiting on Firemaiden, but I don't to bother them too much.

I'm trying to decide how I want to do the quest. I could do it with an npc saying something about the ruins and treasure and a group decides to go. I could also make it like an investigation quest to send a group there to investigate strange noises and stop them. I could also make it more like an expedition type deal with explorers hiring people to protect them or something.
 
Well was out all day... super tired.. will have to try and see about catching up tomorrow... I'm sure I'm super behind now. T.T
 
Hmmmm.... Kylesar1 Kylesar1 so I have a question!

When do you think would be the best time to possibly put up the dungeon quest thing in the main Rp? Like right now or should I wait for a possible timeskip?
 
Just putting up a list to remind myself on the hero/villian list, with my own nicks for them. Please don't mind me. And also Chars that are not in RP yet.

Withdrawn from RP : Thruidaid Ironhammer (tank), Luthor Pfister (Warrior Priest),
For plot :
Anora Liara (Elf Queen)​

Not in RP yet
Noel (Spellsword)
Walton Sweete (Swashbuckler)
Fen'Harel (Swordmaster)
The Lich (Villian)
Boss of Velspar Ruins
Raya Vanguard (Witch)

Heroes
Bailey O'Connor (Rogue) Alex O'Connor (Child)
Ari Waesmor (Ranger), Elaina Waesmor (Magic Knight in training)
Arabelle Leighten (DW Ranger)
Tyr O'Connor (Bard)
Beatrice Stormwind(Scorch Knight)
Anna Dawnne (White Mage)
Keara (Dark/Fig Mage)
Lucille Irebrook (Summoner)
Alex Kame (Rogue Knight)
Aseal L. Adair (Mage Knight)

So far : 10 Heroes , 2 Kids​

Villians
Alreos (God)
Sammaster Azuth (Dark Knight)
Marianne Basil (Warlord)
Gradius (Symbiote)
Vale Frostwind (Elementalist)
Morves Wicalt (Necromancer)

So far : 6 Villains, 3 more coming​

Partial Characters
Fredrick the Follower
Elish the knight
Ethan the Squirrel Man​

Phew, sure is alot of peeps.
 
Uhhhh huh...how about not with a bang ? haha. That Poppy That Poppy

Well, to sum up our activities so far : (witth reference to the list i got up just recently..)

The Heroes have just had their surprise large battle, and they're gonna do a timeskip to the morning, and more plot development. (You can join in the morning.) They're at a village called Loudwater, and will be meeting up in the morning at the Prancing Pony, the Tavern/Inn. Hanarei Hanarei waiting for your post.

The Heroes are mainly formed by the Ravinian Crusaders, and a bunch of random misfits. The first 4 rows (Bailey to Tyr) are the plot drivers mainly.

The Villians are going on a crusade to check out the other Villians. They're currently gathered at the palace, its night time there, but the villians seem to do lots of time jumping around, Alreos the God's palace. (you can join in there) Namely Alreos, Sammaster, Marianne to go for Morves Wicalt (Molyoz the consumed).

Gradius is drunk in the woods, he passed out, somewhere. (You can poke at his corpse)

The Villians are generally much overpowered, able to teleport in and out quite often. Spies on the Heroes, and have a fit amongst themselves (Alreos vs Molyoz). Alreos is the main villain of this RP's plot.
 
Uhhhh huh...how about not with a bang ? haha. That Poppy That Poppy

Well, to sum up our activities so far : (witth reference to the list i got up just recently..)

The Heroes have just had their surprise large battle, and they're gonna do a timeskip to the morning, and more plot development. (You can join in the morning.) They're at a village called Loudwater, and will be meeting up in the morning at the Prancing Pony, the Tavern/Inn. Hanarei Hanarei waiting for your post.

The Heroes are mainly formed by the Ravinian Crusaders, and a bunch of random misfits. The first 4 rows (Bailey to Tyr) are the plot drivers mainly.

The Villians are going on a crusade to check out the other Villians. They're currently gathered at the palace, its night time there, but the villians seem to do lots of time jumping around, Alreos the God's palace. (you can join in there) Namely Alreos, Sammaster, Marianne to go for Morves Wicalt (Molyoz the consumed).

Gradius is drunk in the woods, he passed out, somewhere. (You can poke at his corpse)

The Villians are generally much overpowered, able to teleport in and out quite often. Spies on the Heroes, and have a fit amongst themselves (Alreos vs Molyoz). Alreos is the main villain of this RP's plot.
I wouldn't wait for my post. I'll try to get one in though... I got family over... and well... I'm terrible with social preassure so I'm drinking a bit. ^^;;
 

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