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Realistic or Modern The Modern Knights (Spy Thriller| CS Sheets)

OOC
Here
Other
Here

ReverseTex

Old Timer
Roleplay Availability
Roleplay Type(s)
346c581c-1150-4e7e-b37a-c170e5303a01-jpeg.449063

Alrighty so the code I have below has instructions/ directions on how to fill in certain sections I feel may rise concern. Please ask me in the Discord or on the interest thread if you have any concerns!

Code:
[/SIZE][/CENTER][/SIZE][/CENTER][/SIZE][/CENTER]
[SIZE=3][CENTER][SIZE=3][CENTER][SIZE=3][nobr] [font=Rubik Mono One][div=display:none;].[/div][/font] [font=Oswald][div=display:none;].[/div][/font] [class=fyuriwrapper] display: flex; flex-wrap: wrap; align-items: flex-start; max-width:850px; margin:auto; border:1px solid rgba(0,0,0, 0.1); [/class] [class=fyuribox1] width: 300px; margin: 10px 5px 10px 10px; border:1px solid black; [/class] [class=fyuribox2] flex: 1; margin: 10px 10px 10px 5px; border:1px solid black; [/class] [class=fyuriimagebox] width:100%; pointer-events:none; padding-bottom:5px; [/class] [class=fyuriheader] width:calc(100% - 20px); height:35px; background:#313131; padding:10px; font-family: 'Oswald', Impact, Verdana; font-size:25px; color:#fff [/class] [class=fyuriheader2] width:calc(100% - 20px); height:35px; padding:0px 10px 10px 0px; font-family: 'Oswald', Impact, Verdana; font-size:30px; [/class] [class=fyuricredit] max-width:850px; margin:auto; opacity:0.3; font-size:10px; [/class] [/nobr] [div class=fyuriwrapper][div class=fyuribox1][div class=fyuriimagebox][IMG]http://via.placeholder.com/300x300[/IMG][/div][div class=fyuriheader][fa]fa-id-card-o[/fa] Identification[/div][div=padding:5px;]
Name:
Code name: Must be a King Arthur related name
[/div][div class=fyuribox2][div=padding:5px;][div class=fyuriheader2][fa]fa-user-circle[/fa] Character Name[/div][/div][div class=fyuriheader][fa]fa-info-circle[/fa] General[/div] [div=padding:5px;]
Note: Only realistic FC’s
Age: 19-25 is recruitment age, however if you as a Agent have been in for more than 5 years you become a senior Agent, or if Arthur promotes you himself.
Gender:
Race: Knights are a worldwide agency so be creative!
Sexual Orientation:
[/div] [div class=fyuriheader][fa]fa-info-circle[/fa] Generel Continued...[/div] [div=padding:5px;]
Height: 
Weight: 
Occupancy: Agent, Senior Agent, or I will allow one quartermaster type character. Senior Agents do get better benefits than regular agents, particularly better housing, more free-range, and team leader positions on group missions. And to be fair, I will only allow 3-4. All returning characters from the old RP will be senior agents at this point.

Body Mod?: Tattoos, piercings, exc...?
Scars & Past Injuries: 
[/div] [div class=fyuriheader][fa]fa-info-circle[/fa] Personality[/div] [div=padding:5px;]
Personality Goods: Give me 2-3 traits, and explain 

Personality Bads: Same applies^

Likes:

Dislikes:

Fears:

Hobbies/ Skills: 
[/div] [div class=fyuriheader][fa]fa-info-circle[/fa] Backround[/div] [div=padding:5px;]
History: At the minimum 2 paragraphs. But I will allow some redacted information (childhood, exc....) But your entire adult like and career should be covered
[/div] [div class=fyuriheader][fa]fa-info-circle[/fa] Extra[/div] [div=padding:5px;]
Theme: Optional

Basically anything else you want to include goes here!! Delete all italic directions when filling in the sheet.

[/div] [/div][/div][div class=fyuricredit]code/design by [USER=39545]@Fyuri[/USER][/div][comment]do not remove/alter credit[/comment][/div]
[CENTER]


 
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[/div][div class=fyuriheader] Identification[/div]

Name: Adair Loiuse Meier
Code Name: Bors "The Younger"
[div class=fyuribox2]
[div class=fyuriheader2] Adair Meier
[/div][div class=fyuriheader] General[/div]

Age: 33 years
Gender: Female
Race: German
Sexual Orientation: Heterosexual
[div class=fyuriheader] Generel Continued...[/div]

Height: 5'5"
Weight: 121 pounds
Occupancy: Senior Agent

Body Mod: A single piercing in each of her ears.

Scars & Past Injuries: Nothing of terrible noteworthiness; Adair has broken two fingers on her left hand and the associated wrist. Her scars are faint and often hidden beneath the folds of her clothes. The most prominent of these runs diagonally across her left breast bone.
[div class=fyuriheader] Personality[/div]

Personality Goods:
Loyal
Adair’s dedication to her values and those she cares for is a prominent aspect of her nature. Her actions may come across as selfish to some, but the woman does her best to act in ways that keep those important to her safe. She’d never sacrifice the trust bestowed upon her for her own gain.

Industrious
Hardworking and dedicated to her career, Adair hardly needs motivation to tackle the missions and expectations laid out before her. If anything, her zeal boarders the line of the overachiever. As an agent, there’s very little she wouldn’t strive to do.

Independent
Adair is a woman capable of holding her own and taking care of herself. She doesn’t like to depend on others and has learned to utilize and fortify her weaknesses to the best of her abilities. It makes her a capable solo-agent, though leaves room for improvement when it comes to co-ops.

Personality Bads:
Selfish
While Adair is dedicated to her job and those she considers friends, she’s not the type to throw away her own agenda for their own sake. She’ll make alterations where needed, but she considers herself her own person first and foremost. Her identity and sense of self is one of the few things she refuses to sacrifice for anyone or anything.

Stubborn
Hardheaded with a backbone seemingly forged from iron, swaying Adair from her designated paths and ideals is no easy feat. So too does her stubborn nature lead to the development of grudges.

Aggressive
Adair has a temper as sharp as her tongue and few qualms about using both. She can be confrontational and blunt, her independent and stubborn nature lending her easily triggered fuses. It’s rare that she raises her voice, but the cutting way with which she speaks while in a enraged makes such increases in volume unessecary.

Likes:
World Languages
Motor Vehicles
Adventure Movies

Dislikes:
Smoking
Economics
Coffee

Fears:
Mild Claustrophobia

Hobbies/ Skills:
Gifted Actress
Hand-to-hand Combat Specialist
Decent Markswoman
Linguist

Improvisation - Never let it be said that Adair is up a river without a paddle when it comes to social situations. Adaptable and quick-minded, she's able to mold circumstances to her needs with little sweat. Her proficiency with foreign languages and in-depth studies on accents have only served to aid her in this department.
Stunt Driving/Motorist - Adair's tomboy days have served her well. An avid lover of motor vehicles thanks to her father and older brother, the woman has spent long hours learning maneuvers that'd make the most experienced stunt drivers proud.
Disguise - Every proper lady knows how to utilize make-up; Adair simply manipulates it better than most.
[div class=fyuriheader] Backround[/div]

History: Born in Frieburg, Germany, Adair was raised as the only daughter and youngest of two to a proud military family. Her interest in world languages started young - her mother's career in anthropology fueled the fire while trips with her father around Europe cemented it - and developed into a full-bodied passion by the time she entered college. With a double degree in anthropology and psychology coupled with a history in a militaristic family, the young woman was quick to pique the interest of the BND's (Bundesnachrichtendienst or the "Federal Intelligence Service" of Germany) intelligence unit. An aptitude for fieldwork - discovered by accident - had Adair switching units a year into her employment. From there, it was but a matter of time before she caught the attention of The Knights.

For the past 8 months she’s been working independent of the agency across India and Africa, following leads on those responsible for injuring her former apprentice. Her contact with her fellow agents has been practically non-existent, the only indication of her continued survival the occasional report that finds its way to the agency’s headquarters. Or so it was until two weeks ago.

[div class=fyuriheader] Extra[/div]

Theme: Karmina - All the Kings Horses

[MEDIA]


[/div][/div][div class=fyuricredit]code/design by Fable Fable [/div][/div]
 
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[/div][div class=fyuriheader] Identification[/div]

Name: Sean Hardy
Code name: Arthur
[div class=fyuribox2]
[div class=fyuriheader2] Character Name
[/div][div class=fyuriheader] General[/div]

Age: 37
Gender: Male
Race: European (British)
Sexual Orientation: Heterosexual
[div class=fyuriheader] Generel Continued...[/div]

Height: 6’4
Weight: 170lbs
Occupancy: Head of The Knights

Body Mod?:
Scars & Past Injuries:

The nerves in his hands do not work properly after damage endured in captivity. They shake often, plus have a slight discoloration due to damaged blood vessels. Inable to properly fire a gun like before.
Bad shoulder due to damage endured in captivity and on a mission.
[div class=fyuriheader] Personality[/div]

Personality Goods:

Loyal
Sean through thick and thin has never wavered in loyalty to his fellow agents, nor his agency. Through the best times and the worst he remained strong, and when his agents needed him to step up and lead he did. Hating authority as a Agent, he now has a inner loathing of himself because of it. But regardless, he has been on of the best Arthur’s yet.

Methodical
Sean is goal-oriented, but he often seeks these goals in an indirect and secretive way. He has kept many areas of his life meticulously compartmentalized, never allowing the emotional issues from the loss of his family or from relationships to intrude on his professional life. Sean seems to have an emotional and mental need for multiple layers of reality. He thrives when not revealing all of himself, carefully organizing the aspects of his personality he reveals to others. Thus he is excellent as burying information he does not wish to reveal, making him a very good security risk if questioned under almost any circumstance.

Sarcastic
Sean uses humor as a shield and a weapon. He is skilled at making cutting remarks that reveal insecurities of others or mock death, danger and risk so he can intimidate people who are a threat to him.


Personality Bads:

Temper
All senior agents know of Sean’s infamous temper. Despite his methodical nature, from time-to-time he can snap unexpectedly, and be a deadly force. Usually shouting and throwing are the main tellings of a anger bout, but give him a minute or so and he’ll be fine.

Cold
Sean has little regard for people and their emotions. Years of his job have taught him to never get attached to anyone, along with the fact that not caring makes life easier. So to newer employees and recruits, he often can be perceived and icy.

Likes:
+Scotch
+Any game that requires strategy (often seen with a crossword book if not busy.)
+Being at the base, and or home.
Dislikes:
-Spicy foods
-Ignorance
-Suffering
Fears:
That the closest to him will endure what he had endured


Hobbies/ Skills:
Tactical
Sean is a master planner and able to execute any mission handed to him.
Deceptive
Being a spy means you've got to be able to lie. And Sean does it well. Able to seduce and charm his way to getting info is his best ability.
[div class=fyuriheader] Backround[/div]

History:
Cannot disclose past information.... Retrieving data.... Sean was a member of MI6 ever since he was 20, and over the course of 5 years rose to their top agent. Traveling and living the Bond lifestyle, Sean experienced many risky and dangerous situations, causing him to excel but begin to miss a part of life. Never able to settle down or marry was a hard fact to face, knowing he'd be alone forever took a few years to sit in. But at the age of 27, he was selected without his knowledge to The Knights. Becoming a protégée to a senior agent, the two developed a loyal and unbreakable bond, until the death of Lancelot 6 years later. Quickly becoming colder and more reserved afterwards, Sean lost the spark for the job he had many years ago... Until he himself received a protégée, Agent Percival. The girl had rekindled his spark for the job for a good while, until his capture... Gambit, a man responsible for over half of the agencies recent Agent deaths, had captured Sean. Putting him through Hell and back for fun, he returned home battered and broken. With the help of his friends, he has slowly began to pick himself back up, despite a few new bad habits...
[div class=fyuriheader] Extra[/div]

Theme: Stormy Weather - Etta James

Misc: Can speak fluent German, French, Spanish, and Russian

[/div][/div][div class=fyuricredit]code/design by Fable Fable [/div][/div]
 
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Face claim: Lydia Graham
Agent Percival
Name: Lyra Mackenzie
Code name: Percival
Age: 24
Gender: Female
Nationality: British
Sexual Orientation: Heteroflexible

Height: 5'5"
Weight: 50kg
Occupancy: Senior Agent

Body Modifications: A tattoo on her left wrist; an infinity symbol half in white ink half in black, with "Vita" (in white ink) on one side, and "Mortem" (in black ink) on the other.
Scars & Past Injuries: Scar across the side of her right arm, faint scar on her left cheek under her eye.


Personality
+ Positive; Lyra is relentlessly positive, although not to a fault. She's logical and practical too - but when she doesn't need to be serious she's bubbly, and almost always has a smile on her face. This can rub off on people, or it can have the opposite effect... But apart from her father, she doesn't hate anyone, and her almost constant happiness translates over to her being kind and fair, despite also being brutally honest.

+ Dependable; Lyra has always been a shoulder to lean on for those she's close to, a solid rock that they can rely on and confide in - she has almost endless patience. She often has a calming effect on people, and her kindness means that she will do to great lengths to help those she trusts, a loyal friend through and through. But this loyalty and trust is hard earned, and she won't give it to just anyone.

+ Very strong willed; Lyra has a surprisingly strong will, something most could never guess about her, considering her usual happy-go-lucky attitude and soft demeanour - but her already strong will was toughened exponentially by the gruelling training from MI6, in ways that most agents would never experience in their lifetimes. So far, she hasn't even scratched the surface of the depths of her resolve, having never been in a situation where she would need to express it.

+- Mad scientist; Lyra is, through and through, a mad scientist. Blowing things up, inventing crazy contraptions, thinking up crazy, new, and often lethal ideas and even keeping her beloved (very poisonous) pet frogs in the HQ lab, somewhere she can usually be found when she isn't with Arthur or on a mission. This is neither a good nor bad trait - in fact it's such a large part of her personality that one could argue it is both at once.

- Worrier; Lyra worries way too much about those she cares about, and this worry can consume her - if she's extremely worried she can't work, eat or sleep, and she has to keep busy otherwise she can become frantic, or even rash and reckless if idle for too long. Usually her worry isn't so extreme, and she keeps it hidden very well, but if someone she cares about is missing, badly hurt or in some awful situation it will surface and raise it's ugly head. It is one of the only things that can cut through her usual bright happiness, and to those seeing her worry outwardly for the first time it can be shocking or even disturbing to see her character change so much.

- Easily spooked; This applies to both loud noises and situations. She will easily jump at loud noises, and after what happened to Sean now she will spook at even the slightest whiff of danger. She won't, however, run away - but she will kick into high alert and make sure she has backups after backups, and an exit if she needs to retreat at a moments notice, or move to a more distant vantage point.
And considering her specialities, knowing where multiple exits are is essential for Lyra.

- Dislikes improvising; Lyra likes to always have a plan to follow, the more detailed and specific the better - especially if she herself has had decent input to it, thanks to her observant and logical nature she can usually spot any glaring holes from the get go. She hates being sent in blind, and likes to know who or what she's up against.
It isn't that she's bad at improvising, she can actually be quite brilliant at it (something that she can't see), but she hates uncertainty most of all, and likes to reduce the chance of something going wrong as much as possible.


Likes:
~ Chemicals, chemical reactions and poisons
~ Inventing
~ Herbal tea
~ Fruit - especially peaches, lychees and rambutans.
~ Spicy food

Dislikes:
~ Alcohol
~ Loud noises
~ Being sent in blind and/or without a plan
~ When things go wrong
~ Her father

Fears:
~ Losing the people she cares about
~ Guns (diminishing)
~ The deep sea
~ Her father


Hobbies/ Skills:
- Skilled in taekwondo, she has obtained a black belt 1st degree.
- Able to utilise knifes in a number of ways; whether in close combat or throwing them, and has almost perfect aim.
- Has a keen ability and knowledge concerning chemicals, poisons and their uses etc.
- An inventor, able to create, modify and fix things.

- Psychology; Lyra was always interested in psychology, and loosely read up on the subject as a hobby. This strengthened her ability to be able to get into peoples heads, figuring them out and being able to gain some knowledge from them just by watching them, and can effortlessly blend into situations and scenes to spy.
- Listener/Observational; She can watch and listen very well, any information she picks up sinks in, and process at lightning speed. She is also able to observe a large area without trouble, and asses situations quickly. One of the main reasons MI6 in the first place, she has the ability to walk into a room and almost instantly know where every single person is and what they're doing - she can observe and keep tabs on a person or persons even in large crowds. She's almost always scanning or watching, whether it be people, rooms or situations - so even if she seems relaxed she's on alert.

- Fluent in English, very good French, speaks decent Korean, some Mandarin and a little Japanese.


Backround
History:

Lyra has always had the worst relationship with her father, and she's never spoken to him. She was brought up by her mother in a relatively large house in the English countryside. Her father an Earl, and married to a woman younger than Lyra herself, however despite his distance Lyra and her mother were still given comfortable lives because of him, and he even paid for Lyra to attend private schooling.
She has always been exceptionally bright, and she flew through school - private schooling gave her a huge advantage - and she finished her A-levels with flying colours a year earlier than most, at 17, and went off to university.
She studied Chemistry, with a minor in engineering physics and after her degree she did a masters in toxicology - and 4 years later she completed her qualifications with perfect grades and the highest of recommendations.
Straight out of university, she was recruited by MI6, and spent 6 month in intensive training (passing, of course, with flying colours) before being let out onto the field.
A year and a half later, she was transferred to The Knights and given high recommendations by her elders.
Under Galahad (now Arthur), she very quickly fell into the pace and routine of her new job, and he became a good friend and almost a father figure to her. What happened to him riddled her with guilt, but didn't break her spirit as she continued to be her positive self, she took it upon herself to look out for him, even if he was against it - and very quickly became his right hand, performing the tasks that would usually be undertaken by Arthur that Sean is unable to or doesn't want to perform.
Lyra also has a rewarding side career as a scientist. She has written papers, appeared on TV, and worked in China and all over the world under the alias of Elanor Jones - almost always referred to as Ms. Jones.
She finds it incredibly rewarding, and she'll be working on her scientific career in any free time she gets; either in the Knights lab, abroad or on her computer working on a paper etc.
Lyra is currently working on her PhD, which now takes up most of her free time.


Extra
Weapons:
Quite particular when it comes to her weapons of choice, Lyra enjoys the more discreet and refined as opposed to the long winded, loud and brutish.

Poison/ Chemicals; If given the chance, Lyra will seek to avoid combat, and just kill them with their tea, or by dispensing toxic fumes into the air, she is even partial to just blowing things up (despite her claimed preference in "discreet" weapons, she does enjoy blowing things up). As her background would suggest, she is excellent when it comes to chemicals and poisons - and is able to incapacitate a room full of people with some bleach and toilet cleaner. She will usually have a few different kinds of chemicals on her - usually securely in a briefcase, ready for her to create something from them or use them quickly.

Knives; Whether is be daggers in close combat, or throwing them, Lyra is fond of using knifes as weapons, and is of course, very good at utilising them with deadly accuracy. She values their silence and the fact that they are relatively easy to find. There is a certain finesse and art in killing someone by throwing a kitchen knife. She likes to hide blades of all sorts on her person, and the location of them depends on what she's wearing and the nature of the mission etc.

Silenced pistol/Sniper rifle; If she is required to use a gun, she just wants it to be quieter than a usual gun. As they are handy to have around, she will usually have a silenced pistol somewhere on her person within easy reach, although it isn't her first choice of weapon. Under Arthur's instruction, she has become rather good with a silenced pistol, and has also discovered a talent for the sniper rifle - although guns still aren't her first choice of weapon, she has become better with them in the past year.

Inventions; Whether it be a taser on steroids, or a poison dart concealed within a lipstick - Lyra enjoys making her own gadgets. Whether it's some way of hiding poison or just some wacky death toy, she will usually have something up her sleeve (sometimes literally) at all times.

Dress Code: Lyra is usually dressed plainly, favouring a monochrome colour scheme and simple, sturdy clothes. Rarely will she be seen in a skirt, and certainly never in heels, and much prefers trousers and sturdy shoes - whenever she can she will wear black army boots.
If she is required to dress up, she will just wear a suit similar to that of a mans, grey trousers and jacket with a black shirt/blouse - the rest of the time she wears smart yet comfortable clothing, usually in lots of dark greys and blacks, with long sleeves if the weather permits.

Themes:
'Til You See Heaven - September Mourning
It's Bravery, Honestly - Chasing Dragons

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[/div][div class=fyuriheader] Identification[/div]

Name: Dominic "Dom" Wilson
Code Name: Gryfflet
[div class=fyuribox2]
[div class=fyuriheader2] Character Name
[/div][div class=fyuriheader] General[/div]

Age: 28
Gender: Male
Race: South African
Sexual Orientation: Heterosexual
[div class=fyuriheader] General Continued...[/div]

Height: 6'4"
Weight: 192 lbs.
Occupancy: Senior Agent

Body Mod?: Tattoos, piercings
Scars & Past Injuries: Large stab wound down back, slanted from left shoulder to right lower back. Dominic has broken his hips and ribs on multiple occasions, but still manages to stay in good condition.
[div class=fyuriheader] Personality[/div]

Personality Goods:
Persistence

Dominic does not give up easily, and is undoubtedly one of the most do first, think later type agents at the organization. Whenever passionate about something, or given an assignment, Dom will stop at nothing to fulfill the mission, no matter the toll it takes on his body or his resources. Instilled in him at a young age, "Do or Do not. Never 'try.'"

Creativity

Dom's originality both on and out of the field have proven important on countless occasions. Not only does his creative twist give him a different perspective on situations than other agents, it constantly keeps his opponents on their tippy toes. He's always looking at is environment and what he's got to work with, not necessarily what he's always given.

Personality Bads:

Recklessness

Dom's "twist" on being an agent with his originality, and more of a "build your weapon" approach on carrying out his missions is really risky. Often deemed carelessness, while in the moment, Dom is known to disregard the consequences and go on with plans of high risk that are only executed well when done perfectly. Dom's insufficient consideration to what might go wrong does really get the best of him.

Wrath

Due to his upbringing and how he was raised, at times, Dom's pent up anger is carried out on his victims in a forceful, often vindictive anger that he can't control. Though his anger-temperment is often controlled with friends, the same can't be said against those who've proven guilty in Dom's opinion.

Likes:
Cars
Spontaneous building (think of MacGyver)
High-stake missions
Travelling
Guns
Helping others

Dislikes:

Being sat out of a mission
Criminals
Talking of his past

Fears:
Death
Serpents
Insects
Being held for torture

Hobbies/ Skills:

Parkour

With his physique and athleticism, liking and excelling at parkour came easy to Dom. Contorting and maneuvering his body midair, leaping from building to building, or coordinating himself down a skinny metal bar has all become too easy for Dom. Not only can he do it quickly, he is also a very effective runner and uses this skill often to evade capture.

Building

Whether it be engineering or mechanics, Dom's knowledge on basic and expert fundamentals that go into both fields have made him an expert builder in his free time and when even pressed on time in the field. Not only are his building capabilities at expert level, his ability to do so without error on the fly has been acknowledged throughout the organization.

Marksman

With a gun, Dominic is one of the deadliest foes out there. With sniper aims to kill victims over 3,000 yards away, recorded at second in history, as well as peculiar aim with even mid-ranged guns like assault rifles and pistols, his impeccable arm has made him so hard to kill, and his opponents so much more likely to die or be wounded. His work ethic and constant gun-range attendance are also what has lead to his great shooting career.

Hand-to-Hand Combatant

Even without a gun, Dominic is one of the best fighters ever recorded in the organization, with him excelling primarily in close quarters combat. His use of quick moves and irrational mixes of fighting to throw of his opponents, Dom is often never at a disadvantage even if he's already been disarmed.
[div class=fyuriheader] Background[/div]

History

Dominic was born in Johannesberg, South Africa. His father was a police officer, and his mother a nurse at the General Hospital. All his life he'd been taught to help, and use his gifts to do so. As a super athlete in his home, Dom excelled both academically and athletically, a feat that ended abruptly once his father had died. On duty, the man he'd respected so much and loved was killed in a shootout against a rival gang, sacrificing his own life to protect the neighborhood they'd been terrorizing. Awe-struck, he retreated for months, staying in his room, allowing his grades to sleep and just not going to practice anymore. It was during his highschool graduation that his mother had given him the speech about what he had to do. He couldn't live life as a vegetable forever, he had to find a purpose. If not for him, for his father. His mother's words had cut deep, and so in a last minute change to his life, he left Johannesberg for America where he enrolled into the Army.

He was deemed a young prospect and outshined those who were in the service longer than him. Dominic thrived in the service, were he'd even set the sniping record in Iraq. Ultimately though, with the lack of income coming through to his mother, he resigned at the age of 23 and instead focused on a job in computer engineering. It wasn't until months after that he was contacted by the Modern Knights Initiative, and alongside the benefits to himself, he joined due to the benefits targeted for his mother. His years as a knight started of slow, but by age 26 he'd made a name for himself, 'Wildcard,' and was even promoted to Senior Agent by Galahad without his fifth year of service.


[div class=fyuriheader] Extra[/div]

Theme: Pray for Me - Weeknd

[/div][/div][div class=fyuricredit]code/design by Fable Fable [/div][/div]
 
fin fin Looks great! Just a few things though.

1. We need more regular agents, so if you don't mind making him just a agent I would greatly appreciate it. Percival is the only exception to the tenure rule because of events that took place in the former RP. Plus with the events of the last RP it would make it much easier on YC to fit in that way.
 
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[/div][div class=fyuriheader] Identification[/div]

Name: Atlas Kinney
Code name: Lucan
[div class=fyuribox2]
[div class=fyuriheader2] Character Name
[/div][div class=fyuriheader] General[/div]

Age: 30
Gender: Male
Nationality: Australian
Sexual Orientation: Asexual
[div class=fyuriheader] Generel Continued...[/div]

Height: 5’11
Weight: 168
Occupancy: Senior Agent

Body Mod?: He has a small, recent tattoo of a broken wing on his left side
Scars & Past Injuries: Gunshot scar between his right ribs, a few other faint scars on his arms
[div class=fyuriheader] Personality[/div]

Personality Goods: Adorkable-
Atlas is a goofball at heart and he loves making people smile if he can. He isn’t much of a prankster, in fact most of his charm comes from his quirkiness and clumsy nature, instead of any real comedic talent. Still, he has a certain skill with cheering people up, even if it’s just being a shoulder to lean on.

Professional- There is a huge change that occurs when he switches from off-duty to work mode. He has the ability to become instantly focused and analytical of the presented situation, setting aside any light-heartedness for later. Sometimes a dorky comment will slip through, but he knows full well when it’s time for fun and games and when it’s time to be a soldier.
Personality Bads:
Insecure- He has no problem taking care of a mission by himself if the situation calls for it, but he is more likely to be jumpy and quick on the trigger if he doesn’t have backup, since he is more used to and comfortable working with a team. Most of the time, just a voice in an earbud will be enough to settle his insecurity, but going lone wolf is rarely a good idea since he is likely to psych himself out and end up doing something stupid or careless.

Overprotective- This applies to both his personal life and his work life. While in his personal life it comes out in worrying about the people around him just a little too much, when it comes to someone getting hurt or being put in danger at work he tends to let emotion drive him too much. He rarely breaks from the plan, but if someone in his team goes down, he will almost always end up doing something insanely reckless, even suicidal, in retaliation.

Likes: Baking // cooking, being outside, movies (especially going to the theater)

Dislikes: Cold weather, loud music, tea

Fears: Dead things, his friends disappearing when he needs them most

Hobbies/ Skills: Almost every spare moment he has, Atlas can be found working on his car.
He also spends a lot of time trying to study Japanese and Russian, among other languages. It’s not exactly a hobby, but it’s important to him to master as many languages as possible so he can blend in better in foreign countries.
Atlas’ strengths lie in distance combat, so hand him any long-range gun and he is in his element.
Given his love of engines, he has taught himself to drive pretty much everything that can be driven, or flown.
[div class=fyuriheader] Backround[/div]

History: Atlas was always a little clumsy and awkward growing up. Dropping pencils, tripping over nothing, talking randomly about whatever came into his head, even if it had nothing to do with the conversation at hand. One good thing was, instead of being bullied for his clumsiness, it gave the other kids something to laugh about. Atlas wasn’t really the sort of kid one laughed at; he was too good-natured for that.
His home life was quiet, but always busy on the huge ranch in rural Australia, surrounded by horses, cows, and chickens. He was a natural with the animals, but as he grew older, he developed wanderlust and realized the rancher’s life wasn’t for him. When he announced his decision to join the army to his parents, they were rightfully worried. He could hardly be trusted with not dropping a pair of scissors, why on earth would anyone give him a gun? Not to mention, since he was an only child, his parents wanted him to stay at home, or at least close by for as long as possible, but he wouldn’t be swayed. Eventually, they accepted and supported his decision to join the military, although it was a touch begrudging. As he rose through the ranks, he realized that he was more of a follower than a leader, but he still wanted more freedom to choose where he went and when. Fortunately, with his years of military training, he was qualified to join the Knights. He jumped at the chance to do something a little more James Bond-like and spent the requisite five years training with the Knights before he became a Senior Agent.
[div class=fyuriheader] Extra[/div] [/div][/div][div class=fyuricredit]code/design by Fable Fable [/div][/div]
 
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[/div][div class=fyuriheader] Identification[/div]

Name: Dolly Zhang
Code name: Merlin
[div class=fyuribox2]
[div class=fyuriheader2] Character Name
[/div][div class=fyuriheader] General[/div]

Age: 22
Gender: Female
Race: Chinese
Sexual Orientation: Heterosexual
[div class=fyuriheader] Generel Continued...[/div]

Height: 5’7
Weight: 54kg
Occupancy: Newbie Agent

Body Mod?: Her signature freckles are actually tattooed on.
Scars & Past Injuries: none
[div class=fyuriheader] Personality[/div]

Personality Goods:

Estranged: Many may think this as being a negative trait but Dolly absolutely loves this about herself, it allows her to do things that no human would be able to while sane. The ability to alienate herself comes in handy from time to time as it means she becomes untouchable to some people whilst remaining close to those who she lets into her crazy mind.

Respectful: being brought up in China which has a strict hierarchical system Dolly knows how to respect her elders and teachers. This trait causes less friction between those above her but does cause her to hold back her opinon in case of insulting an elder which would result in a scolding, Dolly hates scoldings.

Child-like: Due to childhood trauma Dolly never fully matured into an adult. However, her child-like personality always puts a smile on peoples faces and helps her see the world in a different way than others her age.

Affectionate: This stems from being child-like. Dolly has no sense of boundaries meaning if she likes you she’ll crawl all over you, hold your hand, kiss your cheeks and if you don’t accept the affection she’ll become extremely offended and won’t be affectionate towards you anymore.

Technology genius: computers, security cameras, phones, cameras. You name it and she’ll know everything about it.




Personality Bads:

Selfish: if it doesn’t involve her directly Dolly won’t pay any attention to it. She’s got to take care of number one.

Self-destruction: She has no self awareness of what’s good or bad for herself. She’ll spend too much time on the wrong thing and get so frustrated with herself that she’ll begin to tear her hair out. She still needed guidance on many things in life.

Unapproachable: many people find Dolly unapproachable. Her strange personality seems to drive people away when all Dolly wants to be is loved for who she is. Just love her lots and she’ll return the love.

Abandoment issues: being abandoned as a small child Dolly believes that everyone in her life is going to leave her. So she’ll do everything she can to make them stay but her efforts just seem to drive them away quicker.





Likes:
~people
~ginger things
~cuddles
~attention
~supporting her team
~colouring
~miniature unicorn statues
~elephants
~diamond covered weapons

Dislikes:
~being ignored
~being scolded

Fears:
~being abandoned.

Hobbies/ Skills:
~singing: before joining the spies she used to be a popular online singer who used to use an alias called Sally and she never revealed her face. One day Dolly wants to revel herself as Sally when she’s finished with the spies.

~technology genius: (see personality)
[div class=fyuriheader] Backround[/div]

History:
China was a tough place to grow up in especially when you’ve been abandoned. On the day of her birth and once finding out that Dolly was a girl she was immediately taken from her mother and to an orphanage. The reason for her abandonment was because of her gender. The strict one child policy in China and the strong preference for boys caused many baby girls to be aborted or abandoned at birth.

After going through the Chinese child care system no one would be suprised if you didn’t come out a little fucked up. Severe allegations of child sex trafficking and physical abuse takes its toll on young souls and so many never fully mature. Dolly is just one of those thousands of baby girls who have a couple of screws loose.

To make a living Dolly began to hack into companies and extort money. It was a cheap way to live but Dolly adored the rush of taking from others with barely having to lift a finger. It was the most exciting part of her life yet as she made thousands just from hacking and shifting a few numbers around. But her activities were being monitored by someone and soon enough Dolly’s skills got her an invitation to join the knights,

[div class=fyuriheader] Extra[/div]

Theme: Babe HyunA



[/div][/div][div class=fyuricredit]code/design by Fable Fable [/div][/div]
 
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bisping1.jpg
[/div][div class=fyuriheader] Identification[/div]

Name: James Lucas ‘Ryker‘ Culverson
Code name: Gawain
[div class=fyuribox2]
[div class=fyuriheader2] Character Name
[/div][div class=fyuriheader] General[/div]

Note: Michael Bisping
Age: 32
Gender: Male
Race: English
Sexual Orientation: Heterosexual
[div class=fyuriheader] Generel Continued...[/div]

Height: 6’1”
Weight: 84 kg / 185 lbs
Occupancy: Agent
Body Mod?: None

Scars & Past Injuries:


  • Small one inch scar across the bridge of his nose
  • Scalloped ears; left worse than the right
  • Broken knuckles; most prominent on the right hand
  • GSWs; graze scar on his left upper thigh and right-side of torso
  • Thin scar along the under side of his right eye; messing about with sticks
  • Stab wound on the side of his right leg; mangled knot from DIY stitches

[div class=fyuriheader] Personality[/div]

Personality Goods:


  • Loyal -- Whether it be to an establishment that he's studied at, worked for or a friend that he had made over the course of the couple of years, James is known to be steadfast by their side; be it through thick or thin. Certainly, if you have made it into the inner circle; he will drop everything to attend to an urgent matter for them.
  • Determined -- Getting from point A to point B is anything but a straight path, though for James - if he sets his mind to a particular task, he will make sure he will see it through.
  • Adaptable -- Though physically adapting to his environment is a hard task, mentally, James is more than sound. He often sees things - or patterns - in a person's fighting style and should he ever cross paths with them again, it would be luck that gets the same shot twice. It is more his willingness to learn and seek out problems within himself that constantly changes the small things in his environment

Personality Bads:


  • Fighter -- James is never one to turn down a fight. He doesn't often go about starting one, but he will make damn sure that he finishes it. He doesn't discriminate on his opponents and he does have a healthy respect, even if they're on opposite sides of the same coin.
  • 'Sod it' -- Should things start falling off the rails, or not going to plan, he's one for improvisation and simply carrying on with the job. Of course, this often leads him into more trouble in the short run, but to varying degrees of success.
  • Humor -- Though not necessarily a bad thing, he's just got the trademark British humor; which is very dry and often flies over people's heads, making him out to be over-confident or an asshole when he was simply trying to make a small joke.

Likes:


  • Finishing fights
  • Close quarter combat
  • Puzzles / mental exercises
  • Keeping in peak shape
  • Pint of Guinness

Dislikes:


  • Wannabe gangsters
  • Poor sportsmanship
  • Lack of respect and people who can't hold their own in a verbal spar
  • People who can't take a joke
  • Being benched and not being able to do anything particularly active
  • Loud people
  • Knives

Fears:

  • Not being able to protect his family
  • Flying
  • Losing (at anything)


Hobbies/ Skills:

  • Mental exercises
  • MMA and Muay Thai kickboxing
  • Whittling

[div class=fyuriheader] Backround[/div]

History: Born on the 1st of April, 1986 to parents Elizabeth and Gordon Smith in Lytham St Annes, Lancashire. He had spent but a few short, drawn out four months with his biological parents before being given up to the nearest adoption home; their reasons would remain as they were - unknown and buried in his past.


James had spent the next three years bouncing between homes, in foster care, out of foster care before finding his 'forever' home with the Culverson family. They had taken him home on Christmas Eve; where he found out that he had a brother and a sister waiting for him. James had never been a shy kid, pretty much slotting into the day-to-day lives of the Culverson family almost immediately. He was aware that he was not the same as his parents or his siblings, and in the kid way brought it up multiple times. Sasha and Mason Culverson hadn't hidden the truth from James; though they also couldn't find it within themselves to quite bring up the fact that he was adopted.


Luckily, they had school to distract him.


He was a good kid; quiet, and always punctual but had trouble maintaining a good reputation when it came to being calm in class. James wasn't the sort of kid who acted out, but he didn't like sitting still. He would always find a way to either worm his way out of class or simply find a way to sleep through it. Or there was option C; finishing school-ground fights.


By the time GCSEs had rolled about, James had been suspended seven times, expelled once and seen headteachers more than a student should have. His parents worried for him, but they also understood that their son wasn't the cause of the fights; and backed his corner if the teacher didn't. So, they enrolled him in after-school martial arts clubs; kickboxing had been his first before he had moved onto MMA later on in his teen years.


By the time he had finished his GCSEs, his parents had pegged that he would continue his education into a-levels or going into an apprenticeship, but instead, the 17 year old had decided to trade his education of 10 GSCEs for a life in the armed forces; the Royal Navy as a Royal Marine Commando.


32 weeks of rigorous training had passed by quickly. He had earned his green lid and turned 18 in the same year, was quickly deployed out. Several deployments and six years later, and at the rank of Corporal - he had been approached by the Modern Knights, handed a chance to join but at the time, he had five more months left on his deployment. So, once he was out - he filled in the ranks of becoming an agent with the Knights.

[div class=fyuriheader] Extra[/div]

Theme: Born Ready - Zayde Wolf


[/div][/div][div class=fyuricredit]code/design by Fable Fable [/div][/div]
 
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Dallas Ligeti
aka
'Morgana'
T001R300x300M000003B8rsX1N4kIl.jpg

Name: Dallas Ligeti
Code name: Morgana / Morgan le Fay

General

Age: 34
Gender: Cis Male
Race: Guatemalan + Cuban Descent
Sexual Orientation: Bisexual
Height: 6 ft 2
Build: Stocky, both pretty buff and also just on the heavier side in a 'used to be hella ripped and by process of changing lifestyle, it's gone to fat' kinda ex-athlete/soldier way
Occupancy: Quartermaster


Body Mods:

★Tattoo on his back of a falcon diving with descending text of a quote from James Russel Lowell's 'The Falcon'
'Let fraud and wrong and baseness shiver,
For still between them and the sky
The falcon Truth hangs poised forever
And marks them with his vengeful eye.'
★ He's got a prosthetic left leg (non-mechanical) that gives him a limp— starts just before the knee joint.
★ 'Hearing aid' in left ear that's a bit more techie and tends to be hooked up to comms and serves as his comm device.

Scars & Past Injuries:
★ Left leg lost during time overseas in the service, along with burst left eardrum and damage to the internal fluid; causes occasional bouts of vertigo. He's also missing the tip of his left pink finger.
★ Severe scarring from shrapnel on left arm, but does not impede function aside from mild recurring chronic pain, which is more of an annoyance than anything.
★ Light degree of facial scarring on the left side, particularly to the lip and brow.

Personality
Personality Pros:
Hard-working: Dallas may be a relentless flirt, but he's in every way possible married to his job. He is the kind of guy who will go five nights without sleep just to get his team back safe or to finish collating data; back in the field, he was the one to go out and face the threats no one else wanted to, and now back 'working a desk job', he vents his guilt over no longer being the one in immediate danger by pretty much working himself to the point of self-injury, although naturally, he's not stupid enough to actually take it to a point where it may impact on his work quality (mostly). Of course, during 'quiet times', he's definitely the type to let his 'hair down' so to speak, but you'd never guess it from when he's in work mode.
The Glue: Once the leader of his own squadron out in military service, Dallas has experience leading, but also in working for the higher ups. He's a people person, and has the easy-going kind of joking personality that helps put everyone else at ease and aid others in getting along. He'll be the butt of the joke when he needs to be, and knows when to make fun of others to lighten them up. when you're stuck in an awkward situation or a tense spot, he's a good one to have around to diffuse things.
Honeypot: Back before he wasn't sporting a missing limb, facial and bodily scarring, and wasn't stuck babysitting a bunch of spies, Dallas was quite the ladies man (and gentlemen man too, mind you). Though he's no longer in the field to play Femme Fatale of infiltrator, he's nonetheless charming and slick on his feet when he wants to be, and he's still got his infamous smile that had his comrades keeping their significant others well away from him at reunions and shore-leave parties.

Personality Cons:
Stubborn: Though generally Dallas is well-trained in taking orders, he is unable to sit-by when he thinks something is unjust or unfair, and it's gotten him in a spot of bother more than once. If he really disagrees with something he's been asked to do... He'll probably do it, but work quality will likely be compromised. Thankfully, he likes to think he's working for the 'good guys' so it's less of a problem now he's with the Knights.
Haunted: Okay, dramatic term for it, the kind of word Dallas would laugh at/punch you for using to refer to him, but there you go. Due to his PTSD, he has the occasional anxiety spell, and it keeps him out of the field and has landed him in the role of quartermaster. He misses getting to be in on the action like nothing, but sometimes something as light as someone dropping a tray can set him off, so sometimes, he likes to isolate himself for some peace and quiet.
Compensating: Since he loathes the idea of being a desk-jockey and seen as 'other' from the rest of the agents, Dallas' bawdy banter can sometimes be a bit too overt as he tries to compensate for the fact that he isn't out there with them risking their lives. He tends to be both extremely self-depreciating and cocky in equal measure as he tries to navigate his new position in the world.

Likes:
★ The strongest, blackest, most brain-bursting coffee imaginable.
★ One-Night stands on days off
★ Beer, particularly Cristal and Mayabe, because home
★ Dogs, particularly big ones. He's trying to convince Arthur he should be allowed some in his office. For... science?
★ Your Mom jokes
★ Flirting with everyone, especially as a joke/to break tension
★ 90's music, the cheesier the better
★ Cats and Dogs, the movie
★ 'Archer' TV series
★ Being nerdy about guns
★ Talking shit, getting hit with mates

Dislikes:

★ Cats
★ People being needy/long-term relationships
★ Feeling emasculated due to his injuries
★ Vodka
★ Snapps
★ Weak coffee
★ Milk in his coffee
★ Anything but instant coffee
★ Y'all better get his coffee order right after this

Fears:

★ Being out of shape
★ Being/Feeling useless due to his injuries or really just in general
★ Failing his team
★ Dogs dying in films
★ Dogs dying in real life
★ Animals on the whole getting harmed, yes, even cats
★ Loud noises and sudden shifts in vision/orientation can trigger him
★ Clowns

Hobbies/ Skills:

★ FPSs
★ Used to be big into skateboarding + cycling but less so now given his leg
★ Voracious reader, primarily non-fiction
★ Hordes particular coffee brands like a modern day Smaug
★ OBSESSED with motorbikes
★ One of the best snipers of his generation
★ Working out like a Try-Hard


History

Babydoll: Dallas enlisted in the army a year earlier than was legal, forging his info to get the hell out of dodge, or in this case, the shitty small-town his folks were stuck in. Though neither were bad people per say, he was never close to them, and felt suffocated in the small-town environment. The only one of them he's still in contact with is Suzy, his younger sister.
Fighty Boy: To Dallas's credit, he was good. With top percentile physical aptitude and the smarts to put it to good use, he was fast-tracked for officer training and then, five years after enlisting, brought into more... specialized teams. Specialized and classified teams. Here came his first brush with the secret service, or with the art of secret-keeping, and by heck did he thrive in it. With no ties to worry about cutting and a natural aptitude for being flighty in relationships, getting to travel the world and
operate with his brothers in arms was pretty much the dream for him. Though harrowing experiences and morally grey scenarios were in no short supply, he got through them with the same cocky easy-going nature as ever.

Bang Bang: During a mission in [LOCATION REDACTED] when taking out a supplies depot, Dallas and five of his team were caught up in an explosion; he was one of two to survive and sustained the least injuries, the other left in a vegetative state for two years. After a year of physio and psych eval, he was let go from special ops. He would likely have found solace from suddenly losing all the action and momentum that drove his life in the bottom of a bottle had it not been for the Knights. He's now both grateful to them and as dedicated as he ever was to his service, though still a little sore at no longer getting to play the heroic soldier.


Extra

Theme: Matt Maeson - Cringe // Matt Maeson - The Hearse

Quotes:
'I'm the hot sorceress here to give you magic powers; what more could you want?'
 
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[/div][div class=fyuriheader] Identification[/div]

Name: Simona Izabella Marianna Tuccini
Nickname: Mona
Code name: Lanval
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[div class=fyuriheader2] Simona Tuccini
[/div][div class=fyuriheader] General[/div]

Age: 27
Gender: Female
Ethnicity: Italian
Nationality: Italian
Sexual Orientation: Heteroflexible
Romantic Orientation: Demiromantic
[div class=fyuriheader] Generel Continued...[/div]

Height: 5’8”
Weight: 130 lbs
Hair: Dark brown
Eyes: Dark brown
Occupancy: Agent

Body Mod: Pierced ears, right nostril stud, "libero" tattooed on right wrist
Scars & Past Injuries: No scars that are available for the public to see. Broke her leg terribly over the last year which explains her few months of absence.
[div class=fyuriheader] Personality[/div]

Virtues:
Sympathetic
While it's not her best virtue since it could also be considered a weakness, Simona's sympathy shows that she's still in touch with her humanity. People tend to come to her for her somewhat blunt advice.
Attentive
Big details or small details, things rarely get passed Simona. She's extremely observant and always double checks--that is if she actually doubts herself.

Vices:
Sarcastic
Hiding behind a wall of humor, Simona holds a lot of hurt she'd rather not show to anyone. Her words are often witty and crude, but everyone knows she generally means to harm.
Unmotivated
To say she's lazy would be be an overstatement. She'd rather stay out of people's business unless it benefits her in some way or form.
Cold
There are many points throughout the day where people will question Simona's personality. She can be quite cold at times, especially when she doesn't want to talk.

Likes:
Wine, cooking, oldies music, slow dancing, kung fu films, medieval shows

Dislikes:
Sweets, snakes, cleaning, tapioca, heights, beer, cigarettes

Fears:
• Falling in love for the second time only to lose that person as well.
• Snakes and spiders of any kind.

Hobbies:
• Yoga is something that she does during her free time.
• Aerial dancing kind of goes hand in hand with her gymnastics and yoga.
• Swimming is an activity she couldn't live without. Simona is a fish in the water.
• Singing in the shower is fun.

Skills:
Memorization
She has a semi-reliable photographic memory. Given a short span of time, she can memorize stuff rather easily but depending on the importance, she’ll either keep or discard it.
Acting
Lying is something that comes easier to her than most. She uses her femme fatale appearance and seductive words and actions to her advantage in many situations.
Gymnastics
Extremely light and nimble, Simona can move as if she isn't even there. Her flexibility also aids in her fighting (think Black Widow).
[div class=fyuriheader] Backround[/div]

Born into a drug cartel (she hates calling it a mafia and will always say it's not) family, safety and security were never options for Simona Izabella Marianna Tuccini. While she was kept away from the dangers for most of her life, that didn't mean every day at home was scrutinizing and painful. When Simona's father wasn't home, her mother would constantly pressure her into learning how to fight. It wasn't because Simona was going to join the family business, but because her mother wanted to be sure her daughter would be able to defend herself. Unfortunately, the girl was thrust into the family business at a mere thirteen years old.

Simona didn't deal with any of the drugs and stuck with handling the money and transactions. Thanks to her memorization skills, she made sure the deals went as planned and that everything was accurate. During a deal with a group from Spain, she met a guy not too many years older than her. At the time, Simona was young and extremely blinded by her infatuation, which was expected of a twenty year old that didn't know anything else. Her time there was calm and sweet and she got a glimpse of what her life could be. Out of pure desire to live and be happy, she ended up eloping to Portugal with him and leaving her family.

That didn't come with a price, however. Because she left, the deal with the Spanish group went downhill. Simona lived a happy four years with the man before someone from her father's group killed him in order to bring her back. She struggled, of course, and ended up killing the hitman with her own hands. It was bloody and extremely traumatizing, enough for her to runaway for the second time. An underground group, called The Knights, eventually approached her since they'd been keeping an eye on her family for years. Due to her skills and connections with the underground world, they ended up recruiting the woman into their ranks. She'd eventually become one of the best, if not most capable, rookie agents.
[div class=fyuriheader] Extra[/div]

Themes: The Internet - Get Away
Kehlani - Gangsta

Languages: Fluent in Italian, English, Spanish, and French; Proficient in Portuguese

Quick Facts:
• Simona has been an agent for 3 years.
• When speaking English, her accent is nearly nonexistent thanks to learning the language from a young age. Of course, she can thicken the accent when she wants or whenever necessary.

Quotes:
• "Well, if it isn't my favorite cucciolo."
• "Problem? No? I thought so."
• "Your first mistake is that you assumed I had the time to sit around and talk about ponies and bad hair days."


RELATIONSHIPS:
Adair Loiuse Meier (Bors)

Atlas Kinney (Lucan)

Emile Richelie (Gaheris)

Dallas Ligeti (Morgana) They're surprisingly friends, regardless of the amount of slander and savagery they throw at each other. Both sharp tongued, they tend to tease and make fun of one another with Mona calling Dallas "cucciolo" quite often.

Dolly Zhang (Merlin) Mona doesn’t really want to get to know the rookie.

Lyra Mackenzie (Percival) Mere acquaintances. Mona hasn’t been around enough during the last year to get to know the knew senior agent.

Osei Annan (Hector)

Sean Hardy (Arthur) He’s an ass sometimes but he’s good at his job. They don’t really talk much so acquaintances who would be the best decision.
[/div][/div][div class=fyuricredit]code/design by Fable Fable [/div][/div]
 
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[/div][div class=fyuriheader] Identification[/div]

Name: Osei Annan
Code name: Hector
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[div class=fyuriheader2] Osei Annan
[/div][div class=fyuriheader] General[/div]

Age: 23 years
Gender: Male
Race: Moroccan
Sexual Orientation: Heterosexual

[div class=fyuriheader] Generel Continued[/div]

Height: 5'10"
Weight: 145 lbs
Occupancy: Agent-Prospect

Body Mod: None

Scars & Past Injuries: Osei has scars lining both of his forearms and the expanse of his back. The bridge of his nose has a slight bump where it broke and healed in his childhood.

[div class=fyuriheader] Personality[/div]

Personality Goods:
Righteous
Osei has a self-formed sense of right and wrong that he strives to adhere to. He has little tolerance for unjust treatment and often steps in on behalf of those he sees as a victim.

Protective
Osei prefers to place himself in harm's way rather than risk someone else experiencing pain. It rarely matters whether the person is stranger or comrade; his sense of justice and urge to protect does not discriminate.

Personality Bads:
Introverted
Osei is a quiet, private individual who avoids crowds and socialization like the plague. He rarely speaks unless spoken too, often mincing his words and displaying his thoughts through actions instead.

Bellicose
Duress and situations in which he lacks control tend to trigger Osei's more aggressive tendencies. When irritated, he is prone to violent outbursts and has, on multiple occasions, been known to egg-on others into a fight.

Likes:
Thunderstorms
The Outdoors
Spicy Food
Tribal Music

Dislikes:
Crowds
Loud Music
People Who Talk Too Fast, Especially in English

Fears:
Being bound/unable to move
Never knowing what happened to his sister

Hobbies:
Leatherworking
Hydroponics
Kick Boxing

Skills:
Tactician - Guerrilla Warfare Specialist
Raised and trained in rural Morocco, Osei has long since grown accustomed to violence and the ploys utilized by the less powerful to attain victory. He knows how to use one's strengths and surroundings against him/her, pander to and gain the support of local populations, and target larger foes where it hits most. Indeed, he doesn't combat those with an advantage head-on; rather, he focuses on mobility, organization, secrecy, and surprise to whittle away at their defenses.

Lock-picking
Breaking and entering was a common activity in Osei's youth. Over the years, he's become rather adept at handling and manipulating manual locks.

High Pain Tolerance
Osei is capable of taking most hits and shrugging off the pain through pure will and a long-standing acquaintanceship with pain. In some ways the male's pain tolerance lends to improved endurance, for he pushes through in situations where others give in to their wounds.

Hand-to-Hand Combat Specialist
Osei isn't particularly fond of guns and prefers to engage in close-quarter combat. He doesn't practice any particular style, but his unpredictability is what makes him dangerous.

[div class=fyuriheader] Backround[/div]

History: Osei was born and raised in Morocco's Lakhssasse Tribe alongside his older siblings and younger sister, Nuru. He became a child-soldier by the age of eight, first as a scout and later as a combatant, in the wake of tribal tension within the country of his birth. It is a period of his life he prefers to avoiding speaking about, for the memories still haunt him to this day. Nevertheless, it is also the period of his life that was most influential in shaping the man he is today. When tensions alleviated in his young teenage years, he and his sister ventured to Marrakesh alongside their paternal uncle to search for education and work. Over the next few years he labored in one of the city's souks under the guidance of a leather craftsman.

When Nuru went missing, however, Osei's life was thrown off its axis once more. He delved back into the habits of his past, searching for leads on his sibling's whereabouts and priming himself to be a victim of the very people that spirited her away. Two months ago, when his hope was hanging by a thread, he encountered a blonde-haired foreigner who offered him a deal: help her bring down the organization his harassers worked for, or become another faceless name to add to an ever-increasing list of the missing. Osei didn't have to think twice.
[div class=fyuriheader] Extra[/div]

Theme: Alex Boye- Warrior Song

[MEDIA]


[/div][/div][div class=fyuricredit]code/design by Fable Fable [/div][/div]
 
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[/div][div class=fyuriheader] Identification[/div]

Name: Emile Richelieu
Code Name: Gaheris
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[div class=fyuriheader2] Emile Richelieu
[/div][div class=fyuriheader] General[/div]

Age: 29
Gender: Male
Race: French
Sexual Orientation: Bisexual

[div class=fyuriheader] Generel Continued...[/div]

Height: 6'1"
Weight: 165 lbs
Occupancy: Agent

Body Mod(s): N/A
Scars & Past Injuries: A number of minor scars decorate his arms and areas of his back, none of them being too prominent.

[div class=fyuriheader] Personality[/div]

Personality Goods:
Ambitious – The embodiment of one who dreams big, Emile's ambition is a driving factor behind his industriousness and historical success as an agent. Not wanting to be undermined or defined by the success of his family, he puts in the extra effort so that his own achievements allow him to stand on his own feet. Whether he admits it or not, he incessantly pushes himself in order to gain the recognition and respect of others.

Sociable – A natural in social situations, he could very well talk both endlessly and mindlessly if left to his own devices. Beyond merely being willing to partake in social gatherings, this aspect of his character has served him well in this line of work. He has a significant number of acquaintances ready to dial at any moment and is an expert at reading subtle cues or appraising the situation to aid in potential confrontations.

Efficient – As evident by his respectable record and performance in the field, he’s an invaluable member for any operation that requires his expertise. Though many fail to consider him in a light other than his usual facetious self, the truth of the matter is he’s more than capable of flipping on the switch and getting things done.

Personality Bads:
Ostentatious – A stickler for the spotlight, it’s nigh impossible to feign obliviousness while in the same room with the man. Despite his desire to be seen as more than just the product of his family’s fortune, he’d also be severely remiss in letting it go entirely. His affinity for attention aside, it’s a common occurrence for his pretentiousness to slip out on occasion simply because that’s how he’s lived his entire life.

Superficial – A big proponent of first impressions and their lasting significance, Emile is rather ruthless when it comes to his judgments on others, not to mention also being quick to judge in the first place. He also feels no remorse in acting on his opinions, this stubbornness more often than not being quite off-putting. As such, he tends to hold grudges for obscenely long periods of time, with redemption not being easily earned in his eyes.

Distant – A side effect of his boisterousness and rigorous work ethic, there aren’t many opportunities available in which he’s open to sit down and have a genuine heart-to-heart with someone. Despite his multi-year tenure and track record with the Knights up until now, it also seems he’s occupied with some sort of undertaking so often that he essentially comes off as dismissive or disconnected with some of his coworkers.

Likes: Collecting antique items, rock and jazz variants, shamelessly indulging in fast food, flipping through magazines, charity work.

Dislikes: Messiness, money grabbers, a lack of options, having his speech or train of thought interrupted, anyone who doubts him whatsoever.

Fears: Attacks or threats against his family, and never being able to make a name for himself.

Hobbies & Skills:
➢ He's a frequent visitor of various art and photography galleries, secretly holding a deep appreciation for the visual arts.
➢ Has a silver tongue and possesses a slickness that allows him to excel in covert operations.
➢ Combat trained, especially after his inauguration into the Knights.
➢ Proficient in French, English, Spanish, and Portuguese.

[div class=fyuriheader] Backround[/div]

History: Born into a fairly wealthy and influential family in the heart of Paris, Emile was no stranger to privilege growing up. As his parents held distinguished positions in the banking and energy sectors, to say that he lived through a comfortable childhood would be a severe understatement. Being the first of three children, Emile played a significant role in the upbringing of his siblings as a means of fulfilling his filial obligations to his often overworked parents. In looking after his brother and sister, however, he was promptly made aware of the numerous cheats and swindlers of the world who sought to take advantage of the Richelieu affluence. Naturally, he couldn’t sit around without doing anything.

When the time came, he sought out a place in the DCRI with no initial intention to branch out into international dealings. With his signature ambition and resolve along with plenty of tenacity, landing a spot in the organization was but a given. For the time being, he was content with his job in monitoring and ensuring the safety of the country and by extension, his family as well. It was only a few years before the organization’s structural changes and rebranding did he finally take the leap into collaborating with the DGSE after being assigned to a counterintelligence effort against a potential terrorist threat. Though the incident was quickly defused and resolved, the mere exposure to the case was enough to influence Emile in taking a more active role to bolster national defenses.

With new international aspirations in mind, Emile partook in a number of counterterrorist operations over the years. Though his talent was at peak performance in his years with the agency and his record attested to that, many of his accomplishments were undermined by the sheer belief that he never would’ve gotten to where he was now had it not been for his family’s success and influence. That being said, he felt immensely vindicated after working alongside and subsequently being invited to join the Knights during an overseas operation in Somalia. Ever since his entrance into the agency, he has been a diligent acting member of the group where despite his added responsibilities and lack of leisure time, he always keeps the thought of his family and their significance in the back of his head.

[div class=fyuriheader] Extra[/div]

Themes:
Dio - Holy Diver

[/div][/div][div class=fyuricredit]code/design by Fable Fable [/div][/div]
 
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Emer.jpg[/div][div class=fyuriheader] Identification[/div]
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Name: Emer O'Keeffe

Code name: Olwen


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[div class=fyuriheader2] Emer O'Keeffe
[/div][div class=fyuriheader] General[/div]
[/div]
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[/div]
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[/div]
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Age: 22

Gender: Female

Race: Southern Irish

Sexual Orientation: Bisexual


[div class=fyuriheader] General Continued...[/div]


Height: 5'6

Weight:121 lbs

Occupancy: Agent & Ambassador


Body Mods: Has a dark blue icovellavna on her shoulder.


[div class=fyuriheader] Personality[/div]




Merits:


Charismatic / Persuasive- Emer is speedy, punchy and to the point in her speech, with a level of charm that makes her instructions sound like suggestions instead of orders, she posses an inert level of persuasion to where she could convince a painter that black was white.

Empathetically Accurate- Emer can easily read other's emotions based on their reactions, movement and speech patterns, however, it doesn't quite make her compassionate towards the person she is reading.

Swift- Emer is gifted with the physical ability of speed, she can shift her weight out of various situations and need be chase down somebody, her stamina needs to be worked on, but who needs the tape when you have the poster?

Demerits:

Weak (Physically)- Emer, isn't much of a fighter per-say, she can 'book it' out of a situation but need be she holds her own she will be knocked out with ease, she is quite fragile.

Narcissist- Emer loves herself more than any other person, she isn't necessarily proud of herself all the time, nor does she think she can do no wrong, it's mostly that Emer views herself a tad-bit higher than those both above and below her.

Overly Persistent- Emer can be blinded by her own ambition, due to her now or never attitude, in Emer's eyes, a situation only works-out if she executed everything she wanted to do.

Vague- Emer, doesn't tend to be specific in her details, relying on her partners' whim to understand Emer's intentions and plan, this is one of the qualities her narcissistic barrier shields, thus, Emer believes it's your fault for not understanding what she was planning.

Patriotic- Emer is quite proud of her Irish heritage, in all of its flaws and strengths. That, however, also includes the stereotypical excessive drinking.

Likes:
Irish Tea, Scandinavian food, Step-Dancing, Autumn, the Saxophone, foul language, Filmatography


Dislikes:
Mundanity, Cigars, Vegetarians, any coffee (except Irish, obviously), the concept of television, Winnie the Pooh (Distinct fear of bears).


Fears
Lung Cancer, Bears, Bright lights, Boats




Hobbies:
Musician- Emer will Sing (Alto) occasionally, however, She mostly plays the Saxophone in her spare-time not drinking.



Skills:
Extended Human Psychology: An Audience, it's a vital part in convincing another person, to know your audience is an asset but to read your audience is more important, based off of your answer a person could react in a lot of different ways, so it's best to tell early before they begin to be suspicious.
Acting & Public Speaking Expertise: Persuasion and Innocence is the key to any answer, by faking one's innocence through acting, as well as enticing somebody through your tongue, there should be little reason to lack information.



[div class=fyuriheader] Backround[/div]


History:
Emer, at a very young age, was made aware through her mother that, if worded correctly, you could talk your way out of situations and into desirable ones too. Unlike others, Emer's life had a level of shock but overall underwhelminity, her mother was an international lawyer, so she would take her to various countries, but most of the time Emer would be stuck in the hotel room or with a carer, yet she still managed to enjoy herself, until around Emer's teens, her mother couldn't keep up with the consistent plane tickets so she sent Emer back to Ireland in a Boarding School.

Originally, Emer struggled in Boarding School, she wasn't a red-head like most of the other Irish girls and didn't have a thick accent so she stood out like a sore thumb, however, after a gruelling year, she made her way into popularity and by the time the 2nd year came around she was reaching the status of school president, she would rally the students to study, the teachers to grade papers, her public speaking was clearly her strongest asset, there was no denial about it, not to mention her several lead-roles in the schools various productions, she was even enlisted by a agency to act in various plays, Emer was untouchable, at least, in her eyes. Eventually, after 4 more years of boarding school Emer left, and moved on to Uni, she planned to follow in her mothers' footsteps, to become an international Lawyer and began to study in Law and Psychology, she was on a set path until she was confronted by The Knights for a simple task, to talk.

One event led to another, and whilst not appearing like the highest ranking rookie agent, Emer and her public speaking rose her to become an ambassador for the agency,


[div class=fyuriheader] Extra[/div]


Theme:



-Fluent in Irish Gaelic
-When talking, Emer has no default accent, however, she is able to imitate other accents





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[div class=fyuricredit]code/design by Fable Fable [/div]
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