The MMORPG, Divine - Notes

BoysPlantGraves

Graves will Grow Flowers
Levels


A new Adventurer to Divine begins with a Novice ranking at level one, at this moment no special abilities nor skills are known.


Making it so attacks range from any of brute force though leveling up is very simple until past level ten depending on ones class and work ethnic.


An Adventurer can level up by doing countless things:


-Completing Quests


-Fighting Monsters


-Practicing qualities unique to Class or Race


-Joining/Creating a Guild


-Selling Items and directing their worth towards Mana or Health rather then money


An Adventure cannot exceed the level max which is one hundred where they'll have a Veteran ranking, as a player your MP and HP will remain the same at its max position unless you may acquire a rare item allowing further growth(something which is VERY difficult to find.)


HP/MP


When a player progresses in terms of levels their Health as well as Mana will improve as well in an amount that is normally two hundred an fifty. Though depending on ones Race and Class this statement can vary.


Growth with each level up


(Multiply HP and MP by your level to get your characters Mana and Health numbers)


Guardian: HP, 225, MP, 225


Samurai: HP, 225, MP, 225


Monk: HP, 250, MP, 225


Assassin: HP, 225, MP, 225


Swashbuckler: HP, 200, MP, 225


Bard: HP, 225, MP, 225


Cleric: HP, 225, MP, 225


Druid: HP, 230, MP, 225


Sorcerer: HP, 160, MP, 225


Summoner: HP, 120, MP, 225


Enchanter: HP, 225, MP, 250


Fox Tail: Add 60 MP to regular class MP intake


Race of Ritual: Subtract 180 HP from regular class HP intake


No other races hold an affect on a players regular HP or MP intake


Other Information may be added later on.
 
Last edited by a moderator:

Users who are viewing this thread

Back
Top