ItcamefromtheVoid
Meta-Magic Eight Ball
Alright here we have the characters. This is a pretty straight forward rp there are many character types and not all characters have to be an operator or even affiliated with the Network. There are stipulations to this of course. If you choose to be a human existing within the world of the Network. Your character is most likely unaware that supernatural creatures such as bigfoot and the chupacabra exist. On the other hand if you choose to be a supernatural creature Then you will live in a community within that type of creature or at least a community of creatures. But there are rules to be followed if you live within these communities. For example creatures must never let human civilians know that creatures exist so on and so forth.
In the Network you have various types of Operators.
Wardens- Watch over a state generally from a central location within the state. The Warden is in charge of making sure there are no poachers within the state. All hunters need a job from a a board that is overseen by a warden.
Hunters- Hunters are the front line in keeping the peace between Werewolves and humans. They are the ever vigilant people who are relocating and exterminating the monsters that go bump in the night.
Guides- Guides investigate claims that have been circulating in the area to make jobs for the hunters to further investigate.
Contractors- Contractors are those personal jobs that get posted by individuals. Either someone knows someone, friend of a friend situation. Everyone keeps their mouth shut and the contract is posted once taken it is up to the hunter's discretion for the action needed.
Poachers- Hunters that are attacking usually from fear or for sport. There are very few people who know that werewolves and other monsters exist but those few people look to disrupt the peace between the humans and werewolves. The Network calls these people poachers. Humans that hunt for their own gains and it often involves innocent nonhumans.
Civilians- This is pretty straight forward. Civilians have no idea that werewolves and other creatures exist. Or they are one of the werewolves and creatures that aren't known to exist and exist in a sanctuary or community within a human town or city.
Rogues- Monsters that refuse to join the Network in their goal. Some don't join based off their own beliefs but understand the need to keep civilians in the dark. Others want to create chaos amongst the humans for their own reasons. Some are prejudice of them. Others are just too dangerous in most cases.
Cryptids- This is a list of monsters that are not playable. Chupacabras(Feral Vampire), Wendigos, Bigfoot(all variations), Dragons(extinct). I am sure more will come up as things go on but we'll keep it at that.
So You can do what you like with it. But the Character skeleton is as such.
Name:
Alias/Nicknames:
Age:
DOB:
POB:
Civilian/Network Operator
Hunter, Warden, Guide, Contractor(Any character can make a contract.)
Physical description(Face Claims are not necessary but basic descriptions are.)
Historical context(Just a tidbit about your character)
Skills/Flaws(What are they good at? What sort of flaws do they have?)
Inventory(Basic inventory, Hunters have a hunting kit)
Weapons(If applicable)
In the Network you have various types of Operators.
Wardens- Watch over a state generally from a central location within the state. The Warden is in charge of making sure there are no poachers within the state. All hunters need a job from a a board that is overseen by a warden.
Hunters- Hunters are the front line in keeping the peace between Werewolves and humans. They are the ever vigilant people who are relocating and exterminating the monsters that go bump in the night.
Guides- Guides investigate claims that have been circulating in the area to make jobs for the hunters to further investigate.
Contractors- Contractors are those personal jobs that get posted by individuals. Either someone knows someone, friend of a friend situation. Everyone keeps their mouth shut and the contract is posted once taken it is up to the hunter's discretion for the action needed.
Poachers- Hunters that are attacking usually from fear or for sport. There are very few people who know that werewolves and other monsters exist but those few people look to disrupt the peace between the humans and werewolves. The Network calls these people poachers. Humans that hunt for their own gains and it often involves innocent nonhumans.
Civilians- This is pretty straight forward. Civilians have no idea that werewolves and other creatures exist. Or they are one of the werewolves and creatures that aren't known to exist and exist in a sanctuary or community within a human town or city.
Rogues- Monsters that refuse to join the Network in their goal. Some don't join based off their own beliefs but understand the need to keep civilians in the dark. Others want to create chaos amongst the humans for their own reasons. Some are prejudice of them. Others are just too dangerous in most cases.
Cryptids- This is a list of monsters that are not playable. Chupacabras(Feral Vampire), Wendigos, Bigfoot(all variations), Dragons(extinct). I am sure more will come up as things go on but we'll keep it at that.
So You can do what you like with it. But the Character skeleton is as such.
Name:
Alias/Nicknames:
Age:
DOB:
POB:
Civilian/Network Operator
Hunter, Warden, Guide, Contractor(Any character can make a contract.)
Physical description(Face Claims are not necessary but basic descriptions are.)
Historical context(Just a tidbit about your character)
Skills/Flaws(What are they good at? What sort of flaws do they have?)
Inventory(Basic inventory, Hunters have a hunting kit)
Weapons(If applicable)
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