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Fantasy The Myths of Mirthland (CS)

Main
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OOC
Here
Lore
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InsanEleven

King Allyn the Autistic
Before you begin to make your character, I would like to explain a few rules and a bit of context.

1 - This is a detailed Roleplay. This means that I expect high quality, both in your character sheet, and in the way you play your character.
2 - Myths of Mirthland is a very dark RP at its core, and I won't go easy on your character. But this is what makes it so much fun, you will make mistakes, you will face challenges, but these will drive the story.
3 - In line with these rules, this is not a roleplay focused on slaying monsters and being epic. Your characters are all at the beginning of their paths towards greatness; they are unique, but not necessarily powerful. And even if they are, there is much more that power cannot defeat. This is as much a game of wits and politics as it is a game of strength and power.


These rules are really the big ones I'd like you to keep in mind, but other than that you are free to choose your own character's background and path. All I ask is that you keep their names and origins in line with the setting. Beran the Beserker, from the Fellbog but not Sparkle the Unicorn, from Cakeberry.
As for the paths, I've hinted at them before in the main thread. There are more or less four lines through which your character can 'harden' themselves against the dark forces:

1 - Faith.
To protect your soul from darkness through the spirit isn't simply a blessing from a god or mumbling holy words. It's true devotion that lights the heart and makes it a beacon for others to follow. Willpower and perseverance are very much the themes of a faith based character. But how you fill this in through your character is yours to say. Whether you gain protection from worshipping vile ancient ones, or even just believe in the good of man, that's up for you to choose.

2 - Body.
In rare occasions, constitution and discipline lead to a body that can shrug off corruption. Again, the way in which your character has achieved this is up to you. Perhaps extreme martial arts like a monk, the fit condition of a hunter, or just sheer brute strength that wants to destroy evil. As long as the physical is right, the mind will follow.

3 - Arcane.
Fire against fire, magic against magic. It's possible to burn away darkness simply by igniting the fires of evocation in the mind. You don't need to have studied tomes to gain this protection. Some people just have a feeling for magic, and weave it into their every action. Spellcrafting, song and music, or even wandering the wilds. Passion and talent are often in lack in this world, but not in those that follow the arcane paths.

4 - Science.
You cannot be tricked into corruption, when you are too smart to fall for it. Intelligence and craftiness can make grand weapons against evil. Both figuratively and literally. Think of artificers with their arcane infused objects. Deft gunslingers that forged their own weaponry. Or even the medics, armed with bandages, potions and if they so must poisons.

Of course, these paths aren't rigid, and they often overlap a bit. As long as you can explain why your character's skills/talents keeps them from being corrupted, they should be good. At least until they break...


Your character is invited by the Lord of Hallowhold to combat the evil that has spread forth from his city. What he likes to know before you present in his halls are:

Appearance: no anime-type images or high fantasy. A real image or detailed art is preferred, but if those are in short supply, you can also give a well written description of how your character looks.
Personality: what drives your character, their vices and their virtues. Try to explain as much as you can why your character would be here, and why they would join in the fight against evil.
Path: what can your character do? How are they to help combat evil? This doesn't need to only be actual fighting, persuading and knowledge can also go here.
Backstory: what made your character? What events drove them to Hallowhold? How did they become the person they are today? If your character has secret backgrounds, tell the background the other characters will see instead, and discuss with me what secrets they have so we can fit them in the world.

And lastly: you are always free to ask for questions and help with fitting your character in the world, so don't be afraid to ask for it.

[.FONT=Georgia]'Name in character colour, size 7'[./FONT]

[.imageFloat=left][.HEIGHTRESTRICT=500]'insert image 1 here'[/.HEIGHTRESTRICT][/.imagefloat]
[.HEIGHTRESTRICT=500]'insert image 2 here'[./HEIGHTRESTRICT]​




APPEARANCE
Age:​
Birthday:​
Weight:​
Height:
Eye colour:​
Other:

PERSONALITY

Positive traits:
-​
-​
-​
-​
-​
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Negative traits:
-​
-​
-​
-​
-​
Full description:
X​
PATH
X​
ORIGIN
X​
 
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Skye Stern


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APPEARANCE
Age: 24​
Birthday: 17th of March​
Weight: 78kg​
Height: 1m 82 (~ 6' 0")​
Eye colour: A bright, sky blue. Only a few people have ever seen them anything but kind and smiling. Especially when he's jesting.​
Other: He wears a gold band on his right hand.​

PERSONALITY

Positive traits:
- Kind​
- Truly cares about people​
- Outgoing​
- Humble​
- Optimistic​
Negative traits:
Secretive -​
Tends to avoid aggression at all costs -​
Overachiever -​
Idealistic -​
Insecure -​





Full description:
Skye is a very pleasant person to be around. Although he holds his convictions dearly, he knows not to try and push them on others. In this dreary world, it's often better to let others have their fun as long as it does no harm. Besides, he's partial to a good pint of beer from time to time himself. But as nice as he is on a personal level, his convictions come into play quickly when it comes to the bigger picture. Skye won't be pushed around to do anything he doesn't deem righteous and just, he won't lie for anyone and he won't kill for anyone either. Life is not to be taken lightly, and forgiveness stands above all.​
If anything, he tends to judge himself harshest of all. He is always attempting to gather more knowledge and become stronger; anything to protect this world better. What is his exhaustion compared to the evil that constantly threatens the world? As kind as he is to others, he tends to work himself to the bone to improve even a sliver. In combination with his ideals telling him to help as much as he can, it's not that rare a sight to find him passed out on a library book, or sleeping against a training dummy.​
He never really tells why he does what he does, and when asked he often avoids the topic of himself altogether. He claims that it's of little interest to anyone how he became a knight, it was mostly studying and training after all, it'd only bore people.​


PATH
The path of devotion and faith is not easy to harness, as it requires great mental fortitude. Still it brings Skye powers no others could: of protection and salvation. Although he rarely strikes out, he will gladly take the blows others would have to endure. He can't physically be in two places at the same time, but he can expend his inner light to throw up shields that defend against physical and magical strikes. By helping and inspiring allies, Skye can keep morale up against evils too big for normal people to bear. Despite the danger, he gladly takes his place on the battlefield, as he feels that that is where he belongs.​
It is then outside of battle that he tries to find his own battlefields of sorts. Skye can often be found among the lonely, the weak and the poor, trying to improve their lives. There is even a sense of disdain for the rich and the noble, and he rarely agrees with their ways. He is wise enough to avoid all out conflict, as that would only lead to more victims, but he won't be any help on a negotiation table either.​

ORIGIN
To the North-East of Mirthland lays a country named Ausartia, with tall mountains and dense woods. It is a place of strict customs and class divisions, at least, to those who know of it. To the most of Mirthland, Skye's accent is simply 'foreign'. To trained ears however, it is obvious he is an Auser. While he tends to talk about his past like he had a simple heritage and upbringing, and simply took up the sword one day, things don't quite line up to those who know how things work in Ausartia. In this strict society, roles are divided very quickly, and those born in poverty, are to stay in it. The nobler the line, the better the prospects. Even in childhood, one's destiny is set out for them by their family.​
Knights would start their training from as young as seven, and it is a role that comes with respect that the poor could never hope to achieve. It then begs the question how Skye was appointed this role, and moreso... why he keeps it a secret from others even as far away as Mirthland.​
[Skye's full origin will be revealed throughout the RP]​
 
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Aelina Levett
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APPEARANCE

Age: 22
Birthday: 21st of June
Weight: 74.5 kg
Height: 5'7
Eye colour: Reddish
Other:



PERSONALITY



Positive traits:
-Calm
-Loyal
-Honest
-Hard-working
-Courageous

Negative traits:
-Prideful
-Strong-willed
-Thievish
-Sarcastic
-Tends not to follow rules she doesn't agree with



Full description: (WIP)
When you meet Aelina you wouldn't picture her as someone who doesn't follow rules and you would be right Aelina will never follow a rule she doesn't believe deep down to her core and with how strong willed she is she will never do something she doesn't agree with. This also comes into her loyalty for those she considers close, you tell her to do anything to save herself and she will do the opposite she cares more about those she considers friends than her own safety.
Aelina has a strong sense of pride she finds pleasure in her successes but her pride is her downfall, the conflict with her family was because of her pride not wanting to bend to their will and live a normal life. This is also were her thievish nature comes in, she has only ever stolen one thing in her life and that was from her parents not that she regrets it but it is the only time her somewhat thievish nature has come into play.

Path: (WIP)
Science

ORIGIN

In the country of Adorarupe there lies a harbour town just off the coast called Vela Perla, this is where Aelina grew up. The Levett name is known for its esteemed gun and jewellery makers, at a young age Aelina was studying gun design and gunsmithing plus a little jewellery making on the side but her heart lied within what ever gun she had learned to make much to her mothers disapproval. As Aelina grew older she had learned that it was almost her time to carry on the family line and marry someone and eventually have children, but unfortunately she would have to give up making and or wielding any sort of gun. This angered her, she didn't want to live that kind of life she wanted to continue making guns and use them it was what made her happy but her family disapproved.
After months and months of going through countless suitors Aelina got sick of it and one night when she just had enough of her family advances to try and change who she was to marry her off to a man who wanted her to be the perfect stay at home wife who only took care of their children and made dinners, she left and by morning she had stolen all of her families designs on their trade mark guns and ran away leaving her previous life behind her.
She kept her name rather than changing it in spite of her parents, knowing that once they had gotten word of their daughter being a highly skilled gunslinger and continuing to make guns it would make their blood boil in anger.​
 
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Jeanne Collett

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APPEARANCE
Age: 24
Birthday: December 8th
Weight: 172lb / 72kg
Height: 6' / 182 cm
Eye colour: Blue
Other: First image is art by Roman Kupriyanov. Second image is a plague mask ca. 1700, on display at the German Museum of National History.

PERSONALITY

Positive traits:
- Idealistic
- Charitable
- Driven
- Fast learner
- Good for a laugh (if you like sarcasm and dirty jokes)
[/imagefloat]
Negative traits:
- Quick to anger
- Headstrong
- Reckless
- Self-critical
- Doesn't know when to stop

Full description:
WIP

PATH

Scientist

ORIGIN

WIP
 
Merek Peveril

APPEARANCE
Merek Paveril.jpg
Age: Uncertain - looks to be in his late twenties/early thirties
Birthday: 24th of September
Weight:190
Height: 6'0"
Eye colour: Muddy Brown
Other: Silver bands on both wrists; sapphire ring on left pointer finger.

PERSONALITY
Positive traits:
-Intuitive
-Compassionate
-Observant
-Studious
-Patient
Negative traits:
-Tends to withdraw when questioned about his past
-Generally distrusting
-Suffers night terrors
-Quiet
-Stoic
Full description:
Having been exposed to the darker side of human nature, Merek extends a helping hand whenever he can. An advocate for the underdog, his attentions are either dedicated to harnessing the unwonted abilities of his Soul or he is seen quietly meandering his way through his current residential area seeking out the helpless or wanting. He is wary of anyone above his class and doesn't trust anyone, despite his tendency toward compassion. The memories of his childhood still lingering; throbbing in the back of his mind.

PATH
Arcane

ORIGIN
Merek (once also called Tala'boi) Peveril hails from a dry, sandy region off the coast of a place too far away to mention. HIs mother sold him into slavery as a toddler, his flawless skin irresistible to some. Tossed from place to place on account of his feisty and troublesome manners, he finally found a semi-permanent home as the errand boy for an elderly blind woman who ran an herb shop located near a busy trading port. "Everdeiii you gowin' tallah boii," she would say as she ruffled his hair before he rushed off into the hot morning sun toward the marketplace. She could never remember his name, so Tala'boi would have to do. He didn't mind it much seeing as though her kindness was the first he could trust since he last saw his mother's face.

The old women would sit with him at night and fill him with knowledge of the Arcane circles and her life as a Magi Major. He did not realize it at the time but she had taken him in to be her apprentice as she immediately sensed deep power within him upon their first meeting. She passed into the afterlife in her sleep the night before they were to celebrate the date he chose for his 18th-ish birthday. Leaving this place, he began to travel gathering any information he could about his craft, spending countless hours researching, reading and seeking out others whose life experience could assist him.

Now older, still feeling just a beginner, he is a Magi Minor, bearing two silver bands about his wrists and a sapphire ring, his Foci. His kind nature and willingness to assist in any town or village he found himself in caused his chosen name to grow in popularity which, in turn, attracted a letter from Mirthland requesting his assistance.
 
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Ira Ayen




APPEARANCE: Ira is young pale-skinned man with scruffy, curly black hair. He wears padded black leather armor, furred iron boots, and knight gauntlets wrapped in bandages. Ira also wears two bagged utility belts, one around his waist and the other across his shoulder like a sash.

Age: 25
Birthday: November 4th
Weight: 162 lbs
Height: 6'0"
Eye colour: None
Other:

PERSONALITY: WIP

Positive traits:
- Loyal
- Dedicated
- Patient
- Giving
- Selfless
[./imagefloat]
Negative traits:
- Detached
- Reclusive
- Lethargic
- Self-Neglect
- Blunt
Full description: WIP
X
PATH
Body
X
ORIGIN
WIP
X
[/CODE]
 
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Elliott Avendell

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APPEARANCE
Age: 26
Birthday: 3rd of October
Weight: 58.1 kg
Height: 5'6"
Eye colour: Dark
Other: The design on the left eye of her mask allows her to easily be told apart from other doctors.

PERSONALITY
Positive traits:
-Analytical
-Jaded
-Calm
-Strong Focus
-Alert
Negative traits:
Obsessive-
Cold-
Unempathetic-
Easily Annoyed-
Loses Self in Tasks-​
Full description:
Elliott is a scientist at heart, she strives to learn new things in her field of biology. Being cold and unempathetic towards others makes her rather difficult to approach, and combine that with her tendency to be easily annoyed leaves her rather asocial. When it comes to examining bodies or research she quickly gets caught up in work and blocks out all of her surroundings. When not lost in tasks she carefully examines her surroundings being alert for any danger.
PATH
WIP
ORIGIN
WIP​
 
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[/div][div class=stoneHeader]Basic Information
[/div]Name: Kira Trevil
Age: 27
Date of Birth: 3rd of May
Gender: Female
[div class=stoneHeader]Appearance Information
Height: 5' 2"
Weight: 105 lbs
Hair: Light brown, extends to her shoulders, lightly curled.
Eyes: Black (pupils visible)
Complexion: Pale
Build: Slim
Image:
a291f40b2c4a01dd8f93cfa30d8bc6d2.jpg
[/div]
[div class=stoneHeader]Asset Information
Path Type: Occultist (Arcane/Science)
Path Description:
Kira had always been interested in magic, and took her studies even more serios to as the plague began to spread. As those she knew began to become afflicted, she began studying the slightly darker aspects of spell-casting and the arcane, throwing herself completely into learning it all. As a result, she gained a few new talents. She is a magi major, after studying for quite some time she found that the need for a focus simply wasn’t necessary to cast.
Abilties:
Pyrokinesis - Basic flame manipulation and generation. It was the first thing she studied due to its elementary nature.
Necromancy - The plague brought out an interested in the deceased, disease, and undead. Raising a corpse takes quite a bit of effort, but an autopsy and assessing how it wound up the way takes considerably less.
Metamorphosis - The occult tomes she studies adores depictions of grotesque beings, the woman slowly growing curious enough to try and manipulate herself to mirror such images. Of course not much can change unless drastic amounts of energy want to be expended. But a quick set of talons to slice some rope or leathery-skin to snuff a flame does come in handy.[/div]
[div class=stoneHeader]Personal Information
Personality:
Kira is not what one would expect when hearing of an occultist. Instead of a dark, brooding, and evil woman, she instead has much more positive tendencies. Kind and soft-spoken, she is a passifict that tends to be ruled by her emotions when things get heated. Though when studying and given time to
think, she can exercise a great deal of intelligence... though most of the time she isn’t given that chance.
Origin
Kira was raised in Fenborough, and while it wasn’t the most ideal place for a family, they made due.

She was the youngest child of two, her mother home with them while their father did odd labor jobs around the city to collect a meager pay for food and coal coal for the furnace each night, which was more than they could hope for.

It was her 12th birthday that got her interested in magic. Her father had gifted her large book of fairytales his employer had given him for working extra hours. Her eldest brother, Maverick, had been studying at the local church for some time and had been able to teach her basic literary skills so she could actually read the material. While the tales did captivate the young girl’s mind, it was a couple pieces of parchment tucked into the back that really got her going. They were written in a fast, crude script with various forumlae and diagrams scattered about. The author spoke of being able to weave magic and the ability to change the world around themself as if it were a drawing. Of course they also provided instructions for delving into the arcane as well.

Kira wasted no time. Beginning that evening via candlelight, and trying to do the utmost basic things with her chosen focus, a scrap of a blanket her long-departed grandmother had swaddled her in as a newborn babe.

It was slow going, the girl spending many nights trying to do anything and had grown a bit doubtful she was even capable of such things. But two weeks after beginning her informal studies, she managed to light the candle she was reading beneath when it had accidentally extingushed. This was more than enough proof for her. Kira eagerly continuing down this path... but ultimately having to slow her studying due to running out of material to learn from.

When she was 16, Maverick stumbled upon the old and now well worn parchment within her belongings, confronting his younger sister (by 5 years) about it. Kira was quick to confess that’s she had been studying magic, expecting a furious response. But instead he was nearly delighted at the news, asking what she could do at this time. She told him what little she was capable of, which he still found impressive.

He had returned later that evening with all sorts of tomes he had found across the city, some even “borrowed” from the church's own library. Kira was drawn away from the faith-saturated literature and more to what she was accustomed to. The books nearly falling about with age and coated in heavy layers of dust with the content being much darker. Preaching the brevity of life rather than salvation found in the next. She studied alongside chores and little jobs she could find in the city for the next part of her life, progressing at a rather fast rate.

Then the plague came. She began to notice something off with her father (her mother had passed some years prior) before it wore him down. Maverick had to drag her out of their aged family home while he rotted away, the building being one of the first marked unsafe.

Kira poured herself even more vigorously into her studies after this event, being acomodated at the church due to her brother’s standing. She wanted to know what this plague was and why it had taken her father from her in the most gruesome of ways, but so far nothing had turned up. In her frustration she muttered a few spells she had memorized as a form of stress relief, but was surprised when they lit the tome she was reading on fire without her focus being held.

It has been two months since then, and Kira is more than willing to discover the source of this foul disease so others may be saved from such an awful fate.[/div]
[/div][/div]
 
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Sebastian D. Flourite

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APPEARANCE
His hair is naturally auburn and his true eye color is a warm shade of green. It has been noted several times that he closely resembles his father.
Sebastian has extensive scars on his torso from the abuse and injuries he suffered under his father and from life on the run. He does not have a particular fashion sense, valuing utility over anything else, and chooses his attire based on its ability to cover his scars and make him appear average.


Age: 21
Birthday: October 13
Weight: 81 kg (179 lbs)
Height: 193 cm (6' 4")
Eye colour: green
Other:


PERSONALITY

Positive traits:

- mature
- kind
- smart
- professional
- ruthless

Negative traits:

- perceptive
- distrusting
- repressive
- obsessive
- controlled

Full description:

He is mature and kind to people, very smart and is almost always plotting something. In most situations, he takes it easy at first, but when his instinct kicks in, he is ruthless and very professional. he distrusts middle-aged men because they remind him of his father, whom he fears

When he connects to people he becomes extremely caring. He is willing to support them whenever they are in trouble and will protect them if they are threatened in any way, even at the cost of himself. He is closed off and tries to keep everything about him to himself. He also tries to always stay in control of the situation. He doesn't trust other people easily. He doesn't accept their offers of help and tries to solve every problem on his own

However, He is sometimes very sly. He is perceptive, a trait necessary for survival in his opinion. He is willing to deliberately says things others hate to provoke them. Neil has a certain control over his emotions and can shove down his anger when it interferes with his survival. Although he tries to keep everything in check, he doesn’t shy away from a fight and has a love of getting revenge on others.

X
PATH

Body
The path of the body, isn’t easy and require a lot of bloody, sweat and tears. Strengthening your body and its skills has been the difference between life and death for Sebastián. Escape and fighting off, his father and monster at the same time. He’d take on the quality of a stray tabby cat. Through training from his father and life on the run, he’d refined his agility, speed, stealth and thieving skills. He had also been very skilled in running long distance at high speeds. His conditioning is also super high from constantly out running people that were after him. That being said, when you corner him, and he can no longer run, his survival instinct will kick in and he a force to be reckoned with.

X
ORIGIN

Sebastian grew up well off, with his father dealing and selling nefarious things. They lived well off with a five-bedroom house. He was trained to use knives and blades from an early age, by Lola Malcolm and one other person. He had not progressed beyond dead animals before he was taken away.

As a child, Neil began training in Arcana, but his soul never really adapted well to the practice. When he was 10, his mother took him and fled that night, through a tunnel that connected there, our home and an alleyway. Before they left his mother stole a large summon of money and along with the minority summons, Sebastián took with him some powerful Foci and a magical item that he couldn't activate.

All Seb's possessions could fit on his person and in a small sack. This includes a small sum of coins, a change of clothing and the items he stole


He and his mother used to sleep back to back in the same bed for safety and out of paranoia. They always had their weapons under their pillows. After Seb had been sliced from his shoulder down his chest at the edge of his leather vest, he slept in his vest for nearly a month out of fear. His mother had had to force him to take it off long enough to wash.


As Sebastian grew older he started getting interested in girls. His mother thought that they posed too much of a risk to them, because he might spill his secrets over a childish crush, so she beat him to dissuade him from pursuing a relationship with any of them. Since then Sebastián had not kissed anyone in five years.


His mother dies near a lake when their father personally found them and stabbed her in the chest, but he managed to escape. Sebastián smell as his father burned her body with his magic. He makes it to a nearby village, where he stayed for one day before setting off to Fenborough. Hoping the isolation and sickness will keep his father and his father's people off his back.
 
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