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Fandom The Multiverse Union: Kitsune's Island [Open Sign-Ups]

PopcornPie

Dazed, confused, but chugging on.
This roleplay is the beginning piece of The Multiverse Union! If you'd like to join this thread, I recommend that you join the Discord server as well.
~~~~~~~~~~~~~~~~
It began with the strangest dream. In a valley of lavender mist, a shadow with strange red eyes appeared to you, telling you to not be afraid, that she needs you for something very, very special. She tells you to trust her, even though this means taking you away from your home.

You think nothing of it through the night...


...And then morning comes. Instead of your ceiling, the first thing you wake up to is a bright blue sky. Already, that's confusing. Then you turn around and see that you're surrounded by an endless plain of water that playfully jumps at you. To your front is a winding forest, one that seems to have been mixed up with all kinds of trees.

That's right, you have somehow become stranded on a desert island. And you're not alone. There's a bunch of people also awakening on the shores nearby. Those of you who ordinarily possess powers would find that they no longer work, while those of you with weapons would find that they are gone. Yet those of you with normal equipment, such as cell phones, would still retain them.

With only a vague dream to go off of, and no means of getting rescued, your only option is to figure out what the heck is going on.

~~~~~~~~~~~~~~~~~~~~~~
Here is the character sheet:
[Appearance image]
Name:
Species:
Canon/Universe:
Personality traits:
Biological Powers and Abilities (i.e. Underwater breathing, super hearing, flight)
Special Powers and Abilities (i.e. magic, elemental manipulation, telepathy):
Tools/Weapons/Equipment:
Short bio:
Other info:
 
Hey, hope you don’t mind If I join in, saw the interest check a little late but I hope my characters accepted.

2D274D35-CBB9-4053-AF38-989A64FAA8E8.jpeg

Name: 507 (He prefers to go by his experiment name from his first life)

Alias’: The Dragon God Slayer, The Old Kings Bane.

Species: Human/Demon Hybrid

Canon/Universe: Demon’s souls (Formerly Elderscrolls.)

Personality traits: Quiet, Protective, Mysterious.

Biological Powers and Abilities: Super Speed.

Special Powers and Abilities: Magic.

Tools/Weapons/Equipment: The Twin Hell Dragon Gauntlets (A pair of yellow
and black
gauntlets, black boosting his power at the cost of souls, the yellow absorbing peoples power at the cost of it being divided)

Short bio: 507, an experimental Dremora-vampire originally meant to help molag bal create a strong soldier of his army during the planemeld, He quickly rebelled after seeing the chaos that he caused, being punished by resurrecting in various dimensions similar to his own. Currently a warrior of boletaria, He strives to try and travel back to his original dimension to take revenge on the creator that wronged him.

Other info: His Skin is pale white while his hair retains a jet black. He wears an entire suit of leather armor and prefers to fight hand to hand with magic Boosting his attacks.​
 
|Rey| Ajan Kloss Vibes #rey #starwars #theriseofskywalker  by @ridleydaily on twitter

Name: Rey Palpatine

Species: Human

Canon/Universe: Star Wars

Personality traits: Compassionate, kind, occasionally gets frustrated and angry when things don't go her way.

Biological Powers and Abilities (i.e. Underwater breathing, super hearing, flight): She has no extraordinary abilities or biological powers

Special Powers and Abilities (i.e. magic, elemental manipulation, telepathy): Force Manipulation (force push, force pull, etc)

Tools/Weapons/Equipment: Lightsaber, Blaster

Short bio: To keeps things simple Rey is a prodigy who was "raised" on Jakku as she waited for her parents to return, and had planned on staying there until she met by chance a droid called BB8 and later a resistance fighter by the name of Finn, who was being hunted down by the First Order. After a series of adventures and misadventures, one involving a impromptu lightsaber duel with Han Solo's son, Ben, rechristened Kylo Ren. Rey eventually met up with Jedi Master Luke Skywalker to "Train". Only Luke Skywalker had since given up on the force and thus Rey had to train herself again. Then had to face Kylo Ren again, but this time willing in an effort to bring him back to the light due to some strange force connection but ended up trapped and brought to Supreme Leader Snoke who was then sliced in half by Kylo Ren which then resulted in a fight in the throne room after which Kylo Ren offered her a chance to join him. Rey rejected his offer and ditched him after breaking Anakin Skywalker's lightsaber in a force tug of war. She then saved everyone by lifting over fifty large rocks (a feat that should have gone to Luke Skywalker, but who cares about him) causing their escape. Also Luke Skywalker sacrificied himself using Force Projection forcing Rey to learn from his very awkward sister Leia. Push comes to shove, the Emperor comes back, good guys defeat bad guys, Emperor dies, Rey proclaims herself a Skywalker. The End.

Other info: I will be treating Rey "Skywalker" as a satire of Disney Star Wars, a semi-serious parody of sorts.​
 
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XenoFull.png

Name:
Xenophon

Species:
Hepar

Canon:
OC

Personality Traits:
Thinks logically and is aloof. Usually tries to remain calm, but can get livid and emotional if something confuses him or doesn't make any sense. He is basically an alien Frankenstein. He has almost no moral limits regarding his experiments.

Biological Powers:
His pincers are incredibly strong and can crush bone. He also has rapid regeneration and can regrow most of his body except his black exoskeleton. The black exoskeleton is harder than diamond, and the yellow plates on his body can regrow but are significantly weaker. There are some parts of his body, such as his arms and upper legs, that are completely unprotected. Should they be damaged, the flesh inside his exoskeleton is immediately at risk and could kill him.

Special Powers:
None

Equipment:
Various tools for the dissection of a lifeform. Scissors, scalpels, forceps, etc... As well as a digital journal used to record his discoveries.

Short Bio:
Xenophon is part of a species of near-extinct aliens known as Hepars, who reproduce asexually by literally building their offspring using pieces of themselves. They regenerate themselves over and over again to create another Hepar until they are large enough to finish their construction on their own. When Xenophon was created by Babis, a leader of one of the few remaining Hepar clans, an error was made. This mistake caused Xenophon to become unable to regenerate his outer black exoskeleton.

Because of creative differences between Plutarch (his older sibling,) Babis, and the rest of his clan who wished to help him, Xenophon left the clan in favor of building his own Hepar by himself despite his disability. Since he was unable to supply his new creation with the exoskeleton so vital to Hepar life, Xenophon set out to try to find a better alternative. This led him to educate himself and use advanced technology to study both biological and biomechanical life.

However, due to his crimes involving inhumane experiments on said lifeforms, as well as the rarity of his own kind, many people seek to capture Xenophon and possibly kill him. To avoid this, Xenophon often planet hops. The last planet he was detected on was a large Earth-like planet known as Rotprium, which had bright red plants, a purple sky, and of course, life.

Other Info:
Size-wise, Xenophon is about 5 feet tall and weighs a little over 200 pounds.​
 
images


Name:
Clementine

Species:
Human (infected)

Canon/Universe:
Telltale’s The Walking Dead

Personality traits:
Mature, level headed and somewhat emotionally withdrawn. Quiet by nature, though with a subdued silliness in her humour. Blunt at times, very down to earth. Adaptable to new environments, observant and intuitive. Willing to resort to brutal measures if she sees it as necessary. Habitually watches her behaviour and language as she is used to being the sole role model of a child.

Biological Powers and Abilities:
n/a

Special Powers and Abilities:
n/a

Tools/Weapons/Equipment:
Knife, screwdriver, machete

Short bio:
Clementine was 8 when the apocalypse began. People began to rise from the dead - walkers, they call them - and seek out living flesh. Since then, she has done her best to survive; in the early days, jumping from group to group, learning from the adults around her. Now, she's the adult, acting as the sole parental figure for the six year old AJ, born when she was only eleven.

Other info:
Clementine is infected. She will turn into a walker if she dies without sufficient damage to her brain​
 
zGms9FW.jpg
Name: Spike Spiegel.

Species: Human.

Canon/Universe: Cowboy Bebop.

Personality: Spike notoriously behaves with great indifference, often dismissing things or treating them as if spending little effort—especially when accomplishing a task. This isn't to say that he doesn't put care or time into his craft, though he behaves in such a manner. Outside of his work, he is rather laid-back and mellow—occasionally to the dismay of his crew mates—and typically lazes around on the Bebop. He seems to have a sense of humor; preferring sarcasm or teasing. Despite his indifferent demeanor, he frequently cares about others more than he lets on, and seemingly has a good heart, having risked his own life on multiple occasions. In a similar vein, Spike seems to lack the fear of death, claiming that he had already died. This is a remark perhaps made due to his almost sentimental nature.

Biological Powers and Abilities: Due to his right eye being replaced with a cybernetic one, its vision is sharper and more perceptive than the left. He's also a masterful hand-to-hand combatant with proficiency in various fighting styles. Spike bears sharp intellect, although frequently fails to plan ahead; he's often used his wit to get out of potentially fatal situations.

Special Powers and Abilities: N/A.

Tools/Weapons/Equipment: Spike's weapon of preference is the semi-automatic pistol Jericho 941, and Ruger P85, skilled in wielding both.

Short bio: Spike was born on Mars in 2044, and was seemingly raised in one of the slums there, turning to thievery for survival—resulting in his impressive sleight-of-hand. He became affiliated with a crime organization known as the Red Dragon Crime Syndicate, whose head takes [Spike] under his wing. After bonding with its men, the Syndicate has become family, he encounters a man named Vicious whose morals and goals oppose that of his own.

After their mutual hated is spawned and stirred for a prolonged period of time, there is a shootout in which Spike is wounded, although rescued and healed by a woman: Julia. It is Julia's life that is threatened by Vicious, who tempts her with freedom in exchange for Spike's life. The latter stages his own death, although proposes that she and him elope. Plans were made to meet at a cemetery, although Julia did not show up due to her lack of resolve, instead going into hiding. After waiting in the rain, Spike left and bitterly put an end to their relationship.

In 2068 under unknown circumstances, Spike encounters a man named Jet Black who he becomes affiliated with, and embarks [with] on a ship known as the Bebop. It's then that the two turn to bounty hunting.

Other info: N/A.
 
images


Name:
Clementine

Species:
Human (infected)

Canon/Universe:
Telltale’s The Walking Dead

Personality traits:
Mature, level headed and somewhat emotionally withdrawn. Quiet by nature, though with a subdued silliness in her humour. Blunt at times, very down to earth. Adaptable to new environments, observant and intuitive. Willing to resort to brutal measures if she sees it as necessary. Habitually watches her behaviour and language as she is used to being the sole role model of a child.

Biological Powers and Abilities:
n/a

Special Powers and Abilities:
n/a

Tools/Weapons/Equipment:
Knife, screwdriver, machete

Short bio:
Clementine was 8 when the apocalypse began. People began to rise from the dead - walkers, they call them - and seek out living flesh. Since then, she has done her best to survive; in the early days, jumping from group to group, learning from the adults around her. Now, she's the adult, acting as the sole parental figure for the six year old AJ, born when she was only eleven.

Other info:
Clementine is infected. She will turn into a walker if she dies without sufficient damage to her brain​
...Bless, is that you?
 
Clarke Griffin #the100 | The 100 clexa, Eliza taylor

(Human form)
tumblr_pek5228mpL1wqbploo1_540.gif (540×268) (With images) | Blue ...
(Raptor form)

Name: Yellow

Species: Shifter-Raptor

Canon/Universe: OC

Personality: Headstrong and somewhat overconfident, Yellow is the attacker of her pack, even before the meteor hit and gave her a human form. Now sufficently more intelligent, and granted several more abilities alongside the ability to shift into a human, she was the first to take revenge on her human captors and free the rest of her brethen. She is essentially the muscle of the pack.

Biological Powers: Yellow has the natural ability to shift into a human form at will, but alongside this she still has other abilities at her beck and call. Alongside her natural speed, scent, leaping ability, and hearing, she also possesses considerable strength and a mid-tier healing factor that can regenerate limps. She also can't feel pain.

Special Powers: Not available or developed just yet.

Equipment: Lockpicks, a switchblade, and an automatic handgun.

Short Bio: Yellow was created in a lab alongside her sisters by several overzealous scientists trying to ressurect the dinosaurs. Classic story of men playing god. She was christened Yellow out of her sisters, due to her yellow streak and she was the most aggressive of the pack. So much so that the humans would restrain her by buzzers. This became more prevailent the bigger she grew. Then the meteor hit. Changing everything.... her intelligence, her ability, she had the power to shift into human form. As well as all of her sisters. Using their newfound powers and intelligence, Yellow lead the escape from the facility and has been on the run ever since.

Other info: Yellow does not suddenly regain her clothes when she shifts back and forth, so expect nudity. Her yellow streak is still there even in human form.
 
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340

"There's no such thing as happily ever after. I'll always have work to do..."

Name: Steven Quartz Universe
Species: Half Gem
Canon/Universe: Steven Universe(Post Future)
Personality traits:
Steven is optimistic, friendly, outgoing, soft-hearted and carefree with a happy-go-lucky attitude that is appreciated by many of the citizens of Beach City in one way or another. He is musically inclined, a trait inherited from his father, with a propensity for breaking out into song and occasionally playing on his ukulele. Steven sees the best in everyone and is also very compassionate, something which Pearl notes he inherits from his mother and treasures his friends and family. He is friendly toward almost everyone he meets (even to his detriment), rarely holds grudges and is non-discriminatory, never treating anyone with prejudice, even enemies. No matter the situation, Steven will always go out of his way to support his loved ones, even if it means putting his life on the line and he will avoid resorting to violence if possible. He would much rather make a compromise and choose to reason than fight back.

Biological Powers and Abilities (i.e. Underwater breathing, super hearing, flight):
Glowing - Whenever Steven's Powers are activated or at least, attempts to activate, his gem glows.
Superhuman Strength - As shown in the movie, even when his powers are nullified, Steven can still lift objects that are 100x larger than him(i.e, the Injector). Although this costs him a great deal of stamina. This Stamina loss is usually aided by his Gem Powers.

Special Powers and Abilities (i.e. magic, elemental manipulation, telepathy):
Weapon Manifestation - Steven can manifest his own weapon whenever he needs to. Each Gem has a unique weapon. For Steven, his is a Shield. He can make this shield as big as he needs to.
Barrier Manifestation - Steven can manifest crystal like barriers around himself.
Flight/Float - Tied to his emotions and memories, Steven can control the speed of his descent by remembering the good times.
Shape-shifting - Steven can shapeshift to a small degree. Mostly used for transforming minor details like height or turning his fingers into cats.
Bubbling - Steven can put things inside pink bubbles. He primarily used it to trap poofed Corrupted Gems or wrap his hands in it as impromptu boxing gloves. He can also make this bubble big enough to cover his own body. He can pop these bubbles with a great deal of force to knock people back.
Healing Saliva - Using his spit, Steven can essentially heal wounds, grow plants.
Fusion - Essentially a natural ability shared by all Gems. It is the ability to combine--or fuse with other Gems to become bigger and stronger. On Steven's case, he can fuse with other Humans as well. Depending on his relationship with others, the outcome of the Fusion can range from having multiple limbs to a perfect human being, the latter being achieved when the two share a deep understanding and a good relationship with one another.
Pink State - When dealing with Stress, Anger, or Trauma, Steven's body glows bright pink, except for his clothes. During this state, Steven gains a drastic increase in strength, speed, and durability. His powers gain a massive change, too, his shields turning hexagonal and can be launched with just enough force to shatter a gem. It is stated that this form is the body's response as a result of Steven's missions as a child, thus, the Pink State can essentially be activated whenever Steven faces a problem, no matter how minor. In the finale, 'The Future', it can be assumed that Steven had gained some degree of control as to when the Pink State can be activated, though there is no evidence stating so.

Tools/Weapons/Equipment:
Cookie Cat - I don't want to write the song, please...It's a pet for your tummy.
Smartphone - A phone that probably uses android or something.
Ukelele - Basically a chibi guitar--can be used to play some chill songs.

Short bio:
The son of Greg Universe and Rose Quartz, the only known hybrid of a human and a Gem and the first Crystal Gem of human descent. As a result of his parentage, Steven is an extraordinarily unique being with innate powers beyond that of normal humans and Gems. While he was only a child, Steven steadily grew from a tag-along to the Crystal Gems into the heart of the team thanks to his kind-hearted nature and resourcefulness.

Steven is devoted to protecting humanity and helping those in need just as Rose Quartz did, and though her monumental legacy once forced Steven to live in her shadow he has since surpassed her by ending the authoritarian practices of the Great Diamond Authority and establishing peace across the galaxy. However, the consequences of his mother's mistakes continue to haunt Steven and those he cares about to his growing frustration. Additionally, as his friends and family continue to grow and start to go out into the world and beyond, Steven has begun to struggle with his own self-identity and what he wants to do with the rest of his life. He has also started coming to terms with suppressed trauma that he has built up over the course of his years of adventures and near-death experiences with Gems.

At the end of the series, however, after holding his feelings in for so long culminates in him transforming into a giant Gem monster after coming to the conclusion that he is one, Steven's friends and family manage to get through to him with the power of love, and a few months later, he decides to move out and go on a trip to see the world and find himself as a human being.

Other info: I left out some powers that I believe would be a bit too complicated to implement in the RP unless there are specific circumstances such as his Mind Transfer abilities and his Astral Projection abilities.
 
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340

"I won't forget."
Name: Stella
Species: Alien Clone/Living Weapon
Canon/Universe: Black Rock Shooter: The Game
Personality traits:
Stella is rather silent and inexpressive, speaking very little aside from questions and responses. At this point, she appears to have low memory capacity, as things that are most obvious to most people (I.E., handshakes) are unknown to her and must be demonstrated for her.

As she bonds with the rest of the PSS members, she begins to become more interactive and sociable; she is noted to become more talkative with both friend and foe alike. As she develops more of her emotions, she begins to display a greater concern for her allies. She also discovers a more playful side, such as deliberately flying the Brunhilde improperly when Rothcol poked fun at her for smiling. At the end of a mission in Moscow, she risks her life to save a can of cherries from XNFE's attack, as it was a last memento from Rothcol.

Biological Powers and Abilities (i.e. Underwater breathing, super hearing, flight):
Heating - This seems to be more of a liability than a strength, but Stella generates heat in her body with nearly every dynamic action she does. Thus, when faced with a situation where she has to move a lot, there's a possibility of her overheating, causing her body to smoke and making her paralyze unless her internal body cools down by not moving.
Superhuman Strength - Can carry around a giant cannon with ease.

Special Powers and Abilities (i.e. magic, elemental manipulation, telepathy):
Agressor Module - A built in module in her left eye that combusts whenever she activates it, boosting her physical performance, making her more durable, stronger, and even faster. This may also restore her stamina, instantly releasing her body's stored heat so she could move unhinged.
Weapon Manipulation - Specifically for her Black Cannon, Stella can change the appearance and function of her weapon.
Ammo Generation - Stella creates and supplies the ammunition of her own Black Cannon, making it so that she never runs out of ammunition. This costs her to gain heat after firing her weapon though.
Neblade - The act of absorbing one's essence for memories, knowledge, and powers. Though Stella does not display this power, it is theorized as she is the perfect clone of White Rock Shooter, the leader of an alien race with such an ability

Tools/Weapons/Equipment:
Black Rock Cannon - A giant black cannon that Stella carries around. Weighs a lot, but Stella. Fires off rocks that are engulfed in blue flames. Stella can transform this cannon into multiple other weapons such as a giant sniper rifle that stuns enemies with an electric current, a heavy machine gun, a giant grenade launcher, a four barreled gun that fires homing shots, a maul, and a chainsaw that cuts steel.
Black Blade - A specially made black sword just for her.
Booster Unit - Giant Black Jet Wings mounted on the lower back of her jacket. Grants her better heat management so she wouldn't overheat as much when fighting.
Short bio:
Born on 22nd September 2035, and was named Stella by Professor Gibson. Gibson, who had abandoned everything else he had worked for, took Stella with him and fled from his research facility in Russia 3 days later and went back to live in San Francisco.

Knowing that Stella would suffer the same flaw of deteriorating memory as the past clone soldiers, Professor Gibson later began his research to help preserve Stella's memory from an external device. With help from his techicians, he successfully made a stasis tube that would help Stella increase physical strength while retaining her memories. Professor Gibson decided to contact the UEF and formally announces Stella's existance, considering her as the last hope of mankind.

Stella was confined to the stasis tube at the age of 6, despite her refusal. Project 12 was announced, with the plan of having Stella to stay in the tube for 12 years so she would be prepared to fight the aliens.

However, in 2051, the aliens began their 3rd wave of invasion with numbers of Armaments greater than the first two. On the 25th of September, the remaining 12 UEF members, who were also the last men on Earth, woke Stella 3 years earlier than planned due to the urgency of the situation.

Stella is one of the last residents on a dead Earth, joining the last stand of the remaining forces of Earth to fight against beings called the Seven Apostles. She is considered to be the ultimate weapon, whose abilities are the only hope to save Earth from utter destruction.

Stella is referred by White Rock Shooter(WRS) as 'White', the perfect clone of herself.

Other info:
 
SPOILER_unknown.png

"..."

Name:
Elt

Species:
Human

Canon/Universe:
6ajdkcl.png


Personality traits:
Elt is a bit dense, especially on social standings, not seeming to mind is one is higher or lower on the hierarchy. He is often a bit dazed, though this is more of his low blood pressure than his personality. His good heart is what mainly drives his thinking, and his wits and brain, while lower on the priority list, is definitely still present.

Biological Powers and Abilities:
As one who has signed into the Order, it is assumed that he has combat prowess and some extent of weapon training, though this is hardly explored. It is implied to be 'low-level ability'.

Special Powers and Abilities:
N/A.

Tools/Weapons/Equipment:
N/A

Short bio:
Elt is the focal character of Monster Girl Encyclopedia World Guide I: Fallen Maidens, referred to as 「YOU」 in canonical stories, while Elt has only been used in non-canon but officially approved stories. He was originally a commoner raised by parents who served the Noscrim aristocratic family, which led to him becoming playmates with their daughter Wilmarina, and even royalty too in the form of Princess Francisca Mistel Lescatie. The young Wilmarina was infatuated with him - a state of affairs much disliked by her father, who seemed to view playdates as some sort of nefarious plot by the parents to climb up the social ladder. As a consequence, Elt's family was dismissed from the Noscrim's service without a recommendation; in Lescatie, this was tantamount to blacklisting. His parents died destitute, causing Elt to wind up in a church orphanage in the slums.

During his time at the orphanage, Elt became like a brother to Sasha, and also became friends with another orphan, the half-elf Primera Concerto. Together with Sasha, Elt convinced Primera to join the Order. He joined too, eventually graduating into the prestigious military unit of the Order of Holy Knights. This brought him under the command of your unit leader Mersé Dascaros, as well as renewing contact with Wilmarina, who officiated at your graduation ceremony.

(Most of this was copypasted from a wiki I cannot link)

Other info:
N/A​
 
no.pngAlisa Bosconovitch
Species:
Android

Canon/Universe:
Tekken 6: Bloodline Revolution

Personality:
Alisa can be described as a naive girl with a cold heart of steel and the emotional intelligence of a toddler. She doesn't pick up on social cues and she's very blunt with what comes out of her mouth. However, she is willing to make friends and protect people from harm. At random times, her mind can be clueless like a child. She is curious about human nature and yearns to be like a human person.

When it comes to fighting, Alisa is a deadly threat. She executes commands efficiently, not hesitating to kill her target if her master commanded to do so. She is capable of deception if it is needed for the task. Alisa prefers not to fight, but to calmly settle things. Her system allows her to feel no remorse for killing her targets, but lately, the girl is starting to develop human emotions.


Biological Powers and Abilities:
- Absorbs electric charges, stores them inside her electricity cells.
- Vast knowledge on multiple subjects.
- Able to detach head and limbs, can control her body from afar without needing to attach her head.
- Thrusters on her back and feet, allowing her to fly if needed.
- Able to deploy chainsaws attached to her forearms, she can shoot them when she detaches her arms.


Special Powers and Abilities:
- None

Tools/Powers/Equipment:
- A small pocket diary with all of Alisa's thoughts.
- A flower pin.


Short Biography:
Deep within a lush and thriving forest lies a heavily defended research facility. This facility was a research institute named after its director, Bosconovitch. This facility was very important, as it was here that the Mishima Financial Group's most sensitive military equipment was developed.

Located at the core of the research center was a room that kept its most prized possession: a clear capsule, in which a young girl slept soundly. Her name: Alisa Bosconovitch. She was created by Doctor Bosconovitch and designed to serve Jin Kazama.
 
05ED96DC-EE95-45F6-A162-8A38BA198A43.jpeg

Name: De'ren

Species: Baeniil

Canon/Universe: OC

Personality traits: De'ren is a creature mostly out for his own self-preservation. That does no mean he is aggressive, or prone to immediately betraying people nearby for no reason, but if he feels abandoning someone would be more beneficial to his own survival rather then attempting to save something that he sees as a lost cause he'll bounce without a second thought. De'ren is prone to laziness and given the choice he would simply bask in the sun all day. De'ren is a very independent creature and prefers to do things on his own, he doesn't like to fight and would prefer to simply speak things through reasonably though that is more to avoid injury then it is for any kind of moral compass. De'ren has a heavy dislike for the cold as being reptilian it causes him to get sluggish and quite possibly fall into forced hibernation if the cold is too much.

Biological Powers and Abilities: Like all Baeniil De'ren can breath and see underwater. His race has venomous fangs, though the venom is not deadly and only causes paralysis, antivenom can be made from De'ren's venom. Enhanced sense of smell, and can eat raw and even rotting meat without much consequence. Vice-like jaw strength

Special Powers and Abilities (i.e. magic, elemental manipulation, telepathy): De'ren has no special abilities not possessed by other Baeniil.

Tools/Weapons/Equipment: N/A

Short bio: De'ren hatched in a village of Baeniil which existed on the very edge of their territory, De'ren grew up just as any other Baeniil would, he was expected to provide for himself from the moment he hatched from his egg and he did well enough. He grew to adulthood at the age of forty and began to do what all of his race do, he became a fisherman and traded the catches he didn't eat for other goods. On De'ran's home planet of Kilan-0T the planet is shared between four races and one of them, the Balinquo began a crusade to rid their world of all others. De'ren's village was attacked by this race and though the Baeniil may live together when danger arises it is every creature for themself. De'ren was one of the lucky ones to survive but the village was destroyed. De'ren came to a new sort of profession, he began to help travelers pass through the Baeniil land which to races which cannot breath underwater is virtually impassable. De'ren proved to be decently good at this until he was attacked by the worst disease that can be caught by a Baeniil, the disease has no name and it clogs the gills of the Baeniil, stealing their ability to breath underwater and forcing them to live on land which is very sparse in their homeland. Leaving De'ren to a grim fate.

Other info:
De'ren has four fingers on each of his webbed hands.
At full length(including his tail) De'ren is about ten feet long. with his body being about five feet of that length.
De'ren speaks of himself in the third person as most Baeniil do.​
 
Annotation 2019-11-08 215249.png
tenor.gif


Species:
Werekin

Canon/Universe:
Hellsing Ultimate (abridged)


Personality traits:
Schrödinger was rather comical and lighthearted, but still had a sinister air about him. Even so, he provided a bit of levity among Millennium and was often a headache for the Doctor due to his quips and jabs at the Major. The Major didn't seem to mind, however, even playfully going along with the jokes. Playful and childlike, Schrödinger also had a streak of cruelty, even towards his teammates. He, for instance, watches Rip and Zorin die and seems to be amused by it all, meaning he is likely sadistic underneath or alongside his cheerful demeanor.

Biological Powers and Abilities: none

Special Powers and Abilities (i.e. magic, elemental manipulation, telepathy):
EnchantingUncommonHatchetfish-size_restricted.gif

The exact nature of Schrödinger's abilities is tied-in directly to the state of his existence. It is confirmed by the Major that Schrödinger only exists for as long as he is aware of himself. He was able to appear in Hellsing's conference room without difficulty, despite the high security of the building at the time. He also appeared inside Zorin Blitz's illusions while Blitz was attempting to attack Seras Victoria's mind, indicating that he can appear in mental realms as well. Schrödinger himself often states that he is "everywhere and nowhere", meaning that if he believes that he exists somewhere, then he will. In essence, his powers can be summed up as 'I think, therefore I am.' This also explains his apparent regeneration/immortality and teleportation abilities. If he thinks he's at a location at any moment, then he will be at that location. Even if Schrödinger is fatally wounded, if he believes that he is alive and unscathed, then he will be. This can be seen when Alucard drinks the blood of Rip Van Winkle. He is sitting on the ship with the hand television, while in next scene we can see him standing on the right side of the Major. A few seconds later we can see him again sitting on the ship in the same position as he said "Auf Wiedersehen" to Rip.

Tools/Weapons/Equipment: Various firearms

Short bio:
Schrödinger held the rank of Oberscharführer (warrant officer) and served in the Millennium military unit of Werewolf. He was created by The Doctor and while usually found sitting near the Major's throne like a pet, he also acts as an envoy for Millennium. His relationship with The Major is very different than most of the soldiers commanded by him. The Major seems to emit a sense of affection for Schrödinger, akin to the relationship of a cat owner who could never be angry towards him. Due to his ability to be "everywhere and nowhere" at the same time, he has proved to be a useful spy and messenger for Millennium's forces.

Other info:
completely unkillable​
 
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“Let’s get this over with...”

kabal-mortal-kombat-11-uhdpaper.com-4K-244.jpg


Name: Kabal

Species: Human/Revenant

Canon/Universe:

mk11.png


Personality traits: Cocky and arrogant, Kabal is not one to shy away from a fight. While he generally leaves people alone, those that challenge him will need to contend with his blazing speed and razor sharp wit. Bitter due to his burned body, Kabal prefers to be left alone and isolated from other people.

Biological/Special Powers and Abilities:

Being a Black Dragon warrior, Kabal is a ruthless but level-headed kombatant. His weapon of choice is a pair of Hookswords, which he can use to eviscerate his enemies with ease. After being ambushed by Shao Kahn's extermination squads, he is forced to wear a respirator system to keep himself alive, and wears a mask to hide his hideous deformity, which is apparently so revolting that other kombatants would cower in fear because of it (strangely though, in Mortal Kombat 2011, the kombatants are oblivious to his face).

Kabal's other defining trait is his superhuman speed. He is able to move at such blinding speeds he appears as a blur, making him the fastest character in the series. His speed has even been compared to The Flash from the DC Universe. It was later revealed in Mortal Kombat 2011 that his speed is due to his brief time in Outworld, his ravaged body exposed to the magic-heavy atmosphere of that realm granting him such power.

Tools/Weapons/Equipment:

Life Support system, Twin Hookswords,

Short bio:

Once a member of the Black Dragon clan, Kabal gave up his life of crime and put his fighting skills to more positive uses. He joined the New York City police force to kombat the underworld element he once served. This transition helped ease the pain of dark memories. But when New York was invaded he underwent another transformation--one that would afflict him physically.

Severely injured in battle, he is doomed to wear a life support system forever. Now, after his life was saved by Kano and learning if his superhuman speed, Kabal has severed all ties and roams the universe dishing out his own brand of vigilante justice.”


Other info:

All Fatalities have been censored.
All Brutalities have been disabled.
 
5B919CCF-89B3-43FF-A059-651DBE725E55.jpegName: Zhanhu
Species: Human
Canon/Universe: A2A5342A-FFE7-49D7-A0C2-BD10BF8D8E26.jpeg
Personality traits:
He has a burning passion for a worthy battle, often training with others in order to become stronger, and if defeated, it will only increase his desire to fight more and he will most likely declare his opponent his rival. But he also respect others who prove a challenge, even those who have lost to him because every human being has the potential of becoming stronger and better, and he will see to those blossom into powerful warriors and reach their true potential.
Biological Powers and Abilities (i.e. Underwater breathing, super hearing, flight): None
Special Powers and Abilities (i.e. magic, elemental manipulation, telepathy):
Revenge: a special ability that activates when either outmatched or outnumbered in battle, once activated, he will create a force that pushes nearby foes into the floor. The effects are increased damage, defense, immense speed, unlimited stamina, unable to flinch from attacks, and a golden bar over his health that acts as a shield and protects him from damage. Guard breaks also automatically push foes onto the ground when thrown.
Feats: he has four feats that can be unlocked when gaining Renown in battle, by either killing opponents or completing objectives
Feat1: Fiery Tusk: Throws a projectile dealing low damage. If the target was already burning, it explodes for additional damage.
Feat2: Qilin Ruse Set: a gunpowder trap that explodes and burns targets within its radius.
Feat3: Fiery Breath: All his attacks and feats deal more damage against burning targets.
Feat4: Scorching Deluge: Launch an attack that scorches the ground and sets fires to enemies around him.
Un-blockable attack: when attacking, his limbs glow orange when using his second attack which will always be a an Un-blockable that can be light or a heavy attack. The only way to stop it is by either dodging the strike or parrying it, but the light Un-blockable is much more difficult to parry.
Guard-break: when close enough to his opponent, he can activated a guard break which breaks his opponents guard and stops them for a bit, leaving them open for attack or thrown into walls or hazards. But this can be stopped by using a Counter-Guard-Break which pushes the opponent back from a grab or Guard-break.
Feint: he is able to feint attacks mid-swing, allowing him to either attack from an other direction or guard-break his opponent when they try to parry said attack.
Tools/Weapons/Equipment:
Chinese Lamellar armor, Enchanted Chungdao (Chinese great sword) that can set itself aflame when needed.
Short bio: He once used to serve a great lord in a far away land, his faction once called the Wu-Lin, that was until a great civil war broke out and almost destroyed everything he knew. He left to sail the seas with other skilled warriors to become Mercenaries in the new land, a land filled with the Knights of Ashfeld, the Vikings of Valkenheim, and the Samurai of Myre. There he spent his next few years working for the Knights of Ashfeld, working to fight alongside them against the other factions. But, a few months before being transported from his world, a moment of peace happens as the ‘Wyverndale truce’ came into place, making all the factions in the land no longer hostile to each other and began celebrating their now united lands. He spent those next months living in a cabin in the woods of Myre, often training in case he was needed again, but one fateful night, he was taken from his home to a new and strange land.
Other info:
Weaknesses:
Human: even though he has many powerful skills in battle, he is still human and is still able to be affected by many things in battle such as running out of stamina or being stunned or any other status effect.
Out of stamina: If he runs out of stamina, he is unable to run, dodge roll, feint attacks, chain attacks, and his attacks are much slower, leaving him wide open for attack or a parry, which would throw him into the ground.
Symbols for moves:
Revenge:
EBA7CDF8-4C9A-4F04-A615-00C86B0F5DE9.jpeg
Un-blockable attacks:
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Guard-Break:
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Quote:"Excellence is a journey, where the weak lurk in shadows. Yet my blade burns stronger! One by one, I smother death! I reap their flames! Let them fear me. In the midst of war, I breathe fire."
Videos:
Trailer for For Honor:
Trailer for the ‘Wu Lin’ faction in For Honor:
Trailer for Zhanhu in For Honor:
 
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Name: Laura S. Arseid

Species: Human

Canon/Universe:
Title.png
Personality traits: Proud, dignified, calm, single-minded in her pursuit of strength, somewhat rigid in her beliefs

Biological Powers and Abilities:
Peak human strength (in her world at least, it would likely be considered superhuman strength in our world)

Special Powers and Abilities (i.e. magic, elemental manipulation, telepathy):
Crafts:
  • Azure Fissure - A powerful slash that splits the very ground beneath an enemy.
  • Radiant Spin - Draws foes into a vortex of light.
  • Lion Rush - Strikes with the power of a lion and tears away enemy defenses.
  • Radiant Wings - Increases strength at the expense of magical resistance.
  • Radiant Phoenix Blade (S-Craft) - The final skill of the Arseid school. Destroys foes with a dazzling blade.
Arts:
  • Forte - Amplifies an ally's strength.
  • Venom Flame - Attacks enemies with venom-infused flames.
Master Quartz:
  • Regulus - Improves the user's strength and defense capabilities and when inserted into an Arcus allows the user to cast the Arts Forte and Venom Flame (as described above).

Tools/Weapons/Equipment: Greatsword, Arcus II which is a device that lets her use Arts (basically magic, but not magic) and form combat links (allows her to link with a partner and gain certain advantages based on how close their bond is/how well they fight together). The Arcus II's final function is that of a mobile phone.

Short bio: Laura is the daughter of Viscount Victor S. Arseid, the current head of the Arseid school of swordsmanship which combines the strength of greatsword with some of the grace of court fencing. At age 17, Laura enrolled at the Erebonian Empire's premier military academy Thors. There she continued to hone her skills as a swordswoman and was also made part of the experimental Class VII, the first class at the academy with both commoners and nobles in it. She quickly bonded with several classmates in particular, but all of them quickly became a tight-knit little group.

After one of her classmates assassinated the Chancellor of the empire at the behest of a rebelling group of nobles, Laura was forced to flee to her hometown of Legram and take over her father's duties. Eventually, she was reunited with her classmates and together with them became instrumental in ending the civil war. After the war ended, she and the rest of her living classmates (the one who had assassinated the Chancellor died in the final battle despite the Class VII's best efforts) returned to Thors where all but one of them graduated early.

After graduating, Laura went on to become proficient enough in the Arseid school that she could be an instructor. Instead, she chose to travel and train with practitioners of other styles of swordsmanship. It was during these travels that she was able to reunite with her classmates after 2 years as well as meet the new Class VII. During the summer festival in the Ereboninan capital of Heimdallr, shit hit the fan. The Emperor fell victim to an assassination attempt, martial law was declared, and Class VII (both new and old), along with their many allies, had to fight the not-so-dead Chancellor and his allies in order to prevent an event that is a precursor to the end of the world. During the fighting, the airship her father was on exploded. She didn't even have time to process that, however, as shortly thereafter one of her classmates lost control of himself in his grief at all of the death that happened in that battle and killed the corrupted Holy Beast whose death would usher in the end of days.

Other info: I'm pulling Laura from shortly after the moment described at the end of her bio. So if the calm demeanor I described in the personality section is missing at certain points in the RP, that's why.
 
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Cinder.png
Name: Cinder Radcliff
Species: Human
Canon/Universe: Shadow of the Isles (WIP Story)
Personality traits:
-To say he's determined and persistent would be a massive understatement. He's got a will made of diamond and tungsten alongside a heart of gold, however he is very cautious and always has some level of doubt to even those proven to be truthful and reliable. He's about as coolheaded as they come, though when he does lose his temper it is something to fear above any power he has. He's very protective of the secrets he has along with those he has a close connection too, making him a great ally as he'll usually have your back.
-Positive Personality: Determined, Persistent, Strong-Willed, Kind, Composed, Protective, Dependable.
-Negative Personality: Cautious, Strong-Willed, Doubtful, Heavy-Handed, Secretive.
Biological Powers and Abilities: He's naturally strong without his powers, though with them the only difference is an increase in both accuracy and precision. Though he can technically fly, it's only with specialized control over fire-based magic; meaning he isn't able to do it infinitely. He is unaffected by fire or extreme heat and can walk on or through any form it may take, though it does not negate his need to breathe air or filter out smoke from his lungs.
Special Powers and Abilities: He has a total of 5, each ability specializing in different forms of fire magic. Each ability also has limited use on its own, but works best either when used in unison or when a situation calls for a specific use. The abilities are as follows:
-Roaring Jets: Uses between 3 to 12 rods to shoot small but powerful jets of fire as a way to fly, as the rods can only float a certain distance away from the user while in use. The minimum of 3 rods allows the user to travel over 6,000km in the span of 6 hours, with the maximum of 12 drastically increasing the distance to over 15,000km in the span of 3 hours. Extremely useful in combat and allows for the user to cover massive distances in a short amount of time. Consumes the users Stamina as a drawback, and can be used for 4 hours with all 12 rods in use.
-Heat Tracker: The rods themselves act what can only be described as heat-seeking bullets, flying around erratically like a swarm of wasps at fast enough speeds to break bones and puncture the skin. On top of that the rods are blisteringly hot, giving the unfortunate victim of this attack severe 3rd degree burns wherever the rods had hit or pierced them. And as the name implies, they seek out hot objects such as molten metal, body-heat, and anything else that produces heat. Does not attack the user however, and does not consume Stamina like the other abilities.
-Hell's Pillar: A versatile ability that allows the user to trap up to 12 things they touch, and is triggered by either touch or proximity. The user cannot trigger it directly but can trap their own rods, allowing them to mobilize traps that were otherwise avoidable. The trap requires 10 seconds after being placed before it's ready, but will instantly activate when an unfortunate victim gets too close. Upon activation summons a pillar of fire with a 2 meter radius and a height of over 15 meters, able to melt some metals and completely incinerating wood and other combustibles within 12 seconds of being exposed to the flames. Lasts 30 seconds per activation, and can be casted 36 times within the span of an hour before the user runs out of stamina. Any objects trapped by this can be rotated to change the direction of the pillar.
-Flaming Barrage: An ability that is weak using only one rod, but can deal large amounts of damage when all 12 are in use. Shoots a stream of fireballs that can punch through brick walls and start fires fairly easily, and can keep going until the user passes out. Primarily used in attacking large groups of enemies, as it doesn't use as much stamina as the other abilities and each rod can be used separately as needed.
-Infernal Flames: The most dangerous of the users abilities, has a cone of 10o from the center that reaches out 45 meters from the user. Requires 4 rods, and can be used simultaneously with different rods. Using all 12 rods in one attack can melt even pure tungsten, but at the cost of draining the users stamina that an unholy rate. Can only be used for 30 minutes with all 12 rods before the user passes out, with the minimum requirement using all of their stamina in around 2 hours.

Tools/Weapons/Equipment:
-Tungsten Rods (AKA: Rods From God, Weapon): A heirloom of 12 pure Tungsten Rods handed down the generations, with all of the rods having an ancient spell binding them to whoever touches them. The Rods gift the user the powers listed below, and replace and erase any powers they may have had before. Once the Rods are passed down again of free will, the previous user either dies in flames or is stripped of any and all magic potential.
-Woodworking tools (Chisels, Saws, Nails, etc.)

Short bio:
The world he comes from is a world filled with magic, and he lived in a comfy cabin in an empire atop of a floating island. His life was a simple one, where he had left society to pursue his interests along with protect the secrets he holds close to him, living off of the land and becoming less and less dependant on others. On the night he would have had to take his hard work to the nearest town to sell, the dream he had awoke him in a new world; with many new faces he was unfamiliar with.
Other info: The story of -Shadow of the Isles- is one that I've been working on for about a month now, so when it's complete I'll be sure to leave a link on the Discord.
 
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“Luigi time!”
Name: Luigi​
Species: Human
Canon/Universe: Super Mario Bros.
Personality traits: He is a timid and nervous person, but also good-nature and would help others when the time comes. He is also not as hot-headed as his brother, Mario, and is much harder to anger.
Biological Powers and Abilities (i.e. Underwater breathing, super hearing, flight):
Underwater: Able to hold his breath in water indefinitely.
Physical strength: he is strong enough to break bricks apart with his bare hands, jump higher than a normal human being, and is able to throw creatures much larger and heavier than him like they are nothing. And is shown having great speed when either running away from something or in battle.
Double Jump: when in the air, he is able to use a double jump in order to get to higher places.
Special Powers and Abilities (i.e. magic, elemental manipulation, telepathy):
Bros. Attack: By working with another partner, he is able to use a Bros. Attack that uses both of them to do an attack at the same time by either using a power-up or move that deals more damage than normal attacks, but requires BP (Brawl points) in order to use.
Fireball: in his regular state, he is able to produce a green fireball that is slow but stops other projectiles in its direction.
Luigi Cyclone: he is able to spin around, having his arms out to make a small cyclone around him that pulls enemies in and throws them when he finishes.
Super jump punch: it’s a recovery move that while it may not do any damage when going up, if he hits someone when activating it, it will do a damaging blow to anyone who gets close enough.
Green Missile: by charging up kinetic power, he is able to launch himself like missile towards any enemy in his path, but occasionally he will ‘Miss-fire’ in which he goes at incredible speed and deal high amounts of damage to anyone in his way.
Tools/Weapons/Equipment:
Giant Hammer he can pull out from a pocket, and various other power-ups and healing items, poltergeist-3000 is a advance vacuum that is capable of grabbing people from afar and trapping any type of ghost inside.
Short bio:
He is the younger, taller brother of Mario, and they were both Plumbers before entering a strange green pipe that sent them both to the Mushroom Kingdom. There, they both work together in order to ruin the plans of Bowser multiple times, the most recent being the time that Bowser used the dream stone in order to become a god-like being, but was still defeated in the end. A few weeks after celebrating and rebuilding the damage done by Bowser, he was sleeping soundly in his house before being sent to a new world with strange people.
Other info:
-Often referred to as ‘Green Stache” by Bowser
-His full name may be ‘Luigi Mario’ since it was revealed that his brother’s full name was ‘Mario Mario’
-His true age may be 25 or 26 years old
-For entertainment purposes, he would be able to do the ‘Luigi Death Stare’.
7BE3654A-EB89-4E8C-9F3B-2F16D80695C7.jpeg
-Luigi’s most recent events would come from the Mario & Luigi: Dream Team game
-Battle theme:
 
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Chapter Name: Ultramarines
Status: Loyalist

Marine Name: Esggexus, Redios

Species: Human/Mankind

Rank: Sergeant
Age: Unknown
Homeplanet: Macragge, Realm of Ultramar

Canon/Universe: Warhammer 40,000 OC
Personality traits: Fighter, loyal, heroic, courageous, war freak, rational, strong-hearted, devout, humorous, social, 'mates before muff', lively, determined, punisher, and loud. ((There's a lot more, but I'm too tired.))
Biological Powers and Abilities: Wiki link
Special Powers and Abilities: Wiki link
Tools/Weapons/Equipment:
-Bolter
-Gladius


Bullshit short bio: Sergeant Redios is a battle-hardened marine. He only lives to fight, and there's no one else who loves a good battle like him. Redios has whole-heartedly devoted his life into crusading against the heretics. While he is crazily addicted to battle, he never strays from Ultramarines' philosophies. Redios' roughly textured face always screams for more beating. This berserking Ultramarine punisher can hardly wait to pull his bolter's trigger. And no, Redios doesn't have a death wish. A death wish is for those who are already too weak to continue with their crusade against the enemies. While Redios is all about battle, he still has the Ultramarine's heroism. Not to mention that he also has a small sense of humor. Out of combat, Redios can also be a social marine. He engages in conversations with his fellow Ultramarines every now and then. You would think that someone like Redios would be cold and lifeless, but he isn't. In order to properly fight, one must be alive and willing. During battles, Redios is always in the frontlines, charging down the enemies, bolter blazing. He also often chants as he culls his unfortunate enemies. With Redios' way of fighting, it's a surprise that he's still alive. Redios believes that fighting is in our inner natures. It's one of the factors that defines who we are. That totally isn't an excuse he made up to justify his passion for fighting. Redios' armor perfectly shows how much of a battle-hardened warrior he is. And for as long as he wears this armor... Heretics shall be culled. Redios never shows mercy to his enemies. Mercy puts rust on one's weapons and tools. And more importantly, he never cowers, no matter who he's facing. Redios may die forgotten. But he will die as a fearsome and skilled marine. For the Emperor! FOR THE EMPEROR!!!

Theme:
 
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Name:???
Aliases: The Slayer
Species: Human
Weapon/armor: Eldritch
Canon/Universe:1970BF83-0043-4D05-83AA-0143C91A5399.png
Personality traits: An quiet individual, one who does not speak or seem not to have the ability to speak but is loyal to his allies. But in battle, his true colors show, using the incredible strength he has to become a brutal force to be reckoned with, and combine that brutality with Eldritch armor and weapons with the ability to not fear anything it faces, and you got a near unstoppable force that will rain hell on his enemies.
Biological Powers and Abilities (i.e. Underwater breathing, super hearing, flight)
-Rip and Tear: When using this ability, he is able to tear through his enemy with his strength and heal back some damage dealt to him, but a small amount.
-Incredible strength: he has strength no mortal should wield, allowing him to fight against beings who are stronger than others Physical wise and stand his ground.
Special Powers and Abilities (i.e. magic, elemental manipulation, telepathy):
-None
Tools/Weapons/Equipment:
Eldritch corrupted platemail: his armor seems to be alive, and filled with Eldritch souls in order to power it, and it allows him to shift his right arm to various weapons, such as a sawtooth chainsaw for close quarter combat.
Eldritch ShotGun: A weapon which is a living being that has two uses, first action is being able to be used as an firearm weapon, similar to that of a shotgun and the other is being able to shoot a spike underneath the barrel that is able to pull in opponents and stun them.
Bound For Glory: his ultimate weapon, a large gun which would change from the ordinary Eldritch gun he had to a more powerful weapon, allowing him to shoot a large beam dealing incredible damage, but comes at the cost of hurting its wielder when firing.
Short bio:
The Slayer, a man whose entire backstory is completely unknown to his allies, but what is known is that he is a brutal, doomed warrior hell-bent on the destruction of the horrors that surround the hamlet. Wielding a demon-bound shotgun and donning eldritch corrupted platemail, he uses them both to destroy all monsters in his world, using their own powers against them. But now in a different world with new ‘allies’ and strange creatures, he now has to train with them in order to prepare for the future.
Other info:
- He is a modded class based of the famous Doomslayer from DOOM
- Combat music:

 
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"LeChuck will rue the day he ever messed with Guybrush Threepwood! Mighty Pirate! ...I still have no clue what 'rue' means..."

Name
Guybrush Threepwood

Species
Human


Canon/Series
Monkey Island

Personality Traits
Guybrush carries himself as a mysterious wandering man of action, a drifter who's legend precedes him, a mighty swashbuckling pirate who is to be respected and feared...in reality he's a bit of a goofball wannabe. He is unlike most pirates in the Caribbean, in that he is actually a good person, preferring to reason with and trick his enemies rather than just cutting their throats and taking their gold. His approach to adventuring is very mind over matter, using his natural wits to get a leg up on his enemies. He is very observbant, and doesn't overlook the usefulness of anything around him. In Guybrush's hands, even a stick could be used as a weapon of some kind.

Biological Powers and Abilities
Guybrush can hold his breath underwater for ten minutes at a time.

Special Powers and Abilities (i.e. magic, elemental manipulation, telepathy)
N/A

Tools/Weapons/Equipment
Hook -
In case he ever looses a hand again. He can use it to pick locks and zipline down ropes.

Cutlass - A sword he keeps on him in case he ever needs to defend himself.

A rubber chicken with a pulley in the middle - You never know when you might need it!

Cursed Pyrite Parrot of Petaluma - A golden parrot's skeleton. Doesn't do much aside from shout the phrase "*SQUAK!* It's me! Guybrush Threepwood! Mighty Pirate!" repeatedly.

The Screaming Narwhal - Guybrush's ship! Although it's probably lost at sea...given he's currently stranded on this desert island.

Short Bio
Guybrush's story begins deep in the Caribbean, on the sleepy Island of Melee. As a young man, Guybrush wanted nothing more than to be a pirate and seek his fortune, sailing the seven seas pilfering gold and soaking back Grog. His quest to become a Mighty Pirate began when he completed the Three Trials of Sword Fighting, Thievery, and Treasure Hunter-y. During his trials, he befriended and fell in love with Melee Island's governor Elaine Marley, whom had been kidnapped by the Evil Ghost Pirate LeChuck. With help from a mysterious enchantress known only as The Voodoo Lady, Guybrush was able to defeat LeChuck and rescue Elaine. Having established his legend as the slayer of LeChuck (and talking the ears off of every pirate unfortunate enough to ask), Guybrush would soon set out to locate the legendary treasure of Big Whoop, which would certainly send a message to the pirate community at large that Guybrush was a pirate to be respected and feared. To make a long story short, it didn't, and the quest for Big Whoop turned out to be a trap set by LeChuck, who had returned to the living world as a Cursed Zombie out for revenge.

After escaping LeChuck's inescapable Carnival of the Damned (and saving Elaine from being turned into a golden statue after he proposed to her with a cursed engagement ring), Guybrush and Elaine would get married, sailing the seas together as quite the renowned pirate duo. The fates of Guybrush, Elaine and LeChuck were intertwined it seems. After discovering the Voodoo Lady's diary, he had learned that The Voodoo Lady had been behind all of his past encounters with the demon pirate LeChuck, fate seeming to have set the two in perpetual combat with each other. What the reasoning is for this along with The Voodoo Lady's motivations behind it are unknown to Guybrush. And for now, it seems it'll stay that way, especially with Guybrush falling asleep in the quarters of his ship The Screaming Narwhal one night, and waking up on a deserted island. Now he'll have to do his best to survive and get back to Elaine...or die trying.

Other Info
Guybrush has died and been resurrected.

Guybrush has an irrational fear/hatred of porcelain.

Guybrush is a master of the "Insult Sword Fighting" technique.

Guybrush is cursed by fate to forever do battle with the Demon Pirate LeChuck. No matter what he does or how far he travels, LeChuck will always find a way to him to attempt to destroy him.


Theme Song:
 
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